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Thus far, I've only watch Roahm Mythril's Blind Run. But from what I've seen, the plot of 11 is fairly decent by any standard, let alone Classic Megaman. The only thing preventing it from being a true Jumping-On Point is a bit of backstory discussion about why Rock became Mega originally like they had in 4.
Anybody here sees this? It's a translation of a design document for Mega Man X1 found at the 30th Anniversary Event. It not shows Zero being Wily's robot and the Maverick Virus were planned from the start but also tells about how Zero became hero (he was already super vile in his X4 flashback, the virus did the reverse of what it did to Sigma and turned him into the red warrior we know).
Edited by Maljen on Nov 27th 2018 at 6:12:35 AM
I just did. If the translation for the designation describing Light and Wily is "classmates", as well as the fact Zero was based on Blues / Proto Man, then I imagine that Inafune intended to have Classic and X be separate continuities despite sharing some characters before The Power Battle and The Power Fighters made call forwards to X.
As to why I think Light and Wily being classmates makes X a separate continuity? The idea of Light and Wily being classmates is from the overseas version, where since the beginning in the Japanese version, Wily was just a competing scientist.
Again with this "separate continuity" lunacy. I think I shot this one down so much in the X9 Discord server.
The X Series being a continuation of the Mega Man story is confirmed since the 90's now, few years after it started, just as X4 showed it to us with cutscenes and X5 with dialogues. I can't understand how people come with this theory twenty years later.
I really wish Oakie was here to flood you with the information you (and probably I) are missing.
Edited by ZeroDozer on Nov 27th 2018 at 12:57:30 PM
...This the first time I heard this theory of X being supposed to be an alternate continuity at first.
Not the first time I see it. As I am a customer in an old Mega Man community, I know sometimes people come with this theory. These people tend to get shot down real fast, and all we need is to use what the very games give us.
I think you guys must have heard of the Mega Man X9 community. I'm an old member there.
Edited by ZeroDozer on Nov 27th 2018 at 1:15:48 PM
The only headcanon I subscribe to is that X7, X8, and Command Mission are in a different timeline from the Zero/ZX/Legends games.
Edited by JRads47 on Nov 27th 2018 at 10:18:37 AM
If that weren’t the case I do wonder what role Alia and Axl had in making Neo Arcadia
I could easily see Alia at least being part of the Mother Elf project based on her virus research, specifically the Nightmare. There’s some overlap there
This reminds me... Isn't Zan a member on TV Tropes? He could give tons of information and debate.
Edited by ZeroDozer on Nov 27th 2018 at 1:51:56 PM
Not much of a debate here.
I will say that while they're clearly linked, they feel like separate continuities because we could have 150 Mega Man Classic games without ever seeing a game that transitions between them. (I suppose you could break it off at some point the way some people say 7 and 8 are separate from the Zero line.)
Then again, it's the business idea: "if it's so good, why must it stop?" Which is definitely not artistic, by the way.
I dont know. If the levels and bosses stay interesting, I'd be happy with more of the same.
Right, I don't object, either. But it means that you can treat them as separate continuities, with the premise of Mega Man X being, "Something that is very much like the classic games happened in the past, but probably not the specific events of Mega Man 23."
Notice that I'm saying "treat as," not "take as the intended canon."
That's what Broad Strokes means, anyways.
On what I said about backstory for X contradicting backstory for Classic, it's just a theory I came up with.
Now, the problem being that Inafune bailed from Capcom so if Wily is now retconned to having been Light's classmate before they became roboticists, regardless of whether it's stated in Japan or overseas, I'm fine with that.
So, despite the Yellow Devil being a horrible return boss (I'd personally have liked to see something new), his weakness is a bust in efficiently damaging him. So does anyone else just resort to buster only in defeating him?
Did you use power gear with his weakness?
I use buster only just in general...
Now I have an evolved hypothesis to the end of the Classic Era and the transition to 21XX and the X era:
Edited by AceOfScarabs on Nov 28th 2018 at 11:41:55 PM
I hadn't considered the idea of Zero enduring a reverse of X's capsule. I like that.
Edited by Durazno on Nov 28th 2018 at 3:35:16 AM
I was wondering if it would be allowed to post a Discord chat link in here. The Mega Man X9 community, to be more precise.
Edited by ZeroDozer on Dec 1st 2018 at 8:23:13 AM
This has less to do with Mega Man and more to do with Capcom, but Capcom is working on a game that'll surprise everyone.
Already I got some ideas what it might be:
And probably the most unexpected I can think of...
Anyone betting we'll hear more about this mystery game this E3? Or maybe even at this year's Game Awards (unrealistic, admittedly, but...)?
Street Fighter vs SNK 3, featuring Morrigan from the DarkstalkersTM series
My hope? (And one that's been legit rumoured) Viewtiful Joe 3, as a collab between Capcom and Platinum with Kamiya directing.
That got me to remember how Kamiya wants (wanted?) to do Ōkami 2...
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