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YMMV / Landstalker

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  • Scrappy Mechanic: Due to the Sega Genesis' lack of diagonal inputs, navigating the game's Isometric Projection world is harder than modern games, requiring the player to hit two directional buttons at once.
  • That One Puzzle: The designers came up with some insanely clever puzzles that's gotten many a gamer into fits of rage — especially since they're all absurdly simple in hindsight.
    • One example in The Very Definitely Final Dungeon evaded true completion for years — two buttons on a platform Nigel can't jump onto, and must have two ambulatory statues press for him. Even the Sega help line insisted that the solution was for Nigel to very quickly perform an insanely difficult reverse Cranium Ride, ducking between platforms to let the statues walk over his head to the buttons. Turns out if Nigel jumps when the statues try to walk on his head, the statues will jump right onto the buttons.
    • Similarly annoying is a secret Life Stock in the first village; for decades, most believed it was a Luck-Based Mission of two consecutive Cranium Rides; from a randomly-walking animal onto a randomly-walking villager's head, then onto the statue in the town square to make the chest appear. Turns out Nigel can pick up the dog that's walking around and throw it onto the statue.

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