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* WhatCouldHaveBeen: Instincts was originally planned for both the original UsefulNotes/{{Xbox}} and UsefulNotes/NintendoGameCube, but it was cancelled for the latter due to disc-size limitations and power constraints.
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* WhatCouldHaveBeen: Instincts was originally planned for both the original UsefulNotes/{{Xbox}} Platform/{{Xbox}} and UsefulNotes/NintendoGameCube, Platform/NintendoGameCube, but it was cancelled for the latter due to disc-size limitations and power constraints.
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* WhatCouldHaveBeen: Instincts was originally planned for both the original UsefulNotes/{{Xbox}} and UsefulNotes/NintendoGameCube, but it was cancelled for the latter due to disc-size limitations and power constraints.
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* TechnologyMarchesOn: The original game was highly praised for its fully-reflective water, but unfortunately due to changes in shader technology in Windows Vista, the landscape reflections no longer work.
* WhatCouldHaveBeen: Instincts was originally planned for both the original UsefulNotes/{{Xbox}} and UsefulNotes/NintendoGameCube, but it was cancelled for the latter due to disc-size limitations and powerconstraints.constraints.
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* WhatCouldHaveBeen: Instincts was originally planned for both the original UsefulNotes/{{Xbox}} and UsefulNotes/NintendoGameCube, but it was cancelled for the latter due to disc-size limitations and power
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* KillerApp: 730000 units of the game were sold within four months of release. It also caused a surge of sales of NVIDIA [=GeForce=] 3 graphics processing units to make sure the game worked at full potential.
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* KillerApp: 730000 730,000 units of the game were sold within four months of release. It also caused a surge of sales of NVIDIA [=GeForce=] 3 graphics processing units to make sure the game worked at full potential.
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* WhatCouldHaveBeen: Instincts was originally planned for both the original UsefulNotes/{{Xbox}} and the UsefulNotes/GameCube, but it was cancelled for the latter due to disc-size limitations and power constraints. Eventually it was ported to UsefulNotes/PlayStation3 and UsefulNotes/Xbox360 as "Far Cry Classic"
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* WhatCouldHaveBeen: Instincts was originally planned for both the original UsefulNotes/{{Xbox}} and the UsefulNotes/GameCube, UsefulNotes/NintendoGameCube, but it was cancelled for the latter due to disc-size limitations and power constraints. Eventually it was ported to UsefulNotes/PlayStation3 and UsefulNotes/Xbox360 as "Far Cry Classic"constraints.
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* WhatCouldHaveBeen: Instincts was originally planned for both the original UsefulNotes/{{Xbox}} and the UsefulNotes/GameCube, but it was cancelled for the latter due to disc-size limitations and power constraints. Eventually it was ported to {{PS 3}} and 360 as "Far Cry Classic"
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* WhatCouldHaveBeen: Instincts was originally planned for both the original UsefulNotes/{{Xbox}} and the UsefulNotes/GameCube, but it was cancelled for the latter due to disc-size limitations and power constraints. Eventually it was ported to {{PS 3}} UsefulNotes/PlayStation3 and 360 UsefulNotes/Xbox360 as "Far Cry Classic"
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* WhatCouldHaveBeen: Instincts was originally planned for both the original UsefulNotes/{{Xbox}} and the UsefulNotes/GameCube, but it was cancelled for the latter due to disc-size limitations and power constraints. Eventually it was ported to PS3 and 360 as "Far Cry Classic"
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* WhatCouldHaveBeen: Instincts was originally planned for both the original UsefulNotes/{{Xbox}} and the UsefulNotes/GameCube, but it was cancelled for the latter due to disc-size limitations and power constraints. Eventually it was ported to PS3 {{PS 3}} and 360 as "Far Cry Classic"
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* WhatCouldHaveBeen: Instincts was originally planned for both the original UsefulNotes/{{Xbox}} and the UsefulNotes/GameCube, but it was cancelled for the latter due to disc-size limitations and power constraints.
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* WhatCouldHaveBeen: Instincts was originally planned for both the original UsefulNotes/{{Xbox}} and the UsefulNotes/GameCube, but it was cancelled for the latter due to disc-size limitations and power constraints. Eventually it was ported to PS3 and 360 as "Far Cry Classic"
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* KillerApp: 730000 units of the game were sold within four months of release. It also caused a surge of sales of NVIDIA [=GeForce=] 3 graphics processing units to make sure the game works at full potential.
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* KillerApp: 730000 units of the game were sold within four months of release. It also caused a surge of sales of NVIDIA [=GeForce=] 3 graphics processing units to make sure the game works worked at full potential.
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* SleeperHit: ''Far Cry'' was a new IP by an untested developer that no one really expected much out of, especially since it was coming out in a year that also saw the highly anticipated releases of ''VideoGame/HalfLife2'', ''VideoGame/Halo2'' and ''VideoGame/Doom3''. When the game came out, critical acclaim and strong word of mouth made it one of the most successful shooters of an already stacked year, paving the way for both [[VideoGame/FarCry a franchise]] and [[VideoGame/{{Crysis}} a spiritual successor]].
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* SleeperHit: ''Far Cry'' was a new IP by an untested developer that no one really expected much out of, especially since it was coming out in a year that also saw the highly anticipated releases of ''VideoGame/HalfLife2'', ''VideoGame/Halo2'' and ''VideoGame/Doom3''. When the game came out, critical acclaim and strong word of mouth made it one of the most successful shooters of an already stacked year, paving the way for both [[VideoGame/FarCry [[Franchise/FarCry a franchise]] and [[VideoGame/{{Crysis}} a spiritual successor]].
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* SleeperHit: ''Far Cry'' was a new IP by an untested developer that no one really expected much out of, especially since it was coming out in a year that also saw the highly anticipated releases of ''VideoGame/HalfLife2'', ''VideoGame/Halo2'' and ''VideoGame/Doom3''. When the game came out, critical acclaim and strong word of mouth made it one of the most successful shooters of an already stacked year, paving the way for both [[VideoGame/FarCry a franchise]] and [[VideoGame/{{Crysis}} a spiritual successor]].
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* SleeperHit: ''Far Cry'' was a new IP by an untested developer that no one really expected much out of, especially since it was coming out in a year that also saw the highly anticipated releases of ''VideoGame/HalfLife2'', ''VideoGame/Halo2'' and ''VideoGame/Doom3''. When the game came out, critical acclaim and strong word of mouth made it one of the most successful shooters of an already stacked year, paving the way for both [[VideoGame/FarCry a franchise]] and [[VideoGame/{{Crysis}} a spiritual successor]].successor]].
* WhatCouldHaveBeen: Instincts was originally planned for both the original UsefulNotes/{{Xbox}} and the UsefulNotes/GameCube, but it was cancelled for the latter due to disc-size limitations and power constraints.
* WhatCouldHaveBeen: Instincts was originally planned for both the original UsefulNotes/{{Xbox}} and the UsefulNotes/GameCube, but it was cancelled for the latter due to disc-size limitations and power constraints.
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Editing to make it flow a little better.
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* SleeperHit: ''Far Cry'' was a new, untested IP by an upstart developer that no one really expected much out of, especially since it was coming out in a year that also saw the highly anticipated releases of ''VideoGame/HalfLife2'', ''VideoGame/Halo2'' and ''VideoGame/Doom3''. When the game came out, critical acclaim and strong word of mouth made it a surprise hit, with many calling it one of the best shooters of an already stacked year, paving the way for both [[VideoGame/FarCry a franchise]] and [[VideoGame/{{Crysis}} a spiritual successor]].
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* SleeperHit: ''Far Cry'' was a new, new IP by an untested IP by an upstart developer that no one really expected much out of, especially since it was coming out in a year that also saw the highly anticipated releases of ''VideoGame/HalfLife2'', ''VideoGame/Halo2'' and ''VideoGame/Doom3''. When the game came out, critical acclaim and strong word of mouth made it a surprise hit, with many calling it one of the best most successful shooters of an already stacked year, paving the way for both [[VideoGame/FarCry a franchise]] and [[VideoGame/{{Crysis}} a spiritual successor]].
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* [[BannedInChina Banned in Germany]]: A major objection was that corpses are still physics-enabled objects, offending Germany's many zombies. This explains why ''Crysis'' has enemy ragdoll physics disable themselves almost immediately on death and why ''Far Cry 2's'' animals behave like they're filled with helium.
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* [[BannedInChina Banned in Germany]]: A major objection was that corpses are still physics-enabled objects, offending Germany's many zombies. This explains why ''Crysis'' ''VideoGame/{{Crysis}}'' has enemy ragdoll physics disable themselves almost immediately on death and why ''Far Cry 2's'' ''VideoGame/FarCry2's'' animals behave like they're filled with helium.
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* KillerApp: 730000 units of the game were sold within four months of release. It also caused a surge of sales of NVIDIA [=GeForce=] 3 graphics processing units to make the game work at full potential.
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* KillerApp: 730000 units of the game were sold within four months of release. It also caused a surge of sales of NVIDIA [=GeForce=] 3 graphics processing units to make sure the game work works at full potential.
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%%* KillerApp
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%%* KillerApp
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%%* KillerAppKillerApp
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* [[BannedInChina Banned in Germany]]: A major objection was that corpses are still physics-enabled objects, offending Germany's many zombies. This explains why ''Crysis'' has enemy ragdoll physics disable themselves almost immediately on death and why ''Far Cry 2's'' animals behave like they're filled with helium.
** Kinda ironic, considering that it was made by a German developer. However, a censored (but still quite bloody) version is sold freely in Germany.
%%* KillerApp
** Kinda ironic, considering that it was made by a German developer. However, a censored (but still quite bloody) version is sold freely in Germany.
%%* KillerApp