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"Goodbye, my teacher."

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     In General 
  • The opening scenes of the game look breathtaking. It opens up to a battle taking place, with Nemesis dropping in dramatically after having thrown the Sword of the Creator to the ground like a missile and killing any poor sod close to it, giving you a look of just how powerful a Heroes Relic can be.
    • The fight between Nemesis and Seiros. Not just for how cool it is in general, but how Seiros ends it: when Nemesis hooks the Sword of the Creator around her blade, she takes advantage of it and deliberately throws both weapons behind her, dashing toward him immediately afterward and delivering some Good Old Fisticuffs. Then she hits the bandit king with an Armor-Piercing Question (revealing herself as a survivor of the Zanado massacre) and shanks him to death with a bootknife.
  • Beating the Death Knight at any point before you're supposed to. The Death Knight is ridiculously powerful, and even if you attack him outside of his range, he can still counterattack you and possibly kill you if you're unprepared. As a reward for kicking his ass, you get the rare Dark Seal, which is necessary to get the Dark Mage and Dark Bishop classes.
    • Even training your units to the point where you can comfortably take him on is satisfying. This terrifying threat to your life now can't do jack squat to you. If you're lucky, you may get to see him score a crit which accomplishes absolutely nothing.
    • Or, you can just use Lysithea, who naturally learns the Anti-Cavalry spell Dark Spikes. Even with middling stat growths, she's capable of reliably performing a One-Hit Kill on him as soon as she learns the spell. Epic, and just a tiny bit funny, using one of the smallest students to take out The Heavy.
  • In Ingrid and Sylvain's C-Support, if you find Sylvain annoying it can be quite satisfying to see Ingrid take him down a peg in public just by calling him on his bullshit and bringing up embarrassing Noodle Incidents from his pastnote  loudly enough that other students in the Dining Hall can hear them and see his Jerkass side.
  • How about the cutscene where Solon sends Byleth to a realm of infinite darkness, of which there is no escape? They meet with Sothis, who chides them for getting themselves into this situation, then suggests a Symbiotic Possession so as to escape. What follows is her spirit flowing into Byleth, who suddenly blazes with a golden aura as their hair turns green. It cuts to outside, with Solon staring at the sky in disbelief as a golden light splits the sky, before Byleth literally cuts their way out of the darkness. They step out, silhouetted by the light, and give Solon a massive Death Glare.
  • The Reveal of Edelgard as the Flame Emperor (especially on Blue Lions) may diminish it a bit, but you have to admit that Edelgard's Rousing Speech was actually pretty awesome.
  • On the Blue Lions, Golden Deer, and Church of Seiros routes where you ally with Rhea, her defense of the monastery is both a terrifying and awesome sight to behold. Things seem hopeless as Edelgard calls in her reserve troops, revealing her forces outnumber Rhea's even more than expected, but Rhea serenely steps forward, telling Byleth to stay back and that she is entrusting everyone young and old to them. Steeling herself to not see a repeat of the Red Canyon, she transforms into the Immaculate One in a blaze of green light and proceeds to start vaporizing and trampling the invading army, wrecking much of the evacuated town in the process. It takes being dogpiled by Demonic Beasts to stop her.
    • A gameplay moment during the battle itself: defeating Hubert and the Death Knight reclaims the map's two strongholds and summons reinforcements immediately. On Hubert's side, the reinforcements are two very strong Snipers (one of them being Shamir if she wasn't recruited), who will likely proceed to demolish the Winged Demonic Beast in that area. On Maddening difficulty especially, seeing NPCs (normally known for Artificial Stupidity) successfully pull a Big Damn Heroes is incredibly satisfying.
  • On all routes in the academy phase, Manuela of all characters gets one. Flayn has been abducted, and rest of the faculty are on a wild goose chase of sorts, looking into everyone as much as they can but not finding anything helpful. Manuela? She figures out almost immediately who the kidnapper is, and it is none other than the Death Knight. She, of course, is not as strong as him and gets herself stabbed — but still holds on long enough to point any other would-be rescuers to where Flayn is being kept by him. And she still manages to survive, meaning the Death Knight actually failed to kill her entirely!
  • Leonie and Linhardt's Paralogue, "Legend of the Lake". The dragon guarding the Bow of Saint Indech is revealed to be none other than Indech himself, and while Linhardt notes that he's not fighting at full strength (and unique dialogue with Seteth reveals that Indech isn't as powerful as he used to be), the spunky, Crestless commoner Leonie still impresses one of the Four Saints themselves enough that he awards her his sacred bow, the Inexhaustible.

     Crimson Flower 
  • The moment that finally locks you into the Black Eagles storyline: after defeating Edelgard and Hubert when they turn on you in Holy Tomb, Rhea orders you to execute her for everything she's done. But if you went with Edelgard to Enbarr to witness her coronation as Emperor, you are instead provided with the option of flipping the script on Rhea and siding with Edelgard instead, an act which not even Edelgard was expecting, and bringing all the Black Eagles (and all recruited from the Blue Lion and Golden Deer houses, the Ashen Wolves, as well as fellow professors Hanneman and Manuela, Alois from the knights and mercenary Shamir) with you. After escaping a furious Rhea, and regrouping at an Adrestian military outpost, Edelgard gives an awesome Dare to Be Badass speech, then dubs you all the Black Eagle Strike Force, an elite military unit within the Adrestian military. Your first task? Drive Rhea and the Knights of Seiros out of Garreg Mach to claim it as your new base of operations in the war against the Church and the retaking of Fódlan for Adrestia. And you succeed, opening the war in a suitably epic fashion.
  • In the same battle, halfway through the battle, reinforcements arrive... led by the Death Knight. Yes, the horribly hard Optional Boss who plagued you for the first half of the story fights by your side.
    • Thanks to DLC, he's now playable under his true identity as Jeritza, and he still has his unique class. Oh, and he also gets Counterattack as his mastery skill. Feel free to control the bonus boss and rain terror on the enemies of the Empire. And he brings terror, alright: even Rhea can find herself losing duels against Jeritza, with Catherine pretty much the only Knight of Seiros that can pose a threat to him.
      • And he's also a bisexual option for Byleth, so fans of both sexuality can romance him, no village girl here. His S-support even manages to be this, as they are in a back to back badass position against the Agarthans in their base. Battle Couple indeed, as Jeritza declares his feelings towards them, while describing the Agarthans as flies. Their paired ending cements both as The Dreaded as both the sword and scythe of the Adrestian Empire.
  • The conquering of Derdriu. Claude, ever the tactician with a backup plan, forms an alliance with a feared general of Almyra, Nader, who comes at the Black Eagle Strike Force with a group of wyvern riders and Bow Knights to reinforce Claude's soldiers. Keep in mind, the Almyrans have a reputation as a powerful force constantly threatening Fódlan from the east. And yet, despite the odds, once more Byleth and their force will plow through them all and defeat both Nader and Claude, cementing the defeat of the Leicester Alliance.
    • Props to Claude, as he still shows his chops as the "master tactician", basically setting up a win-win scenario — if he repels Edelgard, then the Alliance is protected; if he can't repel Edelgard, he set it up so he can surrender the Alliance to her without any infighting, giving her a reason to spare him, and banking on Byleth to be a good influence on her. Secondly, by surrendering and hinting he has a certain amount of influence in Almyra to Edelgard, he's able to plant the seeds of a future alliance between Fódlan and Almyra, since Edelgard has expressed a lack of racism in regards to other nations, and desires to open up Fódlan (which would be public knowledge, as she printed manifestos in this route), allowing him to achieve his dream of opening up his mother's homeland to the outside world. So even if he loses the war, Claude wins the peace.
  • Just the fact in this route, you are fighting for the Empire fully for the first time in this series history, and unlike the other routes where you generally start as the underdog, the Adrestian Empire is relatively in a strong position after 5 yearsnote . For fans who have been clamoring for a more morally ambiguous route, this route will have you play as the Anti-Hero or Anti-Villain for the first time in Fire Emblem. And the writing does not disappoint either, bringing down Seiros, abolishing the crest system, destroying the corrupt nobility, and giving the people of Fódlan a true chance to rise on their own merits, will make you feel like a badass.
    • The game doesn't pansy around with how much of a strategic walkover it is, either. It's a central point of the other routes that the Empire has a huge material advantage and could barely be kept at a stalemate until Byleth returned to help tip the scales against them. When they do so in the Empire's favour, their strategy plays out almost exactly as they intend, and their enemies can only muster a single do-or-die counterattack that does some nasty damage but is ultimately repelled without the Empire conceding anything. The route is four whole chapters shorter than any other, because the war ends in literally half the time. This is even more impressive when you consider that literally all factions in Fódlan are gunning for the Empire. Unlike on other routes, the Church is fully focused on the war with the backing of Seiros, a warrior and tactical genius with centuries of experience, and only managed to launch a failed counteroffensive; those who slither in the dark launched a missile that destroyed a vital fort that killed a significant number of Imperial soldiers but it barely slows them down; and the Kingdom and the Alliance spend the whole war on the defensive. It's basically the Adrestian Empire vs. the rest of Fódlan, and they win.
  • Bernadetta and Dorothea's B support shows just how resilient Dorothea is, having endured many dangers from men with ill intent during her time at the opera, and declaring that if Bernadetta's terrible father tried to hurt her, she'd beat the everloving shit out of him even harder.
    • And on the subject of Bernadetta, a rather roundabout one comes around if she marries Ferdinand: their A Support reveals that Ferdinand's parents were planning to have the two of them enter an Arranged Marriage, much to the delight of Bernadetta's father. In their paired ending, Bernadetta renounces her claim to House Varley, meaning that her father gets the marriage he'd wanted in the past... only now, he gains nothing from it. It's a delightfully ironic punishment, considering how badly he treated Bernadetta in the past.
    • Bernadetta is a walking moment of awesome for anyone who struggles with anxiety and shyness. Sure, her anxiety is Played for Laughs a lot of the time (her persecution complex is something you weaponize to make Bernadetta stronger in a fight, which crosses into Black Comedy), but over the course of Crimson Flower, you slowly see Bernadetta acclimate to her situation as an army officer, reaching a tipping point pre-time skip where, without any prompting, she bravely walks outside in broad daylight to lay flowers on Jeralt's grave. Once you get into Crimson Flower proper, she starts showing up outside more, gets better at holding back her knee-jerk reactions to run and scream when surprised, and eventually starts spending her supports either helping people or getting into conversations with them without overreacting. This all culminates in nearly all her endings; she will almost always become a competent, if quirky, Countess, usually being the one in charge in most paired endings with a fellow noble (only Ferdinand takes control of managing the house within Crimson Flower, with Bernadetta and Hubert acting as equals), and will be said to have had a happy, fulfilling relationship with anyone she falls in love with.
  • Edelgard and Linhardt's support chain, for showing how much Edelgard has thought out her merit-based class system thanks to listening to her friends and companions, creating what is probably one of the most benevolent and best-used examples of the trope in any medium. It's not just Meritocracy slapped onto a video game; no, it's Edelgard systematically taking someone bright and talented but apathetic and lazy and working with him to create a job that uniquely suits his wants and needs while still providing for the Empire at large. No one, not even the most lethargic man in Adrestia, will be left behind in Edelgard's new Empire, which cements her far more heroic aspects.
  • In Ferdinand's A support with Mercedes, he sneaks into Fhirdiad (which is enemy territory, at least in Crimson Flower and most of Azure Moon), and manages to find the records proving that Mercedes' adoptive father bribed the church to let him adopt her. Mercedes is actually impressed for a moment, even if she does call him out for putting himself at risk to help her.
  • In Hubert's B Support with Edelgard, he says that he set out to save Edelgard when she was brought to the Kingdom of Faerghus, and fought off his father's soldiers for three days before they brought him back. He admits that he probably never would have reached Fhirdiad, let alone brought Edelgard back, but it's still an impressive feat for a ten-year-old boy.
  • The Black Eagle Strike Force blindsiding Cornelia with a surprise assault and dealing a severe blow to those who slither in the dark in the process. While the damage they incurred in retaliation for that assault was significant, there's something deeply cathartic about Edelgard's forces killing Cornelia, a horribly corrupt individual, despite technically being on the same side as her.
  • Edelgard and Byleth teaming up to finally take down Rhea, in her form as the Immaculate One, at the end of the route in the most badass way possible, which includes Edelgard declaring that in the world she's going to build, humans will no longer need gods.
  • Chapter 17 is seen in-universe as a re-enactment of the battle in which Faerghus won its independence from the Empire. Not only can you defeat the king and some of his strongest subordinates during that battle, but you can even go one-on-one with Seiros herself, wielding the same weapon that Nemesis did, and win, decisively averting History Repeats.
    • It's even more satisfying if Byleth defeats Seiros with brawling. There is something fitting about Byleth defeating Seiros the same way she defeated Nemesis. And since Rhea is a possible instructor in brawling, it allows an opportunity to hoist her by her own petard.
  • Chapter 18 has to be one of the most epic final fights in Fire Emblem history. Seiros, knowing that Fhirdiad would fall to something as simple as a siege (it's the capital of a kingdom in the snowy north, meaning the BESF can easily starve the people inside with their now-limitless resources), finally slips past the point of no return as she refuses to flee, putting her obsession over everyone, even those loyal to her and orders Catherine to set fire to the city just to kill Byleth. And Edelgard, showing moral superiority, has none of it; she is well past such dirty, terrible tactics in this route (thanks to Byleth helping her with her trust issues). She and the rest of the BESF charge into the burning city despite the tactical disadvantage to ensure that Rhea will be stopped from doing even more damage to the rest of Fódlan. This all leads up to an awesome Battle Amongst the Flames where you slog through the burning city, destroying massive golems, potentially killing the greatest swordsman in Fódlan (Catherine can give the Death Knight a run for his money), and one of the most faithful knights of Faerghus, and finish by killing a giant dragon.
    • Edelgard's simple Rousing Speech to her former classmates deserves a mention. In the early route, she'd come off as rather awkward when trying to lead her classmates, so this goes to show how far she's come as a leader.
      Edelgard: Then we attack. We'll head straight for the castle and strike down their leader—Rhea, that vile creature called the Immaculate One! This is the end of our long war. After this victory, Fódlan will finally be united and truly free! The capital we're about to invade is engulfed in flames. Do not rush to your deaths. Survive. Prevail. Do that and we'll witness the birth of a new world. I want to see it with all of you at my side. Understood?

     Silver Snow 
  • The entire route, since unlike the others, you are taking on all the antagonistic factions (the Alliance’s Pro-Imperialist Faction, the Dukedom, the Empire, and Those who Slither in the Dark) with the smallest army on the continent. And you beat them all.
    • While this also happens in the Azure Moon Route, it's far more impressive in this route because you don't have one of the lords, and by extention an entire country, backing you up. You enter the war with an army consisting of the Knights of Seiros and a handful of imperial turncoats (plus any other unit you might have recruited) who don't come anywhere close to any of the other factions in terms of numbers... and against all odds, you win the war.
  • The duel between Byleth and Edelgard at the Goddess Tower doubles as both this and a Tear Jerker.
  • Hubert deduces Shambhala's location by analyzing the Javelin of Light strike on Fort Merceus and passing the information to Byleth in a letter after his death.
  • The assault on Shambhala, the base of those who slither in the dark, a group with highly advanced Magitek, consisting of ballistic missiles, giant robot Mechas, and long-range laser weaponry. You defeat them with swords and spears.
  • Much like on the Golden Deer route, when Thales attempts to destroy Byleth by blowing up Shambhala with his own ballistic missiles, Rhea transforms into a dragon and absorbs the hit from most of them, unfortunately leading to...
  • The final battle has Byleth fight a berserk Immaculate One (which is even stronger than on the Crimson Flower route) and an entire army of monsters to protect the Monastery; especially notable since unlike all other routes, you are defeating an entire horde of dragons without the support of any of the other nations. And if you achieve an S-Rank pairing with Rhea, she survives with her sanity intact, resolving to become a better leader, peacefully ending the Forever War plaguing Fódlan for good.
  • This route perhaps best highlights Byleth's development into a Magnetic Hero. Unlike the other three routes, which has the army rallying behind their respective Lord's philosophies and vision for the future and Byleth playing a supporting role, this route sees this happening for Byleth directly. It makes it all the meaningful if you actually managed to recruit all the recruitable students because that means they opted to forgo the central conflict entirely because they had full faith that Byleth would be the one to lead Fódlan into a new future. And as tragic as it is that all three lords and nations ultimately end up falling, there's poetic that an entirely new Fódlan ultimately emerges with Byleth as the new leader.

     Azure Moon 
  • As terrifying as it is, Dimitri easily overpowering and killing armed soldiers with his bare hands is still amazing.
  • Just the sheer fact that unlike Claude, who spent the last five years in the relative safety of his homeland keeping an uneasy peace, and Edelgard, who has been fighting but always with soldiers watching her back, Dimitri has spent five years in isolation and fighting. He didn't come out entirely sane, granted, but he still survived.
  • A nasty, sneaky one for the Empire, and probably Hubert specifically as the plan's most likely architect: when Dimitri is convinced to send a messenger to Claude asking for assistance, that messenger is found dead, and everyone points the finger at the Alliance, even though it's strongly implied to be a False Flag Operation. This keeps the two factions semi-hostile during the Battle at Gronder Field, ensuring that Edelgard's forces have a largely simple time of it against two opponents, instead of a dangerous, potential Curb-Stomp Battle against a united force. It helps that Dimitri is still extremely Ax-Crazy at this point and can count the people he trusts on one hand, making him prone to snap judgments, and Claude is visibly paranoid of either side, given his precarious position as a Heroic Neutral in this route.
  • Writing-wise, Dimitri's entire character arc is this. Between the sheer amount of Character Development he goes through and Chris Hackney's amazing performance, you will feel proud of him for climbing out of the dark pit he was in. He even becomes renowned as the Savior King, despite all his belief about how he could never atone.
  • The return to and retaking of Fhirdiad is this on two levels. One, doing so drives the Adrestian Empire out of Faerghus. Two, it symbolically represents Dimitri's return to form.
    • The citizens of Fhirdiad also deserve credit. Upon hearing Dimitri is coming back, they all start rioting in the streets and Cornelia can't stop them. The riots are so large that sending soldiers to suppress them would weaken her forces trying to hold off Dimitri.
  • Saving the Alliance from the Empire. The moment Claude's messenger arrives, Dimitri sets out for Derdriu. When you get there, everyone quickly notices that Claude has evacuated the city and is making a last stand at the port. This allows the Empire into the city, which at first looks like a stupid move...until Dimitri realizes that Claude has actually been very clever. When the Kingdom arrives from behind, the Empire will be trapped in Derdriu, and smashed between the two armies. Being The Cavalry has never felt so good.
    • Further adding onto the awesome, messengers couldn't get through to Claude. He had no way of knowing whether or not the Kingdom was coming, but he still banked his entire strategy around them.
    • Also, for Claude's messenger to have reached Dimitri when he did, he had to have been sent before Fhirdiad was retaken. That is, before Claude even knew the Kingdom was in a position to help him. He just gambled that they'd win and that they'd come, and he won big time.
  • As sad as the scene itself is, there's something about Dimitri literally shrugging off the dagger Edelgard throws into his shoulder in one last act of defiance that's pretty cool.
  • This is also the route where you can recruit almost everyone, with only Claude, Edelgard, Hubert, and Jeritza as exceptions. note  Uniting nearly the entire school under your banner can feel amazing, and ensures that all of them have a chance to see the end of the war, rather than get cut down by your forces. It's a lot of slides to go through during the ending, but it's worth it.
  • The future looks bright for Fódlan. With Dimitri on the throne and Byleth as the new Archbishop, the two set about bringing prosperity to all the lands.
    • Dimitri apparently invents democracy after the events of the game, since his ending card mentions him creating "a new form of government" where common citizens participate directly.
  • In Dimitri's B supports with Dedue, he happens upon some soldiers gossiping about how Dedue got his position as Dimitri's retainer, and after remarking about how "pleasant" the conversation is, politely asks if he can join in, scaring the two into running away.

     Verdant Wind 
  • When you have your first face-to-face encounter with the Flame Emperor, the allies who react (Linhardt for the Black Eagles route and Mercedes for the Blue Lions route) are some flavor of worried and scared. Lorenz?
    Lorenz: Flame Emperor, eh? Seemed quite frightened of us, if you ask me! Haha!
  • Hubert deduces Shambhala's location by analyzing the Javelin of Light strike on Fort Merceus and passing the information to Byleth in a letter after his death.
  • After defeating Edelgard, Claude and Byleth head to the chamber where Rhea is held, and after a brief reunion, Claude asks Rhea for information about "those who slither in the dark". Initially, Rhea remains silent, hesitating to answer, but then Claude, in one of the few times he gets angry, actually yells at her and demands an explanation. For fans who have waited this long to get an explanation on the real backstory of the game, and those who are tired of Rhea constantly hiding the truth, or telling half-truths, this moment is very cathartic.
  • Like as above in the Church of Seiros route, the combined Alliance army, decked out in nothing more than medieval weaponry, heads out to take down Shambhala, the base of those who slither in the dark, a group with highly advanced Magitek, consisting of ballistic missiles, giant robot Mechas, and long-range laser weaponry. And. They. Win!
  • When Thales attempts to destroy Byleth by blowing up Shambhala with his own ballistic missiles, Rhea transforms into a dragon and absorbs the hit from most of them, exhausting most of the rest of her strength.
  • Claude and Byleth displaying perfect teamwork to take down Nemesis.
    • Their duel with Nemesis is extra awesome because it perfectly demonstrates Claude’s overall philosophy. Nemesis refuses to acknowledge Claude or Byleth as worthy opponents on the grounds that they refuse to fight him one-on-one. While some past Fire Emblem lords may have taken such criticism seriously, Claude brushes it off with an excellent speech. To Claude, who dreams of a world without prejudices or borders, real courage and strength is in people’s ability to set aside their differences and work with others. And Claude is proven absolutely correct as he and Byleth end up completely blindsiding Nemesis, aiming a perfect shot and making him believe Claude's attack missed, only to have it strike Nemesis' sword arm and remove his guard as Byleth's Sword of the Creator slices Nemesis' chest instead of clashing with his blade.
    • Claude also gets an excellent Shut Up, Hannibal! during the final fight.
      Nemesis: You are a foolish child.
      Claude: Tough talk from the guy who's lived too long. Allow me to fix that!
    • There's also the battle against Nemesis' army, which has carved a swath of destruction on its path toward Garreg Mach, even defeating Hilda's brother. In addition to the King of Liberation, it also has the resurrected Ten Elites, with replicas of their Relics, as well as many other ancient soldiers and the last remnants of those who slither in the dark. You fight all of them and win.
  • Claude's dodge animation when he's on foot and using a bow is to do a flip, and while upside-down in midair, fire his bow at his attacker. He continues it when riding a wyvern, the dragon flying upside down as Claude shoots an arrow at the enemy, showing that there's a very good reason he's upside down on the cover art.
  • If female Byleth S-ranks with Claude, he leaves Fódlan to her and returns to his homeland. The epilogue reveals that he returns in a Big Damn Heroes spectacle to assist in taking down the remnants of the bad guys. Not only that, but he managed to become king of Almyra while he was gone. And by marrying Byleth, his dream is one step closer to reality as they unite the two formerly hostile countries.

     Cindered Shadows (DLC) 
  • When Aelfric appears to be held hostage by Metodey, everyone comes up with a plan to stop them and keep the chalice: Hapi using her sighing to attract monsters and scare away some of the Brigands. It's something Metodey didn't expect at all, and to see his smug smile wiped off at that moment is awesome in of itself.
  • Yuri appears to have been a traitor alongside Aelfric, but the entire time, he set up everything to ensure the latter's downfall. Freeing his friends and convincing Byleth beforehand to come to the Holy Mausoleum, he and the others manage to stop Aelfric's ritual together.
    • In said battle, should Byleth bring the finishing blow to Aelfric and pull off a critical, they give one hell of a Pre-Asskicking One-Liner:
      Byleth: Let this be a lesson!
  • For those who hate Rhea, Aelfric calling her out on the secrets she kept will likely be very satisfying.
  • On the other hand, for those who like Rhea, Rhea being onto Aelfric having shady intentions toward the Ashen Wolves all along, to the point of even having a Double Agent infiltrate his ranks, is quite awesome on her part.
  • In Dimitri and Hapi's supports, Dimitri finally learns about those who slither in the dark and vows to deal with them, which he does in their ending. This wraps up any fear that they would become a Karma Houdini in the Azure Moon route.
  • Balthus figuring out Claude's true identity, managing to outwit and fluster the Master Tactician. That budding talent in Reason isn't just for show.
  • In Constance and Hapi's A support, some mean girls come by to bully Constance for hanging out with a commoner and Hapi for being one. Constance laughs off their jabs, and announces that she will continue to partake in these commoner rituals when her house is restored, defending Hapi as her true friend in the process. Even Hapi is surprised by this.

     Music 
  • The raid on Shambhala is by far the most unique map in the game, featuring a TRON-like atmosphere as your units battle mechs and lasers with swords and spears — and you're winning. So what could make this better? How about a dubstep remix as its soundtrack?
  • To celebrate the first year anniversary of the game, Joe Zieja collaborated with Family Jules to create a metal cover of fan-favourite God Shattering Star. It rules.


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