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Wields-Rulebook-Heavily's Let's Play provides examples of:

  • Apocalyptic Log: It reads like one at times.
  • Bilingual Bonus: When a character deliberately leaves part of his lines untranslated, Wields responds by cussing him out in Icelandic.
  • Brown Note: The game itself.
  • Department of Redundancy Department: Upon beating the game and discovering the Sequel Hook, "I have suffered your thievery, vocals, Nilmates, editing, lies, Nilmates and blather,..."
  • Eldritch Abomination: It's suggested that Briggs' willingness to pick up rotting meat without complaint is the result of having witnessed one of these.
  • Flat "What": When Bugsy says he created a Woodgator, when Quagmire gives the hint for the sewers' first exit, and when Briggs reveals that one direction in the secret passage beneath the Inn of Sin leads beneath the Mayor's statue. Also, he writes one into a screenshot.
  • "Help! Help! Trapped in Title Factory!": When noting that Edd the Head's subtitled dialogue has laughter when he doesn't laugh at all, Wields-Rulebook-Heavily concludes the subtitler had gone insane and makes the following comment:
    I soon expect to see messages like "Help me I'm being held in Kent and forced to write inane dialogue."
  • Punctuated! For! Emphasis!:
    • When Nora Ratty gets a third closeup during the first encounter with her:
      DO. NOT. WANT.
    • When the window in the Darkmere prison leads outside when the crack on the same wall shows Nilmates in his own cell.
      What. The. Fuck.
  • Rule of Three: WRH says "Do not want" with each closeup of Nora Ratty during his first meeting with her.
  • Running Gag: Briggs as an Elder God cultist.
  • Sanity Slippage: Culminating in him declaring that Limbo Of The Lost is to him what Moby-Dick was to Captain Ahab, after seeing the game's infamous ending.
  • Shout-Out: To 300:
    This is madness, but not Sparta. This is the infinite depths of the black pit that Spartans kick you into if you bring them bad things.
  • Story Arc: Not intentionally (probably) on the creator's part, but WRH is able to identify each level with an ongoing theme: Level 1 was a game show, Level 2 was pinball, Level 3 was an insufferable college professor (although he initially says it's a sitcom, then a JRPG), Level 4 was a Christmas Special, and Level 5 was a band.
  • Take That!: After ranting about the Cutscene Power to the Max at the end of Chapter 3, and complaining that he doesn't want to have to wait for over 20 minutes to do something relevant:
    Yeah, that's right. I just compared MGS4 to Limbo of the Lost.
  • Tempting Fate:
    Well, that's that. We're moving on away from Darkmere, still carrying a crapton of stuff in our pocket. I wonder how much of it will end up having a use?
    (the Bag of Spilling monster shows up)
    Oh, not this again.
  • Through the Eyes of Madness

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