Name: Ne'igalomeatiga Iosefa Afamasaga (simply known as 'Tiga)
Race: Human
Magic: Witchcraft
God: Ammutseba
Personality: Anhedonic. Crestfallen. Dejected. Asocial.
'Tiga was a Samoan man living in France during the 1960s. In his life, he was described as a despondent person who seemed to have simply been born on the wrong side of bed, suffering silently from depression, insomnia and sleep paralysis. Not many knew him and It seemed like he was always carrying a boulder up a hill simply going outside to do daily errands. It wasn't until May 2nd, 1968 that he committed suicide by overdosing on the pills he had been prescribed to combat his insomnia. Unfortunately, this wouldn't be the end for him. For when his spirit traveled across the astral plane, a wicked Great Old One came across his soul.
The Great Old One known as Ammutseba, the Devourer of Stars, was attracted to his soul's overbearing feeling of melancholy and nihilism. So much so that it attempted bind itself to the soul, ultimately failing due to the spirit's one way destination to a mysterious place. Fortunately for the Old One the binding attempt still left an imprint on 'Tiga's soul and it would follow him to this strange place.
Hobbies: Singing, writing and cooking
Profession: Journalist
Deadly Sin: Sloth
One day you're here, baby / And then you're gone.....Ne'igalomeatiga Iosefa Afamasaga (Baisteach), you have the following abilities:
- Genus Bonus: Ugh sis your mind... You get a +1 bonus to actions involving intellectual thought.
- Witchcraft: Your bond with Ammutseba has granted you the following powers:
- Eldritch Blast: Pretty standard for witches. You can direct a beam of dark energy at your enemies for massive damage. However, the magic is volatile, and each time you cast it, you must make an extra roll to prevent it from backfiring on you.
- Combat Tentacles: You can sprout up to two tendrils to aid you in battle. However, they have a mind of their own, so you will need to make a check every turn they are active to keep them under control.
- Star Eater (passive): While most witches will whither at the heat and light of the stars, you have the power to devour it and convert it into dark energy. You are immune to fire and light, and when you have energy stored you get a +1 bonus to checks against your own magic. This is used up the next time you cast a spell, and you can only store one use at a time.
- Sloth Affinity: You are accompanied by the Sin of Sloth. What's more, it seems like your illnesses weren't magically healed upon death. You get a +1 bonus to actions that'll worsen your mental state, and a -1 penalty to healthy coping mechanisms. Nobody said recovery was easy.
You also start out with the following equipment:
- Pen and notepad: Full of your various findings as a journalist. Perhaps it may contain some hints about your past?
- Camera: Capable of taking high-quality photos and catching things invisible to the human eye. Mostly full of pictures of landscapes and animals.
- The Sin of Sloth: What appears to be a literal sloth hanging off your shoulder. He doesn't seem to do much besides that.
Went and did this already cuz I'm excited, I'll start up the game proper once we get abt three or so signups (but ofc new players are still free to join even after that)
Edited by Afterwards on May 21st 2020 at 4:56:24 AM
she magnificent my bastard till i complete on her monster- Name: Pontius Peony
- Race: Fairy
- Genus: Faeries
- Magic: Witchcraft
His royalty and unfortunate situation have made him conceited yet insecure. Around other creatures, while he does possess an undying pride for his people, he can have something of a Napoleon Complex. While not a tyrant while ruling, he definitely had his cruel streaks. He was killed when some rebels to the throne sent a frog to murder him.
- Hobbies: Fencing, Debates, Othello
- Profession: Prince
- Deadly Sin: Pride
Edited by TacoBadger on May 21st 2020 at 5:21:10 AM
HuzzahPontius Peony (Taco Badger), you have the following abilities:
- Racial Bonus: As a pixie, you are very small, and cannot do many of the things big people can do. On the plus side though, you have wings and can fly, giving you an advantage many others don't have. You also get a +1 bonus on magic rolls.
- Witchcraft: Your pact with Thiquis has granted you the following powers:
- Eldritch Blast: Pretty standard for witches. You can direct a beam of dark energy at your enemies for massive damage. However, the magic is volatile, and each time you cast it, you must make an extra roll to prevent it from backfiring on you.
- Shadow Manipulation: You can manipulate the purest form of the Darkness and bend it to your will. You can cause shadows to take physical shape or even hide among them to become undetectable. But this power works both ways; after you're done using it, you must roll a save at risk of losing a part of yourself to the shadows.
- Flyting: The Dark Lord Thiquis has enhanced your debate skills to a truly formidable extent. You can hurl an insult at someone, causing them to shrink just slightly, and you to grow bigger. This can be repeated until you are of equal sizes, but it only lasts for a few minutes.
- Pride Affinity: You are accompanied by the Sin of Pride. You get a +1 bonus to actions that frivolously inflate your ego, and a -1 penalty to actions that bring you closer to others. The road to redemption is a difficult one….
You also get the following equipment:
- Royal Rapier: Passed down through your family for generations. It is extremely gaudy in appearance, but its quality is superb.
- A copy of The Complete Works of Shakespeare: For some light reading.
- The Sin of Pride: A large feather boa wreathed around your neck, which constantly showers you with compliments.
Edited by Afterwards on May 21st 2020 at 11:28:01 AM
she magnificent my bastard till i complete on her monsterName: Frank Dinervigore
Genus: Human
Race: Benders
Magic: Elemental powers (in class Wizard.) (Frank is a semi-novice.)
Specialty: Water, Earth, Air, Fire, Ice, Lightning, Metal (in that order. Frank doesn't know any other powers.)
Profession: Leader of a country.
Deadly Sin: Greed
Edited by Playing_with_boy on May 21st 2020 at 5:14:51 AM
Dangit, I kinda wanted to have Greed....
Writeup in progress.
Edited by TalesofUnder on May 21st 2020 at 7:23:26 PM
“Now! Let us engage in the art of deduction!”you can double up on Sins if you really want to. Your Greed would be personalized to your character and thus different from his Greed
she magnificent my bastard till i complete on her monsterMy greed is a "corruption" greed.
btw playing when you say "Benders" do you mean like from Avatar or......
she magnificent my bastard till i complete on her monster- Name: K Reissnote
- Race and Genus: Human
- Magic: Mutant
- Specialty/Skills: Antimagic. Magic negation. Whatever it's called here. Skill is "filling people with lead" because his specialty doesn't exactly do much for combat.
- Personality: Level-headed, easygoing, and protective. Even though K might act like he cares far too much, through the years he's become nearly void of feeling altogether and overblows a mentor or parent-like attitude to cope with it. In truth, K is incredibly disgusted with himself. His past left him with many holes, and while he did cover them up quite nicely, they're far from being filled anytime soon.
Hah like I'd tell right off the bat. This section will be updated as the game goes on.
The only thing he currently remembers is his cause of death: Ate His Gun.
- Hobbies: Birdwatching, sleeping (???), tinkering
- Profession: Contract killer
- Deadly Sin: Wrath, unsurprisingly
Edited by unfortunatezorua on May 21st 2020 at 10:22:08 PM
Well, that’d be jus’ a waste. Why would ya want to deprive the world of such anomaly as yourself?Name: Yao Long
Genus: Human (specifically, Chinese)
Magic: None
Skills: A blow to the back of the neck that temporarily knocks out whoever suffers it (combat-oriented), logical thinking
Profession: Monk
Worships: Buddha
Sin: Wrath (not surprising)
“Now! Let us engage in the art of deduction!”Yes. I mean from Avatar. But with more rules.
Rules for bending (General):
Out of universe:
- These rules will be added to every post I make. Every 10th post, I'll remove a rule.
- Nobody is aware of the rules stated here until I say so. Which should be the first or second post I make here.
In universe:
- Bending cannot be used to kill or injure any Player Characters within the storyline.
- The person with does the bending only has enough bending materials (fire, earth, water, air, ice, metal or lightning) to fill a 20x20x20 meter cube.
- Bending only works on objects that weigh less than 100 kilograms. (Example: you could burn down 2 trees that weigh 50 kilograms, but you can't freeze a crate that weighs 101 kilograms.)
- Ice-bending cannot follow water-bending, and vice versa.
Rules for air-bending:
- Air-bending only effects objects within a 20 meter radius.
- You cannot use air-bending to levitate yourself.
Rules for earth-bending:
- Earth-bending only effects natural substances (i.e. earth-bending could move a mountain, but not a paved road.)
- Earth-bending only does not effect any living organism on their own.
Rules for fire-bending:
- Fire is affected by any substances that puts out fire.
- If what a fire has burnt in total weighs over 100 kilograms, the fire will no longer burn other stuff and will continue to burn the objects it has been burning until the fire is put out.
Rules for ice-bending:
- If ice is within 5 millimeters of anything above 200 degrees Celsius, it will melt instantly.
- Ice can support a weight of 100 grams for every 3 centimeters.
Rules for lightning-bending:
- Lightning only has one target. When it hits the target, it will disappear.
- The maximum voltage is 1 million volts.
Rules for metal-bending:
- A piece of metal can only be blended one time every day.
- Your bended metal is not sharp.
Rules for water-bending:
- You cannot drink your water.
- Water will evaporate at 1 milliliter every 100 seconds.
Edited by Playing_with_boy on May 21st 2020 at 6:52:37 AM
lovely. i'll get to work on yalls abilities pronto
oh, wow
Edited by Afterwards on May 21st 2020 at 9:10:38 AM
she magnificent my bastard till i complete on her monsterName: Cordelia
Race: Human
Magic: Witchcraft
She is pessimistic, highly self-conscious, and has a tendency to hold grudges. She's obsessed with being successful to the point where seeing people more successful than she is gives her great anxiety. As a result of all of this, she is constantly stressed.
Hobbies: Reading, gardening, taking care of a shitton of birds.
Profession: Apothecary
Deadly Sin: Envy
Edited by CustardAndPie on May 21st 2020 at 8:27:52 AM
Hey how you doing well I'm doing just fine I lied I'm dying insideName: Kate Real Name: Adanne Sarvey
Race and Genus: Half Human, Nekomini
Magic: N/A (Unless mundane 'is this your card' magic counts lol)
Specialty/Skills: Thievery(Mainly pickpocketing), Stealth Attacks (Combat Oriented), Lockpicking
Personality: Jerk, snarky, materialistic girl with a habit of reffering to her 'old self' as a different person
After two years living off the streets, Kate eventually died by drowning on the 14th of August 2010 while running away from a police officer, due to how heavy and full of objects her clothes were and the inability to swim.
At one point, she stole another person's eye to replace her lost one
Hobbies/Profession: Stealing, admiring objects, annoying people, dressing up. Thief.
Deadly Sin: Greed
Edited by ElenaOkami on May 21st 2020 at 1:52:29 PM
Ever put tea in a coffee mug? Or coffee in a tea mug?Frank Dinervigore (Playing_with_boy), you have the following abilities:
- Genus bonus: Ugh sis your mind… You get a +1 bonus to actions involving intellectual thought.
- Wizardry: Through your rigorous studies of your race's unique brand of wizardry, you have managed to learn the following spells:
- Elemental Blast/Shield: You can fire a small blast of water/earth/air/fire/whatever the fuck, for moderate damage, or create a barrier of said element to ward off attacks. This is a fairly simple spell, requiring only a single rune and a simple incantarion, meaning you don't have to make any preparations to cast it.
- Elemental Specialty: You can use your chosen element to conduct unique actions, such as breathing fire or lifting a pillar of earth or making a little ball of air to roll around on. This usually requires some concentration and a couple runes to set up - usually taking from a few seconds to a minute. With the exception of lightning, it also requires the preexisting presence of the element at hand.
- Elemental Feat: You can control enormous amounts of your element (but no more than 100 kilos and no larger than a 20x20x20m cube and no more than 1 million volts in the case of stormbending) for a devastating effect. However, this requires a ton of major complex runes and at least ten minutes of rigorous chanting to set up, and you are always completely exhausted afterwards.
- Greed Affinity: You are accompanied by the Sin of Greed. You get a +1 bonus to actions that benefit you at the expense of others, and a -1 penalty to selfless actions. The road to redemption is a tough one.
You also get the following equipment:
- Book of Bending: Carries all the rules and spells for bending. Crucial for all your spells.
- Thermos: For carrying water and ice.
- A rock: For earthbending.
- Matches: For firebending.
- Metal Pipe: For metalbending.
- The Sin of Greed: An anonymous caller on your cell phone, which doesn't get service in this place. He constantly entices you with offers of power and riches beyond your wildest dreams.
K Reiss (unfortunatezorua), you have the following abilities:
- Genus bonus: Ugh sis your mind…. You get a +1 bonus to actions involving intellectual thought.
- Muation: Through your unique genetic code, you've developed the following abilities:
- Magic Suppression: Magic doesn't seem to... work right, when you're around. Anyone in a 20-foot radius from you gets a -1 penalty to magic rolls. You can also direct it at specific targets, with some effort on your part.
- Magic Detection: You can tell when there's magic about. You don't really get any details, just your body telling you it doesn't like it.
- Sharpshooter: You know how to use a gun. You get a +1 bonus to actions involving guns.
- Wrath Affinity: You are accompanied by the Sin of Wrath. You get a +1 bonus to self-destructive actions, and a -1 penalty to self-constructive ones.
You also get the following equipment:
- Gun: You never leave home without it, and apparently, you never leave the realm of the living without it either. Has 5 bullets.
- Binoculars: For looking at things from far away, like birds, or targets.
- The Sin of Wrath: A near-spitting image of yourself, only tiny and in inverted colors. He has horns and a pitchfork and sits on your shoulder, constantly whispering about all the ways you suck.
Yao Long (Tales of Under), you have the following abilities:
- Genus bonus: Ugh sis your mind…. You get a +1 bonus to actions involving intellectual thought.
- Kung Fu: You were trained in the martial arts. You get a +1 bonus to unarmed combat.
- Forbidden Technique: A blow to the back of the opponent's neck. It can knock them out, but only if you roll a 5, though any partial success will still incapacitate them to some degree.
- Wrath Affinity: You are accompanied by the Sin of Wrath. You get a +1 bonus to actions that cause grevious harm to others. You get a -1 penalty to kind and thoughtful actions.
You also get the following equipment:
- Brass Knuckles: Don't worry, you still count as unarmed while wearing them.
- White Belt: A remnant of your past. You're not sure why, but looking at it fills you with rage.
- The Sin of Wrath: A laughing Buddha with horns, floating ominously behind you. He never says a word, but every time you turn and look at his smug face, you know he's laughing at you.
Cordelia (Custard and Pie), you have the following abilities:
- Genus bonus: Ugh sis your mind…. You get a +1 bonus to actions involving intellectual thought.
- Witchcraft: Your transaction with the demon had granted you the following powers:
- Eldritch Blast: Pretty standard for witches. You can direct a beam of dark energy at your enemies for massive damage. However, the magic is volatile, and each time you cast it, you must make an extra roll to prevent it from backfiring on you.
- Enhanced Brewery: Your dark powers have made you a truly formidable apothecary. By combining just about any ingredients, you can make all manner of potions and poisons. But like all witchcraft, the magic is two-sided; every potion can have horrible side effects, and poisons physically harm you to create.
- Hooked Nose: You don't really have a hooked nose (unless you want to), but you do have the innate ability to sniff out ingdedients for your potions. You also get a +1 bonus to foraging for plants or even plucking body parts from downed creatures.
- Envy Affinity: You are accompanied by the Sin of Envy. You get a +1 bonus to actions made to one-up others. You get a -1 penalty to actions made for your own sake.
You also get the following equipment:
- Dark Book of Potions: Includes all your favorite recipes, as well as instructions for summoning the demon that granted your powers.
- Potion set: Includes a bag of various herbs, a portable cauldron, and a set of small glass vials.
- The Sin of Envy: A little demon on your shoulder. Its appearance changes between those of your various sisters and brothers. It constantly whispers to you all the ways you'll never be good enough.
Kate (Elena Okami), you get the following abilities:
- Racial bonus: As a neko catgirl, you are able to see in the dark, and hear sounds many other races can't. You also get a +1 bonus to actions involving intellectual thought.
- Sneak Attack: You get a +1 bonus to attacks when the enemy cannot see you.
- Steal: You take the wallets off of passersby without them even noticing. You get a +1 bonus to pickpocketing actions. Also, you somehow have the ability to steal random items from monsters. Pretty handy.
- Lockpicking: You get a +1 bonus to lockpicking actions against complex locks, and you can pick simple locks as a free action (the GM will let you know whether a pock is simple or complex).
- Greed Affinity: You are accompanied by the sin of greed. You get a +1 bonus to actions that satisfy your unquenchable desire to steal, and a -1 penalty to resist it.
You also get the following equipment:
- Dagger: A small, concealable weapon. You never know when you may need to protect yourself.
- Lockpick: With a single paperclip, you can bring down the most powerful men in the world.
- The Sin of Greed: A nine-tailed fox with white and purple fur, floating elegantly behind you. She constantly whispers in your ear, feeding your addiction.
Edited by Afterwards on May 22nd 2020 at 9:48:38 AM
she magnificent my bastard till i complete on her monsterAlso ik I said I'd start it after this but i am very tired now and it is very late lol so i'll do it tomorrow
she magnificent my bastard till i complete on her monsterName: David S. Trapp (goes by Dave)
Race: Vermin (Humanoid rat)
Magic: None
Skills/Specialties: Powerful bite and sense of smell, and a special love of knives.
Personality: Full of cheer, joy, and homicidal tendencies. While always trying to make others happy, he's never the person most people enjoy the company of. He tries to hide it, but he can tell that most people hate him. Very protective of the rare person who actually likes him, and is not in any way afraid to fight dirty.
Backstory: It's a secret
Hobbies: Sharpening knives, throwing parties, fighting with non-humanoid rats over cheese
Deadly Sin: Envy
Enough death. Enough life.Name: Jin Linhan
Race and genus: Human, Human. (Also Chinese, if you didn't see it already)
Magic: Wizardry.
Speciality: Has a Speciality in Potion Making.
Personality: Linhan is a reserved girl. She doesn't really want to interact with people unless she knows them more. She likes to work by herself and improve her magic the most she can do, but she always finds someone better than her and wants to be even better. It's not Greed what she is channeling, but Envy.
Hobbies/Profession: Linhan likes to practice her magic and to read books. Before dying, she was a competitor in the Imperial Wizardry Contest.
Deadly Sin: Envy.
Linhan was born in the Zhejiang province in China, where the lands were rich and fertile, and food did not run scarce. She was a kid wizard who was liked by her village, and a nice kid in general. However, this changed one day when Jiang Yuxue arrived at town. He was a kid wizard from a rich family, and seemed better than her in any way. Potions, spells, healing... everything was better than her. She went from a cheerful but a bit competitive kid to a Always Second Best envious kid. Every day and all night, she tried to study to be better, but Yuxue always was better. She did not know he cheated and used enchanted wands and magic enhancers. She tortured herself when comparing herself at him, and tried always to enhance her ability without anything else. Then, both of them got an invitation for the Imperial Wizardry Contest, and she began to be better than him. But the night before the final challenge, while working on her final potion, an explosive potion she remembered being safe and unable to be broken fell down "accidentally" from the shelf and killed her.
Dave S. Trapp, you get the following abilities:
- Racial bonus: As a rat, you're good at scurrying and scavenging. You can eat foods that are usually inedible to others, and get a +1 bonus when disengaging from combat. You can also see in the dark, and get a +1 bonus to actions that expend physical energy.
- Sharp Bite: You can use your powerful rat jaw to bite at opponents, which can cause them to bleed. You get a +1 bonus to biting actions.
- Knife to meet you: You adore knives. They are your bread and butter. You get a +1 bonus to actions involving knives.
- Sniff: Your nose does that cute little twitch that rats do when they're sniffing. This enhances your sense of smell. You get a +1 bonus to actions involving your nose.
- Envy Affinity: You are accompanied by the Sin of Envy. You get a +1 bonus to actions made in attempts to get people to like you. You get a -1 bonus to actions that are true to yourself.
So basically, you're a god at physical combat. You also get the following equipment:
- Butterfly Knife: Good for stabbing, and for playing with when you get twitchy. All around a perfect tool.
- Half-eaten block of cheese: You're not sure how long you've had it. Since it's afterlife food now, it can't go bad, right?
- The Sin of Envy: A large snake made of green mist, coiled around your head and shoulders area, constantly whispering about how much everyone hates you.
Jin Linhan, you get the following abilities:
- Genus bonus: Ugh sis your mind…. You get a +1 bonus to actions involving intellectual thought.
- Wizardry: Through your rigorous studies, you've become familiar with the following spells:
- Ruin/Barrier: Basic wizard spells. You can fire a blast of non-elemental magic, or create a barrier to shield against oncoming attacks. These usually require only a simple rune and incantation, so you don't need to make any preparations to cast it.
- Enchanted Brewery: With your magic, you're capable of making the most amazing potions. All you need is the right ingredients and the proper runes, and you can start simmering up an elixir like nothing. The only downside is that it takes time - anywhere from a few minutes to a few hours depending on the potion.
- Lay of the Land: When you cast this spell, you are instantly alerted to any mature trees, lush forestry, mineral deposits, or even roaming monsters from which you can harvest ingredients. It doesn't take long to cast, but you can only cast it once every few hours or so.
- Envy Affinity: You are accompanied by the Sin of Envy. You get a +1 bonus to actions done in the nature of competition. You get a -1 bonus to actions done for your own sake.
You also get the following equipment:
- Book of Potions: Not nearly as corruptive as Cordelia's dark one. It contains all your recipes. Even you don't fully know the extents of its secrets.
- Potion set: Includes a bag of various herbs, a portable cauldron, and a set of small glass vials.
- The Sin of Envy: A spitting image of Jiang Yuxue, only tiny and with green skin. He has glowing eyes and a snake tongue that flickers in and out when he speaks. He sits on your shoulder, constantly reminding you of how maybe, just maybe, you could've beat him, if only you hadn't died.
Alright, that's all characters done. I'll work on starting the game now.
Edited by Afterwards on May 22nd 2020 at 10:17:45 AM
she magnificent my bastard till i complete on her monsterTime feels like putty in this place. You don't remember when or how you left the Hall of Judgement; one minute you were just there, and now you are here. Though by all means the transition seemed to have taken a matter of seconds, to you it feels like it's been hours. As for where "here" is, well... We'll discuss that when we get to you individually.
The Judge appears before you. From the way his form flickers in and out of existence, you can tell he is a projection of some sort. He opens his mouth to speak, his voice is a rich, deep baritone.
"Welcome, all contestants, to the most important game you'll ever play. In case you've forgotten, you are dead. You've led a life of absolute debauchery and despotism, and have rightfully earned your place within the Fields of Punishment. But I, in my infinite wisdom and mercy, have allowed you an opportunity - a second chance, if you will. If you best me at my game, you will be forgiven of all wrongdoing, and accepted into Bliss.
"The rules are simple. Each day, you will be assigned a task. In a way, these tasks are superficial - you can complete them or not, and it will matter little. But know this: Each completed task will bring you closer to your True Goal. Only once you have discovered and completed this goal can you truly claim to have been redeemed, and be accepted into the Kingdom of Heaven.
"But be forewarned: The city I have placed you in is crawling with monsters and the Undead. That's right - you can die again. If you die in the game, you die in real life. No more Bliss, no more Punishment, not even Purgatory. You will instead spend eternity in this city as a shambling corpse, a soulless husk of your former self.
"And finally: While your Deadly Sins may help or hinder you at their own leisure, my Seven Heavenly Virtues will actively be working against you, preventing you from reaching your True Goal. But if you can make it through all these trials and come out of the other side unscathed, you will have earned your place in Bliss.
"You have seven days."
The image of the Judge disappears, leaving you alone with your thoughts and your sins.
Tiga (Baisteach)
You find yourself in the bed of a high-rise apartment. Though the look of the place is completely unfamiliar to you, the feel of it is something you know all too well. The bed is messy, and the various items and shelves are strewn all over the floor. The sheets are stained with blood. The large window on the back wall shows a gorgeous view of a waterfront park, only slightly marred by all the shambling corpses wandering about. The Sin of Sloth sleeps soundly next to you.
Where the Judge was standing before now lies a small canister of some sort, but... Ugh... You'd have to get out of bed to get it...
Pontius (Taco Badger)
You find yourself in an enchanted forest. You know it's enchanted, because you're in it. Or at least, that's what your scarf is telling you. Though you can't see any civilization from here, but the Judge mentioned a city, so you're sure there must be one nearby.
Regardless, You're enjoying your time in the forest, when you hear the sound of footfalls crunching on leaves behind you.
Frank (Playing_with_boy)
You find yourself in an office, with a view overlooking the entire city. Your seat is quite comfortable, and the desk in front of you is filled with all the objects that you're familiar with. It looks near-identical to your father's office as a CEO, and your mother's office as a lawyer, and your office as the ruler of your country. You feel right at home.
Your cellphone is buzzing constantly.
K (unfortunatezorua)
You find yourself at the top of a high-rise building. From here, you can see the entirety of the city - including the outskirts, which seem to drop out into the void after a certain point. The wind flows through you hair as you take in the scene.
"Pretty nice view, huh?" The Sin of Wrath says, leaning back on your shoulder. "You better get used to it. I get the feel you're gonna be spending eternity up here. I suppose by that point you'll barely have enough sapience to enjoy it, though."
Before you can respond, you hear a whizzing sound coming from above.
ROLL TO DODGE THE FALLING OBJECT: 5
You swiftly and expertly roll to the side, just narrowly avoiding getting obliterated by the object which smashes right into the roof of the building.
Looks like it's gonna be a long week.
Yao (Tales of Under)
You find yourself in what appears to be a Buddhist temple. It seems to be empty and devoid of all life. As you walk throughout the temple, the Sin of Wrath follows after you, silently.
You eventually come into a large room with a reflecting pond in the center. At the back of the room is a large cherry blossom tree, showering petals all over the pond. On the roof of the area is an intricate carving of an enormous dragon, holding a fancy-looking scroll within its mouth.
Cordelia (Custard and Pie)
You find yourself in a classroom. Interestingly enough, it reminds you of your apothecary classrooms back home, despite the insane advance in technology. On the desks are various burners and vials and complex devices for cooking up medicines. You're quite curious to discover how it all works, but for now you have slightly more pressing matters.
On the board in the back of the room, written in large white letters, is the phrase:
BREW AN ELIXIR
"Hah!" laughs the Sin of Envy. "That's your first task? Maybe the Judge has gone soft... Even a slobbering baby could brew something as easy as that. Although... This is you we're talking about. You're not much of a step up from a slobbering baby, are you?"
Kate (Elena Okami)
You find yourself wandering the city streets. The Undead are roaming about, but they don't really seem to be paying you much attention. You're thinking the Judge was maybe overblowing how dangerous this game would be.
Regardless, the Sin of Greed floats behind you, whispering in your ear:
"Steal," she chants. "Steal, steal, steal, steal."
Dave (Bobthedeadguy)
You find yourself underground, in the sewers. It looks like someone's set up a little homeless shelter down here, though it looks abandoned. Well, save for the large pizza box on one of the dilapidated couches, which still looks fresh and smells absolutely delicious.
The Sin of Envy coils around your shoulders, but it remains silent for now.
Linhan (JTTW Lover)
You find yourself in a Chinatown area. The various shops and streets around you remind you of home, though of course, like the rest of the city, it appears to be abandoned. There's a few Undead here and there, but they don't seem to be paying you much attention.
One of the stalls stands out to you a little bit. The neon lights on it seem to be glowing brighter on it, and it's emblazoned with the words "MYSTICAL QUESTS" in bold letters. There seems to be an Undead standing behind the stall.
The Sin of Envy swings his legs lazily over your shoulder. "A mystical quest," he notes. "I'm surprised they chose you for one of those instead of me. Then again, I'm not the one who's dead," he remarks snidely.
What do you do?
she magnificent my bastard till i complete on her monster>Try to climb up the tree to get to the roof
“Now! Let us engage in the art of deduction!”> Consult my Book of Potions
Hey how you doing well I'm doing just fine I lied I'm dying inside> Attempt to get out of bed
One day you're here, baby / And then you're gone.....
So, this is a scenario I've played around with a couple times, and it's always been one of my favorites, so I thought I'd try it out for RTD. The way character creation is set up is a little more complicated than in previous RTDs, as this scenario takes place in a setting I've spent a long time working on and refining. As such, please be sure to read The Rules where all the aspects of character creation are covered. And above all, have fun!
Here we go.
[1] - Epic Fail. The action was not performed, and backfired horribly.
[2] - Fail. Nothing happened.
[3] - Partial Success. The exact degree of success is established by the GM.
[4] - Success. The action was carried out adequately.
[5] - Epic Success. The action succeeded in the most positive way possible.
[6] - Overshot. Though the result was achieved, the action backfires horribly due to disproportionately large effort.
1. Talking Is a Free Action. Please talk to each other to your hearts' content - an important part of this scenario is the interactions and bonds you make with your fellow sinners.
2. An important factor in this universe is Magic. Magic is divided into four schools, but there are also other options if you wish to forego the use of it.
3. When I talk about magic specialty, this refers to what specific magic powers you have. This can be anything from elemental kinesis to strength augmentation to super speed to changing the molecular structure of your skin. Just go wild with it. Specialties for miracle workers are unique in that their magic depends on the god they're devoted to, but you can go wild with this one too; anyone from Zeus to Marvel's Thor to Hatsune Miku are valid (though of course you can't follow a Dark or Old God; a Priest of Cthulhu would be considered more of a witch).
4. Race also plays an important role, but this world's races are categorized into three genuses (geni?). I will list them as follows:
- Human: Half-humans also fall under this category. Half-elves, half-orcs, and neko catgirls are all categorized under the human genus. Humans specialize in the use of their minds - they are highly intelligent, being responsible for many of the world's leading technologies. Humans get a genus bonus for any mind-based actions, along with whatever racial bonus they get for their specific race.
- Faerie: Covers the more humanoid of the sapient races. Elves, dwarves, and pixies fall under this category. The Fair Folk specialize the use of their soul - they have a high affinity for magic and are deeply emotionally intelligent. Faeries get a genus bonus for any soul-based actions, along with whatever racial bonus they get for their specific race.
- Monster: Covers the less humanoid of the sapient races. Orcs, goblins, manticores, and anthropomorphic animals fall under this category. Monsters specialize in the use of their bodies - they are often very strong and excel at combat and sports. Monsters get a genus bonus for any body-based actions, along with whatever racial bonus they get for their specific race.
If you're unsure what genus you'd fall under, just choose a race and I'll assign you one.5. Backstory is fun, but won't be included in the character sheet. The premise of the scenario is that your character isn't aware of their backstory themselves. Of course, you are free to write up a backstory for yourself if you wish and reveal it as the roleplay goes on; in fact that's quite encouraged.
6. Hobbies, Profession, and Personality are there for extra flavor; they can determine extra skills or equipment you can get, or the nature of your Sin. They function pretty much the same as in past RTD games.
7. And lastly, the Judge has used His omnipotent powers to grant you your own personal Sin. This is a living embodiment of the deadly vice you most embodied in life, and as such is unique to you. Your Sin can help or hinder you throughout your quest on a whim. In the past, I only played this scenario with up to seven people, but since I don't know how many people are gonna join and I don't wanna leave anyone out, yes, you can double up on Sins. The exact nature and personality of your Sin is determined by the details of your character; rest assured even if we get a game full of Sloths, each Sin will still be unique.
First, you go to Purgatory. You walk around in the emptiness as a shambling skeleton, waiting in line for all eternity. You have no idea how long you've been waiting. It could be hours, it could be weeks, it could be years or centuries. It was certainly long enough for you to forget most of your life. All you know is waiting.
That is, until they call your name. You don't know how you even remember your name. Maybe you don't - maybe you entirely forgot about it until they called it. You really don't remember.
You're put on trial. The Jury goes over every aspect of your life, in private. A life you don't remember, and they do not deign to tell you.
You're sent to the Hall of Judgement. There, you find yourself gathered with a group of ragtag misifts just like yourself. You can feel your body again. You start to have a tiny bit of a semblance of who you were.
You feel your sins crawling on your back.
The Judge - A large, shirtless man with the head of a jackal, enters, and judges your worth by weighing your sins. If you pass; you will move on to Heaven and live eternity in Bliss. If you fail, you will be sent to the Fields of Punishment to suffer forever.
You fail. Every last one of you fails.
But the Judge makes you an offer you can't refuse. You can prove your worth and redeem yourself if you best him at a game. A true test of strength and wit, that will challenge not only your skills but who you are as a person, or at least, who you thought you were.
Do you accept?
The Singup
NOTE: SIGNUPS ARE NOW CLOSED. The Players have now reached Day Two, and there's fifteen of them so if one more person joins I'm gonna have a stroke. If this pans out how I hope it might get a sequel, so any would-be newcomers can keep your fingers crossed for that. Thanks for playing!
Edited by Afterwards on Jun 13th 2020 at 7:38:14 AM
she magnificent my bastard till i complete on her monster