"Said to be the only survivor of the “War That Felled Battleshire,” Byron The Berserker is just about the most professional and genial sort a dual-axe wielding killing machine could be. His good head for tactics and strong sense of loyalty make him the de facto “quarterback” for the group during most combat maneuvers. Indeed, most days, it was hard to see he’s called a berserker at all. And then there were the bad days. Recently, Syr’Nj seems to have defeated Byron’s “uncontrollable friend-murder problem” with medication, and the two have grown closer… a lot closer."
"As a royal Wood Elf, Syr’Nj feels a close connection with nature and the world around her. As an ambitious young prodigy, she has a deeply entrenched in of the cutting edge in technology. That connection and curiosity have drawn her out from her own people to explore a larger, often xenophobic world. Though she once served in the Gastonian military and now fights alongside adventurers, Syr’Nj has grown ever more determined to serve as an agent of peace."
Our Elves Are Better: A subversion of sorts, while the Elves in general (apart from 'Shit' Elves, of course) are violently scathing of humans, Syr'Nj possesses no haughtiness and wishes to bridge the gap between the two species.
"A foul-mouthed, arrogant warrior whose indifference to social mores is rivaled only by her indifference to pain. Frigg is nevertheless bound to the group, the first people who have given her loyalty, trust and respect. Recently, Frigg has developed an even more formidable, but unreliable, ability to create magickal constructs around her weapons. The source of this power appears tied to her anonymous spirit animal, but his advice to her is cryptic at best."
Bokukko: Oddly enough. Normally, this trope only applies to languages that have gender-specific first-person pronouns, but the character has made enough grammatically masculine self-references to count as an English variation.
"The last of the Savasi mystics, he strives to preserve his dwarven brethren, who have fallen under the grip of a warmongering usurper. In his quest to save them, he has walked across the desert and entered the realm of Gastonia, his people’s old enemies. As a mystic, he is a spiritual guide for both the living and the dead. When speaking to either, he shows quiet wisdom, dry wit, and sincerity."
Archer Archetype: A hell of a marksman in his own right, Gravedust's arrows are also enchanted by his magic for an extra edge.
"A prophesied hero of legend (or so he believed), Best was a gifted and intelligent Warrior Musician, with natural charm and tremendous ability in combat. He could also use his musical abilities offensively, creating sonic attacks or hypnotic lullabies. Almost as capable an adventurer as he believed himself to be, Best became increasingly obsessed with finding his ultimate heroic destiny, and fulfilling the prophecy he believed was his. Then, shortly after receiving a second, more disturbing prophecy, he fell into a magickal vortex, and is presumed dead."
"A career thief who bargained her way into the good graces of the group, but not into their complete trust, try as she might. Bandit has nevertheless served her comrades well, even with an unlikely stint as the group’s leader, during the period where the rest of the original team was missing and/or dead. Bandit is a rabble-rousing adversary to the Gnometown status quo, and has since been dodging bounties under Gastonian House amnesty."
Loveable Rogue: Though she is quite obviously a thief and a liar, she's never done anything to make the main characters mistrust her. Hell, even when she was stealing things back home, she'd try to take only what people didn't need. Sometimes, she'd steal people's tools and replace them with better tools! (According to her, at least.)
Our Gnomes Are Weirder: Not tremendously strange, but she does play the trope straight by being chirpy and mischievous.
Sticky Fingers: Though she seems to have some control over her kleptomania.
"A former member of the Sisterhood of the Perpetual Bloodshot Eyeball, a corrupt cloister that tried and failed to assimilate Frigg into its ranks, Rachel worships Frigg with nearly as much zeal as she reserves for the divine lifestyle. Her faith allows her access to a magickal force somewhat similar to Frigg’s, which augments her blows in holy hand-to-hand combat."
Love You and Everybody: She actually invokes this to explain to E-merl why she can't be in a relationship with him; her beliefs demand that she love everyone and everything equally and unconditionally. Not that she seems too happy about it.
Supernatural Martial Arts: Can enchant her body to give her super strength in hand to hand combat. This power manifests itself in a holy aura around her fists and feet when she strikes.
"Master of both the Arcane Arts and Street Legerdemain, E-Merl is a charmer at best and a vagabond at worst. He especially enjoys company, and is often honest to a fault. Whether he’s pulling a rabbit out of his hat or his foot out of his mouth, E-Merl puts on an equally great show in combat with his array of magick items. Being uninvolved with any ambitious, state-funded long-term projects, E-Merl found his financial situation pretty desperate before Keynes recruited him."