Characters: Criminal Case

Since Criminal Case is filled with Loads and Loads of Characters, this page will only focus on the Police Department and recurring characters who have major impacts in the storyline. However, Since World Edition focuses on a single villian organization, notable members of it have all a folder to themselves now.

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    The Grimsborough PD 

David Jones

A detective in the Grimsborough Police Department who is assigned to work with your player character from the start of the game.
  • Bad Liar: In one side-quest, while retrieving a hooker's lost purse, Jones convinces you to go through it to make sure it's really hers. Later, when the woman asks Jones if her purse was searched, he tries to deny it...but she calls him out on lying, while saying that a woman can know when her stuff's been searched.
  • Beard of Sorrow: After Chief King's suicide, Jones grows some stubble for a few cases.
  • Big Eater: He especially likes hot dogs, but he'll jump for hamburgers and pastries as well, and he's always eager to attend functions with buffet lines. His appetite is lampshaded in Case 31, during a discussion about the annual Dog Pageant:
    Jones: Dog Pageant Day! I've been waiting for this for weeks! They says the buffet is sublime, all the best cooks participate!
    Chief King: ...Jones, do you ever think of anything else besides eating?
    • A reporter in the University further lampshades this by asking the player if Jones thinks about anything else other than eating. He's not amused.
  • Brainwashed and Crazy: In Case 41, he gets briefly hypnotized by the Rorschach Reaper into nearly killing the player character.
  • Butt Monkey: Usually whenever garbage or sewers are involved.
  • Covert Pervert: Expect him to suck up any compliment given to him by a beautiful woman, or to make an excuse to go see a pretty female suspect.
  • Cowboy Cop: Usually exhibits shades of this whenever Tony Marconi or other known criminals are involved. In Case 11, it results in Marconi's lawyers filing a restraining order against him.
  • Crazy-Prepared: In Maple Heights, he brings his uniform when he's normally wearing civilian clothes. Even on a golf course.
  • Deadpan Snarker: Falls into this from time to time. For example, when confronting food critic Tobias Sharp over a bottle of wine the latter refused to pay for during a side-quest in Case 15:
    Jones: Mr Sharp, we analyzed your wine. And I'm not in fact surprised you drank the entire bottle...this wine was perfectly good!
    Sharp: What are you saying? It's insane! I refuse to pay for a bottle of corked wine!
    Jones: Would you rather come with us to the police office? There are some comfortable cells if you need one, but I'm afraid the food isn't great.
  • Defective Detective: Jones isn't a bad investigator, per se, in spite of your player character's growing skills overshadowing his own at times. However, he reveals at one point that his obsession with his work prompted his ex-wife to suggest he go for therapy, and then she eventually left him because the job was putting incredible strain on their marriage.
  • Doom Magnet: The game's plot is to investigate homicides, but people tend to die when Jones goes somewhere in his off-time. Whether he's taking the player out to eat, going to a football game, invited to a wedding, someone's going to end up dead by the end.
  • Exhausted Eye Bags: He wasn't sleeping well after Chief King's suicide, and spends most of his appearance in the Airport district with dark rings under his eyes.
  • Expressive Hair: Only when he's surprised, but it stands on end like a cat's.
  • Heroic BSOD: He breaks down in Case 21 after finding and identifying Rachel Priest's remains.
  • Hot-Blooded: At least once a case, Jones is shown with a flushed-red forehead and storm clouds over his head.
  • Implied Love Interest: He gets very bothered over Rachel Priest. He's practically beside himself with worry when her cameraman says she's disappeared and is utterly devastated when she dies. Nothing explicit is ever stated, though.
  • Last Name Basis: Everyone refers to him by his surname. In fact, his full name isn't revealed until Case 26.
  • Loony Fan: Face paints himself when watching football.
  • Manly Tears: Jones is crying with pride when the player character finishes the Grimsborough cases and is going to Pacific Bay.
  • Perp Sweating: Is good at this. It doesn't work all the time, though, at least not against the more hardened crooks you and he interrogate.
  • Precision F-Strike: It's censored, usually, but if someone has to swear in Grimsborough, it's Jones.
  • The Resenter: To the player character, as hinted by the Rorschach Reaper.
    Rorschach Reaper: You wouldn't know about being brilliant, would you, Officer Jones? (player's rank and name)'s dog, always following, always praising, always failing...It's unbearable, isn't it? Living in (player's rank and name)'s shadow, being endlessly scolded for failing to meet their standards...So much frustration, Officer Jones...It has to stop, hasn't it? It can't go on forever, it has to stop now. Now and forever. And there's only one thing to do. The right thing.
  • Shipper on Deck: For Alex and Cathy.
  • Spiky Hair: His hair actually sticks straight up at the front. In his more realistic picture in the game's start-up loading screen, his hair displays little spikes from front to back.
  • Staircase Tumble: At the end of Case 41, he gets a head injury resulting from this right before the killer's arrest. Or so he thinks; see Ramirez's entry below.
  • Sweet Tooth: While Jones's Trademark Favorite Food is hot dogs, he'll eat most anything, especially sweets. When brought cookies by Margaret Littlewood, his sprite is usually double-fisting them.
  • Why Did It Have to Be Snakes?: Jones is never enthusiastic about hunting for clues in garbage or sewers, always insisting that you be the one to take on such assignments instead. Naturally, in Case 11 King orders Jones to be the one to dive for clues in a sewer...and while Jones finds nothing in the sewer-water, you manage to find clues while staying nice and dry.

Grace Delaney

The head of the Grimsborough PD's forensics laboratory, she analyzes different clues for trace evidence and helps you identify unknown substances that come up during investigation.
  • Advertised Extra: Among the cast Grimsborough, she appears the most frequently in promotional images, aside from Jones. But while she does have A Day in the Limelight moments, she plays no major role in the overall season's arc, and makes less significant contributions compared to Cathy or Ramirez.
  • Berserk Button:
    • Harming dogs is a no-no with her. Witness her response to Case 31's murder, which also included the death of the victim's dog:
    Grace: I can't believe someone did this! Killing a harmless dog, the monsters!
    Jones: They've also killed a human being...
    Grace: Yes, of course, that's tragic too. But the poor dog, what did it have to do with human feuds?!//
    • When her boyfriend gets flagged as a suspect during the University arc, Jones was feeling nothing but dread when she finds out.
  • A Day in the Limelight: Case 48 has Grace accompany your player character in solving the case, since Jones is being kept busy with a multitude of complaints against him for rudeness to Maple Heights residents (and being pulled from the case due to it being too serious for him). Grace gets the chance to wear an outfit very similar to Jones' usual getup.
  • Fiery Redhead: Her fiery part is full-blown shown when her fiancee become one of suspects in one case.
  • Friend to All Children: She's good in handling and talking to children, such as Isaac Hersberger and Sarah Mills.
  • Heroes Love Dogs: Grace is an animal lover in general, but she especially likes dogs. Consequently, she doesn't react well when she learns that a lost puppy, which you recover during your investigations in a side-quest in Case 6 and which she later adopts, was being trained for dog-fighting.
    Grace: They're monsters! Look at how this puppy has been abused already! No wonder it ran away!

Nathan Pandit

The Grimsborough PD's medical examiner, his main role is to outline how the victims of each case died.
  • The Coroner: The Chief Medical Examiner of Grimsborough PD, who conducts autopsies on the victims' bodies and analyzes murder weapons.
  • Deadpan Snarker:
    • One example, during Case 4:
    Nathan: I've got several things for you. Dan was stabbed in the stomach with a sharp object, probably a knife. From the angle of the wounds, I can tell you that your killer is left-handed!
    Jones: You can't seriously see that from a gash, can you?!
    Nathan: (raised eyebrow) I wouldn't work here if I couldn't.
    • Another example from Case 13, after Nathan's just finished his autopsy of a victim of a bomb attack that severed both of the man's legs:
    Nathan: Thanks for the puzzle, guys. It's the first time I get a bomb victim on my table!
  • Last Minute Hookup: The season finale reveals that he's started dating Harper Stone, the snake trainer from Case 50.
  • Nature Lover: Nathan is clearly a nature freak. Not only is he a member of a local botanic club, he enjoys babbling about plants and animals while talking about autopsy results.
  • Nightmare Fetishist: He sees absolutely nothing wrong with keeping a piranha as a pet. Keep in mind, said piranha was one of a batch that had just eaten a person.
  • The Profiler: Plays this role in Case 15, while describing how the victim died and what type of person might do it.
    Nathan: The interesting thing is, your victim was tied up post-mortem. It's as if the killer wanted to subdue her even more. As if killing her hadn't been enough. You're probably looking for someone who felt humiliated by Aileen. Someone who wanted to regain control over her.
  • Real Men Wear Pink: He's a member of local botanic club Orchids Fanatics, as shown here.

Alex Turner

The head of the Grimsborough PD's digital forensics team, he helps you to analyze tapes, camera imagery and footage, and computer hardware.
  • A Day in the Limelight: Replaces Jones as the player character's partner in case 37, because he's more familiar to the Sci-fi related stuffs involved in the case.
  • Adorkable: His reaction to Catherine King's request for him to dance with her in Case 41 sells it.
  • Fanboy: He's a big fan of the Ripper Jade doll - er, action figure series. He's also quite hyped about the Beyond the Void radio series, hosted by Alcott Milton.
  • Gadgeteer Genius / Mr. Fixit: A lot of his job involves extracting data from broken electronics.
  • Insufferable Genius: Comes across this way from time to time. For example, when you bring him a clue for examination in Case 15:
    Alex: Don't you have more of a challenge? My brilliant mind is wasted on such trifles as shopping bags and credit card numbers!
  • The Lab Rat: The Head of the Digital Forensics and Tech Analyst of the Grimsborough Police Department who happens to be a gamer and comic Geek.
  • Nice Guy: Catherine King targets him because of this, as she specifically says she just wants to dance with this kind of man at her prom ball.
  • Official Couple: He and Cathy are officially together by the final chapter of Grimsborough.

Chief Samuel King

The police chief of the Grimsborough PD, he usually chides Jones while praising your player character's efforts - though he's not above flipping out on both of you.
  • Badass Grandpa: Starting with the Maple Heights arc, he decides to come out from behind his desk and get back into the field, if only so he can see firsthand what your player character's investigative skills are like. Of course, he couldn't have gotten where he is in the Grimsborough PD by just sitting behind a desk, so...
  • Benevolent Boss: On a good day. On one occasion, when Ramirez is utterly freaked out at the idea of a ghost haunting the area, King takes Jones' suggestion and sends Ramirez on a brief leave of absence.
  • Big Good: He's the chief of the Grimsborough Police Department. Ultimately subverted in Case 51 in which he is found guilty of the murder of Adam Bentley.
  • By-the-Book Cop: On one occasion, when Jones bitterly admits that the evidence is pointing in an unfavorable direction, King advises him that you have to follow what the evidence says, notwithstanding.
  • Cool Old Guy: He's not above giving a good-natured wink to show he's especially pleased with your performance.
  • Da Chief: On a bad day, and usually toward Jones for being "lazy" and for overstepping his bounds as a cop. King's a lot more reasonable to your player character, who he describes as being better able to keep a cool head, though on one occasion he threatens to assign both of you to work under Ramirez if you don't wrap up the case more quickly.
  • Drill Sergeant Nasty: Whenever he perceives Jones to not be working hard enough on a case.
  • Jumping Off the Slippery Slope: He becomes increasingly irritable and unreasonable during the elections period in Maple Heights, and easily flies the hook whenever the Mayor is involved. Finally culminates in him killing Adam Bentley on the Crimson Order's behalf.
  • Mission Control: He's usually the one to give you and Jones the directives on new cases and advise you where to go when the two of you get stuck.
  • Overprotective Dad: He's very protective for his granddaughter, Cathy, and gets very irate when he found out that Alex is trying to take her out for a date. It gets Played for Drama in later Cases, where it was revealed that he committed suicide after being convicted for Adam Bentley's murder to protect her, since the Crimson Order would execute her if he got arrested.

Officer Eduardo Ramirez

A beat cop with a fairly timid disposition and a rather bad reputation for screwing up.
  • Agent Mulder: Believes in the existence of ghosts, zombies and monsters of legend.
  • Berserk Button: Anyone who tries to hurt the player faces the wrath of his frying pan, even a hypnotized Jones and the prison warden Milton Grimmes, the district killer.
  • Beware the Nice Ones: He might be polite to a fault, be constantly nervous about handling rough-looking suspects, and overall be a bumbling cop, but get him sufficiently aggravated and...well, just look at his response to a quarrel between barber Joshua Kempe and customer Curtis Newman over lice on the barber's scissors, in a side-quest in Case 10:
    Kempe: I carefully clean my scissors after every client. If Curtis here has got lice, it's definitely not from me and my scissors...
    Newman: Don't try that one on me, old man! Lying comes to you as naturally as breathing! Now you better hope your bones are not as weak as your lies!
    Ramirez: (thoroughly pissed) EVERYBODY CALM DOWN RIGHT ABOUT NOW!
  • Big Damn Heroes: When Jones and the player character head off to arrest Milton Grimmes, Ramirez follows them without them knowing it, and then saves the day by bashing Grimmes over the head with his frying pan.
  • The Bus Came Back: Returns in Pacific Bay as a private detective.
  • Butt Monkey: Just about everybody takes him as a verbal punching bag or a convenient target for insults.
  • Celeb Crush: He has a huge crush on pop star Lola Vallez, and gets very enthusiastic to accompany the player whenever Lola needs their help.
  • Loser Has Your Back: On the few occasions when Jones is indisposed as your partner.
  • Nervous Wreck: He was visibly intimidated by Marconi, to the point that he repeatedly gets Marconi's name wrong.
  • Nice Guy: Ramirez is easily the nicest member of the team despite being the Butt Monkey likely because he knows they really don't mean any harm.
  • Police Are Useless: He's the main reason the Grimsborough PD's cops are looked down on by the populace, usually by way of mishandling forms or other important evidence.
  • Secret Secret Keeper: Shared with the player character, for the fact that he had to whack Jones on the head with a frying pan to stop him from shooting the player character while under the Rorschach Reaper's mind control. Jones assumes his injury is from falling down some stairs, and neither you nor Ramirez bothers to correct him.
  • Spanner in the Works: The Rorschach Reaper didn't count on Ramirez whacking a hypnotized Jones with a frying pan to rescue the player character.
    • He also does the exact same thing to the leader of the Crimson Order, saving the player character and Jones yet again.
  • Wide-Eyed Idealist: He refuses to believe that not everyone can be truly good at heart.

    Recurring Characters in Grimsborough 

Judge Olivia Hall

A very stern member of the local judiciary, who appears at the end of the different cases to pass sentence on the convicted killers.
  • Black Boss Lady: Well, she's black, she's the judge in charge of Grimsborough's courthouse, and she's a woman.
  • The Judge: Obviously.
  • Perpetual Frowner: Judge Hall is not one to smile. Considering the city where she works, it's hard to blame her.
  • Reasonable Authority Figure: She can be very hard on unrepentant or defiant criminals. On the other hand, she's willing to show some leniency if convicts were of previous good character and are truly remorseful about their actions, and if the circumstances of the crime that led them to her courtroom can be reasonably explained in their favor.

Catherine "Cathy" King

Chief Samuel King's grand-daughter, Cathy is a university student who often pose as a hacker called "The @rtist". She is also Alex's girlfriend.
  • Digital Avatar: Not exactly a digital avatar, since she communicates directly with the team using a video chat, but Cathy uses a black hood and a mask to represent her @rtist persona.
  • Expressive Mask: The @rtist's mask. While usually bearing an impassive expression, the mask is also capable of smirking or looking nervous.
  • In the Hood: The @rtist wears a black jacket with a hood, both in person and as a virtual avatar.
  • Invisible Parents: It is implied that Cathy was raised by her grandparents, but even though her late grandmother is mentioned as a semi-important plot point (Her death is related to Chief King's ties with the Crimson Order), nothing is ever said of her parents.
  • Official Couple: She and Alex are officially together by the final chapter of Grimsborough.
  • Playful Hacker: Her hacking isn't malicious, and she's a normal university student outside her hacker persona.
  • You Gotta Have Blue Hair: She has pink hair, although it is dyed.

Mayor Howard Johnson

The mayor of Grimsborough, he shows up at least once per arc. He gets major focus during the Maple Heights arc, where he's running for re-election.
  • Cool Old Guy: Yes, his picture here has him winking at you. In context, the wink is when he thinks you're doing a good job.
  • Fictional Political Party: His is called the Red Party.
  • Momma's Boy: His mother, Serena Johnson, apparently does most of his work behind the scenes. Judge Hall mentions that the mayor could barely make his own decision without her.
  • Permanent Elected Official: One wonders how he's managed to hold on to his job with the number of murders taking place during his tenure...
  • Sleazy Politician: Has shades of this in Case 21, where he allows General James Marsh to sway him into telling you and Jones to back off from considering Marsh as a suspect in the case's murder, on the grounds that Marsh is a very influential man and it wouldn't be wise to have him as an enemy. Then he pulls it on you again in Cases 31 and 41 where he's primarily worried about the impact that (respectively) cancelling the Dog Pageant due to a murder, and the Rorschach Reaper's serial killings, will have on his chances of being re-elected. His status as a sleazeball is cemented in Chapter 56, where he is revealed to be a member of the Crimson Order.

Tony Marconi

A leading figure in the local Italian mafia, and suspected of involvement in several crimes during the Industrial Area arc.
  • Arc Villain: Jones sees him as this throughout the Industrial Area arc. He cements it after killing Salvador Cordero, the other contender for the title.
  • Even Evil Has Standards: Being leader of the mob? Sure. Running a sleazy nightclub? No problem. Killing people who've crossed him? Run-of-the-mill. Beating a woman to death, especially if she's an employee of his? NO.
    Marconi: You don't hit women. You just don't...
  • Handicapped Badass: He's asthmatic. Doesn't hamper his mob activity, though.
  • Kindhearted Cat Lover: He's not a very nice man, but at least he cares a lot for his cat, as revealed in Case 8.
  • Man Behind the Man: He's suspected of having hired the killer in Case 2 to murder that case's victim; however, there's no proof forthcoming to support that theory.
  • The Mob Boss Is Scarier: What Ash Bison of the Vipers says about Marconi in Case 11.
    Ash Bison: I know Marconi will always be the true boss of this district. Those who forget that, die.
  • Villain with Good Publicity: Despite being a mob boss, he's pretty well respected in his district, and he treats his workers quite civilly. This only serves to irritate Jones because he can't arrest the guy.

Alden Greene

A wealthy business-owner who first appears in the Financial Center arc.
  • Arc Villain: Like Marconi, Jones does not trust him at all, and is very eager to pin him for the murders he gets involved in throughout the Financial District.
  • Screw the Rules, I Have Connections!: Most of his wealth and power comes from his connections with The Crimson Order and their illicit gold mining.
  • Screw the Rules, I Have Money!: Tried to bail his grandson out of prison after the latter committed murder, and implied to have done it for himself after being convicted for Rachel Priest's murder
  • The Bus Came Back: Alden shows back up in The Wastes of Pacific Bay. And is promptly killed by Frank for murdering Karen.

    The Pacific Bay PD 

Andrea Marquez

The Chief of the Pacific Bay Police Department, she is seen as a mother figure to the rest of her subordinates (except Frank). Andrea hails from the desert town of Rhine Canyon, a fact that she's not pleased to admit.
  • A Father to His Men: Described as nurturing to others, and is shown to be concerned to her team members' well-being.
  • Hated Hometown: She dislikes admitting that she came from Rhine Canyon, though the reasons for this is not explained until later in the arc. When Andrea was six years old, she had an extraterrestrial encounter with an alien and told everyone about it. The government sent Colonel Spangler to deny her story, making her seem like a liar and isolating her from everyone she knew. Even after thirty-six years she still can't forget it and it works against her when she's accused of Colonel Spangler's murder.
  • Iron Lady: She's a tough woman who does not tolerate nonsense (especially when it comes to Frank's drunken tendencies), and is not afraid to use her power to intimidate an army general to protect her subordinates.
  • Reasonable Authority Figure: She can be very harsh on her team members if they are being insubordinate or are fooling around (Frank is especially prone to receive her wrath), and will note hesitate to reprimand or even suspend them if they cause trouble for others, but takes a very good care of the team.
  • Team Mom: While not being the oldest on the team (Frank and Yann are both older than she is), she definitely plays this role.

Amy Young

A Junior in the Pacific Bay Police Department, and is one of the two partners assigned to the player character for the second season. She comes from the mountainous district of White Peaks, where she lived with her mother and older brother.
  • Abusive Parents: Mrs. Young is an extremely cold-hearted woman who constantly belittles her daughter, saying that Amy is too immature to become a police officer, and that she could never compare to her brother Duncan. Even Frank says she's being too harsh on Amy.
  • Big Brother Worship: Amy has an older brother whom she clearly admires very much. In fact, his incredible works as a police officer is what inspires her to become one herself.
  • Break the Cutie: Amy starts out as the most cheerful, idealistic and optimistic team member of the Pacific Bay PD. In the last three cases of her home district, however, she goes through so much tragedy that it's almost overboard. Her high school sweetheart, who she still had feelings for, is convicted of murder and cannibalism. Immediately following that, her childhood friend is murdered and her mother is a suspect. And if that weren't traumatizing enough, the final case of White Peaks has her mother, brother, and Russel as suspects with Duncan being the district killer as well as the Night Walker. This is enough to almost drive her to leaving the force.
  • Character Development: She grows from being a rather bumbling junior officer who's prone to hero worship the PC and her older brother, to a more capable and determined character who will not take nonsense from impertinent suspects and teammates (including her own mother).
  • Character Tic: She fiddles with her pendant whenever she's feeling troubled.
  • Crush Blush:
    • Amy is often seen blushing whenever she's talking to or about Russell, hinting that she might have a liking for him.
    • She also blushes whenever her ex-boyfriend/high school sweetheart — whom she clearly still has strong feelings for — is involved in the conversations.
  • Cuteness Proximity: Russian nesting dolls. After confiscating a bunch of them from a Russian bar in Case 11, she begs the Player Character to be allowed to keep them.
    "Oh please [Player Character]! Those dolls are too cute! Can I keep them?"
  • The Cutie: Amy is the youngest team member of the Pacific Bay PD, and she's still very naive and idealistic, and is prone to acting silly when she meets handsome guys.
  • Cynicism Catalyst: When she discovered that her ex-boyfriend, Bobby Prince, was a murderer, she started to become disillusioned with her own niceness.
  • Dumb Blonde: Subverted. She may be naive and inexperienced, but she is picking up the player character's detective skills quite quickly.
  • Hair of Gold, Heart of Gold: Amy is the only blonde among the female members of the team, and she's the nicest among them all. Compare her cheerful friendliness to the Deadpan Snarker Brainy Brunette Hannah, the Nightmare Fetishist Fiery Redhead Roxie, and the stern Chief Marquez.
  • Hair-Trigger Temper: In later cases, she's had many outbursts of anger for various reasons.
  • Heroic BSOD: After having to arrest her brother for being a horrific murderer called the Night Walker, she suffered a mental break down that she was put on leave for almost 4 Cases to collect herself.
  • Identical Stranger: Apparently, she looks identical to Felicia Steppingstone — the celebrity victim of Case 31 — and gossip columnist Holly Hopper tried to make a news out of it.
    Holly Hopper: Officer Young here looks exactly like Felicia. Murder victim and cop identical... it'll make headlines. You'll make headlines, Amy.
  • Naïve Newcomer: Her assignment with the Player Character was her first on-field work.
  • The Pollyanna: As a contrast to Frank's Knight in Sour Armor, Amy is friendly right away and is always eager to help.
  • Took a Level in Badass: Amy starts out as a naive junior cop being mentored by the player character. While she wasn't too skilled in the first few cases, she grows better at what she does over the course of the series, as well as growing out of her timid personality and standing up to her abusive mother when the latter won't change her behavior. In Case 56, she stands up for Chief Marquez as she's being held hostage by Karen Knight with a gun. And in the very last case of Pacific Bay, she's fully capable of defending herself against a deranged Bobby Prince and Albert Tesla.
  • Took a Level in Jerkass: When she makes her official return to the force after a much needed break from work, Amy has become noticeably more demanding, impatient and rude. She's also becoming more prone to giving not so veiled threats and even fines for anyone who dares to say anything unfriendly about either the player or herself. Although her new attitude is justified since she's still emotionally fragile after having to arrest her own brother for a series of gruesome murders, Hannah complains that she's starting to behave like Frank.
  • The Unfavorite: Amy's mother Miriam favors her older brother Duncan, and is quite blunt about it.
  • Wide-Eyed Idealist: She tries to see the best in everything, and reacts with horrified shock and how terrible some people can be.

Francis "Frank" Knight

A detective in the Pacific Bay Police Department, and is one of the two partners assigned to the player character for the second season. A celebrated officer in the past, Frank had once served his duties in Ivywood Hills, which he loathes because he considers the people there fake and obnoxious.
  • The Alcoholic: Frank is constantly talking about getting himself drunk, and will never pass up a chance to consume alcohol. During his early introduction, he was supposed to attend some anger management course, but went to Beerfest instead, and tries to get the player drink as well.
  • Amicable Exes: When we finally meet his ex-wife, Karen, she's quick to cut Frank down but he still remains civil to her. She finally reciprocates his friendship at the end of the final case in Innovation Valley. They get back together at the end of Paradise City.
  • Anti-Hero: Frank is not the nicest guy around, and his killing of Alden Greene after the latter murdered his wife deeply shocked Amy. In spite of his extreme actions, he's still mostly a good guy who tries to do what he believes is right, and he died trying to stop Tesla from trying to blow up Pacific Bay.
  • Anti-Villain: His murder of Danny Moto and betrayal to the PBPD is not seen as a positive light, and he himself admits that what he did was truly wrong... but given his past, it's hard not to understand why he'd willingly work for an evil supercomputer to bring his comatose daughter back to life.
  • Big Damn Heroes: A minor one in the first case of Innovation Valley. He comes seemingly out of nowhere to shoot down the drone attacking Amy Young and the player
  • Big Eater: Next to getting drunk, Frank really likes to eat. In case 13, he becomes excited to accompany the player character to attend a wedding ceremony because of the free buffet, while in case 27, he mentioned that he ordered 7 pies for breakfast because he can't find a bar.
  • Brilliant, but Lazy: Chief Marquez said that he is a brilliant detective (or used to be, according to Yann) but he prefers to slack off and tell the player to do everything while he fools around in the crime scene. Although it's probably justified, since the player is supposed to handle the tasks.
  • Butt Monkey: To a certain extent. He frequently gets into trouble with Andrea for drinking on the job, and once got bitten by a snake when trying to drink a bottle of snake wine he found in the middle of the forest. His team mates, particularly Russell, enjoys making fun of him.
  • Catch Phrase: Frank often says, "Let's go bust their chops," when he's about to talk to a suspect or make an arrest. Even Amy is known to quote him when she's being particularly enthusiastic, making it a Borrowed Catchphrase.
  • Character Development: It's not as obvious as Amy's but Frank has changed drastically compared to how he was in the first few cases with him. He's letting the player more into his life and showing his softer side as well as not being afraid to get down to business when he has to. His anger problems and his drinking have also eased up significantly. In the end, after betraying his team and becoming a fugitive, he still ends up dying as a hero after losing his family.
  • The Complainer Is Always Wrong: Frequently chides the player character for taking interest in (seemingly) random objects - which, of course, is later revealed to contain vital clues for the case. He does it less and less later on, even warning the player to be careful at points if there are dangerous items in the containers.
  • Face-Heel Turn: Frank betrays the team by murdering Danny Moto and becomes a fugitive.
  • Freudian Excuse: When the team confronts Frank about his betrayal and his escape from justice, they learn the painful reasoning behind his actions all Frank and his wife wanted was to see their living daughter alive again in some way and they were willing to cooperate with an evil supercomputer to see that happen.
  • Hair-Trigger Temper: Described as "hot-tempered" in his character profile, and apparently did not show up in your first case because he's on an anger management course. However, he's calmed down by a fair bit in later cases with his outbursts becoming more infrequent over time.
  • Heel-Face Turn: He eventually betrays the evil computer he was working for when he realises that the latter is trying to destroy Pacific Bay. He then helped the player stop Tesla's evil plan.
  • Jerk with a Heart of Gold: Although Frank is a hotheaded drunkard who often behaves rudely towards his co-workers and suspects, he can a decent guy when it really matters: in case 27 he managed to stop Judd Tucker from committing suicide, comforted Amy when she had a mild breakdown after having to arrest her ex-boyfriend in case 28, and is trying his best to be a better father to his estranged children.
  • Knight in Sour Armor: He's snarky and given to pessimism but he becomes friendlier with each case once he shares more about his past.
  • Lovable Sex Maniac: Like his predecessor, Jones, Frank could hardly resist the charms of beautiful women, bringing both amusement and annoyance to his coworkers. He once even tried to leave the police force to pursue romance with Velma Bannister.
  • The Mole: During the heroes' tenure at Paradise City, Louis de Rico approached Frank and bribed him into giving information regarding the player's investigations.
  • Redemption Equals Death: When the team finally comes to understand the reason behind Frank's betrayal, he was killed by Bobby Prince, under Tesla's orders
  • Sitcom Archnemesis: He and Russell would almost always insult each other whenever they interact.
  • Start of Darkness: The death of one of his daughters, Laura caused him to take up drinking and develop anger problems, leading to his divorce and his wife gaining full custody of his other daughter, Daisy. He considers this his biggest regret, and would do anything to get his family back.
  • Technologically Blind Elders: He's the oldest member of the Pacific Bay PD, and frequently gets confused with how modern electronics (such as smart phones and portable satellites) work, to Hannah's amusement. He seem to be getting better at using such gadgets though, as he managed to successfully operate on a PearPad in Case 27's Additional Investigation, and managed to send an SMS to Hannah using the smartphone in Case 32.
  • Tragic Hero: His life is a Tear Jerker.
  • Took a Level in Kindness: In later cases, Frank is much nicer compared to how he was in the beginning, treating the player with more respect and not drinking on the job as much. He's also becoming nicer to his co-workers and even threatened to quit the force if Chief Marquez was guilty of Colonel Spangler's murder despite her always being so tough on him. Even after he was revealed to have killed Danny Moto and had a hand with the heist (his wife was the ringleader), he still never lost the respect he had for the player.

Roxie Sparks

The medical examiner for the Pacific Bay PD, who performs autopsies on the murder victims. An avid drinker and a pun master, Roxie would rarely miss the chance to make wisecracks about the causes of death of the murder victims she must examine.
  • Birds of a Feather: Her relationship with Louis de Rico began with their shared love for making puns.
  • Dating Catwoman: Was revealed to be having an affair with the heist team leader, Louis de Rico. Probably the reason why she wasn't making puns when autopsying his body.
  • Fiery Redhead: She's the liveliest of the girls by far.
  • Hard-Drinking Party Girl: She introduced herself as "A coroner by day, and a party girl by night" and apparently drinks herself to a stupor almost every night.
  • Nightmare Fetishist: She is disturbingly excited with the prospect of examining corpses, and finds Voodoo to be interesting.
  • Pungeon Master: Never misses the chance to make puns regarding the deaths of the victims she autopsied, much to Amy's distaste. And when Louis de Rico enjoys making puns, they went straight to bed.
  • What the Hell, Hero?: Frequently makes jokes about the murder victim's deaths, and is called out by Amy for it.

Yann Toussaint

The forensics expert for the Pacific Bay PD. He comes from the district of Jazz Town, but had taken up travelling in his youth to "seek closure" after his parents' death.
  • Broken Pedestal: Eventually learns that the Puppeteer is none other than his close friend, Freddie Alonzo.
  • Dark and Troubled Past: His parents were murdered by a serial killer called the Puppeteer when he was 14, and he never quite got over their deaths. When he heard of the Puppeteer's return, he became obsessed in hunting them down, despite Andrea's orders to leave them be.
  • Good Parents: Yann is shown to be quite close to his children, James and Lily. The "Best Dad Ever" mug he drinks from is a further proof of this.
  • Happily Married: He is very affectionate to his wife, Jessica, as shown in the Additional Investigation of Chapter 6, where he is planning to surprise her with her favorite dish for their wedding anniversary. Their stable relationship is a stark contrast to Jones and Frank — both of whom are divorced — and many of the murder suspects we meet throughout the cases, whose relationship with their partners/spouses is usually strained at best.
  • Retcon: His character bio states that his age is 41, but it was retconned into 45 in his suspect profile in Case 24 of Pacific Bay.
  • Walking the Earth: He travelled a lot in the past, and frequently alludes to his experience in foreign countries (such as Tibet, Thailand, Aztec, etc.).

Hannah Choi

The tech expert for the Pacific Bay PD. Her family were immigrants from North Korea, and she resided in Inner City after settling down in Pacific Bay, where she briefly joined an anarchist group called Inner Chaos.
  • Asian and Nerdy: Hannah is a North Korean who is extremely skilled with computers and gadgets. Peggy Pascal, a former classmate of hers, said that Hannah has been tinkering with computers since her high school years.
  • Berserk Button: Being forced to struggle hard for her U.S. Citizenship in the past makes her extremely irritable when dealing with difficult Immigration Officers like Aicha Ben Malek.
  • Big Damn Heroes: Just as Fredo Mancini is about to blow the courtroom sky-high, killing Amy, Chief Marquez, Judge Dante, and hundreds of others, Hannah shoots him dead.
  • Butch Lesbian: Hannah is a tough-talking chain-smoker who sports a Boyish Short Hair style and is noticeably less feminine than her girlfriend, Heather. During Frank's funeral, she was dressed in a suit and a tie, as opposed to the dress that the other girls were wearing.
  • Deadpan Snarker: Much more cynical than Amy, and has, on occasion, snarked on her idealism. Her official bio actually describes her personality as "snarky".
  • Fangirl: She's a big fan of the vigilante motorcyclist "Justice Rider", and loves watching the women's Roller Derby. Apparently, she enjoys witnessing girl power being in play.
  • Insufferable Genius: While not as bad as Russell, Hannah's acerbic wit and the slight chip on her shoulder can make her seem like a show-off.
  • Red Herring: For the sixth member of the Mennagio Heist gang. She's noteworthy among the other suspects (all but one of which are members of Pacific Bay PD) because even she herself thinks she was the sixth member.
  • Retired Outlaw: Hannah used to be a member of the Anarchist group called the Inner Chaos. After getting arrested for her hacking crimes, she was given the choice to put her skills into good use by Chief Marquez, and she became the PBPD's tech expert ever since.

Russell Crane

The profiler for the Pacific Bay PD. He apparently grew up in Ivywood Hills and was raised by a cultist group called the Utopians, which his father is a devout member of.
  • Antagonistic Offspring: He resents his father, Jupiter Crane, for letting the Utopians raise him. Jupiter does not seem to share this sentiment and merely sees Russell as a misguided child.
  • Berserk Button: He's usually quite calm and collected, but becomes moody and irrational when he gets too closely involved with the Utopians.
  • Character Development: Russell was shown to be overconfident and a bit cynical for the first half of the series, and thought criminal psychology and science were more important than anything else. Over time, he becomes much more considerate towards others' feelings and safety, to the point where he forms a stable relationship with Amy by the end of the series. In the series finale, he mentions that he learned that brains isn't everything, and that sometimes a joke is needed to help solve a mystery.
  • The Charmer: Is described to have a charming personality, and had occasionally flirted with Amy.
  • Distressed Dude: Played briefly in Ivywood Confidential 6, where he was kidnapped and held hostage by a brainwashed Brad Belinsky, tasking Amy and the player to come to his rescue.
  • Hated Hometown: After getting reprimanded by Chief Marquez after making a false arrest, Russell bemoaned that "returning to Ivywood would only bring him trouble". Possibly subverted in that, while he detest the Utopian cult that operates in the district, he otherwise seems fine with Ivywood (even offering to take Amy around when she makes a return from her leave).
  • Insufferable Genius: Russell is a doctor in criminal psychology, and is not shy to brag about his deductive skills. Frank calls him a peacock because of this. His overconfidence comes to bite him in Chapter 31's Additional Investigation, where his overconfidence in his knowledge of the Ivywood residents' psychology lead him to arrest the wrong suspect, causing Andrea to threaten him with suspension.
  • Jerk with a Heart of Gold: In spite of repeatedly putting on airs, Russell's heart is ultimately in the right place. When he makes a mistake that endangers an investigation, he immediately tries to make amends.
  • Oblivious to Love: For all his expertise in psychology, Russell seems completely unaware of Amy's crush towards him. She pretty much confesses to him while confronting him for being a murder suspect and he's still clueless.
    Amy: (about Russell's disturbingly carefree attitude regarding the victim's death) Don't you care how suspicious this makes you?! Don't you see what that does to me?!
    Russell: I don't understand. What have YOU got to do with this?
    Amy: You know, for a genius, you're the stupidest man I've ever met. Let's go [player character]...
  • The Profiler: His job description is to analyze psychological clues found by the player.
  • Sitcom Archnemesis: Russell frequently snarks about Frank's intelligence, while Frank, on his part, would insult Russell's job.
  • Smug Smiler: Related to his Insufferable Genius persona, his default expression is a very confident smirk and he can be haughty even towards people he likes.
  • The Spock: Relies on being coldly logical to get the job done, though that doesn't always work out well for him.

    Recurring Characters in Pacific Bay 

Honorable Edward Dante

The Judge of court in Pacific Bay, who appears in the end of each case to sentence the killers.
  • Bunny-Ears Lawyer: He's much more informal than Judge Hall, to say the least. He frequently makes jokes during the court proceedings, or rambles about puddings and magic mushrooms.
  • Cuteness Proximity: He's apparently fond of cute, small dogs. While canines aren't usually allowed in the court room, he's willing to make an exception in case 31 because the Chihuahua the killer brought was very adorable.
  • A Day in the Limelight: Joins up with the player to investigate potential abuse in Paradise City's circus.
  • Felony Misdemeanor: In case 3, he sentenced a killer with 15 years of imprisonment for "speaking in third person", in addition to the 30 years he's given for the murder itself.
  • Hilariously Abusive Childhood: In a case where the killer is the victim's mother, he claimed that he thought when he was a child, his mother was bad enough... for forcing him to eat broccoli.
  • Skewed Priorities: When convicting a killer for murdering someone with rats in case 22, Dante was more concerned about feeding rats with human flesh, which he says is bad for digestion, rather than the gruesome nature of the murder.
    "Who knows how many rats are scurrying around Jazz Town tonight with upset stomachs! You ought to be ashamed!"
  • Trademark Favorite Food: Pudding, which he frequently mentions in the midst of convicting criminals, although it is downplayed in the later cases.

Duncan Young

Amy's older brother. He's a former police officer who was forced to leave his duties after an incident caused him to become wheelchair bound.
  • Aloof Older Brother: Averted. Although Duncan is a much more competent officer than Amy, even receiving a medal for heroism, the two get along quite well (even if Amy did mentioned that they somewhat drifted apart ever since he left the force).
  • Bitch in Sheep's Clothing: He's the Night Walker.
  • Broken Pedestal: Once known as the Pacific Bay PD's best assets, he will now be remembered more as a cowardly killer who hides behind the legend of Night Walker to carry out his deeds.
  • The Ghost: He was mentioned several times during the earlier cases, but doesn't physically appear. Finally averted when the player reaches White Peaks, where he and Amy comes from.
  • My Beloved Smother: Although Miriam Young quite blatantly favours Duncan over Amy, her overemphasis on his past achievements made him believe that he had somehow failed her after his career as a police officer was destroyed following his accident. Amy believes this to be a major contributing factor that made him eventually become the Night Walker.
  • Obfuscating Disability: Although he was really crippled after getting injured, he had taught himself to walk ever since, but pretends to still be wheelchair-bound.
  • Taking the Bullet: He became a cripple after using himself as a shield to protect a female camper from a murderous psychopath.

Colonel Spangler

A Colonel of the U.S. Army whose frequent involvement in questionable "secret projects" often lands him in trouble with the Pacific Bay Police Department.
  • Ambiguously Evil: Spangler is a jerk who tends to get overprotective of his projects — most of which tends to be sinister in nature — and is willing to use his military to intimidate others from interfering with them. But despite being a prime suspects of 4 murder cases so far, he's always cleared of all charges, and he could be helpful when necessary (such as using his weather machine to ensure a good weather for the Jazz Town Carnival).
  • Dude, Where's My Respect?: Due to his tendency to get involved with murder victims, the police department sees him in a very unfavourable light. Not surprisingly, he does not take their casual disrespect very well; since, in his own words, he outranks them in terms of authority.
  • Redemption Equals Death: After a long period of constant clashing with the main characters, Spangler starts to become more cooperative halfway through Rhine Canyon. But just as he was about to reveal classified information to the PBPD, he was murdered by Pearl Montana, a woman he once mentored.

Karen Knight

Frank's ex-wife and the mother of his children. Karen is a high ranking executive in Meteor Systems, and shows up in Innovation Valley and Paradise City.
  • Anti-Hero: She did everything to try and save her daughter. When she learned Tesla was going to destroy Pacific Bay, she turned against him, and was killed for it.
  • Bitch in Sheep's Clothing: She teases, but she's is a good person who doesn't hurt others. But then, you learn she stole plutonium and organized a casino heist. And then when you find out the true meaning behind it, it subverts it all the more.
    • In Innovation Valley, she can be VERY acerbic and won't hesitate to climb the corporate ladder by any means necessary. She's also prone to insulting her ex-husband even when he is nothing but civil to her.
  • Death Equals Redemption: In all her appearances, Karen had been depicted as an immoral businesswoman who is willing to manipulate, intimidate and threaten others to get what she wants. When she was killed in Case 58, we find out that she was being manipulated by Tesla, who promised Karen her daughter's recovery from a comatose state in exchange for her service. When she realised Tesla's true intentions, she betrayed him, understanding that Pacific Bay's safety is more important than her daughter's life.
  • Iron Lady: You don't screw with Karen.
  • Modesty Bedsheet: Wears one when the player and Amy walk in on Frank after he's made love to Karen.
  • Never a Self-Made Woman: Averted, Karen gained her success on her own.
  • Power Hair: The current CEO of a powerful electronics company, Karen sports a neat, short hair that suits her position.
  • Unholy Matrimony: When she gets back together with Frank, she leads him down a life of crime.

Albert Tesla

Pioneer of Pacific Bay, who uploaded his mind to a computer. He is the main antagonist of season 2.
  • Abusive Precursors: He made Pacific Bay livable, and now, is perfectly willing to destroy it.
  • A God Am I: Sees this of himself to Pacific Bay.
  • The Assimilator: Often invites you to join him.
  • Big Bad Slippage: It is aid that "power drove him mad."
  • Body Horror: What's left of his physical body is a sight not for the faint of heart.
  • Evil Genius: He was a scientist once. He's obviously a genius.
  • Evil Laugh: His maniac laugh is terrifying.
  • For the Evulz: Manipulated Karen and Frank to bring him plutonium, only to use it for himself. He is also the reason they died. Oh, and he is willing to bomb Pacific Bay to end.
  • Mad Scientist: He is a scientist, whose experiments caused Pacific Bay. Oh, and he is mad.
  • The Man Behind the Man: The real villain behind Karen, and Alden.
  • Manipulative Bastard: Manipulated Karen and Frank to steal the plutonium.
  • Nice Job Fixing It, Villain: He thought that showing Amy the Knight family together and happy in virtual reality would hamper the heroes' attempt to kill him. But Frank, Karen and their kids only give Amy and the player the encouragement they needed to stop Tesla once and for all.
  • With Great Power Comes Great Insanity: He must be insane to try to destroy Pacific Bay.

    The Bureau 

Chief Ripley

The chief of the Bureau who supposedly dies in The Impossible Dream, Case 6 of World Edition.
  • Anti-Hero: In some aspects. She is willing to bring down SOMBRA for a better world, but she does have quite a temper. And in Sahara, she sat back and relax as she watch the Bureau fall in a trap by the Sword.
  • Big Good: She's the chief of the Bureau.
  • Cool Old Lady: Very much so. The chief of the Bureau isn't afraid to try exciting ideas, such as her trap for the Sword.
  • Da Chief
  • Hair-Trigger Temper: Very much so.
  • Good Is Not Nice: She has quite a temper, and is very fierce.
  • Heroic Sacrifice: Happens in The Impossible Dream (Case 6 of World Edition). However, in Die By The Sword (Case 12), we found that she was actually alive.
  • Iron Lady: Never mess with Ripley. Never ever.
  • Never Mess with Granny: Word of advice, if you are a SOMBRA agent. She will not let you go.

Jack Archer

An Elite Force Agent of the Bureau, and one of the two partners assigned to the player character in the third season. He was also the one who recruited the player character at the final chapter of the Pacific Bay season. Hailing from the USA, he is known by Chief Ripley to be wild and unorthodox.
  • The Charmer: Very much so. He's confident, suave, and boldly flirts with Marina despite her constant rejection.
  • Cool Shades: Occasionally wears a pair of shades to emphasize his charming personality.
  • Dating Catwoman: Apparently started dating Asal Hawaa after the events of the Sahara. Although as of the end of case #15 he decides to take some time away from her.
  • Deadpan Snarker: Makes a lot of wisecracks while talking to the suspects. Or the player. Or anyone, really.
  • Last Episode, New Character: Appears in the Dénouement of Season 2, to introduce the Player to the Bureau.
  • Likes Older Women: If his flirting with Marina (who is 5 years older than him) is any indication. He's also quite taken with Asal, who is 2 years older than him.
  • Master of Disguise: Disguises himself often, once even as a dead victim. He takes it to the extreme, even giving himself fake chest hair. He almost always convinces people he is who he says he is.
  • Mysterious Past: He's the only member of The Bureau whose Past Profession is listed as "unknown", hinting that there might be something more to him than meets the eye.
  • No Celebrities Were Harmed: To LetsPlayer Pitching Ace 88, even moreso than Trevor Finn in Season 2. They have the same age, comes from the same area, and even sports similar hairstyles. Also, Ace often label himself as "Ace Charming", which describes one of Jack's personality trait.

Carmen Martinez

The Bureau's Elite Force Detective, and the other partner that the player can have in Season 3. Like Jack, she also comes from the USA, where she used to work as an Investigative journalist and won a Pulitzer Prize for her news coverage on a war in Yemen.

  • Ambiguously Brown: She's got tanned skin, but her ethnicity is not confirmed aside from being American. Though judging from her last name, she is possibly Hispanic American.
  • Intrepid Reporter: She was one before she was recruited by the Bureau.
  • Odd Friendship: She meets a lot of strange people and gets along with them well, like Jonah.
  • Shipper on Deck: For Marina and Jonah, it seems.
    Jonah: I'm never sharing labs again. Lars and Angela should get a room which isn't this one,and I had to remove Dupont from here before I committed another homicide!
    Carmen: But you're not complaining about sharing with Marina...
  • Straight Man and Wise Guy: She's the Straight Man to Archer's Wise Guy.
  • Teeth-Clenched Teamwork: Archer annoys her, but she's the first person to fight for him when Asal incapacitates him.
  • Team Mom: Specifically towards Elliot. She frequently comforts him when he is distressed and is shown to freak out on him when she sees him drinking beer (since he's underage)

Marina Romanova

A former psychologist hailing from Russia, who now works as the profiler for the Bureau.
  • Antagonistic Offspring: Marina acts hostile towards her mother and tries to convince the Bureau that she can't be trusted. Some of it from Marina's distrust of government officials in general, but there may be other, more legitimate reasons. As it turns out, she's absolutely right in being paranoid about Natasha, who turns out to be a SOMBRA affiliate.
  • Berserk Button: Jonah Karam is a huge one for her during the Bureau's time in the Sahara, because he was a hitman who nearly killed her back in Russia.
  • Expy: Her name, nationality, and even appearance are clearly inspired by Natasha Romanoff/Natalia Romanova, A.K.A. Black Widow. Her mother, Natasha, is an even more blatant example, sporting Black Widow's MCU Avengers hairstyle.
  • Not So Different: For all her talk, she's just as emotional and Hot-Blooded as Archer is.
  • Hair-Trigger Temper: This is especially evident whenever her mother's involved.
  • Ice Queen: Jack describes her as an Ice Queen when she calmly rejects his advances by psychoanalyzing him.
  • Insufferable Genius: She's not as bad as Elliott, but she's fairly arrogant and full of herself.
  • Suspiciously Specific Denial:
    Elliot: "And I thought I had issues with my parents,[playername]...
    Marina: "I do NOT have issues with my parents!"
  • The Profiler: She does psychological analysis of various clues the player finds.
  • Took a Level in Jerkass: She's significantly more hostile in Russia than she was in Europe or the Sahara. Possibly because she's around her mother, whom Marina is certain is corrupt. Or because she's working with Jonah, the man who nearly killed her. Either way, her Ice Queen persona largely evaporates and she's just as emotional as Archer.

Armand Dupont

One of the newer recruits of the Bureau, Armand is a professor from Switzerland who now serves as a newly introduced role of Historian. He specializes in identifying symbols and objects of historic and cultural relevance, as well as translating languages.
  • Berserk Button: Normally sophisticated, he flew into a rage when Jack mistook his nationality as French.
  • Big Damn Heroes: When Count Rupert barged in the Bureau to arrest Jack and the player, he arrives on time to convince him otherwise.
  • The Bore: Jack mentions that conversations with Dupont would put him to sleep.
  • Dark and Troubled Past: His conversation with Marina implies that he was bullied as a child, which she believes is the reason why he joined the Promethians.
  • Gentleman and a Scholar: He's a historical expert and fluent in many languages, but he's also very polite and kisses Princess Sofia's hand.
  • Gratuitous French: Frequently uses French phrases in his sentences, which, combined with his pompous personality, is the reason why Jack confused him for a French guy at first.
  • Smart People Play Chess: Armand Dupont reveals that he is a chess player in The Impossible Dream (Case 6 of World Edition). Dupont is, without any doubt, smart.
  • Well-Intentioned Extremist: Joined the Promethians to try to defeat them from the inside.

Angela Douglas

A South Korean scientist working as The Bureau's coroner. A winner of the Nobel Prize of Biology. Married to Lars.
  • Adorkable: Her making Matryoshka dolls of other Bureau members certainly brings out this aspect of her personality.
  • Asian and Nerdy: A South Korean Nobel laureate who dismisses her own achievement as nothing special.
  • Good Parents: She dotes on her little girls, and loves to take pictures with them.
  • Happily Married: She never complains about Lars.
  • Humble Hero: She's demure and does not speak much of her accomplishments.
  • Not So Above It All: At first, she's very polite and demure. But as the story progresses, it's clear she's got a crazy side like her husband, as she goes to dangerous places for pictures and makes homemade Russian nesting dolls of her partners.

Lars Douglas

An Australian scientist who works as the Forensics Expert for the bureau, when he's not blowing up stuffs with his experiments. Married to Angela.
  • Brilliant, but Lazy: His bio describes him as lazy and irresponsible, but he can analyze things like no one's business.
  • Cloud Cuckoo Lander: Lars is very quirky, to say the least. He likes to behave like a rock star, and blow stuffs up. In the AI of Case 7, he interrupts Jack's conversation with the player to show them a mummified orange, which Jack remarked is "weird, even for [him]".
  • Friend to All Children: He's great with children.
  • Man Child: Ingrid chastises him for acting like a child when he came up to Jack with the aforementioned mummified orange.
  • Mythology Gag: The "Lone Roses" T-Shirt he's wearing refers to the fictional band introduced in The University district of Grimsborough.
  • Stuff Blowing Up: He was first introduced to the player when he caused an explosion in the lab while the player was discussing the autopsy results with the coroner. According to Angela, this is not the first time it has happened, nor would it be the last.

Elliot Clayton

The British Tech Expert of The Bureau, and the youngest member of the force.
  • Emo Teen: He wears all-black leather, has piercings, dyed hair, and is very sullen and bratty in personality, and is the only main character who is not yet legally an adult.
  • Grumpy Bear: His most prominent character trait.
  • Jerkass: Gambles the player's and Jack's paychecks on a virtual currency. It pays off, although Jack wonders if he's allowed to kill Elliot.
  • Jerk with a Heart of Gold: He actually has strong family values and is shown to care for Benjamin Scott when he reveals why he ran away to Africa. Elliot tries to convince him to return to his loving parents, saying that if he had parents like that he'd never leave them.
  • Hikkikomori: Implied. He frequently complains about the hot weather when the team travels to warmer countries, and Jack would point out that this is because he never goes out.
  • Improbable Age: At 17 years old, Elliot is the youngest team mate the player ever has, and probably should have no business working with the police forces, let alone the world's top agency.
  • Insufferable Genius: He's no doubt a very skillful hacker, but he certainly likes rubbing it on the player's face too much, and the first thing he did when the player brought him their first clue is to smugly say how boring it is.
  • Mouthy Kid: Not exactly a kid, but still younger than everyone else in the team, and frequently behaves like an obnoxious know-it-all when talking to the others.
  • Multi Coloured Hair: His bangs has a blue highlight.
  • Oh Crap!: He has had 3 of these moments so far, once when he gambles with his team-mates' paychecks, a second when he hacked into the MGB's servers and they find out about it and a third when his'Digi-Cool' ( a smartphone he invented) got hacked into by Agrafena. Luckily all three cases end well for him and the Bureau.
  • Parental Abandonment: Elliot mentions that his parents dropped him off in a boarding school when he was 7 because he was interfering with their holiday trips and that they only barely remember to call once a month to check up on him.
  • Spoiled Brat: Mentions that his parents give him loads of money, which presumably explains his own lack of respect on other people's paychecks, and his generally smug attitude.
  • Sugar and Ice Personality: Tends to act bored and aloof towards the other Bureau members, and even disrespects the player on their first day in the Bureau. When their lives are at stake though, Elliot quickly drops this persona and shows concern, such as when Asal poisons Jack or when he realizes that SOMBRA's satellite could compromise the safety of the world.

Ingrid Bjorn

The administrative assistant of The Bureau, who usually requires teammates' reports from the player before they can advance to the next case and announces their level up.

  • Hair-Trigger Temper: Develops one in the Sahara when she takes charge of the team. When the Chief returns, she returns to her calmer self.
  • Hypercompetent Sidekick: She really takes charge and handles things in the Sahara arc when Chief Ripley supposedly dies
  • Ice Queen: In comparison to the more Hot-Blooded Chief Ripley. Ingrid is much more professional and stoic, although she still has her moments.

    Recurring Characters in Worlds Edition 

Judge Nigel Adaku

The judge of the International Courts who was forced out of retirement when The Bureau needed his help to sentence killers that the player arrests in Season 3.
  • Composite Character: Seems to be one of Judge Hall and Judge Dante, since he's as stern as the former and is sometimes shown to be as goofy as the latter.
  • Not So Above It All: When dealing with a killer who happens to be a male prostitute, Adaku wonders whether or not the pay is good, and considers a career change.
  • Reasonable Authority Figure: Despite his apparent gruffness, Judge Adaku is pretty fair in his verdict. For example, the killer in Case 9 is a corrupt and immoral Jerk Ass, and the judge detested him. But since his murder of the victim was accidental, he was given only 10 years of prison.
  • Scary Black Man: Judge Adaku is the sternest of the three judges we've seen. In his very first appearance, he wasted no time to tell the killer that, under the British Law, they would be beheaded for murdering a member of a Royal family, before very brusquely sentencing them with a 10-year imprisonment.

Jonah Karam

A former soldier and hitman, Jonah currently works as a bodyguard for several clients in the Sahara Region, crossing paths with the Bureau.
  • Ascended Extra: Appears to be just another suspect at first, but plays a crucial role in helping the Bureau defeat The Sword and even becomes a Bureau agent afterwards.
  • Appeal to Force: His idea of interrogating someone is "talk or I beat you up." He quickly discovers this doesn't work really well.
  • Bald of Awesome: Judging from the stubble, he likely shaves his head.
  • Big Damn Heroes: Shows up and shoots down The Sword before they can kill Carmen and the player.
  • Bruiser with a Soft Center: He's a tough guy, but he's actually pretty sweet to people if they aren't his enemies.
  • Genius Bruiser: Looks like a thug, but is fluent in ancient languages.
  • Good Scars, Evil Scars: Has a small one below his left eye.
  • Hot-Blooded: He gets pretty pissed off if his clients don't do what he tells them.
  • Icy Blue Eyes: Marina, one of his victims, certainly thinks so.
  • Jerk with a Heart of Gold: He is gruff and not above using violence at all, but is willing to help the player in any way he can, whether it's to stop The Sword or rescue a missing child.
  • Odd Friendship: He gets along very well with Carmen.
  • Scary Black Man: More than one person comments on how dangerous he is.
  • Ship Tease: With Marina. It seems mostly one-sided, him being the one crushing on her.
  • Sweet Tooth: Has a fondness for goat's milk and dates.
  • Tall, Dark and Handsome: Dark skin, stands at 6 feet, and incredibly built.

Asal Hawaa

A belly dancer from Morocco who turns out to be a Israeli Intelligence Service member.
  • Action Girl: As an agent of Mossad, she's skilled at using guns, swordfighting, and even improvises an ice bullet to kill the victim of Case 15.
  • Aloof Dark-Haired Girl: Asal is dark-haired, very pretty, and gives off an aloof and mysterious aura towards the Bureau, even after they gain her trust.
  • Anti-Hero: She's helped the Bureau on several occassions, but her loyalty lies with Mossad, so she ignores the Bureau's moral code even if it hurts her boyfriend, Jack.
  • Badass Israeli: She looks sweet, but she's vicious. And as a member of Mossad, she's definitely Israeli.
  • Easily Forgiven: Surprisingly, Jack is happily back with Asal in Case 17 despite her having killed someone two cases prior. The other members of the Bureau aren't so quick to forgive her, though.
  • Femme Fatale Spy: Her belly dancing is a cover for the fact she's a Mossad agent.
  • What the Hell, Hero?: Carmen wastes no time chewing out Asal for poisoning Jack, even though Asal was careful that it would only incapacitate, and not kill him.
    • She gets another one from none other than her at-the-time boyfriend, Jack, for killing the victim of case #15.
     *Spoilers Abound* Sombra Affiliates 

Promethian Leader ( Archibald Gilchrist)

The leader of the Promethians leads the European SOMBRA cell, trying to fulfill the evil agenda of unifying Europe.

The Sword (Omar Bahir)

His Appearance 
Chief Ripley's attacker, who the Bureau chases throughout the Sahara region.
  • Arc Villain: Of the North Africa and Middle East region.
  • Dangerously Genre Savvy: The Sword knew that the Bureau would do anything to get justice for Chief Ripley, and triggers a series of crimes for the player to solve in order to lead them further into a trap. In the case where he kills someone with his own hands, he incapacitates Dupont, the only person who was able to figure out who he was. And when he's finally cornered, he attempts to murder Carmen and the player with a poison he's taken the antidote to. The only thing he didn't account for was Jonah secretly protecting the player character.
  • Faux Affably Evil: The Sword appears before the final case of the Sahara, and is like this so the player wouldn't suspect them.
  • Four Eyes, Zero Soul: One of the most evil characters, and sports a thick pair of glasses.
  • Knight of Cerebus: The Sword is probably the most dangerous criminal the player's dealt with up to date, from shooting the Chief to luring the player into a trap in the Sahara. When the person behind it finally reveals himself, he proves himself to be extremely ruthless and deadly. He kills a man who he doesn't need anymore, orders the kidnapping of a little boy, poisons Dupont, and leads Carmen and the player into a trap where he attempts to kill them too. The Sword is arguably just as bad, if not worse than The Crimson Order.
  • Only Known by Their Nickname: The Bureau only know The Sword by their codename.
  • Wicked Cultured: Speaks fluent Arabic and knows chemistry. And turns out to be Omar Bahir, a professor.

COSMORUS Mole ( Natasha Romanova)

The Eurasian SOMBRA agent who leaks COSMORUS's confidential information to SOMBRA, and helps fulfilling their plan to send the world in dark ages by launching a satellite. Revealed to be the Head of COSMORUS,and Marina's mom in a surprising turn of events.
  • Ambiguously Evil: The mole had been appeared before, and while some people hinted at possible dark motivations, their allegations appeared to be unfounded. This changed after the reveal.
  • Arc Villain: Of the Russian and Central Asia section.
  • Bitch in Sheep's Clothing: She seems both sweet and in command. She's not the first by any stretch.
  • Evil Matriarch: To Marina.
  • Faux Affably Evil: Acts very civil and calm towards the Bureau, but quickly drops this facade when they're exposed.
  • Friendly Enemy: Pretends to be friends with the Bureau.
  • Grandma, What Massive Hotness You Have: 56 years old, and is not bad looking in the slightest.
  • Manipulative Bitch: Tricks an unwitting Yelena Tereshkova into killing someone who gets in her way.
  • Unwitting Pawn: While the mole truly is power-hungry and villainous, SOMBRA dumps her as soon as she launches the satellite, breaking their "promise" to give her control of Russia.
  • Villains Want Mercy: She wants to be protected when she is caught, since she is a loose end. She doesn't get it.
  • Villain with Good Publicity: The mole is respected by all, as they are the head of the COSMORUS. The only one who suspects them is dismissed until they're caught.
  • President Evil: The mole is The head of COSMORUS.