Follow TV Tropes

Following

History YMMV / FireEmblemGenealogyOfTheHolyWar

Go To

OR

Is there an issue? Send a MessageReason:
None


** In general, this game is rather badly balanced, with several units and weapons being flat-out better than others, leaving often not a lot of variability as far as strategy and tactics are concerned. The first three and a half chapters in particular can usually be summed up as "[[OneManArmy Sigurd]] kills everybody, while Quan, Finn and Lex try to help out as best as they can, while everybody else scrapes by." There is a good reason that this game is given the FanNickname "Horse Emblem" with how prevalent cavalry/flying units are in the meta when the maps tend to be humongous.

to:

** In general, this game is rather badly balanced, The balancing in ''Genealogy of the Holy War'' in general can ''very'' generously be described as "interesting", frankly, with several units and weapons being flat-out better than others, leaving often not a lot of variability as far as strategy and tactics are concerned. The first three and a half chapters in particular can usually be summed up as "[[OneManArmy Sigurd]] kills everybody, while Quan, Finn and Lex try to help out as best as they can, while everybody else scrapes by." There is a good reason that this game is given the FanNickname "Horse Emblem" with how prevalent cavalry/flying units are in the meta when the maps tend to be humongous.
Is there an issue? Send a MessageReason:
None


* BrokenBase: The game as a whole is very polarizing. Fans love it for [[SlidingScaleOfGameplayAndStoryIntegration how well it tells a story through gameplay]], an unparalelled scope of the war, the dark themes, deep worldbuilding, a story so good it's a contender for best plot in the series, and the unique gameplay mechanics that make it stand out from other ''Fire Emblem'' games. Detractors don't like it because of [[MarathonLevel slow-paced overly long maps]], the abusable grindy arena that's almost a necessity, unnecessarily clunky trading between allied units, [[TheComputerIsACheatingBastard enemies being able to autoequip the weapon that counterattacks yours, the unbreakable long-range weapons and status staves the enemy has]], the secret events [[GuideDangIt with no indication of where they are or who needs to trigger them]], huge imbalance between fast mounted units and infantry who can't catch up (exacerbated by the large map size), and the complex/obscure romance and inheritance system that makes the latter half of the game ridiculously easy or hair-pullingly hard. [[EnjoyTheStorySkipTheGame The story is nearly universally praised, but the gameplay is a matter of fierce debate]]. Whether it holds up today or is incredibly dated depends on who you ask.

to:

* BrokenBase: The game as a whole is very polarizing. Fans love it for [[SlidingScaleOfGameplayAndStoryIntegration how well it tells a story through gameplay]], an unparalelled scope of the war, the dark themes, deep worldbuilding, a story so good it's a contender for best plot in the series, and the unique gameplay mechanics that make it stand out from other ''Fire Emblem'' games. Detractors don't like it because of [[MarathonLevel slow-paced overly long maps]], the abusable grindy arena that's almost a necessity, unnecessarily clunky trading between allied units, [[TheComputerIsACheatingBastard enemies being able to autoequip the weapon that counterattacks yours, the unbreakable long-range weapons and status staves the enemy has]], the game-changingly-potent items being barred behind secret events [[GuideDangIt with no indication of where they are or who needs to trigger them]], huge imbalance between fast mounted units and infantry who can't catch up (exacerbated by the large map size), and the complex/obscure romance and inheritance system that makes the latter half of the game ridiculously easy or hair-pullingly hard. [[EnjoyTheStorySkipTheGame The story is nearly universally praised, but the gameplay is a matter of fierce debate]]. Whether it holds up today or is incredibly dated depends on who you ask.
Is there an issue? Send a MessageReason:
None


* AnnoyingVideoGameHelper: Lachesis' three paladin bodyguards in chapter 2 are infamous for constantly confusing "protecting the princess" with "charge every enemy in range" (Their actual AI is 'if there is an enemy in range, attack it. If not, try to move towards Lachesis'). They aren't very likely to immediately die with their good defenses and high HP (unless they run into Zyne and his Horseslayer), but they are very competent at stealing the player's experience and messing up their formation, seeing as how they move right after the player, but before the enemy. On top of all that, you also need to keep all three of them alive in order to get the Knight Ring.

to:

* AnnoyingVideoGameHelper: Lachesis' three paladin bodyguards in chapter 2 are infamous for constantly confusing "protecting the princess" with "charge every enemy in range" (Their actual AI is 'if there is an enemy in range, attack it. If not, try to move towards Lachesis'). They aren't very likely to immediately die with their good defenses and high HP (unless they run into Zyne Zane and his Horseslayer), but they are very competent at stealing the player's experience and messing up their formation, seeing as how they move right after the player, but before the enemy. On top of all that, you also need to keep all three of them alive in order to get the Knight Ring.Ring, which their aforedescribed AI actually makes quite easy once Lachesis is recruited and Zane and his company are taken out, but it's keeping them alive to reach that point that's the problem.

Added: 991

Removed: 928

Is there an issue? Send a MessageReason:
Misuse: Early Installment Weirdness doesn't go on YMMV, Scrappy Mechanic seems fitting.


* EarlyInstallmentWeirdness: The marriage and children system in this game, which was phenomenal for its time, will likely come off as this to anyone who's played ''Awakening''. It's never made clear exactly how the love system works or which conversations give love points, meaning it's easy to accidentally end up with pairings you don't want. Only a very small set of pairings even get conversations, everyone else is StrangledByTheRedString. There's a cut-off point for ''every'' 1st generation marriage that the game never tells you about because it involves a major plot twist, and not marrying or killing off a female results in you getting weak "substitute" characters later on. The children's classes are all fixed, so only a very small number of fathers are viable for each, and making the wrong pairings can result in some of them being outright useless, or render legendary weapons {{Permanently Missable|Content}}.


Added DiffLines:

**The marriage and children system in this game, [[OnceOriginalNowCommon which was phenomenal for its time]], will likely come off as this to anyone who's played ''Awakening'', due to a nifty dose of EarlyInstallmentWeirdness. It's [[GuideDangIt never made clear]] exactly how the love system works or which conversations give love points, meaning it's easy to accidentally end up with pairings you don't want. Only a very small set of pairings even get conversations, everyone else is StrangledByTheRedString. There's a cut-off point for ''every'' 1st generation marriage that the game never tells you about because it involves a major plot twist, and not marrying or killing off a female results in you getting weak "substitute" characters later on. The children's classes are all fixed, so only a very small number of fathers are viable for each, and making the wrong pairings can result in some of them being outright useless, or render legendary weapons {{Permanently Missable|Content}}
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShipsThatPassInTheNight: The Ishtar/Seliph pairing have been slowly getting traction from fans over the years. Despite Ishtar's questionable actions throughout the game, many people have created fanworks where she gets redeemed and even hope a [[UpdatedRerelease potential remake]] goes for that direction, as well. The desire to pair Seliph with Ishtar comes from fans who wants to see their potential dynamic and others for the irony of Seliph stealing Ishtar from Julius not unlike how Arvis brainwashed and stole Deirdre from Sigurd a generation prior.

Added: 383

Removed: 383

Is there an issue? Send a MessageReason:
Alphabetizing example(s)


* WarShip: Ayra's fight with Lex in the Oosawa manga reeks with this, not helping that the two's respective kingdoms were at war with each other, yet they still develop their relationship despite it. Some might see this as a precedent for two more axe male and sword female pairings; the optional Hector and Lyn and the set-in-stone Bartre and Karla, both from ''The Blazing Blade''.



* WarShip: Ayra's fight with Lex in the Oosawa manga reeks with this, not helping that the two's respective kingdoms were at war with each other, yet they still develop their relationship despite it. Some might see this as a precedent for two more axe male and sword female pairings; the optional Hector and Lyn and the set-in-stone Bartre and Karla, both from ''The Blazing Blade''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LowTierLetdown: Even by the [[MightyGlacier literally-sluggish standards]] of his class, Arden is generally singled out as the worst unit in his game by an overwhelmingly massive margin, and contextually is [[MedalOfDishonor one of the all-time worst armor knights in the]] ''[[MedalOfDishonor entire series]]'' aside from [[VideoGame/FireEmblemTheBindingBlade Gwendolyn]] and [[VideoGame/FireEmblemRadiantDawn Meg]]. He is an armor knight, which is already a disadvantage strategically for the player due to armor knights having poor move, but there have been plenty of other units and games that made the class avoid this fate due to meaningful (if [[CoolButInefficient inefficient]]) niches to be gained in even the class's worse performers. Arden, however, is a case made far worse by virtue of being in a game utterly ''infamous'' [[MarathonLevel for its huge maps]]. His intended use is to defend the player's castles while everybody else fights on the frontlines, which is a completely superfluous advantage, since there should almost never be any situations where the player's castles are in any acute danger (and even then, one can simply teleport back a unit from the frontlines using the Return or Warp staves). Despite boasting a high [=HP=], Strength and Defense score, he's also one of the offensively worst units in the game due to his complete lack of offensive combat skills, being stuck with nothing but a B-rank in swords until he promotes (locking him out of using silver swords, steel blades and even iron blades), and being one of the few units that genuinely struggles with accuracy due to his poor skill stat. Any attempt to make him useful requires holding back the rest of the party back both strategically (letting him catch up to the frontline) and tactically (as he usually needs to borrow stronger weapons from teammates, such as the Hero Sword, which is better served in the hands of literally everybody else who can wield it). He doesn't become much better once he's promoted, either. While there are many other units in the game that are considered sub-par or even bad, such as Hannibal and Iucharba, they can at least contribute by defeating fodder mooks without necessarily handicapping the rest of the party, and ''can'' meaningfully turn into powerhouses with enough investment and effort. Not Arden; even considering the fact he's an armor knight, the advantages he provided are so borderline nonexistent that the very act of trying to get him out of his rut gimps the rest of your army and doesn't even give you a powerhouse worth talking about. He's even one of the least used characters in the first generation's character pairing system, because [[OvershadowedByAwesome another character, Lex]], provides very similar, but generally superior benefits for his children.

Added: 928

Removed: 1687

Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: The marriage and children system in this game, which was phenomenal for its time, will likely come off as this to anyone who's played ''Awakening''. It's never made clear exactly how the love system works or which conversations give love points, meaning it's easy to accidentally end up with pairings you don't want. Only a very small set of pairings even get conversations, everyone else is StrangledByTheRedString. There's a cut-off point for ''every'' 1st generation marriage that the game never tells you about because it involves a major plot twist, and not marrying or killing off a female results in you getting weak "substitute" characters later on. The children's classes are all fixed, so only a very small number of fathers are viable for each, and making the wrong pairings can result in some of them being outright useless, or render legendary weapons {{Permanently Missable|Content}}.



* SeinfeldIsUnfunny:
** The marriage and children system in this game, which was phenomenal for its time, will likely come off as this to anyone who's played ''Awakening''. It's never made clear exactly how the love system works or which conversations give love points, meaning it's easy to accidentally end up with pairings you don't want. Only a very small set of pairings even get conversations, everyone else is StrangledByTheRedString. There's a cut-off point for ''every'' 1st generation marriage that the game never tells you about because it involves a major plot twist, and not marrying or killing off a female results in you getting weak "substitute" characters later on. The children's classes are all fixed, so only a very small number of fathers are viable for each, and making the wrong pairings can result in some of them being outright useless, or render legendary weapons {{Permanently Missable|Content}}.
** The game in general as well. While it's held in high regard for its incredibly deep story and for introducing several much-beloved features to the series (like the weapon triangle, gameplay-integrated character relationships, and skills), it has come under increasing fire in recent years for the fact that, because it introduced so many new features, it's one of, if not ''the'', worst-balanced games in the entire series, with an extreme emphasis on high-mobility units due to the huge map size, certain weapon types being flat-out ''objectively better'' than others (the magic tome types in particular are all identical except for weight), and half of the metagame behind unit pairings revolving around getting Pursuit on as many children as humanly possible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CharacterPerceptionEvolution: In the early days of the game's fandom Sylvia's substitute kids Laylea and Charlot were near-unanimously considered better than Lene and Coirpre thanks to Laylea's Charm skill and Charlot's Paragon and Berserk Staff. As the meta evolved, fans realized there was more merit in pairing Sylvia than they initially thought (Lene gains access to inheritance while Coirpre can inherit strong staves for immediate utility and doesn't need experience to perform in that role), and which set is better is now a matter of debate, as explained under BaseBreakingCharacter.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Arvis. It's a bit hard for certain players to see through his genuine desire for peace and succeeding in achieving such era (a good, orderly empire beloved by all where equality reigns supreme), and eventually realizing he screwed up so badly that he's doing whatever he can to minimize the problem he created... if it isn't for how his most shining moment is basically his own MoralEventHorizon: The Battle of Belhalla, where he tricks Sigurd into a trap which ends with his death, and shortly before that, shows that he has taken Sigurd's wife Deirdre as his own wife. It's considered such an extremely petty and dickheaded move for some that they cannot see Arvis as an AntiVillain at all, seeing his death as a CatharsisFactor when [[VengeanceFeelsEmpty Seliph certainly doesn't feel that way in the end.]]

Changed: 62

Removed: 1424

Is there an issue? Send a MessageReason:
The game takes an even-handed approach to Travant, showing he has an understandable motivation but his actions are horrific. Ishtar's example also seems a bit like complaining about a specific incident.


** A straight example on the other hand is Manfroy. For someone who was effectively the BigBad for most of the story, he certainly isn't very impressive. He has the same equipment as every other Dark Bishop before him and statwise he isn't any better than, say, Ishtar, so any good unit can easily take him down on their own.

to:

** A straight example on the other hand Manfroy is Manfroy.a straighter example. For someone who was effectively the BigBad for most of the story, he certainly isn't very impressive. He has the same equipment as every other Dark Bishop before him and statwise he isn't any better than, say, Ishtar, so any good unit can easily take him down on their own.



** In Chapter 5, [[spoiler:it is quite painful to watch Quan and Ethlyn ambushed and cut down in the Yied Desert. Your army is, by then, technically in the area -- but there is no way to reach them in time]]. And that's just the start of the hits in this chapter. [[spoiler:In which every of the characters you played are killed off.]] For fans of these characters, it made them really look forward to have [[spoiler:Leif or Finn personally kill the culprit, Travant, in Chapter 9, to hell with his sympathetic motives. Same goes with Seliph killing Arvis in Chapter 10 for the latter tragedy.]]

to:

** In Chapter 5, [[spoiler:it is quite painful to watch Quan and Ethlyn ambushed and cut down in the Yied Desert. Your army is, by then, technically in the area -- but there is no way to reach them in time]]. And that's just the start of the hits in this chapter. [[spoiler:In which every all of the characters you played are killed off.]] For fans of these characters, it made them really look forward to have [[spoiler:Leif or Finn personally kill the culprit, Travant, in Chapter 9, to hell with his sympathetic motives. Same goes with Seliph killing Arvis in Chapter 10 for the latter tragedy.]]



** A lot of the incest can fall into this, with [[spoiler:half-siblings Deirdre and Arvis marrying and having children (albeit Deirdre was hypnotized at the time and Arvis didn't find out that they were related until later in life)]] being the biggest, and arguably most well-known, example. Taken even further with Julia, who's all but stated to be in love with Seliph... her half-brother. [[spoiler:Julia herself is the result of inbreeding (she's one of Deirdre's and Arvis' children), making this particular example worse.]] Yikes.
*** And the [[SarcasmMode best part?]] [[spoiler:Arvis remained heavily in love with Dierdre, even after discovering that they were related.]] This is the same guy who's implied to have something of an UsefulNotes/OedipusComplex. [[spoiler:Just look up pictures of Deirdre and Cigyun, Deirdre and Arvis' mother. They almost look identical...]]

to:

** A lot of the incest can fall into this, with [[spoiler:half-siblings Deirdre and Arvis marrying and having children (albeit (although Deirdre was hypnotized at the time and Arvis didn't find out that they were related until later in life)]] being the biggest, and arguably most well-known, example. Taken even further with Julia, who's all but stated to be in love with Seliph... her half-brother. [[spoiler:Julia herself is the result of inbreeding (she's one of Deirdre's and Arvis' children), making this particular example worse.]] Yikes.
*** And the [[SarcasmMode best part?]] [[spoiler:Arvis remained heavily in love with Dierdre, Deirdre, even after discovering that they were related.]] This is the same guy who's implied to have something of an UsefulNotes/OedipusComplex. [[spoiler:Just look up pictures of Deirdre and Cigyun, Deirdre and Arvis' mother. They almost look identical...]]



** Travant is supposed to be a WellIntentionedExtremist in ''Genealogy'', a good man driven to brutal actions to save his country from terrible poverty, and the player was supposed to feel bad for him in the end. Unfortunately, his actions in Chapter 5 put him well across the MoralEventHorizon for most players, and in what little screentime he gets in the second generation he doesn't come off much better than your average war-mongering tyrant. ''Thracia 776'' tried to salvage his characterization, but it required the awkward retcon mentioned under AssPull in the ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'' page.



** While Ishtar is still the Camus of her generation, there is one particular event that makes her look like this trope. In Chapter 10, Julius invited her to a game where they will race on killing at least ''one'' of your party members. Ishtar is a bit too happy to oblige and even boasts her victory if she draws first blood. While Ishtar has the excuse of the rebels really doing a number to her family and kingdom (killed her brother Ishtore, forced her mother Hilda to retreat) that she couldn't find a reason to care about them, Julius has showed himself to be an unhinged man and Ishtar was going along happily with his more diabolical game of manhunt instead of questioning it like a Camus character. This is mostly downplayed, as she has other genuinely sympathetic moments to counter this.
Is there an issue? Send a MessageReason:
Oedipus Complex is a disambiguation


*** And the [[SarcasmMode best part?]] [[spoiler:Arvis remained heavily in love with Dierdre, even after discovering that they were related.]] This is the same guy who's implied to have something of an OedipusComplex. [[spoiler:Just look up pictures of Deirdre and Cigyun, Deirdre and Arvis' mother. They almost look identical...]]

to:

*** And the [[SarcasmMode best part?]] [[spoiler:Arvis remained heavily in love with Dierdre, even after discovering that they were related.]] This is the same guy who's implied to have something of an OedipusComplex.UsefulNotes/OedipusComplex. [[spoiler:Just look up pictures of Deirdre and Cigyun, Deirdre and Arvis' mother. They almost look identical...]]
Is there an issue? Send a MessageReason:
None


** Zane and his knights in Chapter 2. He appears towards the end, and defeating him with no deaths is very difficult. Zane's knights are obnoxious, with at least 15 of them present to rush towards you while you plan a strategy to defeat them and the few options you have due to your mages or other units not having the mobility to take part in the battle and/or lacking the durability to take the enemy phase, and let's not forget that Zane himself has the Horseslayer, meaning that your knights, even Sigurd, will die if he attacks them and hits them. Alec is the only horse-rider immune to the bonus damage due to Nihil, but everyone will be in great danger. Oh, and there also are five Armor Knights with Javelins and three Ballistas.

to:

** Zane and his knights in Chapter 2. He appears towards the end, and defeating him with no deaths is very difficult. Zane's knights are obnoxious, with at least 15 of them present to rush towards you while you plan a strategy to defeat them and the few options you have due to your mages or other units not having the mobility to take part in the battle and/or lacking the durability to take the enemy phase, and let's not forget that Zane himself has the Horseslayer, meaning that your knights, even Sigurd, will die if he attacks them and hits them. Alec is the only horse-rider immune to the bonus damage due to Nihil, but everyone will be in great danger. Oh, and there also are five Armor Knights with Javelins and three Ballistas.Ballistae. Be especially careful to how you try to move Erinys, as while she has a lot of speed, she's doomed if a ballista gets her.



** Chapter 1 has Verdane send large waves of axe-wielding units against the player's castle while the player only has a few sword-users ''and'' needs to protect Dew and Edain as they flee Marpha. The forests are a double-edged sword, as they [[GeoEffects offer greater protection but reduce movement]]. There is also a mobile miniboss who, at that point, can only be fought by Sigurd. Then there is the challenge of recruiting Ayra and later Jamke, which requires very careful positioning so that they don't kill anyone or ''get'' killed before the person who recruits them is in position. Elliot fakes out the player by showing up at the top of the map when everyone is sure to be on the other side of it, which prompts new players to panic and try to hurl their units back home until Eldigan shows up (which could leave the weaker units critically exposed). It's a pretty rough level for newcomers.
** Chapter 7 is another hard one due to how splintered the new recruits are and their distance via separation from Seliph's army. In order to save Shannan and Patty/Daisy you need to [[LuckBasedMission bank on Balmung's insane stat boosts]] in order to keep Shannan's evasion rate high enough to keep the two of them alive until Seliph and co. arrive. Meanwhile Leif, Nanna/Jeanne, and Finn need to hold out against Bloom's army while ideally rescuing the many villages near Leonster, and unlike Shannan and Patty/Daisy you won't be rescuing them for a while. And then there's Tine, who you can only recruit if you manage to get her brother Arthur close enough so that he can talk to her, and you also mustn’t hurt her so that her health falls at or below half or Wrath will activate and most likely kill one of your units. Another thing to note is that Bloom and Ishtore are huge threats at this point in the game, with Ishtore having both the Adept skill and Bolting while Bloom has Mjölnir, which, as referred to in ThatOneBoss, makes him insanely powerful. This chapter is what Chapter 1 was to Gen 1, a difficult follow-up that demands a lot from the player in order to succeed.

to:

** Chapter 1 has Verdane send large waves of axe-wielding units against the player's castle while the player only has a few sword-users ''and'' needs to protect Dew and Edain as they flee Marpha. The forests are a double-edged sword, as they [[GeoEffects offer greater protection but reduce movement]]. They start next to a village, and Dew can be left here, though Edain will require protection. There is also a mobile miniboss who, at that point, can only be fought by Sigurd. Then there is the challenge of recruiting Ayra and later Jamke, which requires very careful positioning so that they don't kill anyone or ''get'' killed before the person who recruits them is in position. Elliot fakes out the player by showing up at the top of the map when everyone is sure to be on the other side of it, which prompts new players to panic and try to hurl their units back home until Eldigan shows up (which could leave the weaker units critically exposed). It's a pretty rough level for newcomers.
** Chapter 7 is another hard one due to how splintered the new recruits are and their distance via separation from Seliph's army. In order to save Shannan and Patty/Daisy you need to [[LuckBasedMission bank on Balmung's insane stat boosts]] in order to keep Shannan's evasion rate high enough so that he can dodge consistently with his high speed, with one method being [[LuckBasedMission banking on Balmung's insane stat boosts]], and protect Patty/Daisy to keep the two of them alive until Seliph and co. arrive. Meanwhile Leif, Nanna/Jeanne, and Finn need to hold out against Bloom's army while ideally rescuing the many villages near Leonster, and unlike Shannan and Patty/Daisy Patty/Daisy, you won't be rescuing them for a while. And then there's Tine, Tine/Linda, who you can only recruit if you manage to get her brother Arthur Arthur/Amid close enough so that he can talk to her, and you also mustn’t hurt her so that her health falls at or below half or Wrath will activate and most likely kill one of your units. Another thing to note is that Bloom and Ishtore are huge threats at this point in the game, with Ishtore having both the Adept skill and Bolting while Bloom has Mjölnir, which, as referred to in ThatOneBoss, makes him insanely powerful. This chapter is what Chapter 1 was to Gen 1, a difficult follow-up that demands a lot from the player in order to succeed.



** The Bargain Band in Chapter 2, where brigands from Anphony are destroying villages over the cliffside where you start. However, these brigands are coded as yellow units, making them unable to be attacked until you seize the first enemy castle, which then codes them as enemies. In the turn after that, you get two new units that are relatively nearby to handle the brigands, [[FragileSpeedster Lewyn]] and [[SupportPartyMember Sylvia]]. While Lewyn can easily 2-shot any of the brigands, he does not have Follow-Up, meaning in order for him to one-round them, he needs to bank on crits, Adept procs, or requires Sylvia to be close to him enough to give him another turn. However, the Bargain Band is in the farthest village to the left that is attacked, through many forest tiles which require more movement, which requires Sylvia's help for the first turn in getting there in a few turns (most likely 5 or 6) before the brigand burns the entire village down. Obtaining it this early into the game is hair-tearingly difficult due to how much limited time you have to reach it, and the possible RNG you need to have. You practically have to rush the entire first half of the map in order to get it, which is not easy as it requires getting through two very beefy armies. If you fail to get the Bargain Band or no children inherit it, you can't get it again until Chapter 7.

to:

** The Bargain Band in Chapter 2, where brigands from Anphony are destroying villages over the cliffside where you start. However, these brigands are coded as yellow units, making them unable to be attacked until you seize the first enemy castle, which then codes them as enemies. In the turn after that, you get two new units that are relatively nearby to handle the brigands, [[FragileSpeedster Lewyn]] and [[SupportPartyMember Sylvia]]. While Lewyn can easily 2-shot any of the brigands, he does not have Follow-Up, meaning in order for him to one-round them, he needs to bank on crits, Adept procs, or requires Sylvia to be close to him enough to give him another turn. However, the Bargain Band is in the farthest village to the left that is attacked, through many forest tiles which require more movement, which requires Sylvia's help for the first turn in getting there in a few turns (most likely 5 or 6) before the brigand burns the entire village down. Obtaining it this early into the game is hair-tearingly difficult due to how much limited time you have to reach it, and the possible RNG you need to have. You practically have to rush the entire first half of the map in order to get it, which is not easy as it requires getting through two very beefy armies.armies and two ballistae that pressure you from afar. If you fail to get the Bargain Band or no children inherit it, you can't get it again until Chapter 7.



** Getting the Lands Sword in Chapter 3. Lachesis has to talk to Eldigan and persuade him to leave the field. Eldigan's Cross Knights are equipped with Steel Swords and Javelins and he has five leadership stars to boost them ''and'' the Mystletainn. At this point, Lachesis is probably still a foot unit, and shepherding her up to her brother before he and his knights kill her or someone else (or several people) is no mean feat.

to:

** Getting the Lands Sword in Chapter 3. Lachesis has to talk to Eldigan and persuade him to leave the field. Eldigan's Cross Knights are equipped with Steel Swords and Javelins and he has five leadership stars to boost them ''and'' the Mystletainn. At this point, Lachesis is probably still a foot unit, and shepherding her up to her brother before he and his knights kill her or someone else (or several people) is no mean feat. It's especially problematic with Eldigan, since he's promoted, fast and strong and Critical and the Mysteltainn make him crit a lot, which will likely be fatal for whoever attacks is involved in combat against him.
Is there an issue? Send a MessageReason:
None


** It is theoretically possible through SaveScumming to make sure that Quan and Ethlyn continuously dodge and/or kill the Thracian dragon knights pursuing them and actually survive in chapter 5. This will eventually result in them making their way to Phinora castle and seizing it, though [[UnintentionallyUnwinnable this will crash the game]].

to:

** It is theoretically possible through SaveScumming to make sure that Quan and Ethlyn continuously dodge and/or kill the Thracian dragon knights pursuing them and actually survive in chapter 5. This will eventually result in them making their way to Phinora castle and seizing it, though [[UnintentionallyUnwinnable this the game will crash the game]].[[AllForNothing continue on as if they died anyway]].
Is there an issue? Send a MessageReason:
None


** Midir's first lover conversation with Brigid is basically "Edain's got a twin! Score!" couched in more flowery terms. No wonder Brigid's Chapter 5 conversation is asking if she's just SecondPrize to him.

to:

** Midir's first lover conversation with Brigid is basically "Edain's got a twin! Score!" couched in more flowery terms. No wonder Brigid's Chapter 5 conversation is asking if she's just a SecondPrize to him.
Is there an issue? Send a MessageReason:
None


** Midir's first lover conversation with Brigid is basically "Edain's got a twin! Score!" couched in more flowery terms. No wonder Brigid's Chapter 5 conversation is asking if she's just second prize to him.

to:

** Midir's first lover conversation with Brigid is basically "Edain's got a twin! Score!" couched in more flowery terms. No wonder Brigid's Chapter 5 conversation is asking if she's just second prize SecondPrize to him.
Is there an issue? Send a MessageReason:


* BrokenBase: The game as a whole is very polarizing. Fans love it for [[SlidingScaleOfGameplayAndStoryIntegration how well it tells a story through gameplay]], an unparalelled scope of the war, the dark themes, deep worldbuilding, a story so good it's a contender for best plot in the series, and the unique gameplay mechanics that make it stand out from other ''Fire Emblem'' games. Detractors don't like it because of [[MarathonLevel slow-paced overly long maps]], the abusable grindy arena that's almost a necessity, unnecessarily clunky trading between allied units, [[TheComputerIsACheatingBastard enemies being able to autoequip the weapon that counterattacks yours, the unbreakable long-range weapons and status staves the enemy has]], the secret events [[GuideDangIt with no indication of where they are or who needs to trigger them]], huge imbalance between fast mounted units and [[TierInducedScrappy infantry]] who can't catch up (exacerbated by the large map size), and the complex/obscure romance and inheritance system that makes the latter half of the game ridiculously easy or hair-pullingly hard. [[EnjoyTheStorySkipTheGame The story is nearly universally praised, but the gameplay is a matter of fierce debate]]. Whether it holds up today or is incredibly dated depends on who you ask.

to:

* BrokenBase: The game as a whole is very polarizing. Fans love it for [[SlidingScaleOfGameplayAndStoryIntegration how well it tells a story through gameplay]], an unparalelled scope of the war, the dark themes, deep worldbuilding, a story so good it's a contender for best plot in the series, and the unique gameplay mechanics that make it stand out from other ''Fire Emblem'' games. Detractors don't like it because of [[MarathonLevel slow-paced overly long maps]], the abusable grindy arena that's almost a necessity, unnecessarily clunky trading between allied units, [[TheComputerIsACheatingBastard enemies being able to autoequip the weapon that counterattacks yours, the unbreakable long-range weapons and status staves the enemy has]], the secret events [[GuideDangIt with no indication of where they are or who needs to trigger them]], huge imbalance between fast mounted units and [[TierInducedScrappy infantry]] infantry who can't catch up (exacerbated by the large map size), and the complex/obscure romance and inheritance system that makes the latter half of the game ridiculously easy or hair-pullingly hard. [[EnjoyTheStorySkipTheGame The story is nearly universally praised, but the gameplay is a matter of fierce debate]]. Whether it holds up today or is incredibly dated depends on who you ask.



** While some pairs are popular based off of chemistry, in regards to getting the best stats for the 2nd generation, you will see a lot of Midir/Edain, Beowolf/Lachesis, Brigid with either Dew or Chulainn, Ayra with either Lex or Naoise, Lewyn with either Erinys or Tailtiu, and [[TierInducedScrappy Silvia either unpaired]] or with Claud.

to:

** While some pairs are popular based off of chemistry, in regards to getting the best stats for the 2nd generation, you will see a lot of Midir/Edain, Beowolf/Lachesis, Brigid with either Dew or Chulainn, Ayra with either Lex or Naoise, Lewyn with either Erinys or Tailtiu, and [[TierInducedScrappy Silvia either unpaired]] unpaired or with Claud.



*** Though probably debatable, despite being considered by some as a TierInducedScrappy and being the last person to join you in the first generation, Tailtiu is actually popular enough that she spawned a lot of fanarts for a late-joiner and people actually bore with her TierInducedScrappy stats and sometimes get surprised when she turns out pretty good. Reasons? Must be because she's probably the closest one to being {{Moe}} amongst the first generation as the youngest girl of the team, and very much a GenkiGirl to boot, something that the more depressing saga quite needed, and she does have moments of vulnerability that don't look forced. Of course, all in all, [[spoiler:it makes her downward spiral to depression and death even more depressing, and contributes heavily to her children's depressing stories]]. When ''Genealogy'' got its first dedicated banner in ''VideoGame/FireEmblemHeroes'', Tailtiu ended up being featured in the main banner alongside Sigurd and Deirdre and as the game ages, Tailtiu has been considered [[BoringButPractical an easily accessible, yet still powerful mage unit (as opposed to other rarer blue mage units, including her niece Ishtar below)]] thanks her personal Tome of Thoron, and received unanimous praise for it (as opposed to the original game where [[TierInducedScrappy accessibility was a lot of times considered a problem for her]]).

to:

*** Though probably debatable, despite being considered by some as a TierInducedScrappy LowTierLetdown and being the last person to join you in the first generation, Tailtiu is actually popular enough that she spawned a lot of fanarts for a late-joiner and people actually bore with her TierInducedScrappy LowTierLetdown stats and sometimes get surprised when she turns out pretty good. Reasons? Must be because she's probably the closest one to being {{Moe}} amongst the first generation as the youngest girl of the team, and very much a GenkiGirl to boot, something that the more depressing saga quite needed, and she does have moments of vulnerability that don't look forced. Of course, all in all, [[spoiler:it makes her downward spiral to depression and death even more depressing, and contributes heavily to her children's depressing stories]]. When ''Genealogy'' got its first dedicated banner in ''VideoGame/FireEmblemHeroes'', Tailtiu ended up being featured in the main banner alongside Sigurd and Deirdre and as the game ages, Tailtiu has been considered [[BoringButPractical an easily accessible, yet still powerful mage unit (as opposed to other rarer blue mage units, including her niece Ishtar below)]] thanks her personal Tome of Thoron, and received unanimous praise for it (as opposed to the original game where [[TierInducedScrappy accessibility was a lot of times considered a problem for her]]).her).



*** Amid and Linda are perhaps the most lauded replacement children of the lot, so much so that sometimes, Tailtiu is considered an acceptable sacrifice (to get killed off or get through the 1st generation childless) because there is a chance Amid & Linda could turn out ''better'' than Arthur & Tine, and they're the only replacement children that aren't just some random faces (being part of the Freige house, and even mentioning Tailtiu in the final chapter). Their characterizations--Amid being a cool, fairly badass yet rational revenge-seeker with a clear, understandable motivation, and Linda being a chipper PluckyGirl who wants to do the right thing despite the chaos engulfing her family and feeling a bit torn on Amid's quest for revenge--also help a lot, and Linda being [[https://fireemblemwiki.org/wiki/File:FESK_Linda_01.png cute as a button]] ''also'' helps a lot. [[spoiler:Not to mention, Tailtiu's fate as well as Tine's suffering is considered to be one of the most depressing moments in ''Fire Emblem'' history, and sparing them that can seem merciful. Although it is debatable whether or not Linda is better than Tine or vice versa; see TierInducedScrappy below.]]

to:

*** Amid and Linda are perhaps the most lauded replacement children of the lot, so much so that sometimes, Tailtiu is considered an acceptable sacrifice (to get killed off or get through the 1st generation childless) because there is a chance Amid & Linda could turn out ''better'' than Arthur & Tine, and they're the only replacement children that aren't just some random faces (being part of the Freige house, and even mentioning Tailtiu in the final chapter). Their characterizations--Amid being a cool, fairly badass yet rational revenge-seeker with a clear, understandable motivation, and Linda being a chipper PluckyGirl who wants to do the right thing despite the chaos engulfing her family and feeling a bit torn on Amid's quest for revenge--also help a lot, and Linda being [[https://fireemblemwiki.org/wiki/File:FESK_Linda_01.png cute as a button]] ''also'' helps a lot. [[spoiler:Not to mention, Tailtiu's fate as well as Tine's suffering is considered to be one of the most depressing moments in ''Fire Emblem'' history, and sparing them that can seem merciful. Although it is debatable whether or not Linda is better than Tine or vice versa; see TierInducedScrappy below.versa.]]



** Arden is usually [[TierInducedScrappy the butt-end of weak jokes]] thanks to being an Armor Knight in [[FanNickname Horse Emblem]], having no Holy Blood, and his homely appearance, often leading to him being forgotten after a few chapters. Despite this, in the first "Choose your Legends" poll, he ended up being ''the third-most popular character from this game'', just behind Sigurd and Ayra. [[UnexpectedCharacter Out of nowhere]], he's also one of the first Jugdral characters added into ''VideoGame/FireEmblemHeroes'', though not in the official Holy War banner.
** In spite of being seen as a TierInducedScrappy by some, Patty does have a sizable amount of popularity among fans. Like [[VideoGame/FireEmblemTheSacredStones Joshua]], we suspect it's the hat.

to:

** Arden is usually [[TierInducedScrappy the butt-end of weak jokes]] jokes thanks to being an Armor Knight in [[FanNickname Horse Emblem]], having no Holy Blood, and his homely appearance, often leading to him being forgotten after a few chapters. Despite this, in the first "Choose your Legends" poll, he ended up being ''the third-most popular character from this game'', just behind Sigurd and Ayra. [[UnexpectedCharacter Out of nowhere]], he's also one of the first Jugdral characters added into ''VideoGame/FireEmblemHeroes'', though not in the official Holy War banner.
** In spite of being seen as a TierInducedScrappy LowTierLetdown by some, Patty does have a sizable amount of popularity among fans. Like [[VideoGame/FireEmblemTheSacredStones Joshua]], we suspect it's the hat.



** The jokes and criticism about how overly reliant the game is on mounted units becomes extremely funny after the release of ''VideoGame/FireEmblemHeroes'', where the meta was once dominated by a a team composition called Horse Emblem due to how powerful teams of mounted units were. And true to form, Sigurd makes his debut with a treasure trove of skills that make him a defensive powerhouse, all while mounted on horseback. Meanwhile, his son Seliph isn't a mounted unit and was considered [[TierInducedScrappy one of the single worst units in the game]] until his Tyrfing got a major overhaul with refinements, as well as his legendary variant made him into a cavalry unit.

to:

** The jokes and criticism about how overly reliant the game is on mounted units becomes extremely funny after the release of ''VideoGame/FireEmblemHeroes'', where the meta was once dominated by a a team composition called Horse Emblem due to how powerful teams of mounted units were. And true to form, Sigurd makes his debut with a treasure trove of skills that make him a defensive powerhouse, all while mounted on horseback. Meanwhile, his son Seliph isn't a mounted unit and was considered [[TierInducedScrappy one of the single worst units in the game]] game until his Tyrfing got a major overhaul with refinements, as well as his legendary variant made him into a cavalry unit.



** A lot of players usually mourn at the fate that befell [[spoiler:Tailtiu. The [[GenkiGirl cheeriest]] girl from the first generation [[KillTheCutie received the most depressing death]], being taken away from home and horribly abused by her sister-in-law, partially to protect her daughter, until [[BreakTheCutie she couldn't help but cry at every day, and died due to illness contracted by the abuse and her despair as a shadow of her former self]]. Even those who thought that [[TierInducedScrappy she's a bad unit for her generation]] will think that her death is depressing, and said sister-in-law likes to [[EvilGloating gloat about enjoying such torture]]... which makes the players feel more obligated to have Tailtiu's children take bloody vengeance upon her.]]

to:

** A lot of players usually mourn at the fate that befell [[spoiler:Tailtiu. The [[GenkiGirl cheeriest]] girl from the first generation [[KillTheCutie received the most depressing death]], being taken away from home and horribly abused by her sister-in-law, partially to protect her daughter, until [[BreakTheCutie she couldn't help but cry at every day, and died due to illness contracted by the abuse and her despair as a shadow of her former self]]. Even those who thought that [[TierInducedScrappy she's a bad unit for her generation]] generation will think that her death is depressing, and said sister-in-law likes to [[EvilGloating gloat about enjoying such torture]]... which makes the players feel more obligated to have Tailtiu's children take bloody vengeance upon her.]]
Tabs MOD

Changed: 18

Is there an issue? Send a MessageReason:
Has Two Mommies is now a disambig. Dewicking


** Shannan/Oifey has a small following, primarily as an alternative to the below-mentioned {{Squick}} of having them end up with girls half their age (or, in Shannan's case, his ''cousin''), and also because the idea of them essentially becoming Seliph's [[HasTwoMommies two dads]] is quite sweet.

to:

** Shannan/Oifey has a small following, primarily as an alternative to the below-mentioned {{Squick}} of having them end up with girls half their age (or, in Shannan's case, his ''cousin''), and also because the idea of them essentially becoming Seliph's [[HasTwoMommies two dads]] dads is quite sweet.
Is there an issue? Send a MessageReason:
None


** How much of Julius' actions were truly his or Loptous' is debated.

to:

** How much of Julius' actions were truly his or Loptous' is debated. The adaptation suggests he almost has a SplitPersonality, with Julius being the kind and loving fiancee and Loptous the monstrous tyrant.
Is there an issue? Send a MessageReason:
Removed due to new Low Tier Letdown rules.


* LowTierLetdown: Hoo boy... it's no exaggeration to say that in a series all about using your favorites, ''Genealogy'' is some of the abject ''worst offenders'' in units coming as close to unusable as is possible in this series, only rivaled by ''VideoGame/FireEmblemNewMysteryOfTheEmblem'' on [[HarderThanHard Lunatic Mode]]:
** Due to how [[MarathonLevel the game's level design works]], just about ''[[ExaggeratedTrope every]]'' unit in the game who doesn't have a Mount is going to suffer this fate. Mount dominance has always been a big problem in ''Fire Emblem,'' but even the inefficient units like [[MightyGlacier Armor Knights]], [[LongRangeFighter infantry Archers]] and [[MagikarpPower trainees]] in even the harder games have such a plethora of options to get up to scratch and potentially become [=MVPs=] with enough investment means that the only thing you lose out is time as opposed to results, especially as getting A-Ranks in games with rankings even with slower units was more than possible, even in games that have larger-than-average maps like ''VideoGame/FireEmblemTheBindingBlade''. ''Genealogy'' renders practically all infantry units S.O.L. due to the nature of said maps; you need to be still speedy to get all the results and its still over a far larger map, meaning that any unit with a mount is bound to get to different points at a far faster rate and thus gets the lion's share of [=XP=] even more than they would otherwise. While there's nothing stopping you from ''using'' them, benching them and instead focusing on the mounts is a strictly-better option in all categories due to how absurdly crucial Move is in general for not having all the game's exclusive events pass by in the wind. Even units that are good in spite of this gargantuan handicap like Ayra and Jamke will receive flak thus much of their perks end up futile if they can't reach the battlefield in time like other mounted units. But of course, the ones that get hit with this the most are armored units like Arden and Hannibal. Their low Speed was just a bonus for players to pick on.
** Silvia and her children (Lene and Coirpre) suffer from this as well; forum discussions will practically ''implore'' you to kill Sylvia or not pair her up and take the substitutes Laylea and Charlot (basically both Lene and Coirpre are going to be garbage in combat no matter who their father is unless Coirpre is either Lewyn's son or Claud's, and Laylea and Charlot come with Charm and Paragon respectively, two skills that make them much better at their non-combat jobs). Lene's star as a ''character'' has risen some thanks to ''Fire Emblem Heroes''.
** Lester is rather infamous among the community, as unless he's given the right setup, he's among one of the weakest units in the entire game. Even with the right father (either Midir or Jamke), he has somewhat middling results as he is typically deemed as solely a hit-and-run unit who can be felled quite easily. Some players even ignore using him at all and focus on pairing to make Lana stronger, or even go with his substitute Deimne who is somehow about as good if not better than him.
** Tailtiu and her children often receive similar reactions; while most would agree that Tine and Arthur are ''usually'' better than Linda and Amid (although, thanks to packing both Wrath and Paragon and starting immediately with an A rank in thunder magic, unlike Tine, Linda can often end up pretty solid in her own right), Tailtiu herself is regarded as an awful unit who requires too much babysitting to be worth it [[spoiler:given that you have about two effective chapters in which to use her]] and pairing her with anyone but Lewyn or Azelle (who both have other, potentially better pairings, though pairing with the former allows you to get a mounted Forseti user as Arthur) is generally regarded as pointless. [[spoiler:The fact that the player never gets Mjolnir, and Tailtiu and her kids couldn't use it regardless, is another strike against her versus some of your other mages.]] As a result of her being so fiddly on multiple fronts, and Linda & Amid being perfectly serviceable for their combat roles with no effort required by the player, Tailtiu can often be left to molder so that the player can focus on other units and pairings.
** Also the thieves, Dew and Patty. Whereas in other ''Fire Emblem'' games thieves are vital for opening doors and chests and/or stealing certain items and/or weapons from the enemy, all thieves can do in this game is stealing an enemy's gold... by successfully attacking them. They can actually become good combat units through serious investment and promoting them, but many people do not deem this worth it, since not only do they start out incredibly combat-shy (and do not have innate Follow-Up), even at their absolute best, they are essentially Forrests/Swordmasters with much lower stat caps. Their role in keeping the party's funds liquid could be critical, if not for the fact that literally every unit capable of combat can usually earn enough money through the arena and visiting the villages on the maps. The decisions associated most with them are whether to train Dew or not and whether to pair Brigid with someone who improves Patty's usability.
** Most people agree that [[MutuallyExclusivePartyMembers Iucharba as a unit generally can't measure up to his brother Iuchar]], even though his base stats are better, for the reason alone that Iuchar has a horse while Iucharba is an infantry unit. Iuchar's much higher speed growth is generally also considered to be more useful than Iucharba's better skill growth.
** The replacement characters in general get hit with this (aside from the aforementioned Laylea, Charlot, Linda, and Amid, though even they have their detractors). By far the worst hit is Creidne, who replaces Larcei but lacks the ridiculous skillset that makes Larcei useful, and is regarded ''very'' negatively because of it. There are a few who are still liked as ''characters'' (Muirne is one example), but they're just so inferior to the "real" kids that deliberately missing the latter for the replacements is regarded as very, very foolhardy and a challenge run or completionist objective at ''best''.
** Azelle is a fairly strong GlassCannon with the highest magic growth in the first generation. Alongside being the only main spellcaster with innate Follow-Up, decent weapon ranks allowing him to use all of the anima triangle, and the ability to promote into a Mage Knight, making him horse-mounted and allowing him access to swords, including magic swords like the Light Brand, you would think he would be a fairly consistently used character? Unfortunately, Azelle's recruitment starts him with Fire, [[ScrappyWeapon the heaviest tome in the game]], and his shaky base stats make him very reliant on RNG to proc his growths. This leaves him with one of the worst showings of SquishyWizard in the franchise. Considering that his competition for equipment and lovers is [[EnsembleDarkhorse Lewyn]], who is far easier to EliteTweak and passes down one of, if not the best Holy Weapon in the game.
** Surprisingly, in a subversion of the usual ''Fire Emblem'' tropes, the starting cavaliers are considered by some to be some of the weakest characters in Gen 1. Both units have no holy blood, only average growths, and start out with very basic weapons. Their style of skills is also somewhat poor. Naoise has Accost and Critical, but doesn't have the best skill for consistant crits, and Accost has the unfortunate ability of causing multiple rounds of combat and increases the risk of him getting killed, whereas Alec has Pursuit and Nihil, which while nice, usually isn't enough to justify pairing him up with any character. With their weak equipment, they frequently won't be able to keep up with more specialized units, and their simple growths typically doesn't get them much in the way of levels. Alec in particular suffers the most from the poor Strength he risks having after the first two chapters, and both him and Naoise don't have excellent growths, making them, especially Alec, more often than not subject to RNG. It doesn't help they start next to [[DiscOneNuke Sigurd, who gets a Silver Sword in the prologue.]] While they are horse units and sometimes used as fathers for more unorthodox pairings, they tend to get the bottom of the barrel equipment where the most useful and powerful rings/weapons are put on more effective characters.
Is there an issue? Send a MessageReason:
None


* LowTierLetdown: Hoo boy... it's no exaggeration to say that in a series all about using your favorites, ''Genealogy'' is some of the abject ''worst offenders'' in units coming as close to unusable in this series, only rivaled by ''VideoGame/FireEmblemNewMysteryOfTheEmblem'' on [[HarderThanHard Lunatic Mode]]:

to:

* LowTierLetdown: Hoo boy... it's no exaggeration to say that in a series all about using your favorites, ''Genealogy'' is some of the abject ''worst offenders'' in units coming as close to unusable as is possible in this series, only rivaled by ''VideoGame/FireEmblemNewMysteryOfTheEmblem'' on [[HarderThanHard Lunatic Mode]]:
Is there an issue? Send a MessageReason:
None


** Due to how [[MarathonLevel the game's level design works]], just about ''[[ExaggeratedTrope every]]'' unit in the game who doesn't have a Mount is going to suffer this fate. Mount dominance has always been a big problem in ''Fire Emblem,'' but even the inefficient units like [[MightyGlacier Armor Knights]], [[LongRangeFighter infantry Archers]] and [[MagikarpPower trainees]] in even the harder games have such a plethora of options to get up to scratch and potentially become [=MVPs=] with enough investment means that the only thing you lose out is time as opposed to results, especially as getting A-Ranks in games with rankings even with slower units was more than possible, even in games that have larger-than-average maps like ''VideoGame/FireEmblemTheBindingBlade''. ''Genealogy'' renders practically all infantry units S.O.L. due to the nature of said maps; you need to be still speedy to get all the results and its still over a far larger map, meaning that any unit with a mount is bound to get to different points at a far faster rate and thus gets the lion's share of [=XP=] even more than they would otherwise. While there's nothing stopping you from ''using'' them, benching them and instead focusing on the mounts is a strictly-better option in all categories due to how absurdly crucial Move is in general for not having all the game's exclusive events pass by in the wind. Even units that are good in spite of his gargantuan handicap like Ayra and Jamke will receive flak thus much of their perks end up futile if they can't reach the battlefield in time like other mounted units. But of course, the ones that get hit with this the most are armored units like Arden and Hannibal. Their low Speed was just a bonus for players to pick on.

to:

** Due to how [[MarathonLevel the game's level design works]], just about ''[[ExaggeratedTrope every]]'' unit in the game who doesn't have a Mount is going to suffer this fate. Mount dominance has always been a big problem in ''Fire Emblem,'' but even the inefficient units like [[MightyGlacier Armor Knights]], [[LongRangeFighter infantry Archers]] and [[MagikarpPower trainees]] in even the harder games have such a plethora of options to get up to scratch and potentially become [=MVPs=] with enough investment means that the only thing you lose out is time as opposed to results, especially as getting A-Ranks in games with rankings even with slower units was more than possible, even in games that have larger-than-average maps like ''VideoGame/FireEmblemTheBindingBlade''. ''Genealogy'' renders practically all infantry units S.O.L. due to the nature of said maps; you need to be still speedy to get all the results and its still over a far larger map, meaning that any unit with a mount is bound to get to different points at a far faster rate and thus gets the lion's share of [=XP=] even more than they would otherwise. While there's nothing stopping you from ''using'' them, benching them and instead focusing on the mounts is a strictly-better option in all categories due to how absurdly crucial Move is in general for not having all the game's exclusive events pass by in the wind. Even units that are good in spite of his this gargantuan handicap like Ayra and Jamke will receive flak thus much of their perks end up futile if they can't reach the battlefield in time like other mounted units. But of course, the ones that get hit with this the most are armored units like Arden and Hannibal. Their low Speed was just a bonus for players to pick on.
Is there an issue? Send a MessageReason:
None


* LowTierLetdown: Hoo boy... it's no exaggeration to say that in a series all about using your favorites, ''Genealogy'' is some of the abject ''worst offenders'' in units coming as close to unusable in this series, only rivaled by ''VideoGame/FireEmblemAwakening'' and ''VideoGame/FireEmblemNewMysteryOfTheEmblem'' on [[HarderThanHard Lunatic Mode]]:

to:

* LowTierLetdown: Hoo boy... it's no exaggeration to say that in a series all about using your favorites, ''Genealogy'' is some of the abject ''worst offenders'' in units coming as close to unusable in this series, only rivaled by ''VideoGame/FireEmblemAwakening'' and ''VideoGame/FireEmblemNewMysteryOfTheEmblem'' on [[HarderThanHard Lunatic Mode]]:

Changed: 2607

Removed: 556

Is there an issue? Send a MessageReason:
None


* LowTierLetdown:
** In general, the game having enormous maps means that those who are not on a horse (land or air) will get flaks of efficiency. Even the highly praised Ayra will receive flak because she's not on a horse and thus metagamers tend to say that her perks ended up futile if she can't reach the battlefield in time like other mounted units. But of course, the ones that get hit with this the most are armored units like Arden and Hannibal. Their low Speed was just a bonus for players to pick on.
** Do NOT mention wanting to use your High Priests as combat units, as they do not have any innate class skills and have low weapon ranks restricting them to wielding basic level tomes. Unless you paired Lewyn with Silvia. Then using Coirpre as a combat unit is reasonable, since he carries [[GameBreaker Forseti]].
** Silvia and her children (Lene and Coirpre) aren't well-liked either; forum discussions will practically ''implore'' you to kill Sylvia or not pair her up and take the substitutes Laylea and Charlot (basically both Lene and Coirpre are going to be garbage in combat no matter who their father is unless Coirpre is either Lewyn's son or Claud's, and Laylea and Charlot come with Charm and Paragon respectively, two skills that make them much better at their non-combat jobs). Lene's star as a ''character'' has risen some thanks to ''Fire Emblem Heroes''.

to:

* LowTierLetdown:
LowTierLetdown: Hoo boy... it's no exaggeration to say that in a series all about using your favorites, ''Genealogy'' is some of the abject ''worst offenders'' in units coming as close to unusable in this series, only rivaled by ''VideoGame/FireEmblemAwakening'' and ''VideoGame/FireEmblemNewMysteryOfTheEmblem'' on [[HarderThanHard Lunatic Mode]]:
** In general, Due to how [[MarathonLevel the game's level design works]], just about ''[[ExaggeratedTrope every]]'' unit in the game having enormous maps who doesn't have a Mount is going to suffer this fate. Mount dominance has always been a big problem in ''Fire Emblem,'' but even the inefficient units like [[MightyGlacier Armor Knights]], [[LongRangeFighter infantry Archers]] and [[MagikarpPower trainees]] in even the harder games have such a plethora of options to get up to scratch and potentially become [=MVPs=] with enough investment means that those who are the only thing you lose out is time as opposed to results, especially as getting A-Ranks in games with rankings even with slower units was more than possible, even in games that have larger-than-average maps like ''VideoGame/FireEmblemTheBindingBlade''. ''Genealogy'' renders practically all infantry units S.O.L. due to the nature of said maps; you need to be still speedy to get all the results and its still over a far larger map, meaning that any unit with a mount is bound to get to different points at a far faster rate and thus gets the lion's share of [=XP=] even more than they would otherwise. While there's nothing stopping you from ''using'' them, benching them and instead focusing on the mounts is a strictly-better option in all categories due to how absurdly crucial Move is in general for not on a horse (land or air) will get flaks of efficiency. having all the game's exclusive events pass by in the wind. Even the highly praised units that are good in spite of his gargantuan handicap like Ayra and Jamke will receive flak because she's not on a horse and thus metagamers tend to say that her much of their perks ended end up futile if she they can't reach the battlefield in time like other mounted units. But of course, the ones that get hit with this the most are armored units like Arden and Hannibal. Their low Speed was just a bonus for players to pick on.
** Do NOT mention wanting to use your High Priests as combat units, as they do not have any innate class skills and have low weapon ranks restricting them to wielding basic level tomes. Unless you paired Lewyn with Silvia. Then using Coirpre as a combat unit is reasonable, since he carries [[GameBreaker Forseti]].
** Silvia and her children (Lene and Coirpre) aren't well-liked either; suffer from this as well; forum discussions will practically ''implore'' you to kill Sylvia or not pair her up and take the substitutes Laylea and Charlot (basically both Lene and Coirpre are going to be garbage in combat no matter who their father is unless Coirpre is either Lewyn's son or Claud's, and Laylea and Charlot come with Charm and Paragon respectively, two skills that make them much better at their non-combat jobs). Lene's star as a ''character'' has risen some thanks to ''Fire Emblem Heroes''.



** Surprisingly, in a subversion of the usual Fire Emblem tropes, the starting cavaliers are considered by some to be some of the weakest characters in Gen 1. Both units have no holy blood, only average growths, and start out with very basic weapons. Their style of skills is also somewhat poor. Naoise has Accost and Critical, but doesn't have the best skill for consistant crits, and Accost has the unfortunate ability of causing multiple rounds of combat and increases the risk of him getting killed, whereas Alec has Pursuit and Nihil, which while nice, usually isn't enough to justify pairing him up with any character. With their weak equipment, they frequently won't be able to keep up with more specialized units, and their simple growths typically doesn't get them much in the way of levels. Alec in particular suffers the most from the poor Strength he risks having after the first two chapters, and both him and Naoise don't have excellent growths, making them, especially Alec, more often than not subject to RNG. It doesn't help they start next to [[DiscOneNuke Sigurd, who gets a Silver Sword in the prologue.]] While they are horse units and sometimes used as fathers for more unorthodox pairings, they tend to get the bottom of the barrel equipment where the most useful and powerful rings/weapons are put on more effective characters.

to:

** Surprisingly, in a subversion of the usual Fire Emblem ''Fire Emblem'' tropes, the starting cavaliers are considered by some to be some of the weakest characters in Gen 1. Both units have no holy blood, only average growths, and start out with very basic weapons. Their style of skills is also somewhat poor. Naoise has Accost and Critical, but doesn't have the best skill for consistant crits, and Accost has the unfortunate ability of causing multiple rounds of combat and increases the risk of him getting killed, whereas Alec has Pursuit and Nihil, which while nice, usually isn't enough to justify pairing him up with any character. With their weak equipment, they frequently won't be able to keep up with more specialized units, and their simple growths typically doesn't get them much in the way of levels. Alec in particular suffers the most from the poor Strength he risks having after the first two chapters, and both him and Naoise don't have excellent growths, making them, especially Alec, more often than not subject to RNG. It doesn't help they start next to [[DiscOneNuke Sigurd, who gets a Silver Sword in the prologue.]] While they are horse units and sometimes used as fathers for more unorthodox pairings, they tend to get the bottom of the barrel equipment where the most useful and powerful rings/weapons are put on more effective characters.
Is there an issue? Send a MessageReason:
Not YMMV, very speculative, also a remake was never categorically denied


* NoExportForYou: This game will never get released or even remade for Western or International audiences, due to Arvis's knowing BrotherSisterIncest being a major plot point that would give the game an "M" rating at least. There are tongue-in-cheek references to it in VideoGame/FireEmblemEngage, but these are kept [[InJoke vague enough]] that only those who've played the game or read the story would get them. The semi-official excuse (and that for VideoGame/FireEmblemThracia776) is that Loptous's method of exterminating humanity through [[WouldHurtAChild slaughtering children]] and [[TykeBomb making the survivors his pawns]] is too horrific for modern sensibilities, though.
Is there an issue? Send a MessageReason:
minor edit under No Export For You


* NoExportForYou: This game will never get released or even remade for Western or International audiences, due to Arvis's knowing BrotherSisterIncest being a major plot point that would give the game an "M" rating at least. There are tongue-and-cheek references to it in VideoGame/FireEmblemEngage, but these are kept [[InJoke vague enough]] that only those who've played the game or read the story would get them. The semi-official excuse (and that for VideoGame/FireEmblemThracia776) is that Loptous's method of exterminating humanity through [[WouldHurtAChild slaughtering children]] and [[TykeBomb making the survivors his pawns]] is too horrific for modern sensibilities, though.

to:

* NoExportForYou: This game will never get released or even remade for Western or International audiences, due to Arvis's knowing BrotherSisterIncest being a major plot point that would give the game an "M" rating at least. There are tongue-and-cheek tongue-in-cheek references to it in VideoGame/FireEmblemEngage, but these are kept [[InJoke vague enough]] that only those who've played the game or read the story would get them. The semi-official excuse (and that for VideoGame/FireEmblemThracia776) is that Loptous's method of exterminating humanity through [[WouldHurtAChild slaughtering children]] and [[TykeBomb making the survivors his pawns]] is too horrific for modern sensibilities, though.
Is there an issue? Send a MessageReason:
None


* MemeticMutation:[[Memes/FireEmblem Shares a section with its interquel here]].

to:

* MemeticMutation:[[Memes/FireEmblem MemeticMutation: [[Memes/FireEmblem Shares a section with its interquel here]].

Top