Follow TV Tropes

Following

History PlayingWith / ContinuingIsPainful

Go To

OR

Is there an issue? Send a MessageReason:
dewicking finaldeath per trs


* '''Enforced''': One way we can up the difficulty without going so far as [[FinalDeath Final death]] is to punish the players for dying.

to:

* '''Enforced''': One way we can up the difficulty without going so far as [[FinalDeath Final death]] {{Permadeath}} is to punish the players for dying.
Is there an issue? Send a MessageReason:
None


* '''Exaggerated''': All temporary and permanent power-ups are lost, you can't get them back, you lose 10% of your stats, and you don't receive the special power-up for defeating the boss because your rating is too low.

to:

* '''Exaggerated''': All temporary and permanent power-ups are lost, you can't get them back, you lose 10% of your stats, and you don't receive the special power-up for defeating the boss because your rating is too low. Oh, and you might even have to start the game all over for ''really'' unlucky people.
Is there an issue? Send a MessageReason:
None


* '''Exaggerated''': All temporary and permanent power-ups are lost, you can't get them back, you lose 10% of your stats, you don't receive the special power-up for defeating the boss because your rating is too low, and you're better off just starting a new game.

to:

* '''Exaggerated''': All temporary and permanent power-ups are lost, you can't get them back, you lose 10% of your stats, and you don't receive the special power-up for defeating the boss because your rating is too low, and you're better off just starting a new game.low.



* '''Lampshaded''': The briefing before the mission reminds you of the consequences of failure.
--> ''"Failure is an option, but you ain't going to like it".''

to:

* '''Lampshaded''': The briefing before After dying many times, the mission reminds loading screen gives you of the consequences of failure.
this snarky tip.
--> ''"Failure is an option, but you ain't going to like it".''"You're practically better off starting a new game!".''
Is there an issue? Send a MessageReason:
None


* '''Exaggerated''': All temporary and permanent power-ups are lost, you can't get them back, you lose 10% of your stats, and you don't receive the special power-up for defeating the boss because your rating is too low.

to:

* '''Exaggerated''': All temporary and permanent power-ups are lost, you can't get them back, you lose 10% of your stats, and you don't receive the special power-up for defeating the boss because your rating is too low.low, and you're better off just starting a new game.

Added: 791

Changed: 3053

Is there an issue? Send a MessageReason:
Added standarized \'Playing With Wiki\' template


* [[AC:Played Straight]]: After dying, all the temporary powerups are lost, but you may try again.
* [[AC:Exaggerated]]: All temporary and permanent powerups are lost, you can't get them back, you lose 10% of your stats, and you don't receive the special powerup for defeating the boss because your rating is too low.
* [[AC: Downplayed]]: You are forced to sit though a 15 second lecture of why you suck before you continue with everything you had before you died.
* [[AC: Justified]]: A new ship won't have all the upgraded features of the old one.
* [[AC: Subverted]]: The process of being resurrected cause you to be [[CursedWithAwesome Cursed With Awsome]]
* [[AC: Double Subverted]]: ... however you are prohibited from gaining special powers from defeated bosses.
* [[AC: Inverted]]: [[DeathIsASlapOnTheWrist Death Is A Slap On The Wrist.]]
* [[AC: Parodied]]: The boss comes back to life for round 2, but is much weaker due to being resurrected.
* [[AC: Averted]]: The game does not have the concept of death or game over.
* [[AC: Deconstructed]]: We could punish you for dying by stripping your powers, but that would just further frustrate you.
* [[AC: Reconstructed]]: The convience price for not having to start over, is that the game will be harder now.
* [[AC: Zig Zaged]]: Dying is usually a minor inconvience, unless you do so during the final boss, but beating the final boss after continuing is needed to fight the true final boss.
* [[AC: Enforced]]: One way we can up the difficulty without going so far as [[FinalDeath Final death]] is to punish the players for dying.
* [[AC: For Laughs]]: After dying, you get to continue with your comrades constantly bantering you about how you failed.
* [[AC: For Drama]]: Dying doesn't make the rest of the game harder, it just requires you to make a [[DealWithTheDevil Deal with the Devil]] and gives you a worse ending.
* [[AC: Lampshaded]]: The briefing before the mission reminds you of the conquences of failure. "Failure is an option, but you ain't going to like it."
* [[AC: Exploited]]: Although your powerups are removed, due to a bug, the level time is reset allowing for an easy way to get a recorded fast time.
* [[AC: Defied]]: "Game Over, Continue?" NO! I'm just going to load my game.

to:

'''Basic Trope''': Getting a strong gameplay penalty after reaching a GameOver state and continuing from there.
* [[AC:Played Straight]]: '''Straight''': After dying, all the temporary powerups power-ups are lost, but you may try again.
* [[AC:Exaggerated]]: '''Exaggerated''': All temporary and permanent powerups power-ups are lost, you can't get them back, you lose 10% of your stats, and you don't receive the special powerup power-up for defeating the boss because your rating is too low.
* [[AC: Downplayed]]: '''Downplayed''': You are forced to sit though a 15 second lecture of why you suck before you continue with everything you had before you died.
* [[AC: Justified]]: A '''Justified''': It's only logical a new ship won't have all the upgraded features of the old one.
* [[AC: Subverted]]: '''Inverted''': [[DeathIsASlapOnTheWrist Death Is A Slap On The Wrist.]]
* '''Subverted''':
The process of being resurrected cause you to be [[CursedWithAwesome Cursed With Awsome]]
CursedWithAwesome.
* [[AC: Double Subverted]]: ...'''Double Subverted''': ... however you are prohibited from gaining special powers from defeated bosses.
* [[AC: Inverted]]: [[DeathIsASlapOnTheWrist Death Is A Slap On The Wrist.]]
* [[AC: Parodied]]:
'''Parodied''': The boss comes back to life for round 2, but is much weaker due to being resurrected.
* [[AC: Averted]]: The game does not have the concept of death or game over.
* [[AC: Deconstructed]]: We could punish you for dying by stripping your powers, but that would just further frustrate you.
* [[AC: Reconstructed]]: The convience price for not having to start over, is that the game will be harder now.
* [[AC: Zig Zaged]]:
'''Zig Zagged''': Dying is usually a minor inconvience, inconvenience, unless you do so during the final boss, but beating the final boss after continuing is needed to fight the true final boss.
* [[AC: Enforced]]: '''Averted''': The game does not have the concept of death or game over.
* '''Enforced''':
One way we can up the difficulty without going so far as [[FinalDeath Final death]] is to punish the players for dying.
* [[AC: For Laughs]]: After dying, you get to continue with your comrades constantly bantering you about how you failed.
* [[AC: For Drama]]: Dying doesn't make the rest of the game harder, it just requires you to make a [[DealWithTheDevil Deal with the Devil]] and gives you a worse ending.
* [[AC: Lampshaded]]:
'''Lampshaded''': The briefing before the mission reminds you of the conquences consequences of failure. "Failure failure.
--> ''"Failure
is an option, but you ain't going to like it.it".''
* '''Invoked''': ???
* '''Exploited''': Although your power-ups are removed, due to a bug, the level time is reset allowing for an easy way to get a recorded fast time.
* '''Defied''': "''Game Over, Continue?'' HELL, NO! I'm just going to load my previous save state.
"
* [[AC: Exploited]]: Although '''Discussed''': ???
* '''Conversed''': ???
* '''Deconstructed''': We could punish you for dying by stripping
your powerups are removed, due to a bug, the level time is reset allowing for an easy way to get a recorded fast time.
* [[AC: Defied]]: "Game Over, Continue?" NO! I'm
powers, but that would just going further frustrate you.
* '''Reconstructed''': The convenience price for not having
to load my game.start over, is that the game will be harder now, something with a big appeal for [[SelfImposedChallenge a certain set of gamers]].
* '''Played For Laughs''': After dying, you get to continue with your comrades constantly bantering you about how you failed.
* '''Played For Drama''': Dying doesn't make the rest of the game harder, it just requires you to make a [[DealWithTheDevil Deal with the Devil]] and gives you a worse ending.
----
Back to ContinuingIsPainful
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
Is there an issue? Send a MessageReason:
None


* [[AC: Inverted]]: [[DeathIsASlapOnTheWrist Death is a slap on the wrist]]

to:

* [[AC: Inverted]]: [[DeathIsASlapOnTheWrist Death is a slap on the wrist]]Is A Slap On The Wrist.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[AC:Played Straight]]: After dying, all the temporary powerups are lost, but you may try again.
* [[AC:Exaggerated]]: All temporary and permanent powerups are lost, you can't get them back, you lose 10% of your stats, and you don't receive the special powerup for defeating the boss because your rating is too low.
* [[AC: Downplayed]]: You are forced to sit though a 15 second lecture of why you suck before you continue with everything you had before you died.
* [[AC: Justified]]: A new ship won't have all the upgraded features of the old one.
* [[AC: Subverted]]: The process of being resurrected cause you to be [[CursedWithAwesome Cursed With Awsome]]
* [[AC: Double Subverted]]: ... however you are prohibited from gaining special powers from defeated bosses.
* [[AC: Inverted]]: [[DeathIsASlapOnTheWrist Death is a slap on the wrist]]
* [[AC: Parodied]]: The boss comes back to life for round 2, but is much weaker due to being resurrected.
* [[AC: Averted]]: The game does not have the concept of death or game over.
* [[AC: Deconstructed]]: We could punish you for dying by stripping your powers, but that would just further frustrate you.
* [[AC: Reconstructed]]: The convience price for not having to start over, is that the game will be harder now.
* [[AC: Zig Zaged]]: Dying is usually a minor inconvience, unless you do so during the final boss, but beating the final boss after continuing is needed to fight the true final boss.
* [[AC: Enforced]]: One way we can up the difficulty without going so far as [[FinalDeath Final death]] is to punish the players for dying.
* [[AC: For Laughs]]: After dying, you get to continue with your comrades constantly bantering you about how you failed.
* [[AC: For Drama]]: Dying doesn't make the rest of the game harder, it just requires you to make a [[DealWithTheDevil Deal with the Devil]] and gives you a worse ending.
* [[AC: Lampshaded]]: The briefing before the mission reminds you of the conquences of failure. "Failure is an option, but you ain't going to like it."
* [[AC: Exploited]]: Although your powerups are removed, due to a bug, the level time is reset allowing for an easy way to get a recorded fast time.
* [[AC: Defied]]: "Game Over, Continue?" NO! I'm just going to load my game.

Top