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I understand that it's a daunting undertaking. But by the time of SWSH's release, the entire Galar dex will have been completed. That's gotta cover a significant chunk of the library. With all of the development hopefully concentrated on the rest of the National dex, six months (assuming Early 2020 means April or May 2020) might be enough to make the cut.
The animations in this one look quite a bit better here, they are a lot more detailed on the movements and smoother framerates, which is what takes the most time.
You cant really get away with too janky of animations on consoles compared to handhelds and like it or not the Switch is a console. The price to pay for HD.
Edited by Memers on Jun 12th 2019 at 12:29:16 PM
Yeah, that's a lot.
Show me some improvements, because everything I've seen looks they were just up-ressed from the 3DS.
Perhaps some are guessing that the Pokemon models will have far more involvement than they have previously, hence the cutbacks. I'd still take a complete National Dex compatibility over that though if necessary.
The animations look exactly the same to me. And I'm doubtful of the effort they're even putting into the animation for new Pokemon, since they showed Scorbunny not even having an attack animation for Double Kick.
Russian Roulette time! Would you rather have them release Pokemon Home on SWSH's release day with the gimped "No foreigners" caveat? Or would you rather them release Pokemon Home in 2020, far past release day, but with full compatibility? Or would you rather them delay the whole game entirely until everything is compatible? Say, late next year.
I'm not planning on using Home any time soon, so the first two options are irrelevant to me, but I'd like to point out that the game can not be delayed.
Edited by Kayeka on Jun 12th 2019 at 9:36:43 PM
Double kick has been like that for the last few games, i think thats an unfair point.
I waited years for Final Fantasy XV, The Legend of Zelda: Breath of the Wild, and Kingdom Hearts III; I can wait a year for full pokemon compatibility
I don't care about transfering Pokemon forward and I would be pissed if SWSH got delayed just because a vocal minority is upset. It isn't something worth delaying the game over. If people aren't going to buy the game over it that's their choice. A stupid one, but theirs. Bye.
Edited by Chariot on Jun 12th 2019 at 3:39:54 PM
Home isn't coming till 2020. They could patch in another 100 Pokemon when Home comes out, then more in batches over the rest of the year till everyone is in. But if Sinnoh remakes come out with a completely different restricted dex, then the explanations are going to look a lot weaker.
At this point I'd settle for "release Home when it's gonna release, and patch in compatability later", but I don't believe in GameFreak's patching skills or drive.
All (most of the generic ones at least) of the multi-hitting moves always have had that kind of "lazy" animation. Though I can sort of understand that because who would want to see a Pokémon do the same animation 2-5 times in a row?
If I recall correctly, the Stadium games did it by having the Pokemon perform the attack animation once, and then the target would perform the damage animation multiple times. I think the whole thing was quicker too, whereas of the recent games have a weirdly long amount of time between hits.
Edited by KuroBaraHime on Jun 12th 2019 at 4:18:23 AM
For a studio full of experienced animators, who are in possession of the previous animations and models to launch from so they won't have to do it from scratch, who have worked on the previous games, who have already had one game filled with dummied out animations, on an engine that has shown almost no graphical or functional differences to the last one, on a franchise that has had a remarkable level of visual consistency over the last decade? That would be a ridiculously quick job.
Edited by TheLovecraftian on Jun 12th 2019 at 6:45:25 AM
Then they should just hire you so that you can do it if you think it is such a quick job.
Well, aren't you passive-agressive today?
Sorry, but I'm a writer, not an animator.
I am, however, learning how to be one, and I am able to estimate how long this kind of job would take for something as simple as a Pokémon game. It's not like we're talking about some incredibly intricate game with realistic models, real-time horse pooping and whatnot. So I can say with confidence that a team of experienced animators, especially a team that has been working on this franchise for this long and has access to previous models and animations, would not take too long to rig them up on a new engine, especially when said engine seems to work on the same basis as the last one. It would probably take longer to work the textures than it would take to rig the models and work the basic animations. It would be boring work, yes, but it what it would not be is slow. Relatively speaking, of course, taking in consideration the amount of individual Pokémon.
Edited by TheLovecraftian on Jun 12th 2019 at 7:06:38 AM
I really do hope that this is not the tone that conversations on this topic are going to take.
I sure hope not. I'd like to not be passive-agressive'd at just for stating my opinion here.
On another topic, how many new Pokemon do you expect this time?
Honestly, more than the last couple generations. I have a feeling wanting to make more new monsters played a role in excluding some Pokémon from the game’s code.
I’d estimate around the same Sun and Moon did.
I’d agree, but I don’t think that you were exactly doing much better - the “dear” bit was pretty condescending.
Edited by KarkatTheDalek on Jun 12th 2019 at 6:03:29 AM
Less than a hundred seems to be the new trend. I'm gonna guess somewhere in the 50-70 range.
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