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YMMV / Eiyuden Chronicle: Hundred Heroes

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  • Ensemble Dark Horse: Francesca is already becoming one of the more popular heroes of the bunch, between her being a surprisingly hard hitter despite her low defense and HP, and her status as a healer, and her switching from sweet, gentle, mild-mannered healer to loud, hyper-aggressive, trash-talking brute at the drop of a dime. Her having a pretty useful Hero Combo with Falward - where they heal the team for a good amount of HP while also boosting everyone's attack power for three turns - certainly doesn't hurt, either.
  • Game-Breaker: In a game like this, there are bound to be at least a few mechanisms to break it in two.
    • Isha comes back from Eiyuden Chronicle: Rising as a hopped up super mage that can trivialize a lot of the latter half of the game. Her default skill is a powerful area water attack and has a high compatibility with most runes, she is extremely fast, so she can slip in and deliver a party wide heal or an enemy-wide nuke before anything else can even move and gets two excellent unite attacks with her True Companions CJ and Garoo (both great characters on their own) as well as them and the main trio.
    • When players are asked who the best endgame character in the game is, many will immediately point towards Momo. Momo's got at least seven slots with his unique rune being that the more SP he's saved up, the more damage he deals. His stats are also amazing and that his normal attack scales with his magic stat where few endgame bosses have any resistances towards it. And he arrives at the point in the game where magic is finally viable.
    • As the final unlockable character, Leene might look somewhat underwhelming at first, but her true strength lies in her Rune Grid, which has a full seven slots (one reserved for her unique skill) and are all Rank 4 All Type slots, meaning that she can be built in almost any way you want. Of course, probably the best way to build her is to give her a ton of Strength-boosting Runes so that her Full Force Clacker becomes a devastating AOE that will clear through the Heroes Trials with ease.
    • The Mysterious Room you can unlock in the Castle: the battles are brutal at the time you can unlock it, but there is no penalty for trying and losing, and a win gets surviving party members a bucket of experience. The room can quickly be used to level up the entire army to end-game levels, gives a good amount of baqua and the higher leveled party members can unlock more high tier runes.
    • The further the castle is developed, the more passive income it brings in in period intervals. While most of that goes into the castle's treasury (which is used to develop the facilities and the like), some can get delivered to Nowa. By letting the game sit idle while not playing (or while away from the castle), you can earn a heap of funds by doing literally nothing.
  • Low-Tier Letdown: Due to the game leaning very hard towards Linear Warriors, Quadratic Wizards, any early-game mage unit like Francesca or Mellore end up being a letdown as they are Squishy Wizard incarnate whose spells aren't all that great compared to physical attackers. It takes until getting the second level magic runes that can finally allow mages to compete with physical attackers and even then, the MP costs are quite high for everyone that isn't Gieran (especially if the player turns on the "double MP/SP consumption modifier" at the start of the game). A combination of their low HP, their low defense, and most enemies easily hitting units at the back row guarantee that the player at some point will switch them for physical characters until end-game. At the very least, though, Gieran and Momo's high damage with runes can offset this for certain battles, but again, not until the endgame.
  • Narm Charm: The character Elektra, while having a cool, sleek name on her own, falls into this territory when she's given her title of General: "General Elektra" brings to mind the multinational business conglomerate General Electric, which makes war battles that say her name and title sound like a business is leading an army unit into battle. Is it narmy? Sure. Is it hilarious? Absolutely.
  • That One Level: Several.
    • The Abandoned Mines are an early-game example - quite a bit longer than the first few dungeons you can explore, and easy to get lost and confused in with their twisting, winding passages. The constant minecart-pushing puzzles don't help. It gets better eventually as you can push a cart that opens a shortcut and later build another shortcut that basically makes it a very short trip.
    • The Seign POV chapter has you fighting several monsters in a row without room to breath between.
    • The Proving Grounds. Not only are they fairly large themselves, but there are puzzles themed around rotating various hallway segments to line up just so to proceed; and each individual hallway segment requires you to go find the mechanism to activate it first. On top of that, you have to backtrack a lot to the rotating mechanism just to spin it around the right way to grab some treasure (and you'll want to). Throw in some more puzzles where you have to step on three different panels multiple times to open paths to treasures and the way forward, and it's very easy to get lost and frustrated without a guide. Additionally, there are two boss fights at the end of the dungeon, against fairly powerful foes. The second boss fight in particular can become very brutal to an unprepared party, depending on how you approach it.
  • That One Sidequest:
    • The whole Reid recruitment arc can be a nightmare if you don't care for the Beigoma minigame. You need to win 20th or so matches against different opponents to recruit him, most of them against people around the world who you need to find. Can take hours if you don't have a guide or so.
    • Recruiting Huang is also cited as a pain in the ass by many players, as he requires you to catch a Wheel-Eyed Bream for him. This is a rare fish which can only be found at very few fishing spots, isn't necessarily guaranteed to show up before you completely fish the spot empty and need to wait for it to refresh, and the fish itself is a difficult catch with a very small window of time to react to it grabbing your line.
    • Recruiting Clarke would be fairly trivial were it not for the fact that the item you need to get for him has about a 30% chance to appear in the nearby Tool Store, meaning you'll either have to refresh your save or wait 30 real-world minutes for the shop to restock itself if it's not there.
    • While not as bad as everyone else, Celia can take a long time to recruit as she can only be recruited by playing the cooking minigame at the base that only refreshes every 10 real-world minutes. Players have to go through at least ten chefs and after the eleventh unwinnable boss fight, players have to find a scroll and nowhere is it hinted as to where to find said scroll (good luck finding it without a guide). After finding said scroll, the player then has to fight five more chefs and only then will Celia show up and challenge Kurtz for one more round before she finally joins the group.
  • Viewer Gender Confusion: Pre-release, Momo is often mistaken for a girl due to his extremely feminine appearance and his profile mentioning his love for cute things. During release, the game confirms that he is male and Momo says "I'm a boy" at one point.

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