That's a bit of a headscratcher, isn't it?
I could see a couple interpretations.
One is: if humans who die are normally reincarnated, that can be prevented if there is no viable human population that survives the Mindkill - and the killbots help ensure that to be the case.
Another is: the Mindkill was their first attempt to destroy all humanity, and they were aware that it might not affect everyone ... so the killbots are intended to trap the remaining humans long enough that they can develop a second Mindkill to destroy the survivors.
Re: the Mindkill: I don't think it's established in canon that the killbots can cause Cessation of Existence. It's entirely possible that their inability to do so is why you can simply respawn and play another game after you lose.
Hide / Show RepliesOh! One of the tapes states they're dreamed in to kill any Receivers who survived the Mindkill attack. I forget which tape, exactly - I think it's either the Mindkill tape or the Killdrone tape.
Edited by 206.190.136.246Okay, I looked up the tapes transcript on the Wiki. There is some ambiguity, but my interpretation is as follows:
- I think the Reality B tape may be a bit muddled in the wording, but my best guess is that it says normal death - death of the body - "is merely a transition in which your mind is set free", but "for victims of the coming mind kill, there is only oblivion."
- On the Mind-Tech tape, it says that the Mindkill "will not work on you", and that they are using a different weapon, the Dreaming, to deploy automatic weapons against receivers.
- On the Kill-Drones tape, it says, "The rules of our world don't apply to yours, and so the threat have made a careful study of listening to your thoughts." In other words, these are weapons based on human-world weapons.
Given that rifles and tasers don't involve Mind-Tech as the Mindkill does, I think that would imply that the kill-drones cause normal human death, not Cessation of Existence.
Sorry for the late response!
I was wondering about that - I had listened to the tapes about the Mindkill not working on Receivers, but was confused by the Killdrone/Killbot tape - I'm kind of wondering what the Threat means to do with the Killdrones if death is merely an inconvenience to any Mindkill survivors, since their ultimate weapon hasn't worked.
I'll remove the Killdrone bit from the Cessation of Existence entry.
I was just looking at this example prior to fixing Example Indentation:
- Fake Difficulty: The game would be so much easier when it would just allow you to press R to reload like any other first person shooter. But instead the greatest challenge in this game is to memorizing the elaborated key sequence necessary to refill your magazine note . But then there would be nothing special about it.
- In a more honest manner, you're a One-Hit-Point Wonder, and there's no checkpoints. Winning the game is probably impossible.
and, reading the Fake Difficulty page, I suddenly start wondering if the trope actually fits. One-Hit-Point Wonder isn't actually in the "Fake Difficulty" category, and the reloading mechanic is the point of the game, not an extra feature added to make the game harder.
For the moment, I intend to re-add the reloading mechanic as a Some Dexterity Required example instead, but I would appreciate your input.
Hide / Show RepliesI concur. One-Hit-Point Wonder is right out. Checkpoint Starvation does count as an example of Fake Difficulty, but the game does not seem to be of optimal design for saving in the first place. Still, that one can apply. Although Some Dexterity Required does apply, I agree in that it is more or less the sole reason the game was developed. I think we should keep Checkpoint Starvation and One-Hit-Point Wonder in their own entries, and keep the reloading mechanic in the Some Dexterity Required entry.
Edited by 50.29.205.230I don't think it qualifies as fake difficulty so much as other games qualify for...Fake Ease?
Yeah, that whole cut example reeks of "i'm mad at this game because it doesn't let me be an über-badass just by virtue of having a gun". There's no fake difficulty there, just a learning curve that's more steep than people expect from an FPS.
Oddly enough, my initial reading was "I love this game because it doesn't let me be an uber-badass just by virtue of having a gun", although the subbullet seems to disagree.
(Incidentally, I can't foresee winning the game myself from pure performance issues — on my box, the game starts lagging more and more as it progresses, until it can't even model the recoil physics right. Without that issue, I'm pretty sure I'd get there ... eventually.)
Edit: I should add that it doesn't matter in either case, given that Fake Difficulty is the wrong trope.
Edited by 96.255.225.223
Question: What does the Threat expect to do with the dreamed-in weapons? There's really nothing they can do against anyone who's survived a Mindkill, right? Is it just staving off the inevitable, or do they honestly think they can permanently kill the Mindkill survivors?
verifyvenuz Hide / Show Replies