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YMMV / Jekyll and Hyde (2001)

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  • Awesome Music: The game's soundtrack is quite good.
  • Demonic Spiders:
    • Enemies with ranged attacks are a threat to Jekyll and Hyde. Not only do such attacks have a large range, they have very good aim and it can take a surprising amount of health off of you.
    • The vampires are a huge threat to Hyde, as while Jekyll can wield a cross to fend them off while he attacks at leisure, Hyde has no such luck and must rely on melee moves—which the vampires also use. They recover from hits faster than other enemies, attack faster than other enemies, have the strongest attacks in the game, and their walking speed is equal to your running speed.
  • Ensemble Dark Horse: The priest who fights vampires with a shotgun doesn't even get a name, but is one of the coolest characters in the game by virtue of what he does.
  • Good Bad Bugs: If you encounter the final boss, leave the room and come back, he'll be gone and the rocks needed to free Laurie will respawn, letting you beat the game with little to no effort.
  • Narm: While Jekyll's acting is good, the other characters' voice acting is hilariously bad, especially Laurie's.
  • Narm Charm: As silly as the game is, Hyde surviving a train crash and beating up tons of mooks is awesome. His Bond One-Liners help.
  • Nightmare Fuel:
    • The cover for the game shows Hyde's monstrous hand clutching a creepy doll with button eyes. It's scarier than anything in the game.
    • The game's finale has the vampires' larder, dormitory, and worship room, which are full of blood, bodies, fleshy-looking textures, and the sense that the level is breathing.
  • Obvious Beta: The game is not polished at all, featuring wonky hit boxes, clipping, and collision detection, and hitting yourself with your own weapons.
  • Scrappy Mechanic: Jekyll and Hyde having tank controls makes basic walking hard, let along precise platforming.
  • Slow-Paced Beginning: The first two levels are hard to navigate and not very exciting, but later levels pick up the pace. The graphics also improve due to special effects.
  • So Bad, It's Good: Between the glitches, the graphics, the controls, the hit detection, and the voice acting, the game isn't much fun to play, but is hilarious to watch, and after a while you get used to the game's quirks.
  • That One Boss: Hafford the vampire, who can only be killed by knocking him into the one-hit-kill area with the maze. The trouble is you have to be pixel-perfect in knocking him back, he teleports after every second hit, and if you're too close to the edge he'll appear behind or to the side of you.
  • That One Level: The final stretch of the game, which has very powerful vampire enemies, a confusing layout, and little direction as to what to do. Of particular note is the vampires' worship room, which has tons of tiny, idiosyncratic platforms that you must climb up and down and requiring you to go to the bottom to get the book.
  • That One Puzzle: Getting the Book of Zohar requires you to steer a very slow moving robot across a maze of breakable floors under a time limit. You have barely enough time to get the book and get back without running out of time.
  • The Problem with Licensed Games: The game's graphics are more on par with an early Nintendo 64 game, there's tank controls, you can die by falling damage, the story is silly and overwrought, and the voice acting is hilarious.

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