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  • Good Bad Bugs: Future Soldier has a rather amusing selection of bugs owing to its long development time. The timer in the multiplayer level Rig would often break and make a round last forever until the host quit in the early months. Using your secondary weapon to rescue Paez near the end of the first mission will make any co-op partners see you holding your primary weapon like a pistol in the cutscene immediately afterwards. The single-person sneaking mission had almost no effort put in to compensate for people playing it in co-op anyway, leading to the second through fourth players teleporting around to keep up with the first player during cutscenes. One of the DLC levels has people respawning on top of their own corpses without a single word or alarm a couple times if the last section is played in stealth. Weapon crates will sometimes offer weapons with attachments that are completely invisible, because those weapons don't actually support the attachments the game gave them (such as a PDR with a drum magazine, letting it somehow hold more than twice the normal magazine capacity by not having a magazine attached). Some challenges are also glitched, sometimes to the benefit of the player,note  and sometimes not.note 
  • Most Wonderful Sound: The jingle that plays whenever you successfully complete an objective in the campaign.
  • Porting Disaster: Not only was the PC port delayed several times (including a cancellation at one point, with Ubisoft planning on having the free-to-play Online as the PC's equivalent to Future Soldier), but ingame menus all show 360 controller prompts even when you're not using a controller, and the keyboard and mouse for the longest time did not work (and even now that they do, the mouse has odd negative acceleration that makes it difficult to actually aim). Also, even after the last patch, you still can't bind the drone controls to any keys other than WASD. The game is also very poorly optimized; max settings are a lag-fest even though the graphics are comparable to much smoother games like Max Payne 3, and the forest mission Valiant Hammer grinds to a slideshow even on medium settings. Also, several challenges in Guerrilla mode that unlocked weapons for the player to use in the campaign had to be changed so that the weapons were unlocked just from completing certain missions, because these challenges which the consoles were able to track and count progress on just fine (the worst they got was occasionally forgetting you'd completed them, and even then they'd catch on after playing one mission) were somehow completely and irrevocably broken on PC.
  • Sequel Difficulty Drop: Like Rainbow Six Vegas, Future Soldier is a much more "mainstream" experience compared to previous games in the series, especially with the addition of Regenerating Health.
  • That One Level: The end of the final mission requires you to chase down a target while his mooks try to stop you. If you take too long to eliminate the enemy soldiers, the target gets away, but if you simply try to ignore the soldiers and chase the target, you'll get ripped to shreds. The challenges to unlock one of the best attachments in the game, the Fixed Stock (one of the only attachments in the game to only offer benefits without a penalty) are also fittingly some of the most difficult, including one to reach the swamp more than two-thirds of the way through the mission without letting yourself be detected, which requires extremely careful planning on who you shoot and when, especially in the final combat area where Elite Mooks drop in.

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