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YMMV / People Playground

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  • Awesome Music: The theme music that plays in the game's trailer. The way it speeds up over time fits the chaotic nature of the game.
  • Nightmare Fuel: Even though the player themselves might be responsible for most of the nightmare fuel within the game, there are still several hidden events and easter eggs that make People Playground much more sinister than it seems.
    • The maps themselves, even the more simpler ones. Instead of plain, open spaces, you can clearly see walls, floodlights, cameras and ventilation shafts, giving the impression they were built and designed that way. Who built this facility? And why?
    • One of the maps in particular is a lab that surrounds an ominous-looking reactor that makes creepy noises. If the temperature gets too high, without warning, the reactor explodes causing the lab's temperature to rise dramatically as the alarms start ringing.
    • It is possible to hear random sounds during gameplay, that come and go without warning nor explanation. These can range from eerie music to downright inhuman, agonized screaming. The fact that these can play at complete random and catch you off-guard only makes it worse.
    • One (now removed) easter egg involved using explosives against the map's walls until the tiles loosened, revealing a network of tube and wires within, which are eerily detailed in contrast with the simplistic, two-dimensional graphics of the game. While this does nothing but reveal one of several steps necessary for the rest of the easter egg, it is still deeply uncanny and implies there might be more than meets the eye in this game.
    • Another easter egg that involves explosives is situated in the blocks map. Once again, by bombarding a specific part of the map, it is possible to loosen a piece of the scenery until it slips out of place. This results in alarms blaring out and the lights being shut off one by one, leaving you in the darkness for a few moments until you receive a cryptic "Received End Results" text before being forcefully kicked to the main menu. It is jarring enough to witness this by accident, but the real horror comes when you realize getting sent back to the menu was punishment for breaking the map, which means someone, or something was watching you.
    • The fact that humans and even Gorses cower in fear when injured. It really makes you feel sorry for them that they only exist to endure the player's horrific tests.
  • Squick: From 1.25, dismemberment got a lot more immersion. Now you can see the stringy tissue holding limbs together when you attempt to sever them.
  • That One Achievement:
    • A lot of the achievements are milestones for killing a certain amount of humans. The hardest is Extinction, which requires the player to kill one million people in total. Some have made contraptions to make this easier to get.
    • On the complete opposite side of the spectrum is Pacifist, which requires the player to not kill anything and actively play the game for one hour while at least one human is spawned in. In most games, this would be easy, but in a game that essentially runs on Video Game Cruelty Potential, it can be hard for some.
  • They Changed It, Now It Sucks!: In the beta for 1.21, the Play button on the map selection screen was removed, with the changelog saying that the player can simply double-click the map icon. However, plenty of people who missed that small note were unaware that it was even an option. Unsurprisingly, it was readded in the final release of the update.


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