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Far. Too. Negative: Porting Disaster

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Deadlock Clock: Sep 3rd 2011 at 11:59:00 PM
MegaJ Since: Oct, 2009
#51: Nov 29th 2010 at 3:10:37 PM

Now that there's criteria, can we take this out YMMV?

SpellBlade Since: Dec, 1969
#52: Nov 29th 2010 at 3:34:32 PM

Objective or not, the problems outlined in the OP are still present.

edited 29th Nov '10 3:34:41 PM by SpellBlade

Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#53: Nov 29th 2010 at 3:57:02 PM

Major cleanup is needed.

You got some dirt on you. Here's some more!
Roxor Only Sane Fox from Land Down Under Since: Jan, 2001
Only Sane Fox
#54: Nov 30th 2010 at 2:34:57 AM

I've roughed out a sandbox version of the page:

Sandbox.Porting Disaster

Feel free to edit.

Accidental mistakes are forgivable, intentional ones are not.
deuxhero Micromastophile from FL-24 Since: Jan, 2001
Micromastophile
#55: Nov 30th 2010 at 7:11:22 AM

@Raso,

I can see how the 2nd might not fit, but the first is a definite example. The levels have been cut down falls under missing content.

Raso Cure Candy Since: Jul, 2009
Cure Candy
#56: Nov 30th 2010 at 8:55:00 AM

[up]Only the GFX was cut down from my understanding. Which is what that quote is talking about. But meh not a fan of those types of games.

edited 30th Nov '10 9:11:19 AM by Raso

Sparkling and glittering! Jan-Ken-Pon!
SuperSolidus Since: Dec, 1969
#57: Dec 4th 2010 at 11:46:39 AM

Hmm... Why not try this?

1. Take Porting Disaster out of the YMMV tab. 2. Make a neutral page for ports such as Porting Decay or Porting Altercation. 3. Move all the problematic examples from Porting Disaster and put it under Porting Decay or Porting Alteration and lable them as YMMV.

That should solve the problem.

edited 4th Dec '10 11:50:38 AM by SuperSolidus

Roxor Only Sane Fox from Land Down Under Since: Jan, 2001
Only Sane Fox
#58: Dec 4th 2010 at 5:26:45 PM

No comments on the sandbox draft?

Accidental mistakes are forgivable, intentional ones are not.
SuperSolidus Since: Dec, 1969
#59: Dec 5th 2010 at 7:07:40 PM

Sorry I didn't reply to this first.

I don't think there are enough of these to warrant having genres having their own pages.

Camacan from Australiatown Since: Jan, 2001
#60: Dec 5th 2010 at 9:20:57 PM

[up][up]Looking at the proposed version:

It was a good choice to simplify or eliminate the technical details. That material is more suited to a Useful Notes article. Also good to drop the assertion that everyone thinks porting is easy. The developers know it is hard since they do it, the public probably know it is hard because it goes wrong fairly frequently.

I expect you are looking to drop problems with ports that are annoying but not disastrous. I wonder if we might be dropping too many cases:

These seem like real deal breakers:

  • Worse camera control, which is often a result of different display resolutions.
  • The screen size is way too small — a trait very common in GBA ports.
  • Clumsy controls, even if you try to forget the old control layout. For example, imitating pad control badly on a keyboard, not supporting mice or customized control setups in a console-to-PC port, trying to cram too many hotkey functions onto controller buttons in a PC-to-console port, or forgetting entirely that a console-to-PC port even has a keyboard at its disposal.

This seems interestingly bad, but vague:

  • Mechanics of gameplay become broken and glitchy.

I think the original version might be better for this one?

  • Controversial or "edgy" content is censored or cut to appease the Moral Guardians. Common with PC-to-console ports, especially when the PC version is freeware.

These seem "iconic" of bad ports, particularly the rescaled graphics. But you were probably right to drop 'em:

This is interesting but quite unclear:

  • Applying graphics filtering to pixel art, rendering it nigh-unrecognisable. Common for new ports of old, old games.

Finally, do we want some version of the original last line? The link to So Bad It's Horrible) is wrong since we don't link to Darth Wiki from main articles, but Porting Distillation is the sister trope. Perhaps something like:

See also Porting Distillation, where a game is greatly improved during the development of a ported version.

edited 5th Dec '10 9:29:43 PM by Camacan

Roxor Only Sane Fox from Land Down Under Since: Jan, 2001
Only Sane Fox
#61: Dec 6th 2010 at 12:32:28 AM

I think your points have already been covered by the broad categories in use on the sandbox version.

I have gone and added the see also line, though.

Accidental mistakes are forgivable, intentional ones are not.
Camacan from Australiatown Since: Jan, 2001
#62: Dec 6th 2010 at 2:55:30 AM

That's probably true — but I found the specifics interesting food for thought but the generalities to be rather bland. So I think we should retain at least the dealbreakers and possibly expand/clarify the unclear ones. I understand that having too many minor issues makes it look like any and all complaints are valid examples — but it seems a shame to iron out all the concrete info from the article in order to be safe.

edited 6th Dec '10 2:56:19 AM by Camacan

Roxor Only Sane Fox from Land Down Under Since: Jan, 2001
Only Sane Fox
#63: Dec 6th 2010 at 12:49:41 PM

I added two of the "deal breakers", but left out the one about screen size, given I'm finding it unclear.

Accidental mistakes are forgivable, intentional ones are not.
MoCellMan from Connecticut, USA Since: Jun, 2010
#64: Dec 6th 2010 at 12:54:11 PM

Nice work, Roxor. I don't see any glaring opportunities for improvement to the sandbox version myself.

Searching for plausible mechanisms.
Roxor Only Sane Fox from Land Down Under Since: Jan, 2001
Only Sane Fox
#65: Dec 6th 2010 at 8:42:23 PM

So, start moving examples to the sandbox page, then?

Accidental mistakes are forgivable, intentional ones are not.
SpellBlade Since: Dec, 1969
#66: Dec 6th 2010 at 8:46:39 PM

Objective or not, the problems outlined in the OP are still present.

rodneyAnonymous Sophisticated as Hell from empty space Since: Aug, 2010
#67: Dec 6th 2010 at 8:50:34 PM

Support rename to Porting Decay. (Sub-Trope of Adaptation Decay?)

IMO: Somewhat negative is fine. Really negative is whiney.

(Nevermind other problems with strong negativity, which are numerous.)

edited 6th Dec '10 9:13:43 PM by rodneyAnonymous

Becky: Who are you? The Mysterious Stranger: An angel. Huck: What's your name? The Mysterious Stranger: Satan.
Anthologist bovvered from fram frum frem frim Since: Nov, 2010
bovvered
#68: Dec 7th 2010 at 8:41:06 AM

Just to make things clear, are we watering down, for lack of a better term, the Porting Disaster page? Or are we making a Porting Decay page for less extreme examples?

savage Nice Hat from an underground bunker Since: Jan, 2001
#69: Dec 8th 2010 at 10:16:57 AM

I don't really know why we need to rename it, we're changing the trope's criteria to things that are objectively bad, at least in comparison to the original.

A few notes: On the subject of the removal of 'edgy' content, I think that's well covered by the Bowdlerise page, to the point that THAT page probably needs to be broken into separate pages.

Secondly, this trope STILL can be subjective, in some senses: My brother got a recommendation from a friend of a Kirby game on GBA. My brother purchased the game and found not only was it a port of Kirby's Adventure for the NES, but also that it had had nearly half the levels (especially the more challenging ones) and minigames removed in the porting process. To my brother, the game was unplayably bad, being a mediocre port with much of the content removed. The friend, however, who had not played the original, enjoyed the game, even though OBJECTIVELY it was a drastically cut down version, simply because he had not had the original to compare it to.

edited 8th Dec '10 10:20:49 AM by savage

Want to rename a trope? Step one: if it ain't broke, don't fix it.
rodneyAnonymous Sophisticated as Hell from empty space Since: Aug, 2010
#70: Dec 8th 2010 at 2:50:33 PM

"Objectively negative" is not a solution to the problem of negativity being bad.

Becky: Who are you? The Mysterious Stranger: An angel. Huck: What's your name? The Mysterious Stranger: Satan.
Yongary NO PLACE TO HIDE from Alaska Since: Jul, 2009
NO PLACE TO HIDE
#71: Dec 8th 2010 at 3:40:20 PM

[up][up]That doesn't make it subjective, though. I'm sure some kids loved the Atari 2600 version of Pac Man, but that doesn't change the fact that it was a terrible port of the arcade game.

SpellBlade Since: Dec, 1969
Roxor Only Sane Fox from Land Down Under Since: Jan, 2001
Only Sane Fox
#73: Dec 10th 2010 at 4:04:37 AM

I'm considering removing the sub-point about bad camera control being due to different display resolutions from the sandbox draft.

In my experience with programming cameras for use in 3D, the use of floating-point maths in the camera doesn't result in different behaviour at different resolutions.

Maybe I'm just writing good code and all the games I have played just have good screen-handling code. [shrugs]

Explain to me how the resolution can affect the camera control and I'll leave that sub-point in.

edited 10th Dec '10 4:07:36 AM by Roxor

Accidental mistakes are forgivable, intentional ones are not.
deuxhero Micromastophile from FL-24 Since: Jan, 2001
Micromastophile
#74: Dec 10th 2010 at 7:35:31 AM

@savage,

Nightmare in Dreamland was missing levels?

shimaspawn from Here and Now Since: May, 2010 Relationship Status: In your bunk
#75: Dec 10th 2010 at 8:49:43 AM

[up][up] It's not resolution. It tends to be a bi-product of controller set up which has the camera mapped in some unintuitive system that's hard to use because of the physical controls.

Reality is that, which when you stop believing in it, doesn't go away. -Philip K. Dick

PageAction: PortingDisaster
25th Jul '11 9:23:42 AM

Crown Description:

What would be the best way to fix the page?

Total posts: 162
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