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Terror Instinct will likely come to Arcade Archives in the future.


* SoOkayItsAverage: ''ACE'', infamous for having so many of the iconic ''TGM'' elements stripped out due to ExecutiveMeddling on The Tetris Company's part, is widely seen as this. It's not a ''horrible'' game all things considered, it's just that if you want to play a Guideline-compliant ''Tetris'' game, there's many others out there, and if you want to play something closer to a proper ''TGM'' game, there are clones of the game that do the job better, as well as the Arcade Archives ports of the first two games.

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* SoOkayItsAverage: ''ACE'', infamous for having so many of the iconic ''TGM'' elements stripped out due to ExecutiveMeddling on The Tetris Company's part, is widely seen as this. It's not a ''horrible'' game all things considered, it's just that if you want to play a Guideline-compliant ''Tetris'' game, there's many others out there, and if you want to play something closer to a proper ''TGM'' game, there are clones of the game that do the job better, as well as the Arcade Archives ports of the first two arcade games.
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* SoOkayItsAverage: ''ACE'', infamous for having so many of the iconic ''TGM'' elements stripped out due to ExecutiveMeddling on The Tetris Company's part, is widely seen as this. It's not a ''horrible'' game all things considered, it's just that if you want to play a Guideline-compliant ''Tetris'' game, there's many others out there, and if you want to play something closer to a proper ''TGM'' game, there are clones of the game that do the job better.

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* SoOkayItsAverage: ''ACE'', infamous for having so many of the iconic ''TGM'' elements stripped out due to ExecutiveMeddling on The Tetris Company's part, is widely seen as this. It's not a ''horrible'' game all things considered, it's just that if you want to play a Guideline-compliant ''Tetris'' game, there's many others out there, and if you want to play something closer to a proper ''TGM'' game, there are clones of the game that do the job better.better, as well as the Arcade Archives ports of the first two games.
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** Many ''TGM'' fans were quick to blame Henk Rogers, founder of Blue Planet Software (previously Bullet-Proof Software) and founder and managing director of The Tetris Company, in part for why ''[=TGM4=]'' was cancelled. According to a [[https://tetrisconcept.net/threads/the-end-of-prohibition.1652/ forum post]] from a longstanding member of the ''TGM'' community, Rogers had nothing to do wtih the cancellation and in fact [[ApprovalOfGod enjoys]] the ''TGM'' series.

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** Many ''TGM'' fans were quick to blame Henk Rogers, founder of Blue Planet Software (previously Bullet-Proof Software) and founder and managing director of The Tetris Company, in part for why ''[=TGM4=]'' was cancelled. According to a [[https://tetrisconcept.net/threads/the-end-of-prohibition.1652/ forum post]] from a longstanding member of the ''TGM'' community, community who emailed him, Rogers had nothing to do wtih the cancellation and in fact [[ApprovalOfGod enjoys]] the ''TGM'' series.

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* MisBlamed: It was believed that ''[=TGM4=]'' was canceled due to the Tetris Company's meddling, but it was revealed on December 5, 2010 that [[http://www.tetrisconcept.net/forum/showthread.html?t=1652 Sega refused to publish it]] and that Henk Rogers and the Tetris Company actually like this series. There are still some details left to speculation, but the troubles related to clones are no longer the only point of contention.

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* MisBlamed: MisBlamed:
**
It was believed that ''[=TGM4=]'' was canceled due to the Tetris Company's meddling, but it was revealed on December 5, 2010 that [[http://www.tetrisconcept.net/forum/showthread.html?t=1652 Sega refused to publish it]] and that Henk Rogers and the Tetris Company actually like this series. There are still some details left to speculation, but the troubles related to clones are no longer the only point of contention.contention.
** Many ''TGM'' fans were quick to blame Henk Rogers, founder of Blue Planet Software (previously Bullet-Proof Software) and founder and managing director of The Tetris Company, in part for why ''[=TGM4=]'' was cancelled. According to a [[https://tetrisconcept.net/threads/the-end-of-prohibition.1652/ forum post]] from a longstanding member of the ''TGM'' community, Rogers had nothing to do wtih the cancellation and in fact [[ApprovalOfGod enjoys]] the ''TGM'' series.

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* TheScrappy: There's an unlikely one in TAP's T.A. Death mode. It's the ''I piece.'' Due to it being the only piece that can't kick, [[https://tetris.wiki/TGM_Guide#Uses_and_misuses_of_the_I_piece.2C_part_I:_rotations simply setting up a one-cell-wide hole on either the far left or right isn't enough to set up for a Tetris]]; you also have to set up a slightly wider opening for the piece to slip through. Thankfully, in regards to the other pieces, the game gives you some relief in the form of [[AntiFrustrationFeatures never giving out an S, Z, or O as the first piece]]. The I was RescuedFromTheScrappyHeap in ''Ti'', where a horizontally-laid I can now kick off of the floor once.


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** In TAP's T.A. Death mode, the I piece is unable to kick, so [[https://tetris.wiki/TGM_Guide#Uses_and_misuses_of_the_I_piece.2C_part_I:_rotations simply setting up a one-cell-wide hole on either the far left or right isn't enough to set up for a Tetris]]; you also have to set up a slightly wider opening for the piece to slip through. Thankfully, in regards to the other pieces, the game gives you some relief in the form of [[AntiFrustrationFeatures never giving out an S, Z, or O as the first piece]]. The I was RescuedFromTheScrappyHeap in ''Ti'', where a horizontally-laid I can now kick off of the floor once.
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Zero Context Example. Doesn't seem to be describing a famous scene as much as a gameplay mechanic.


* SignatureScene: The "invisible ''Tetris''" sequences in the second and third games that are triggered by fulfilling certain difficult criteria.
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* MainstreamObscurity: The game has seen a lot of positive reception from Western fans...the problem is that few ''play'' it, partly because for most Westerners, [[KeepCirculatingThetapes the only way to play]] is to be lucky enough to live near an arcade with it (of which there are very, very few), buy the arcade hardware for a non-trivial amount of money, play clones, or pirate it.

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* MainstreamObscurity: The game has seen a lot of positive reception from Western fans...the problem is that few ''play'' it, partly because for most Westerners, [[KeepCirculatingThetapes the only way to play]] is play legally]] prior to 2022 was to be lucky enough to live near an arcade with it (of which there are very, very few), or to buy the arcade hardware for a non-trivial amount of money, play clones, or pirate it.money.
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* SequelDifficultySpike: Each succcessive game (except ''ACE'') gets faster and faster, and the GM rank more difficult to get. While the first game is comparatively easy to get a GM grade in, in the 15 years since ''Terror-Instinct'' was released, only '''sixteen''' people have managed to get a GM grade.
Tabs MOD

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* FanNickname:
** [[{{Squick}} Mihara's sperm]]: The level 100-199 background in [=TGM1=].
** Torikan: The time-based checkpoints that trigger a NonStandardGameOver if their requirements are not met (for example, 3'25" in ''TAP''[='=]s T.A. Death mode at level 500 and 7'00" in ''Ti''[='=]s Master mode at level 500). The term comes from '''''tori'''aezu '''kan'''suto'', or "[[{{Cap}} counter-stopped]] for the time being". More details can be found [[http://tetrisconcept.net/wiki/Torikan here]].
** "Awkward G": The gravity during levels 300 to 499, during which blocks are falling at a rate of at least 1 grid cell per frame, but still below the "20G" instant drop speed. The "awkward" part comes from the fact that it's hard to tell which moves are possible, as the high-speed-but-not-quite-instant gravity means that one cannot really tell if sliding a block across a gap or far enough into one's desired position will succeed.
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Renamed one trope.


* TheyCopiedItNowItSucks: The sentiment Ichiro Mihara, the lead developer had to the clones of this very game (as detailed in ArtistDisillusionment in Trivia section), which led to him stopping development.
* TheyChangedItNowItSucks: [=TGM4=]'s version of the Arika Rotation System would have had, instead of step reset (in which the timer for a piece locking resets only on a piece moving down), use move reset (in which you only need to move the piece). This has not sat well with some fans.

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* TheyCopiedItNowItSucks: The sentiment Ichiro Mihara, the lead developer had to the clones of this very game (as detailed in ArtistDisillusionment in Trivia section), which led to him stopping development.
* TheyChangedItNowItSucks: [=TGM4=]'s version of the Arika Rotation System would have had, instead of step reset (in which the timer for a piece locking resets only on a piece moving down), use move reset (in which you only need to move the piece). This has not sat well with some fans.fans.
* TheyCopiedItSoItSucks: The sentiment Ichiro Mihara, the lead developer had to the clones of this very game (as detailed in ArtistDisillusionment in Trivia section), which led to him stopping development.
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* SoOkayItsAverage: ''ACE'', infamous for having so many of the iconic ''TGM'' elements stripped out due to ExecutiveMeddling on The Tetris Company's part, is widely seen as this. It's not a ''horrible'' game all things considered, it's just that if you want to play a Guideline-compliant ''Tetris'' game, there's many others out there.

to:

* SoOkayItsAverage: ''ACE'', infamous for having so many of the iconic ''TGM'' elements stripped out due to ExecutiveMeddling on The Tetris Company's part, is widely seen as this. It's not a ''horrible'' game all things considered, it's just that if you want to play a Guideline-compliant ''Tetris'' game, there's many others out there.there, and if you want to play something closer to a proper ''TGM'' game, there are clones of the game that do the job better.
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** ''TGM ACE'' is by all accounts a fairly adequate game if you don't mind that it's not really a ''TGM'' game, but one glaring issue players have is with multiplayer mode, in which the round ends when either player makes 20 lines. To put it in perspective, you only need five Tetrises to win. This gives players hardly any opportunity for intense matches, as rounds are determined by 20 line clears more than by either player being garbaged to death.

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** ''TGM ACE'' is by all accounts a fairly adequate game if you don't mind that it's not really a ''TGM'' game, but one glaring issue players have is with multiplayer mode, in which the round ends when either player makes 20 lines. To put it in perspective, [[RocketTagGameplay you only need five Tetrises to win.win]]. This gives players hardly any opportunity for intense matches, as rounds are determined by 20 line clears more than by either player being garbaged to death.
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* SoOkayItsAverage: ''ACE'', infamous for having so many of the iconic ''TGM'' elements stripped out due to ExecutiveMeddling on The Tetris Company's part, is widely seen as this. It's not a ''horrible'' game all things considered, there just isn't much to get excited about when other Guideline-compliant ''Tetris'' games exist.

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* SoOkayItsAverage: ''ACE'', infamous for having so many of the iconic ''TGM'' elements stripped out due to ExecutiveMeddling on The Tetris Company's part, is widely seen as this. It's not a ''horrible'' game all things considered, there it's just isn't much that if you want to get excited about when other play a Guideline-compliant ''Tetris'' games exist.game, there's many others out there.
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* SoOkayItsAverage: ''ACE'', infamous for having so many of the iconic ''TGM'' elements stripped out due to ExecutiveMeddling on The Tetris Company's part, is widely seen as this. It's not a ''horrible'' game all things considered, there just isn't much to get excited about when other Guideline-compliant ''Tetris'' games exist.
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* EvenBetterSequel: The first game is already pretty good, being a tough, but fair challenge that encourages quick and efficient play coupled with wise stacking decisions. The second game cranks the difficulty up, but also adds some quality-of-life touches like non-locking hard drop, the option for players to to refuse VS play, and the ''Plus'' version in particular introduces the famous T.A. Death mode.
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* ComplacentGamingSyndrome: Expect everyone who plays ''Ti'' with any sort of competitive mindset to use Classic Rule (Arika-style mechanics) over World Rule (Super Rotation System). Justified, as [[ExecutiveMeddling World Rule was added in order to comply with The Tetris Company's guidelines on Tetris games]].
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* MostAnnoyingSound: The REGRET!! sound in [=TGM3=]. Not only is it an indicator that you're going too slow, but it also means you've just lost one grade.
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* SelfImposedChallenge: Since this game is meant for {{Challenge Gamer}}s, many players decide to take on extra limitations while playing to further increase the difficulty, such as playing one-handed, or [[DoublePlay playing the 2-player Doubles mode by themselves]].

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* SugarWiki/AwesomeMusic: Even if most of these games lack "Korobeiniki", they still have some pretty awesome music.
** ''TGM ACE'' has an awesome remix of "Katyusha", heard only in [[MarathonLevel Another Road]].

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* SugarWiki/AwesomeMusic: Even if most of these games lack "Korobeiniki", they still have some pretty awesome music.
**
music. ''TGM ACE'' has an awesome remix of "Katyusha", heard only in [[MarathonLevel Another Road]].



* InternetBackdraft: In late 2018, Arika beefed up the requirements for posting ''TGM'' videos on [=YouTube=] (which include: use the #tgm_series tag, use only official hardware i.e. no emulators, no pirate data of ''[=TGM3=]'', and no clones/simulators such as ''VideoGame/NullpoMino'') and declared that effective January 1, 2019, any video that doesn't meet their new guidelines will be met with a copyright strike (and on [=YouTube=], three copyright strikes will kill your account). Given that ''TGM'' is already [[KeepCirculatingTheTapes extremely difficult to have legal access to]] if [[NoExportForYou you don't live in Japan]] (the number of arcades outside of Japan that have legit ''TGM'' hardware likely number in the double digits ''at best'' and of course arcade hardware is expensive), this pissed off a lot of ''TGM'' fans outside of Japan, only furthering the existing disdain against Arika and the TTC and accusations of those two companies being overly [[DigitalPiracyIsEvil protective]] of their brands.
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** ''TGM ACE'' is by all accounts a fairly adequate game if you don't mind that it's not really a ''TGM'' game, but one glaring issue players have is with multiplayer mode, in which the round ends when either player makes 20 lines. To put it in perspective, you only need five Tetrises to win. This gives players hardly any opportunity for intense matches.

to:

** ''TGM ACE'' is by all accounts a fairly adequate game if you don't mind that it's not really a ''TGM'' game, but one glaring issue players have is with multiplayer mode, in which the round ends when either player makes 20 lines. To put it in perspective, you only need five Tetrises to win. This gives players hardly any opportunity for intense matches.matches, as rounds are determined by 20 line clears more than by either player being garbaged to death.
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** ''TGM ACE'' is by all accounts a fairly adequate game if you don't mind that it's not really a ''TGM'' game, but one glaring issue players have is with multiplayer mode, in which the round ends when either player makes 20 lines. To put it in perspective, you only need five Tetrises to win. This gives players hardly any opportunity for intense matches.
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** [[https://tetris.wiki/ARS#Mihara.27s_conspiracy "Mihara's conspiracy"]]. Basically, because the wall kicks are done in right-left order, trying to squeeze pieces in will, in very specific cases, result in the piece shifting to an unexpected spot because you were trying to slip it in left and the game did a right-shift first, something that doesn't happen if you horizontally flip the scenario.
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* ThatOneLevel: Level 300-499 in ''[=TGM1=]'' and Master mode in both versions of ''[=TGM2=]'', and speed level 300-499 in ''[=TGM3=]''. Around this range pieces are falling quite fast but not quite 20G just yet...which is exactly the problem, because it's harder to predict if a piece has enough clearance to cross a particular gap or move far enough from its spawn, as opposed to flat-out 20G where piece placement options are more predictable.
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* ContestedSequel: Fans are split over whether ''[=TGM3=]'' is an improvment upon ''TAP'' with its improved Arika Rotation System (specifically, the new "floor kick" added to the I-piece to make it easier to rotate when in 20G and the piece is horizontal), or FakeDifficulty: The Game due to the COOL system resulting in an unreasonably fast speed curve and the Easy mode having unintuitive and [[GuideDangIt guide-requiring]] scoring mechanics.

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* ContestedSequel: Fans are split over whether ''[=TGM3=]'' is an improvment upon ''TAP'' with its improved Arika Rotation System (specifically, the new "floor kick" added to the I-piece to make it easier to rotate when in 20G and the piece is horizontal), or FakeDifficulty: The Game due to the COOL system resulting in an unreasonably fast speed curve and encouraging DoWellButNotPerfect tendencies in the name of better grades and the Easy mode having unintuitive and [[GuideDangIt guide-requiring]] scoring mechanics.
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** In the original ''TGM'', allowing and refusing VS matches can only be changed through operator settings; if they're disabled, both sides can peacefully play single-player but can't battle, and if they're enabled and another player has the lack of etiquette to put in their coins and press start, the first player's run will be ended. Subsequent games allow the player to refuse VS matches simply by pressing their start button.

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** In the original ''TGM'', allowing and refusing VS matches can only be changed through operator settings; if they're disabled, both sides can peacefully play single-player but can't battle, and if they're enabled and another player has the lack of etiquette to put in their coins and press start, the first player's run will be ended.ended and disqualified from rankings (yes, even if you are at level 998 and you are about to get a GM rank). Subsequent games allow the player to refuse VS matches simply by pressing their start button.
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* TheScrappy: There's an unlikely one in TAP's T.A. Death mode. It's the ''I piece.'' Due to it being the only piece that can't kick, [[https://tetris.wiki/TGM_Guide#Uses_and_misuses_of_the_I_piece.2C_part_I:_rotations simply setting up a one-cell-wide hole on either the far left or right isn't enough to set up for a Tetris]]; you also have to set up a slightly wider opening for the piece to slip through. Thankfully, in regards to the other pieces, the game gives you some relief in the form of [[AntiFrustrationFeatures never giving out an S, Z, or O as the first piece]].

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* TheScrappy: There's an unlikely one in TAP's T.A. Death mode. It's the ''I piece.'' Due to it being the only piece that can't kick, [[https://tetris.wiki/TGM_Guide#Uses_and_misuses_of_the_I_piece.2C_part_I:_rotations simply setting up a one-cell-wide hole on either the far left or right isn't enough to set up for a Tetris]]; you also have to set up a slightly wider opening for the piece to slip through. Thankfully, in regards to the other pieces, the game gives you some relief in the form of [[AntiFrustrationFeatures never giving out an S, Z, or O as the first piece]]. The I was RescuedFromTheScrappyHeap in ''Ti'', where a horizontally-laid I can now kick off of the floor once.
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* TGM wasn't the first game with Sega rotation to introduce wall kicks - ''Tetris Plus 2'' had a similar system a year earlier, and ''Tetris 64'' had kicks as an option a year before that.

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* ** TGM wasn't the first game with Sega rotation to introduce wall kicks - ''Tetris Plus 2'' had a similar almost the same system a year earlier, and ''Tetris 64'' had kicks as an option a year before that.earlier.

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linkfix


* CultClassic: Although the series is known through memetic videos at best outside of Japan, it does have a small dedicated following in the West. This seems to be changing in 2015, as demonstrations of it at WebVideo/GamesDoneQuick have helped bring more exposure to Western gamers. In Japan, the [=Pier21=] arcade in Kodaira maintains a dedicated set of ''TGM'' setups, with periodic competitions still being held for the games over 15 years after the original ''TGM'' was released.

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* CultClassic: Although the series is known through memetic videos at best outside of Japan, it does have a small dedicated following in the West. This seems to be changing in 2015, as demonstrations of it at WebVideo/GamesDoneQuick have helped bring more exposure to Western gamers. In Japan, the [=Pier21=] arcade in Kodaira maintains a dedicated set of ''TGM'' setups, with periodic competitions still being held for the games over 15 20 years after the original ''TGM'' was released.



* TheScrappy: There's an unlikely one in TAP's T.A. Death mode. It's the ''I piece.'' Due to it being the only piece that can't kick, [[http://tetrisconcept.net/wiki/TGM_Guide#Uses_and_misuses_of_the_I_piece.2C_parti_I:_rotations simply setting up a one-cell-wide hole on either the far left or right isn't enough to set up for a Tetris]]; you also have to set up a slightly wider opening for the piece to slip through. Thankfully, in regards to the other pieces, the game gives you some relief in the form of [[AntiFrustrationFeatures never giving out an S, Z, or O as the first piece]].

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* TGM wasn't the first game with Sega rotation to introduce wall kicks - ''Tetris Plus 2'' had a similar system a year earlier, and ''Tetris 64'' had kicks as an option a year before that.
* TheScrappy: There's an unlikely one in TAP's T.A. Death mode. It's the ''I piece.'' Due to it being the only piece that can't kick, [[http://tetrisconcept.net/wiki/TGM_Guide#Uses_and_misuses_of_the_I_piece.2C_parti_I:_rotations [[https://tetris.wiki/TGM_Guide#Uses_and_misuses_of_the_I_piece.2C_part_I:_rotations simply setting up a one-cell-wide hole on either the far left or right isn't enough to set up for a Tetris]]; you also have to set up a slightly wider opening for the piece to slip through. Thankfully, in regards to the other pieces, the game gives you some relief in the form of [[AntiFrustrationFeatures never giving out an S, Z, or O as the first piece]].

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* GoodBadTranslation: The message you get in [=TGM3=] if you take too long to pass certain levels: "EXCELLENT -- but...let's go better next time"
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* The "COOL!!" system is disliked by some players due to [[DynamicDifficulty consecutive COOL!! requirements being dependent on how fast you went in the previous section]]; if you have a strong early game the game will expect you to keep it up lest you screw yourself out of good grades and the invisible roll, as opposed to performing decently at the start and improving later on. Thus, this system can encourage players to DoWellButNotPerfect.

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* ** The "COOL!!" system in ''Ti''[='=]s Master mode is disliked by some players due to [[DynamicDifficulty consecutive COOL!! requirements being dependent on how fast you went in the previous section]]; if you have a strong early game the game will expect you to keep it up lest you screw yourself out of good grades and the invisible roll, as opposed to performing decently at the start and improving later on. Thus, this system can encourage players to DoWellButNotPerfect.

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