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  • Normally, war criers are killed first since they can buff everyone else. Leaving them to last leads to some hilarious lines with a very awkward War Crier hanging around (quite literally) Max and sheepishly begging not to be killed, and saying he was just doing his job, it's as ridiculous as you'd imagine. The War Crier's hodge podge French accent makes it even better.
    • "[nervous laughter] It's just me left. I'm not a... I mean, there really is no... Please just don't kill me."
    • "So... it's just you and me now. You're gonna let me live, right?"
    • "O-oh. There's a rule: you don't kill the War Crier... not sure if you're aware."
    • "Oh. All those things I bawled at you... it was a spur of the moment thing... nothing personal."
    • "Do you have any need for a guy who can... make a lot of noise?"
    • "You know you're not supposed to kill war criers, right? I'm just a poor little drummer boy."
    • "Hey, ah, you need a war crier? I do a real good rallying... I have been doing it for years."
    • "So this is how it ends, at the hands of a crazy-eyed Road Warrior, spattered in the blood of my brethren. I accept my fate." Sometimes he can follow this up with "Please don't slay me!"
  • Pretty much all vehicles in the game are right-hand drive (as per Australian driving rules). As a result, a handful of players who have been too accustomed to left-hand drive vehicles in either real-life or nearly all other video games have a tendency to enter on the wrong side of a vehicle. Unintentional to the player or not, Chumbucket will eventually comment on this behavior in bewilderment:
    Chumbucket: Have you no remembrance of where the steering wheel is located? It cannot be alien to one sent by the Angel? Surely you test my faith?
  • In one of the Gutgash missions, you are sent to look for an icon of the sea gods. It turns out to be the advertising sign of a seafood restaurant. Once you've returned it, one of the believers asks muses whether you're an Apostle of the Water Gods. Cue Chumbucket angrily replying that no, you're definitely the Driver and Herald of the Angel Combustion!
  • When calling for the Magnum Opus, Chum can actually hit you while saying that he found you with utmost glee. Max will sometimes react accordingly with an irritated "Watch it!"
  • When arriving at a scavenger camp built into carcasses of aeroplanes, Chumbucket, who has only known land vehicles all his life, remarks that these aircraft have ceased to be functional because of their massive bodies and small wheels.
  • The Gastown Outcrier is a racing kingpin who covers himself in Christmas lights attached to a generator being carried around by his assistant. Problem is, it's a short cord—in one scene, he has to stop in the middle of talking with Max to frustratedly yank his servant along as he walks, and then just continues the conversation like nothing happened.
  • He continues to call Max "lightie-boy" whenever you come close to him for the entire rest of the game.
  • One of the people you talk to asks if you are the reason for Scrotus's hold loosening. Which Chumbucket replies to.
    Woman: (to Max) Surely this is your handiwork.
    Chumbucket: Why yes it is. And don't call him Shirley.
  • One of the History Relics you can find is a photo for a poster of the "Mad Max Buggy Tour", with a note on the back of driving wild machines in the desert and eating bugs. Max confusedly wonders "What is this?", as if it were some sick joke. (Which it probably is.)
  • Another relic is just an ordinary picture of a motorcycle. Turn it over, and...
    Caption: What on earth is this thing?
  • One relic is a nice, pre-apocalypse picture of a dog. The caption has someone saying they swear they ate the exact same dog yesterday.
  • The mission to steal Crow Dazzle's "Crow Caller" music wagon is this as a whole. First off, there is the premise of one flamboyant wasteland celebrity trying to steal the equipment from another out of sheer spite. Amidst all the bloodshed and angst in the wasteland, this one is just too petty. Next off, the wagon (which is essentially a more compact, conservative version of the Doof Wagon from Fury Road) starts playing a run-down track of Gioachino Rossini's "March of the Swiss Soldiers" when you start the engine. And as if to make the music serve a purpose, some Roadkill raiders will be chasing after you to get the wagon back for Crow Dazzle. It is the closest the game gets to a Saints Row mission in tone and setup.
  • One of the Wastelanders you encounter is in the middle of a minefield, if you talk to him he begs you to get him out of there and then he suddenly gets blown up by a mine, it's so unexpected it's hard not to laugh.
  • One of Chumbucket's idle comments sums up every Scavenger World ever: "The Wasteland holds many gifts, but her most common one is a sudden and painful death."

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