A character sheet for the Prince of Persia: Sands Of Time Saga.
The main hero of the saga, seen in all the games. A just and honorable warrior prince who wields the powers of the Dagger of Time and the Medallion of Time.
- '90s Anti-Hero: Years of being chased by the Dahaka have turned him into this by the time of Warrior Within. He's more grim, aggressive and foul-mouthed than before — and ready to do anything to achieve his objective to prevent his own preset death. Aside from this unyielding resolution and some moments of sympathy toward his crew and Kaileena, there really isn't much to admire him about. The Empress of Time is against him essentially because he's violating her home and is destined to kill her in his misguided quest to prevent her from creating that which she will become upon dying. After he has ultimately gotten rid of the Dahaka and witnesses in the following game the damage he has unwittingly wrought upon his own people, he returns back to his more heroic demeanor.
- Always Save the Girl: Deconstructed Terribly. The Prince's tendency to try and save his female love interests from death cause him and all of reality more harm than good. Him using the Dagger of Time to save Farah resulted in him being relentlessly hunted by the Dahaka for seven years. Him using the Mask of the Time Wraith to create a Temporal Paradox to save Kaileena's life resulted in a time shift so wrong that it brought the Big Bad back to life and actually let him succeed in his evil plan.
- Badass Beard: He rocked a Van Dyke (or Goatee if you prefer) before Kratos. This ends up being combined with Perma-Stubble in Warrior Within.
- Badass Boast: The Prince gives an epic one in the trailer of Warrior Within which was unfortunately cut from the game proper:"I am the Prince of Persia, and the King of Blades!!!"
- Barbarian Long Hair: More prominent in the artwork, in the games is not that noticeable.
- BFS: In the first game we have The Sword of the Avenging Warrior, and The Sword of the Enlightened Warrior, in the second one we have The Scorpion Sword and the Water Sword. In the third game, we have the light-infused sword that belonged to the Prince's father, which not only lights up dark areas and turns the rest of the fights except for the last boss into Single Stroke Battles, but marks the Prince's final stage of Character Development.
- But Not Too Foreign: His father is Persian while his mother, apparently named Queen Mehri in Battles of Prince of Persia, is Indian.
- Butterfly of Doom: As revealed in The Two Thrones, his actions in Warrior Within have changed the course of history so that the events of the first game effectively never happened, thus bringing back the Vizier, who immediately goes about his original Evil Plan. He only realizes this once he returns to Babylon to find it in flames.
- Claustrophobia: Mentioned only. It's possible that he doesn't actually have claustrophobia, but was nervous because he was really close to Farah.
- Cannot Spit It Out: When you reach out the half of Sands Of Time you can definitely see both he and Farah have fallen in love with each other. Too bad it doesn't last... until the third game.
- Character Development: He starts out as a cocky and arrogant conqueror who's major concern is honor and glory, but the hardships of his experiences and the guilt of what his hubris has lead to molds him into a wiser, nobler man.
- Clothing Damage: Most noticeable in the first game; in the Two Thrones, he spends most of his time shirtless.
- Cool Sword: Oh yeah. A lot of them are pretty damn cool.
- Darker and Edgier: His whole persona and behavior in Warrior Within. Justified, as he spent a lot of time chased by a ruthless avatar of doom.
- Dark Is Not Evil: Despite being a considerable brute in that game, he's still a nice guy at heart—at the very end, he tries to talk the Empress of Time out of trying to kill him. Canonically, he succeeds.
- Deadpan Snarker: One of the defining traits of his dialogue. And some of his quotes are awesome.
- Did You Just Punch Out Cthulhu?: A habit of the prince. He kills The Empress of Time, the Griffin and The Dahaka in Warrior Within, kills Physical God Zurvan in Two Thrones and the evil Jinn leader Ratash in Forgotten Sands
- Dual Wielding: Typically with a sword in his main hand and the Dagger of Time in his off-hand.
- Flash Step: Primarily seen in the first game; he can slow down time and accelerate himself to the point where he's dashing from foe to foe and striking them down in one blow each.
- Heartbroken Badass: Near the end of The Sands of Time, after failing to save Farah from getting wounded by the Sand Creatures and falling to her death, he makes an effort to avenge her death by destroying them.
- The Hero: The main character of the trilogy. However he is more an Anti-Hero in Warrior Within.
- Heroic Resolve: The sight of his father's corpse in The Two Thrones gives him enough will to overcome the Dark Prince all by himself.
- Heroic Self-Deprecation: By Warrior Within, he's already bitter about the choices he's made that cost him everything and by Two Thrones he admits his mistakes, questions his actions, and accepts responsibility for his failures.
- Indy Ploy: He's more of a man of improvisation and action than strategy.Farah: "What are you doing?"Prince: "I don't know; I'm working it out as I go!"
- Jerk with a Heart of Gold: In the first game, he's concerned about fixing his mistakes and protecting Farah even when he's at his most arrogant. In the second game, his more brutal demeanor softens at the end when he tries to talk the Empress of Time out of trying to kill him. And in the third game, he's clearly worried about his kingdom's suffering and ultimately makes choices that help his subjects, even if it delays his chance for revenge against the Vizier/Zurvan.
- Knight In Sour Armor: In The Two Thrones, he acknowledges that the entire mess is his fault and seeks to set things right, but it doesn't stop him from griping about all the hardships that keep befalling him.
- Le Parkour: Well, duh.
- Making a Splash: In Forgotten Sands, Razia lends him power over water, allowing him to manipulate water jets and use them to get to higher locations.
- Mr. Fanservice: Striking blue eyes, amazingly athletic, has a tendency to lose his shirt/armor revealing a nicely toned chest and abs, and a prince? It's understandable to find him a little dreamy.
- Named by the Adaptation: He's named Dastan in the film adaptation.
- Never My Fault: Throughout the trilogy, he constantly seeks to use the Sands to reverse time and undo his mistakes rather than simply owning up to what he's done and accepting the consequences of his actions. Realizing this in The Two Thrones is a significant part of his Character Development.
- Nice Job Breaking It, Hero!: Several examples.
- First, he's duped by the Vizier into releasing the Sands of Time from the hourglass and infecting everyone present with them.
- In that same game, he also activates the castle's security system in an attempt to fight the Sand Creatures. Not only is said system completely useless against them, but he now has to spend the rest of the game evading Death Traps.
- Happens in the second game as well. In his quest to prevent the Sands of Time from being created, he ends up being the one who creates them when he kills Kaileena (who is actually the Sands in human form).
- As revealed in The Two Thrones, his meddling with history made it so the events of the first game effectively never happened; thus, the Vizier never died and is back to pursue his Evil Plan.
- No Name Given: Everyone simply refers to him as "Prince".
- Politically Incorrect Hero: He's an arrogant, reckless, murderous, misogynistic glory hound who only seems to care for himself and his own fate. He grows out of it by Two Thrones
- Reset Button: One of his recurring powers, allowing him to reverse the flow of time to get a second chance if he falls to his death or takes mortal wounds.
- Royals Who Actually Do Something: Apart from being the series protagonist, the Prince took an active part in the siege on the Maharajah's palace in the first game, fighting on the front lines alongside the soldiers even if it was his first battle according to his father.
- Screw Destiny: His actions in the first and second game.
- Self-Made Orphan: In the first game, he was forced to kill his father after the latter was transformed into a mindless monster by the Sands of Time.
- Set Right What Once Went Wrong: His actions have been as much about saving others who paid for his mistakes as well as changing his own fate. Accepting that his father's death and the plight of his kingdom was the result of his actions, unwittingly or not, marks the first time he's willing to accept his mistakes and that he must learn from them to become a better ruler.
- Sinister Scimitar: Justified by the Arabian setting, and subverted as he's a decent guy.
- Time Master: His interactions with the Sands of Time grant him command of some classic time-related powers.
- Time Stands Still: Another of his recurring powers, taking place in two forms:
- A variation where he slows time around him to a crawl, giving him more of a fighting chance against foes with greater speed.
- A focused strike against a single foe (usually with the Dagger of Time) that renders them immobile and brittle, allowing the Prince to dispatch a powerful Elite Mook in one or two blows.
- Took a Level in Badass: In the second game.
- Took a Level in Jerkass: He's considerably more violent and hostile in the second game than in the first. To be fair, he has spent the seven-year Time Skip in-between the games fleeing from the Dahaka.
- Too Many Belts: His Warrior Within outfit has several belts.
- Unreliable Narrator: In the first game — mostly due to the fact that due to player mistakes, he can die during the course of his story, which he's quick to backtrack upon and claim never happened.
- Vague Age: We're never told exactly how old he is, though he certainly doesn't have any gray hairs.
- Warrior Prince: And one of the coolest out there.
- The Wise Prince: In The Two Thrones, particularly during the final stages of his Character Development.
- Would Hit a Girl: Including female enemies, Shahdee, Kaileena, and Mahasti. The last case, however, could be arguably chalked up due to the Dark Prince, as the Prince was transformed into him for that battle. In the first and third games, there were many Sand Creatures that were once women — harem dancers in the first, and members of a warrior tribe in the second.
- You Don't Look Like You: Even if it's better graphics, in The Forgotten Sands, he looks different — mostly due to his lips not looking quite right.
The daughter of the Mahrajah, brought to Azad along with the relics of Time. She ends up fighting side to side with the Prince. Wields a bow.
- Arbitrary Skepticism: She surely had known about the dagger's time-twisting power before the adventure began, but after the Reset Button is pressed, she believes that the whole story told by the Prince could be nothing but a fairy-tale.
- Archer Archetype: She uses bow and arrows in both games, and she's more levelheaded than the Prince.
- Back from the Dead: She never died due to the Prince changing both their fates by going back in time.
- Big Damn Heroes: In The Two Thrones, she appears just in time to finish the Axe Brother off while he was about to kill the defenseless Prince.
- Bare Your Midriff: Her outfit in both games shows off her belly.
- The Bus Came Back: Farah's absent from Warrior Within, but she returns in The Two Thrones.
- But Not Too Black: In The Two Thrones, her skin is noticeably lighter. In her debut, she had a nice Indian dark skin tone.
- The Cameo: She has one in Warrior Within; in the vision shown during the canon ending, Farah gets a brief shot as a captive.
- Cut the Safety Rope: Near the ending of The Sands of Time, Farah ends up hanging over the Hourglass chamber while holding the Dagger, and the Prince is holding the blade while there are enemies approaching. Knowing that he can't save them both, Farah lets go of the Dagger and falls to her death. Since the Dagger is out of Sand, the Prince cannot reverse her death... until he performs the Grand Rewind.
- Did You Just Flip Off Cthulhu?: Definitely. In The Two Thrones, she does this with a Spiteful Spit to Zurvan's face while in captivity as he attempts to make her his queen.
- Defrosting Ice Queen: While initially distrustful of the Prince, and justifiably so, she ends up warming up to him near the end of their adventures.
- Does Not Like Shoes: In the third game. In her first appearance, she wears sandals.
- First Girl Wins: Probably because Kaileena fails to survive and then passes on to another plane of existence.
- Honey Trap: Played with. After the Prince ends up ruining their first chance to reseal the Sands, Farah seduces him into a bath and while he sleeps, she steals his sword and the Dagger, setting out to reseal the Sands by herself. However, she leaves him the Medallion of Time as protection against the Sands' corruption and expresses remorse when she lets herself to die in order to save him.
- Morality Pet: In The Two Thrones, the Prince begins once again to care about his citizens when he first becomes concerned about Farah's safety and is admonished by her for his selfishness. Her influence also makes him to seriously question the Dark Prince's influence on him, and he's able to finally get rid of the Dark Prince by listening to Farah, ceasing to try to destroy his dark alter-ego and simply walk off.
- Official Couple: By the end of The Two Thrones, with the Prince.
- Pretty Princess Powerhouse: She's able to hold off sand monsters with nothing but an unenchanted bow. Having her kingdom toppled does nothing to subtract from her badass pedigree.
- "The Reason You Suck" Speech: After Farah sees the Prince in the form of the Dark Prince and runs away, she refuses to trust him by bringing up what she's seen of his earlier behavior.The Prince: [back in his normal form] Do you see now?! The change was physical, nothing more!
Farah: Why should I believe you? Everything you have done contradicts this! I have seen the way you hunger for combat! You take pleasure in creating death! Your constant talk of bloody vengeance, your cold disregard for your own people! You heard the women in the brothel as clearly as I did, yet you turned away!
The Prince: But I came back. I came back! For you...
Farah: You are a prince in title only. Go and reclaim your throne. But know this... you do so alone. [runs off]
- Slap-Slap-Kiss: Her relationship with the Prince.
- Stripperiffic: Justified in the first game, as she was taken prisoner in her home by King Sharaman. The third game implies she was captured and escaped; we have no idea if she was wearing that outfit before just pieced it together after escaping, or it was damaged somehow. Nonetheless, both her outfits are more sensible than Kaileena or Shahdee's.
- Took a Level in Badass: In the first game, she's dependent on the Prince for survival against the sand monsters. Not so much in the alternate timeline of "Two Thrones", where she's clearly fine on her own.
- Weak, but Skilled: In The Sands of Time, Farah is considerably weaker than the Prince and is unable to perform the same climbing/gymnast skills as him, but what she lacks in physical strength she makes up for in her excellent archery skills, an impressive long jump, knowledge about the sands and dagger of time, and ability to squeeze into small areas that the Prince can't. In Two Thrones she has become more athletic and proves to be considerably more tough and agile than she was in her previous appearance.
- What the Hell, Hero?: In The Sands of Time, she berates the Prince for unleashing the Sands and later calls him out of losing their chance to reseal the Sands by starting to mistrust her. In The Two Thrones, she admonishes him of being willing to leave his citizens to their suffering just to get to the Big Bad.
- You Are Better Than You Think You Are: Farah gives this to the Prince while apologizing for the way she rejected him with a "Reason You Suck" Speech when she saw him as the Dark Prince.Farah: It was unfair of me to accuse you of such things.
The Prince: But I have done terrible things.
Farah: We all make mistakes, Prince. The difference is that you have accepted yours. I saw what you did at the workshop. And what the Old Man said is true. You are a prince.
The Prince's father, depicted as a just and merciful ruler. In the first game, he conquers the Maharajah's kingdom with the Vizier's help and takes the Sands of Time as a gift for the Sultan of Azad. When the Prince releases the Sands, Shahraman is turned into a monster and later killed by his own son yet brought back to life through the Grand Rewind. Before the events of the second game, the Prince becomes drifted from him due to being chased by the Dahaka. In the third game, he is sadly killed by the Vizier during the assault on Babylon and is never resurrected afterwards.
- Back from the Dead: Subverted. He was alive due to the events of the first game being altered. However, the Prince's search for his father in The Two Thrones ends in finding his dead body.
- Bling of War: Persia has nice armors.
- Body Horror: His zombie-like form is grotesque.
- Cool Sword: His sword in The Two Thrones is strong enough to kill any enemies (except for Zurvan) with a single blow and destroy fractured walls. It also emits light in the dark, helping in navigating through darkness and blinding the light-sensitive Reptus.
- Genre Blind: Another ruler's trusted adviser betrayed him to help you conquer his kingdom? Totally trustworthy. Lampshaded by the Prince himself.The Prince: Trust not a man who has betrayed his master. Nor take him into your own service lest he betray you too.
- Glowing Eyes of Doom: As the Sand King, his left eye glows like with all the sand monsters.
- The Good King: Heavily implied through the whole tetralogy as much as a conqueror warrior king can be, despite his questionable actions of sacking the Maharajah's palace to take over his kingdom, using dozens of its women as slave girls for his Sultan ally, and capturing and making Farah, the Maharajah's daughter, a slave as well. While he conquers the Maharajah's kingdom, he doesn't come off as a conqueror who takes pleasure in ostentatious destruction and killing. His following line suggests as much."I want no animals or maidens harmed until I have chosen! Let it be known King Sharaman is merciful in victory!"
- Killed Off for Real: No matter what, he still ends up dead.
- Mismatched Eyes: As the Sand King, his left eye glows yellow light, while his right, otherwise normally blue eye, has an insane look.
- Offing the Offspring: He's the first boss. Though it's technically a monster inhabiting his body rather than him.
- Promoted to Playable: He's one of the playable generals in Battles of Prince of Persia.
- Reasonable Authority Figure: See The Good King above. Shame he's so Genre Blind to what the Vizier is up to.
- Royals Who Actually Do Something: He's renowned as a great warrior, and he indeed first appears taking active part in conquering the Maharajah's kingdom. His body is ultimately found wearing his panoply.
- Sinister Scimitar: Played straight during his time as the Sand King. Averted for the rest of the time.
- Spell My Name with an "S": Is it Shahraman or Sharaman?
- Unwitting Pawn: To the Vizier in the first game.
The main villain of the first and third game, bent on using the powers of the Sands of Time in order to Take Over the World. Specifically, in the third game he kills Kaileena and is mutated into a creature called Zurvan, the God of Time, but is eventually slain by the Prince.
- A God Am I: After stabbing himself with the Dagger of Time and being transformed into a Sand monster/human hybrid, he re-christens himself as "Zurvan, God of Time".
- Animal Motifs: As another blatant similarity with Jafar, the head of the Vizier's staff resembles that of a snake.
- Any Last Words?: Delivers this to the Prince during The Sands of Time.Vizier: Do you have any last words you wish me to communicate to the Princess... before I kill her? Words of love, perhaps?
- Arch-Enemy: The Prince has many enemies throughout the games, but the Vizier would be the best candidate for his archenemy. Not only he is the Big Bad of the first game, but his act of manipulating the Prince to unleash the Sands of Time carries our protagonist through his following adventures. He's also behind the events of Battles of Prince of Persia because he's the one who trapped the daeva in the Box. He even returns as the main antagonist of the game in which the Prince finally comes to terms with the Sands and his past. Kaileena is not wrong to refer to the Vizier as the Prince's greatest enemy in narration.
- Back from the Dead: He is alive in The Two Thrones due to the Prince altering the timeline and manages to release the Sands of Time by killing Kaileena.
- Bald of Evil: Though he wears a turban over it. He's bareheaded as Zurvan, though.
- Beard of Evil: Though he loses it upon assuming the form of Zurvan, "God of Time".
- Big Bad: In the first game. And the third.
- Captain Ersatz: Of Jafar.
- Do Not Taunt Cthulhu: A non-fatal example. As Zurvan, he attempts this on Farah by making her his goddess queen after she spits in his face."You impudent pig! I offer you life eternal, and this is how you respond? Oh, I shall enjoy changing you."
- Everyone Calls Him "Barkeep": He's called the Vizier by everyone.
- Evil Chancellor: A vizier. Do we even need to tell you?
- Evil Old Folks: A consumptive and black-hearted old vulture.
- Evil Sorcerer: Implied. He seems to manipulate the Sands of Time and those they transform through an incantation, summons a whirlwind later in the game, and uses a mirror duplicate of himself to duel you in the final battle while he himself is protected by an energy shield.
- Facial Markings: The Vizier has a red tilak on his forehead and several red spots under his eyes (six in The Sands of Time and four in The Two Thrones). These facial markings are one of the few things he retains as Zurvan.
- Famous Last Words:
Vizier: I could have been... immortal...
- In The Sands of Time:
- And then, after the Prince deals the final blow in The Two Thrones:Vizier: This is not what the Dagger promised!!
- Fighting a Shadow: In the final battle of The Sands of Time, he summons a mirror image of himself to duel you while he hides behind an impenetrable forcefield. Luckily for you (less so for him), this spell seems to be Cast from Hit Points — each time he's forced to re-cast it, he begins coughing and gasping as his illness takes its toll, allowing the Prince to deal a decisive blow to the real Vizier himself.
- Final Boss: Of the first game as well as the third (though after his defeat in the third game, there's still some lingering loose ends to tie up).
- Foil: To Kaileena after he becomes Zurvan. As the Empress of Time, Kaileena is a divinely created entity whose body is composed of the Sands of Time, while Zurvan is a mortal man who transforms with the Sands' help into the self-proclaimed God of Time. They both are manipulative and highly knowledgeable, possess similar powers connected to the Sands, and they both command armies of Sand Creatures they created with the Sands. Both also attempt to cheat death (Kaileena by killing the man prophesied to kill her and the Vizier by using the Dagger of Time to become immortal), and yet they both ultimately die by being stabbed with the Dagger of Time. However, Kaileena never seems to be interested in using her powers to conquer the world like Zurvan and is more reactive than proactive in her antagonism toward the Prince.
- Glowing Eyes of Doom: As Zurvan, he has the gleaming golden eyes of the Sand creatures.
- Greater-Scope Villain: In Battles of Prince of Persia despite being dead in present days, he turns out to be the one who drove Saurva to villainy having his wife murdered and trapping him and the daevas in the Box of Thousand Restraints.
- High Collar of Doom: His new outfit in The Two Thrones before becoming Zurvan has a collar that resembles a dark crown.
- Hoist by His Own Petard: The Vizier's plan revolves around seizing the Dagger of Time and using it in a ritual to make himself immortal. The Prince intends to give him said dagger... pointy end first. And he ultimately does this in the third game.
- Incurable Cough of Death: Suffers from this as the result of a disease (implied to be tuberculosis), fueling his desire to seek out the Dagger of Time as part of a plan to cheat death.
- I Have You Now, My Pretty: His general attitude towards Farah in the third game and Sindra in Battles of Prince of Persia has shades of this.
- Immortality Seeker: His main goal is to gain eternal life.
- Kick the Dog: When he finds the Prince grieving over Farah's lifeless body in The Sands of Time, he calls the dead princess unimportant in a utterly heartless tone. During The Two Thrones, he slices one of the last Persian soldiers in half from the waist and immediately leaves, laughing mockingly. It's immediately lampshaded by the Prince.The Prince: To conquer a city is one thing, but to do so with such violence and cruelty is something else entirely.
- Lack of Empathy:
Vizier: The girl is unimportant.
- His reaction to seeing the Prince grieving over Farah's lifeless body is to call the girl unimportant and proceed to his We Can Rule Together proposal.
- When he receives a Spiteful Spit in the face from Farah in The Two Thrones, he acts like she should be thankful for being offered eternal life as his queen. Considering the murder of her father as well as the oppression of her people and the Babylonians, what reason should she have for gratefulness?
- Large Ham: When he becomes the Time God Zurvan, and he remains that way right up to the end.
- Lean and Mean: He's gaunt and obviously evil.
- Manipulative Bastard: He tricks the Prince to unlock the Sands from the Hourglass by using flattery on the young and impatient royal.
- Obviously Evil: Seriously, one look at this guy should've warned the maharajah and the Prince's father that he wasn't a man to trust.
- One-Winged Angel: Turns into a giant winged demon in the third game.
- Orcus on His Throne: Despite being present at the beginning of the game to taunt the Prince (both in The Sands of Time and The Two Thrones), he generally disappears from the plot up till the climax. One would think he might have stepped in to deal with the Prince earlier, when he didn't have as much control over his powers.
- Potentially justified, as the Vizier is — by his own admission — wracked with a sickness, and would thus probably be at a disadvantage in a straight fight. And in the third game, you catch glimpses of him solidifying his grip over Babylon by slaughtering its final defenders; he's too busy seizing control of the kingdom to worry about its prince right away.
- Pre-Mortem One-Liner: Gives one to Kaileena right before using the Dagger of Time to stab her."I believe I have something of yours "
- Promoted to Playable: He's one of the playable generals in Battles of Prince of Persia.
- Purple Is Powerful: His robes in the first came have a lot of this color, and he is a rather proficient spellcaster.
- Rewarded as a Traitor Deserves: Discussed and inverted; the Prince regrets that his father didn't give the Vizier this treatment, since almost immediately after betraying his former liege and joining them, he betrayed them as well.
- Simple Staff: Which might be stretching it, given the ornate engravings that make it reminiscent of a cobra. And, as it turns out, said staff is far from simple; given its implied ability to control the Sands of Time and render its wielder invulnerable to its warping effects. If you listen to his speech as you go through the first section of The Two Thrones, he reveals that he found said staff on the Island of Time.
- Soft-Spoken Sadist: As monstrous as he is, the Vizier's voice never rises beyond a calm, sinister rasp. Goes out the window in the third game, when he uses the Dagger of Time to turn himself into a godlike being.
- Treacherous Advisor: To Farah and her father, the maharajah who has ownership of the Sands of Time.
- Villainous Friendship: Of a sort — he seems genuinely displeased by the death of his generals in the third game, and even kidnaps Farah so he can transform her to replace them.
- Villain Respect: While dueling the Prince for the last time, the Vizier admits that such a quick and clever warrior would have made a fine member in his army.
- We Can Rule Together: He makes a variant of this offer to the Prince at the end, claiming that he can use the Dagger of Time along with the Sands to make him immortal. The Prince, having lost his father and Farah to the Vizier's machinations and being indirectly responsible for the deaths of millions, isn't even tempted by the offer.
- Well-Intentioned Extremist: Seems to view himself as this, as he claims that his conquest of Babylon will make things better for everyone in the long run, seeing their enslavement under his sand monsters as "the price of progress".
- Winged Humanoid: As Zurvan, God of Time.
- Would Hit a Girl: In the first game, he plots to murder both Farah and the Prince and frame the latter for her murder. In the third game, he murders Kaileena to bring back the sands of time. Finally in Battles of Prince of Persia, he murders Sarva's wife he used as a hostage to get the Box of Thousand Restraints then curses Saurva's sister with insanity upon her refusal to marry him.
Farah and Kalim's father and the ruler of India. Prior to the events of the game, he journeyed to the Island of Time in search of its artifacts. While satisfied with what he found, the Vizier betrays him in both timelines, offing him with the intention of using the time artifacts to gain absolute power.
- Dead Man Writing: Whether he actually is dead at the time is unknown, but the Prince finds some very important writing from him on a wall in the Island of Time.
- The Good King: This is a man who wanted the deaths of his fallen subjects to be honored, even after he undid those deaths with time travel.
- The Ghost: In the first and third games. In the second, he only appears via flashback. Averted in the spin-off Battles of Prince of Persia where he fully appears.
- Hero of Another Story: It only becomes apparent in Warrior Within that the trip to the Island of Time was not a matter of simple archaeology.
- Necessary Fail: In a strange Timey-Wimey Ball, he was killed by an enemy while in the Island of Time, discovered he would be killed from the past, and then used the Mask of the Wraith to kill his own assailant after it killed another version of himself. This allows the Prince to discover the means of changing his fate.
- Posthumous Character: In the first and third games, he's been killed thanks to the Vizier. He shows up alive in the interquel Battles of Prince of Persia.
- Reasonable Authority Figure: He's satisfied with just a few valuable artifacts and has no interest in using them for something as silly as immortality. Too bad the Vizier didn't agree.
- Royals Who Actually Do Something: One who doubles as an Adventure Archaeologist.
- Screw Destiny: Was fated to die on the Island of Time, only to use the Mask of the Wraith to change that.
- Small Role, Big Impact: The man who discovered the Artifacts of Time in the first place, and the man who discovered what the Mask of the Wraith could do.
A dark entity, whose task is to preserve the timeline. When the Prince used the sands of time to save his skin, the Dahaka awakened, and soon went after him to make sure that he was erased from the timeline.
- Attack of the 50-Foot Whatever: Turns into a colossal version of himself after falling in the Ocean, but is dissolved in sand a second later.
- Clock Roaches: The job description of this entity as the being responsible for destroying paradoxes and abnormal time anomalies that mess with the time-stream.
- Combat Tentacles: Can sprout tons of them from his eldritch body at will.
- Deliberately Monochrome: Whenever he gets near the Prince during each chase scene, the scene goes to a black and white sepia tone, indicating that the Prince is close to death itself.
- Disney Villain Death: After the Library chase, he tries to pursue the Sand Wraith over a frail stone bridge which falls under his weight, sending the roaring behemoth into the depths. It only gets rid of him for the time being.
- Drop-In Nemesis: Will usually appear out of nowhere in certain Present sections. Later he starts appearing in the past too.
- Failed a Spot Check: In the Library, as the Sand Wraith, Dahaka suddenly bursts through a walled entrance overlooking the room and stands there, looking for the Prince... who can be right under him, hanging there unseen. He's spotted only if you climb right in his face.
- Fate Worse than Death: What happens to his targets or anyone unfortunate enough to be standing in his vicinity; The Dahaka is said to pull innocent bystanders into an endless void and if he's to catch the Prince, he doesn't kill him but rather dispatches him into some sort of swirling vortex. What happens to them after that is unknown.
- Flash Step: Is known for being able to teleport to short distances in a jiff. After depleting half of his health, he starts darting at incredible speed across the battlefield, forcing you to slow down the time to catch up.
- Greater-Scope Villain: The endless pursuit of the Dahaka makes it clear who the Prince fears most during Warrior Within. In fact, the reason he's up going up against the Empress of Time is to save himself from the creature. It's only upon stopping the Dahaka threat in both endings that he finally succeeds.
- Grievous Harm with a Body: Once uses the dead body of a Crowmaster he killed as a club to strike the Prince.
- Horned Humanoid: His horns form the symbol of Infinity.
- Humanoid Abomination: The image above shows how humanoid it looks. Running from, or fighting it, tells how much of an abomination it is.
- Implacable Man: When water is not involved, that is. But he reforms eventually.
- In a Single Bound: Can leap considerable distances and heights.
- The Juggernaut: Hitting him with normal weapons is like hitting a stone wall, he can chase someone everywhere and forever, and knows no rest, nor fear.
- Kick the Dog: While chasing the Prince in the opening cutscene, the Dahaka literally kills a dog that happened to be in the way.
- Kill It with Water: How he's defeated in the true ending.
- Knight of Cerebus: The already edgy game turns even more tense whenever the Dahaka shows up to chase the Prince down. Even the Empress of Time is not safe from him should she be erased from existence.
- Nigh Invulnerable: Without involving water, nothing can hurt him
- No Body Left Behind: Disintegrates after falling into the sea. Could be Karmic Death since he disintegrates and then absorbs his victims
- One-Hit Kill: Getting caught by him means death.
- Super Strength: Can bring down walls and metal bars with its blows or can simply charge through them, can ragdoll the Prince and its punches can send people soaring several distances along with its considerable leaps.
- True Final Boss: If you've collected all 9 life upgrades and took the Water Sword.
- The Unintelligible: At first, it appears he's speaking gibberish or a strange language. That is until, much to the player's horror, you first rewind time in its presence. It has in fact been speaking to you in reverse or more accurately threatening you whilst you escape it by rewinding time.
- Weaksauce Weakness: As a creature of time and entropy, water will harm him. Eventually dies when he's dropped in the Ocean after being wounded with the Water Sword.
- Worthy Opponent: In one of his victory taunts, he remarks that The Prince fought well against the inevitable. Understandable, given the strong implication that the Prince has outrun the Dahaka longer than any mortal.Dahaka: "A good fight, but this outcome was inevitable."
- You Can't Fight Fate: The general nature of its threats to the Prince. Your fate being death at The Dahaka's hands.
A mysterious, half-naked woman in black who works for the Empress of Time and fights the Prince as he tries to reach the Island of Time.
- Authority Equals Asskicking: She's the right-handwoman of the Empress and a sand creature, though she's much stronger and more human-like than all the others, as she can apparently cross the water gates to the portal rooms and only reveals her sand nature upon death.
- Bare Your Midriff: She's baring a lot more than her midriff, due to her Stripperiffic armor.
- Boobs of Steel: She's able to hold her own against the Prince, and has some nice (and very well displayed) assets.
- Chainmail Bikini: She wears a metal thong-type getup that redefines Stripperiffic.
- Combat Stilettos: She wears high-heeled boots. It works against her when she tries to attack the Prince from behind because he can hear her clopping.
- Cool Sword: She wields a pair of blades looking like a mix of cutlass and kukri.
- Dark Action Girl: Shahdee is an accomplished swordsman, able to not only hold her own against the Prince in their rematch but also even defeat him on the ship. In addition to being extremely proficient in swordplay, she is also skilled in unarmed combat.
- The Dragon: To the Empress. Though she does try to then kill her for effectively dooming them all. All because she was trying to change her own fate by killing him first.
- The Dog Bites Back: She ultimately attacks Kaileena after being insulted and slapped one time too many.
- Dual Wielding: She wields two broadswords as her primary weapons.
- Excessive Evil Eyeshadow: Not only her clothing and hair are black, but the area around her eyes is darkened as well.
- Exposed to the Elements: Goes out to meet the Prince attack the Prince's ship in the middle of a storm. Possibly justified, since she's a Sand Creature.
- Feet-First Introduction: Only from behind, too.
- Foreshadowing: Her fighting style is the same as the Empress.
- Impaled with Extreme Prejudice: How the Prince kills her.
- Lightning Bruiser: The reason why she's a Wake-Up Call Boss both times you fight her.
- Male Gaze: Actively enforced, as her introduction cinematic opens with a six-second close-up shot of her almost totally exposed backside as she walks a flight of stairs.
- Ms. Fanservice: Again, six-second close-up ass-shot and her skimpy outfit.
- No Body Left Behind: Her body explodes into sand when killed.
- Offhand Backhand: She effortlessly cuts down one of the crewmembers of the Prince charging behind her.
- Sour Supporter: Believes the Empress is sending her on a fool's errand to kill the Prince, as her fate is sealed. But she reluctantly does as commanded. Though she eventually turns on Kaileena when it fails.
- Sexy Backless Outfit: Yep. excluding the strip at her waist and covering her shoulders and a little bit below, her entire rearside from top to bottom is exposed.
- Stripperiffic: Her infamously skimpy battle gear.
- Thong of Shielding: One of the more notorious in gaming, even. It's so skimpy that one could be forgiven for assuming that her costume is completely ass-less.
- You Can't Fight Fate: Her last words to the prince. It's later revealed they were actually meant for Kaileena.
Kaileena The Empress of Time
A beautiful and mysterious lady in red met on the Island of Time, who helps the Prince. She's actually the Empress of Time and believes killing the Prince will change her fate. Her destiny is to to die at the Prince's hands and upon her death release the Sands of Time into the world. In the true ending, the Prince manages to save them both from their fates and takes her with him. In The Two Thrones, which she narrates, the Vizier murders her in order to release the Sands in Babylon.
- Absolute Cleavage: Goes right past her belly button in Warrior Within. Much more subdued in The Two thrones, but still goes below her breasts.
- Adaptational Wimp: Despite her ability, in the The Two Thrones she is easily kidnapped by Vizier's soldier. Then again, he did so while she was unconscious from the ship crash.
- Bad Boss: As the Empress, she's seen reacting harshly to Shahdee's sarcastic obedience and when she's informed of the latter's failure with the Prince she outright insults and slap her.
- Big Bad: Technically yes, but only in the basic ending.
- But Now I Must Go: In The Two Thrones, after Zurvan's death, she reappears, thanks the Prince, and decides to leave this world forever along with the Sands.
- Boobs of Steel: A little bit bustier than Shahdee, and definitely stronger.
- Combat Stilettos: She wears high-heeled boots and kicks with them in Warrior Within.
- Cool Sword: Her swords of choice are incredibly ornated and quite peculiar, resembling scythes and gifted with a massive armguard and peculiar handle which makes them similar to Katars.
- Crucified Hero Shot: Upon being murdered by the Vizier, Kaileena rises afloat in this pose before her body explodes as the Sands.
- Damsel in Distress: When you first meet her, she's almost killed by Shahdee. Again, in the third game, where she's captured by the Vizier's goons right after the opening cutscene.
- Dual Wielding: Her weapon of choice seeming to be twin blades. She fights with them exactly like Shahdee.
- Facial Markings: She has a round marking on her forehead (though only in the cutscenes). It's changed to resemble a star in the following game.
- Feet-First Introduction: Her legs are the first part shown of her.
- Final Boss: In one of the endings of Warrior Within where the Prince kills her.
- Form-Fitting Wardrobe: The parts of her body which are covered are hugged tightly by the material in Warrior Within. Averted in The Two Thrones.
- Gold and White Are Divine: Her new outfit in The Two Thrones composes of white clothing and golden jewelry. Her spirit is also colored in golden white like the Sands.
- Ink-Suit Actor: In Warrior Within, she's based on and voiced by Monica Bellucci.
- King Incognito: She's actually the Empress of Time.
- Lady in Red: In Warrior Within where she wears a revealing red outfit. Kaileena was designed by Ubisoft developers to be a sexually alluring temptress.
- Motive Rant: Gives two of them after she reveals herself as the Empress: one before the battle, one in the middle of it.
- Ms. Fanservice: Beautiful, buxom, scantly-dressed lady in red voiced by Monica Bellucci (and sound-alike actress Sarah Carlsen)? Yup.
- No Body Left Behind: When she dies, the Sands are created from her body.
- Not So Different: The Prince realizes just how both he and Kaileena are in their desperation and stubbornness willing to take extreme measures in order to prevent their respective prophesied deaths.
- Sexy Backless Outfit: Her entire back is exposed by her Warrior Within outfit. Her outfit in The Two Thrones averts this.
- Sideboob: Her outfit is like this in both the games she appears in.
- Significant Wardrobe Shift: Kaileena's new outfit in The Two Thrones serves to mark her more innocent and seer-like than her previous characterization as the hard woman desperate to prevent her fate.
- She's Got Legs: Both game outfits expose the entirety of her legs from to the front.
- Stripperiffic: The upper part of her Warrior Within outfit consists of two red strips over her boobs connected by some strings. Then there's a belt, a short skirt and then four more strips covering her lady parts and butt. Her new outfit is more modest, but not that much.
- Walking Spoiler: Because she's the Empress of Time.
- You Don't Look Like You: She looks very different in The Two Thrones.
The Old Man
A wise old hermit who has looked after the Prince since he was a child. He possesses vast knowledge about the Sands of Time, the Island of Time, the Empress of Time and the Dahaka. The Prince seeks his counsel in regards to the Dahaka's reason to hunt him down. Learning that he has to die because he altered the past with the Sands of Time in the previous game, the Prince sets out to the Island of Time with the Old Man's warning that he cannot change his fate. In The Two Thrones, the Old Man leads the oppressed people of Babylon to attack the Vizier's forces in order to give the Prince and Farah a chance to find the Vizier and finish him.
- Big Damn Heroes: When the Vizier's army of sand creatures surround the Prince and Farah from all sides in The Two Thrones, the Old Man appears with the remaining citizens of Babylon to attack them, giving the Prince and Farah a chance to enter the palace in search of the Vizier.
- Blind Seer: The wise mystic is shown to be blind with the way he uses his hand to reach for a vase in Warrior Within.
- Good Counterpart: He's more or less this to the Vizier. The Old Man is a hermit mystic who has been entrusted with raising King Sharaman's son, while the Vizier is the Maharajah's sorcerous adviser. They are both elderlies who walk with a staff, have a physical affliction (blindness with the Old Man and consumption with the Vizier), and are very knowledgeable in regards to what relates to the Sands of Time. However, the Vizier is a traitor who ultimately gives honeyed advises for his own benefit. The Old Man in turn gives the Prince counsel he doesn't like for his protege's own benefit. The Vizier is loyal to no-one but himself, but the Old Man is loyal to the Persian royalty to the point that he gathers Babylon's remaining citizens to help the Prince in bringing down the Vizier.
- Handicapped Badass: He proves himself to be this in The Two Thrones when he rallies the remaining citizens of Babylon to attack the Vizier's army in order to help the Prince in his quest. A blind Non-Action Guy or not, there's a good deal of mettle in that.
- Hermit Guru: A wise mystic who lives in a tent somewhere deep in Babylon.
- Honest Advisor: While taking no pleasure in it, the Old Man bluntly tells his former charge that he's fighting a futile battle against destiny.
- Mr. Exposition: In the cut scene the Old Man appears in Warrior Within, he provides insight about the Island of Time and the Dahaka's reason for hunting down the Prince.
- Non-Action Guy: The Old Man is a mystic, not a warrior. While he leads the attack against Vizier's forces, he directs it on the side under the protection of bodyguards.
- No Name Given: Is called nothing but the Old Man.
- Parental Substitute: The official guide of Warrior Within states that the Old Man cared for the Prince at the request of King Sharaman who was too busy with warfare and expanding the empire.
- Red Eyes, Take Warning: Inverted; the Old Man's blinded eyes are colored red, but he's a benevolent mentor to The Hero.
- Rousing Speech: Gives one in The Two Thrones during his aforementioned Big Damn Heroes moment."All hail the Prince of Persia! A greater hero the land has never known! You have saved the people of this city, and we have come to repay the favor!"
- Small Role, Big Impact:
- He appears only in a cut scene at the beginning of Warrior Within, but his conversation with the Prince carries the player through the game, down to his words being repeated at the ending.
- He also makes two short appearances in the cut scenes of The Two Thrones, but in both of them, he acts as the voice of Babylon's citizens for the Prince as he becomes their hero once more.
- What Happened to the Mouse?: It's unknown whether or not the Old Man survived against the Vizier's forces before they evaporated.
- You Can't Fight Fate: When the Prince decides to journey to the Island of Time, the Old Man offers as parting words his disbelief that anyone can change their fate. Those words are recited when the ending reveals Babylon in flames."Go then, my Prince. But know this: your journey will not end well. You cannot change your fate... No man can."
A mysterious dark humanoid creature. It wears a strange mask and has seemingly has some interest in the Prince. Its intentions do not seem positive. It is later revealed to be the Prince wearing a mask capable of allowing two versions of himself to exist in the same timeline.
- Ambiguously Evil: Until you learn it's no more evil than the Prince is. Or any less.
- Dark Is Not Evil: It's actually you, so yeah.
- Future Me Scares Me: The Prince believes in this trope, at first, when he encounters the Sand Wraith a few times, once asking it who it is, and other times when he thinks it's trying to harm him, once by throwing an ax at him, until its demise at the hands of the Dahaka. Of course, he is unaware that the Wraith is actually his future self trying to warn him of his role in the sands; and that the reason his future self seemingly threw the ax at the Prince is that the former was trying to kill not the latter but actually the enemy coming up to attack him from behind (in other words, his future self saved the Prince's life). The only difference is that while the Dahaka killed the Prince's future self, the Prince later learns his lesson in becoming the Sand Wraith, and when he encounters his past self with the Dahaka, his quick thinking allows the Prince/Wraith to escape death and ensure that the Dahaka kills his past self instead.
- Mask of Power: The mask allows a person to exist twice in the same timeline.
- Necessary Fail: The first Sand Wraith was killed when he attempted to confront his former self but was surprised by the Dahaka, who was chasing down the Prince, and ended up eaten. When the Prince learns the Wraith was actually a future version of himself, he is able to learn from the first Wraith's demise. Knowing full well the Dahaka is about to arrive, he instead ensures his past self is taken. Without another version of himself dying in the attempt, he wouldn't have known how to succeed.
- Occult Blue Eyes: His eyes glow a bright blue.
- Ret Gone: What the mask allows its wearers to do to their former selves.
- Temporal Paradox: This is the purpose and greatest power of the Wraith's mask. It allows an individual to inhabit the same timeline as a past version of their self, thus allowing them to kill them and replace them in the time stream. In essence, with the mask, you quite literally erase your former self's actions from history.
- Walking Spoiler: He's the Prince from the future.
A sand creature with unknown origins, Kaileena has put it to use guarding the Island of Time. Serves as a boss mid to late game.
- Blow You Away: It will be beating its huge wings throughout the fight. The winds made by them can send the Prince over the edge of the platform they're on.
- Giant Flyer: The Griffon is the one of the biggest creatures in the game, second only to the Brutes in terms of size and mass. It can also fly, being part eagle and all.
- Giant Space Flea from Nowhere: You might be expecting an enemy where you encounter it. You probably won't be expecting a griffon, given how nothing you've faced previously evens hints that one even exists. Either way, you find it, you fight it, you beat it, and it is never mentioned again.
- No Body Left Behind: Like all sand creatures, it collapses into sand once defeated.
- Our Gryphons Are Different: As the image shows, it is a classic griffin, though its status as a sand creature gives it a more demonic appearance.
- Ramming Always Works: It will try to dive bomb the Prince after taking a certain amount of damage. Ramming will only work if the Prince is hit by the attack.
- Shockwave Stomp: It can do this with its front legs, and getting hit by this attack will take out half of the Prince's health.
- Tail Slap: One of its easier to dodge attacks.
The Dark Prince
The Prince's dark side, born from the infection of the Sands of Time. From time to time, he'll take over the Prince, forcing the character to play as him. The Dark Prince is ruthless, powerful, and sand-bound, but depletes health quickly when he's in charge. He uses the Daggertail that was bound into the Prince's arm as a weapon. Near the end of the game, he reveals his intentions to take over the Prince's body, which leads to the Prince finding a way to banish him once and for all.
- Ambition Is Evil: While he opposes the Big Bad as much as the Prince, he's clearly fascinated by what they have become, regardless of the price. It eventually becomes clear that he wants the Prince's throne, but doesn't care about the responsibilities of a good ruler.[to the Prince] "With the ability to manipulate Time itself, you had the chance to be the greatest king the world has ever known! What wars you could have fought! What monuments you could have erected in your honor! What women you could have kept."
- Are You Sure You Can Drive This Thing?: He makes this question when the Prince is about to begin the first chariot race.
- Ax-Crazy: Has absolutely no qualms about slaughtering and maiming everything in his way.
- The Corrupter: He tries to be this to the Prince, insisting that he avoid going out of his way to help others if it'll delay their chances of catching up with the Big Bad.
- Deadpan Snarker: Even more so than the real deal.
- Early-Bird Cameo: The Dark Prince made a brief appearance in the Prince's dream from Warrior Within.
- Empowered Badass Normal: This'd be basically the Prince if he became a sand monster—capable of healing himself with the Sands of Time, and wielding the Sands-infused Daggertail as a weapon.
- Enemy Within: He becomes this to the Prince.
- Evil Cannot Comprehend Good: The Dark Prince has no understanding of selflessness and caring for others. It is justified by the fact that he originates from the Prince's darker traits. He does correctly predict some of their enemies' intentions, but his empathy in regards to the Prince is limited to his darker aspects, as the Prince rightly tells him at one point.Dark Prince: Traipsing through a brothel while your city falls apart. That's not what I call heroic.
The Prince: I am here for Farah.
Dark Prince: You're not here for her, you're here for you! She made you feel guilty and you hope to prove her wrong. Your reasons for being here are hardly selfless.
The Prince: You do not know my motives, and you do not know me!
Dark Prince: I AM you! And the sooner you realize it, the better.
- Faux Affably Evil: He initially starts out as a helpful voice in the Prince's head, seeming to genuinely want to guide him towards the Big Bad — even if that does mean ignoring innocents in distress; he claims that their suffering will only continue until the Big Bad is dead. However, as the Prince learns of his dark side's interest in personal glory and his dismissal of everything unrelated to vengeance and power, the Dark Prince's true colors are revealed.
- Flaming Hair: His upright hair resembles black flames.
- If I Had a Nickel: Use a similar utterance, only with "Sands", after killing Mahasti.Dark Prince: "Oh, wait... (absorb the Sands from Mahasti) I Do!"
- Jerkass Has a Point: As uncaring and bitterly sarcastic as the Dark Prince is, he often provides useful advice while the Prince is fighting enemies and chides him for throwing away the advantage of surprise. He also correctly suspects that the burning workshop with people inside is set as a trap for the Prince. His constant berating of the Prince's methods and opinions also help the Prince become a better person in the end by accepting his faults.
- Kick the Dog: When the Prince finds his father's body and is grief-stricken, the Dark Prince uses an unimpressed tone to voice his disbelief that the Prince clung to any hope of Sharaman having survived.
- Neck Snap: His stealth kills results in this with the Daggertail. Or..
- Nice Job Fixing It, Villain!: The Dark Prince gets close to taking control of the Prince's body while seeking a way out of the Well of Ancestors until they stumble upon King Sharaman's body. As the Prince mourns for his father, the Dark Prince asks sarcastically if he's going to fix this undoing by changing the past again. This makes the Prince realize how wrong it'd be to once again change what's happened, and he decides to take responsibility for his mistakes. This gives him enough willpower to transform back to his normal self without water.
- Not So Different: He invokes this during one of his last conversations in the game:Dark Prince: "If I am selfish, Prince, it is because you are. If I am ruthless and reckless and lacking in morals, it is because you are! I did not spin myself out of the ether; I was not conjured by some mad Vizier. I. Am. You!"
- Off with His Head!: The other result of his stealth kills. notably, he doesn't cut off the head, rather, rip it off with the Daggertail.
- Power at a Price: The price being his corruption—he'd retain his mind, but it would be twisted into cruel and selfish motivations.
- Power Tattoo: Shining yellow tattoos all over his body.
- Post-Final Boss: In the third game and, by extension, the saga as a whole, since he's technically the final enemy the Prince faces. After Zurvan is defeated, the very last section of the game mainly serves to conclude the trilogy. It involves chasing the Dark Prince down inside a mental realm, which includes areas from the previous two games, and attacking him along the way (though, he doesn't fight back). At the end, when you face him, the only way to beat him is to walk away.
- Shadow Archetype: The Dark Prince is the embodiment of the Prince's characterization from Warrior Within; the selfishness and ruthlessness the Prince begins to dislike as he rediscovers his more considerate side that's no longer buried because of his fear of being killed by the Dahaka. The Dark Prince's gotten rid of only when the Prince stops trying to destroy him and leaves him behind, putting the dark part of his life behind him for good.Dark Prince: I really expected quite a bit more from you. On the Island of Time you were so focused, so dedicated!
The Prince: So selfish.
Dark Prince: Nonsense! You were simply trying to protect what was yours. Where's the harm in that?
- Sheathe Your Sword: The only way to beat him.
- Superpowered Evil Side: Relies on brute force moreso than the Prince.
- This Cannot Be!: He's genuinely shocked when the Prince is able to overcome his corruption through willpower alone.
- Variable-Length Chain: The Daggertail, which can become as long as it needs to be.
- Virtue Is Weakness: He views the Prince's humane side as such, being disgusted whenever he helps innocents in distress, or is in general anything but cruel, selfish, and vengeful.
- Weaksauce Weakness: Water will force him back like any other Sand monster.
- Whip It Good: The Daggertail, a whip made of small, serrated blades.
One of the Vizier's Scythian generals. The Sands turned him into a huge, hulking brute who dwells in the Arena.
- Animal Motifs: Has a gorilla-themed mask that befits his role as The Brute.
- Attack of the 50-Foot Whatever: He's a veritable giant.
- Bald of Evil: Has no hair on his scalp.
- BFS: He fights with an enormous scimitar.
- Blade on a Stick: Before turning into a monster, his weapon was a two-pronged halberd.
- Body Horror: He has no jaw. And yes, that thing on his "chin" is his dangling tongue.
- The Brute: Not much for brains, but he is the hugest and most physically powerful of Zurvan's army. Even before that, he was a short-tempered brute. He and the Scythians under him contributed to the siege of Babylon by breaking through the city's defenses with their formidable strength in a matter of hours.
- Colossus Climb: How you defeat him.
- Cool Mask: Klompa wears a mask that resembles the face of a gorilla.
- Eye Scream: Both of his eyes have to be stabbed before he can be seriously hurt anyhow.
- Fat Bastard: As morbidly obese as a giant can be. Even before his transformation, he was an obese and bad-tempered warrior. Good thing that against the Dagger of Time, Kevlard doesn't apply.
- Hair-Trigger Temper: He's described to have been quick to anger and attack when questioned. He hasn't become any calmer as an arena monster.
- Stout Strength: According to the official guide, Klompa was strong enough to knock any opponent to the ground with his halberd as a mortal man.
One of the Vizier's Scythian generals, and the leader of the House of Cat. She is the woman who put the Daggertail in the Prince's arm. She holds some women hostage inside a brothel.
- Animal Motifs: She leads the House of Cat, is skilled in stealth and fights in a gracefully acrobatic way.
- Blade Lock: Enters this two times against the Prince and one more time against the Dark Prince. The last one has to be won in order to finish the entire fight.
- Cool Mask: Wears an elephant-themed mask, though it can appear catlike as well.
- Dark Action Girl: Mahasti seems to be one of the Vizier's most skilled generals out of the ones seen in The Two Thrones. She is proficient in the use of two jagged swords and has been able to battle and hold her own against the likes of the Prince. In addition to swords, she is also proficient in wielding the Daggertail, extremely proficient in stealth, and skilled in unarmed combat, seen as she incorporates kicks in her combos.
- Dark Chick: Mahasti's not merely the only female member of the Vizier's generals, but she prefers diplomacy and manipulation over brute force. She had several members of her female warriors to seduce and then kill many important Babylonian guards and nobles, rendering the city's defense crippled before the takeover.
- Disney Villain Death: Falls to her death after being pushed off a ledge by the Dark Prince. Her death is also the least nasty death among the bosses of the game, and among most bosses in the entire franchise itself, who tend to get eviscerated by the Prince.
- Dual Wielding: Wields thin, flamberge-esque blades.
- Evil Laugh: She laughs mockingly when the Dark Prince is giving chase, and should the player die, she laughs in all cruelty.
- "Get Back Here!" Boss: After you transform into the Dark Prince mid-battle.
- Hoist by His Own Petard: Was the one responsible for giving the Prince the Daggertail, and ends up being defeated by it.
- In a Single Bound: Leaps across an entire courtyard multiple times.
- Knife Nut: She throws daggers when the Dark Prince's trying to reach her.
- Know When to Fold 'Em: Starts running like hell when the Dark Prince merges.
- Purple Is Powerful: She is dressed in a purple tunic.
- The Smurfette Principle: The only woman of the Vizier's generals.
- Stripperiffic: Not exactly at Shahdee's level, but still....
- Suspiciously Similar Substitute: To Shahdee from the previous game. She also fight in a similar way to her and Kaileena for part of the battle (including the Blade Lock sequences from the previous game). In fact, her in-game model is Shahdee's with a Head Swap and different textures.
- The Vamp: Her description says that her guile and charm have kept the women she leads safe from harm amongst the harsh conditions of the Scythian territory.
- Throwing Your Sword Always Works: Knives, but yeah.
- Whip Sword: She's the original owner of the Daggertail before she embeds it in the Prince's arm and it becomes fused to him due to the Sands.
- With Great Power Comes Great Insanity: While the Sands haven't altered her physical appearance as much as those of the other generals, she has become more unhinged.
The Twins (Axe and Sword)
Two of the Vizier's Scythian generals who are bloodthirsty twin brothers with great fighting skills, called Axe Brother and Sword Brother. Axe Brother leads the House of the Scarab and and Sword Brother leads the House of the Spider. The former traps the Prince in a burning workshop before being chased by him through the streets of Babylon. The Prince then faces both brothers in a ring of fire.
- Animal Motifs: Scarab for Axe Brother and spider for Sword Brother.
- An Axe to Grind: Axe Brother fights with a big, two-bladed axe.
- Barbarian Longhair: While they're never shown without their helmets, long hair can be seen spreading on their backs from the back of the helmets.
- Bash Brothers: The brothers are really formidable together because they help each other when their opponent is focusing on one of them. On a meta level, their houses lack the specialties and finesse of the other Scythian houses, but they were able to hold their own because the Twins' kinship formed the only strategic alliance amidst all the Scythian houses.
- Chariot Race: Axe Brother flees the workshop on a chariot, and the Prince gives chase.
- Co-Dragons: Though it's not particularly shown if they're any closer to the Big Bad than his other generals. However, they were the first Scythian houses recruited, the alliance of their houses used as an example of what all the houses would be capable of if united. Also, they're the ones who have been granted control over the entrance to the royal palace. It should also be noted that when the Prince manages to kill one of the brothers, he's exhausted and has to be rescued from the other brother by Farah. That didn't happen with Klompa or Mahasti.
- Cool Helmet: Axe Brother wears one that resembles a rhinoceros beetle or a scarab, while the one worn by Sword Brother has a spider-themed mask. In the concept artwork, Sword had a cobra-themed helmet.
- Cool Sword: Sword Brother. Doubles as a BFS.
- Died in Your Arms Tonight: Sword Brother evaporates after being pushed to Axe Brother's embrace. Furious, Axe Brother tries to chop the Prince, only for Farah's arrow to kill him.
- Dual Boss: Probably the only in the series.
- Heart Is an Awesome Power: The official guide states that the Sands didn't give the Twins unique enhancements on other attributes than their already high-level teamwork. Because of this, they're able to give the Prince a harder fight than Klompa or Mahasti to the point that he collapses when he manages to kill one of them and has to be rescued from the other by Farah.
- Impromptu Tracheotomy: Both of them are killed this way; Sword Brother in the second Speed Kill and Axe Brother by Farah's arrow.
- Insistent Terminology: According to the game's official strategy guide, the Twins refuse to be regarded as anything other than the "Twins".
- Left Stuck After Attack: When the Prince dodges Axe Brother's overhead attack, the axe gets stuck on the ground, rendering the Axe Brother helpless and defenseless.
- Ring of Fire: The boss battle against them happens in one, set ablaze by Sword Brother.
- Stone Wall: Sword Brother is nearly unstoppable, and only Speed Kills can hurt him.
The Prince's elder brother and his mentor. He tried to use the Sand Army to stop an invading army... and ends up fighting the evil Ratash and the army. Ends up getting killed and possessed by Ratash.
- Badass Beard: It runs on the family
- Bling of War: The components of his armor are mostly gilded and noble-looking, though surprisingly simple.
- BFS: Wields a finely-ornated two-handed saber with a handguard and a gilded blade.
- Big Brother Instinct: He is protective of his younger sibling and is considered wise. After hearing his plan to reunite the talisman to seal Ratash, he orders his brother to not remove his talisman (protecting them from the enemy) before they're close together.
- Big Brother Mentor: Malik acted as the Prince's mentor and was the one who taught the Prince how to hold and fight with a sword.
- Cool Helmet: In battle he wears a mask-like full helm with golden carvings but otherwise surprisingly lacking in terms of crests and decorations.
- Demonic Possession: Ends up getting possessed by Ratash.
- Didn't Think This Through: On a second thought, releasing an ancient evil army wasn't a great idea.
- Killed Off for Real: Ends up killed by Ratash.
- Well-Intentioned Extremist: He wanted to use Solomon's Army to save his town.
A beautiful Djinn's woman and Queen of the Marid, who helps the Prince against Ratash. In the end, she merges herself with the Djinn's Sword to give the Prince a weapon to use against the evil ifrit.
- Become Your Weapon: Merges with the Prince's sword near the end.
- The Bus Came Back: She returns in the Nintendo DS version, which is set after the events of the main game.
- Cleavage Window: Her clothes leave her with a diamond-shaped exposed part right on her lower chest, though this is downplayed, as her breasts are fully covered by cups.
- Does Not Like Shoes: She is barefoot during the entire game.
- Elemental Powers: Aside from giving the Prince time-related powers, she has:
- An Ice Person: Allows to freeze enemies and can be used to navigate certain obstacles.
- Making a Splash: Has power over water.
- Dishing Out Dirt: Allows the Prince to create a stone armor which No-Sell all damage for a while.
- Playing with Fire: The Fire Trail leaves damaging flames in the wake of the Prince.
- Blow You Away: The Whirlwind allows the Prince to knock down all enemies around him.
- Ms. Fanservice: She's rather beautiful and sensual, though she wears more modestly than Kaileena or Shahdee.
- Our Genies Are Different: Acts as a magical guide that grants The Prince powers through out the game.
- Royals Who Actually Do Something: She actively aids The Prince in his battle against Ratash.
An evil ifrit who was imprisoned by King Solomon. Released along the Sand Army, he wants to take over the world.
- Big Bad: Of The Forgotten Sands.
- Black Speech: In his Ifrit form he speaks in a demonic voice and untranslated language of sorts.
- Breath Weapon: In his ultimate form, he has a laser-like breath attack.
- Climax Boss: He's fought in the palace halfway through.
- Demon Lords and Archdevils: He's the Lord of the Ifrit, and never was a nice guy.
- Demonic Possession: Does this to Malik.
- Dishing Out Dirt: Has control over sand, which he uses to make new creatures.
- Evil Is Bigger: He's around the same size of Brutes from Warrior Within, but with a sword and a better posture. You can even finish him the same way, forcing him to kneel before climbing his back and delivering a leaping slash at his head.
- "Get Back Here!" Boss: After you win the first phase of the battle and disarm him, you have to navigate the enviroment to chase him and force him back to the main arena where he regain his sword.
- Horned Humanoid: He has noticeably large curved horns, like all self-respecting demons.
- Impaled with Extreme Prejudice: Subverted, he uses it to take over Malik.
- Mook Maker: His third form.
- One-Winged Angel: First, he turns into a mix of himself and Malik. Later, he turns into a gargantuan behemoth.
- Playing with Fire: His signature attack is a cracking bullet of heat which burst into flames and destroys everything. Malik later use this attack when possessed.
- Sealed Evil in a Can: By King Solomon. That one.
- Shoulders of Doom: Not only he's a Top-Heavy Guy, he has massive horn-like growths on his shoulders.
- Sinister Scimitar and Serrated Blade of Pain: Wields a sword proportionate to his size which is both barbed and hooked.
- Time Abyss: He seems to have lost notion of time, as he identifies the Prince with Solomon when he sees him.