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  • Banned in Germany: A major objection was that corpses are still physics-enabled objects, offending Germany's many zombies. This explains why Crysis has enemy ragdoll physics disable themselves almost immediately on death and why Far Cry 2's animals behave like they're filled with helium.
    • Kinda ironic, considering that it was made by a German developer. However, a censored (but still quite bloody) version is sold freely in Germany.
  • Killer App: 730,000 units of the game were sold within four months of release. It also caused a surge of sales of NVIDIA GeForce 3 graphics processing units to make sure the game worked at full potential.
  • Sleeper Hit: Far Cry was a new IP by an untested developer that no one really expected much out of, especially since it was coming out in a year that also saw the highly anticipated releases of Half-Life 2, Halo 2 and Doom³. When the game came out, critical acclaim and strong word of mouth made it one of the most successful shooters of an already stacked year, paving the way for both a franchise and a spiritual successor.
  • Technology Marches On: The original game was highly praised for its fully-reflective water, but unfortunately due to changes in shader technology in Windows Vista, the landscape reflections no longer work.
  • What Could Have Been: Instincts was originally planned for both the original Xbox and Nintendo GameCube, but it was cancelled for the latter due to disc-size limitations and power constraints.

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