- A minor irk from the AEP suit data log. The last line in the log states that, in case of a hull breach, the AEP suit should always be put on before evacuating using one of the lifepods. Now maybe it's just me, but I'd prioritize getting away from the imminent death through explosion or vacuum. The AEP suit is handy, but all its functionality is aimed towards long-term survival, so there seems to be very little reason to put on the suit before evacuating (and a lot more reasons to do it the other way around).
- The AEP is listed as, "AEP suit: a hermetically-sealed personal environment, designed to withstand the most extreme conditions in the known universe." It's most likely a quick don suit, much like military nuclear, biological, chemical suits (NBC's). Without the AEP you probably only have 15 seconds of useful consciousness. With the AEP you can make it to a pod regardless of how far away it is. It's also possibly the reason the pressure doesn't bother you when you dive.
- Why do the Warpers never go after the protagonists like they go after everyone else from the Aurora?
- Notice that the protagonist's life pod is the only one that has succeeded at floating, while all the others have plunged down into the ocean. If the Warpers have a weakness, is that they can't exactly fly - or attack upwards, for that matter. Likely, they've swept up all the other survivors from the sunken pods and called it a day before realizing they've missed one guy. Moreover, the protagonist's habit of holing up in environments filled with a thin gas instead of proper water has probably left them scrambling to capture this weird, non-aquatic creature.
- Perhaps they are trying to get to you. But all the other lifepods are scattered into biomes with deadly fauna anyway, and they weren't knocked unconscious so didn't immediately set about trying to get to the rendezvous point. Our intrepid hero is late to the party and lucky to start in the safe shallows. You do intercept messages saying there is one unaccounted for target, but you've had time to establish yourself. You can fend off the Warpers, and the fact the Warpers also have to deal with countless infected fauna anyway means even if you're high on the priority list, they have other things to worry about.
- Why bother going home at the end? The plague is cured, the Warpers no longer have any reason to mess with you, and the planet looks like a rather nice place to live as long as you don't run afoul of any Leviathan class predators. Going home just means being trillions of credits in debt. Screw that.
- True, though being by yourself forever would be lonely, especially if you have family or friends back in civilized space. Maybe sending out a signal to have people join you there would be better than going back to super-debt.
- Yeah, I mean you control the orbital cannon so you can decide who is allowed to land and the ion cubes give you a good exportable resource. So claiming the planet and sending out a call for colonists would be a viable approach. I suggest prioritizing a good sushi chef.
- You don't control the orbital cannon though, by curing yourself you only gained authorization from its computer to leave the planet without getting shot down.
- More than likely you debt is cleared before you land. In the sequel, the Corporation lands on the planet to scoop up the Alamanac technology. Given that you're the one who made that possible and they practically drool over the tech, they probably exchanged freedom from debt for information on the planet and the aliens. It could so be the AI is just being a shit and that debt gained during the course of survival isn't actually a thing. Either way, you have incentive to scan everything on the planet as the more knowledge you gain, the more you have to trade. On top of that, one of the reasons you go to the planet in the first place is to find the Degasi, the Mongolian ship which is why there's a Mongolian emissary is aboard. It helps that you finish that Diplomatic mission which can be used to appease the Mongolians for getting their emissary killed accidently. Finally, you have all of this information which you can't give them until you're cleared to land and you can't be cleared to land until your debt is cleared. Unless they willing to board you and risk destroying the data, they had to clear it for the sequel to happen (ignoring the possibility that they remotely uploaded the data, but your verbal testimony has a lot of worth as well).
- Inconsistencies between building requirements: for example doesn't it seem like the Neptune Launch Platform should require a LOT more materials considering its size? Also vehicles have crush depths that require upgrading but both the player character can survive outside the vehicle at any depth and habit modules do not have a maximum crush depth either.
- Regarding the pressure resistance, it's possible Alterra took their biomedical tech and modified the Aurora's crew for the mission or the ship is already planned to work on missions with potential water landings.
- How has the crashfish survived as a species thus far? There's a lot of wildlife in the safe shallows and they seem to attack anything that disturbs them (Mostly the player, but I assume occasionally a stalker or other predator makes it over to the caves). And their main method of attack is charging at the offending creature and then exploding violently. So, how do any of them survive long enough to reproduce without blowing themselves up?
- Crashfish don't attack everything that comes near it's nest, only you. This is likely due to your size. If you notice, you are the largest thing willing to swim into the cave systems they nest in (other predators like Stalkers have likely evolved to avoid Crashfish nests). Your size makes you appear as a threat to it's nest. Crashfish eggs are also the most common egg you will find in the shallows, meaning they reproduce in significant numbers to support their defensive reaction.
- Degasi with Alterra Technology?
How does the Degasi crew wich is from Mongolia have Alterra bases and vechicles/tools. A PDA clearly states that the Mongolians have little or non relationship with Alterra. So if that is true then the Degasi should not have the same base style as the player, since the players base pieces are from Alterra. Yet the Degasi base pieces look the same. How is this possible?
- We don't know that Alterra has an exclusive patent on all of their designs, or even if they were the original designers. They (Mongolia and Alterra) could easily both be licensing designs from a third party, or using open-source designs. Or perhaps the Degasi gear was purchased from a reseller on the open market.
- Possible Destroyed Ecosystem?
I noticed that the area where the Auroa crashed in is pretty huge. And I wondered: is it possible that there where a bunch of biomes there that are now gone? This would also explain why you can't find the Safe Shallows base Bart Torgal built, the one you see in the trailer. It got destroyed by the Aurora. And wouldn't a huge part of the crater's ecosystem being destroyed cause a massive imbalance in the ecosystem of the entire crater?