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* TheyWastedAPerfectlyGoodPlot: The idea of a villain who wants to ban all music is actually pretty interesting. Unfortunately, the game itself is merely alright (albeit with a B-movie-esque appeal to it).

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* TheyWastedAPerfectlyGoodPlot: The idea of a villain who wants to ban all music is actually pretty interesting. Unfortunately, the game itself is merely alright (albeit with a B-movie-esque appeal to it).it).
* UnintentionalPeriodPiece: Could only have been made at that point in time when Aerosmith was one of the biggest bands in the world.
** The "Hacking New Order Database" sequence at the end of the Club X stage involves a dial-up modem transferring data at a 57,600 baud rate. Even before the 1990s were over, this hardware was on its way out and data speeds were rising fast.
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Bans on various type of media has happed throughout history and is hardly unique to the taliban.


* HarsherInHindsight: The idea of an oppressive group banning ''any and all forms of media'' [[http://www.rawa.org/rules.htm did come to pass]] in 1996 when the Taliban took over Afghanistan. And they might have done it again when they occupied the country again in 2021.
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* HarsherInHindsight: The idea of an oppressive group banning ''any and all forms of media'' did come to pass in 1996 when the Taliban took over Afghanistan. And they might have done it again when they occupied the country again in 2021.

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* HarsherInHindsight: The idea of an oppressive group banning ''any and all forms of media'' [[http://www.rawa.org/rules.htm did come to pass pass]] in 1996 when the Taliban took over Afghanistan. And they might have done it again when they occupied the country again in 2021.
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* HarsherInHindsight: The idea of an oppressive group banning ''any and all forms of media'' did come to pass in 1996 when the Taliban took over Afghanistan. And they might have done it again when they occupied the country again in 2021.
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** Hearing the screams of the victims at Chemi-Tech being turned into monsters is horrifying.
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** The Genesis version got the worst of it. While the SNES was able to keep in shorter looped versions of the actual Aerosmith music and used its scaling effects to replicate the arcade's movement and number of enemies, the weaker Genesis was forced to make its enemies minuscule, the game movement on a simple scrolling 2D plane, and turned all the music into [=MIDI=]s that make it tough to discern which song it's supposed to be (here's [[https://youtu.be/ipaiDnknENo?t=36m9s "Dude Looks Like a Lady"]])[[note]]This is primarily due to the design of the Genesis. The SNES had a wavetable sound system just like the originals. The Genesis... doesn't[[/note]]. And even then, the game's action becomes too much that the UI disappears during segments just to be able to process it.

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** The Genesis version got the worst of it. While the SNES was able to keep in shorter looped versions of the actual Aerosmith music and used its scaling effects to replicate the arcade's movement and number of enemies, the weaker Genesis was forced to make its enemies minuscule, the game movement on a simple scrolling 2D plane, and turned all the music into [=MIDI=]s that make it tough to discern which song it's supposed to be (here's [[https://youtu.be/ipaiDnknENo?t=36m9s "Dude Looks Like a Lady"]])[[note]]This is primarily due to the design of the Genesis. The SNES had a wavetable sound system just like the originals.original arcade system has. The Genesis... doesn't[[/note]]. And even then, the game's action becomes too much that the UI disappears during segments just to be able to process it.
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** The Genesis version got the worst of it. While the SNES was able to keep in shorter looped versions of the actual Aerosmith music and used its scaling effects to replicate the arcade's movement and number of enemies, the weaker Genesis was forced to make its enemies minuscule, the game movement on a simple scrolling 2D plane, and turned all the music into [=MIDI=]s that make it tough to discern which song it's supposed to be (here's [[https://youtu.be/ipaiDnknENo?t=36m9s "Dude Looks Like a Lady"]]). And even then, the game's action becomes too much that the UI disappears during segments just to be able to process it.

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** The Genesis version got the worst of it. While the SNES was able to keep in shorter looped versions of the actual Aerosmith music and used its scaling effects to replicate the arcade's movement and number of enemies, the weaker Genesis was forced to make its enemies minuscule, the game movement on a simple scrolling 2D plane, and turned all the music into [=MIDI=]s that make it tough to discern which song it's supposed to be (here's [[https://youtu.be/ipaiDnknENo?t=36m9s "Dude Looks Like a Lady"]]).Lady"]])[[note]]This is primarily due to the design of the Genesis. The SNES had a wavetable sound system just like the originals. The Genesis... doesn't[[/note]]. And even then, the game's action becomes too much that the UI disappears during segments just to be able to process it.
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Game Breaking Bug is not YMMV.


* GameBreakingBug: When you get to the Aerosmith backstage in the first stage (the one where you watch that taped message by Steven Tyler), try not to kill all the NON soldiers flooding the screen. after a while, even if they're still there, the VCR will still appear, and you'll still be able to see Steven talking to you and giving you the car keys - ''while the soldiers are shooting you'' (something that is ordinarily not possible). And what's worse, you cannot shoot back while the tape is running.

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* GameBreakingBug: GoodBadBugs: When you get to the Aerosmith backstage in the first stage (the one where you watch that taped message by Steven Tyler), try not to kill all the NON soldiers flooding the screen. after After a while, even if they're still there, the VCR will still appear, and you'll still be able to see Steven talking to you and giving you the car keys - ''while the soldiers are shooting you'' (something that is ordinarily not possible). And what's worse, you cannot shoot back while the tape is running.

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* TheyWastedAPerfectlyGoodPlot: The idea of a villain who wants to ban all music is actually pretty interesting. Unfortunately, the game itself is merely alright (albeit with a B-movie-esque appeal to it)
* WhatDoYouMeanItWasntMadeOnDrugs

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* TheyWastedAPerfectlyGoodPlot: The idea of a villain who wants to ban all music is actually pretty interesting. Unfortunately, the game itself is merely alright (albeit with a B-movie-esque appeal to it)
* WhatDoYouMeanItWasntMadeOnDrugs
it).
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Where's the "Hindsight" here?


* HilariousInHindsight: Headmistress Helga and all the blonde slaves/hostages are played by the same actress (Kerri Hoskins). In other words, you get to save her ''and'' destroy her.
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Ear Worm is now IUEO


* EarWorm: Play this game long enough, and ''try'' to get "Eat the Rich" out of your head.
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* EarWorm: Play this game long enough, and ''try'' to get "Eat the Rich" out of your head.
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* NightmareFuel: Destroying Mondor’s limbs one by one and then blowing up his head and the rest of his body can be quite disturbing, despite that he's the boss you’re ''supposed'' to defeat in the first place.

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* NightmareFuel: Destroying Mondor’s limbs one by one and then blowing up his head and the rest of his body can be quite disturbing, despite that he's the boss you’re ''supposed'' to defeat in the first place. And he ''just keeps going''!
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None


* GameBreakingBugs: When you get to the Aerosmith backstage in the first stage (the one where you watch that taped message by Steven Tyler), try not to kill all the NON soldiers flooding the screen. after a while, even if they're still there, the VCR will still appear, and you'll still be able to see Steven talking to you and giving you the car keys - ''while the soldiers are shooting you'' (something that is ordinarily not possible). And what's worse, you cannot shoot back while the tape is running.

to:

* GameBreakingBugs: GameBreakingBug: When you get to the Aerosmith backstage in the first stage (the one where you watch that taped message by Steven Tyler), try not to kill all the NON soldiers flooding the screen. after a while, even if they're still there, the VCR will still appear, and you'll still be able to see Steven talking to you and giving you the car keys - ''while the soldiers are shooting you'' (something that is ordinarily not possible). And what's worse, you cannot shoot back while the tape is running.
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None


* GoodBadBugs: When you get to the Aerosmith backstage in the first stage (the one where you watch that taped message by Steven Tyler), try not to kill all the NON soldiers flooding the screen. after a while, even if they're still there, the VCR will still appear, and you'll still be able to see Steven talking to you and giving you the car keys - ''while the soldiers are shooting you'' (something that is ordinarily not possible). And what's worse, you cannot shoot back while the tape is running.

to:

* GoodBadBugs: GameBreakingBugs: When you get to the Aerosmith backstage in the first stage (the one where you watch that taped message by Steven Tyler), try not to kill all the NON soldiers flooding the screen. after a while, even if they're still there, the VCR will still appear, and you'll still be able to see Steven talking to you and giving you the car keys - ''while the soldiers are shooting you'' (something that is ordinarily not possible). And what's worse, you cannot shoot back while the tape is running.
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None


* PortingDisaster: The UsefulNotes/SegaGenesis and {{SNES}} home ports of the game paled in comparison to those on the UsefulNotes/PlayStation and UsefulNotes/SegaSaturn, which were more powerful consoles and could render the game's graphics and music better. All ports also lacked light gun support (rather odd since all four systems had official light gun peripherals), removing a significant part of the game's appeal.

to:

* PortingDisaster: The UsefulNotes/SegaGenesis and {{SNES}} {{UsefulNotes/SNES}} home ports of the game paled in comparison to those on the UsefulNotes/PlayStation and UsefulNotes/SegaSaturn, which were more powerful consoles and could render the game's graphics and music better. All ports also lacked light gun support (rather odd since all four systems had official light gun peripherals), removing a significant part of the game's appeal.
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None

Added DiffLines:

** The Genesis version got the worst of it. While the SNES was able to keep in shorter looped versions of the actual Aerosmith music and used its scaling effects to replicate the arcade's movement and number of enemies, the weaker Genesis was forced to make its enemies minuscule, the game movement on a simple scrolling 2D plane, and turned all the music into [=MIDI=]s that make it tough to discern which song it's supposed to be (here's [[https://youtu.be/ipaiDnknENo?t=36m9s "Dude Looks Like a Lady"]]). And even then, the game's action becomes too much that the UI disappears during segments just to be able to process it.

Changed: 266

Removed: 134

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None


* GoodBadBugs: When you get to the Aerosmith backstage in the first stage (the one where you watch that taped message by Steven), try not to kill all the NON soldiers flooding the screen. after a while, even if they're still there, the [[strike:Just Push Play]] "Play Me!" VCR will still appear, and you'll still be able to see Steven talking to you and giving you the car keys - ''while the soldiers are shooting you''. And what's worse, you cannot shoot back while the tape is running.
** For clarification: All the shooting stops while the tape is playing. It's after the tape is over that the shooting starts up again.

to:

* GoodBadBugs: When you get to the Aerosmith backstage in the first stage (the one where you watch that taped message by Steven), Steven Tyler), try not to kill all the NON soldiers flooding the screen. after a while, even if they're still there, the [[strike:Just Push Play]] "Play Me!" VCR will still appear, and you'll still be able to see Steven talking to you and giving you the car keys - ''while the soldiers are shooting you''. you'' (something that is ordinarily not possible). And what's worse, you cannot shoot back while the tape is running.
** For clarification: All the shooting stops while the tape is playing. It's after the tape is over that the shooting starts up again.
running.



* ThatOneBoss: The school bus.
** Add to that the fact that you need to get Joey Kramer in that level for the GoldenEnding - if you just focus on the bus, there's a chance you'll pass him by fast enough to either just hit him and forget to pick up the A-wings, or (more likely) not even nail him at all.
* TheyWastedAPerfectlyGoodPlot: The idea of a villain who wants to ban all music is actually pretty interesting.
* WhatDoYouMeanItWasntMadeOnDrugs

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* SoBadItsGood: The premise is just bizarre enough to work.
* ThatOneBoss: The school bus.
**
bus. Add to that the fact that you need to get Joey Kramer in that level for the GoldenEnding - if you just focus on the bus, there's a chance you'll pass him by fast enough to either just hit him and forget to pick up the A-wings, or (more likely) not even nail him at all.
* TheyWastedAPerfectlyGoodPlot: The idea of a villain who wants to ban all music is actually pretty interesting.
interesting. Unfortunately, the game itself is merely alright (albeit with a B-movie-esque appeal to it)
* WhatDoYouMeanItWasntMadeOnDrugs
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* PortingDisaster: The SegaGenesis and {{SNES}} home ports of the game paled in comparison to those on the PlayStation and SegaSaturn, which were more powerful consoles and could render the game's graphics and music better. All ports also lacked light gun support (rather odd since all four systems had official light gun peripherals), removing a significant part of the game's appeal.

to:

* PortingDisaster: The SegaGenesis UsefulNotes/SegaGenesis and {{SNES}} home ports of the game paled in comparison to those on the PlayStation UsefulNotes/PlayStation and SegaSaturn, UsefulNotes/SegaSaturn, which were more powerful consoles and could render the game's graphics and music better. All ports also lacked light gun support (rather odd since all four systems had official light gun peripherals), removing a significant part of the game's appeal.
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None

Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: The idea of a villain who wants to ban all music is actually pretty interesting.
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Complaining About Shows You Dont Watch is now only about the In Universe usage. Its usage as an Audience Reaction is being removed, as well as usage in criticism on work pages, which is inappropriate regardless.


* ComplainingAboutShowsYouDontWatch: Many game magazines label ''Revolution X'' as one of the worst games ever made simply because of its premise and live-action graphics, never mind that the game is actually fairly decent in terms of gameplay.
** To be fair, these may be based on the ports. See PortingDisaster below.
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None


* PortingDisaster: The SegaGenesis and {{SNES}} home ports of the game paled in comparison to those on the PlayStation and SegaSaturn, which were more powerful consoles and could render the game's graphics and music better.

to:

* PortingDisaster: The SegaGenesis and {{SNES}} home ports of the game paled in comparison to those on the PlayStation and SegaSaturn, which were more powerful consoles and could render the game's graphics and music better. All ports also lacked light gun support (rather odd since all four systems had official light gun peripherals), removing a significant part of the game's appeal.

Added: 272

Changed: 1

Is there an issue? Send a MessageReason:
None


* ThatOneBoss: The school bus.

to:

* ThatOneBoss: The school bus. bus.
** Add to that the fact that you need to get Joey Kramer in that level for the GoldenEnding - if you just focus on the bus, there's a chance you'll pass him by fast enough to either just hit him and forget to pick up the A-wings, or (more likely) not even nail him at all.

Added: 74

Removed: 74

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None


** To be fair, these may be based on the ports. See PortingDisaster below.



** To be fair, these may be based on the ports. See PortingDisaster below.
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*EvilIsSexy: [[BigBad Helga]], at least until [[OneWingedAngel Mondor]]

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* ThatOneBoss: The school bus. (An aside: This game is probably the only one in existence that allowed you to ''[[MoralEventHorizon blow up a school bus full of kids]]''. A sign of the times, one could suppose.)
** They were all taken to be brainwashed...
*** [[AlternateCharacterInterpretation But isn't that what all crazed gunmen say?]] [[HannibalLecture Maybe... just maybe...]] [[FridgeHorror you were the monster all along.]]
*** But were there really any kids in there? 'Cause all you can see are the idiots that show up at the bus door throwing grenades at you and shooting at the window. Also, where else would you see school buses with mounted-on turrets?
*** There were no kids in the bus, at least not at that time. The bus drove to pick up kids to be brainwashed. The only people in there were the NON soldiers at the windows and door shooting at you.

to:

* ThatOneBoss: The school bus. (An aside: This game is probably the only one in existence that allowed you to ''[[MoralEventHorizon blow up a school bus full of kids]]''. A sign of the times, one could suppose.)
** They were all taken to be brainwashed...
*** [[AlternateCharacterInterpretation But isn't that what all crazed gunmen say?]] [[HannibalLecture Maybe... just maybe...]] [[FridgeHorror you were the monster all along.]]
*** But were there really any kids in there? 'Cause all you can see are the idiots that show up at the bus door throwing grenades at you and shooting at the window. Also, where else would you see school buses with mounted-on turrets?
*** There were no kids in the bus, at least not at that time. The bus drove to pick up kids to be brainwashed. The only people in there were the NON soldiers at the windows and door shooting at you.
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None


*** There were no kids in the bus, at least not at that time. The bus drove to pick up kids to be brainwashed. The only people in there were the NON soldiers at the windows and door shooting at you.

to:

*** There were no kids in the bus, at least not at that time. The bus drove to pick up kids to be brainwashed. The only people in there were the NON soldiers at the windows and door shooting at you.you.
* WhatDoYouMeanItWasntMadeOnDrugs
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**To be fair, these may be based on the ports. See PortingDisaster below.

Added: 209

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* AccidentalNightmareFuel: Destroying Mondor’s limbs one by one and then blowing up his head and the rest of his body can be quite disturbing, despite that he's the boss you’re ''supposed'' to defeat in the first place.


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* NightmareFuel: Destroying Mondor’s limbs one by one and then blowing up his head and the rest of his body can be quite disturbing, despite that he's the boss you’re ''supposed'' to defeat in the first place.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplainingAboutShowsYouDontWatch: Many game magazines label ''Revolution X'' as one of the worst games ever made simply because of its premise and live-action graphics, never mind that the game is actually fairly decent in terms of gameplay.

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