Instead, it's a highly stripped-down take on space tactics games, as every player commands a fleet of identical ships, which can all fire lasers and ram others, and which will grow in direct correlation with the number of enemy ships it defeats.
Tropes present in Shooters.io:
- 2-D Space: Since you view the whole battle from the top-down perspective, this trope applies.
- Arbitrary Maximum Range: The lasers fired by your ships are very short-ranged.
- Bottomless Magazines: The fleets will never run out of power for their lazers, or fuel for their movements.
- Color-Coded for Your Convenience: Each fleet's laser beams are of the same color as the fleet itself.
- Endless Game: The fleets will fight each other endlessly.
- Energy Weapon: All ships fire cut-off beams that travel about double or triple their length before dissipating.
- No Plot? No Problem!: Feel free to think up of the lore for this great space battle yourself.
- One-Hit Kill: Played with. Each individual ship dies in one hit from anything. However, the player is only forced to restart when they lose every single ship.
- Ramming Always Works: Technically, ramming itself does nothing, and the ships will simply pass through each other. However, getting to what is essentially melee range and then opening fire is highly effective, and often allows nearly destroyed fleets to suddenly turn the tables.
- What Measure Is a Mook?: The battlefield always has neutral white ships that simply stand passively in place. They exist as the equivalent of technicolor food in games like Agar.io and Slither.io, and so are there for the new players to grow without having to tackle much larger veterans from the get-go. However, the fact that these are ships seemingly identical to yours, which may have had people on them, gives it a rather different dimension.