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This page contains some unmarked spoilers for Bayonetta Origins: Cereza and the Lost Demon.

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The Faeries of Avalon Forest

https://static.tvtropes.org/pmwiki/pub/images/fairies_symbol.png
The Symbol of the Faeries

Within the World of Chaos where humans live lies the fabled Avalon Forest. Home to the faeries, they live far from human eyes and attention, protected by a barrier that allows only those pure of heart to enter. This section details the faeries, who serve as the main enemies of Bayonetta Origins: Cereza and the Lost Demon.

    In General 
  • Ascended Extra: The most extreme example in the series. The existence of faeries was only alluded to in the description for the Onyx Roses in the first game, being the creatures whose souls were forged into the shotguns as per Rodin's M.O. Bayonetta 3 introduced Lukaon as the first faerie to be seen onscreen, and they became the enemy faction of Origins.
  • Chess Motifs: Enforced by Púca, each Faerie has been given a rank according to their standing and or power in hopes of inspiring pride in their work and incentivizing them to "rank up" to achieve better titles.
  • Color-Coded for Your Convenience: Similarly enforced by Púca, another part of the faeries titles are inspired by what color they exhibit, usually named after gemstones and such. To wit, he is the Amethyst King, owing to his purple coloration and that he usurped the land of the Faeries for himself.
  • Cosmic Motifs: Faeries have dark colored bodies with their faces consisting of haphazardly placed glowing dots for eyes, connected by white lines, evoking constellation imagery. This aesthetic is repeated in the designs of the Tír na nÓg, along with the core sometimes designed like a giant orrery.
  • Don't Go Into the Woods: Something Morgana denotes to Cereza, citing them as the reason why. She isn't wrong considering how the Faeries enjoy torturing humans and using them in sick games or amusements, even after they die and become wisps.
  • Elemental Powers: Some of them exhibit barriers of fire, earth, plants or ice that requires Cereza to empower Cheshire with the corresponding (for Earth) or opposing (for Fire and Ice) element to destroy. Others more openly attack with their elements, such as calling down lightning, slashing with ice or breathing fire.
  • Emotion Eater: The faeries seem to subsist off of not only Avalon Drops as food, but the emotions of humans. In particular, bad emotions like pain, fear and terror are the most nourishing, which is one part of why they're incredibly cruel to humans, ensuring further nourishment for themselves.
  • Irony: The ward around Avalon Forest was built to allow only pure hearted people in and keep those with sin in them out. Yet the Faeries have proven to be incredibly wicked and capricious themselves.
  • The Fair Folk: Despite their cute appearances, all but a few of the Faeries of Avalon Forest are as vicious, petty and cruel as their fairy tale counterparts.
  • Faerie Court: The history of Avalon Forest is dotted by the Faeries constant power struggles, fights to establish dominance and bloody history. Of note, the Faerie King Moltred had reigned over Avalon Forest with a cruel fist, turning it into a land where the strong dominate and kill the weak, before he was deposed by King Arthur, who wanted to make a world of equality between the Faeries and humanity, who proceeded to get deposed by Púca, who turned Avalon Forest into an industrious land with plans of world domination and subjugation over all.
  • Fantastic Racism: Zigzagged. On one hand, there are official proclaimations all over Avalon Forest to kill any human who enters, and Púca's journals showcase a disdain for humanity. The faeries in game are almost all too happy to enact on such ideals, but not all shared them. King Arthur, the previous King of Avalon Forest, wanted to enjoy coexistence with humanity.
  • Master of Illusion: One of their stated powers is the ability to create illusions so real that they can cause damage and kill people, or helping in making them impervious to conventional harm. It takes being able to dispel their illusions to harm them or shatter it's effects. The Tír na nÓgs are a more localized form of this power, covering places in dreamlike illusions that one cannot navigate through without destroying the machinery holding it up.
  • Our Fairies Are Different: Faeries are explored as the main enemies of this game. There is a hierarchy signified by the lower ranks having four legs, while Elite Mooks have two, and being winged is a random mutation. They're highly skilled in illusion magic, to the point that they can form pocket dimensions and do real damage through their enchantments.
  • Religious and Mythological Theme Naming: Given they are faeries, most of their naming comes from the mythology of the British Isles.

King

The highest rank, reserved only for the King of Avalon Forest.

    Lukaon (SPOILERS
https://static.tvtropes.org/pmwiki/pub/images/lukaon_b3.png
Click here to see his appearance in Bayonetta Origins: Cereza and the Lost Demon
Voiced by: Yuri Lowenthal (EN, 3), Harriet Carmichael (EN, Origins), Daisuke Namikawa (JP, 3), Ayumu Murase (JP, Origins)

A version of Luka from another world and possessing a mystical appearance, he appears in both Bayonetta 3 and Bayonetta Origins: Cereza and the Lost Demon.
  • Ambiguous Situation:
    • The Lukaon seen in Origins explicitly dies, with it being noted Cereza doesn't know where faerie souls end up after death. Yet the Lukaon in 3 is apparently alive. The game over screen for the Origins battle with him features Lukaon surviving after killing Cereza, and taking his place as Avalon's new king (the image matching the appearance of Lukaon in 3), making it possible the Lukaon in 3 is a Lukaon from this bad end timeline. This could also mean the Luka of 3 is the Lukaon of Origins reincarnated (thus answering what happens to dead faeries), explaining both this Luka's faerie powers and adding more reasons for Bayonetta's love for him. Notably in Origins Lukaon has decorations on him that match the pattern of Luka's scarf in 3. Yet, for all the implications, the reincarnation aspect is not confirmed beyond it being certain that Luka is a version of Lukaon.
    • Just what becomes of him in 3 is at present unclear. He is last seen performing magic that fuses him and all the other Arch Adams into the Arch Adam Origin Luka Redgrave of Bayonetta 3, but it is unclear if this fusion is permanent.
  • Ascended Extra: In 3, Lukaon only appeared for two scenes, though his second scene was heavily important in regards to saving Luka Redgrave. In Origins, his story is heavily expanded.
  • Anti-Villain: In Origins, he attacks Cereza in an attempt to consume Cheshire and free himself from his prison, and undergoes a Heel–Face Turn once Cheshire saves him. Should he win, the game over screen describes him as taking a moment to grieve for Cereza before reclaiming his throne from Púca.
  • Big Damn Heroes: He's the one who saves Arch-Adam Origin Luka in 3 after he falls into a black hole.
  • Blue Is Heroic: His outfit in 3 is a dark blue robe and he ends up having an important role in the climax of that game.
  • Canis Major: In Origins he takes the form of a white wolf, with his true faerie form being a massive monstrous wolf with huge claws, a Jagged Mouth, two tails, and six wing/tentacle-like appendages with butterfly wing-like markings on their undersides.
  • The Fair Folk: He's part of the fae, being its ruler when he appears in 3.
  • Half-Human Hybrid: His father was a Fey king, his mother, Morgana, an Umbra Witch.
  • Light Is Good: When he first appears in 3, he has pure white eyes and an ensemble that looked like Luka went to the same tailor as Balder. Yet it's thanks to him that the Luka Redgrave of 3 was saved and fused the hearts of all Arch-Adams into him.
  • Long-Lived: Despite being a version of Luka, he was born centuries before all the others we know about, yet has lived into the present day. His ancient origin is implied to be because each of the modern day versions of Luka is a reincarnation of that world's Lukaon who died from Puca's curse.
  • Meaningful Name: His name is a combination of Luka and Oberon. Oberon is traditionally seen as king of the fairies, hinting in that he's royalty. His name also sounds like "Lycaon", a king from Greek mythology who was transformed into a wolf by Zeus; a possible nod to his association with wolves.
  • One-Winged Angel: After absorbing some of Cheshire's essence in Origins, he transforms into his true form — an enormous monstrous wolf with six wings, resembling a more bestial form of his descendant/reincarnation Luka's faerie werewolf form from 3.
  • Prophet Eyes: When he appears in 3, his eyes are given a white glow, to hint that he's completely different to the demons and angels of traditional Bayonetta fare.
  • Small Role, Big Impact: For 3. He only appears in two scenes, but he is the one who gives exposition to how he is connected to Luka and combines their powers to help them stop Singularity.
  • Strong Family Resemblance: He has his mother's platinum blond hair and blueish grey eyes.
  • What Measure Is a Non-Human?: In Origins, he mimicked his mother's ideology that demons are lesser beings, fit to be sacrificed to free him from his prison. He changes his tune when Cheshire saves him.
  • White Wolves Are Special: In Origins, he takes the form of a white wolf that helps Cereza navigate Avalon forest.

    Púca, Grand Faerie King/The Self-Proclaimed King 
https://static.tvtropes.org/pmwiki/pub/images/puca.png
Voiced by: Roger May (EN), Shigeru Chiba (JP)

The self-proclaimed king of the Faeries in Bayonetta Origins: Cereza and the Lost Demon, he holds the rank as the Amethyst King and commands all the Faeries in Avalon Forest to do his bidding. He was also responsible for creating the elemental cores that empower the Forest and serve as seals to the Forbidden Altar.
  • Accent Upon The Wrong Syllable: Despite being one of the only faeries capable of using human speech, he embellishes the wrong syllables on words or pronounces them so weirdly that it makes him slightly unintelligable. Cereza herself complains that it's hard to understand what he's saying.
  • Barrier Warrior: During his bossfight, he can summon fire shields upon the Affinity angels he summons.
  • Beware the Silly Ones: While he is ultimately revealed to be an egotistical buffoon of a villain, he still overthrew King Arthur in a violent coup and turned Avalon Forest into an authoritarian nightmare.
  • Big Bad Wannabe: Despite posing a threat to the young Cereza and inexperienced Cheshire, Púca is crushed like a bug by Morgana when she reveals herself as the true Big Bad.
  • Butt-Monkey: Despite his menacing initial appearance, Púca is ultimately a comically inept villain — almost blowing himself up, being sent flying with a Megaton Punch by Cheshire, and ultimately being crushed like a bug by Morgana.
  • The Caligula: He's an egotistical tyrant who's cruelty is only matched by his incompetence. After overthrowing Arthur, his rule was defined by the extermination of any human who entered Avalon Forest and the torment of wisps — the ghosts of stolen children. A good example of his incompetence was releasing the Jabberwock from its imprisonment, only for him to be unable to control it and have a cannibalistic faerie-dragon prowling the skies of Avalon.
  • Chess Motifs: He naturally befits the King piece in chess in a few ways. For starters, he appears magnificent and powerful but in reality is about the same size of a Pawn type Faerie, if not smaller, befitting how Kings can only move one space at a time akin to pawns albeit in any direction. And just like a King is highly fragile in Chess, once he's taken out, the game's over. He dies in the end game to one Wicked Weave, courtesy of Morgana, who in another twist could be considered King Arthur's Queen, which is also a piece in chess and the strongest one.
  • The Corrupter: Once his troops capture Cheshire following his falling out with Cereza, Púca offers to return the demon to Inferno so long as he gives up Cereza. He later reiterates the offer and casts a spell that causes Cheshire to transform into a Superpowered Evil Side, though Cheshire sends him flying instead of obeying him.
  • Evil Genius: He is the creator of the Elemental Cores and the various machinery that's present in Avalon Forest. He was previously a researcher in service to his predecessor, King Arthur, using his contributions as one step to his rise to power. However, it's apparent that while he did a good job at seizing power, he's terrible at ruling.
  • Evil Is Hammy: Once he starts speaking, he's very theatrical, often speaking with archaic dialect that Cereza barely understands.
  • Evil Is Not a Toy: He suffers multiple instances of this. And yet ironically to most sufferers of this trope, it's not what kills him.
    • He attempted to unleash the Jabberwock from it's imprisonment to serve as his enforcer. Yet the Jabberwock has no real interest in anything save sating it's unsatiable appetite, basically unleashing a faerie eating monster upon his own kingdom.
    • He apparently learned how to open gates to Paradiso and Inferno in his studies and desired to ensnare an army of Angels to do his bidding. The only problem though was that the Angels are immune to his illusions, forcing him to learn how to make an illusory copy of Affinities to compensate. His attempt at manipulating the energy of Inferno also goes horribly wrong, as when he forcefully infuses Cheshire with it, Cheshire smashes him out of the way instead of doing his bidding.
  • Evil Sounds Deep: When he's shrouded in shadow, his voice sounds really deep. However, once the mask is off, his voice becomes much higher-pitched.
  • Godhood Seeker: Púca is hunting for the White Wolf in order to claim the immense power within Lukaon's soul for himself.
  • Industrialized Evil: What Avalon has become underneath his rule. Utilizing the Elemental Cores, he's made a flourishing system of machinery and technology that's helped Avalon advance as a culture, as well as being responsible for the creation of Tír na nÓgs and their Reality Warper influence on the world. But as one can see in the Faerieland Tower which is basically an Amusement Park of Doom, all of this comes at the cost of killing every human who steps foot into Avalon Forest and tormenting Wisps to harness their negative emotions for his machinations.
  • King Mook: While initially presenting himself as tall, he's actually a Pawn-type fairie that schemed his way into power, and ironically enough, he's small even by their standards.
  • Laughably Evil: When Cereza meets him properly, he comes across as a big bully putting on grand displays of power to hide his ineptitude.
  • The Napoleon: Despite being the King of Avalon, Púca is even smaller than Cereza and other Pawn-type faeries and spends most of his time seated on a flying rocking horse-like device, wrapped in a cloak, and hidden in shadows to appear much taller and more menacing than he actually is.
  • Motor Mouth: When he confronts Cereza and Chesire for his boss fight, he drones on and on to the point that not only do the subtitles stop keeping track of his monologue during the narration, he continues to monologue even at one of the page-turn prompts (when non-music audio usually cuts off).
  • Non-Action Big Bad: He never fights on his own, only relying on summoning illusions of Affinities for his boss battle.
  • Olympus Mons: He claims to have captured and tamed an Affinity angel — actually an illusion of one created from the memories of Umbra Witches who'd entered Avalon, though it's just as powerful as the real deal — and siccs it on Bayonetta and Cheshire.
  • Playing with Fire: In his boss fight, he throws out flames as obstacles you need to either dodge, or douse with Cheshire's water form in the puzzle segment.
  • Small Name, Big Ego: Púca's arrogant and egotistical personality starkly contrasts his tiny body.
  • Starter Villain: Chronologically, he's the first major villain Bayonetta has to deal with in her career.
  • The Unintelligible: While Púca can speak Enochian fluently, his accent is so thick that Cereza has a hard time understanding what he's saying.
  • The Usurper: Púca murdered the previous King of Avalon to usurp his throne, turning the enchanted forest into a dark and twisted place haunted by the ghosts of stolen children.
  • Vertebrate with Extra Limbs: As a Pawn-type faerie, he has six limbs — four tiny legs and two arms.
  • Viler New Villain: Actually Inverted in all aspects. Chronologically, he's the first villain Cereza has to deal with, and the worst we see him do is succeeding in a coup against the previous Fairy King and getting him killed, but that's nothing compared to the Angels that Cereza/Bayonetta fought as an adult, who routinely attempt and commit mass genocide. And that's not even getting into Singularity blowing up more than two thousand universes and his attempt to Make Wrong What Once Went Right in full-blown Terminator style.
  • Voice of the Legion: Púca speaks with multiple voices layered over each other, further distorted by Power Echoes.

Rook

Perhaps the next most powerful in Avalon Forest is the Rook, although despite there being one enemy in game who holds the title, Púca has since revoked it due to his uncontrollability.

    Jabberwock, Voracious Faerie Dragon 
https://static.tvtropes.org/pmwiki/pub/images/jabberwock_bo_7.png
Once the Faerie King Moltred's pet dragon, the Jabberwock was sealed away by Arthur in his conquest to take him down, in hopes he'd never be released. However, Púca decided to unleash him, granting him the rank of Emerald Rook. Entirely uninterested in serving him, the Jabberwock decided to fly off and do what it loves best, find meals to sate it's unsatable hunger. It also happens to make it's home around the Water Core as well.


  • Breath Weapon: The Jabberwock can spit torrents of green flames from its maw. It also has a condensed form of this as a destructive laser beam, and its most powerful attack is an arena-wide blast of red plasma-like magic from its mouth.
  • Death by Gluttony: Jabberwock's gluttonous appetite for bombegranate fruit leads to its demise when Cereza detonates them inside its stomach.
  • The Dreaded: It is the most feared faerie in all of Avalon Forest, so much that even other faeries fear it. The only one who didn't fear it was Púca, who was foolish enough to believe he could make it his minion like King Moltred did, only to learn it was impossible to control.
  • Fairy Dragons: The Jabberwock is a powerful wyvern-like draconic faerie with a bifurcated lower jaw and butterfly-like markings on its wings and spikes.
  • Feed It a Bomb: Cereza exploits its love of bombagranates to blow it up from the inside. A journal entry notes that another witch tried to kill it with a bombegranate in a similar fashion, only for it to not work at all. In fact, it inspired a love of the fruit in the dragon. Cereza succeeds where her predecessor failed by using her dance to make the fruits the dragon already ate bloom and grow stronger before making it eat them again.
  • Gem Tissue: The green butterfly wing-patterned exoskeleton it sports is made of a crystalline substance that Cheshire chips away at and shatters over the course of the boss fight, though the Jabberwock simply regrows it.
  • Lightning Bruiser: What makes the Jabberwock the single-most feared faerie in Avalon is combination of strength, speed, and durability.
  • Monstrous Mandibles: Its lower jaw is bifurcated and can split into a pair of mandibles, accentuating its unnatural appearance.
  • Sapient Eat Sapient: Jabberwock's profile notes that despite seeming a mindless beast it's just as intelligent as the other faeries, but sees anything other than itself — even said other faeries — as a meal to indulge its gluttony, and happily tries to eat Cereza and Cheshire. In its boss fight's game over screen, Jabberwock swallows Cereza whole and barely considers her an appetizer.
  • Sealed Evil in a Can: Once allied with the Faerie King Moltred against his rival Arthur, and wound up getting sealed away until freed by Púca, and is the strongest faerie in Avalon Forest aside from Lukaon's true form. When the Jabberwock refused to follow Púca's orders and do as he pleased, Púca tried to reseal it in a much simpler giant cage, only for it to break out effortlessly.
  • Smarter Than You Look: The Jabberwock may look and act like a feral beast, but it is actually just as intelligent as the other faeries. It just sees no need to communicate with those it intends to eat.
  • Super-Scream: It's screech is used as an attack and is noted to be powerful enough to rupture a normal target's internal organs.
  • Villainous Glutton: Jabberwock loves to eat, and any moment it's not eating is spent searching for prey to eat.
  • Wake-Up Call Boss: Serves as one for Cheshire in-universe, utterly humiliating the arrogant feline demon when they first cross paths. From a gameplay standpoint, the Jabberwock's introduction is the point where the game stops going easy on you, as it is incredibly large and aggressive, is incredibly fast, and has powerful attacks that cover a lot of area, can shave off almost an entire flower's worth of Cereza's health and bring Chesire to doll form with little effort if he's not using the stone element's extra protection.

Bishops

Beneath the Rook in power but more loyal to the King lies the Bishops, loyal subjects of Púca who he entrusts for both their entertaining qualities as well as their deadly acumen.

    Amádán Dubh, Lunatic Wisp-Juggler 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_amadandubh_9.png

The Amber Jester, Amádán Dubh is the ringleader of the Avalon Circus, "Amádán's Big Top". His specialties in entertaining and torturing wisps went together like chicken and waffles. His passion for the circus and entertainment made him a top tier tormentor of wisps, but it also driven him mad in the pursuit of perfecting his art. Púca recognized his talent, making him part of his elite council and protector of the Earth Core in exchange for advertisement of his circus.


  • Acrofatic: He might look bulbous, but he's also an accomplished performer who can balance on giant balls and pillars, and jump between them to dodge fire from his own cannon.
  • Beware the Silly Ones: Amádán Dubh may look goofy, traversing the arena on a trapeze, but he's still a dangerous opponent for Cereza and Cheshire — firing a cannon at them and scattering explosive fruit around the arena. As one of Ignis's journals notes, one of the Umbra Witches in-training who wandered into the forest learned the hard way when she got flattened by one of his balls.
  • Boss-Arena Idiocy: He would be practically untouchable in his second phase if he didn't have pressure switches that aimed and fired his own cannon at their respective pillars for Cereza and Chesire to stand on next to them. However, he will dodge the shots and jump to another pillar if Cereza doesn't use her magic to hold him in place.
  • Chess Motifs: An odd version given his title as "The Amber Jester". In modern chess, there's no piece named "Jester", but in past ages, one of the names that the Bishop Piece went by was indeed The Jester, hence why he's listed as a Bishop rank.
  • Circus of Fear: To the faeries, his circus is a point of entertainment and fun. But to Wisps and Humans, his circus is this trope in a nutshell given his techniques in torturing every last bad emotion out of them.
  • Eaten Alive: After getting crammed into his own cannon, Cereza launches him right into Cheshire's open maw, the demon swallowing him whole.
  • Fat Bastard: Amádán Dubh looks like a rotund jester or clown, wearing a ruffed collar, but enjoys torturing wisps — the ghosts of children — for fun.
  • Hoist by His Own Petard: He makes an effort to defy this trope. When you get to the second phase, you must shoot him with his own cannon to get him down to the ground. However, he will jump to another pillar as soon as it fires unless you have Cereza bind him. He also gets stuffed into his own cannon and fired into Cheshire's maw.
  • Human Cannonball: He's not one himself, but he hosts an act called "The Great Wisp Cannonball" which consists of stuffing 10 wisps into a cannon and firing them.
  • Monster Clown: Dressed like a old-timey clown, Amádán Dubh is a faerie circus performer whose acts involve torturing wisps.
  • Repulsive Ring Master: Even before he went insane, he was a faerie circus leader whose main draw was making an art of torturing wisps.
  • Sphere Factor: Amádán Dubh can conjure a large spiky ball he stands atop and uses in an attempt to run over Cereza and Cheshire.
  • Vertebrate with Extra Limbs: Originally being a Pawn-type faerie, Amádán Dubh has six — four legs and two tiny arms — in addition to absurdly tiny wings.

    Murúch, Cold Assailant 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_muruch.png

The Sapphire Bishop of Púca's court, Murúch is a type of faerie so rare that only a handful are said to exist in Avalon. Their natural and magical strength is also so vast that they're considered to be one-faerie armies and that becoming the next King of Avalon is said to be easily done by allying with one of them. Because of this, they commonly fill out the aristocratic ranks of Avalon Forest, and one such appears after attaining the Fire Core from Púca's Fortress.


  • Beware My Stinger Tail: Its main melee weapon is lashing out with its trident-tipped head-tail.
  • Fish People: It has a fishlike tail with a trident tip for a head and webbed feet, but the rest of its body is (relatively) humanoid.
  • An Ice Person: They can create and control ice better than any othr element.
  • Kamehame Hadoken: After creating four doppelgängers, it charges up and fires beams of freezing energy while it and its copies slowly spin around.
  • Power Equals Rarity: A character example. Murúchs are not only extremely powerful by Faerie standards, but are equally rare as well.

Knights

Higher ranked than Pawns, the Knights are among the more challenging enemies in game, weak enough to not be considered bosses but strong enough to provide a challenge.
    Fomhórach, Stalward Guardian 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_fomhorach.png

The first Knight rank faeries fought in game, these Jade Knights use a spear and shield to fight their quarries. Well known for their servitude and protective natures in Avalon Forest, one such faerie protects the Wood Core in Avalon Forest.


  • Degraded Boss: After destroying the wood Elemental Core, other Fomhórach that show up aren't even treated like bosses. This is justified by the fact that having the wood element means that their shields can now be ripped out of their hands and they can be taken down with relative ease.
  • Elite Mook: They are the first Knight-type faerie to be fought and serves as the game's Warm-Up Boss.
  • Flunky Boss: Fomhórach is fought alongside a pair of lesser faeries, and can summon more of them if they're killed.
  • Gameplay and Story Integration: It is said because the orichalcum their shields are made from is incredibly rare, Fomhórach are incredibly rare themselves, usually serving as guardians for key areas. As such, they are only fought as the first boss and as scripted encounters.
  • Luckily, My Shield Will Protect Me: Fomhórach wields a shield in his off hand, which he uses to block Cheshire's attacks, leaving the feline demon open for counterattacks.
  • Old Soldier: Is said that many Fomhórach are veteran faerie soldiers that have been fighting since Avalon's feudal era.
  • Warmup Boss: One is the first boss encountered in the game, and emphasizes the importance of using both Cereza and Cheshire in tandem to defeat them and their flunkies.
  • Winged Humanoid: Is the first faerie encountered by Cereza to sport wings, which enable it to perform hovering jump attacks.

    Bánánach, Speared Hunter 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_bananach.png

Wielding a spear the same size as itself, Bánánach was gifted the title of Tourmaline Knights and is sometimes the result of Pawn Faeries who absorb a sufficient amount of energy to develop and evolve. They commonly accompany lesser faeries to step in when they're in trouble, and fight like raging demons on the battlefield.


  • Mook Promotion: Was once a Pawn type Faerie before it became a Knight Rank by accumulating sufficient amounts of energy.

    Amadán, Apprentice Clown 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_amadan.png

Ranked as Amber for it's coloring, Amadáns are clowns in training who belonged to the Amadán Circus Troupe. Though they once served the Amber Jester, since he lost his mind they became the wardens and torturers of the Faerieland Tower. Their otherwise weak frames also hide a devious mind and knowledge on creating shields to protect itself and allies with.


  • Barrier Warrior: It can create Earth Element barriers around it's allies and itself, requiring either throwing Bombagranates or utilizing the Earth Element to shatter through it.

    Gog-Magog, Faerie Knight 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_gogmagog.png

The Topaz Knights, Gog-Magog are faeries who are decked out in full body armor and weapons, prideful in their heritage and fighting on the frontlines with overwhelming force and durability.


  • Heavily Armored Mook: In comparison to the other Knight Ranked Faeries, it's much more durable and stronger thanks to said armor.

    Faun, Deadly Watcher 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_faun_5.png

Although being known as the Amethyst Knights, Fauns are actually more akin to spellcasters who utilize their abilities to summon Barghests to the field to fight in their stead. Because of this, they're more than happy to remain at the corners of the battle field to wear down their foes through sheer numbers of their familiars.


  • Necromancer: The Faerie equivalent of one, considering it calls up Barghests to assault their foes and protect themselves from harm.

    Mulciber, Heated Berserker 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_mulciber.png

Another variant of Topaz Knights, Mulciber is a spellknight who utilizes flame and stone magic alongside it's club-like staff to deliver physical and magical assaults, as well as protective barriers around itself and allies.


  • Barrier Warrior: It has the ability to form shields around itself and allies.
  • Meaningful Name: Mulciber is another name for Vulcan, the Roman god of fire, volcanoes, metalworking, and forges.
  • Playing with Fire: It can also shoot out blasts of flame.

    Sparcanagh, Wicked Wizard 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_sparcanagh.png

The most powerful spellcasters of the Knights, the Spinel Knights known as Sparcanagh fight with onslaughts of magic. Their insatiable need for knowledge is only matched by the strength they wield in battle.


  • Shock and Awe: Most of it's spells are lightning blasts, either hitting wide ranges in front of itself or throwing out tracking spells that follow Cereza or Cheshire around until it's interrupted.
  • Training the Gift of Magic: They're known for training the Gean Cánach type faeries in their magic.

Pawns

The lowest ranked of the faeries, most of these are quadrupeds who serve as the majority of common enemies you face in game.

    Aos Sí, Denizen of the Wood 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_aossi.png

The most basic faeries of Avalon Forest, they are amongst the weakest of faeriekind. They have a poor sense of sight, smell and hearing, making them easy to hide from, and yet despite this they boast the strength of an adult human. They are the most common enemy found in game.


  • The Goomba: The faerie equivalent of this, being more common than any other.

    Bogie, Haphazard Shooter 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_bogie.png

A faerie outfitted with a cannon on one of it's hands, Bogies are also common foes fought in Avalon Forest. Despite being weak, they make up for it with their trigger happy nature.


  • Bottomless Magazines: Subverted, then played straight. It's description says that there is a limit to it's ammunition, but given the ammunition is so easy to make that it can be taken from their surroundings in Avalon Forest, they might as well be considered to have a truly endless supply of rounds to fire.
  • Trigger-Happy: Despite being placed on guard duty to look out for humans in Avalon Forest, they look for any excuse they can so they can start shooting at whatever they like.

    Leipreachán, Devious Trapper 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_leipreachan.png

Despite being known as keepers of treasure, the Leipreacháns of Avalon Forest are anything but caretakers of hidden stashes, instead enjoying making traps to place around treasure or the battle field to incapacitate foes and better support other faeries.


  • Trap Master: It's fighting style in a nutshell, placing traps on the battlefield that Cereza or Cheshire can step into and that requires the other to undo. It's so good at it that it inspires other faeries to make them and leave them about.

    Spriggan, Stern Defender 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_spriggan.png

A faerie whose only difference between itself and it's fellow pawns is that it was given a shield to defend itself with and training from higher ranking faeries on how to use it.


  • Luckily, My Shield Will Protect Me: The only Pawn Type faerie to sport a shield. Unfortunately for it, it's bio states that it spends so much time protecting itself that it forgets to attack.

    Pixie, Wandering Sharpshooter 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_pixie.png

Despite common depictions of faeries having wings, in Avalon Forest the act of sprouting them is viewed as a random mutation with no one way to cause or force it to happen. Pixies are the results of such faeries gaining wings, patrolling the skies of Avalon and shooting foes from high. Yet in exchange for their enhanced mobility, their bodies become frail to compensate.


  • Bottomless Magazines: Just like Bogies, it's capable of firing endlessly on those beneath it.
  • Exhaustion-Induced Idiocy: A battle example. It gets tired of flying constantly, so in battle it sometimes dips down to regain it's energy, putting it right in range of Cheshire's claws or Cereza's thorn bind.
  • Weaksauce Weakness: Of course, provided you have the Wood Core in your possession, you can swap Cheshire to it's state and use his grappling tongue to grab Pixies out of the sky and smash them into the ground!

    Gean Cánach, Fledgling Mage 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_geancanach.png

One of the few faeries who expand their knowledge of magic beyond their trademark illusion magic, Gean Cánaches seek to practice and expand their knowledge. But like Cereza, they're still in training, so their spells are weak.


  • Robe and Wizard Hat: Downplayed since they lack the robe, but they all don hats that human spellcasters are said to use out of respect for human practicioners.
  • Training the Gift of Magic: They're said to still be in training, their very descriptions saying they learn from the Knight Rank Sparcanagh faeries.

    Knocker, Excavation Engineer 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_knocker.png

Some faeries are known for burrowing underground and making tunnels and pathways to find precious metals or to travel through. Knockers are such faeries, utilizing their drill hats to burrow underground for such reasons, as well as moving beneath enemies in order to attack them.


  • Dig Attack: One of it's moves is to simply burrow underground, attempting to take Cheshire or Cereza by surprise and shave off health.
  • Weaksauce Weakness: Of course, provided you have the Earth Core, you can swap Cheshire to his Earth Form and make him slam the ground with his body, immediately excavating any underground Knockers.

    Dvergr, Elite Warrior 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_dvergr.png

Even though Aos Sí are the lowest faeries of Avalon Forest, they can still gain promotions and strength with enough time and dedication, and Dvergr are the results of such prowess. Gifted metal armor and weapons, they are amongst the strongest the Pawn type faeries have to offer.


  • The Blacksmith: It's description states that because it's armor is actually somewhat fragile, many of them learn to repair it and even repair other faeries armors. Some have even retired from the battlefield permanently in order to make weapons and armor for all faeriekind.
  • Heavily Armored Mook: As the description above says, it's basically an incredibly durable Aos Sí.

    Salamander, Mischievous Firestarter 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_salamander.png

A faerie whose magical powers proved it capable of utilizing flame magic, these faeries are best known for causing fires for fun and to burn their foes to ashes.


  • Playing with Fire: It's spells are all fire based, and it naturally enjoys burning things as a past-time.

Unclassed

Whether due to their mechanical nature or ethereal existences, these fairies still rank among the enemies Cereza faces in game.

    Barghest, Revenant Faerie 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_barghest.png

One has to wonder, what happens to Faeries after they die? Do they have some afterlife they go to? Do they reincarnate? Whatever the answer is, Barghests exist as proof that faeries can leave behind ghosts like humans do, albeit ones lacking initiative and will. These types of enemies are only ever summoned by Fauns and obey their will.


  • Due to the Dead: Averted. Faerie culture has no concept of this trope, and thus do the living Faeries see fit to use the dead however they wish.
  • Our Ghosts Are Different: They're faerie ghosts and the in-game compendium considers them to be the equivalent to faeries what Wisps are to humans.

    Banchine Model P, Arsenal of Doom 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_banchinemodelp.png

The result of fae engineering and robotics, the Banchine was created with the express purpose of scaring intruders. This is done by making the machine carry a Bombagranate inside itself until it explodes, the fact that it could kill said intruders being something the faeries care little about. These objects sometimes appear in fights or Tír na nÓgs as obstacles you can only avoid by running away from until they explode.


Wisps

Many humans have come to Avalon for one reason or another, with the only criteria being that they must've had pure hearts in order to enter. However, because the decree of killing any humans they come across is active, many humans have died within the Forest. Those who die in Avalon are doomed to become Wisps, ghosts left behind to wander the forest for eternity.

    In General 
  • Barred from the Afterlife: It's unknown to what extent this is played out. While it's said that Wisps remain in the forest for eternity, they can be killed again, albeit whether they reincarnate or suffer from Cessation of Existence is unknown.
  • Our Ghosts Are Different: Wisps are basically what becomes of human souls should a human die within Avalon Forest. They are theoretically immortal and can't pass onto the afterlife, regain use of a physical body that looks like it's made of sack cloth, and they get routinely abused and/or killed by the Faeries for their own selfish nourishment needs.
  • Powered by a Forsaken Child: It's noted that much of Avalon's machinery as well as Faerie nourishment is derived from the negative feelings they get from tormenting Wisps.
  • Was Once a Man: All of them, without exception, were once human.

    Colm 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_colm.png

A wisp boy Cereza meets along her journey. He pleads with her to save his friends, who have been wisp-napped by the faeries.


  • Brown Bag Mask: He seems to be wearing a sack, with eye holes punched out, over his head.
  • The Leader: His fellow wisps see him as their unofficial leader, and he organizes their hideaway to help make their liminal unexistences easier.
  • Nice Guy: Noted as being very kind, likely a holdover from when he was alive. He frequently goes on dangerous excursions to raid the faerie's trash heap for materials to expand the hideaway. He's also the head editor for "Wisp Weekly", a newletter full of interesting tidbits pooled together by the community, in hopes that its spread will help wisps in other places.

    Ignis, Forest Sage 
https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_ignis.png

Originally appearing early on in the story, Ignis is initially seen as the Forest Sage who guides Cereza and Cheshire to the location of the Earth Core. After they manage to destroy Amadán Dubh and get the core, Ignis becomes an ally of Cereza's, offering her safe travelling routes between Sanctuaries and serving as counsel for where to go next to find the White Wolf.


  • Barred from the Afterlife: A mixed example. On one hand, like all Wisps she's stuck in Avalon Forest. Unlike the rest of them, she was an Umbran Witch, so her dying in Avalon likely saved her from an eternity in Inferno.
  • Depower: She laments her loss of power and wishes she was still alive so she could directly fight the faeries. Given it's implied she was once an Umbran Witch, it makes sense as to why it's such a loss to her.
  • Mentor Archetype: She tries to serve as one for Cereza, teaching her about the Forest's secrets, where the various cores are hidden and trying to help her succeed. Her journals also state she's been this to other Umbran Witches who trekked into the forest, trying to aid them even as each of them failed.
  • The Older Immortal: Wisps are known for being theoretically immortal so long as they aren't killed, but Ignis tops the rest of them by being the flat out oldest one in all of Avalon, period.
  • Sinister Whistling: At first her whistling appears to be this trope, but it becomes subverted when it turns out she's truly on Cereza's side.

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