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Ellen

https://static.tvtropes.org/pmwiki/pub/images/ellenisaningenue_8737.jpg

  • Action Girl: For a slight and mild-mannered young woman, Ellen establishes herself early on by diving off the ferry and swimming to Doolin through hazardous waters, and she only gets tougher with the advent of her supernatural powers.
  • Amnesiac Hero: With Gameplay-Guided Amnesia. This is the driving force of the plot, as Ellen returns to Doolin in an attempt to be reunited with her mother and recover her childhood memories.
  • Badass Cape: Styled after a soldier or Robin Hood in the case of the Battlefield Cloak, while her other Cloaks often have flowing elements, but ironically aren't cloaks at all.
  • The Beast Master: Fully manifests her folk when she summons them, having them fight on her behalf.
  • Braids of Action: Wears her long hair in a sensible braid while adventuring in the Netherworld or jumping off boats.
  • Cleavage Window: A number of her cloaks sport these, including the Faery cloak
  • Damsel in Distress: Briefly in HellRealm. Naturally it's Keat who ends up rescuing her, though who gets to fight the boss and who gets excused from the battle by said boss is up to who you're playing as.
  • Determinator: This girl swims to Doolin when her ferryman refuses to take her.
  • Dimensional Traveler: Between the human world and the Netherworlds.
  • Elemental Powers: Ellen and Keats specialise in different elemental folk. Ellen has access to water, wind and lightning powers, plus three varieties of Non-Elemental attack (the standard variety, Slash and Destroy). On top of that, three of her 'elements' are Status Effects: Charm, Sleep and Bond, the latter of which traps the enemy with a sticky substance.
  • Face Your Fears: But then you have to know what your fears are before you can face them.
  • Girly Run: Her standard running animation.
  • The Ingenue: Belgae refers to her as a "dreamy eyed girl".
  • Mighty Glacier: What Ellen's combat style is. Her attacks with maxed out Folk typically do a fair amount more damage per hit than Keats using the same Folk without transformation. However her attacks usually use up a lot of energy and there's a higher start-up time before her Folk react. Additionally many of her Folk do single-shot attacks rather than the combos or spam-attacks that Keats get. In compensation, her Folk when summoned can be used to hide behind to act as a barrier against enemy attacks and her magical cloaks can reduce the damage from the appropriate attack.
  • Mystical White Hair: Special? Check. Pure? Check. Somehow connected to Death? Check.
  • Parental Abandonment: Grew up in an orphanage after leaving Doolin as a young child, the circumstances of which are pivotal to the plot.
  • Strong Family Resemblance: Keats finds at one point in the game a portrait of a woman he believes to be Ellen. It's actually Ingrid, the portrait painted by her husband and Ellen's father.

Keats

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  • Agent Scully: It takes a lot for him to actually accept the supernatural. Even when he travels to the worlds of the dead, he merely shrugs his shoulders and calmly assumes he must be going insane.
  • Badass Bookworm: Definitely does not look the type of guy to beat the crap out of demon souls with his bare hands...
  • Badass Longcoat: Decorated with Celtic knots no less. It has a particularly good swish to it while he's tearing through the Netherworld.
  • Deadpan Snarker: Usually has a jaded, sceptical or pithy comment for the events at hand, in contrast to Ellen.
  • Dimensional Traveler: Between the human world and the Netherworlds.
  • Elemental Powers: Lacks Ellen's extra Status Effect types of folk, but has access to the same Non-Elemental powers alongside his own specialties- fire, ice and earth.
  • Fighting Spirit: Tends to only partly manifest his folk as extensions of his own body while he fights.
  • Guardian Entity: The Cloak of Sidhe transforms him to be Ellen's Guardian.
  • Intrepid Reporter: Arrives in Doolin after receiving an anonymous call about faeries, and embarks on a dangerous adventure to get the scoop- despite that he doesn't actually believe in the things he's chasing.
  • Our Ghosts Are Different: The big reveal. Keats is a halflive, created from the last wish of Ellen's childhood friend, and thus a remnant of him. Halflives operate quite differently to the standard ghost, with elements of The Fair Folk.
  • Scary Shiny Glasses: Even as a civillian, but they actually glow while in the Netherworld.
  • Tall, Dark, and Snarky: Can come off as this when faced with some of the more insufferable characters. His personality overall tends towards the cynical.
  • Tomato in the Mirror: When Keats finds out at the end of the game that he is a Halflife and the player discovers that he's not really a reporter at all, his "office" was just another part of the Netherworld, and the magazine he supposedly wrote for folded 17 years earlier. This is further enforced by one of the downloadable quests in which an outsider to the village couldn't see Keats because she didn't believe in magic.
  • Waistcoat of Style: Complete with a tie. His outfit is somewhat of a blend of a sharp suit and an adventurer's gear, possibly odd for a reporter- which makes sense, when you consider that his entire being is based on an idea of a cool adult, in a drawing by a young child.

Suzette

  • Abusive Parents: Herve and her husband Renaldo's death unhinged Regine so much she either abused her daughter or thought in her insanity she was Herve.
  • Parental Abandonment: Suzette's father died before her birth and her mother has abandoned her prior to the game's events to follow an unhinged plan to kill Ellen in revenge for Herve's death.
  • Sympathy for the Devil: The Dark Impulse quest-line serves to shed some light on the tragedy of her life. At the end, despite all she's done by that point, Ellen simply can't hate not have sympathy for her.

Ingrid

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