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- Alien Hair: Aquaria has a frilly green crest, which looks like a mohawk. It grows when she is agitated.
- Bizarre Alien Senses: Aquaria has Innate Night Vision, and her Nose Knows.
- Blue-and-Orange Morality: Aquaria was raised by isolated nomads with a strong belief in protecting her people and being personally righteous. So she will talk about how she hopes for Dagon and Hydra's rise, when they will roam the landscape enlightening the world 1D3 investigators at a time, and she will honestly not see anything strange about that.
- Defector from Decadence: Aquaria learned that the "true" worship of Dagon and Hydra comes with more innocent blood than she wanted to spill, so she ran away, and eventually wound up on the Surface.
- Evil Twin: Singularity is the Mirror Universe version of Wander, who has since become less Ax-Crazy as part of her Heel–Face Turn.
- Fish People: Aquaria is one of the "Deep Ones," a sub-race of Atleanteans who were corrupted by interbreeding with their enemies, the Lemurians, after Atlantis sank into the sea. She's as much a "Frog Person" as a "Fish Person."
- Hero with Bad Publicity: Between her origins among the Deep Ones, and her temporary membership with the Spectrum Knights, Aquaria usually finds herself being the one good member of the evil team. She's usually on the run from the authorities, on Earth or in space.
- Humanoid Abomination: "Deep Ones" like Aquaria appear to be this to surface-dwellers, on an instinctive level.
- Power Armor: Aquaria's is made specifically for Fish People like her. It also lets her use the Pure Energy of the Zero Zone for Mind over Matter, or to create a Laser Blade trident.
- Prongs of Poseidon: Aquaria's Power Armor creates a trident-shaped Laser Blade.
- The Rival: Aquaria has bad blood with the Atlanteans Glamazon (another PC hero) and Glamazon's cousin Nereid (an NPC hero).
- Space Police: Aquaria's Power Armor is Star Knight armor that was refitted by the Spectrum Knights.
- Storyboard Body: Aquaria has black and blue ritual tattoos showing her progression into adulthood to anyone who knows enough about Hermetic Magic to recognize and read them.
- Ancient Egypt: Their origin stories begin here.
- Animorphism: Sekhmet can transform, partially or fully, into a lioness.
- The Atoner: Set, for his previous incarnation, a Big Bad of the Silver/Bronze Age.
- Awesome Anachronistic Apparel: Both Set and Sekhmet wear clothing from Ancient Egypt. They make it work.
- Fish out of Temporal Water: Sekhmet in the modern mortal world.
- Heel–Face Turn: Set, for his previous incarnation, a Big Bad of the Silver/Bronze Age.
- Names to Run Away from Really Fast: She Before Whom Evil Trembles, The Mistress of Dread, The Lady of Slaughter, She Who Mauls, etc.
- Redeeming Replacement: Set, for his previous incarnation, a Big Bad of the Silver/Bronze Age.
- Try to Fit That on a Business Card: She Before Whom Evil Trembles, The Mistress of Dread, The Lady of Slaughter, She Who Mauls, etc.
- Alien Abduction: How he joined the Zarnashi in their war against the Makh'rell.
- The Big Guy: A 6'3", 230-pound Flying Brick.
- Blue Is Heroic: Both his costume, and the glow of his powers.
- Chronic Hero Syndrome: Even after serving in two wars, Henry couldn't stay retired.
- Deep South: Where he was born and raised.
- Expy: For Nova.
- The Zarnashi and Makh'rell are Expies for the Xandar and the Kree.
- Flying Firepower: Henry can fire Hand Blasts of cosmic power.
- Freak Lab Accident: The malfunction of the experimental FTL drive which imbued Henry with cosmic power.
- Higher-Tech Species: Both the Zarnashi and the Makh'rell.
- Older Than They Look: Solar Sentinel is over a century old, but doesn't look a day over 35.
- Power Glows: The more power he uses, the brighter he glows.
- The Real Heroes: Henry's day job is as a firefighter.
- Shell-Shocked Veteran: Of both The Great War and the Zarnashi/Makh'rell War.
- Southern-Fried Private: During The Great War.
- Stranger in a Familiar Land: Henry has been away from Earth for 88 years.
- Covered with Scars: Adam's body was built from tissues cloned from his own genes to make up for his deformities.
- Faster Than They Look: Sure, he's huge and heavy, but he can also really move when he wants to.
- Freakiness Shame: What Adam was afraid of when he started high school.
- Freaky Is Cool: This is what he's actually run into among his peers.
- Genius Bruiser: Genius is stretching it a bit, but Adam is well above average in intelligence.
- Good Old Fisticuffs: Adam can throw a solid punch, but he has no finesse and little training.
- Happily Adopted: Adam's parents adopted him after he was found in a hidden lab. He loves his parents very much.
- In a Single Bound: Adam can cover great distance in a single leap
- Naïve Newcomer: Adam has been in isolation most of his life. High school is very new to him.
- Super-Strength: Adam can hit like a truck.
- Super-Toughness: It takes a lot to hurt him.
- The Big Guy: Adam is six and a half feet of muscle and likely to serve this role.
- Unskilled, but Strong: Sure, his strikes are clumsy, but who he hits, he hurts.
- Weaksauce Weakness: Strong enough to shatter steel, tough enough to tank gunfire, and his strength cuts out with even weak electric currents.
- Abusive Parents: Her powers came from the experiments her father subjected her to. Those same experiments drove her sister insane.
- Rebellious Spirit: Subverted. Dee has some very good reasons for being rebellious due to her Abusive Parents.