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>Munch a small piece of Liquorice root and adjust my cape (again).
> Prepare some sort of bait
>Help AF's character investigate the corpses.
Edited by GoldenCityBird on May 21st 2020 at 9:02:41 AM
>Explore the town
>Try to spark conversation with any of the other party members with ďMan, sure is a tragedy huh?Ē
>Write on my Enchanted Scroll: "Detect Evil" and cast it on the corpses, then brace for combat should any of them rise up to attack us.
>Piss on the corpses
Edited by TabbyGirl4 on May 21st 2020 at 6:38:38 AM
> Look at the corpses and ask "Who are those people"?
"Yeah," I say to Taco's character whose name and class I don't remember. "It's a fucking massacre."
>Try to play a little tune to lift everyone's spirits, hopefully uninterrupted this time.
Edited by Afterwards on May 21st 2020 at 8:44:44 AM
You rolled a: 5
Upon getting closer, you discover that the jumbles of vaguely body-shaped limbs on the ground aren't human corpses, but...wildlife?
None of them have any open wounds, but you recognise the necrotic damage that's eaten away at their carcassesóit looks exactly like the injury the rogue suffered the other day. They appear to have died very late last night or early this morning, before you arrived. (It's around 6 AM.)
Interestingly, they all have strange sigils on their bodies.
More like "who are those animals". Either way, you're not sure where they came from; they don't look native to the area at all.
Grizzly bears, elk, snow hares...none of which you'd ever find in a humid backwoods swamp.
You rolled a: 1
You figure there must be a corpse thief around here somewhere, to explain away all the strange disappearances, so you decide to leave a trap to catch them in the act.
You cast an illusion of a dead body and wait. Unfortunately, this does nothing. And you didn't find the thief, but instead baited the mummy intoó(drumroll)óaccidentally searching your illusion instead of the real corpses, wasting the action.
Task failed successfully?
You rolled a: 3
Snacking on some provisions from your bag, you wander around the town absentmindedly. If there's anything that needs investigating here, you'll come across it. Somehow. Probably. Eh, it's not like you've got any better ideas.
You've just reached the residential area when your vision suddenly blacks out and you feel a hand clap over your mouth from behind.
The bard, who hasn't been introduced to you and apparently doesn't remember that you're a druid, responds in kind.
Nobody seems to be reacting much to said massacre.
You rolled a: 3 + 1 Skill bonus = 4
Right now the ranger is...busy somewhere else, thankfully. You pick another song and succeed this time.
+1 damage to the party's successful hits for 3 turns.
You...you...(sigh). Fine. You, in all your embodiment of pure chaos and I don't-know-how-many-brain-cells-there-are-up-there-but-they-must-be-lonely have a sudden desire to piss on the evidence, for no reason in particular. So you head over to one of the corpses, a facedown one whose features you can't make out but that looks similar to a dead bear, and prepare to defile this whole mystery.
Unfortunately for you, the DM doesn't like their campaign getting derailed and decides to have it jump up to try to murder you.
Roll for Damage: 5 Roll for Necrotic Damage: 3 Your roll to defend: 2 (FAIL) Total Damage: 8
You are bitchslapped across the street by an undead bodach. It's an unlikely thing to happen, sure, but hey I never thought I would write out a sentence like that in my life and yet here we are.
1/10 HP remaining.
You rolled a: 4 + 1 Skill bonus = 5
Congratulations, you have big brain. On casting the spell, you can see that there are 5 undead in your radius. One of them just yeeted the ranger to oblivion, as a matter of fact, but the others seem to be staying put and still look like regular corpses.
Well, from here on out, you have a decision to makeómaintain the spell on what you detected or focus it on one specific undead to get more details, or drop the spell entirely and use a different action? Your choice.
Enchanted Scroll: Detect Evil added to inventory.
You have prompted an attack of opportunity. You now have 1 free combat action alongside your regular action.
You rolled a: 6
Honestly, with the results of your rolls, at this point you're more fit to be a paladin than an actual one. You kneel next to one of the bodies and say a prayer over its passing, then lay your hands on it as a blessing.
You admit you didn't really expect it to start wailing in agony at that.
Screeching incomprehensibly as it lunges upwards, the corpse seizes you by the wristsóand only howls even louder when it makes contact with you, the divine energy having scorched its flesh. You notice up close that it isn't a piece of roadkill, but some kind of wraith-like creature cloaked in rags.
You are grappled. You can use your action to attempt to break free.
>Summon a strikedown on the corpse which is grappling Abarron
Edited by TacoBadger on May 22nd 2020 at 5:22:08 AM
>Ask to be Healed
>Shoot the Corpses with your longbow
Edited by TabbyGirl4 on May 22nd 2020 at 11:01:24 AM
> Whip out my prayer charms and papercut the shit out that bitch
Edited by Baisteach on May 22nd 2020 at 3:26:11 AM
> Cast Mage Hand on a corpse and slam them into another corpse
Edited by Myskywarm on May 22nd 2020 at 6:26:35 PM
>If I can, try to hit and see what held me.
Tabby, doodo brain, Floor is being held by someone.
Edited by JTTWlover on May 22nd 2020 at 12:27:31 PM
>I erect a Barrier of Flames between Tabitha and the undead before running towards her, intent on smacking her in the face with my freshly-summoned bardiche.
"Stay put, Ranger!"
Edited by ArmoredFury on May 22nd 2020 at 5:37:54 PM
>Fend off the undead animals with my quarterstaff
Edited by GoldenCityBird on May 22nd 2020 at 11:46:50 AM
>Whip out my sword and strike at the undead grappling the rogue.
>Keep the spell focused on the undead who attacked the ranger, and retaliate. The others didn't get up, so fortunately we should only have one, if unnaturally strong, opponent to deal with for now.
> Shield bash the undead that slapped the shit out of the ranger.
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