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Non-Playable / Lore Characters

    The Entity 

The Entity

https://static.tvtropes.org/pmwiki/pub/images/dbd_journal_offerings.png

"The Entity is a force of darkness from an ancient place with no name. No sense of purpose other than to endlessly torture its victims over and over again."
Benedict's Journal

  • Always a Bigger Fish: Through the crossovers, the Entity has managed to overpower other eldritch horrors such as The Mind Flayer/Vecna, Silent Hill, and The Dark Presence and take their own respective victims or minions as a part of its game. In the cases of Maria and Mr. Scratch, it even manages to render these supernatural threats into mere Survivors, as powerless as everybody else against the Killers.
  • Ambiguous Gender: The developers have stated that the Entity's gender, motives, and true form are all incomprehensible to the human mind. However, it is referred to using a female noun, Entité, in Behaviour's native French, because the language lacks a gender-neutral equivalent of "it".
  • Animal Motif: Spiders. When an offering is being made to the Entity, spider-like limbs appear to snag the victim. It also has survivors trapped in its web to feed off of their hope.
    • Also Shrikes, indirectly, through its Killers — The Entity's claws resemble the thorny branches on which Shrikes (the Killers) impale their prey (the Survivors).
  • The Ageless: Comes with being an Eldritch Abomination. But the in-game lore implies that The Entity has been doing this for a long, long time. According to the Arcus logs, The Entity is an "Ancient" and one of the "Original Ones".
  • Animalistic Abomination: The Entity's form has been compared to a spider.
  • Big Bad: Responsible for most of the survivors’ suffering and for the creation of various killers.
  • Blue-and-Orange Morality: Much like everything else about it, the Entity's morality is ambiguous at best. Its views on humanity in general are dismissive at best and sadistic at worst. Survivors are merely "meat" and "wriggling worms" as indicated by its whispers. However, it is willing to reward both survivors and killers via the "blood web" should they perform their tasks well. And, though it is clearly a Jerkass God, its habit of bringing in killers and survivors in an endless game of "cat and mouse" is more to do with how it feeds rather than any sense of right or wrong. The Entity feeds on hope and fear, after all. If The Entity has any understanding of human morality, it views it as little more than a means to get nourishment and couldn't care less about any suffering this might cause. It's perhaps exemplified by the fact that while it will block off Generators for some Killers, it demonstrates a willingness to do this for the Survivors as well if they carry a particular aura of otherworldly dread like Cheryl Mason.
  • Creative Sterility: It can only imitate the real world within its realm, often not understanding where and how inanimate objects and machinery are supposed to go.
  • Combat by Champion: For some reason, The Entity can't hunt the survivors in its own realm, so it elects people who are completely devoid of hope and have taken more than one life. Perhaps The Entity expects entertainment from its champions.
  • Dark Is Evil: While the Entity itself is still ambiguous in its nature, it is still a Jerkass God and God of Evil who looks like a pitch-black spider and is responsible for the survivors’ current plight.
  • Eldritch Abomination: The Entity is a massively powerful god-like being that demands regular sacrifices and bestows power both on its minions and its victims for some unknown purpose. The main body is never seen; only its spider-like limbs.
  • Emotion Eater: Benedict speculates that the Entity feeds off of survivors' hope, as its game offers them a slim chance before crushing it. Benedict's Journal also says he can feel a sliver of his soul slipping away with every time he dies.
  • Even Evil Has Standards: It's revealed that The Doctor's mutilations were caused by The Entity as punishment for "going too far," implying that Herman's actions were heinous enough to disgust or disturb it.
  • Eviler than Thou: As sinister and seemingly-omnipotent as it is, the Entity is noted to have a much weaker hold on certain individuals than others, namely Michael Myers, Pinhead, Pyramid Head, and Sadako Yamamura, with the Shape having a heart so dark he might as well be made of pure evil, the Cenobite and Executioner being a transdimensional demon of dubious morality and psychological torment made manifest, respectively, and the Onryō being a Vengeful Ghost who can't be sated. While the other Killers were taken seemingly against their free will and display a level of terror or reverence towards it, these exceptions seem to have entered the realm willingly and aren't as beholden to its whims as the rest.
  • Fair-Play Villain: Considering it effectively feeds on false hope, the Entity has to give the survivors some chance or it won't get anything out of its trials. Multiple killers have elements placed in the environment around them that are exclusively for the benefit of the survivors, such as the Xenomorph's Flame Turrets or the Singularity's EMPs, and the Entity will even intervene against its own killers provided certain perks have their conditions met. Any Adaptational Wimps are also implied to be limited by the Entity in order to ensure they can't just immediately kill or disable every survivor they come across.
  • "Groundhog Day" Loop: No matter if the victims escape or die, they will always find themselves back at the bonfire, forced to repeat the game again.
  • God of Evil: Implied to have been one of these. Also, the manner in which the victims are sacrificed to it is similar in mannerisms of a cult.
  • Greater-Scope Villain: Considering how it apparently has power over the various worlds of the Guest Fighters, the Entity could in essence be considered this for the entire horror genre.
  • Jerkass Gods: Its primary M.O. is to give the survivors hope of escaping, only to take it from them.
  • Impaled with Extreme Prejudice: The Endgame Collapse ends with the Entity's spider-like limbs exploding out of the ground and stabbing any remaining survivors in the chest. And then the head.
  • Laser-Guided Amnesia: An entry in Tome 3 suggests The Entity wipes the memories of sacrificed Survivors, as a way to keep the fear and determination fresh and more tasty.
  • Let's Get Dangerous!: If an exit gate opens or the hatch is closed, the Entity grows impatient and the Endgame Collapse starts. Any survivors still on the map when the clock runs out learn the hard way what happens when the Entity decides to stop playing around.
  • Loophole Abuse: It can only call people with blood on their hands to be its killers, but is more than willing to help create its killers by giving them revenge (The Hag), if those murders were accidental (The Plague) or even by interfering and making an otherwise sane person grow insane because it senses a potential for them to be its bloodhound if they did kill someone (the Spirit's father).
  • Planimal: Has thorny growths on parts of its body. Also, during the "Purge", The Entity develops strange growths that have flowers on them.
  • Reality Warper: It created the realm and manipulates the survivors by torturing and resurrecting them.
  • Rocks Fall, Everyone Dies: The Endgame Collapse in a nutshell. If any survivors are left in the map when the time expires, the Entity foregoes all pretense and kills them itself.
  • Satanic Archetype: To the point where the Entity keeps everyone in an endless loop of suffering, much like Dante Alighieri's Inferno. The Entity also possesses qualities similar to Satan: Warping good people into twisted demonic monstrosities, putting people into endless cycles of suffering (and testing their hope through torment), is limited to the confines of its own realm (much like Dante's Satan), and appears as a pitch-black demonic spider when its offerings are close to death. Also, if The Hag, The Spirit, and the Plague’s backstories are any indication, it also likes to make faustian pacts to get what it wants.
  • Time Abyss: It traps survivors in an endless loop of life and death until they are starved of hope. Kate Denson's backstory also suggests that The Entity is a demon or elder god that's possibly older than time itself and possibly invaded our reality to abduct selected survivors and killers to satisfy its hunger.
  • The Unseen: Kind of. The Entity itself is never seen in full. Only its massive amounts of spider-like appendages…
  • Villainous Breakdown: A small one: If the killer fails to kill all players in the area, the Entity will be displeased. Lore-wise, it's not seen how bad of a breakdown this is… yet. We get a hint of this from the Endgame Collapse. Judging from its direct intervention in killing any survivors left in the map, it's pretty clear the Entity is not happy.
  • Villainous Rescue: Sometimes it takes Killers into the fog right when they're about to claim another victim, though most of the time the aforementioned victim will get dragged into its realm too. The Unknown's lore features the most direct example of it, as The Entity sends the fog out to retrieve it right as the creature was about to kill an investigator while actually leaving said investigator behind. Judging by the way it's described, The Unknown wasn't exactly willing when it did so.
  • Your Soul Is Mine!: When a survivor is killed, their body fades away and their soul is carried up by The Entity's limbs to a portal in the sky.
  • You Have Failed Me: It normally doesn't follow this trope, as the Entity still gets nourishment from the hope survivors get when they survive a trial so it doesn't mind the occasional total defeat of its bloodhounds, but the archive mentions that if a killer is a total and consistent failure to the point the survivors no longer fear it, they're discarded to the void to amble aimlessly for eternity as a broken, mindless husk, just like a survivor it's done feeding from.

    The Observer 

The Observer

Voiced by: TBA
https://static.tvtropes.org/pmwiki/pub/images/observerface.png

A mysterious man who oversees a part of the realm known as The Archives. He was added to the game alongside the Archives in October 2019.

He is the overseer of the Archives and has the ability to probe The Entity to gain access to memories from the Survivors and Killers trapped in the realm via the use of a strange artifact called the Auris, which also makes him invisible to the Entity. He also narrates the in-game text entries and logs unlocked in the Archives.


  • Big Good: His journal entries reveal that he is searching the Archives looking for a way to destroy the Entity, even if it means sacrificing himself in the process.
  • The Blank: It's impossible to get a good look at his face in-game due to the positioning of the camera and chair. If one is to rip his model from the game and turn it around, you'll find that he literally has no face.
  • Everyone Calls Him "Barkeep": Only referred to as the Observer and has no known real name.
  • The Watcher: Takes on this role thanks to his ability to probe The Entity.

    Vigo 

Vigo

"I found marvels through the years in The Fog, but only now do I understand how to bend The Fog's irrefragable rules."
Another person (presumably formerly) residing in the Fog who is occasionally referenced in certain offering and perk quotes.


  • Posthumous Character: The developers mentioned that Vigo "has been" a Survivor, meaning he has either become a Killer, died in some way, been tossed into The Void, or found a way to escape the Entity.

    Benedict Baker 

Benedict Baker

"Death is not death. In this place, life is fleeting. To whomever might find this lore, I can but only provide you with one advice: always move forward. This is what keeps me alive, and have so for a while. If I were to advise further, I would suggest you harvest every forsaken location for anything that might thwart the horrors that lurk within. And keep an eye on the gates. If they open, you must flee. I hope my scribbles have not been in vain. If you find this lore, make use of it and pass it on. If you find me, bury my body."

An unseen individual, whose journal entries dot the Bloodweb. His current state is somewhat of a mystery, although likely alive.


  • Alliterative Name: Benedict Baker.
  • Big Good: Benedict records his findings on the Entity and offers information to survivors.
  • The Ghost: The only evidence of his existence are his journal entries.
  • Hell Seeker: Benedict was actively searching for The Entity's realm to learn about it. Now he's stuck in it forever.
  • Mr. Exposition: His journal describes the events taking place and how the Entity works in detail, as well as describing the first few killers and how they function.
  • Sanity Slippage: Benedict notes his ever vanishing sense of hope as he continues to endlessly die.
  • What Happened to the Mouse?: Considering he doesn't appear in the game proper, his fate (alive, Deader than Dead, somewhere in between) is left unknown. The developers have said that Benedict IS a Survivor and Vigo HAS been a Survivor, so it's likely that he's still around, just in a different pocket of the Entity.

    Carl 

Carl

A store clerk who works at department stores killers happen to visit.


  • Butt-Monkey: Every time he appears, Carl gets murdered by the starring killer.
  • Oh, Crap!: In the Ghost Face trailer, Carl is shaking with fear when his customer hands him a bloodied, open package of a hunting knife right before Ghost Face kills him and pays for his wares.
  • The Reveal: He's the cleaner the Legion murdered on that fateful night.
  • Small Role, Big Impact: On the night when the Legion robbed the store where he worked a night shift as a cleaner, Carl tried to fight back against the gang by sneaking up and grabbing Julie. His act of courage caused Frank to decide to stab him and then force his comrades to share the act by stabbing him as well, which would be the beginning of their killing spree.

Backstory Characters

    Archie MacMillan 

Archie MacMillan

https://static.tvtropes.org/pmwiki/pub/images/dbd_archie.png

The original operator of the MacMillan Family Estate and the father of Evan MacMillan.

He ran the estate with little care for the workers, making them work long and hard, but paying them little and even had a habit of beating up his workers. A habit that was shared with his own son.

As he got older, Archie's health, physical and mental, weakened. Evan tried to help him, but he kept getting worse. Eventually, he snapped and ordered Evan to lead his workers into the mines and seal them in with explosives so that they wouldn't steal the estate's money for themselves.

Sometime afterwards, Archie was found dead in his warehouse's basement, his body clearly showing signs of starvation. Evan, too, had disappeared.


  • Abusive Parents: He regularly beat Evan, one time to the point that his jaw was broken.
  • Bad Boss: Abused his workers verbally and physically, encouraged Evan to do the same.
  • Evil Old Folks: He beat up both his workers and his son and, some time down the line, ordered Evan to kill all of the workers.
  • Fantasy-Forbidding Father: During Evan's childhood, his father forbade him from so much as sketching.
    "Evan enjoys creating something from nothing. He's not an artist, but he enjoys sketching and he hides his sketches from his father. His father forbids sketching. Sketching is for weaklings, vagabonds, gypsies. He wants Evan to do worthy things."
  • Kick Them While They Are Down: He kicks and beats a sick mine worker who can't work anymore, fires him, then has Evan drag him out of the mine.
  • Serial Killer: It's never completely confirmed, but Evan believes he murdered both his brother and his wife.

    Azarov 

Azarov

The unscrupulous owner of Autohaven Wreckers, a scrapyard where people would leave their old cars to be scrapped. He would employ a Nigerian refugee Philip Ojomo as his main scrapper.

Unbeknownst to a lot of other people and even his workers, Azarov would use the scrapyard to dispose of certain people by "clients" who wanted those people to disappear without a trace.

Ojomo would later learn this secret and demanded answers from his employer, who explained to him that his job is a service provided to customers. Incensed and enraged by what he had learn, Ojomo would overpower Azarov and throw him into the crusher. As the body was slowly compressed, the employee pulled off Azarov's head along with the spine and disappeared.

The police would arrive at the scene later, horrified by the sights of various body parts and Azarov's headless body sticking out of the crusher.


  • Bad Boss: He frequently mistreated Ojomo and took him for a patsy.
  • Laser-Guided Karma: He died the same way the people he was hired to "disappear" did.
  • Off with His Head!: Ojomo pulled his head off along with the spine, later fashioning the skull into a weapon.

    Max, Sr. and Evelyn Thompson 

Max, Sr. and Evelyn Thompson

The parents of the young boy, who would later become the killer known as the Hillbilly.

Wealthy ranch owners, they were very influential in the area, having a lot of influence on the local police. When their son was born with deformities, the Thompsons refused to acknowledge him as their child and instead decided to wall him off in a small room with only a TV set. Max Sr. would often beat the child whenever he attempted to escape his prison, and when he became physically stronger, trained him as a butcher who would do the dirty work of slaughtering the cattle.

Eventually after yet another beating, the boy snapped and beat his father to death with a hammer along with several deputies. He would later strangle his mother in a vain attempt to learn his real name.

Their bodies would never be found. The Coldwind Farm had become a desolate area with no one trying to buy it, and only occasional sounds of a chainsaw at night would disturb the peace there.


  • Abusive Parents: They sealed their deformed son shut in a room built next to a cowshed, and Max Sr. would regularly beat the boy when he tried to escape.
  • Asshole Victim: Both of them met horrible deaths caused by the cruel treatment of their child.
  • Karmic Death: Max Sr. gets his head bashed in by his own cattle hammer, the very same hammer that he makes his son kill the cattle with, and Evelyn is mangled by 'Billy in a similar manner to how she abused him.
  • Parental Neglect: They decided not to raise their son like a normal kid and locked him up in a room.
  • That Thing Is Not My Child!: The Thompsons have become disgusted with their son's deformities and decided to wall him off in a small room with only a TV set for company, later making him work as a butcher at the farm.

    The Sheriff 

The Sheriff

A local sheriff who was a friend of Max Sr. and colluded with him to run a money laundering operation.

In the Hillbilly’s tome he attempts to hunt down 'Billy after he kills Max and Evelyn Thompson but unfortunately for him things do go quite as he planned.


  • Asshole Victim: After years of letting Max and Evelyn Thompson abuse their son and running a money laundering operation it's almost impossible to feel sorry for him after 'Billy ends up killing him.
  • Fed to Pigs: The Hillbilly tosses the still-living but heavily wounded sheriff to the pigs for them to eat.
  • I Know Your True Name: He claims to know the Hillbilly’s true name when hunting him to try and lure him out. Whether or not he actually knows this or is just bluffing to lure the Hillbilly out is never fully explained.
  • Oh, Crap!: Has this reaction in the tome cutscene where after a long night of hunting the Hillbilly and suffering a knife wound, he finally has a clear shot on Billy but when he takes the shot he realizes he’s out of ammo, has a gash across his gut and a really angry Hillbilly standing in front of him.
  • Small-Town Tyrant: Runs a money laundering operation with the Thompsons and let them torture their son for years in end.
  • Underestimating Badassery: His biggest mistake when trying to hunt down the Hillbilly was treating him like a dumb feral beast instead of someone capable of thinking and seeing through his bluffs.

    Grace Wright 

Grace Wright

A mayoral candidate for the city of Hillford whom John Kramer and Amanda Young collude to test in one of their deadly games in Tome 10: Vain Ambition.


  • Corrupt Politician: She’s revealed to have colluded with the copper mining company Zanix Industries to avoid exposing or cleaning up their pollution of Hillford’s water to avoid having to increase taxes.
  • Death by Irony: Defied. While Amanda intends to have her drown in a wastewater chamber similar to the ones she helped conceal, Grace still escapes.
  • Take a Third Option: In her test, instead of drowning or choosing to engage with the trap by searching the bottles for a (fake) key, she instead pulls an Eric Matthews, and breaks her foot on a grate to slip it out of her chain and successfully escape.
  • Yank the Dog's Chain: She escapes, succeeding her game, but either Jigsaw or Amanda corners her afterward, seemingly killing her, as her only injury was a broken foot, and leaving her to be found by passerby.

    Lazar 

Lazar

https://static.tvtropes.org/pmwiki/pub/images/dbd_lazar.jpg
Head of the Peak 22 and Dwight's former boss.
  • 0% Approval Rating: He's hated and mocked by anyone who has ever worked for him to the point there is a yearly gathering where ex-employees tell stories about his management and laugh at his ideas, all of which leave Dwight amused and horrified.
  • Abilene Paradox: He's called the "Naked Emperor" behind his back by his employees. He can't tell they're being sarcastic with their praise while they utterly hate his guts.
  • Bad Boss: Yells at and insults his subordinates, wastes company funds and puts the blame on his assistants and isn't above firing them on the spot over things they have no control over.
  • Expy: He bears a strong resemblance to Bill Lumbergh, only with a beard, and he behaves himself almost in the same manner.
  • Four Eyes, Zero Soul: Wears a pair of glasses and is a notoriously pretentious Bad Boss.
  • Meaningless Meaningful Words: He hires Dwight as a "Story-Hook Supervisor," telling Dwight to design story-hooks that transcend humanity. Dwight has no idea what it means.
  • Sarcasm-Blind: Every praise he gets from his employees is sarcastic, and he always takes them seriously.
  • Screw the Rules, I Have Connections!: Possibly the sole reason why he is still in business.
  • Tampering with Food and Drink: On the receiving end by Dwight as revenge for firing Rose. The drug was supposed to make him laugh and giggle at every sound. Instead, it makes him see everybody in the meeting room as horrible monstrosities and try to choke one of his employees in a fit of madness.

    Pam 

Pam

https://static.tvtropes.org/pmwiki/pub/images/430a0ac9_df0d_421c_9ba1_9223af4ab2f3.jpeg

A rude, ignorant girl who was Lisa Sherwood's high school friend.


  • Laser-Guided Karma: She was ignorant of Lisa's warnings of not dabbling in powers she didn't understand (the good luck runes), and to not laugh at the dead. She made fun of their "lard-ass" English teacher at his own funeral, only to wind up being crushed by said teacher's coffin mere moments later. So much for that "best luck in the world"…
  • The Sociopath: She definitely shows signs of this by laughing when telling Lisa about a woman who had gotten hit by a truck, and literally dancing with joy when their English teacher unexpectedly dies.
  • Speak Ill of the Dead: Pam reveled in this. She laughs when showing Lisa the scene of where a woman had gotten run down by a truck, calling the woman a "dumbass" for walking into the street while reading. She then spends a good majority of their English teacher's funeral mocking his weight.
  • With Friends Like These...: She was very rude and inconsiderate to pretty much everyone around her, even the ones she considered friends. Even Lisa thought she was annoying.

    Otto Stamper 

Otto Stamper

The leader of the isolated community known as The Fold, secretly a psychologist studying the darkest areas of human psyche. After engineering the massacre that gave birth to The Dredge, he would go on to serve as Herman Carter's mentor in the CIA.
  • Ancient Conspiracy: He's apparently part of a group of billionaires (who could be the Black Vale) who worship a dark god (possibly the Entity) and create suffering, misery, and human sacrifice in the human world to empower it.
  • And I Must Scream: He ultimately ends up as just another guinea pig for his pupil. By the time he's found, most of his brain has been destroyed and the parts that aren't are kept functioning by the electrodes jammed in them.
  • Asshole Victim: As horrific as his fate is, it's really hard to pity him when his rap sheet's arguably worse than some of the killers.
  • Bitch in Sheep's Clothing: Members of The Fold saw him as a kind and charismatic leader. Only the latter ended up being true.
  • Cult: The reality of The Fold.
  • Expy: His role of orchestrating the tragedy in the Fold would make him one of Jim Jones.
  • Greater-Scope Villain: If not for him, Herman Carter likely wouldn't have become The Doctor, and The Dredge likely wouldn't exist at all.
  • Psycho Psychologist: He's organized the massacre at the Fold with his psychological experiments and manipulations and turned Herman Carter into a master torturer.

    Henry Bayshore 

Henry Bayshore

"Know your place, boy. Know you damn place."

A railroad tycoon and the owner of United West Rail who employed Caleb Quinn as an engineer. Secretly impressed by Caleb's inventions, he exploited him mercilessly while patenting them under his own name, making a profit. Once the inventor found out about this, he assaulted Bayshore and was confined to the Hellshire Penitentiary for 21 years. At the end of that period, Bayshore made a deal to purchase the prison to torment Quinn even further, and the convict stormed the facility and beat the tycoon half to death before letting other prisoners drag them away to their doom.


  • Asshole Victim: In Caleb's story it's clear that Bayshore deserved everything that was coming to him.
  • Bad Boss: He's been ruthlessly exploiting workers like Caleb for years while profiteering from their honest work.
  • Gold Tooth of Wealth: : Henry Bayshore, a railroad tycoon, has at least one gold tooth. Doubles as Villainous Gold Tooth because he ruthlessly exploits employees like Caleb and patents their ideas as his own.

    Madeleine Deshayes 

Madeleine Deshayes

"Your binding is no curse, my loves. It is your strength to draw upon."

The mother of Charlotte and Victor Deshayes. Due to their deformities at birth, they were accused of being demons birthed by a witch, forcing Madeleine and her children to flee to the French countryside to escape persecution.


  • Burn the Witch!: Accused of being a witch and eventually burned at the stake as a result of giving birth to conjoined twins in 17th-century France.
  • Cynicism Catalyst: Her death destroyed every shred of Charlotte's innocence and naivety towards the world, in comparison to Victor's death making her hatred towards humanity become solidified.
  • Face Death with Dignity: As she was about to be burned, she did not try to struggle or escape, and only begged her children to look away.
  • Good Parents: Deformity or no deformity, she loved both of her children very much and did her best to care for them. She even stole toys for Victor to make him happy.
  • Impoverished Patrician: Some of the Twins' add-ons that belonged to Madeleine, including a perfume bottle and a lady's glove, imply that she may have been upper-class before she had to flee into the wilderness with her children to escape being burned as a witch.
  • Too Desperate to Be Picky: While on the run, Madeleine and her children had to eat whatever they could find to survive, including a stale biscuit, a cat, and a stew of foraged vegetables mixed with moss and bark.
    Madeleine: Eat...eat, child. You'll feel better when it's down.
  • Too Good for This Sinful Earth: Madeleine was a kind, brave woman and a loving mother who suffered a cruel fate she never deserved because people believed her to be a witch for her children's deformities.
  • Tragic Keepsake: Several of the twins' add-ons are things that previously belonged to Madeleine, including a scarf, a glove, a small perfume bottle, and a sewing needle.

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