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Characters / Shovel Knight Pocket Dungeon

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Shovel Knight Pocket Dungeon: Puzzle Knight and Other Characters

Tropes applying to characters introduced in Shovel Knight Pocket Dungeon.
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    Puzzle Knight 

Puzzle Knight

https://static.tvtropes.org/pmwiki/pub/images/puzzleknight_8.png

A puzzle-themed knight who's been trapped in the Pocket Dungeon for years.


  • Disappeared Dad: Puzzle Knight ended up being this to his daughter Prism Knight because of being trapped in the Pocket Dungeon since she was a child. Prism Knight has worked for years to solve the Pocket Dungeon to free him.
  • Final Boss: He is the final boss of the normal route unless the key is fully assembled.
  • Improbable Weapon User: Using the Compass of Conjuring as his weapon of choice.
  • One-Winged Angel: As the Mastermind. Courtesy of the Enchantress. However, unlike most cases, Puzzle Knight isn't in control in this case.

    Prism Knight 

Prism Knight

https://static.tvtropes.org/pmwiki/pub/images/prismknight.png
"You'll never truly see me, as I travel across worlds with my Prismatic Power!"
A mysterious gem-themed knight who's working with Puzzle Knight found in the Pocket Dungeon, attempting to find her father, who disappeared into the Dungeon long ago.
  • Carry a Big Stick: Her weapon is the Prismatic Mace. It also seems to function as a magic staff.
  • Doppelgänger Spin: Using Hard Light, she can create copies of herself in her boss fight, although she doesn't use this when playable.
  • Hard Light: Her bio states her copies are created with this.
  • Mystical White Hair: While she's not shown without her helmet in-game, a family portrait of her as a child shows she has white hair, matching her magical-based abilities of creating mirages and using Hard Light.
  • Unwitting Pawn: The Enchantress tricked her into trapping everyone in the Pocket Dungeon under the promise of freeing her father.

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