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The Hyena's heavy can be forced into a reload by shooting the ammo belt going from his backpack to his weapon.
The True Son's heavy has an ammo bin on his lower back that can be detonated which will destroy a lot of his armor. He'll also drop the grenade launcher and switch to a shotgun.
You are correct in which they do have weakpoint, but when you are solo, and everyone is gunning you down, that is a different story.
it turns out the Black Tusk also has a heavy archetype, and they have miniguns instead of the usual machine gun.
Take the assault turret, it'll provide another target for them and is very powerful in it's own right.
I also recommend the airbursting seeker mine because fire is a great way to occupy enemies.
That thing is amazing. Also, the flying drone is a GREAT distraction.
But i am finding the enemy does lean to much towards FLANK AND RUSH. Which is entirely how you do things in the real world in infantry assaults (Minus the melee charge for the most part) but it can be too much. The game is slightly forcing you to consider co-op for the most part.
I've "secured" the white house zone - both control points and I'm working on the Theater district. Been getting smashed on a fair amount, so trying to find a good strategy - public executions are HARD as the scenery is so dense it can be hard to pick out / track enemies.
Using a marksman rifle and a double barreled shotgun at the mo - the latter for when I get charged by the druggies. Makes short work of them. The marksman rifle isn't QUITE the damage dealer of the dedicated bolt action but it has a large clip and reloads faster.
I need MOAR MODS though.
Everything so far that this game has done is a masterclass in involved story, world building and activity. Anthem has a good jetpack gameplay loop but doesn't USE its world to its advantage. The Division REALLY does.
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