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The Sumeragi Group

The primary antagonistic group of the first game. An incredibly powerful zaibatsu that rules the country from the shadows. Though a philanthropic organization on the surface, they are responsible for the kidnapping and human experimentation of countless Adepts. Click here for details.

Eden

    Organization as a Whole 
https://static.tvtropes.org/pmwiki/pub/images/eden_2.jpg
Eden's Symbol
Eden (full name "Multinational Power-user Association Eden") is a terrorist organization and the main antagonist group of the second game, comprising of Adepts from all around the world. They all plan on creating a utopia for Adepts by eradicating all non-Adepts.
  • Colour-Coded for Your Convenience: The Eden pawns are color-coded depending on the weapons they are issued with.
    • Blue: Armed with either a beam rifle or a plasma knife.
    • Yellow: Wields a chainmine launcher. Capable of cloaking.
    • Red: Armed with an automatic beam sprayer gun. Also capable of cloaking.
  • Contrasting Sequel Antagonist: Whereas Sumeragi sought to subjugate Adepts to control them, Eden seeks to wipe the human race off the planet to free Adepts from humanity's shackles and prejudice. The Seven also use an Amplifier Artifact to power up instead of having their power sealed away.
  • Eviler than Thou: The entire prologue is Eden showing themselves to be superior to Sumeragi in every way, including their evilness.
  • Fantastic Racism: They hate humanity due to suffering Fantastic Racism themselves and wish to see it destroyed to create an Adept-only paradise.
  • Fantastic Terrorists: A group of Adepts who seeks to Kill All Humans and make a world only for Adepts.
  • Fights Like a Normal: Despite being adepts, their rank-and-files do not display any septimal powers and only fight with conventional firearms. Justified as they either comprise of weaker adepts, or those whose septima is not applicable for for use in combat.
  • Freudian Excuse: They do what they do because they suffered Adept oppression in the past.
  • Kill All Humans: Their main motive.
  • Mecha-Mooks: They deploy their very own robotic troops, combined with the ones stolen from Sumeragi.
  • Super Supremacist: They intend for Adepts to rule over the world and eliminate humans.
  • Undying Loyalty: The Eden soldiers are fanatically loyal to most of the Seven and especially to the Mysterious Girl, who they revere as an oracle, and will gladly die for their cause.
  • Utopia Justifies the Means: They genuinely believe that the utopia of Adepts can only be achieved by exterminating humans.
  • Villainous Valor: Displayed by the troops, surprisingly. As one of them notes, they are fully aware that they can't beat Gunvolt and Copen, but are willing to die in battle if they could at least weaken them.

    Mysterious Girl (ALL SPOILERS UNMARKED

Zonda

Voiced by: Kaori Nazuka

Septima: Phantasm Mirror

https://static.tvtropes.org/pmwiki/pub/images/true_zonda.jpg
Click here to see the Reverie 

The priest and leader of Eden, also called "the Oracle". A young girl who appeared before Gunvolt and Copen, her childish appearance belies her more matured expression. She's an Adept with the ability to create life-like clones and false images of things and people. The members of Eden greatly revered her, believing her to be the savior that will make a new world for Adepts.


  • A Child Shall Lead Them: She's a little girl who's probably no older than Joule, and she's the leader of Eden. It's implied that she's Older Than She Looks, however.
  • Affably Evil: She's never anything other than polite and courteous, even to her oppositions.
  • Age-Inappropriate Dress: She switches from a modest Alice in Wonderland-ish dress to a skimpy midriff-baring outfit when she goes One-Winged Angel.
  • Alice Allusion: Her overall motif, right down to having playing card-themed attacks in the final boss fight.
  • A Mother to Her Men: She cares deeply for the Seven, expressing genuine regret when they are killed and even offering a word of silent prayer for them. During the final battle with Gunvolt, she outright calls them her friends. And surprisingly, the feeling is mutual.
  • Animal Motifs:
    • Rabbits. She wears a ribbon on her head that resembles rabbit ears. Also doubles as Fairytale Motifs as it ties into her overall Alice in Wonderland theme.
    • Crows. Her Glaive while in Sumeragi was called "Kōgarasumaru", or "Little Crow". This turns out to be foreshadowing her role as a spy — like a crow stealing shiny things, she stole information from the company. Additionally, crows are about as smart as an ordinary human child. Zonda's a Child Prodigy.
  • Anti-Villain: She wants to create a world where Adepts can live in peace. Unfortunately, her plan involves the extermination of all humanity.
  • Back from the Dead: In a variant, Zonda eventually uses her power to create mirror copies of several members of the Grimoire Seven, with all the same powers and even memories of the real persons.
  • Badass Adorable: The leader of Eden and one of the most powerful Adepts in the series is no more physically imposing than your average 11-year-old.
  • Batman Gambit: In the prologue of the second game, she has Eden kidnap Copen's sister Mytyl and cause the Sumeragi airship, Seraph to crash into the city in order to draw out both Gunvolt and Copen so they could imprison the power of the Muse in Zonda's mirror shards. Later, in Copen's story, they kidnap Mytyl again to bring Copen to the garden so they can reclaim the shards.
  • Big Bad: The main villain of the second game, taking advantage of Sumeragi's defeat to enact Eden's plan of creating an Adept-only paradise.
  • Benevolent Boss: If you get on her good side, she's not exactly the worst person for you to work for. When Gunvolt wipes out enough of her fellow swordsmen, she's also more than worried about their deaths and tries to calm down her pawns.
  • Brown Note: Her Paradise Lost Limit Break has her sing a dreadful tune with the power of The Muse that drains an Adept's power - and their health, if they have no power left to lose.
  • The Chessmaster: The sequel and Drama CD's reveal that Zonda has been planning her scheme since before the events of the first game. She had Eden stage an attack on Sumeragi's media tower to act as a cover while she (with a little incidental help from Asimov) snuck through and used her Mirror Septima to infiltrate Sumeragi's ranks so she could steal their technology right under their noses and use their tech to enact Eden's plan to create an Adept-only paradise. Gunvolt's (unrelated) raids against Sumeragi that caused the deaths of their strongest men and Asimov only played perfectly in her favor, putting any potential opposition or competition out of her way. Despite a surprise attack from Gunvolt afterwards, the plan still went off without a hitch.
  • Childhood Friends: With Tenjian. According to his Dengeki profile, she grew up in the same orphanage as he did.
  • Cold Ham: In contrast to Sumeragi Zonda, who is exuberant, flamboyant, and constantly over-the-top, the real deal is eerily calm and serene, though her speech is just as eloquent and theatrical.
  • Color-Coded for Your Convenience: Her boss form fights with colored cards that have different effect depending on the color. She fires purple cards that home in on you, green cards that create two giant drills, blue cards that unleash large swords, and pink cards that create a vacuum effect that also heals her.
  • Curb-Stomp Battle: In Gibril's Dengeki profile, she encountered Gibril while she was trying to find Adepts to join Eden and was challenged by her to a fight. She won.
  • Dark Messiah: She views herself as the savior Adepts across the world need, and there are few lines she won't cross to become that savior. It helps that Eden believes the same.
  • Death Dealer: In her boss fight, her main weapon is throwing homing playing cards at you as well as cards that have different effects.
  • Deflector Shields: She can erect a yellow diamond barrier to defend against attacks. It can be broken immediately by Gunvolt's Crashbolt or Copen's fully-charged Prism Break.
  • Distaff Counterpart: To Asimov. Both are powerful Adepts who are the leaders of a Super Supremacist terrorist organization (though Asimov hid his true intentions for QUILL from almost everyone including many within the group, while she was up-front about Eden's goal) that seeks to wipe out humanity to create an Adept-only paradise. The only difference is that in Luminous Avenger Ix it's revealed that Asimov ended up merely controlling Adepts under dystopian conditions for the sake of, while Zonda is shown to genuinely care for her fellow comrades.
  • Dull Eyes of Unhappiness: Her eyes lack highlights to show that she is deranged.
  • Enfant Terrible: A girl only a bit younger than Joule or Mytyl, but unlike them, she's the leader of an Adept supremacist group and terrorist organization that is willing to commit mass genocide in the name of Adept utopia.
  • Even Evil Has Loved Ones: Specifically, her sworn brother, Tenjian. They were orphans who grew up together. Upon her death, her final words has her tearfully calling Tenjian's name.
  • Even Evil Has Standards: When Gunvolt asks her if she plans to enslave Adepts by rebooting Sumeragi's Diva Project, she vehemently denies this, stating she wishes to use the Muse's power to enhance the Septimas of Adepts worldwide. It's telling that it's one of the few moments where she briefly breaks her calm facade.
  • Evil Counterpart:
    • After gaining the power of the Muse, she can be seen as an Evil Counterpart to Lumen: Both are fairy-like beings with abilities that are related: Lumen's Anthem strengthens an adept, while Zonda's Paradise Lost debilitates them. Zonda planned to use the Anthem to transform every Adept in the world into formindable powerhouses so they could stage an unstoppable uprising, while Nova planned to use Lumen to ensure they lose the will to incite chaos.
    • She can also be considered one to Gunvolt. Both of them were SS-rank Adepts known for owning incredibly powerful Septimas, uses them with superior effectiveness and were orphans with a Dark and Troubled Past. However, Gunvolt believes that humans and Adepts could coexist and thus enters a road of confrontational pacifism, but Zonda's deep-rooted beliefs that all humans must be exterminated by Adepts made her go down the path of a genocide motivated by radical supremacy alongside several equally persecuted Adepts. While Gunvolt deserted his comrades in QUILL upon discovering his mentor's treachery, Zonda and her friends hold tight until the very end, and she even cries for her brother (and mentor) upon her death.
  • Expy: Respected amongst their individual group? Wears pink/purple clothing? Has blond hair with pink tips? Evil Plan involves fairy-like beings and whose One-Winged Angel resembles a fairy/angel? Intends to Kill All Humans using said fairy as an Amplifier Artifact and create a paradise for their suffering race? She is essentially a genderbent and more dangerous version of Elpizo. Considering she's similar to Asimov, who's also an Elpizo expy, it makes more sense.
  • The Fair Folk: Her One-Winged Angel form resembles a fairy, which is justified as the Muse Septima itself, which she absorbed, also takes the form of a fairy.
  • Final Boss: Of the second game.
  • Final Boss, New Dimension: The final battle with her takes place in a strange dimension littered with mirrors.
  • First-Episode Twist: Her appearance in the prologue stage comes with a shocking twist that ties to the previous game — she's the real Zonda, the forms we see in the first game are merely her illusions, and she was The Mole in Sumeragi's ranks.
  • Fisher King: As Copen closes in on her lair, he realizes that the environment around him is changing and speculates that it may be her doing.
  • The Fourth Wall Will Not Protect You: Inverted. During the final battle with her and Gunvolt, she'll unleash her Paradise Lost Special Skill which can only be countered... by having the player sing Reincarnation, meaning the fourth wall doesn't protect her from you.
  • From Nobody to Nightmare: She was just a relatively normal Adept girl who suffered discrimination at the hands of humans. Then she met Tenjian and they formed Eden, and the rest is history.
  • Godhood Seeker: When Copen asks her if she intends to become a god with the power of the Muse, she states that she's "strongly considering it".
  • Heal Thyself: One of her attacks creates an orb that unleashes a Pillar of Light. In addition to creating a vacuum effect that draws Gunvolt/Copen in and damages them, it will also heal her for the duration that it is active, though this can be mitigated if Gunvolt or Copen attacks her in the meantime or destroys the orb to end the move earlier.
  • Logical Weakness: Her One-Winged Angel form bears heavy resemblance to a fairy, and is weak to Gibril's weapon, which is ferrous in nature.
  • Magic Mirror: Her Septima has a mirror motif.
  • Magic Music: Her Paradise Lost Special Skill has her sing a song and release shockwaves that will drain Gunvolt's health and can only be countered... by singing Reincarnation.
  • Master of Illusion: Her Septimal power, Mirror, allows her to create realistic copies of objects and people or distort landscapes. In particular, her Lustful Mirage form was so convincing that neither Gunvolt, Copen or Nova suspect they're a decoy. During the final boss fight, she combines this with the power of the Muse, allowing her to effectively control reality itself.
  • Meaningful Name: Her original name in the Japanese version, Pantera, comes from the name of a Roman soldier rumored to be Jesus Christ's real father, which is certainly an ill-omened name to give someone with a messiah complex.
  • Meet the New Boss: She takes cues from both the main villains of the previous game. Like Asimov, she wants to enforce Adept supremacy over the world. Like Nova, her plans to do so involve the Muse, and she provides valid arguments over her cause.
  • Mysterious Past: Averted this time. Tenjian's Dengeki profile and his in-battle dialogue imply that Zonda was with him all the time, meaning that she met Tenjian in the same orphanage, were one of the two kids who survived after its abandonment and saw Tenjian poisoned by an anti-adept man who feigned them kindness. Neither source refers to her by name, but it should be awfully obvious who they are referring to.
  • Never Recycle Your Schemes: Averted. Nova's original plan was to merge with the Muse to subjugate Adepts worldwide, but this failed when Joule started Fighting from the Inside. Zonda remembers this when putting her own Muse-fusion scheme into motion and takes extra precautions to weaken Joule and adapt her Septima to herself before merging.
  • Not So Above It All: Despite being a raving lunatic that acts literally nothing like a child should, she's still not exempt from finding herself entertainment. In her own voice drama, she got Gibril to cosplay as Lumen to soothe the traumas of an Adept she picked up from a ravaged settlement, something that she compared to unusual punishment. It didn't work out and she had to make a copy of Lumen herself, but at least she had fun poking Gibril around.
  • Older Alter Ego: Her alter-egos look certainly older than her. And sexier, too. She claims to be 17 under her Sumeragi identity.
  • One-Winged Angel: For the Final Boss fight, she absorbs the power of the Muse and transforms into a fairy-like form that resembles a dark and twisted version of Joule and Lola.
  • Playing Card Motifs: In her boss fight, her wings exemplify which attacks she may do by the card suit they appear as. Hearts indicates she may heal herself, throw her cards in two different ways. Clubs has her throw two cards horizontally which create gigantic spiked pillars that zoom across the screen. Spades has her throw two sets of blue cards at the ceiling, which creates swords that rain downwards. Diamonds has her create a shield that must be broken first, and she usually follows up with throwing her cards. Finally, she has black wicked looking wings which appear like a smiley face that represents the "Joker" card, which is when she uses Paradise Lost or Eden's Presence.
  • Power Dyes Your Hair: Her hair, once powered up by the Muse's Septima, becomes stark white with pink tips. Her hair tip colors also change to match her wing color.
  • Power Echoes: Once she goes One-Winged Angel, her voice has a noticeable echo effect as she speaks.
  • Power Gives You Wings: Her One-Winged Angel form has wings that resemble playing card suites (Hearts, Clubs, Spades, Diamonds). When using her Limit Breaks, her wings turn black and demonic.
  • The Power of Love: She repeatedly proclaims that Eden's love for her is what gives her power.
  • Power Makes Your Hair Grow: Her hair lengthens dramatically in her transformed state, to the point that it floats.
  • Rank Scales with Asskicking: As the leader of Eden, she's among the most powerful foe Gunvolt and Copen have ever fought. Even more after she takes on the power of the Muse.
  • Reality Warper: Initially Downplayed. Zonda can twist landscapes using her Phantasm Mirror septima, something that she put to use against Gunvolt in Sinner's Row and in Eden HQ, but she couldn't blatantly warp reality itself. Played straight when she combines her Phantasm Mirror Septima with the power of the Muse, upgrading it to the Reverie Mirror, which essentially allows her to control reality itself.
  • Renaissance Man: Leader, Oracle, Sumeragi mole, strategist and a capable combatant all on her own.
  • The Reveal: Later in the game, it's revealed that she and Tenjian are sworn siblings.
  • Shorter Means Smarter: She's only 130 centimeters tall (4'3"), which is tiny even for an eleven-year-old girl. She's also a Child Prodigy and master spy with one of the most powerful Septima in the franchise.
  • Spikes of Doom: Her lair, the Garden is littered with spikes. Both Gunvolt and Copen don't hesitate to lampshade the choice in decoration.
  • Spock Speak: She is well-spoken at all times, even to her adversaries.
  • Superpower Lottery:
    Zonda: No longer do I make illusion. I now craft reality itself!
  • Terms of Endangerment: During the final battle with Gunvolt, she calls him by his nickname GV right before unleashing her Paradise Lost.
  • Troubling Unchildlike Behavior: Even discounting her stoicness and her desire to Kill All Humans, the fact that as part of her cover at Sumeragi Zonda deliberately played up the part of an exuberant sex-changing Love Freak who drips with innuendo using every word and action should be a sign she really doesn't think like someone her age should. Considering her shared past with Tenjian and that she had one of the strongest Septimas to ever made manifest however, there's no wonder she would have ended up completely insane.
  • The Unfettered: She will stop at nothing to achieve her dream of an Adept paradise. If one little girl must suffer and all of humanity must be sacrificed to do so, then so be it.
  • Universally Beloved Leader: She's loved and respected by all of Eden, all of them praising her like a goddess. Even Desna, who herself is treated like a goddess, reveres her.
  • Villainous Breakdown: When defeated in the final battle, her last words are her sputtering in complete disbelief that she would've been defeated despite wielding the power of the Muse.
    Zonda: Wh-What happened?! Our utopia... Our paradise! But we fused! The muse and I... We were... Compatible...
  • Visionary Villain: Much like Nova, she believes that the power of the Muse is necessary to bring peace to the world and make it a paradise... only for her, it would a paradise for the Adepts only since they would be the only ones left.
  • Well-Intentioned Extremist: Truly believes that her actions will help create a better world for Adepts.
  • Yaoi Fangirl: Considering her Septima's main manifestation is an insanely campy pretty boy who constantly flirts with the male heroes, this certainly seems to be the case.
  • You Have No Chance to Survive: In her final battle against Gunvolt, the entirety of the mid-fight dialogue is her bragging that Gunvolt is dead to rights since she took the Muse from him - and unlike Nova, she took measures to prevent her from using Anthem.

The Seven (Grimwald Seven)

    In General 
https://static.tvtropes.org/pmwiki/pub/images/the_seven.jpg
From left to right; Tenjian, Asroc, Gibril, Teseo, Desna, Ghauri & Milas

They're seven particularly powerful adepts who inspire other Adepts in Eden. Similar to the Sumeragi Adept's Glaives, they all possess special book-like devices named Grimoires (aka "Fairy Tales" in Japan), built from emulating the technology behind Glaives and combining it with the power of the Muse. Grimoires enhance the user's Septimal powers to phenomenal levels (by activating them, transforming the user) instead of limiting them like Glaives do.


  • Achilles' Heel: In a throwback to the Mega Man games of old, each of the Seven is weak to one of Copen's EX Weapons:
    • Tenjian is vulnerable to Prism Break.
    • Teseo is vulnerable to Stellar Spark, Twintail Bunkers, Hailstorm Blade, Hydro Zapper, and Broad Circuit. Yes, you can hurt him with his own power.
    • Asroc is vulnerable to Hydro Zapper.
    • Ghauri is vulnerable to Twintail Bunkers.
    • Desna and Gibril are vulnerable to Vantage Raid.
    • Milas is vulnerable to Stellar Spark.
    • Sumeragi Zonda is vulnerable to Ferrous Fangs.
    • True Zonda is vulnerable to Ferrous Fangs and Hailstorm Blade.
  • Affably Evil: Most of the Seven, with the exceptions of Asroc, Gibril, and Tenjian, bear Gunvolt and Copen no ill will and are merely doing what they do out of loyalty to Zonda and their desire for an Adept-only paradise. This is particularly true of Desna and Ghauri, who are only considered evil due to their allegiance with Eden and are otherwise personable characters.
  • Anti-Villain: Mostly of a noble and woobie type, with the exception of Gibril. Many of them have valid Freudian Excuses that define their hatred for humans, and they do legitimately believe in their ideals of an Adept utopia and seek to put it into action (through mass genocide).
  • Amplifier Artifact/Transformation Trinket: This is what their Grimoires do for them. Zonda stole and reverse-engineered the technology of the Glaives from Sumeragi to produce versions without the need to remove an Adept's septimosome and powers first, and with the Muse's power the Grimoires were the result.
  • Battle Theme Music: Furious Waves.
  • Black Eyes of Crazy and Evil: Like the Swordsmen before them, post-transformation their sclera turn black.
  • Boss Rush: Just like before. At the final level, Zonda uses her "Mirror" powers to revive four of the Seven (Tenjian is always one, while the remaining three are the first group that Copen (Desna, Ghauri, and Asroc) or Gunvolt (Gibril, Teseo, and Milas) fought) with all their powers and even memories to fight Gunvolt/Copen.
  • Chess Motifs: The Seven are all represented by chess pieces and have roles similar to said pieces.
  • Color-Coded Characters: Tenjian is blue, Teseo is green, Ghauri is purple, Desna is yellow, Milas is pink, Asroc is orange and Gibril is red.
  • Curtains Match the Window: All of their transformed states so far have matching hair and eye colors.
  • Dark and Troubled Past: Most of the Seven have some pretty tragic backgrounds, to say the least, usually involving prejudice from humans.
    • At a young age, Tenjian was abandoned by his parents and thrown into an orphanage. There, he taught himself swordsmanship. His wise and calm personality made him quite popular among the other children, who saw him as a big brother of sorts, especially Zonda, who he came to view as a sister. Sadly, the owner of the orphanage died of sickness, causing the orphanage to shut down and force him and the children to live on the streets of China where he and Zonda were thrown rocks on sight. He desperately tried to get people to adopt the children, but because of his Septima, he was always rejected. Eventually, all the children died due to the dangerous jobs they had to take for income, leaving him and Zonda alone. They were found by a human who offered them shelter... and gave them poisoned food. In a rage, Tenjian used his Septima to freeze the entire town and everyone in it. The near-death experience instilled a fierce Social Darwinist mindset within both of them and convinced them that all of humanity was evil and needed to be destroyed for Adepts to live in peace.
    • Asroc was the apprentice to a famous chef in France and dreamed of owning his own pastry shop. Those dreams were shattered, however, when a human burned his house down, killing his mother and siblings. The chef, not wanting to be involved in controversy, kicked Asroc out. This left Asroc with a burning desire for vengeance against humanity.
    • Desna was the daughter to a wealthy Russian family, loved and admired by all for her beautiful hair and astrological expertise. However, an Adept riot stirred discrimination against Adepts, causing her parents to lock her in her room for her safety. She used her hair to escape and traveled the world, guiding the lost and oppressed.
    • In his youth, Ghauri trained to be a figure skater, but a movement against Adepts prevented him from doing so. Instead, he became a street dancer and formed a dance squad with fellow Adepts. However, discrimination against Adepts made things difficult for them, which all came to a head when an incident with a rival dance squad caused one of their members to be hurt, resulting in the group disbanding.
    • Gibril was born in England to a weak-willed but loving mother and a strict father who abused his wife regularly and was entirely neglectful to Gibril as he didn't want an Adept daughter. When Gibril graduated from prep school, she came home to see her father accidentally kill her mother. In a rage, she used her Septima to create a metallic blade from her dying mother's blood and killed her father. She was then sent to a counseling center, but escaped and later joined a gang of Adepts, committing all manner of crimes until she encountered the Mysterious Girl. After being defeated by her, she decided to join Eden's cause.
  • Fairytale Motifs: The bosses in this game follow this motif. It shows from their weapon they use, which is called "Fairy Tales" in Japan.
    • Tenjian: Snow White and The Snow Queen. His backstory has even has an allusion to the former, with him being fed a poisoned apple by a human.
    • Teseo: Sleeping Beauty.
    • Ghauri: Cinderella.
    • Desna: Rapunzel. Her backstory also throws allusion to it, with her being put in a tower and her escaping with her hair powers.
    • Milas: The Little Mermaid.
    • Asroc: Hansel and Gretel., Pygmalion, and to a lesser extent, Pinochio.
    • Gibril: Little Red Riding Hood and, to a lesser extent, Beauty and the Beast.
    • Mysterious Girl: Alice in Wonderland. To be specific, it's also an allusion to Through the Looking Glass due to Zonda's mirror powers.
  • From Nobody to Nightmare: All of them were relatively normal Adepts who would've gone on to live perfectly ordinary lives. But they all had the misfortune of suffering discrimination at the hands of humans, causing them to join Eden out of revenge.
  • Invocation: Each has one for their Limit Break.
    Gibril: Instinct conquers all - instilling new agony - yet bliss transcends pain! Iron Maiden!
    Asroc: Free the puppet now from the yoke of fate's cruel strings to fight for my joy! Amuse-Bouche!
    Desna: Golden locks of hair, heed the maiden's wish and build a spire to Heaven! Entangled Strands!
    Teseo: Let a voice cry out: All hail he who weaves the code! For his realm is sealed... Impregnable Fortress!
    Ghauri: Prism glitters bright, forming such bewitching bonds from which none may flee! Poetry Slam!
    Milas: Currents brightly shine and waves cascade o'er me as they cleanse the land! Aqua Avatar!
    Plasma Legion: ENGAGE AR FORM... EXECUTE HATCH PROTOCOL... START TRACKING MODULE... AERO RUNNER!
    Tenjian: Strike down cold petals on a plain of perfect white with this frosted blade! Frigid Blossom!
    Tenjian (Gunvolt Rematch): In the wintry night, seven blades trace seven paths to fight Spring's cruel thaw! Seven Slashes!
    Zonda's Sumeragi Form: Love's kaleidoscope shows flickers of what is dear mirrors without end! Phantasmagoria!
    Zonda's True Form (Gunvolt Version): May this song do right and grant the lonely soldier death's sweet release! Paradise Lost!
    Zonda's True Form (Copen Version): Heed me, O fallen. Heed this love deep and true and return to us. Eden's Presence!
    Tenjian and Zonda's Sumeragi Form: As white night flickers in and out of love, a sinner gazes up to the northern lights. Passion frozen in a crystal cell! Wonder-Ice Prison!
  • Limit Break: Like the Swordsmen before them, they each have a powerful attack used when they're down to 1/3 of their health.
    • Tenjian
      • Frigid Blossom note : Tenjian fires several beams of ice at the player. If any of them connect, the player is frozen in a giant snowflake during which Tenjian delivers a huge slash that shatters the snowflake.
      • Seven Slashes note : His true Special Skill that he uses during the rematch with Gunvolt upon his death, releasing one horizontal and three vertical beams of frost. Contact with any of these four leads to Gunvolt being frozen in a snowflake as Tenjian performs a series of slashes which cause instant death (although Joule will resurrect you right after). Avoiding all four nets you a lot of Kudos.
    • Asroc's Amuse-Bouche note : Asroc separates his robot, Gallete Krone, into six pieces, all of which attack the player separately. The head attacks with Eye Beams, the legs turn into swords and slash at the player, Asroc tosses Rings of Death, and the torso and arms come crashing down.
    • Desna's Entangled Strands note : Desna spreads her hair all across the screen, creating hair-hands that attempt to trap the player in a tornado of hair, draining their health if successful.
    • Ghauri's Poetry Slam note : Ghauri summons three crystal pillars to trap the player which also refracts light into deadly lasers to damage them. The pillars can be destroyed, but if they aren't, Ghauri will perform a spinning attack, destroying the pillars and damaging the player.
    • Gibril's Iron Maiden: Gibril creates a giant cage around herself and the player, and then zips around while creating metal spikes from the walls, floor and ceiling.
    • Milas' Aqua Avatar: Milas dashes about above the screen in tubes of water, creating water clones of himself to attack the player from above. Milas himself then dashes at the player from the left.
    • Teseo's Impregnable Fortress: A three-stage attack where Teseo commands his Spinning Bits to surround the player, bombarding them with bombs. He then contracts the ring, forcing the player to run outside and around the screen to avoid the Bug Death Lasers before being forced back into the ring to defend against another onslaught of bombs.
    • Plasma Legion's Aero Runner: The Plasma Legion splits into a tank and a jet. The jet half flies across the top of the screen while its tank half charges across the bottom of the screen.
    • Mysterious Girl/Zonda
      • Zonda Sumeragi Form's Phantasmagoria: Zonda's male and female forms appear at the same time, inverting the stage as the male form warps from mirrors to charge and the Female form launches projectiles before they both appear at once, the female form showering the stage with orbs that can be cancelled with Flashfield/Flashshield and the male form using a rotating laser before reversing the stage left to right and firing the opposite way before finally ending the attack and returning the stage to normal.
      • Zonda's true forms' Paradise Lost note  and Eden's Presence note : The former (vs Gunvolt) is Zonda using the power of the Muse to drain Gunvolt's EP bar, meaning with each wave you must recharge it. If you fail, her song will slowly kill you and can only be reversed by saying the lyrics presented on the screen. Eden's Presence (vs Copen) on the other hand has Zonda throwing out reflections of the late Grimoired Seven, each of which throwing an attack before fading out.
  • Multinational Team: They're revealed to come from different countries: Tenjian from China, Teseo from Korea, Ghauri from America, Desna from Russia, Milas from Australia, Asroc from France and Gibril from England.
  • National Stereotypes: At least for some of them.
    • Tenjian hails from China and is a weapons master, along with a degree of ingenuity and, in the Japanese version, likes to speak in 4-character idioms. Oh, and having very slanted eyes.
    • Teseo is a Korean and is very internet-savvy.
    • Ghauri is outgoing and eccentric, as well as talking in raps and rhymes, being an American.
    • Desna, with her aptitude in astrology and fortune telling, may have been based on the Ruska Roma ("Russian Gypsies").
    • Milas, an Australian, really loves the ocean.
    • Asroc the Frenchman is a good chef, who specializes in pastry. And a jerk.
    • Gibril is mostly based on the British punk culture and criminal gangs, looking from her backstory and attire.
  • Person of Mass Destruction: All of the Seven can apply their powers to an entire stage, to differing extents, especially after getting boosted with The Muse.
  • Posthumous Character: Milas' Dengeki Profile reveals that there was a previous member of The Seven who was killed in mission whom Milas replaced.
  • Power Dyes Your Hair: After transformation, their hair colors tend to change, much like the Sumeragi Swordsmen before them. Again, so would their eyes.
  • Teens Are Monsters: With the exception of Milas and Desna, the G7 are at the 13 to 17 year-old range. And they are terrorists seeking to create an Adept utopia by turning against the humans who once persecuted them and hunted them down.
  • Thematic Rogues Gallery: Similar to the Swordsmen before them, but substituting the Seven Deadly Sins for Fairytale Motifs.
  • Theme Naming: All of the Seven are named after missile systems, as a Call-Back to an early draft of the first game where it ended with a missile strike by an alliance of seven foreign nations.
  • True Companions: Some of the official wallpapers portray The Seven as a group of genuine friends. In-game, they also show absolutely no signs of disloyalties, issues or fear/contempt between each other despite their eccentricities, best shown in the "Eden's Party" voice drama where Desna, Gibril, Tenjian, Asroc and Zonda partake in some casual and friendly banter with each other while trying to relieve a stray Adept of her traumas.
  • Two Girls to a Team: Unlike the Swordsmen who actually play it straight since Zonda was a girl but no one in-universe knew that at the time, 2 of the Grimoired Seven are girls, Desna & Gibril.

    Tenjian 

Tenjian, the Frozen Blade

Voiced by: Hiroshi Watanabe (Japanese), Griffin Puatu (English Gunvolt 3)

Septima: Permafrost

https://static.tvtropes.org/pmwiki/pub/images/tenjian.jpg
Click here to see his armor
"The weak yield to the strong - as you will yield to my blade!"

The leader of The Seven and co-founder of Eden (along with Mysterious Girl), his ingenuity is one of his greatest assets. He's gifted with the Septima "Permafrost", which lets him manipulate ice, and is skilled with weapon combat, capable of wielding swords, sickles and chakrams. The boss of the stage "Icebound/Frozen City".


  • An Ice Person: His Septimal power. It's stated that he can freeze things even below absolute zero and make them brittle and shatter easily.
  • Beyond the Impossible: According to his Dengeki profile, his Seven Slashes is powerful enough to freeze concepts like time, space, and even souls.
  • Big Brother Instinct: Towards Zonda, even if they're just adoptive. It's to the point his Mirror copy in the Boss Rush outright says it doesn't matter if he's fake, he'll happily fight and spent this "empty" life for her and he proves it in Gunvolt's scenario by casting Seven Slashes.
  • Big Brother Mentor: Was seen as this by the children in the orphanage he grew up in thanks to his wise and calm personality.
  • Brutal Honesty: In 3, his illusion brought to life by Serpentine's Septima cuts to the heart of the matter and tears apart GV's I Regret Nothing statements, pointing out he's all but defined by his regrets.
  • Cast from Hit Points: According to his Dengeki profile, his true Special Skill, Seven Slashes, ends up freezing him when he uses it, thus he only uses as a last resort.
  • Childhood Friends: With Zonda.
  • Coat Cape: In his normal form he wears his longcoat this way.
  • The Dragon: He is one for Zonda, who is also his adoptive sister.
  • Even Evil Has Loved Ones: He genuinely cares for his sister Zonda, a sentiment that she reciprocates.
  • Evil Cannot Comprehend Good: Played With. During his second fight with Gunvolt, he asks him why he would cut ties with QUILL just to fight his own kind, using his own backstory as an example of humanity's hatred towards Adepts. Gunvolt replies that we're all humans, Septima or not, and cites his friendship with Quinn as an example that humans and Adepts can coexist. This forces Tenjian to admit that there may be humans who share her kindness, but he views them as so few that they can be ignored.
  • Evil Counterpart:
    • To Gunvolt. Both are extremely powerful Adepts dressed in blue with a sense of honor, both have suffered at the hands of cruel humans, and both are fiercely protective of a young girl Adept related by adoption. But where Gunvolt believes humans and Adepts can live in harmony due to spending time with a kind human named Quinn, Tenjian has never been shown kindness by humans and thus considers them all evil.
    • Also to Copen. Both are big brother figures to their respective siblings and will fight tooth and nail for said siblings. They both also embrace Fantastic Racism towards each other's side (Copen the human despises Adepts, Tenjian the Adept abhors humans). The main difference lies on their siblings: Mytyl, Copen's sister, is a Living MacGuffin in the story where Zonda, Tenjian's sister, is the Big Bad. Also, while Copen has no idea Mytyl is actually a powerful Adept, Tenjian fully knows Zonda's strengths.
  • Eyes Always Shut: In his normal form, at least. When he's transformed, they're open.
  • Foil: For Copen. Both characters are fiercely protective of their sisters, but Tenjian is an Adept who hates humans while Copen is a human who hates Adepts.
  • Frictionless Ice: He can turn the floor icy to disorient the player.
  • Good Counterpart: Tenjian is definitely not good in our view, but to Zonda and as a person in general, he's this to Asimov, considering that his relationship with Zonda is less of "The Dragon and the Big Bad" but more like "Mentor to student", and he's also Eden's Frontline General. However, Asimov is explicit that he has a higher position than Gunvolt, but Tenjian and Zonda's position in the group amounts to dual rule. Asimov also used clever manipulations and deceit to hide his true intent to Gunvolt and if Luminous Avenger iX were to be believed, he had less than noble intentions in mind. Tenjian, in the other hand was completely honest in his friendship with Zonda, and the two were very upfront about their Adept utopia. Also when his true colors reveal, Asimov had been shown to be outright unpleasant, but as long as you're an Adept and you're not blatantly getting in his way, Tenjian isn't that bad of a person to be around.
  • The Heavy: Despite Zonda is the one who leads Eden, Tenjian is the person who is in-charge of most of the group's decision making and affairs. Justified, since Tenjian was Zonda's adoptive caretaker prior to Eden's foundation.
  • High Collar of Doom: His transformed form has one. Same goes for his coat.
  • I Am Not Left-Handed: According to his Dengeki profile, his Frigid Blossom Special Skill is actually a weaker version of his true Special Skill, Seven Slashes.
  • It's Personal: He holds a special hatred in his heart for Copen, as the Adept Hunter represents to him the worst of humanity and the reason Eden's cause is the right one.
  • Javelin Thrower: One of his attacks has him toss a double bladed sword at the player.
  • The Leader: of the Seven. He's also not a puppet leader under Zonda and has as much authority as her within Eden.
  • Logical Weakness: Prism Break involves summoning a crystal, perfect for shattering something more brittle, like ice.
  • Master Swordsman: He taught himself to use swords from a young age.
  • Multi-Melee Master: He's an expert of multiple melee weapons made of ice.
  • Not Blood Siblings: He reveals later on that he and Zonda were raised as brother and sister since youth.
  • Parental Abandonment: His parents threw him into an orphanage when they discovered his Septima powers. Then the owner of the orphanage died of sickness, forcing him to live on the streets.
  • Personality Powers: A cold-hearted Social Darwinist with power over ice.
  • Person of Mass Destruction: With the Muse's power boosting his Septima, Tenjian becomes strong enough to cover an entire city in ice. His Dengeki profile reveals that he once froze his entire hometown after barely surviving a poisoning attempt on his life.
  • Protectorate: He was this to the children in the orphanage where he was raised. When the orphanage was shut down, he desperately tried to get the children adopted, but was always rejected thanks to his Septima.
  • Rings of Death: He can throw out spiked rings made of ice.
  • Shoulders of Doom: His shoulders have a large attached armor to them, which are actually part of his weapon set.
  • Slippy-Slidey Ice World: He can make his stage slippery, and during his fight he'll turn the boss floor slippery when 1/3 of his health is depleted.
  • The Social Darwinist: After barely surviving a poisoning attempt on his life, he grew to learn that only the strong survive. Naturally, he views Adepts like himself as the strong.
  • Straw Atheist: Outright declares to Copen in their fight that there is no God. Considering his Dark and Troubled Past he has reason to legitimately believe that, though he might have also said it just to spite Copen.
  • Taking You with Me: Against Gunvolt, this the purpose behind his final Limit Break: Seven Slashes, which will instantly kill Gunvolt if it connects no matter how much health he has left. Regardless of whether it works or not though, he dies afterwards, and explicitly says he puts every last ounce of his power into that final effort to finish him off.
    Tenjian: Kono inochi wo kashite… Sebun Surasshuzu! Haaa… Shinabara morotomo… Seaaa! (Caught) Tsureteiku... Kenkon itteki…! Kudake chiree!! Guoo! (I bet my life on this... Seven Slashes! Hah... If I have to die, you're going down with me... There! (Caught) I'll bring you along to my grave... It's, all, or, nothing...! Now, break and scatter! ...!?)
  • Took a Level in Badass: In the prologue, he fights Gunvolt with a false Glaive, which only marginally increases his powers compared to the Seven Swordsmen, and is beaten rather easily. When he fights Gunvolt later in the game, he's using a Grimoire, which boosts his powers considerably to a level more like the Sumeragi Seven.
  • Warmup Boss: He acts as one for the prologue; he uses a false Glaive to fight Gunvolt, which doesn't boost his powers that much since it doesn't contain his septimosome like one of the Seven Swordsmen's. He's also beaten rather quickly with it (he's got really low defense, to the point that if refought, Gunvolt can all but one-shot him with a single well-aimed Luxcalibur).
  • We Can Rule Together: Tenjian tells GV in the intro stage that since he's an Adept, he can help Eden's goals by joining them. GV of course declines and fights him.
  • White Hair, Black Heart: Has white hair in his normal form, and is one of the lead antagonists.

    Teseo 

Teseo, the Serial Experiment

Voiced by: Tomonori Ishihara (Japanese), Brian Long (English Gunvolt 3)

Septima: Hack the Planet

https://static.tvtropes.org/pmwiki/pub/images/teseo.jpg
Click here to see his armor
"SPOILER ALERT: ...U GON DIE."

Formerly a contributor for uploading foreign movies to a certain website, he joined Eden after the website got shut down and being fascinated by their transmission equipment. Likes to use internet slang in his speech, and tends to annoy people around him because of it, which he may not do intentionally. His Septima "Hack the Planet" turns physical matter into data and vice versa. The boss of the stage "Cyber/Virtuality".


  • #HashtagForLaughs: Has a habit of dropping hashtags in his dialogue.
  • Advancing Wall of Doom: In the prologue stage, he sends out a wave of data after Gunvolt and begins digitizing the Seraph. Touching it is instant death.
  • Attack Drone: When transformed, his main weapon is a pair of cylindrical drones called Spinning Bits that he can use to manipulate matter/data around him and fire lasers.
  • Battle Boomerang: One of his attacks has him throwing his shoulder bits at the player.
  • Beware the Silly Ones: He's a complete internet junkie who can't finish a sentence without making a meme reference. But his Septima makes him one of the most powerful Adepts in the series.
  • Big Bad: Of Mighty Gunvolt Burst.
  • Breakout Villain: Proved popular enough to star as the main antagonist of Mighty Gunvolt Burst.
  • Bunny-Ears Lawyer: Like Ghauri, he's one of the most bizarre and eccentric members of the Seven with his constant meme references, but is no less dangerous and powerful.
  • Cool Crown: In his transformed state he gets a spiky black crown on his head.
  • Curtains Match the Window: Played with. In his normal form, his eyes and hair are both green, but in different shades. In his transformed state, they're the same shades of green.
  • Deadpan Snarker: Has his moments.
    Gunvolt: I take it you're the Adept who turned this place into... this?
  • Discredited Meme: invokedIn Azure Striker Gunvolt 3, Kirin points out all of Teseo's memes and references, even the way he talks, is straight from the "dark ages" in the decades since 2. Teseo is horrified to learn the "Teseo Boom" has long since passed.
  • Enemy Summoner: He occasionally teleports enemies into the battle a few times; this include the Lumen copies.
  • Energy Weapon: His Bug Death Laser and Circuit Rain attacks, which fire streams of irradiated data.
  • Evil Knockoff: One of the enemies in Virtuality are copies of Joule/Lumen which can drain Gunvolt's health on contact, which inevitably gets Joule ticked off. in Mighty Gunvolt Burst, he uses digital copies of Gunvolt and Beck to pit them against each other.
  • The Friend Nobody Likes:
    • Teseo is one of the Seven, but his constant meme references and general laid-back attitude tends to annoy the more serious members of the group such as Tenjian and Gibril.
    • When Teseo is paired with Merak in 3, the latter isn't exactly thrilled to be paired with the degenerate to the point where he is willing to trade for Carrera. He even catches Teseo in one of his attacks deliberately to show his contempt for the troll.
  • Giggling Villain: Many times he speaks, he'll giggle at the end. The text accompanying them in the Japanese version also uses a lot of "w's", a common Japanese lingo used like how "lol" is used in the west.
  • A God Am I: In Copen's scenario, he outright calls himself a god as his power allows him to effectively rewrite reality itself.
    Teseo: And actually I don't pray to a god because I am one.
  • Green and Mean: Played with, in that he can sometimes be mean and annoying even without meaning to.
  • Grenade Spam: The first and last part of his Impregnable Fortress has his copied drones firing bombs at Gunvolt from all directions.
  • Humongous Mecha: Uses one modeled after himself to battle Gunvolt and Beck in Mighty Gunvolt Burst.
  • Interface Screw: His Grid Raid attack, which fires packets of data that home in on the player, causing them to switch places. If Gunvolt has tagged Teseo when the attack hits, the tags will switch to Gunvolt. If Gunvolt uses his Flashfield during this time, he'll shock himself instead.
  • It Amused Me: This is Teseo's raison d'etre for anything he does. According to his Dengeki profile, the reason he joined Eden in the first place is because he liked their transmission equipment and it seemed like a good time. His reason for trapping Beck and Gunvolt in Professor White's VR training program and pitting them against each other? He wanted to stream it live.
  • Karma Houdini: Due to the game being an interquel, despite being defeated, he gets away at the end of Mighty Gunvolt Burst.
  • Let's You and Him Fight: In Mighty Gunvolt Burst, this is his Evil Plan in a nutshell. Using his Septima, he takes control of Professor White's VR training program and traps Beck and Gunvolt inside. Then, using digital copies of them, pits the two heroes against each other and digital copies of the Mighty Numbers all so he can stream it live.
  • Macross Missile Massacre: His Code Matrix attack where he generates missiles to fire at the player.
  • Multidirectional Barrage: The second part of his Impregnable Fortress has his drones spreading around while spinning and firing their lasers to all directions. There'll be a safe spot that Gunvolt has to follow while spinning around.
  • Mysterious Backer: It's implied in the Lazy Kingdom Drama CD that due to using his Septima, he made it possible for Elise to be a player killer and use her powers in game.
  • O.O.C. Is Serious Business: The only time he drops his Troll personality and shows genuine worry, shock, or anger is when someone beats him at something. His Villainous Breakdown after Copen beats him is a standout example, and in the drama CD is left at a loss for words and fuming when Merak sends him a virus and succeeds in outwitting him.
  • Personality Powers: An internet junkie and computer hacker that constantly spouts meme references whose Septima allows him to manipulate computer data.
  • Person of Mass Destruction: Digitized an entire building with his Septima.
  • Power Floats: He levitates when using his powers.
  • Powerful, but Incompetent: Teseo has one of the most powerful Septimas in the entire franchise, having a power level exceeding that of even Azure Striker. Unfortunately, his lack of proficiency in using his powers and unwillingness to take his opponents seriously renders him little more than an inconvenience in the greater scheme of things.
  • Reality Warper: He can warp physical matter into data and vice versa. Even before getting a Grimoire, this allows him to do some very absurd things, like dropping a Humongous Mecha in Gunvolt's path. After getting a Grimoire, he becomes so powerful that he can do this to an entire building, turning it into his virtual sandbox.
  • Scary Teeth: His teeth are jagged, making for a creepy Slasher Smile.
  • Shipper on Deck: He asks Gunvolt if he and Quinn are friends or "friends" friends, even asking for pictures.
  • Shout-Out: Teseo is basically an internet meme machine, including "Original stage. Do not steal.", "Ya dun goofed, son!" and "Yer a wizard, GV!". Even his Septima's name, "Hack the Planet", is a meme right from Hackers.
  • Smug Snake: He doesn't really take Gunvolt or Copen seriously when they meet him. Also doubles as a Fatal Flaw since underestimating those two got him killed. Even before that, he also underestimates Merak and dearly paid for it.
  • Sore Loser: Teseo cannot stand the idea of anyone beating him.
    • In the Drama CD, Teseo is left at a loss for words and fuming when Merak sends him a virus and succeeds in outwitting him.
    • In Mighty Gunvolt Burst, after being defeated by Beck and Gunvolt, he decides to have the last laugh by resetting the VR training program to its factory settings, intending to kill them both.
    • After being defeated by Copen in the Garden, Teseo is left in complete disbelief that he could be defeated and in a final act of spite, uses the last of his power to activate the Plasma Legion.
  • Spikes of Villainy: His transformed state has spikes everywhere. He wears a spiked crown on his head, his ponytail turns into a spiked cord with a small drill on the end, and he has spikes on his elbows, knees, and shoes.
  • Superpower Lottery: His power is on par with the likes of Zonda and Gunvolt in terms of sheer destructive potential. With his power to manipulate computer data, he can bring objects into the real world and vice versa. He can fly and teleport himself and others anywhere in the world by turning them into data. Like Gunvolt and Asroc, he can control technology, but on a much larger scale. And his power is strong enough to turn an entire building into cyberspace. According to his Dengeki profile, his Septima is said to belong to the same group as the Azure Striker and The Muse. The only reason why he isn't a greater threat is because he never takes his opponents seriously and he's not that skilled in using his Septima.
  • Third-Person Person: Almost always refers to himself in the third person as "Teseo-san".
  • Totally Radical: In his secret boss fight in 3, Kirin remarks that his style of "modern" internet slang has gone extinct a long time ago due to the Time Skip.
  • Troll: Teseo hacks into Gunvolt's communications and spends the entirety of the stage actively insulting both Gunvolt and Joule every moment he isn't saying a meme. Gunvolt more or less ignores him, but Joule gets progressively pissed off. This even extends beyond the Fourth Wall. During one optional part of the stage, you run along a blue platform (using the Flashfield to keep it solid) hoping to find some collectibles at the end, only to find nothing but an exit sign. Teseo doesn't hesitate to rub in how gullible you are for believing there was loot over there, which gets Joule so riled up that she actually curses.
  • Unskilled, but Strong: Teseo might have one of the strongest Septimas to ever exist, but because he's so smug and full of himself, he isn't that well-trained in using his septima in combat and he mostly uses it to prank and toy with others. Justified since had he be anywhere stronger than that, he could had been just deleted Gunvolt or Copen from existence.
  • Verbal Tic: Everything that comes out of his mouth is some form of internet slang put into speech. Shortened words, lack of punctuation, memes, he uses them all as if they're proper language, even when he's dying. In the Japanese version he tends to end every other sentence with "Desu Kedo". In 3, Kirin tells him point-blank that his style of speech is from "the dark ages" due to the decades-long Time Skip, leaving him in disbelief.
  • Villainous Breakdown: After being defeated by Copen in the Garden, Teseo is left in complete disbelief that he could be defeated and in a final act of spite, uses the last of his power to activate the Plasma Legion. It's telling that it's one of the rare moments when he doesn't utter a single meme reference.
    Teseo: I lost...? I lost. Even with the power to... Rewrite reality itself? Does not compute... There's no way... Hack the Planet... I won't... Let it end... I used the last of my power... To put "it" in motion.
  • Villain with Good Publicity:
    • Invoked. During the first fight with Gunvolt, he tells Gunvolt that he streamed videos of Sumeragi's human experiments to turn public opinion against Sumeragi and rally more Adepts to Eden's cause. He also tells Gunvolt that he's streaming their fight so he can turn people against him.
    • His Dengeki Nintendo profile adds that he's in charge of Eden's official website and channel, on which he streams popular videos of Adepts using their powers.
  • Virtual-Reality Warper: Exaggerated; Teseo has the ability to turn physical matter into computer data, which he can then reprogram. This allows him to not only create a vast cyber space which he has full control over, but also to warp the fabric of reality itself, enabling him to create wormholes and bring holograms to life.
  • Would Hit a Girl: Played with in Gunvolt's scenario. During the stage, he asks Gunvolt if he's living with a human (Quinn), but immediately says that he isn't gonna hurt her. Played straight in Copen's scenario, where he kidnaps Mytyl to lure Copen to the Garden. And in 3, he has no issue whatsoever with trying to murder Kirin.

    Ghauri 

Ghauri, the Prism Master

Voiced by: Chiharu Sawashiro (Japanese), Tony Weaver Jr. (English Gunvolt 3)

Septima: Prism Cataclysm

https://static.tvtropes.org/pmwiki/pub/images/ghauri.jpg
Click here  to see his armor
"There's an audience in place! Gotta let 'em see my face!"

As a former street dancer, his lively personality is famous within Eden. He's known for speaking in rhymes, painful or otherwise. With his Septima "Prism Cataclysm" that lets him create and manipulate crystals, he's constantly trying to find ways to combine his powers with his dancing to create maximum spectacle. The boss of the stage "Prism", set on the Prism Highway.


  • Affably Evil: One of the most friendly and personable members of the Seven.
  • Anime Hair: His hair turns spikier and more crystalline when he transforms.
  • Bunny-Ears Lawyer: To say that he's bizarre as all hell is putting it lightly. Even the normally icy-cool Copen can't retain that cool once this guy starts going. And yet, he's arguably one of the deadliest opponents after Zonda.
  • Combat Stilettos: Rare Male Example; his shoes in transformed status have pronounced heels.
  • Crowd Pleaser: Being a former street performer, he has this mentality even when fighting the heroes.
  • Dance Battler: He was a street dancer and he incorporates dance moves to his attacks.
  • Evil Cannot Comprehend Good: During his fight with Gunvolt, he asks him why he, an Adept, would fight to defend "human trolls".
  • Gemstone Assault: His Septimal power. With it, he can attack with crystalline projectiles, coat the ground on slippery crystals and attack with prism lasers.
  • "Get Back Here!" Boss: The last part of the Highway mission is for Copen and Nori to chase and gun Ghauri down, weakening him enough for Copen to face him in a proper battle. Also, during the battle proper, Ghauri tends to move around a lot.
  • Gratuitous English: In the Japanese version, the rhyming texts are all written in English (roman letters and all) instead of Japanese. This carries over to the English version as his voice-line (prior to 3) is still in Japanese.
  • Life of the Party: For Eden, due to his background.
  • Logical Weakness: The This Is a Drill nature of Twintail Bunkers is strong enough to dig through crystal constructs.
  • Painful Rhyme: He might sometimes derail his speeches to add a rhyme into them. Copen considers them so terrible, he momentarily loses focus because of the awful rhymes.
    Ghauri: Crack pack flak in a a back sack. Quack Quack?
    Copen: That doesn't even make sense!
    Ghauri: You think I'm a freak who can't speak? So bleak. I'll put you in the dirt and use the grave to take a leak!
    Copen: Stop it! Stop it right now!
    Ghauri: You wanna zip my lip when this battle's getting hip?!
    Copen: Rhymes... So bad... C-can't... Focus...
  • Personality Powers: His crystal powers pretty much goes along with his show-off, upbeat persona.
  • Purple Is Powerful: His main color theme is purple and he's one of the more powerful Adepts in Eden.
  • Reflecting Laser: His Limit Break involves raining down three crystal pillars from the sky, and then shooting them at various points with his lasers, which then dart off in different angles.
  • Trauma Conga Line: His performing career was sabotaged thrice and destroyed over anti-Adept sentiment. He wanted to become an ice skater, but because the general populace were distrustful of Adepts, he was unable to participate in ice skating officially. Then he formed a team of street performers consisting of Adepts who made outstanding performances using their Septima only to get their performance cancelled in an official tournament because they were Adepts. When his team finally improvised their skills and attained increased popularity from the audience, they still get discriminated, eventually culminating in the rival team seriously injuring the leader of his team, disbanding them for good. It's a small wonder that when Tenjian offered him a place at Eden to get his revenge, he gladly accepted.
  • What Could Have Been: Apparently the designer said he was supposed to have the ability to manipulate time but for some reason it was discarded.
  • What the Hell Is That Accent?: It's... very, very noticeable. And it's not the sort of flimsy "fake Westerner tries speaking Japanese" accent that Japanese voice actors attempt every now and then. It's just off, though perfectly fitting with his personality.

    Desna/Nike 

Desna/Nike, the Starstruck Beauty

Voiced by: Jenya

Septima: Splitting Ends

https://static.tvtropes.org/pmwiki/pub/images/desna.jpg
Click here to see her armor
"The starlight whispers many secrets to me."

An enthusiast of astrology and well-known fortune teller within Eden, who joined them under the premise of being an oracle of the stars and expanding her knowledge. Her Septima "Splitting Ends" allows her to control her phantasmagorical hair. The boss of the mission "Tangled/Raveled", set in Babel Elevator.


  • Affably Evil: Always reserved and polite and bears Copen and Gunvolt no malice. Nevertheless, she makes it clear that she will kill them to protect Zonda. She even tries to give Copen some helpful advice regarding his crusade against Adepts, but gives up when it's clear he won't listen to reason.
  • Combat Stilettos: Wears a pair of high heels to fight. It helps that she doesn't physically attack with them and she moves by floating/jumping around.
  • Foreshadowing: She tells Copen that if he continues on his path of vengeance, he will lose everything he holds dear to himself. By the end of the game, Copen ends up faking his own death, cutting his ties to the family, and going into hiding to continue his crusade against the Adepts, all to make sure that his sister Mytyl, who learns is actually an Adept, will remain safe and not learn of the horrors he's done.
  • Fortune Teller: She works as one within Eden.
  • Ground Pound: Once she enters her second phase, she can fly into the sky and slam the player with a mighty smash. It comes out faster than one would initially believe, so don't stand in place for too long.
  • Gusty Glade: The second half of her stage takes place around the stratosphere outside the elevator where the winds blow strong.
  • Hair Antennae: She has it in her normal form.
  • Homing Projectile: Her See-Through Bang attack has her fire off her hair into small drills that homes in to the player's location.
  • Ms. Fanservice: A busty and curvy young woman with form-fitting weaponized armor and a Limit Break pose that has her assets front and center. Yup.
  • Multi-Armed and Dangerous: Can shape her hair into extra arms, as seen in her Limit Break.
  • Mundane Utility: Her hair can be used as makeshift electrical cords.
  • No-Sell: The small projectiles she fires block lasers. Unless you've tagged her, in which case the Photon Lasers are homing.
  • Not So Above It All: She's mysterious and stoic, but it doesn't stop her from taking pictures of Gibril in a Lumen outfit and sending them to Teseo for shits and giggles.
  • Personality Powers: A girl who is capable of seeing into the constantly changing future with a power fittingly called "Splitting Ends" that can be used in seemingly endless ways.
  • Prehensile Hair: Her Septimal power. Desna can manipulate her blonde hair in numerous ways, which include, but aren't limited to, creating pseudo-electric cords, forming platforms and walls (both of them appear on the stage), and causing drills to pop out of the ground or fire them as projectiles. Her lackeys are practically obsessed with the stuff.
  • Shrouded in Myth: Her fortune telling ability and enigmatic persona causes her to be referred to as some kind of divine being, although she doesn't see herself as that. Best exemplified by the mook chatter in the Ravelled stage; the grunts worship her to the point of sounding like religious fanatics.
  • Smashing Survival: If you get hit by Entangled Strands, you will be trapped in a vortex that quickly drains your health. If you don't button mash to break free, it will kill you.
  • Temporary Platform: These appears on the stage.
  • This Is a Drill: Her Grunge Wave creates drills made of hair from the ground. Copen copies the drill move from this.
  • Tornado Move: Her Twist attack, where she uses her hair to create a tornado that sucks the player in before comboing it into her other moves.
  • You Will Not Evade Me: One of her attacks create a "tornado" of hair that drags Copen/Gunvolt towards her.

    Milas/Nimrod 

Milas/Nimrod, the Aquadynamic Merman

Voiced by: Takaki Ohtomari (Japanese), Alex Shea (English Gunvolt 3)

Septima: Ichor

https://static.tvtropes.org/pmwiki/pub/images/milas.jpg
Click here  to see his armor
"I, Milas, fight for nothing less than the ocean itself."

An Adept who cares for the seas and joined Eden so he can continue his work of preserving them. With his Septima "Ichor" he can manipulate any sort of liquid, but due to his eccentricities he seems to prefer either fresh or ocean water. The boss of the stage "Water/Effusion", set in The Sewers.


  • Affably Evil: He's a polite and eccentric guy who only sides with Eden to protect the ocean.
  • Awesome Aussie: Hails from Australia, and is one of Eden's strongest Adepts.
  • Brown Note: Whips out a harp later in his battle. When he strums it, the harp sends out a wave that instantly drains Gunvolt's EP.
  • Dash Attack: His Splash Dash attack has him plant his trident in the ground and dash across the screen with a spray of water behind him. His Aqua Avatar Special Skill has him dash about above the screen in tubes of water, creating water clones of himself to attack the player, and ends with him directly dashing at you.
  • Down the Drain: His lair is in the sewers. Wading through sewer water, Team Gunvolt lampshades how GV needs to take a bath ASAP once the mission is over.
  • Expy:
    • Due to his water powers, his desire to protect the ocean and his weapon, he can be seen as one to the Greek god Poseidon. As well as Thetis, or at least a a manlier version.
    • A friendly member of an evil organization who fights with an Instrument of Murder that lets him control water? Is this Milas? Or Demyx?
  • Field Promotion: Apparently he joined Eden after Zonda had infiltrated Sumeragi. The Grimoire Seven member before him was killed, and he was promoted to take his place since his Septima was deemed strong enough to replace the previous Grimoire Adept.
  • Kryptonite Factor: As Milas' Septima manipulates water, this gives him an edge against Gunvolt, as he becomes vulnerable to his own Azure Striker powers if he uses them while submerged in the drink. Gunvolt still wins in the end, if only because Milas is just as weak to electricity. Notably, his EX Weapon immediately breaks Gunvolt's prevasion in both of his Boss Fights, even under Anthem's effects.
  • Logical Weakness: Inevitably, water is vulnerable to lightning attacks. As such, Copen's Stellar Spark EX Weapon does the most damage to Milas.
  • Making a Splash: His Septimal power. With it he can manipulate liquid matter in many ways, such as riding a giant wave, making streams of water float in the air, and even performing a Tornado Move with water. This should give him an advantage against Gunvolt even while he is fully powered, as his Septima Azure Striker shorts out after contact with water.
  • Mix-and-Match Weapon: His trident can turn into a harp which can also be thrown like a boomerang.
  • Mr. Fanservice: His muscles and chest are well-defined and good looking, both in and out of Grimoired form and he's handsome to boot.
  • Musical Assassin: He can play his harp to manipulate water as well as drain Gunvolt's EP.
  • Nature Lover: A rare villainous example. He cares very much for the ocean and its life.
  • Personality Powers: It's funny how someone who loves the ocean has appropriate water powers.
  • Real Men Wear Pink: Well, pink and black, but he's also Mr. Fanservice and a powerful Adept as well.
  • The Runt at the End: The only one of the Seven that didn't experienced any form of discrimination.
  • Shaping Your Attacks: Can mold water into various shapes, such as clones of himself.

    Asroc 

Asroc, the Pygmalion Furnace

Voiced by: Kazuki Ohta (Japanese), Martin Faliu (English Gunvolt 3)

Septima: Puppetmaster/Marionette

https://static.tvtropes.org/pmwiki/pub/images/asroc.jpg
Click here to see his armor
"Now gain wisdom by the fire of the Galette Krone!"

After years of persecution by non-Adepts towards him, he has hold onto the flames of revenge in his heart for long. He weaponizes a special robot, Galette Krone, that is designed to be controllable only by utilizing his Septima, "Puppetmaster", that manifests by special energy strings from his fingertips. The boss of the stage "Puppeteer", set in the Isle of Dreams.


  • Attack Its Weakpoint: As Galette Krone controls Gran Torta, you have to shoot at the former in the middle to defeat the latter. Gran Torta's own arms also have weakpoints you can hit to disable them.
  • Background Boss: Gran Torta is fought this way.
  • The Bad Guy Wins: In Gunvolt's scenario, Asroc's pre-boss dialogue reveals what happened after Copen chased him off of the Prism stage: Asroc won that fight and retook the Mirror Shard that Copen stole at the start of the game, though Copen survived the encounter somehow.
  • Beam Spam: His Gran Torta can fire multiple beams from its arms.
  • Chest Blaster: His Furnace of Inferno attack has Galette Krone charging up and firing a powerful, screen-filling heatwave that can only be avoided with prevasion or by shutting down Gallette Krone in time. Gran Torta can also fire a sweeping laser from its chest.
  • Cutscene Boss: Gunvolt runs into a weaker version of Galette Krone (with Mytyl hostage) while on the Seraph, and GV finishes it off with a single Astrasphere.
  • Death from Above: Gran Torta can rain multiple fiery projectiles from above from its Shoulder Cannons.
  • Defiant to the End: In Gunvolt's scenario, after being defeated in the Garden, he uses the last of his power to activate the Plasma Legion.
  • Detachment Combat: For his Limit Break he can manipulate Galette Krone to separate and attack Gunvolt/Copen with individual pieces of it. The head can fire a sweeping laser with trailing explosions, while the legs can slice at you, the Rings of Death come ricocheting down, and the rest of its body falling down separately.
  • Die Laughing: In Gunvolt's scenario, after being defeated in the Garden, he gives one final bout of laughter as he uses the last of his power to activate the Plasma Legion.
  • Dual Boss: Not at first, having Gallette Krone do all the attacks, but from the 2nd phase onward, he starts throwing in his two cents as well.
  • Evil Counterpart: To Copen. Both are extremely intelligent Gadgeteer Geniuses who hold Fantastic Racism in their hearts for the other's species and both fight with a Robot Buddy. The difference is that Copen builds his gear from scratch while Asroc uses old junk and powers it up with his Septima, leading Copen to deem him a talentless hack.
  • Fantastic Racism: Most of the Eden Adepts have this to a degree, but he's a standout example, constantly referring to Copen as a primitive.
  • Finger Firearms: His Beans Vulcan attack has Galette Krone fire rapid shots from its fingertips.
  • French Jerk: Played with. The names of his attacks are all in French, and he's a pompous, racist jerk.
  • Gadgeteer Genius: He's Eden's chief technician. After Teseo brought the Proto Legion DB back to Eden, Asroc helped him complete the war machine to its full potential.
  • Ground Pound: The second part of Gallette Krone's Le-Le-Scheenball attack has it crashing the ground, causing rubble to fall from the ceiling.
  • Ground Punch: One of Galette Krone's attacks is to jump and punch the ground, causing multiple flaming rubbles to pop up.
  • Hidden Depths: He apparently has a thing for making pastries. He also talks with many allusions to cooking and food.
  • Humongous Mecha: The fight doesn't stop after you deplete his health. After being defeated by Copen, he flees into a giant hangar, where he uses Galette Krone to pilot a mecha, Gran Torta.
  • Jerkass: Freudian Excuse aside, he's a really unpleasant person overall.
  • Logical Weakness: Given Galette Krone's penchant for fire-based attacks, it's only natural that water is most effective against it. Likewise, Hailstorm Blade's sharp edges make them a logical counter to Asroc's own Puppetmaster septima.
  • Marathon Boss: With knowledge of the right path, the Isle of Dreams can actually be the shortest level (not counting either scenario's Boss-Only Level) in the game, and with good reason: there are actually two boss battles, and the bulk of it is from the second one, where Copen will be fighting Humongous Mecha Gran Torta.
  • Marionette Master: His Septimal power lets him manipulate multiple kinds of electronic devices by employing special energy strings from his fingertips. It's shown in his stage, a waste-recycling factory where many broken robots are re-animated randomly by his powers at a distance.
  • Meta Mecha: Asroc controls Gallette Krone which, in turn, pilots Gran Torta.
  • "Not So Different" Remark: Lola herself comments that Copen and Asroc are very similar after listening to their battle banter towards each other. Copen immediately claims they are nothing alike, while Asroc just reaffirms he's gonna kill them.
  • Personality Powers: Has the ability to manipulate machinery and electronic devices, and the personality of an Adept who sees others as less than human who can be toyed with and destroyed.
  • Playing with Fire: While fire isn't his Septima power, he uses a lot of fire in his attacks.
  • Puppet Fighter: Fights exclusively with his mecha, Gallette Krone, which is specifically designed to be controlled by his Septima.
  • Revenge: Even among other members of the Seven, who carries beef towards non-Adepts in some way, he specifically wants payback for the mistreatment he had endured. Not too dissimilar from Copen, actually.
  • Rings of Death: In his second phase, Galette Krone shoots these, which Asroc catches on the other side and then tries to throw at you again.
  • Rolling Attack: Galette Krone's Le-Le-Scheenball has it turn into a ball and roll forward to crush Gunvolt/Copen.
  • Shoot the Mage First: Inverted, shooting Galette Krone down first would be helpful so you can hit Asroc more safely. There's actually an Achievement that rewards the player for destroying the mech first before finishing Asroc off.
  • Stomach of Holding: Galette Krone can apparently open a hatch on its stomach for Asroc to jump into.
  • Sweeping Laser Explosion: As part of Asroc's Limit Break sequence, Galette Krone fires off a laser from its detached head that is followed up by a trail of explosions. Gran Torta can fire two of them at the same time that travel towards each other before the explosions happen.
  • Team Chef: In one official wallpaper art, he's featured making and serving food for the others.
  • Technopath: His Septima allows him to control machines, allowing him to activate a Fazent in the opening stages to attack Copen, reviving various damaged machines in his level, controlling Galette Krone and Gran Torta in his boss battles, helping Teseo complete the Plasma Legion off-screen, and in Gunvolt's scenario, bringing the Plasma Legion online as a last-ditch dying attempt to kill GV.
  • Top-Heavy Guy: Galette Krone has long arms, ball-like body and short legs.
  • Used to Be a Sweet Kid: He was once a quiet and kind kid, eldest of four with a loving mother. Then a timespan involving rumors of his Adept status, his family killed and house in flames caused by a non-adept and his master expelling him to dispel any consequences for himself, it turned him into the hate-filled monster he is now.
  • Wave-Motion Gun: One of his stronger moves is to fire a powerful, gigantic laser from Galette Krone. It can only be avoided by shooting the robot in time to disable it. Gran Torta can also use this from its chest to sweep the ground in flames.
  • Would Hurt a Child: In Gunvolt's scenario, he encounters a weaker version of Galette Krone that had kidnapped Mytyl and destroys it with a single Astrasphere. Later, in Ghauri's stage, Asroc kidnaps her again to lure Copen to the Garden.

    Gibril 

Gibril, the Full Metal Jacket

Voiced by: Maya Enoyoshi (Japanese), Kate Ferrell (English Gunvolt 3)

Septima: Metallon

https://static.tvtropes.org/pmwiki/pub/images/gibril.jpg
Click here  to see her armor
"You'll pay for that, buddy-boy... and it's gonna hurt!"

She's a young Adept girl who's quite sadistic and hot-tempered, especially if someone so much as say "tiny" or "small" within her earshot. She can manipulate metals through her Septima "Metallon". The boss of the stage "Beast/Luminescence", set in the Mysterious Manor.


  • Abusive Parents: Her father was abusive to both her and her mother, eventually killing her mother, albeit accidentally.
  • Animal Motifs: Bats and wolves, reflecting her appearances during the first and second phases of the battle. The final phase highlights the latter even more by giving her what looks like a fluffy tail made of crimson energy.
  • Artistic License – Biology: The adult human body only has about 4 grams of iron, which isn't even enough for a razor blade. Granted, she has been collecting victims to drain their blood for her to use, but that'd require LOTS of them for the weapons she pulls out in her fight. As in, at least several hundred. And this is without going into how she makes all those spikes from her own blood in her Iron Maiden attack.
  • Ax-Crazy: Quite unhinged and violent, almost to the same level as Viper.
  • Berserk Button: Whatever you do, don't make any reference to her size or call her a child. Copen, in their battle, manages to press this button over and over until it breaks.
  • Big Fancy House: Her lair, Mysterious Manor, is pretty enormous even by mansion standards.
  • Blood Iron: Her preferred fighting style is using her powers via turning blood into metal. Her first kill was when she fashioned a blade out of her mother's blood to kill her father.
  • Blood Knight: She's pretty eager to start a fight with just about anyone, especially once her Berserk Button is pressed. In the Boss Rush, she outright admits that she only knows war. Also quite literally.
  • Bouncing Battler: In her "Beast Mode", she zig-zags around the place a lot, making it tricky to hit her. Also during her Limit Break where the places she bounces off are smeared with her blood, which she then turns into giant metal spikes.
  • Break the Haughty: Played for Laughs. Despite generally being a raving, bloodthirsty lunatic, in Zonda's voice drama she's been forced by Zonda to cosplay as Lumen to soothe the trauma of an adept she picked off from a destroyed town. She's not satisfied with this, and compares it to "cruel and unusual punishment". Not helping is that Desna sent Teseo that and he uploaded it to the internet for shits and giggles.
  • The Cameo: She has a cameo in Luminous Avenger iX by way of an Easter Egg.
  • Cast From Hitpoints: Her Limit Break uses her own blood directly to create metal spikes from the walls, floor and ceiling. Naturally, her HP drops with each attack. The blood can be dispersed with Flashfield or Flashshield to prevent them from spawning spikes. When the attack is over, or she has 0 HP at the end of any move, she dies. It's explicitly stated she can stop the move before it gets to that point, but both times she uses it against Gunvolt and Copen she's already decided she's gonna kill them no matter what.
  • Combat Sadomasochist: Aside from being extremely sadistic, she also has a hidden masochistic side.
  • Composite Character: Her first and second forms look and fight an awful lot like Shademan and Slashman, respectively.
  • Defeat Means Friendship: Her Dengeki profile reveals that she encountered the Mysterious Girl while the latter was looking for new recruits for Eden. One Curb-Stomp Battle later, she decided to join Eden's cause (though it was noted that she enjoyed the battle as she was laughing the whole time).
  • Distaff Counterpart: She's basically a genderflipped short Viper with power over metal instead of fire. Their backstories are similar too; they used to be leaders of their own gangs until Nova and Mysterious Girl met Viper and Gibril respectively, then defeated them and invited them into their group. Hilariously, she would be right in his strike zone.
  • Easter Egg: There's a secret area beyond the Hexapyle that leads to her lair. Finding Gibril's second Hexapyle in this secret area will teach Gunvolt the skill Crashvolt.
  • Evil Brit: She's one of The Seven and her Dengeki profile reveals she's from England.
  • Extra-ore-dinary: Her Septimal power. She specifically can create metallic constructs with her "Alchemist Mode", or rushing around with metal claws with her "Beast Mode". She transforms parts of her armor to do so. The audio dramas also show she can lift metal constructs at will, be they metal-embedded gravel or the wreckage of ships or planes at the bottom of the sea.
  • Expy:
  • Fangs Are Evil: Has a noticeably developed set of canines, shown in special detail in the portrait of her Limit Break.
  • Fiery Redhead: It's a bit of a magenta shade, but still, she's definitely the loud, angry type.
  • Freudian Excuse: Her father was very abusive to her and her mother during her childhood, contributing to her violent sadomasochistic personality. She then watched her father accidentally kill her mother in front of her, and in response she made a blade out of her mother's blood to kill him and broke out of the hospital she was staying at to grow up on the streets. Little wonder she's screwed up.
  • Hair-Trigger Temper: She tends to easily lose her temper and go hostile towards people.
  • Horned Humanoid: She gains little red horns after transformed into her "Beast Mode".
  • Lack of Empathy: Towards humans in general, to the point she responds to Gunvolt's horrified call-out of her blood-draining and zombie-making by saying it's actually "recycling" and that those "hippies" probably lap that up.
  • Laughing Mad: At the end of the fight when she's in full-on Villainous Breakdown, she lets off a crazy laugh after deciding she's gonna do whatever it takes to kill Gunvolt, even if that means she has to die to do it.
  • Love Makes You Crazy: Not that she wasn't unhinged already, but being killed by Gunvolt causes her to 'fall in love' with him.
    Gunvolt: If we have something, why are you trying to kill me?
    Gibril: Because it's young love, duh! It never makes sense.
  • The Napoleon: Harbors a great complex about her little stature, which is apparently the reason for her short temper. It's especially ill-advised to say something along the lines of "tiny" around her. Hilariously, this actually works for her in the boss battle, as once she adopts a Primal Stance during Beast Mode, she's nigh-on impossible to hit with standard attacks because they go right over her head.
  • People Puppets: The zombie like beings you fight in her stage are her victims, drained of their blood and repurposed into her footsoldiers. She can also inflict a downplayed version on living people by manipulating the iron in their blood, but it's too impractical for her to do much more than paralyze a living person for a brief time, which is why she prefers the zombies.
  • Personality Powers: Being able to manipulate metal and using blood as medium, she's predictably as blood-thirsty as she comes.
  • Punctuated! For! Emphasis!: Her final words during the mid-battle banter with Copen, where she's done with his mocking.
    I. Will. End. You.
  • Primal Stance: Adopts this once she enters Beast Mode, which also serves to highlight how she's getting sick of fighting Gunvolt. Humorously, because of her short stature this makes it nigh-impossible to hit her with standard shots when she's not jumping around since she's too small.
  • Red Baron: "Blood and Steel" Gibril, during her delinquent days before the Mysterious Girl found her.
  • Self-Made Orphan: Killed her father after she saw him kill her mother (albeit accidentally).
  • Serial Killer: A particularly disturbing example. The reason Gunvolt enters the manor was originally to investigate the disappearances of people, including a friend of Ouka/Quinn's. Turns out, they've been kidnapped by Eden in order to fuel Gibril's powers of turning blood into metal.
  • Shaping Your Attacks: She can shape metals into gigantic spikes, flying axes or even a floating iron maiden coffin to attack our protagonists.
  • Skewed Priorities: When Gunvolt states she's horrible for kidnapping people and taking their blood for her septimal powers, she shows more concern over the fact that Gunvolt's tresspassing. Justified that she's a sociopath and in Eden, but still.
  • Small Girl, Big Gun: Only in the drama CD, but she's actually wielded an assault rifle before against Sumeragi. It gets destroyed during her battle with Jota.
  • The Sociopath: A low-functioning example, but still counts. She has absolutely no remorse for her actions, takes sadistic glee in the pain and suffering she causes, and views her victims as little more than food for her powers and toys to be played with. Granted, she's only seen doing this towards humans, so whether she thinks this way all the time or whether it's solely towards non-Adepts is up for debate.
  • Super Mode: Aside from her Grimoire transformation, Gibril has one final one on top of it in the form of her "Crisis Beast Mode", which she enters at the final third of her health. This makes her extremely fast and invincible, along with incredibly damaging as she uses her Iron Maiden, but at the cost of draining the last of her health and killing her in the process. It's explained in various materials the boosts in physical ability are due to her manipulating the iron in her own blood to force her body past its limits, fatally so.
  • Token Evil Teammate: Most of the Grimoire Seven are Anti Villains who have sympathetic if extreme goals or are simply Just Following Orders, and even those who don't are noted to have suffered tragic pasts that made them what they are and they even talk about them. Gibril does indeed have the latter down, but she's also the one who has the least qualms about hurting others and is the only one who explicitly is said to have killed people, during her own stage no less.
  • Tranquil Fury: Unlike when she went through a Villainous Breakdown against Gunvolt, she ultimately falls into this while fighting Copen, who keeps hitting her Berserk Button until she calmly, though still furiously, states she's gonna kill him.
  • Tsundere: Teseo calls her one in Copen's scenario, and if she is she's definitely the Tsun type, considering how much she yells and swears at others. Perhaps the only time she shows any sort of affection and she isn't yelling in anger is during her rematch with Gunvolt, admitting that she fell for him because he caused her so much pain and killed her, and now she wants him to make her bleed again.
  • Vampiric Draining: Her Metallon Septima allows her to drain the blood out of others to fuel her powers. To that end, she's been kidnapping people for this purpose. Her stage has zombie mooks, who, according to Gunvolt, has been completely drained of their blood.
  • Villainous Breakdown: As the fight goes on, Gibril gets more and more unhinged as she takes damage and becomes more determined to kill Gunvolt no matter what, finally culminating with her using her Iron Maiden despite the fact it will very likely kill her too, with her loudly shouting that she doesn't care if she lives or dies anymore as long as she makes GV hurt a lot.
    Gibril: Okay, loser. Here it comes...everything I've got...all of it! Might kill me, but you what? I don't care! Ah ha ha!
  • Villainous Crush: Post-resurrection she has the hots for Gunvolt, apparently because he managed to kill her and cause her so much pain the first time.
  • Wall Jump: Once she enters Beast Mode and especially Crisis Beast Mode, she'll be jumping around like a crazy evil monkey off the walls, ceiling and floor trying to slice Gunvolt up.
  • What Is This Thing You Call "Love"?: Post-resurrection, she admits she feels something strange and new for Gunvolt whenever she thinks about him, and eventually concludes that it's love as Zonda always talks about...however, she also admits she doesn't understand anything but war and pain, and so she concludes that the only way to show how she feels is to fight him to the death all over again.
  • Wolverine Claws: During "Beast Mode" she's armed with these. She also becomes much, much faster. Considering her temperament, likely a Shout-Out to the Trope Namer himself.
  • You Monster!: When Gunvolt finds out she's been kidnapping people and draining their blood to fuel her Septima, he's so disgusted that he outright calls her a monster. She really doesn't give a jitt.

Berserk Adepts

A group of Adepts who were affected by Gunvolt's Dragon Radiation and have lost control of their powers, requiring Kirin and Gunvolt to step in and neutralize them at the behest of Sumeragi and the newly established Bureau of Dragon Saviors. See the "Dragon Saviors" page here for details.

ATEMS

    Organization as a Whole 
https://static.tvtropes.org/pmwiki/pub/images/story_pic0205.png
An antagonistic faction featured in Azure Striker Gunvolt 3. ATEMS is a foreign Adept organization with a grudge against Sumeragi. In the midst of the Primal Dragon crisis, they infiltrate Japan with the goal of stealing the Binding Brands, sacred blades which served as the basis for Sumeragi's Glaives, putting them at odds with Dragon Saviors.

The unit stars in a post-game chapter called "Epilogue ATEMS". Shortly after the final battle, ZedΩ reveals to his allies that he has acquired an Azure Spirit, a physical remnant of the Azure Striker's power. Believing that the Azure Spirits may hold the secrets behind the Primal Dragonization phenomenon, Zed sets out to capture Azure Spirits scattered across the country before Sumeragi and the Dragon Saviors can stop him.
  • The Big Guy: "Big" seems to be a stretch but the ATEMS heavy gunner mook lug around an HMG as tall as them, and carry an equally heavy backpack ammo for good measure. Doubles as Small Girl, Big Gun if the heavy gunners are female.
  • Colour-Coded for Your Convenience: The ATEMS soldiers' color coded uniforms correspond to the weaponry they are issued with.
    • Cyan: Basic, carries an odd shaped beam gun.
    • Red: Carries an ATEMS issued rocket launcher.
    • Olive Green: Armed with a wrist-mounted missile launcher that can fire a salvo of rockets.
    • Gray: Rides an ATEMS issued jet-board and armed with the same gun as their cyan colored counterparts.
    • Black: Agile ninjas armed with kunai knives.
    • Periwinkle: Armed with a heavy machine gun and patrol around the area for intruders.
  • Contrasting Sequel Antagonist: To Eden, both are foreign Adept organizations led by a powerful figure (ZedΩ for ATEMS, the Mysterious Girl for Eden), both launch an invasion of Japan to retrieve an object of interest (The Muse for Eden, Moebius for ATEMS), and both are devoted in their loyalty towards their respective leaders. The difference between the two is that Eden is fought inside their base of operations located outside of Japan (Tashkent), while ATEMS is fought inside of a palace using the UTU Media Tower as a base (a location inside Japan). Most importantly, unlike Eden, none of the ATEMS members display any form of hatred towards non-Adepts and ZedΩ declares, in his opening cutscene of "Epilogue ATEMS", that he and his research division will use their research of Azure Spirits to save not just Adepts, but humans (and all life) as well.
  • Expy: To Schicksal both being foreign organizations comprised mainly of meta-humans, has bases around the world, their Knights being analogous to Valkyries, both of them had a research division and possess relatively advanced tech (going from their weapons to their security robots), and both of their leaderships are male.
  • Easily Forgiven: Downplayed. ATEMS is allowed to go free at the end of the day despite their antagonistic actions, but only because Kirin and ZedΩ reached an accord after the battle with Gunvolt and Moebius plus the growing Primal Dragon incidents making it necessary to have all willing hands on deck to handle them. Grazie and Serpentine discuss this in an Epilogue ATEMS chat, with the latter noting under normal circumstances they would all be in jail or hauled off to Sumeragi's human experimentation labs.
  • Fights Like a Normal: The adept members only use firearms in combat. Justified, as, like with Sumeragi's adept soldiers, they adopted QUILL's ethos of "not snooping on other people's septima."
  • Gender Is No Object: While most of the rank-and-file mooks are women, there are also male members serving their ranks.
  • Heavily Armored Mook: The ATEMS heavy gunner are outfitted with heavy armor to help accommodate the heavy equipment they're carrying. This translates to them bearing the same durability as a large mech.
  • Hero of Another Story: They are the main viewpoint characters of "Epilogue ATEMS", which is set after the fight with Moebius and Gunvolt's departure to parts unknown, but before they fully depart from Japan.
  • More Dakka: The ATEMS heavy gunner will not stop firing their HMG's until either they go down, or if GV and Kirin move out of sight where there are no heavy gunners nearby.
  • N.G.O. Superpower: They do have a home country base (likely situated in the Middle East going by their theme), but ATEMS is noted to be an armed organization that involves itself by its own will in everything from researching promising Septimal powers to even intervening in armed conflicts.
  • Our Weapons Will Be Boxy in the Future: Defied. Their weapons (excluding the wrist-mounted missile launchers and heavy gunners) are round, sleek, and angular - contrasting Sumeragi's practical, boxy, designs for their weaponry.
  • Patrolling Mook: The ATEMS heavy gunner normally appear in stages where stealth is required and will patrol back-and-forth for intruders (via their line-of-sight). If alerted, they will fire a continuous stream of bullets and are capable of aiming.
  • Shouting Shooter: ATEMS heavy gunners will scream and shout at Kirin and Gunvolt while attempting to vaporize them with their HMG's.
  • Take Over the World: Their plan is to manipulate Moebius to create a better future with its powers upon its awakening instead of destroying the world, then rule the world with ZedΩ in power in the aftermath.
  • Tarot Motifs: Similar to prior titles, most of the characters of Azure Striker Gunvolt 3 share a motif.
    • ZedΩ: The Sun (concept art refers to him as "Sun")
    • Layla: The Moon
    • Sistina: Wheel of Fortune (concept art refers to her as "Wheel of Fortune")
    • Serpentine: The Hermit (concept art refers to her as "Hermit")
    • Grazie: Strength (concept art refers to her as "Strength")
    • Prado: Justice (concept art refers to her as "Justice")
  • Underground Monkey: Different weapons aside, they are aesthetically identical to their Sumeragi counterparts.
  • Unique Enemy: The jet-board riding ATEMS mook are only encountered during the mission "Another Sun".
  • Unknown Rival: Downplayed in that ATEMS as a whole doesn't actually care about it much either, but their research arm holds some resentment towards Sumeragi's monopoly on Adept-related technology, which Sumeragi in turn is likely unaware of or simply saw them as yet another jealous would-be rival in a world full of them.
  • Well-Intentioned Extremist: ATEMS' goal is for the betterment of the world, both for regular humans and Adepts, and they want to stop a potential world-destroying threat before it inevitably breaks out of its can. Their methods involve armed conflict and terrorism to strongarming people to their ideology, plus choosing to control that same world-destroying threat to try and make the world that better place. In the True Ending, however, after their defeat, they help the Dragon Saviors stop Moebius for the time being and leave Japan on peaceful terms to help combat the world-wide attacks of Berserk Adepts.
  • What Measure Is a Mook?: Defeat an ATEMS heavy gunner while spotted and their comrades will occasionally call-out to their fallen brethren.

    ZedΩ 

ZedΩ

Voiced by: Shun Horie (Japanese), Casey Mongillo (English)

Septima: Golden Trillion

https://static.tvtropes.org/pmwiki/pub/images/fbn_eu9veaa4_hp.jpeg
The Harem Antagonist
"Illuminate the world, Golden Trillion! Shine upon our righteous path!"

The leader of ATEMS and its only male member. His Septima is Golden Trillion, which grants him the power of nuclear fusion and a host of abilities related to the sun.


  • Affably Evil: He's never anything but polite to Kirin and Gunvolt, even apologizing for the missile strikes and clarifying they're not actually meant as an attack, but rather a form of transportation as it's the only way ATEMS could punch through Sumeragi's barrier.
  • Assassin Outclassin': Serpentine was originally assigned by her own organization to assassinate ZedΩ, but he defeated her and, intrigued by her powers, offered her a place as one of his Knights. Serpentine considered refusing, but changed her mind when he added that she could make as many attempts on his life as she desired. ZedΩ even admits in "Epilogue ATEMS" that, while he was long dead-set on recruiting her before she ever tried to kill him, he actually enjoys her attempts on his life.
  • Attack Backfire: ZedΩ is one of the few bosses in the game that can directly counter Kirin's talismans, by which he can grab any that are stuck to him and throw them back as an attack if Kirin doesn't use Arc Chain against him fast enough.
  • Beat the Curse Out of Him: He is forced to fight Luxia during Epilogue: ATEMS when Layla is possessed by Azure Spirits that turn Luxia hostile. The battle itself is quite a literal example of the trope: to beat Azure-possessed Luxia, Zed must hit Luxia to expel some Azure Spirits from her body, then destroy said spirits to actually deal damage.
  • Benevolent Boss: He's always polite and courteous to his Knights, even knowing two of them had their own agendas, and whenever they're defeated he teleports them to safety with his Septima's feathers.
  • The Casanova: During the epilogue, it's shown through the stage banter with his Knights that ZedΩ is quite the flirt, whether he means to or not, and often leaves them stuttering. Hilariously, he tries to recruit Shion while under the impression he's a girl to ATEMS and keeps up the flirting language.
  • Catchphrase: "Illuminate the world! Golden Trillion!"
  • Double Jump: Zed has a natural air jump thanks to his powers, unlike Kirin who must Arc Chain her enemies first.
  • Dub Name Change: Downplayed. In Japan, ZEDΩ is spelled in all caps, while the English localization has his name written with more traditional capitalization.
  • Dull Eyes of Unhappiness: Unlike his Battle Harem who (bar two) sport a glint on their eyes. ZedΩ lacks them.
  • Final Boss Preview: He appears as the boss of the mid-game mission "Another Sun", where he decides to play around with Kirin and GV. He uses a simplified version of his later arsenal, nor does he bring out his Limit Break at the 1/3 mark like almost every other boss in the game, before casually brushing off the whole fight and teleporting away.
  • The Four Gods: According to the creators, he represents the Suzaku to Gunvolt's Seiryu, Xiao Wu's Genbu, Copen's Byakko and Kirin's Yellow Kiryuu.
  • Hidden Depths: As revealed in "Epilogue ATEMS" during banter for Cyber-Kowloon, ZedΩ will often sneak out of the office to go to arcades to unwind.
  • Homing Projectile: While tagging enemies with his feathers, holding the Shoot button outside of melee range causes Zed to continuously fire a stream of fire birds, letting him deal damage over time in the same vein as Gunvolt's Flashfield.
  • Invocation:
    ZedΩ: Ring of fire encircles a world in twilight. Flame becomes my sword and wings. Crimson expands endlessly with hope! Legitima Futura!
  • Let No Crisis Go to Waste: ZedΩ reveals during his final fight that ATEMS knew Moebius' awakening was only a matter of time and, due to Sumeragi keeping it secret from everyone, would almost certainly lead to The End of the World as We Know It if left unchecked. Since Layla's Djinn Septima was judged capable of influencing Moebius, however, he decided they would obtain Moebius and use its power on their own terms to prevent this outcome and make their own goal a reality.
  • Limit Break: Legitima Futura - Zed teleports to the center of the room and summons birds that swoop down from above, followed by blades that crash down onto the floor, damaging anything in their path. Zed then creates a massive explosion that covers the whole screen except a tiny radius around him. In Hard/Very Hard, Zed additionally summons a flaming wing on his left, blocking Talismans and Darts. When used as a playable character, Zed summons a storm of blades and flaming birds that nukes the screen, dealing massive damage to everything within range.
  • Luckily, My Shield Will Protect Me: He projects an orange-red aura around his body that prevents him from taking damage, requiring Kirin to hit him with her talismans and use Arc Chain to dispel it before he can take actual damage. Not only will he constantly regenerate it, however, if you don't take advantage fast enough he'll pull the talismans off and throw them back.
  • Mana Meter: Zed's unique mechanic is his Feathers, which are displayed at the bottom left. After using a warp attack, he can expend Feathers to perform additional air jumps or air dashes. If he runs out of Feathers, he cannot perform any additional aerial actions. Feathers are also consumed to Prevade against damage, which costs 2 Feathers; if he does not have enough Feathers to spend, he will take damage instead. Feathers can be recharged by performing a warp attack or by Reloading while on the ground, which instantly recovers all three Feathers.
  • Person of Mass Destruction: The description for the "Rex Calibur" ZedΩ Skill Image Pulse notes this attack can raze countries. His profile also notes that his Septima gives him the equivalent of the Sun's nuclear fusion, meaning he effectively has limitless energy and all the destructive power that implies.
  • Power Gives You Wings: When using his Septima, he summons Hot Wings to emphasize its power and grace, and from which several of his attacks take form before being launched. The feathers these wings drop also allow him to teleport between them at will, and he can bestow these feathers onto others to teleport them as well.
  • The Power of the Sun: His Septima, though originally mistaken for a simple Playing with Fire type, is much higher-tier. ZedΩ can shape sunlight and solar fire into a bow that unleashes a rain of fire arrows, a host of swords, and fire birds, create miniature suns, form Hot Wings that allow him to fly and teleport between scattered feathers of said wings, and coat himself in fire to smash targets. He also has the power of Prevasion, an ability otherwise exclusive to the Azure Striker Septima, and must be tagged with Talismans to render him vulnerable.
  • Promoted to Playable: He is the playable character of 3's epilogue, "Episode ATEMS."
  • Refuge in Audacity: It wasn't the fact that he defeated Serpentine after her attempted assassination in the past that got her to join ATEMS when he offered her the job, it was the fact he followed it up by telling her she was free to gain strength and try again whenever she wanted. As a result, she chooses to serve him loyally while prepping herself for her next attempt, as she considers it a matter of honor to be the one to kill him.
  • Royal Harem: He's the leader and the only man in the group, and his Knights are aptly named his "Harem".
  • Shaping Your Attacks: He can shape his flames into all manner of forms, including a bow that shoots a hail of arrows, multiple swords of varying shape, and even birds that home in on Kirin and GV.
  • Solar and Lunar: The sun to Layla's moon. He's a charismatic leader and an assertive talker wielding The Power of the Sun.
  • Superpower Lottery: Golden Trillion is explicitly stated to be a Septima on par with the likes of the Azure Striker even with Gunvolt now at the level of a Primal Dragon, capable of producing limitless energy. As a good comparison, unlike his Knights who need Amplifier Artifact to access their battle forms and subsequently their full power, Zed, like Nova before him, can use his powers to devastating effects without using any.
  • Super-Speed: The description of the Rostrum Charge refers to it as a "light speed" dash.
  • Weaponized Teleportation: Just like Kirin's Arc Chain and Gunvolt's Lightning Assault, Zed has the ability to warp to foes that he tags with his feathers and inflict damage.
  • Well-Intentioned Extremist: Zed's plan involves controlling Moebius, a Reality Warper, to shape a better future for the world and unite the planet under his rule. As he sees Moebius' awakening as inevitable, the next best thing is to use it to create a better world than let it possibly destroy the planet. Kirin and Gunvolt both acknowledge that his plans are noble, but horribly twisted. For starters, Moebius endangers the planet by merely existing due to the Dragon Radiation it effuses, and taking advantage of it would likely cause The End of the World as We Know It anyways by forcing Adepts across the world to become Primal Dragons; secondly, no world can exist with just one man/leadership at the top, and believing that a just world can exist in such a state is inherently wrong.
  • Worthy Opponent: The playable "Epilogue ATEMS" shows he views Cayman as one, as ZedΩ admires Cayman's straightforward attitude and willingness to use fists rather than words. Zed clearly relishes their fight as it goes on.

The ATEMS Knights

    In General 
ZedΩ's personal bodyguards, also referred to as his "harem". They lead the charge in ATEMS' thefts of the Binding Brands, even using them to induce Armed Phenomenon against Gunvolt and Kirin.
  • Amazon Brigade: All of the Knights are female, and they are all powerful fighters in their own right. In Epilogue ATEMS ZedΩ (who mistakes him for a girl) offers Shiron a position for the Knights despite Sistina's (the only one who knows that Shiron is a boy) protests.
  • Alchemic Elementals: The Knightesses ATEMS, excluding Layla, have a Paracelsian alchemic elemental motifs. Gnome for Grazie, Sylph for Sistina, Undine for Serpentine, and Salamander for Prado.
  • Battle Harem: They're a team of beautiful women who fight at ZedΩ's beck and call. However, in reality, only three of them are really infatuated with him. Serpentine and Prado have their own separate agendas, though the former is obsessed with him for a different reason.
  • Breaking Old Trends:
    • They are the first boss group to avert Dull Eyes of Unhappiness as all of them (bar Serpentine and Layla) have a subtle glint which is normally reserved for heroic characters.
    • They also, along with the Berserk Adepts, share the distinction of being a set of Adept bosses in the main Gunvolt series to actually survive their boss fights. Instead of being Killed Off for Real and having Septima-induced illusions replace them in their rematches, they simply flee with their Binding Brands to fight another day. In fact, all of the Adept bosses in this game survive and reform at the end.
  • Color-Coded Characters: As with their Primal Dragan counterparts, they are each associated with a different color:
    • Sistina: Pink
    • Serpentine: Light Blue
    • Grazie: Yellow
    • Prado: Red & Blue
  • Curtains Match the Window: As with armored bosses from previous games, their hair and eye colors match in their transformed states.
  • Distaff Counterpart: Other than their leader Zed who is a Spear Counterpart to Kirin and their cyber diva Luxia who is female like Lumen, the knights are all-female as opposed to the Dragon Saviors who are all-male.
  • Evil Counterpart:
    • As a whole, the knights are this to the Dragon Saviors. Whereas the Dragon Saviors is a loose congregation of close friends with no pronounced hierarchy other than Kirin being the de facto leader, the knights clearly serve ZedΩ and are a lot less amicable with one another.
    • Like Gunvolt and Lumen, Layla and Luxia primarily provide support to their leader, especially via Magic Music in the case of Lumen and Luxia. The difference is that Gunvolt can be called in to fight, whereas Layla stays out of the frontlines.
    • Like B.B., Sistina is the closest to her leader, and the one most invested in romance. B.B.'s closeness is more because he's the first recruit of the Dragon Saviors while Sistine worked her way up, and his romantic teasing contrasts with her obsessive lust.
    • Like Cayman, Prado is the most clearly masculine and boisterous member of the team. Otherwise, they fall squarely into Shabby Heroes, Well-Dressed Villains dynamic.
    • Like Shiron, Grazie's primary asset is her supportive power, but while Shiron provides mostly verbal support as Mission Control, Grazie provides physical support by building Sunrise Palace in addition to actually fighting in the frontline.
    • Like Apollo, Serpentine has a rather mysterious air around her. Their characteristics also revolve around the past, but whereas Apollo keeps his past to himself, Serpentine loves to pry into other people's past.
  • Invocation: As with nearly all bosses, they each get one for their Limit Break.
    Sistina: Through rolling hills and wooded valley royal bullet meets its mark, bursting thrust into the fertile lands of creation! Relentless Libido!
    Serpentine: Ephemeral incarnations, alight from Nirvana. Your power and mind take form. All creation is judged in memory! Mystic Mandala!
    Grazie: O grand earth, cornerstone of life. Adorn me in your unshakeable armor, estow me with your crushing might! Sandstorm Emperor!
    Grazie: O grand earth, well of infinite life. Shroud me in your raging tempest, ferocity to blow away all creation! Dune Demon Disaster!
    Prado: My symphony, quiet and fierce, conducted by double-edged blade opens a banquet of fire and ice! Waltz of Twin Elements!
  • Limit Break:
    • Sistina's Relentless Libido note : Sistina fires three enormous bullets that cover the full length of the battlefield floor; one is shot at the center and must be destroyed before two more flank its sides and explode into massive swirling energy pillars.
    • Serpentine's Mystic Mandala: Serpentine surrounds herself with 6 destructible mist clones while firing projectiles from her mandala. After she finishes, she and her remaining clones will line up at the top of the screen and come crashing down, exploding with pillars of mystic energy.
    • Grazie
      • Sandstorm Emperor note : Not a Limit Break per se, but it does signal a change in phases. Grazie constructs a grand set of power armor from sand, completely changing her battle tactics and personality to be much more aggressive.
      • Dune Demon Disaster note : Her actual Limit Break. Grazie sends out massive drilling sand skewers from first the left then the right side of the field. She ends the attack with two sand tornados on opposite ends that pull Kirin towards them.
    • Prado's Waltz of Twin Elements note : Prado hovers over the top center of the field to deliver two wide, field-sweeping ice and fire slashes from her sword before ending with a third slash that brings blasts of both elements erupting from the ground.
  • Mission Control: They serve as this during Zed's playable campaign in Epilogue ATEMS.
  • Villain: Exit, Stage Left: Despite being defeated in their respective stages, ZedΩ uses his Septima to teleport them away with their stolen Binding Brands in tow.

    Sistina 

Sistina, the Fatal Gunwoman

Voiced by: Saori Onishi (Japanese), Alba Ponce de Leon (English)

Septima: Trick Bullet

https://static.tvtropes.org/pmwiki/pub/images/4b1d3330_7810_4d58_9e7c_d1be7c5f82dc.png
Click here  to see her armor
"An order from Prince ZedΩ is the same as a decree from Heaven!"

A flirtatious young woman who serves as the leader of the ATEMS Knights. Her Septima is Trick Bullet, which allows her to create and fire energy bullets with special properties. She is the boss of "Trick Bullet".


  • Asskicking Leads to Leadership: Materials state that Sistina obtained her position at least partially by force, suggesting she likely beat up several of her fellow Knights for it.
  • Bad Boss: One of the ATEMS grunts laments under his breath that he is tasked to what is possibly the worst assignment (read: a derelict oil refinery) and is "busting (their) asses" implying that Sistina tends to overwork her troops with little regard for their safety.
  • Big-Breast Pride: She boasts what is potentially the largest bust in the series.
  • Clingy Jealous Girl: During her rematch, she is very clear that she wants ZedΩ to be the father of her child and doesn't like the idea of the other Knights getting one over on her in that regard.
  • Dark and Troubled Past: It's implied during the stage dialogue for Cyber-Kowloon that Sistina before she came to ATEMS worked in rather unsavory conditions considering her reaction to the place's run-down theme.
  • The Dragon: She's the leader of the ATEMS Knights and ZedΩ's personal secretary.
  • Extreme Libido: Implied; in addition to being a Ms. Fanservice, she's absolutely head over heels for Zed, has a bright pink color theme going on with her armor and attacks, her Limit Break is outright called "Relentless Libido", and in her rematch she devolves into a rant about how badly she wants to bear Zed's child. Serpentine (rather disparagingly) describes her as a "sex-obsessed sychophant".
  • Flying Firepower: Her Armed Phenomenon form gives her wings with which she spends most of the fight in the air, and her Septima effectively makes her The Gunslinger.
  • Hand Blast: Trick Bullet allows her to fire energy bullets from her fingertips. She'll even make a Finger Gun for some attacks.
  • Impossible Hourglass Figure: She has a large bust and has very notable hips, her armored form definitely help accentuating her hips.
  • Ms. Fanservice: She's a gorgeous young woman with a shapely figure and attire that leaves little to the imagination. She also has a flirtatious personality to match. One of the male Mooks in her stage outright says to himself she's smoking hot, though it also comes with the caveat that she's quite the slave-driver. BB can't help but use comments like "that perfect peach" even as she's kicking his ass off-screen during the final stages.
  • Never Bring a Knife to a Gun Fight: In her initial fight, she scoffs at Kirin "[bringing] a sword to the gun fight." Unfortunately for her, she instead provides the inversion when she loses (if Kirin never calls GV to fight).
  • Pink Is Feminine: Her armored form is pink and she's arguably the most feminine of the ATEMS Knights.
  • Sexy Secretary: She's ZedΩ's secretary and a beautiful one at that.
  • Trick Bullet: Her Septima's name and specialty. She can manifest energy bullets that all work differently from one another and fire them straight from her fingertips. She's got all kinds of flavors, too: bullets that can sharply change course mid-flight, crackshots that spin idly before launching at Kirin's general location (which also turn into mini tornados on impact with a surface), rainbow-colored bullets that wrap around from one end of the boss room to the other, and large homing bullets that split into two smaller ones when sliced. Her Limit Break has her fire three massive ones that cover the surface of the boss room.

    Serpentine 

Serpentine, the Mystic Mist

Voiced by: Shizuka Ishigami (Japanese), Morgan Berry (English)

Septima: Phantom Mist

https://static.tvtropes.org/pmwiki/pub/images/abcd1725_8be4_4ddc_8d13_53a1ce2ae34e.png
Click here  to see her armor
"Pitiful... I don't care if you get it or not. It's got nothing to do with you fools."

A woman with a devious personality willingly to complete her mission by any means necessary. Her Septima is Phantom Mist, which allows her to conjure illusions with the mist she creates. She is the boss of "Phantom Mist".


  • Back from the Dead: Not her, but her power to bring people from memories to life isn't limited to people who are still alive. In the final stages, she brings Viper, Jota, Tenjian, and Zonda to life from Gunvolt's memories and sets them up in two separate instances of Dual Boss fights before her rematch.
  • Dull Eyes of Unhappiness: She's notably the only one of the two Knights to possess them. The other is Layla.
  • Elemental Shapeshifter: One of her techniques allows her to transform in to mist to evade attacks, not unlike Prevasion.
  • Flunky Boss: Her Septima allows her to look through her foes' memories and create copies of people from them through her mist, complete with all their powers and their personalities. During her boss battle she creates copies of all the Dragon Saviors, though the weakness is that copies she makes in the heat of battle can't take too much punishment before falling. Copies she has more time to work with, like Jota, Viper, Zonda, and Tenjian, approach Mini-Boss status.
  • Fortune Teller: The Epilogue reveals that she used to be a fortune teller within a city that Zed once spotted during a royal procession. He had decided from that moment on the next time he saw her he would employ her, which he did despite the fact that she was trying to kill him. She still dabbles in it in the current time, though usually only Layla and Grazie can handle being around when she does because the incense she uses is so strong.
  • Magic Staff: She carries a long staff even in her base form that transforms with her, and through it she charges and fires different mystic energy-based techniques.
  • Me's a Crowd: She conjures physical clones of herself for her Limit Break. Failing to destroy even one of these clones in time will result in her Limit Break being unavoidable.
  • Ms. Fanservice: Not as much as Sistina, but several members of her personal squad are quite interested in her and her looks. One comments about how he caught a glimpse of her unclothed and was very pleased at what he saw, comparing her to a supermodel.
  • The Only One Allowed to Defeat You: In her rematch, she reveals that her goal is to actually kill ZedΩ, and has been copying Gunvolt's memories to amass illusions powerful enough to assist her. She was originally tasked by her own organization with assassinating him, but failed to do so and was invited to join ATEMS's ranks with the promise that she could try again any time she wants. She now serves under him with the intent of becoming strong enough to finish what she started, believing that killing him is the highest honor he could possibly give her. As such, she has no intentions of letting Kirin and GV get to him first.
  • Spin Attack: Her Genocide Tentacles move involve her expanding and rapidly spinning her bladed skirt to try and cut her foes up.
  • True Blue Femininity: She's heavily associated the color blue, from her hair to her Armed form.
  • Warrior Monk: She's an eastern monk who's more than willing to throw down with Gunvolt and Kirin.

    Grazie 

Grazie, the Sand Fortress

Voiced by: Haruka Terui (Japanese), Lizzie Freeman (English)

Septima: Sandstorm

https://static.tvtropes.org/pmwiki/pub/images/grazie_gunvolt_iii_1_0.jpg
Click here  to see her armor
"Don't that beat all... Y'all are gonna make me get serious!"

A young woman with a strong accent and loyalty to "Mr. Zeddy". Her Septima is Sandstorm, which allows her to control sand and shape it for offensive and defensive purposes. She is the boss of "Sand Storm".


  • Bodyguard Crush: Not as bad as Sistina, but Grazie mentions that she'll always believe in "Mr. Zeddy" because "he said he needed me, so I'll always be his!"
  • Drunk on the Dark Side: When she forms her sand Powered Armor, her personality becomes much ruder and more bloodthirsty, making Gunvolt and Kirin wonder if the Binding Brand is affecting her mind. Kirin even outright states Grazie's acting like a drunk.
  • Hidden Depths: The playable epilogue reveals she has a thorough appreciation and understanding of geology and architecture, from quarried stone to tiles.
  • Homefield Advantage: While her Septima would be considered decently powerful under normal circumstances, what makes her so dangerous is that the place she's fought in is a desert, meaning she has no shortage of material to work with. Kirin and Gunvolt both recognize this has the edge on the battlefield.
  • In-Series Nickname: She always refers to ZedΩ as "Mr. Zeddy". Doubles over with Affectionate Nickname, as when Gunvolt uses "Zeddy" sarcastically, Grazie gets flustered and tells them "dain't right" for them to copy her.
  • Only Sane Man: She lacks Prado's Large Ham attitude and treasonous thoughts, Sistina's Clingy Jealous Girl thoughts and Bad Boss tendencies, and Serpentine's sinister nature and obsession with killing their leader ZedΩ. At worst, she gets really aggressive and unwilling to listen to reason when she's going all-out, but that's what all the other Knights do as well to some extent.
  • Person of Mass Destruction: The endgame has her show off just how powerful her Septima really is when she uses it to coat and transform the UTU Media Tower into a giant palace of sand, complete with all manner of traps and hazards, multiple defensive positions for ATEMS troops, and even beautiful architecture. Lumen herself comments that even if Grazie used the Binding Brand to help pull it off, it only reinforces just how strong the Knights really are. ZedΩ even notes in the Epilogue ATEMS while fighting Cayman that if Grazie put her mind to it, her Septima could be in the same league as his own.
  • Powered Armor: Once she enters 2nd phase, she'll craft a set out of the desert sand that allows her to tower over Kirin and GV and comes equipped with claw arms and drill-tipped legs. She boasts not even a bunker buster could destroy it, and it's so awesome it counts as a Limit Break, complete with Invocation and a unique name ("Sandstorm Emperor").
  • Sand Blaster: Her Septima's entire schtick is that she controls sand, shaping it into various constructs to attack and defend. This includes, starting at 2nd phase, crafting Powered Armor out of sand. And during the endgame, she outright makes a palace out of sand with the UTU Media Tower as a base foundation.
  • Shaping Your Attacks: She forms sand into all manner of weapons, including spiked balls, spike-tipped towers, giant rocks, tornadoes, and massive drills.
  • Shovel Strike: She initially fights with a glowing shovel. When she forms her Power Armor, the shovel transforms into a bladed tail.
  • Shut Up, Kirk!: During her rematch, after she summons her Powered Armor and her aggressive side comes out, she angrily calls out Kirin and GV's constant "The Reason You Suck" Speech against ATEMS' goals.
    Grazie: Y'all jus' keeping runnin' yer mouths an' saying whatever ya dang well please! Ain't no way I can jus' sit by an' listen! Jus' what did Mr. Zeddy ever do to y'all?! All he ever did was care too much about the future, I tell ya what! [...] Yeah yeah yeah, y'all jus' keep standin' over there an' make all the noise ya want! Won't be so chatty now with this here sand down yer throat!
  • Southern Belle: How her accent is translated in the English dub. It intensifies after she puts on her Powered Armor. In Epilogue ATEMS, one Chat has Kirin expressing some difficulty understanding her language with Serpentine helpfully translating, only for even the latter to admit she can't keep up with Grazie whenever her temper goes into overdrive.
  • Undying Loyalty: In her rematch, she makes it clear that even if she has nothing against GV and Kirin personally, she genuinely believes in ZedΩ and his plans for the future, and she won't let anyone stop it even if they bring up good points.

    Prado 

Prado, the Dual Knight

Voiced by: Sumire Uesaka (Japanese), Hayden Daviau (English)

Septima: Hot & Cold

https://static.tvtropes.org/pmwiki/pub/images/prado_default.jpg
Click here to see her armor
"That's why I alone have the power to bring about the new world order!"

A flamboyant and boisterous woman with immense pride in her abilities and a desire for worthy adversaries. Her Septima is Hot & Cold, a unique Septima which grants her the ability to manipulate fire and ice from different sides of her body. She is the boss of "Hot & Cold".


  • Ambidextrous Sprite: Averted by her battle form. Regardless of which direction she is facing, her fire wings will always point to the right side of the screen, and her ice wing always points to the left. In addition, when not launching an attack, her sword's element in her idle stance is ice if she's facing right, and fire if facing left, and conversely she's more likely to use ice attacks when facing right and fire when facing left.
  • Bifauxnen: She has fairly short hair and wears masculine clothing in her civilian form, projecting a "princely" image which Grazie admits is quite handsome. As she proudly boasts and shows in the playable epilogue chats, she's obtained fan letters from dozens of Sumeragi staff in the aftermath.
  • Boisterous Bruiser: She's ''ecstatic'' to fight Gunvolt, wanting to test herself against the fabled Azure Striker. She develops a similar passion for fighting Kirin during their battles.
  • Born Winner: While there have been Septima with very broad applications to their powerset throughout the series, Hot & Cold is the first time a Septima with such a duality to it has ever appeared, and contrary to Gunvolt's initial thoughts to its origins, Prado was born with it. She even goes so far as to boast that it's superior to both the Azure Striker and her own leader's Golden Trillion.
  • Dumb Muscle: Prado is especially powerful, dramatic, and fervent in her desire to be Zed's sword and shield. However, while not unintelligent, she's not exactly the sharpest tool in the shed and lets her hot-blooded-ness get in the way a lot.
  • Elemental Weapon: She wields a Flaming Sword and an ice sword formed through her Septima's power.
  • The Friend Nobody Likes: During her rematch, Prado responds quite happily to Kirin pointing out her attitude is grating by stating her fellow Knights say similar things, thus suggesting they find her theatrics just as irritating.
  • Knight in Shining Armor: Prado's honorable attitude, combined with her Red Baron, all alude to this. Her Armed Phenomenon form even takes the form of a knight with dual swords.
  • Large Ham: Just about everything Prado says is shouted at the top of her lungs, and several of the poses she takes hint at a theaterical side to her.
  • Shout-Out: The first part of her Limit Break is two sword slashes covering half of the screen each, in a manner considerably similar to Mega Man X8's Dark Mantis.
  • The Starscream: She sees herself and her Septima as superior to Zed's, and only intends on serving him long enough for ATEMS to succeed so that she can rule the future they are planning to achieve.
  • Terms of Endangerment: Refers to Kirin as "Little kitten", a nickname Kirin definitely does not take a shine to.
  • Worthy Opponent: She views Kirin and Gunvolt as this, reveling in their battles and desiring to see their full potential. The heroes are a bit weirded out at how paradoxically chummy she is while doing her best to kill them.
  • Yin-Yang Bomb: Hot & Cold lets her manipulate two opposing elemental powers (fire and ice) with no issue. When first going through the stage, the heroes speculate at seeing the elemental carnage she left in her wake that ATEMS sent a pair of Adepts for the Binding Brand rather than a single person, or as Gunvolt briefly suggests some weird chimera lab experiment. In Epilogue: ATEMS, Sistina postulates that Prado's true power is more temperature control.

    Layla/Leila 

Layla/Leila, the Djinn

Voiced by: Rico Sasaki (Japanese), Michaela Laws (English)

Septima: The Djinn

https://static.tvtropes.org/pmwiki/pub/images/layla_60.jpg
Click here to see her alter ego

"Mm."
"Allow me to draw out...your true power!"

The final member of the ATEMS Knights who always stays by ZedΩ's side and is a central figure in his plans. Her Septima is The Djinn, which allows her to summon a genie-like older version of herself named Luxia who affects others with her songs, most notably the ability to empower Adepts on the verge of defeat.


  • Auto-Revive: Luxia has a random chance to appear after depleting the health of a Berserk Adept or ATEMS Knight and reviving them for what's worth a fourth health bar. She will always appear to do this for ZedΩ during the Pre-Final Boss and for Kirin when she's killed by possessed Gunvolt's Astral Order during the True Final Boss fight.
  • Animal Motifs: Layla wears a hoodie and Luxia wore a tiara, both shaped like rabbit ears.
  • Background Music Override: When she appears to Auto-Revive a boss, the music is overwritten with her singing for the rest of the fight.
  • Big "NO!": Luxia screams "ZedΩ, NO!" during the Pre-Final Boss when she swoops in to Auto-Revive him.
  • Brainwashed and Crazy: In "Epilogue ATEMS", the Azure Spirits possess and manifest their power through Layla and Luxia, turning her berserk and requiring ZedΩ to beat up the latter to free them.
  • Doppelgänger Spin: During her boss fight, she occasionally appears as eight copies of herself before merging into one, either to fire crescent moons or to leave some light mines in the air.
  • Dull Eyes of Unhappiness: The only other Knight to lack a glint. The other is Serpentine.
  • Evil Counterpart: Her role is effectively that of Lumen/Joule/Lola, except she's on the side of the villains.
  • Friendly Address Privileges: Luxia is the only member of the Knights who refers to ZedΩ by name alone without any titles, not even Grazie's "Mister". Sistina actually gets on her case about it in one of the Chats in a way that makes it clear they've had this conversation before, though Luxia just as clearly doesn't care.
  • Limit Break: Lunatic Swords. She summons several Glaives then uses them to try and shred Zed. After that, she lines up the Glaives above Zed before commanding them to fire several waves of laser beams downward.
  • Lunacy: Layla and Luxia have plenty of moon imagery about them, and during the fight with her in "Epilogue ATEMS", many of Luxia's attacks manifest to resemble celestial lights, as well as crescent moon-shaped blades.
  • Magic Music: Her Septima allows her to empower, cripple, or even control Adepts through her song.
  • Moon Rabbit: Obviously, if you combine her Moon Tarot Motifs & her Rabbit Animal Motifs. One of her attacks even creates large blades resembling crescent moons.
  • No Name Given: Luxia is not name-dropped in the base game and was first revealed in the game's Limited Edition artbook. Averted in "Epilogue ATEMS", where she's directly addressed and even has conversations with ZedΩ and the other Knights.
  • Older Alter Ego: Luxia is essentially the young adult version of Layla, and is the form most see her as in the field.
  • Powers Do the Fighting: The Final Boss fight against Layla in "Epilogue ATEMS" involves a berserk Luxia doing all the fighting while Layla herself is in a coma unable to do anything.
  • Power Echoes: Similar to Lumen, Luxia as the manifestation of Layla's Septima speaks with a notable echo to her voice.
  • Sexier Alter Ego: Luxia isn't just the young adult version of Layla, she's also dressed in Bedlah Babe attire that shows off her impressive figure.
  • Solar and Lunar: The moon to ZedΩ's sun. She's a quiet girl who stays in the shadows and wears an outfit evocative of Moon Rabbit, and her powers include many moon imagery.
  • The Speechless: Layla herself never speaks outside of grunts and mutters, though Zed seems to be able to understand her regardless. Luxia averts this by having actual dialogue, though her profile notes she doesn't pay anyone who isn't ZedΩ any real mind. It isn't until the end of "Epilogue ATEMS" that Layla finally speaks on-screen saying farewell to Kirin.
  • The Spymaster: Because Luxia can manifest long-distance away from Layla without issue (and, as a sentient Septima, any possible damage to her won't reflect on Layla), she is often used for reconnaissance. It's to the point she can manifest past the barrier Sumeragi erected around Japan without a problem when the rest of ATEMS were still unable to enter, thus allowing her to play a hand in the Berserk Adept incidents. In the playable epilogue, it's also revealed ATEMS has been using Luxia to keep an eye on things back home while they're doing business in Japan.
  • Support Party Member: Layla is the youngest and physically frailest of all of the Knights, and her Septima lacks any proper offensive power on its own. Where she shines is supporting her allies with the Djinn's Magic Music. The only time Luxia becomes a full-fledged fighter is in the epilogue episode, where Azure Spirit drives her berserk.
  • The Unfought: The only Knight whom Gunvolt and Kirin never fight. Justified as her Septima has no proper application for combat, coupled with not holding a Binding Brand that boosts the other Knights' offensive capabilities. The exception to this is when she becomes the Final Boss of "Epilogue ATEMS", due to the Azure Spirits possessing and powering her up and ZedΩ is the one who fight her rather than Kirin's.

Primal Dragon

    Moebius (Unmarked Spoilers!) 

Octima: Astral Order

A mysterious entity sealed deep within Sumeragi's archives and the true target of ATEMS, referred to by the organization as the "Child of Hope". He is the true Dragon Lord spoken of by Shadow Yakumo; unlike Gunvolt, who transformed into a Primal Dragon after prolonged sealing, Moebius was born a Primal Dragon.

He is in possession of the world's only known "Octima", a psychic power even more powerful than a Septima. With the might of a Physical God, Moebius's power gives him dominion over precognition and fate itself, being able to view countless potential futures and sway fate and probability towards his desired outcome.
  • Batman Gambit: Moebius attempts to do this at the end of the game by possessing Gunvolt, knowing that Gunvolt will believe that Moebius is going to cause The End of the World as We Know It by possessing him, resulting in either Kirin killing Gunvolt or Gunvolt killing himself.
  • Blue-and-Orange Morality: For all his god-like power, Moebius is ultimately just an infant who's been locked away for its entire life and never had the chance to develop a sense of morality. However, as mentioned under Good All Along below, he at least understands that flat-out destroying the world is a big no-no. Lumen herself questions whether Moebius is acting out of mal intent.
    Lumen: [...Is Moebius really such a bad boy?]
    GV: What's gotten into you all of a sudden? ...I guess if you think about it, none of the other Primal Dragons were rampaging with truly bad intentions. You have a point, Lumen. We can't say for sure that he's bad.
    Lumen: [Right. Also, it seemed like he had no idea what to do after he absorbed you, GV.]
    Kirin: ...A baby Primal Dragon, huh. I wonder if there's something we can do for him...
  • The Corruption: As a Primal Dragon, he is capable of releasing Dragon Radiation that causes Adepts to transform and go berserk. Unlike Gunvolt, whose Dragon Radiation has only spread throughout Japan, and the Berserk Adepts who have in turn only managed to affect Adepts within the range around themselves, Moebius' successful awakening results in Primal Dragons emerging world-wide. This comes to a pass in the True Ending.
  • Death or Glory Attack: Damnatio Memoriae involves Moebius dispersing with his Humongous Mecha in order to concentrate his Reality Warper powers into a Kamehame Hadoken fired from high up downwards and rapidly expanding to cover the boss arena. If Kirin/GV get caught, they'll take a massive amount of damage that ignores Prevasion and Moebius immediately resummons the mecha for the final third of the fight. If Kirin/GV successfully use its orbs and destroy them while rising up to Moebius and hitting him once he's vulnerable, not only the attack will be canceled but Moebius will be left a sitting duck for a few long seconds, giving Kirin/GV some time to whale on him uninhibited.
  • Final Boss, New Dimension: He uses Astral Order to warp reality not unlike Zonda does in 2 for his showdown with Kirin and GV. The dimension collapses upon his initial defeat and doesn't return, but Moebius still has enough strength to both resist Kirin's attempt to seal him and then possess Gunvolt for the final phase.
  • Good All Along: As discovered in this thread (and confirmed on the updated ending), what initially seemed to be complete gibberish in his Special attack and image pulses when translated into English shows that Moebius is trying to kill Gunvolt in order to save the world. In particular, the updated ending shows that as long as the present Gunvolt exists, the future is guaranteed to be doomed, thus enlightening Gunvolt on why Moebius wants him dead, and giving him an idea on how to prevent that.
  • Goo-Goo-Godlike: Moebius was born a Primal Dragon and possesses the only known "Octima" in existence, granting him Reality Warper powers on par with a Physical God. And he physically is still just a little baby dragon that looks closer to a dragon fetus than an actual baby. This is deconstructed hard in that as a child with no real sense of right and wrong, he can't really control said power outside of instinctive infantile actions, meaning it would be easy for him to choose a future that results in The End of the World as We Know It. The fight with Moebius plays out more like a confused and scared child lashing out at what he deems a threat than actual malice.
  • Humongous Mecha: When Moebius wakes up, he suddenly manifests a giant floating set of Dragon Knight-like armor around his container in order to do battle with Kirin and GV. It's likely an extension of his Reality Warper power given it only appears upon also creating a whole new dimension to fight in.
  • Invocation: One written in Starfish Language no less. Though the translation is quite enlightening to Moebius' thought process.
    Moebius: Z!JFD :LSDF L$DFV>LSK^B GNFDZGD^X GND VJGJFD K &JXG CDVDZG KG DAMNATIO MEMORIAE
    Moebius: *(translated)* AZURE POWER OVERFLOWING THREATENS THE FUTURE. I MUST DEFEAT IT. DAMNATIO MEMORIAE
  • Limit Break: Damnatio Memoriae: Moebius teleports to the top of the stage, then scatters his protective orbs across the room while firing a beam down the center that gradually expands. Kirin must use Arc Chain on the orbs to break them and climb up to the top of the room, then strike the vulnerable Moebius to end the attack and briefly stun him. If Kirin or Gunvolt is struck by the beam, a cinematic plays where they take heavy unavoidable damage which bypasses even Prevasion, making this the only attack in the entire game actually capable of killing Anthem Gunvolt who's otherwise invincible. If Gunvolt is hit by it while equipping a Nova or Asimov (with the addition of being in Berserk for the latter) passive Image Pulse, it will transport Kirin and Gunvolt to a potential world where they can fight Nova or Asimov respectively.
  • Sealed Inside a Person-Shaped Can: Moebius's powers within Gunvolt are kept in check thanks to Kirin sealing them away in the true ending. While successful in preventing The End of the World as We Know It, the encounter resulted in Primal Dragon incidents around the planet.
  • Seers: He is able to see potential futures, and even impart those visions to whoever he wants.
  • Shielded Core Boss: Moebius initially starts out protected by a barrier generated around his capsule by glowing orbs that need to be all destroyed before he can be damaged. Take too long and the orbs will regenerate with his shield, and with each third of his health knocked off more orbs will be summoned to strengthen the shield. The orbs are not helpless during this either, as they will fire various attacks at Kirin/Gunvolt.
  • Starfish Language: The language he speaks is completely alien-like to the point that he lacks a character portrait and text dialogue (except for the updated ending and even then it's in "...."). Even his invocation for Damnatio Memoriae is displayed as (seemingly) nonsensical strings of alphanumerics.
  • Superpower Lottery: The first ever character in the series to possess an Octima, a power in a league way above even the strongest Septimas. In Moebius' case, said Octima allows him to see and alter multiple possible futures, drive Adepts berserk with little effort, conjure a massive battle armor, create an alternate dimension, and effortlessly cancel out Kirin's Radiant Fetters when said fetters have been able to keep the very powerful Gunvolt in check throughout the game (which, in-game, lasts several weeks). It takes Kirin, Zed and Layla together (bear in mind Zed is a lottery winner himself) just to stand up against him.
  • Tarot Motifs: The World (the final stage of Azure Striker Gunvolt 3 is named "World Moebius")
  • Third Eye: He has an eye on his forehead, which is bigger than his normal two eyes and always open.
  • Winds of Destiny, Change!: Astral Order allows Moebius to bend fate to his whim, seeing into countless alternate futures and choose the one that appeals to him. Even in a sealed and dormant state, he can still bend probability to his liking.

Others

    Shovel Knight 

Shovel Knight

https://static.tvtropes.org/pmwiki/pub/images/01-shovel-knight_4948.jpg

It's Shovel Knight! The most shovelrous knight of them all. No one really knows why he's here, or how he ended up in GV's world in the first place, but he's regardless doing his thing in dispensing shovel justice the best way we knows how. Defeat him and you'll get a pretty nifty prize!

Shovel Knight can be fought in Azure Strike Gunvolt 2, unlocked via his amiibo figure.


  • Attack! Attack! Attack!: His strategy. Whereas most bosses have varied abilities and multiple phases, Shovel Knight's whole schtick is continually pummel you with Shovel Drops and Dig. It can get especially tough while playing as Copen - his lack of a Flashfieldnote  makes for defending against his endless barrage fairly costly - you can easily run out of Prevasions before you know it.
  • Badass Adorable: He's Shovel Knight! Is there anyone more badass and adorable than him?
  • Battle Theme Music: He gets a remix of his own theme.
  • The Cameo: He's present in Gunvolt 2 because A) Yacht Club Games are handling the game's physical release Striker Pack, and B) Inti Creates are huge fans of Shovel Knight.
  • Hero of Another Story: He's the titular main character of his own game.
  • Lava Adds Awesome: In the first phase, his Dig attack hurls rocks at you. When you get his health down a notch, he mixes it up with lava!
  • Optional Boss: He's one of the game's secret bosses, unlocked via his amiibo. And fittingly...he's not easy to beat.
  • The Voiceless: He has absolutely no dialogue. He just shows up and proceeds to kick your ass!

    Epilogue: ATEMS Episode antagonist (Unmarked Endgame Spoilers) 

Azure Spirits

Remnants of Azure Striker Septimosome. Azure Spiritsnote  initially appear in the second game as hidden collectibles that grant Gunvolt new skills. In ATEMS Episode, Zed surmises that Azure Spirits are minute traces of Gunvolt's presence in the environment and decides to collect them for research... unaware that there's more to the Azure Spirits than mere samples to analyze.
  • Chekhov's Gun: In the second game, Azure Spirits merely serve as upgrade trinkets, and in the third game, Gunvolt offhandedly mentions in a chat that he suspects that Azure Spirits, coupled with The Muse, probably plays some role in his Primal Dragonification. He never gets to find out he's surprisingly close to the truth.
  • The Corruption: They can force themselves into an Adept, driving said Adept berserk and hostile.
  • Evil Knockoff: Massive amounts of Azure Spirits lingering where Gunvolt has been sealed prior to the third game coalesces into a replica of Primal Dragon Gunvolt greeting Zed, Layla and Kirin.
  • It Can Think: Unbeknownst to everyone until the very end, Azure Spirits have a will on their own.
  • Teleportation: Despite the ATEMS having secured the Azure Spirits in a safe place, they easily vanish from containment to join their kin deep within Sumeragi's Future Institute of Technology.

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