Then no.
MB Pending | MB Drafts | MB DatesSeconded. It sounds too optional (if that's the right word for it) imo.
Yeah, I think the That One Level entry talking about the Brutal Bonus Level in Splatoon 3 can go. Any level considered a Brutal Bonus Level is going to be very difficult by definition.
Ok, so after I removed it, someone has since added it back. Not the same troper, so not an edit war, but I can't re-remove it.
SoundCloudI’ll remove it with an edit reason linked to this thread.
Why waste time when you can see the last sunset last?Bringing up a few examples on the World of Assassination Trilogy page:
- Patient Zero is quite notoriously difficult as you have two minutes before Owen Cage reaches an unprotected member of the staff that catches the Nabazov Virus, which spreads fast. It's very easy to have to depopulate half the level to finish! (I feel that the very popular "Kill Everyone" playstyle, as well as the secluded nature of many of the infectable targets, discounts a lot of the difficulty from this.)
- "The Pharmacist" has the unique setup of being on a timer, something the game does make you aware of in the briefing, and Diana does update 47 of Nila's actions. She remains in the level for about five minutes before leaving her meeting with Dalia, so you best hope you know Paris like the back of your hand. (There is a very well-known cheese strategy to eliminate her early. This probably also disqualifies her.)
- "The Twin" involves identifying and taking out Dylan while not harming Gonzales. Both wander in public areas filled with civilians and almost never split from each other or their bodyguards. There's a Poisoned Chalice Switcheroo that can be used to poison Dylan, but it requires quick timing and observation. Subduing Gonzales in any way will fail the mission, so the player must know Sapienza well enough to get a 5-star ranking. While the Camera item in Hitman 3 makes this ET easier, keeping track of the twins is still tricky as they constantly switch places when walking. (General consensus within the community seems to be that this particular ET is quite fun and not too difficult.)
- Whittleton Creek itself is fine, but the clues you have to discover are always mandatory to find, requiring you to find at least three clues along with eliminating the two targets to finish the mission. Fans believe that, while it is unique and interesting at first, it ruins the mission's pacing on replays of the level. This is a similar complaint to Colorado, where only the underground bunker was available as an escape in the campaign, requiring you to get Sean's Mask to leave the level. Colorado in Hitman 2 no longer forces one exit after a single play-through of the level, and in Whittleton Creek's case, there are easier, smaller clues to find, which don't take long to complete, but are out of the way enough from each other to become annoying to deal with, especially with repeated Save Scumming (or even when you can't save as often, like in Master difficulty). (This definitely seems to overplay the clues, which are mildly annoying at most, and also seems to be a much weaker case than Colorado from the same franchise.)
- "The Revolutionary" is notably the most difficult of the six Elusive Targets. Murillo's spawn point is randomized between three locations (the lounge above the Delgado lockup, a shack south of the bar, or one of the fishing huts), all of which contain several guards who can see through 47's disguises, and are in public view of civilians. While Murillo drinks from a glass of wine after every session, the glass is hard to poison without being spotted, and any other accident kill is made more frustrating by the fact Murillo's bodyguard and cameraman always accompany him. (Another ET with a well-known cheese strat that makes for easy elimination.)
- "The Collector", like with "The Pharmacist" is on a timer, and if Haynes manages to procure the painting you can retrieve for Five Stars, he'll retreat to his van parked at the front of the mansion. The timer is not that strict however, taking at least 15 minutes for Kody to flee, but it has caught players by surprise. (Like the otherETs here, he has a well-known, easy-to-exploit point in his route that makes for easy elimination.)
- When "The Rage" first released, his level had a lot of issues with NPC's seeing through walls, an affliction Chongqing otherwise didn't suffer from, making even pacifying Sully an exercise in frustration. While this has since been fixed, the memory of it is still fresh in players' minds. (I've never seen anyone complaining about it, and definitely not in recent memory. He is still very tricky to take out, and shows up in a lot of Elusive Target Arcade levels, so there may be a case for him counting, but not involving the seeing-through-walls bug.)
I'd like a second opinion on these before I cut/rewrite.
TRS Wick CleaningDoes "there's a cheese strat you can look up online" actually disqualify an example?
Just for reference, ThatOneBoss.Megaman had a ton of examples removed in the past because using the boss' weakness weapon turned them into a joke with it only being hard if you tried to fight them normally. Most of the examples on the page are bosses who do not have a weakness to exploit or their weakness is really hard to use.
<(0_0<) <(0_0)> (>0_0)> KIRBY DANCEPerhaps outlining said strats would help:
- Pharmacist: She walks by a car that's quite near one of the starting locations. This allows for an easy explosion-based accident kill that retains silent assassin.
- Revolutionary: Restart-scum until you get one specific target location, then throw one of the game's many emetic grenades through a window to lure him into a secluded location nearby.
- Collector: Starts his route in the gardens of the mansion, which is indicated in his briefing (stating that he's initially posing as a wildlife inspector), and can be very easily isolated and killed here.
I think it depends on the context. If it's something a normal player can reasonably execute on a consistent basis and/or potentially figure out on their own, then possibly. If it's something like "you need to do [esoteric thing] hours ahead of time and use a specific character build to prep for this one boss" or "you can stunlock the boss with a moderately difficult to execute action but it's still kind of easier than doing it normally" then probably not.
Edited by Karxrida on Oct 15th 2022 at 1:10:26 AM
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?I think Hitman counts for the latter; there's no guarantee the player has the relevant mastery items during the real-world window for elusive targets and messing up means potentially permanently failing the mission. That said, adding those strats is probably still relevant.
Edited by NAFEDUDE on Oct 15th 2022 at 5:04:14 AM
I wonder if the examples on YMMV.Wordle are valid. How the game works is, there's one word per day, and if you don't play that day, you can't replay it ever again.
If we do keep it, the words probably shouldn't be spoiler-tagged, since there's no way to replay puzzles so no one should care about seeing old answers.
I'm unsure, though they all read as zero-context to me.
Maybe instead general patterns for what types of words are difficult?
That works.
MB Pending | MB Drafts | MB DatesHow does this look?
- That One Level: Almost any word can potentially be tricky if it's one you've never heard of. But for the majority of players, words that are obscure and rarely used, contain uncommon letters such as J, K, X, and Z, have repeated letters, or where one missing letter can have multiple possibilities tend to have the lowest success rates. And of course, combining multiple of these factors will multiply how much of a headache guessing it will be.
Yeah that looks really good actually
It looks nice and a definite improvement imho.
Also giving my approval there
Hoo boy, ThatOneBoss.Action. This thing needs a namespace change and its examples taken out of their folders and properly alphabetized.
I also question why certain games are listed under there when they should probably be in other categories. For examples, Crash Bandicoot would probably be better under Platformer (which is oddly absent).
Edited by Karxrida on Oct 18th 2022 at 5:59:03 AM
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?It also had several Administrivia.Chained Sinkholes. However, I tried fixing them.
This was added on YMMV.Legends Of Runeterra:
- That One Boss:
- Aurelion Sol, dear god Aurelion Sol. To start off, the his entire campaign has a powerup that doubles a champion's stat when they're summoned AND when they level up, meaning any champion played by the AI is FOUR times stronger (which is annoying for cheaper, weaker champions, and downright infuriating for stronger ones), which makes killing certain value engines (like Karma above) extremely difficult unless you have removal. But that's okay, because you'll only face champions during miniboss fights, right? Wrong. Every SINGLE fight node on the campaign is a miniboss fight, each with it's respective champion's power and an additional legendary one, which can be annoying (the enemy's units gain +1/+1 each round start), very annoying (each card in the enemy's deck gains a random item), very annoying (the first card played by the enemy in a round is duplicated), excruciatingly annoying (the first time the enemy would lose, it's nexus will fully heal and every single unit it has will be buffed), simply unfair (the enemy gains a mana gem each round start) and BEYOND unfair (the enemy places 10 level 2 champions into his deck, which will definitely end up on it's hand as soon as possible). Oh, and Aurelion Sol? He summons a random level 2 champion whenever the round ends (it's cost equal to his max mana), for absolutely free. And considering he starts with 5 mana, he can get some significantly powerful units that are hard to be removed right on the game starts, and, god forbid, can summon a level 2 Viego on Round 2, who will either steal your best unit or kill your champion without any way to stop him (since he shows up at Round End, and triggers his ability on Round Start), potentially ending your run before you can even think of doing anything. Did you manage to survive the initial onslaught of beefy champions and celestial cards? Congratulations, you will now face a 20/20 Aurelion Sol, who will definitely level up instantly and become a 40/40 who can sling the immensely powerful celestial cards at no cost whatsoever, along with whatever champions he fells like summoning (which may include another Aurelion Sol, just in case you DARED to think you had a chance of removing him). It is no surprise many consider this the absolute most difficult fight in the entire Path of Champions gamemode, to the point where most use Jinx (see the Path of Champions entry on the Game-Breaker page) in order to have even the faintest of chances of beating him.
There's a lot of word cruft and bold inflation, not to mention it being a Wall of Text, so what can I do to trim it down?
Edited by ChillyBeanBAM on Oct 21st 2022 at 11:24:28 AM
he/him
OK, this one only unlocks some Story Breadcrumbs and some equipment for the main PVP mode, the latter of which is functionally identical to equipment that can be obtained other ways except cosmetically.
SoundCloud