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Trivia / Homefront

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  • Accidentally-Correct Writing: In the Homefront universe, Kim Jong-il died on January 2nd, 2012, only two weeks ahead of his actual date of death.
  • Banned in Korea: Both North and South. In South Korea's case, it's because THQ never submitted Homefront to the Game Ratings Board of Korea in order to receive a rating. THQ probably figured that, due to the backstory involving South Korea submitting to North Korean rule being highly controversial to South Koreans, not enough people would buy the game to warrant a Korean localization.
  • Channel Hop: Now that Kaos has closed, the sequel is being developed by Crytek, who then sold it to Deep Silver.
  • Creator Killer: Although Homefront's sold over two million copies, THQ has shut down Kaos Studios anyway. One of the factors was the studio's position in Manhattan radically driving up the cost to keep it open.
  • Genre-Killer: Although several other factors were involved, its overall poor performance, alongside with the failure of Medal of Honor Warfighter, was a major contributor to the death of the pulp-cinematic modern military shooter genre pioneered by Call of Duty 4: Modern Warfare. While Call of Duty continues to thrive to the present-day, it's by and large due to Grandfather Clause. Any serious attempt at such a game has usually ended in it flopping.
  • Follow the Leader: One of the biggest criticisms is how it is extremely derivative of other modern military FPS games like Call of Duty.
  • Stillborn Franchise: The game ended with a major Sequel Hook, and a sequel was under development. However, after THQ went under said sequel was retooled as its own installment with no connection to the original: Homefront: The Revolution. Considering that title's even worse performance than this one's and Dambuster Studios's focus on the Dead Island franchise, it's extremely unlikely that Deep Silver will ever revisit the series in any capacity.
  • Trend Killer: In addition to serving as a Genre-Killer for the pulp-cinematic modern military shooter, the game also served as the nail in the coffin for the No Sidepaths, No Exploration, No Freedom trope that first-person shooters had been moving towards in the seventh generation of console games. The game was heavily criticized for leaning so hard onto this trope (among numerous other things) that it actually made the game feel boring. Since then, almost every First-Person Shooter has tried to add more options to explore the level.
  • Troubled Production: Former Kaos employees have very few good things to say about the direction the game ultimately went in and the mismanagement that caused it.
  • What Could Have Been: According to this article, the developer team were originally going to have the Chinese as the bad guys. However, due to America's Friendly Enemy relationship with China, American and Chinese economic dependency on each other, and fears of pissing off China's Culture Police, the team scrapped that idea and had North Koreans as the bad guys instead.

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