#2: Nov 21st 2020 at 5:49:09 AM
Staff discussion was split on whether this was a worthy thread, as it's not clear that the causes for this trope being covered by two other tropes actually make this redundant ... given the backlog that probably indicates that it should be declined for the time being.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
Total posts: 2
This trope is a video game boss that takes a long time to defeat. But why does it take a long time? The trope description spells it out: either it has a ton of hit points (i.e. Damage-Sponge Boss), or it has a number of forms in a row (a Sequential Boss). Possibly both.
The point is, literally every example on this trope is one of these two (in some cases, it needs adding to those pages), or misuse for something unrelated (e.g. "a boss that is hard", or "not a boss but it takes forever anyway"). Even its illustration is similar to the one on Damage-Sponge Boss. This really shouldn't exist as a separate trope.
Overall statistics: 60% damage sponge. 19% sequential. 5% That One Boss. 5% Marathon Level. 8% Puzzle Boss, Unskippable Cutscene, or Demonic Spiders. 5% something else. 3% no context. (that adds up to 105% because of overlap).
I suggest to cut this and redirect it to Damage-Sponge Boss.
Edited by Spark9 on Oct 19th 2020 at 2:05:13 AM
Rhetorical, eh? ... Eight!