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As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.

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     Episode 13: Lost & Found 
  • The group (specifically Caleb, Jester, and Nott, with Beau keeping watch from above) manages to steal the Beacon from under the noses of both a large number of Crownsguard and a large group of onlookers, and do so with a plan that was entirely improvised! Both Fjord and Molly are stunned that they got away with it, and for good reason.
  • The epic verbal beat-down Sam Riegel delivers to the rest of the party as Nott that not only refutes a lot of the issues against Caleb grabbing the High Richter's scroll case in episode 12 ("leave no trace" isn't very feasible when you've already destroyed a rug, taken evidence against a dwarven women wrongly accused, etc.), but completely does away with the idea that, to Nott, the relationship between her and Caleb is that of a big brother and a little sister.
    Nott: Caleb and I have a very special relationship. It is that of a parent, and a child. But I am the parent, you DO understand that, correct? I protect HIM. He is MY boy, and I keep him safe. I want him to thrive, and get better, and better, and more powerful, and stronger. Because he can achieve great things. When I found him, he was nothing. He was a scared little boy in the corner of a jail cell. And as we have gotten... more comfortable, HE has gotten more comfortable and come out of his shell. It's MY job to protect him, because I love him, and I am his protector.

     Episode 14: Fleeting Memories 
  • Mollymauk deserves props for managing to have a conversation with Cree about his past as Lucien despite not remembering any of it, never once letting on that he has no idea what she's talking about.
  • Fjord agrees to a card game with The Gentleman in order to prove the groups skills to the man. The game itself involves both Travis and Matt rolling a D8, D6, and a D4 without sharing it, then placing bets in gold. Fjord matches the bet made with 300 gold, which as he comments out of character is pretty much all he has left. The end result? Fjord wins by four points thanks to rolling better than The Gentleman, who quickly concedes his joy at how lucky the group is. For bonus points, neither player cheated at all, and Fjord is not as good at gambling as Jester is.
  • In a bid to prove his trustworthiness, Nott has The Gentleman pick which alcohol-filled vial out of three also contains acid. He picks correctly... and then proceeds to drink the acid anyway. The party is generally shocked and impressed by this power move, and their eyes in general bug out at it.
    Sam: Ooh shit, that's baller!
    Marisha: Some Inigo Montoya shit.
    Travis: Oh my... god.
    Taliesin: briefly claps slowly in shock and amazement
    Ashley: Um... He's awesome.
    Taliesin: Wow. That is so baller. Oh my god.
  • Jester casts Zone of Truth when the group is about to begin grilling Molly about his past. Molly, Nott, Yasha, and Caleb all fail their saving throws, so Molly decides to put all his cards on the table and spends the next 30 minutes revealing what he knows of his past and that he doesn't care to know the rest. The truly awesome part about this is that Laura was absent due to illness and texted that direction in.

     Episode 15: Where The River Goes 
  • After the fight with the will-o'-wisps, Fjord unwittingly activates a trap that causes the ground to open up beneath him, sending him plummeting down a deep hole. Nott reacts quickly, however, and casts Feather Fall to stop his hasty descent.
  • The gelatinous cube's appearance is definitely this for the players.
  • Caleb makes the most of being first in the initiative order by casting Maximilian's Earthen Grasp, restraining the cube with a giant cat paw and giving the Mighty Nein an entire round of attacks with advantage. It also ensured the cube never got to use its Engulf ability.
  • Yasha's HDYWTDT on the cube has her slowly push her greatsword up into the monster before bisecting it, spilling its innards all over the cavern. This ends up saving Jester, who would've been devoured by the creature.

     Episode 16: A Favor In Kind 
  • Molly's HDYWTDT on Siff Duthar. As the creature tries to phase into the floor to safety, he provokes an attack of opportunity from everyone in his vicinity, but only Molly manages to hit (Caleb misses, while Yasha and Beau are both still stunned from Siff's previous attack). It proves to be enough, with Molly pinning the being to the floor with one of his enchanted scimitars, before it disintegrates.
  • Marisha rolling a natural 20 on her Deception Check against the Gentleman, convincing him that they've handed over everything they found in the research facility and allowing the Mighty Nein to walk away with an enchanted greatsword and a spellbook.
  • The scene where Caleb peers into the Beacon is both touching and very evocative visually, thanks to Matt's description.
  • The ability granted by the Beacon is described as "a fragment of possibility". Essentially it allows one person to reroll one d20 roll a day, acting similarly to the Luck feat, though it is more akin to actively changing fate rather than just being lucky.

     Episode 17: Harvest Close 
  • After failing at the archery game with her first 3 arrows, Nott buys 6 more. She hits the bullseye on the far target, shocking the guards, before yelling that she isn't done. She then proceeds to hit the middle and close targets twice each in quick succession, winning every possible prize from the game. For bonus points, Sam intentionally did this with one of the dice from Laura's dice jail.
    • Perhaps even better is that, dice rolls aside, this entire thing makes perfect sense in-universe. The bow and arrows she's using were described as being of poor quality, and Nott prefers a crossbow, so the first 3 arrows are just her adjusting to the unfamiliar equipment.
  • Yasha challenges Zadash's finest soldier to an arm-wrestling match, and he seems to realize she's from Xhorhas due to his experience on the battlefield. She tries to slam his arm down before he's ready and rolls a Natural 20. So does he. And after a pitched struggle that leaves the crowd spellbound, Yasha emerges victorious!
  • Though The Last Line fall in the second round of the tournament, the same soldier Yasha arm-wrestled, two warhammers in hand, takes on both Minotaurs at the same time. He manages to take down one of them before succumbing to the other.
  • During the tournament, Yasha gets two Natural 20 HDYWTDTs and one more Natural 20 for 41 damage, utterly destroying two of the three enemies. Bonus points for one of them being while she's double her size thanks to Caleb's Enlarge/Reduce spell.

     Episode 18: Whispers of War 
  • Caleb, out of desperation, casts Sleep on the Giant... and it actually works, buying the Nein time to revive Yasha and Molly.
  • Liam's entire performance as Caleb as he reveals a huge chunk of his dark and troubled past. Starting from when he seizes the moment and asks that everyone but Marisha and Sam leave the table. Though he admitted later that he prefers the entire cast with him, it just being them (and the DM) raised the tension of the moment.

     Episode 19: The Gentleman's Path 
  • After watching a bar fight, Jester starts a punch-up with Beau for fun, leading to a Beau vs Jester fight in the ring! The fight quickly escalates with Jester casting Inflict Wounds, Beau going for a Stunning Strike, and Caleb secretly casting Haste on Beau.
  • During the battle, after Caleb is heavily injured, Nott runs to the goblins and yells "Modern literature!" She then runs to the enemy goblins' side and shoots at Caleb with her crossbow... aiming for a book Caleb keeps under his armpit that only Nott knows about. This could've backfired badly... but Sam rolls a Natural 20! This allows Caleb to play dead, avoiding enemy attention.
  • The battle with the ogres and goblins allows some of the party to bust out their new abilities from reaching level 5. Fjord definitely gets a point for using his Booming Blade to carve into one of the enemies and explode it (before throwing his Falchion through one of the ogres for a finishing blow), but the biggest moment of the fight goes to Yasha pulling out Necrotic Shroud to sprout wings from her back.
    • After the fight, the party asks Yasha if she's an angel, which she denies... until Caleb asks her in Celestial.

     Episode 21: Stalker in the Swamp 
  • Sam's D&D Beyond song from earlier was made into a full animated intro! The cast is suitably impressed.
  • Guest character Callie saves an unconscious Beau from certain death through creative use of the Levitate spell, floating her out of the troll's grasp and into the trees above.
  • Yasha tries her Magician's Judge's Dispel Magic ability on Tiamat's communion bowl, rolling a modest 13 - which is enough to shatter the Scaled Tyrant's artifact. Even Yasha is in disbelief at what she did.
    • The description Matt adds makes it more awesome (as well as him showing some damn good improvisational skills to adapt to a surprising event like this); lightning is seen wreathing her arms and her Storm Lord talisman is glowing, implying the Storm Lord stepped in to work through Yasha to deal a blow against Tiamat.

     Episode 22: Lost Treasures 
  • Fjord's tying the rope off in the Merrows' chamber, and rolls a 2 for stealth - but Matt's Perception roll for the Merrows is a Natural 1.
  • Fjord casts Blink during the fight with the Merrow, and uses it for an incredibly badass kill: he emerges behind one of them, decapitates it, then turns to wink at Molly, says "peace out" and blinks out. (Complete with a Natural 20 roll on the spell)

     Episode 23: Have Bird, Will Travel 
  • Caleb's Slow spell ends up saving Fjord's life against the troll, preventing it from getting two attacks against an unconscious Fjord.
  • Molly rolls a Natural 20 Arcana check to see if he has any idea who or what Fjord's patron could be, resulting in Matt giving him more information that he should've gotten. It's still vague, but Molly at least knows Fjord's patron must be something ancient and somehow beyond the known world.

     Episode 24: The Hour of Honor 
  • Ashton and Fitz at the Blushing Tankard are fighting with the group's guide, Rissa, for a table. They bring up her "brain-sick" father and are generally rude and awful, with the aforementioned comment about her father immediately getting the attention of both Molly and Jester. Molly steps in and tries to intervene and fails his first Intimidation check, so the whole group rallies: Molly shouts at one in Infernal and temporarily makes him go blind with a Blood Maledict, Nott jumps on him and rifles through his pockets (taking his money without being noticed in the process), Jester slaps the other one on his ass with her tail at the same time as the blindness, and Caleb uses Nott's Message spell to tell the men to run for their lives before they're killed. The two men leave very quickly, and Rissa - who they'd been wary of up to now - is quite grateful.
  • The drinking contest tilts decisively in the Nein's favor, with only Beau failing. Three Natural 20s were rolled by the Nein, with one from Caleb and two from Fjord. The leader of the other group was mad that he didn't get to drink, so he challenged Nott for the double-or-nothing, and Nott drank him under the table with the help of the dodecahedron.
    • Special mention goes to Caleb, who the group was genuinely concerned for drinking. Not only does he roll a natural 20 to win the last round, he does it with full trust the group to help him.

     Episode 25: Divergent Paths 
  • Teamwork is on display for the "Death Machine" battle, as Caleb's catspaw, Jester's Guiding Bolt, and Beau flanking with Yasha all allow multiple attacks to be made at advantage.
  • Yasha puts up a good fight at the end of the episode. Matt has her roll multiple Wisdom saves to shake off a Hold Person, and she succeeds twice despite her penalty.

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