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From Toby "Radiation" Fox of Homestuck musical fame, comes this charming RPG that combines a mix of puzzle solving, classic turn-based combat and Bullet Hell to create something awesome. Sadly, it's only a demo, with no release date set for the full game yet.
I just finished the demo.
Severely charming. Very much looking forward to the full version.
I liked all goofy ways you can interact with enemies and the cute little bullet hell mini-games you play to avoid damage.
I really like this game. Just so much how it rocks the boat of JRPG expectations.
I like how it's possible to get through the whole demo with out actually killing anything.
It's a refreshing break from so many murder-happy RPGs.
edited 25th May '13 11:32:46 AM by DrStarky
I'm so glad my friend recommended it to me.
I just can't wait until the full thing comes out. Never did I expect to come to love and hate characters based on about a half hour of interaction.
This game made me feel horrible. Not because it's bad or anything, but because... I know what I did. I can't undo that. I'll have to live with it forever now. Actually, I was so upset that I deleted the entire game and replayed it so they would stop taunting me, but I still know what I did. I'm sorry. I'm sorry! I am actually seriously crying right now.
...ironically, talking is not the solution.
edited 3rd Jun '13 4:16:46 AM by Clarste
One thing's for sure, I'm going to have to get the whole game. I talked to all the enemies not because I was a pacifist but a) well, how many JRPGs give you the diplomacy option? and b) bullet hell is more fun than the timing system for attacking.
Speaking of the battle system, I thought this one would work really well on a 3/DS. Hmm.
You told me about this a while back on Steam, and I streamed it last night for some of the Hardcore Gaming 101 crowd, going in mostly blind...
...and I have to say, Undertale gave me a feeling I haven't usually had from games since Cave Story, and it's just a demo! The full game can't come soon enough, because I'm already strangely engrossed.
Oh, and if you're all wondering, I did actually manage a total Pacifist Run the first time. Seems like the obvious thing to do in a game with a "Spare" mechanic. Needless to say, I'm quite thankful I managed not to kill a certain someone after the fact...
edited 5th Jun '13 9:46:15 PM by NamelessFragger
My god. Played through it once, and the whole thing with Toriel was too powerful. When she told you to turn around and leave her to destroy the tunnel I tried, because leaving after all that was too sad.
But then I couldn't, and I assumed the way to get her to let you leave was to weaken her until her dialogue options changed. And then... you know. And I turned the game off and felt sick enough I was seriously considering not buying it, because if that was the required conclusion I didn't want to play through the whole game. But I tried again and refused to fight and it was so cute and then Flowey happened and I bought the game immediately. Radiation seriously had me convinced it was just going to be a cutesy game with a little humor and nothing out of the ordinary and then... yeah. And if you haven't played through, don't look, but the demo changes on subsequent playthroughs. Some of them are a doozy.
So my guess as to what's going on: You, the player, are some higher entity playing through the game over and over again, controlling the girl. The flower is another player, or a protagonist from the past- either way, they're just as much from outside the realm of the story as you. Toriel (the game's tutorial) has watched the other kids- your previous playthroughs- head out into the world and die, over and over, and she's sealing the tunnel to stop the game from being played again. If you refuse to fight her, she accepts that you're finally ready to complete the game. And if you kill her, she realizes the truth- that you're from beyond the realm of the game's world and don't care about its inhabitants, and that her purpose was to protect the rest of the world from you for as long as possible.
I gotta be blunt here; the bit with Toriel was far, far worse than the White Phosphorus Incident.
Mainly because by giving the play the option, it feels that much worse if you inadvertently don't take it.
Also, it's got a Kickstarter now!
edited 25th Jun '13 9:57:43 PM by TheGunheart
So hyped for the destruction of humanity
I'm excited too.
And it's out, as of about forty-five minutes ago!
TIME TO SPREAD SOME LOVE!
bless this game jfc
Boss fights are great. Keeping everything alive is challenging but never boring. Writing's excellent. Soundtrack's incredible. The bullet hell gameplay is the best thing to ever happen to an RPG.
Game of the year 2015.
edited 15th Sep '15 5:31:40 PM by Hashil
Haven't played it yet because I'm waiting a week so I can get a group of friends together to play it.
...It's just sitting there in my steam library. Taunting me.
...This is gonna be rough.
Anyone know where Undyne is? She kinda disappeared after the boss battle.
It can't end like this. No. NO I WON'T ALLOW IT.
THIS CAN'T BE PERMITTED. IN NO REALM IS THIS OKAY GAME.
THIS CAN'T BE THE ENDING. NOT THIS. NOT THIIISSSSSS!!
edited 15th Sep '15 8:53:50 PM by ShadowDimentio
Undyne's reversing arrows are killing me.
It's over. It's over. IT'S OVER!
The ending was... OOOHHHH. You had me for a second there, game, ha ha ha!
But... The golden ending looms. Whatever could it mean, that remark at the end...
Well... I'll find out soon enough. Golden ending, here we GOOO Oooooooo to bed.
I LIED I STARTED THE GOLDEN ENDING AND FOUND A SECRET DUNGEON AND OOOHHHHH GOD THIS IS NOT OKAY IT'S HAPPENING AGAIN JESUS NO NO NO
NO GAME YOU CAN'T END ON A LIGHTHEARTED NOTE AFTER THAT, EVERYTHING WILL NOT BE OKAY.
Oh. Well. That information is useful. I had assumed that this would be where they came from.
edited 15th Sep '15 10:23:42 PM by ShadowDimentio
Doing a pacifist run myself, though I glanced over at a omnicidal one on youtube and it looks like Sans practically vanishes from the game if you kill Papyrus.
Golden ending achieved. I am sated. Good news by the way, it's not absolutely terrifying, as opposed to the merely "good" ending.
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