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Basic Trope: Getting a strong gameplay penalty after reaching a Game Over state and continuing from there.

  • Straight: After dying, all the temporary power-ups are lost, but you may try again.
  • Exaggerated: All temporary and permanent power-ups are lost, you can't get them back, you lose 10% of your stats, and you don't receive the special power-up for defeating the boss because your rating is too low. Oh, and you might even have to start the game all over for really unlucky people.
  • Downplayed: You are forced to sit though a 15 second lecture of why you suck before you continue with everything you had before you died.
  • Justified: It's only logical a new ship won't have all the upgraded features of the old one.
  • Inverted: Death Is A Slap On The Wrist.
  • Subverted: The process of being resurrected cause you to be Cursed with Awesome.
  • Double Subverted: ... however you are prohibited from gaining special powers from defeated bosses.
  • Parodied: The boss comes back to life for round 2, but is much weaker due to being resurrected.
  • Zig Zagged: Dying is usually a minor inconvenience, unless you do so during the final boss, but beating the final boss after continuing is needed to fight the true final boss.
  • Averted: The game does not have the concept of death or game over.
  • Enforced: One way we can up the difficulty without going so far as Permadeath is to punish the players for dying.
  • Lampshaded: After dying many times, the loading screen gives you this snarky tip.
    "You're practically better off starting a new game!".
  • Invoked: ???
  • Exploited: Although your power-ups are removed, due to a bug, the level time is reset allowing for an easy way to get a recorded fast time.
  • Defied: "Game Over, Continue? HELL, NO! I'm just going to load my previous save state."
  • Discussed: ???
  • Conversed: ???
  • Deconstructed: We could punish you for dying by stripping your powers, but that would just further frustrate you.
  • Reconstructed: The convenience price for not having to start over, is that the game will be harder now, something with a big appeal for a certain set of gamers.
  • Played For Laughs: After dying, you get to continue with your comrades constantly bantering you about how you failed.
  • Played For Drama: Dying doesn't make the rest of the game harder, it just requires you to make a Deal with the Devil and gives you a worse ending.

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