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The game

  • Author's Saving Throw:
    • In the original game, Shinji has a habit of just barging into Miki's house uninvited, although his intentions are benevolent. In the remake, he always has a valid reason to come over and only breaks into her house once (when Miki is trapped down the well in the remake, he had been coming over to ask her out to dinner and hears her calling for help; the only time he comes in without permission is in the ending, as he was concerned for Miki's mental state and/or was supposed to be taking her to hospital, depending on the choice the player made). Word of God explains that she decided to give Shinji more characterization, after realizing most players misinterpreted his concern for Miki in a more sinister light (when he simply has a crush on her).
    • One thing players criticized about the original game was that the chase sequences bordered on Nintendo Hard; the monster is almost as fast as Miki, there's only one valid hiding spot which changes every night and being caught by the monster results in instant death, which makes it very easy to screw up. In the remake, Miki now has a health meter which depletes whenever the monster catches or finds her, the monster is slower (though it can now teleport as well) and there are arrows showing the player where they can hide. The player can also no longer save during chase sequences, which prevents you from accidentally trapping yourself in an endless cycle of game-overs (thus potentially forcing the player to restart the game).

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