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* SoOkayItsAverage: The movie is usually seen as this. It's a ClicheStorm with a rushed plot, but it still tried to respect the franchise as a whole with references to various games, voice actors reprising their roles from the games and other minor quirks that casual gamers and general audiences could find appealing (or at least with a passing grade).



* OneSceneWonder: The passive-aggressive computer on the ship Clank uses to escape Quartu.

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%% ZCE * OneSceneWonder: The passive-aggressive computer on the ship Clank uses to escape Quartu.Quartu.
* SoOkayItsAverage: The movie is usually seen as this. It's a ClicheStorm with a rushed plot, but it still tried to respect the franchise as a whole with references to various games, voice actors reprising their roles from the games and other minor quirks that casual gamers and general audiences could find appealing (or at least with a passing grade).
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Game’s reception leans too positive for this trope.


* SoOkayItsAverage: Some of the more generous opinions for both the film and game are this. For the game, it plays relatively the same as the original games (albeit much easier than [[VideoGame/RatchetAndClank2002 the original game]] it's a remake of) with a next-gen coat of paint, though with less of a sense of humor that the original prided itself in and a story that some argue to be less gripping than the original games in its attempt to follow the movie's plot. For the movie, it's a ClicheStorm with a rushed plot, but it still tried to respect the franchise as a whole with references to various games, voice actors reprising their roles from the games and other minor quirks that casual gamers and general audiences could find appealing (or at least with a passing grade).

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* SoOkayItsAverage: Some of the more generous opinions for both the film and game are The movie is usually seen as this. For the game, it plays relatively the same as the original games (albeit much easier than [[VideoGame/RatchetAndClank2002 the original game]] it's a remake of) with a next-gen coat of paint, though with less of a sense of humor that the original prided itself in and a story that some argue to be less gripping than the original games in its attempt to follow the movie's plot. For the movie, it's It's a ClicheStorm with a rushed plot, but it still tried to respect the franchise as a whole with references to various games, voice actors reprising their roles from the games and other minor quirks that casual gamers and general audiences could find appealing (or at least with a passing grade).
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* CharacterRerailment: After multiple games that flanderized Qwark into being completely incompetent and useless, this game has Qwark back to the way fans loved him: a cunning, ego-driven man.

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* CharacterRerailment: After multiple games that flanderized Qwark into being completely incompetent and useless, this game has Qwark back to the way fans loved him: a cunning, his cunning and ego-driven man.characterization.
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Were Still Relevant Dammit is not a trope anymore


* WereStillRelevantDammit: While not as bad as ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'', the game and movie still have their fair share of poor meme use. One of the most known examples [[note]] Hashtag Gadgetron [[/note]] , however, seems to be a parody of this trope.

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* WereStillRelevantDammit: While not as bad as ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'', the game and movie still have their fair share of poor meme use. One of the most known examples [[note]] Hashtag Gadgetron [[/note]] , however, seems to be a parody of this trope.



** "[[WereStillRelevantDammit Hashtag Gadgetron!]]" [[labelnote:Explanation]]Said by the Gadgetron CEO after obtaining the Hologuise. It's the most widely mocked joke in the game, and possibly the whole series, for being a perfect example of the game trying too hard to be hip and recent. The intent of the joke seems to mocking companies that do exactly that, but one could argue that using HashtagForLaughs ironically has become such a cliché that the joke ends up coming off as an example of the thing it's trying to mock.[[/labelnote]]

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** "[[WereStillRelevantDammit "[[HashtagForLaughs Hashtag Gadgetron!]]" [[labelnote:Explanation]]Said by the Gadgetron CEO after obtaining the Hologuise. It's the most widely mocked joke in the game, and possibly the whole series, for being a perfect example of the game trying too hard to be hip and recent. The intent of the joke seems to mocking companies that do exactly that, but one could argue that using HashtagForLaughs ironically has become such a cliché that the joke ends up coming off as an example of the thing it's trying to mock.[[/labelnote]]
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Up To Eleven is a defunct trope


** As in ''Going Commando'' and ''Up Your Arsenal'', the Bouncer. Available as early as Novalis for only 100 bolts, it has the crowd-clearing power of the original, homes into flying enemies now, and [[UpToEleven once it hits level 5, the bomblets release an explosion on each bounce.]] However, it was only released as a PreOrderBonus, and there has been no news on whether or not Insomniac will give it out in any other ways.

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** As in ''Going Commando'' and ''Up Your Arsenal'', the Bouncer. Available as early as Novalis for only 100 bolts, it has the crowd-clearing power of the original, homes into flying enemies now, and [[UpToEleven once it hits level 5, the bomblets release an explosion on each bounce.]] bounce. However, it was only released as a PreOrderBonus, and there has been no news on whether or not Insomniac will give it out in any other ways.
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** The game is easily the best looking one in the series. It says a lot that the in-game graphics are ''almost'' as good as modern films from Creator/{{Pixar}}.

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** The game is easily the best looking one in the series.series (until ''[[VideoGame/RatchetAndClankRiftApart Rift Apart]]'' came along). It says a lot that the in-game graphics are ''almost'' as good as modern films from Creator/{{Pixar}}.

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!!The Videogame

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!!The VideogameVideo Game



** If you carefully jump around the trigger that begins the train sequence on Kerwan, you can use a high jump to glide over to the planter on the other side of the train station and use a Hyper-Strike to get enough height to land on it. There's an invisible wall on the station's main platform, meant to keep you from getting too close to the area during the ship segment, but if you go down to the question mark statue, you can walk around the barrier. While the same Captain Qwark statue appears on the other side of the train station, the other three Galactic Ranger statues (and the question mark statue) only ever appear on the far side of the train station, so performing this jump is the only way to get up close to them.



** As stated above, Rilgar's sewer section: once again you're forced to rush your way through a rapidly filling level full of obnoxious [[BlobMonster Amebi]][[AsteroidsMonster oids]] that smack Ratchet and Clank around, shaving precious seconds away from an already tight time limit. And you have to go through this to make it to the rest of the level and get the RYNO. It's already tough on normal mode and basically impossible on hard mode so it's best to avoid Rilgar until you get the helipack on Kerwan.

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** As stated above, Rilgar's sewer section: once again you're forced to rush your way through a rapidly filling level full of obnoxious [[BlobMonster Amebi]][[AsteroidsMonster oids]] Amoeboids]] that smack Ratchet and Clank around, shaving precious seconds away from an already tight time limit. And you have to go through this to make it to the rest of the level and get the RYNO. It's already tough on normal mode and basically impossible on hard mode so it's best to avoid Rilgar until you get the helipack on Kerwan.
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* EnsembleDarkhorse: Out of all the new and reimagined characters in the movie and its tie-in game, Elaris seems to have gotten the most fanart and attention, despite her role as the MissionControl / VoiceWithAnInternetConnection rendering her the Galactic Ranger with the smallest amount of screentime - to the point where her Holocard in the game depicts her using a still from the movie instead of a solo character model, since she never appears in gameplay. Her sleek design, NiceGirl personality and implied dynamic with Clank especially help, and some even enjoy pairing her with Dr. Nefarious given their similar traits.

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* EnsembleDarkhorse: Out of all the new and reimagined characters in the movie and its tie-in game, Elaris seems to have has gotten the most fanart and attention, despite her role as the MissionControl / VoiceWithAnInternetConnection rendering her the Galactic Ranger with the smallest amount of screentime - to the point where her Holocard in the game depicts her using a still from the movie instead of a solo character model, since she never only physically appears in cutscenes and never in gameplay. Her sleek design, NiceGirl It helps that the other two CanonForeigner Rangers are fairly {{flat character}}s thanks to their main traits being a love of combat, while Elaris has a [[NiceGirl friendly]] personality paired with a sleek design and an implied dynamic with Clank especially help, and some Clank. Some even enjoy pairing her with Dr. Nefarious given their similar traits.traits, and the fact that she became the one who creates weapons, gadgets and plans for the Rangers after Nefarious quit.
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* EnsembleDarkhorse: Out of all the new or reimagined characters in the movie and its tie-in game, Elaris seems to have gotten the most fan art and attention. Her sleek design, NiceGirl personality and implied dynamic with Clank especially help, and some even enjoy pairing her with Dr. Nefarious given their similar traits.

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* EnsembleDarkhorse: Out of all the new or and reimagined characters in the movie and its tie-in game, Elaris seems to have gotten the most fan art fanart and attention.attention, despite her role as the MissionControl / VoiceWithAnInternetConnection rendering her the Galactic Ranger with the smallest amount of screentime - to the point where her Holocard in the game depicts her using a still from the movie instead of a solo character model, since she never appears in gameplay. Her sleek design, NiceGirl personality and implied dynamic with Clank especially help, and some even enjoy pairing her with Dr. Nefarious given their similar traits.
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Not So Different has been reworked by TRS into Not So Different Remark


* EnsembleDarkhorse: Out of all the new or reimagined characters in the movie and its tie-in game, Elaris seems to have gotten the most fan art and attention. Her sleek design, NiceGirl personality and implied dynamic with Clank especially help, and some even enjoy pairing her with Dr. Nefarious given their NotSoDifferent traits.

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* EnsembleDarkhorse: Out of all the new or reimagined characters in the movie and its tie-in game, Elaris seems to have gotten the most fan art and attention. Her sleek design, NiceGirl personality and implied dynamic with Clank especially help, and some even enjoy pairing her with Dr. Nefarious given their NotSoDifferent similar traits.
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* AmericansHateTingle: The film basically went ''unnoticed'' in Latin America, and a Mexican newspaper wondered why this movie ''was made'' in the first place or why they even bothered with a theater release, since the games were never popular in Mexico. It doesn't help that there are ''[[DuelingDubs three]]'' Latin Spanish dubs each made in different countries: theatrical (Chile), home video (Mexico), and television (Argentina).[[note]]The game was also dubbed in Argentina, and even then there are only two cases of RoleReprise.[[/note]]

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* AmericansHateTingle: The film basically went ''unnoticed'' in Latin America, and a Mexican newspaper wondered why this movie ''was made'' dubbed'' in the first place or why they even bothered with a theater theatrical release, since the games were never popular in Mexico. It doesn't help that there are ''[[DuelingDubs three]]'' Latin Spanish dubs each made in different countries: theatrical (Chile), home video (Mexico), and television (Argentina).[[note]]The game was also dubbed in Argentina, and even then there are only two cases of RoleReprise.[[/note]]
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* CompleteMonster: [[MadScientist Dr. Nefarious]] is a [[AdaptationalVillainy much darker character]] than in the original series. Starting off as Drek's engineer, Nefarious built the Deplanetizer that allowed Drek to [[EarthShatteringKaboom destroy planets]] and use their land masses to build his new world. After the pair destroy Novalis and five other planets, Nefarious [[TheStarscream betrays Drek]] and takes over his operation, intending to destroy Umbris, a volatile planet which could set off a chain reaction and destroy the entire solar system. When he hears that Ratchet and Clank are thwarting the attempt to destroy Umbris, Nefarious goes to stop them himself and ensure Umbris's destruction, despite knowing [[TakingYouWithMe he'd die too]].

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* CompleteMonster: [[MadScientist Dr. Nefarious]] is a [[AdaptationalVillainy much darker character]] than in the original series. Starting off as Drek's engineer, Nefarious built the Deplanetizer that allowed Drek to [[EarthShatteringKaboom destroy planets]] and use their land masses to build his new world. After the pair destroy Novalis [[spoiler:Novalis]] and five other planets, Nefarious [[spoiler:Nefarious [[TheStarscream betrays Drek]] and takes over his operation, intending to destroy Umbris, a volatile planet which could set off a chain reaction and destroy the entire solar system. When he hears that Ratchet and Clank are thwarting the attempt to destroy Umbris, Nefarious goes to stop them himself and ensure Umbris's destruction, despite knowing [[TakingYouWithMe he'd die too]].]]
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* SoOkayItsAverage: The general consensus is that it's not a bad movie and very faithful to the games (Insomniac aiding with the story being a major plus), but doesn't really present any wow factors the likes that Pixar or Dreamworks are capable of, and [[ClicheStorm is painfully by the numbers]]. It's obvious it was made solely for the fans in mind.
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* SoOkayItsAverage: Some of the more generous opinions for both the film and game are this. For the game, it plays relatively the same as the original games (albeit much easier than [[VideoGame/RatchetAndClank2002 the original game]] it's a remake of) with a next-gen coat of paint, though with less of a sense of humor that the original prided itself in and a story that some argue to be less gripping than the original games in its attempt to follow the movie's plot. For the movie, it's a ClicheStorm with a rushed plot, but it still tried to respect the franchise as a whole with references to various games, voice actors reprising their roles from the games and other minor quirks that casual gamers and general audiences could find appealing (or at least with a passing grade).
Is there an issue? Send a MessageReason:
None


* AmericansHateTingle: The film basically went ''unnoticed'' in Latin America, and a Mexican newspaper wondered why this movie ''was made'' in the first place or why they even bothered with a theater release, since the games were never popular in Mexico. It doesn't help that there are ''[[DuelingDubs three]]'' Latin Spanish dubs each made in different countries: theatrical (Chile), home video (Mexico), and television (Argentina).[[note]]The game was also dubbed in Argentina, and even then there are only cases of RoleReprise.[[/note]]

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* AmericansHateTingle: The film basically went ''unnoticed'' in Latin America, and a Mexican newspaper wondered why this movie ''was made'' in the first place or why they even bothered with a theater release, since the games were never popular in Mexico. It doesn't help that there are ''[[DuelingDubs three]]'' Latin Spanish dubs each made in different countries: theatrical (Chile), home video (Mexico), and television (Argentina).[[note]]The game was also dubbed in Argentina, and even then there are only two cases of RoleReprise.[[/note]]
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None


* AmericansHateTingle: The film basically went ''unnoticed'' in Latin America, and a Mexican newspaper wondered why this movie ''was made'' in the first place or why they even bothered with a theater release, since the games were never popular in Mexico. It doesn't help that there are ''[[DuelingDubs three]]'' Latin Spanish dubs each made in different countries: theatrical (Chile), home video (Mexico), and television (Argentina).[note]The game was also dubbed in Argentina, and even then there are only cases of RoleReprise.[/note]

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* AmericansHateTingle: The film basically went ''unnoticed'' in Latin America, and a Mexican newspaper wondered why this movie ''was made'' in the first place or why they even bothered with a theater release, since the games were never popular in Mexico. It doesn't help that there are ''[[DuelingDubs three]]'' Latin Spanish dubs each made in different countries: theatrical (Chile), home video (Mexico), and television (Argentina).[note]The [[note]]The game was also dubbed in Argentina, and even then there are only cases of RoleReprise.[/note][[/note]]
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* AmericansHateTingle: The film basically went ''unnoticed'' in Mexican theaters, and a Mexican newspaper wondered why this movie ''was made'' in the first place or why they even bothered with a theater release, since the games were never popular in Mexico.

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* AmericansHateTingle: The film basically went ''unnoticed'' in Mexican theaters, Latin America, and a Mexican newspaper wondered why this movie ''was made'' in the first place or why they even bothered with a theater release, since the games were never popular in Mexico.Mexico. It doesn't help that there are ''[[DuelingDubs three]]'' Latin Spanish dubs each made in different countries: theatrical (Chile), home video (Mexico), and television (Argentina).[note]The game was also dubbed in Argentina, and even then there are only cases of RoleReprise.[/note]
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examples shouldnt be referring to other examples.


* PlayTheGameSkipTheStory: As seen under BrokenBase and AnnoyingVideogameHelper above, the game's dialogue, cutscenes and changes to the original 2002 game's story are all very contentious, but the gameplay itself is considered very good, sometimes even up there with the most acclaimed games in the series.

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* PlayTheGameSkipTheStory: As seen under BrokenBase and AnnoyingVideogameHelper above, the The game's dialogue, cutscenes and changes to the original 2002 game's story are all very contentious, but the gameplay itself is considered very good, sometimes even up there with the most acclaimed games in the series.
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** One of the biggest complaints about the film is how little it changes from the game, which actually came out a couple weeks earlier, giving people who already played through it little reason to bother with the film when they already have a superior experience right at home.

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** One of the biggest complaints about the film is how little it changes from the game, which actually came out a couple weeks earlier, giving people who already played through it little reason to bother with the film when they already have a superior experience right played it at home.

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doing some page cleanup and rewrote a Broken Base entry.


* CharacterRerailment: After multiple games that flanderized Qwark to scrappy levels, this game has Qwark back to the way fans loved him: a cunning, ego-driven man.

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* CharacterRerailment: After multiple games that flanderized Qwark to scrappy levels, into being completely incompetent and useless, this game has Qwark back to the way fans loved him: a cunning, ego-driven man.



* AuthorsSavingThrow: For those disappointed with the 30 frames per second the game runs at, a patch was released in April 2021 that allowed it to run at 60 frames per second on [=PS5=], giving fans that silky smooth framerate of the past games.



** The fact that the game runs at 30 fps with occasional drops (as opposed to the [=PS2=] games running at 60). Is it disappointing, or do you not care?
** Even though the original game's Ratchet was seen as something of an unlikeable JerkAss by much of the fanbase, many fans take issue with his personality overhaul to a wide-eyed {{Adorkable}} NiceGuy in the 2016 version. Complaints include that the change goes too far in the other direction, making Ratchet barely resemble the character he'd grown into in every game after the first one, and that it robs him of any significant character development (which Captain Qwark ends up getting the lion's share of) and weakens Ratchet and Clank's chemistry by playing down the contrast between their personalities. It doesn't help that there's barely any dialogue between the two, either.

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** The fact that the game runs ran at 30 fps with occasional drops on the [=PS4=] (as opposed to the [=PS2=] games running at 60). Is it disappointing, or do you not care?
** Even though Ratchet's characterization in this game is a point of contention. In the original game's 2002 game, he was a {{Jerkass}} who was mean to Clank and eventually realized his mistake of obsessing over Qwark when a planet gets destroyed because of it. In this game, Ratchet was seen as something of is an unlikeable JerkAss by much of the fanbase, many fans take issue with his personality overhaul to a wide-eyed {{Adorkable}} NiceGuy in who is unambiguously heroic, with most of the 2016 version. Complaints include game's character development going to Qwark. Some fans hate his new characterization in this game, claiming that the change goes too far in the other direction, making Ratchet barely it doesn't resemble the character he'd grown develop into in every game after the first one, and that it robs him of any significant character development (which Captain Qwark ends up getting the lion's share of) later games, and weakens Ratchet and Clank's the chemistry by playing down the contrast between their personalities. It doesn't help of him and Clank. Other fans like his new characterization better, saying that there's barely any dialogue between they found Ratchet from the two, either.2002 game too unlikable to resonate with the depth of his character like the detractors of this game's Ratchet say they have.



* SugarWiki/NoProblemWithLicensedGames: The game is considered to be ''at least'' up to par with the other games in the series and pretty much the best possible outcome for a video game adaptation of the movie. It could also be considered a perfect tie-in game due to being made by the original developers at an extremely high level of quality that exceeds that of the movie (although to be fair, that isn't all that difficult). More than that, the game is one of the most popular and well-received titles in the series and brought the franchise out of the SeasonalRot it experienced after ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''.

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* SugarWiki/NoProblemWithLicensedGames: The game is considered to be ''at least'' up to par with the other games in the series and pretty much the best possible outcome for a video game adaptation of the movie. It could also be considered a perfect tie-in game due to being made by the original developers at an extremely high level of quality that exceeds that of the movie (although to be fair, that isn't all that difficult). More than that, the game is one of the most popular and well-received titles in the series and brought the franchise out of the SeasonalRot DorkAge it experienced after ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''.



* TheProblemWithLicensedGames: Downplayed. While generally lauded as an [[SugarWiki/NoProblemWithLicensedGames aversion of this trope]], the relatively few problems that it ''does'' have (see above) are sometimes attributed to being on a tight schedule and following the movie's script.
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* {{Misblamed}}: Insomniac gets a lot of heat from fans for the story, characterizations, tone, and limited animations within the game. While they are not completely guilt free, it should be noted that Insomniac had very little involvement with the film itself, with Rainmaker (now Mainframe) leading the entire project meaning the developers had to work with what they were given. The game also had a bit of a TroubledProduction[[invoked]][[note]]Which can be read about in greater detail [[https://www.gamasutra.com/view/news/272694/Ratchet__Clank_2016_postmortem.php here]][[/note]] as the studio had a small budget and a short development time of 10 months, meaning that corners had to be cut in many regards with the limited in-game cutscenes being one of the results of that.

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* ScrappyWeapon: The Proton Drum. It places a stationary orb that releases a shockwave every few seconds, but it's so weak it's only a threat to swarmers, and the Pyrocitor and Pixilizer (and the Combustor once upgraded) are much more effective at crowd control. Its main use seems to be adding additional damage in firefights while you use another weapon, but Mr. Zurkon does that job much better once you have access to him. Its low damage also means it takes a long time to upgrade (by which point you'll have better weapons), and its upgraded form isn't even worth the effort, only adding an occasional arc of lightning towards a single enemy (which is still very weak). A complete letdown from one of the few wholly original weapons in the 2016 game.
* TearJerker: If you drop a gadgetbot into lava, Clank will sadly apologize. Robots in these games are self aware Turing machines.

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* ScrappyWeapon: The Proton Drum. It places a stationary orb that releases a shockwave every few seconds, but it's so weak it's only a threat to swarmers, and the Pyrocitor and Pixilizer Pixelizer (and the Combustor once upgraded) are much more effective at crowd control. Its main use seems to be adding additional damage in firefights while you use another weapon, but Mr. Zurkon does that job much better once you have access to him. Its low damage also means it takes a long time to upgrade (by which point you'll have better weapons), and its upgraded form isn't even worth the effort, only adding an occasional arc of lightning towards a single enemy (which is still very weak). A complete letdown from one of the few wholly original weapons in the 2016 game.
* TearJerker: If you drop a gadgetbot Gadgebot into lava, Clank will sadly apologize. Robots in these games are self aware Turing machines.



* VideoGameMoviesSuck: A variation. It fares better to the fans of the series, but not the critics. Some have argued that its mediocrity led to the cancellation of any plans for future Sony adaptations like ''WesternAnimation/{{Sly Cooper|2016}}''.

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* VideoGameMoviesSuck: A variation. It fares better to the fans of the series, but not the critics. Some have argued that its mediocrity led to the cancellation of any plans for future Sony adaptations like ''WesternAnimation/{{Sly Cooper|2016}}''.Cooper|2016}}''.
----
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** As is also usual of [[BoringButPractical rocket launchers]] in the series, the Warmonger/Peacemaker. Its power far eclipses anything else apart from the Bouncer and RYNO, its rockets have very lenient auto-targeting and homing, and when upgraded each one bursts into smaller homing rockets that only do slightly less damage, making it effective against both single targets and for crowd control. Its only weakness is a low ammo count, which doesn't matter much when it kills most enemies, even EliteMooks, in one hit. It also tends to upgrade pretty quickly due to how often you'll use it.


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* ScrappyWeapon: The Proton Drum. It places a stationary orb that releases a shockwave every few seconds, but it's so weak it's only a threat to swarmers, and the Pyrocitor and Pixilizer (and the Combustor once upgraded) are much more effective at crowd control. Its main use seems to be adding additional damage in firefights while you use another weapon, but Mr. Zurkon does that job much better once you have access to him. Its low damage also means it takes a long time to upgrade (by which point you'll have better weapons), and its upgraded form isn't even worth the effort, only adding an occasional arc of lightning towards a single enemy (which is still very weak). A complete letdown from one of the few wholly original weapons in the 2016 game.


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* ThatOnePuzzle: The Clank puzzles during the confrontation with Victor von Ion on the Phoenix are the most involved in the game and require some creative re-programming of Gadge-Bots, with many players online getting stuck on them. It doesn't help that [[AnnoyingVideoGameHelper Clank will give the same unhelpful hint over and over]] as you spend time in there.
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* PlayTheGameSkipTheStory: As seen under BrokenBase and AnnoyingVideogameHelper above, the game's dialogue, cutscenes and changes to the original 2002 game's story are all very contentious, but the gameplay itself is considered very good, sometimes even up there with the most acclaimed games in the series.

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* FridgeBrilliance: Why is Ratchet [[AdaptationalNiceGuy so nice in the 2016 reimagining]] compared to the [[JerkWithAHeartOfGold original game]]? Consider how Ratchet now has a ParentalSubstitute in [[CanonForeigner Grim]], meaning he never had to face the hardships of Veldin alone and thus he grew up with a more optimistic outlook on life compared to the original continuity.



** The decision to not bring back any of the music from the original game (mainly out of belief that including it would create SoundtrackDissonance due to the reimagining having a very different tone from the original) into the game reimagining has not been met with the best reception from fans. The reaction was so strong that some fans regularly flat out mute the new soundrack and play the old one over it.

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** The decision to not bring back any of the music from the original game (mainly out of belief that including it would create SoundtrackDissonance due to the reimagining having a very different tone from the original) into the game reimagining has not been met with the best reception from fans. The reaction was so strong that some fans regularly flat out mute the new soundrack soundtrack and play the old one over it.
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* AuthorsSavingThrow: The decision to completely revamp Ratchet's personality from a borderline VillainProtagonist to a standardized NiceGuy can be seen as a response to complaints about how unlikable Ratchet was in the original 2002 game. Whether this new characterization works [[BrokenBase depends on the viewer]].

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* AuthorsSavingThrow: The decision to completely revamp Ratchet's personality from a borderline VillainProtagonist belligerent JerkWithAHeartOfGold to a standardized more outwardly-heroic NiceGuy can be seen as a response to complaints about how unlikable Ratchet was in the original 2002 game. Whether this new characterization works [[BrokenBase depends on the viewer]].
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* AuthorsSavingThrow: The decision to completely revamp Ratchet's personality from a borderline VillainProtagonist to a standardized NiceGuy can be seen as a response to complaints about how unlikable Ratchet was in the original 2002 game. Whether this new characterization works [[BrokenBase depends on the viewer]].
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* HarsherInHindsight: In the initial teaser trailer, Qwark lists off a bunch of things he's expecting the film the have to which Clank [[SarcasmMode sarcastically]] responds with "Apologies, Captain. Everyone is out making the ''Ratchet & Clank'' movie." Come the release of the film and one of the major criticisms would be that Qwark took too much of the spotlight and character development, with Ratchet getting little development and Clank playing a very minor role.

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* AnnoyingVideoGameHelper: '''Everyone'''. [[LullDestruction It's rare you'll get a moment of peace when doing something more than walking.]]

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* AnnoyingVideoGameHelper: '''Everyone'''. [[LullDestruction It's rare you'll get a moment of peace when doing something more than walking.]]
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* SoOkayItsAverage: The general consensus is that it's not a bad movie and very faithful to the games (Insomniac aiding with the story being a major plus), but doesn't really present any wow factors the likes that Pixar or Dreamworks are capable of, and is painfully by the numbers. It's obvious it was made solely for the fans in mind.
* VideoGameMoviesSuck: A variation. It fares better to the fans of the series, but not the critics.

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* SoOkayItsAverage: The general consensus is that it's not a bad movie and very faithful to the games (Insomniac aiding with the story being a major plus), but doesn't really present any wow factors the likes that Pixar or Dreamworks are capable of, and [[ClicheStorm is painfully by the numbers.numbers]]. It's obvious it was made solely for the fans in mind.
* VideoGameMoviesSuck: A variation. It fares better to the fans of the series, but not the critics. Some have argued that its mediocrity led to the cancellation of any plans for future Sony adaptations like ''WesternAnimation/{{Sly Cooper|2016}}''.

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