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Characters: Dungeons & Dragons
     The Animated Series 

Hank

Hank is the defacto Leader of the team, and was given the class Ranger by the Dungeon Master. His weapon is an energy bow, the arrows of which can achieve various effects, including becoming entangling ropes, fusing metal or creating non-lethal explosions of light and sound. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Hank's bow is described as a +2 Composite Longbow that can create an infinite supply of force arrows and shed light as per a torch. Hank's greatest fear is that he will lose the respect, and thus the friendship, of his party. Hank's portrait appears in the back of a shop in Video Game/{{Baldur's Gate}} 2, which claims he and his party never made it from the Realm, as they were all eaten by Tiamat.

Eric

Eric is the group's complainer, and given the class of Cavalier by the Dungeon Master. His weapon is a magic shield, which is indestructible and can create a protective forcefield large enough to shield the wielder and various allies. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Eric's shield is described as a +2 Bashing Heavy Steel Shield that can cast the spell Otiluke's Resilient Sphere for five rounds a day.

  • Butt Monkey: If something bad is going to happen that is humiliating or embarrassing, count on Eric to be the recipient.
  • The Complainer Is Always Wrong: The reason for Eric's personality, as prompted by Executive Meddling. Often subtly subverted, however, as, if you pay attention, Eric's complaints and warnings of dire consequences often prove to be correct. It's never usually pointed out in-show, though, so it falls to an observant viewer to make the realization.
  • Commander Contrarian: He doesn't usually try and take charge of the group himself, but he's quick to complain about how Eric or whoever else is in charge are making decisions he feels are wrong.
  • Jerk with a Heart of Gold: Eric complains the loudest and most frequently. But he's quick to get the others behind his shield when there's danger, and is one of the most vocal when it comes to rescuing Bobby in "City on the Edge of Midnight."
  • Screw the Rules, I Have Money!: Many of Eric's tales about his life in the regular world involve him using his family's wealth to get out of trouble situations.
  • The So-Called Coward: Eric will often be the first to panic, scream, or suggest fleeing, but he often runs into danger to protect the others, such as in "The Girl Who Dreamed Tomorrow", or pulls up the rear to cover their escape as in "The Treasure of Tardos".
  • When You Coming Home, Dad?: Implied in "City on the Edge of Midnight" when Eric notes that Ramoud is a better father than his ever was.

Sheila

Sheila is Bobby's older sister, and is given the class of Thief by the Dungeon Master. Her weapon is an Invisibility Cloak that, surprise-surprise, makes her invisible when she raises her hood. Voiced by Katie Leigh. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Sheila's cloak allows her to become the target of either an Invisibility spell (5 times per day) or a Greater Invisibility spell (twice per day, but only lasts for 1d4 rounds).

Diana

Diana is an Acrobat, and is given the same as a class by the Dungeon Master. Her weapon is a nigh-indestructible magic staff, which can shrink down and be stowed on her hip, extended to great lengths, or even thrown. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Diana's staff is described as a unique magical weapon, being a +2 Ki Strike quarterstaff in melee and a +2 Ki Strike Javelin as a ranged weapon, as well as being able to grow to 20ft long or shrink to 1 inch long and giving a bonus to Jump checks. Her greatest fear is of growing old and weak.

  • Bare-Fisted Monk: In the Animated Series Handbook, Diana is classified as a Monk, due to the Acrobat class having been cut off as a class with the advent of 2nd edition.
  • Sassy Black Woman: Teenaged version. In one instance, while being forced to do slave labor in a mine, she even mouths off to their captors.
    Bullywog: Work faster.
    Diana: Hey, you get what you pay for.
  • Tomboy and Girly Girl: The Tomboy to Sheila's Girly.
  • Vitriolic Best Buds: She seems to love snarking at Eric, more so than anyone else.

Presto

Presto is a bespectacled young man, given the class of Magician by the Dungeon Master. His weapon is a magic hat, which is capable of various incredible feats; its primary use is to summon things that can be helpful to the situation, but it has also teleported things on a number of occasions. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Presto's hat is a unique magical item called "The Hat of Many Spells", which acts as a Rod of Wonder, can freely produce any 1000 gold piece or less material component he requires, and can be used to freely Empower a spell or to spontaneously cast a spell that the bearer knows, at the risk of instead getting a Rod of Wonder effect instead of the spell.

  • Adorkable: Presto is shy and awkward, but also sweet and affable.
  • Blind Without 'Em: In fact, his deepest fear was losing his glasses and being rendered effectively blind.
  • Brainy Specs: He's the group's Smart Guy, or at least his being the Magician implies it, so naturally he has glasses.
  • Gone Horribly Right: Presto's spells usually either work (if in unexpected ways) or don't work, but sometimes they have caused problems by working too well, such as "The Golden Egg", where Presto accidentally teleports the group to the castle of a giant and leaves him stranded. Or his efforts to call Venger to fight the evil wizard Kalak, a former minion of Venger's, which unexpectedly teleports Presto to Venger's castle.
  • Magicians Are Wizards: He's clearly supposed to be the party's mage, even dressing up in the classic wizard's robe and pointy hat, but he's called the group's Magician.
  • Rhymes on a Dime: Averted. He struggles to come up with rhymes for his spells, and it's often implied that his magic hat "misfires" mostly out of protest for his cheesy efforts.
  • Robe And Wizard Hate: Presto's outfit after coming to the realm. His Hat is even his magical weapon, serving as the source for all his spellcrafting efforts.

Bobby

Bobby is Sheila's younger brother, and a constant source of worry for her. Given the class of Barbarian by the Dungeon Master, his weapon is a magic club that can strike with incredible force, allowing Bobby to destroy almost anything and even create earthquakes by pounding it against the ground. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Bobby's club is treated as a +2 Greatclub that grants +4 Strength and can be used to create an earth tremor that potentially knocks victims prone three times per day. Bobby's portrait appears in the back of a shop in Video Game/{{Baldur's Gate}} 2, which claims he and his party never made it from the Realm, as they were all eaten by Tiamat.

  • Berserk Button: Do not hurt or insult Uni in front of him.
  • Bratty Half-Pint: Eric seems to think so.
  • Leeroy Jenkins: His proclivity towards this is but one of many reasons that Sheila is actively worried about him in The Realm.
  • Vitriolic Best Buds: He and Eric frequently get into verbal jousts. But when Bobby is kidnapped, Eric is one of the first to propose a rescue mission.

Uni

An infant unicorn the team encounters when they arrive, she is essentially the Team Pet, and closest to Bobby. Voiced by Frank Welker.

The Dungeon Master

A mysterious figure in The Realm, the Dungeon Master serves as mentor and adviser to the children, as well as the one who provided their magical weapons. He often gives them clues in the form of riddles, but seldom if ever intercedes directly on their behalf.

Venger

The force for Evil in The Realm, Venger is constantly trying to steal the childrens' weapons and do them harm. He is capable of changing appearance at will, and seems nearly indestructible. Voiced by Peter Cullen.

  • Enemy Mine: Works with the children on a couple of occasions.
  • Fate Worse than Death: Is quite skilled at dealing these out. Prisons suspended over volcanoes. Baleful Polymorphs. Many, many, And I Must Scream punishments for people who resist him or challenge him.
  • Never Say "Die": Venger has a number of UnusualEuphemisms for this.
  • Voluntary Shapeshifter: Venger can and has taken on many guises to fool the Children, including Merlin, a Halfling, and a handful of others. Quite good at it, in fact, as there are usually no tell-tale signs unless Dungeon Master has provided a cryptic clue beforehand.
  • You Fool!: It seems to be his favorite word.

Shadow Demon

Venger's Right-hand Man, er, demon.

Kareena

Venger's sister, whom he imprisoned. Initially evil, she is befriended by Sheila, and undergoes a Heel-Face Turn. Seen in only one episode.

Tiamat

A five headed dragon, each head with a different power. Tiamat is a mortal enemy of Venger, but also none too fond of the Children. Voiced by Frank Welker. Video Game/{{Baldur's Gate}} 2 claims she ended up devouring the Children.

     Games and Guidebooks 

3.0 / 3.5 Iconic Characters

For the 3.0 and 3.5 editions of Dungeons & Dragons, Wizards of the Coast created a set of iconic characters for each base and prestige class to provide examples for illustrations and flavor text. Some of the iconics also featured in official fiction, the "Iconic Characters of Power" novels by T.H. Lain, the "Creature Feature" short stories in the Knowledge Arcana web magazine, and the occasional article on the Wizards D&D website. The core class iconics also received stats in the Enemies and Allies splatbook.

Alhandra

Race: Human
Class: Paladin (Heironeous)
Alignment: Lawful Good

  • Amazonian Beauty/Statuesque Stunner: Described as pretty, tall, and hard-looking/muscular on a regular basis.
  • Attack! Attack! Attack!: Her favored tactical methodology.
  • Brutal Honesty
  • Cain and Abel: With her Hextor blackguard sister, Lindroos.
  • Celibate Heroine: See below.
  • Clueless Dude Magnet: Kind of. She knows she's considered attractive as a general thing, but whenever anyone actually has an attracted reaction to her, she doesn't seem to really notice.
  • Deliberate Values Dissonance: So. Apparently she was engaged to be married, and at one point when her and her fiancÚ were alone away from civilization he tried to talk her into having sex with him ahead of time. She refused, wanting to wait until their wedding day, so he indirectly lied that they did it anyway by not countering the resulting gossip and rumors, which resulted in her reputation being ruined and the marriage being broken off. She then joined up as a paladin as a response to feeling jilted. ...OK, then.
  • Depending on the Artist/Writer: Her hair color.
  • Even the Girls Want Her: It would probably be faster to list the characters of either sex who have met her that aren't somehow enamored with, worshipful of, and/or jealous of her.
  • Fiery Redhead: Sometimes.
  • Good Is Not Nice: Though less that she's Lawful Stupid, and more that she's a bit tactless, aggressive, impatient, and prone to enjoying viciously teasing and picking on people.
  • Informed Attractiveness
  • Odd Friendship: With Krusk.
  • Leeroy Jenkins

Devis

Race: Half-Elf
Class: Bard
Alignment: Neutral Good
  • Attractive Bent-Gender
  • Bishōnen
  • Disguised in Drag: At one point he dresses up as the lady-in-waiting of a Lord's wife to try to sneak into her knickers. It works a bit too well, and Hilarity Ensues.
  • Homoerotic Subtext: Tordek mistakes Devis as actually being a woman during the incident described above, and tries kissing him. Even after he finds out the truth, he still says Devis "has such a pretty mouth" and that the dress fit him nicely.
  • Oops I Forgot I Was Married: Though admittedly usually he didn't actually want to get married and just failed to escape a Shotgun Wedding, so it may not have mattered even if he mentioned that fact...
  • Really Gets Around: He apparently has six wives, and scores more girlfriends and lovers, including Mialee.

Eberk

Race: Dwarf
Class: Cleric (Moradin)
Alignment: Lawful Good

Ember Tigerclaw

Race: Human
Class: Monk
Alignment: Lawful Neutral

Gimble

Race: Gnome
Class: Bard
Alignment:

Hennet Dragonborn

Race: Human
Class: Sorcerer
Alignment: Chaotic Good

Jozan

Race: Human
Class: Cleric (Pelor)
Alignment: Neutral Good
  • All-Loving Hero: He's pretty consistently portrayed at least on the surface as seeing the good in everyone and wanting to be good to everyone. Though whether underneath the surface it's being played straight, exaggerated, lampshaded, subverted, or deconstructed depends on which story you happen to be reading (and sometimes which chapter of said story).
  • Amazon Chaser: While he notices Alhandra's pretty, he seems more captivated/enamored by the fact that she's tall, built, devout, self-confident, and can kick people's backsides six ways from Sunday.
  • Berserk Button: Any time he feels like he or Pelor is being mocked or even jokingly teased, he'll go off on a Tranquilly Furious lecture. Or maybe it's just Lidda who drives him insane.
  • Book Dumb
  • Butt Monkey: Second only to Regdar. Sometimes it tips over into full-on Cosmic Plaything treatment.
  • Chaste Hero: Ostensibly for the expected reason, but in practice he comes off as more just really clueless about all things involving women.
  • Dork Knight: He's a complete doof around women in the novels, especially Alhandra. And in the "Creature Feature" stories he's a "Good Little Christian Boy" to the point of even other characters (usually Lidda) complaining that he Tastes Like Diabetes.
  • The Face: He's pretty good at coming up with some decidedly flowery diplomacy when the situation calls for it. And in the "Creature Feature" stories he seems to be literally the only one with anything approaching social skills.
  • Gentleman Snarker: Comes out with some surprisingly good zingers on occasion. Also, whenever he has the story's POV he turns out to be a major First-Person Smartass, albeit still a mostly sugary one.
  • Heroes Want Redheads: Not that he actually realizes that's why he suffers from Crush Blush and Gibberish of Love around Alhandra. He gets over it eventually.
  • The Klutz: His difficulty with anything significantly more dexterous than bashing things and dodging is a plot point on occasion.
  • Only Sane Man / Surrounded by Idiots: In some of the "Creature Feature" stories.
  • Sarcastic Devotee: To everyone, in one of the "Creature Feature" stories.
  • Vitriolic Best Buds: With Lidda, bordering on With Friends Like These... at times.
  • Wide-Eyed Idealist: Starts off this way, eventually ends up losing the wide-eyed part.

Krusk

Race: Half-Orc
Class: Barbarian
Alignment: Chaotic Neutral

Lidda

Race: Halfling
Class: Rogue
Alignment: Chaotic Good

Mialee

Race: Elf
Class: Wizard
Alignment: True Neutral

Naull

Race: Human
Class: Wizard
Alignment:
  • Battle Couple: With Regdar... when she's not busy being kidnapped instead.
  • Clingy Jealous Girl: Once when she thinks Regdar likes Alhandra, and once when a Duke tries setting Regdar up with his daughter.
  • Cute Clumsy Girl
  • Disney Death: When she gets sucked into the City of Fire in the eponymously titled novel.
  • Disposable Woman: She spends almost all of her appearances needing saving in some way, and seems to mostly exist solely to torment Regdar with worrying about her or needing to rescue her. She even gets killed twice.
  • Killed Off for Real: In the last novel of the T.H. Lain series.

Nebin Raulnor

Race: Gnome
Class: Illusionist
Alignment: Chaotic Good

Regdar Blacksword

Race: Human
Class: Fighter
Alignment: Neutral Good

  • Battle Couple: With Naull.
  • Betty and Veronica: Thanks to being on the wrong end of a heavily-suggested attempt at an Arranged Marriage on the part of his Duke, he ends up stuck in a Love Triangle with Naull as the Betty and the Duke's daughter as the Veronica. Naull is not amused.
  • The Big Guy
  • The Captain: Serves as one in Duke Ramas' army in New Koratia.
  • The Chew Toy: He's portrayed as getting his backside thoroughly handed to him at least once a splatbook, due to an Artist Revolt from having him be a white guy and forced to be pimped all over the place. The Running Gag even outlives 3.0/3.5 and into the 4e books.
  • Clueless Chick Magnet: Much to Naull's constant irritation.
  • Executive Meddling: According to Monte Cook—Originally, Tordek was intended to be the iconic fighter and general mascot for D&D 3E. However, the marketing department at Wizards of the Coast believed only a white male human would draw more customers and commissioned art for Regdar behind the developers' backs. Hence why the developers made Regdar The Chew Toy.
  • Girl on Girl Is Hot: Admits to thinking so in one of the novels, though the fact that one girl is his girlfriend and the other is the blackguard that kidnapped her ruins things a bit.
  • Hurting Hero: He behaves this way during the time he thinks Naull is dead, and becomes one again after she actually does die for real a second time.
  • Would Hit a Girl: Though to be fair, the girl in question did just essentially electrocute his nether bits.

Soveliss

Race: Elf
Class: Ranger
Alignment: Chaotic Good

Tordek

Race: Dwarf
Class: Fighter
Alignment: Lawful Neutral

Vadania

Race: Half-Elf
Class: Druid
Alignment: True Neutral

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