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  • Cowboy BeBop at His Computer: While Redemption received reviews on par with the original Headhunter, one review from the UK Edition of the Official Xbox Magazine was filled with inaccuracies, enough to prompt the developers to address these in a forum reply:
    Dear Official Xbox Magazine (UK),
    As a fiercely independent games developer, we totally respect the right of reviewers to make harsh but heartfelt criticism of games released to the public. But like all rights, this comes with responsibilities.
    Foremost of these must surely be factual accuracy. In your review of Headhunter Redemption (Issue 34, October 2004), you claim that cut scenes "can't be skipped... Grrr!" This is incorrect: all cut scenes in the game are skippable. Grrr, indeed.
    More mysteriously, you conclude your review by stating that "the odd bike chase succeeds in breaking up the on-foot action." There are no biking sequences in Headhunter Redemption: a fact that would be apparent to anyone who had actually played the game.
    Naturally we would prefer everyone to appreciate our game as much as many other reviewers have done, but we will always try to learn from well-informed criticism. It is far harder to accept ill-informed, unprofessional journalism.
    Perhaps in future you could show us, other developers and your readers this simple courtesy: if you can't be bothered to play a game, don't bother to review it.
    John Kroknes
    Philip Lawrence
    Amuze
  • No Export for You: The original Dreamcast version of the game was only released in Europe. Other regions would get the game in the form of a PS2 port. The series also didn't reach Japan, but interestingly, the soundtracks for both games were used extensively in the second and third seasons of Retro Game Master.
  • Star-Making Role: For the series' music composer, Richard Jacques, known best for the Saturn version of Sonic 3D: Flickies' Island and Sonic R. Taking video game music to new heights, the score for the first Headhunter was performed by the London Session Orchestra and was the first soundtrack for a video game to be recorded at Abbey Road Studios in London, which garnered him many awards and skyrocketed his career in the music industry. He left Sega of Europe afterward to go freelance, and while he returned to score the sequel, as an avid Sega fan himself, he continues to produce music for Sega, with his more recent contributions being Sonic Generations and Sonic & All-Stars Racing Transformed.

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