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* WhatAnIdiot: La Plaga is this in spades. Santa Blanca spends billions of dollars of their drug money maintaining a VillainWithGoodPublicity position in the country and does all of its murders of innocents discreetly with a man who dissolves their bodies. So, what does La Plaga do? Torture and murder innocents at random and puts the video on the internet, while regularly bragging about his own criminal activities on social media. No wonder El Sueno wanted to kill him.
** The Bolivian government and UNIDAD in the ''Fallen Ghosts'' story. The CIA and Ghosts presence almost singlehandedly cleared out Santa Blanca where the government all but gave the nation over to them, so what do they do? Hire the private military company [[PsychoForHire Los Extranjeros]] to try to root out foreign influence, who turn around and take over all of the Santa Blanca drug trade and effectively pick up right where the cartel left off, while having a blank check for authority to kill anyone in their path with extreme prejudice which ''does'' get abused. Naturally, the Ghosts have to fix their bullshit -- ''again''.
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Up To Eleven is a defunct trope


** Ghost mode takes all of the above UpToEleven. While optional and only netting you cosmetics, you CANNOT afford yourself to die, or be downed. Regular occurances such as trains becomes a nightmare, as the AI cannot wait for the train to pass. Flying planes and helicopters becomes VERY risky, especially in higher tiers. And worse, even OTHER ghost mode players can be risky, due to the possibility of friendly fire.

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** Ghost mode takes all of the above UpToEleven.up to eleven. While optional and only netting you cosmetics, you CANNOT afford yourself to die, or be downed. Regular occurances such as trains becomes a nightmare, as the AI cannot wait for the train to pass. Flying planes and helicopters becomes VERY risky, especially in higher tiers. And worse, even OTHER ghost mode players can be risky, due to the possibility of friendly fire.
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** The Bolivian government and UNIDAD in the ''Fallen Ghosts'' story. The CIA and Ghosts presence almost singlehandedly cleared out Santa Blanca where the government all but gave the nation over to them, so what do they do? Hire the private military company [[PsychoForHire Los Extranjeros]] to try to root out foreign influence, who turn around and take over all of the Sant Blanca drug trade and effectively pick up right where the cartel left off, while having a blank check for authority to kill anyone in their path with extreme prejudice which ''does'' get abused. Naturally, the Ghosts have to fix their bullshit -- ''again''.

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** The Bolivian government and UNIDAD in the ''Fallen Ghosts'' story. The CIA and Ghosts presence almost singlehandedly cleared out Santa Blanca where the government all but gave the nation over to them, so what do they do? Hire the private military company [[PsychoForHire Los Extranjeros]] to try to root out foreign influence, who turn around and take over all of the Sant Santa Blanca drug trade and effectively pick up right where the cartel left off, while having a blank check for authority to kill anyone in their path with extreme prejudice which ''does'' get abused. Naturally, the Ghosts have to fix their bullshit -- ''again''.
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** Random cartel lieutenant spawns are supposed to help you gather in intel for supply raids and unlockables. Unfortunately, even if you have those unlocked/visible, they still spawn. What's worse that they spot you very quickly, and will usually ruin a stealth run for missions and daily challenges. Their spotting, at some cases can alert the enemy of either side!
** If a mission requires you to be on stealth and for some ever reason the player decides to shoot their guns (Like at alarms and Generators) while there are rebels nearby, the rebels can [[UnwantedAssitance aggro the enemy]] and fail the stealth segment. More painful if the mission requires you to not kill any enemies.
** The daily challenges requires the player to be on the extreme difficuly to complete its objectives with certain restrictions. Also, failing said conditions requires the player to redeploy to a certain checkpoint, forcing a restart in some cases.

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** Random cartel lieutenant spawns are supposed to help you gather in intel for supply raids and unlockables. Unfortunately, even if you have those unlocked/visible, they still spawn. What's worse that they spot you very quickly, and will usually ruin a stealth run for missions and daily challenges. Their spotting, at in some cases can alert the enemy of either side!
** If a mission requires you to be on stealth and for some ever reason the player decides to shoot their guns (Like at alarms and Generators) while there are rebels nearby, the rebels can [[UnwantedAssitance [[UnwantedAssistance aggro the enemy]] and fail the stealth segment. More painful if the mission requires you to not kill any enemies.
** The daily challenges requires the player to be on the extreme difficuly difficulty to complete its objectives with certain restrictions. Also, failing said conditions requires the player to redeploy to a certain checkpoint, forcing a restart in some cases.



*** Stealth required missions are a pain when the drone CANNOT be used due to jammers. The player can also be spotted by the random lieuttenant and Unidad patrol spawns, failing the required stealth. Being hunted, however, doesn't fail the segment.

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*** Stealth required missions are a pain when the drone CANNOT be used due to jammers. The player can also be spotted by the random lieuttenant lieutenant and Unidad patrol spawns, failing the required stealth. Being hunted, however, doesn't fail the segment.
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* FanNickname: A lot of players tend to refer to Cole Denholm Walker simply as Series/{{The Punisher|2017}}, due to him being played by and physically resembling Jon Bernthal, who played the Punisher in that series, as well as also being a OneManArmy out for revenge.
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* MagnificentBastard: From [[DownloadableContent DLC]] "Narco Road": [[BigBad Jose Vargas]] is [[DiabolicalMastermind El Invisible]], an elusive and influential figure in charge of Santa Blanca's global smuggling network. Hoping to leave the cartel, Vargas [[MasterOfDisguise disguises himself]] as the fisherman Señor Sonrisa and tells the CIA on how to dismantle his inner circle and recover the PDA containing the knowledge of his smuggling network on the condition that they give him immunity and sanctuary in America, while also fully aware the undercover Ghost operative trying to infiltrate his organization. Also seeking {{revenge}} on the US Government for the death of his friend, Vargas had a virus installed in his PDA which he unleashes onto the CIA servers, exposing their dirty laundry to the public, before he makes his escape, with the CIA unable to find him for two years.
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* AmericansHateTingle: The game got flak from the Bolivian government for depicting their country as a corrupt failed state ([[Administrivia/RuleOfCautiousEditingJudgment according to them]]) and various South American outlets denounce the game for perpetuating the negative stereotype of Latin America being a crime-ridden backwaters region run by drug cartels. The Bolivian government even went so far [[https://www.polygon.com/2017/3/3/14801948/bolivia-complains-to-french-embassy-ghost-recon-wildlands as to file a complaint to their French embassy directed at Ubisoft themselves.]]

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* AmericansHateTingle: The game got flak from the Bolivian government for depicting their country as a corrupt failed state ([[Administrivia/RuleOfCautiousEditingJudgment according (according to them]]) them) and various South American outlets denounce the game for perpetuating the negative stereotype of Latin America being a crime-ridden backwaters region run by drug cartels. The Bolivian government even went so far [[https://www.polygon.com/2017/3/3/14801948/bolivia-complains-to-french-embassy-ghost-recon-wildlands as to file a complaint to their French embassy directed at Ubisoft themselves.]]

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** You meet the rebel leader Amaru at the beginning of the game [[spoiler: and as a corpse near the end]]. [[RuleOfThree In Siege,]] we get an Operator named Amaru in Operation Ember Rise.[[note]]Like Nomad above, this Amaru is a different person.[[/note]]

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** You meet the rebel leader Amaru at the beginning of the game [[spoiler: and as a corpse near the end]]. [[RuleOfThree In Siege,]] we get an Operator named Amaru in Operation Ember Rise.[[note]]Like Like Nomad above, this Amaru is a different person.[[/note]]



** Unidad helicopters and patrols tend to wear out their welcome fast. Doubly so helicopters. Unidad is a roaming hostile faction that's hostile to both the player and the cartels, but they'll mostly focus their efforts on the player. Because they can spot you while roaming it can ruin stealth if you happen to be by a road when a patrol passes by, and there are also Unidad helicopter patrols that can, for [[FakeDifficulty no given reason]], circle the area where you are, clearly looking for you even if it has 0 reason in universe to suspect you're anywhere in the area and ruin a stealth run by spotting you from the air. They can do this randomly and it can easily ruin any event that has mandatory stealth, such as stealing a helicopter full of supplies.

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** Unidad helicopters and patrols tend to wear out their welcome fast. Doubly so helicopters. Unidad is a roaming hostile faction that's hostile to both the player and the cartels, but they'll mostly focus their efforts on the player. Because they can spot you while roaming it can ruin stealth if you happen to be by a road when a patrol passes by, and there are also Unidad helicopter patrols that can, for [[FakeDifficulty no given reason]], circle the area where you are, clearly looking for you even if it has 0 reason in universe to suspect you're anywhere in the area and ruin a stealth run by spotting you from the air. They can do this randomly and it can easily ruin any event that has mandatory stealth, such as stealing a helicopter full of supplies.supplies or any of the daily challenges.
** Random cartel lieutenant spawns are supposed to help you gather in intel for supply raids and unlockables. Unfortunately, even if you have those unlocked/visible, they still spawn. What's worse that they spot you very quickly, and will usually ruin a stealth run for missions and daily challenges. Their spotting, at some cases can alert the enemy of either side!
** If a mission requires you to be on stealth and for some ever reason the player decides to shoot their guns (Like at alarms and Generators) while there are rebels nearby, the rebels can [[UnwantedAssitance aggro the enemy]] and fail the stealth segment. More painful if the mission requires you to not kill any enemies.
** The daily challenges requires the player to be on the extreme difficuly to complete its objectives with certain restrictions. Also, failing said conditions requires the player to redeploy to a certain checkpoint, forcing a restart in some cases.
*** Weapon restrictions: While they can be circumvented with the AI teammates and the rebels, the player CANNOT kill anyone else EXCEPT using the weapon type required. The restriction also includes melee kills and vehicle kills, enemy or not. Hit a rock and spun out near a civillian and run him over? Too bad, the challenge failed.
*** Stealth required missions are a pain when the drone CANNOT be used due to jammers. The player can also be spotted by the random lieuttenant and Unidad patrol spawns, failing the required stealth. Being hunted, however, doesn't fail the segment.
*** No damage runs requires [[ExactlyWhatItSaysOnTheTin the player to not receive any damage. If the target is a roaming target, or that you cannot stealth the mission (Like if the mission begins with the hunted phase on), it becomes a nightmare to avoid being detected and being shot, especially since it's on extreme difficulty where the AI has perfect accuracy.
*** Task force challenges can sometimes require you to play with other players. Don't have other player to play? Too bad. These missions often require the players to grab and kill three specific buchons in one area or in quick succession- and even to other buchons that killing them causes a mission fail in the first place!
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*** Any challenge clear mission and be undetected/without dying/Damage less/without firing. Thankfully, the AI teammates, rebels, and being hunted doesn't count for the requirements.

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*** Any challenge clear mission and be undetected/without dying/Damage less/without firing. Thankfully, the AI teammates, rebels, and being hunted doesn't count for the requirements. Being spotted, however it also means the random spawns such as Unidad spawns AND Santa Blanca lieutenant spawns.

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* ThatOneSidequest: The rebel radio mission (the ones that improve the Ghosts' mortar support) in the northernmost part of Caimanes is insanely difficult, especially for a region that's rated a mere three out of five skulls. You have to HoldTheLine for very long 2:30 minutes, the radio trailer you need to protect is made of tissue paper and parked squarely in the open with no cover whatsoever, the surrounding area is a nightmare to defend because it offers attackers countless avenues of approach, you can't lay nearly enough mines to block off even half of them, Santa Blanca always attacks from six or more directions at once, and they make copious use of armored vehicles and helicopters. Even with perfect preparation, tank support of your own, a large squad of rebels backing you up, and three capable fellow gamers by your side, making it through this hell is ''a lot'' harder than virtually any other mission-related shootout. It's probably the only instance in the whole game where you'll cheer when a patrolling UNIDAD helicopter spots you and sends soldiers your way, because they're very helpful for distracting Santa Blanca but won't shoot the generator.

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* ThatOneSidequest: ThatOneSidequest:
**
The rebel radio mission (the ones that improve the Ghosts' mortar support) in the northernmost part of Caimanes is insanely difficult, especially for a region that's rated a mere three out of five skulls. You have to HoldTheLine for very long 2:30 minutes, the radio trailer you need to protect is made of tissue paper and parked squarely in the open with no cover whatsoever, the surrounding area is a nightmare to defend because it offers attackers countless avenues of approach, you can't lay nearly enough mines to block off even half of them, Santa Blanca always attacks from six or more directions at once, and they make copious use of armored vehicles and helicopters. Even with perfect preparation, tank support of your own, a large squad of rebels backing you up, and three capable fellow gamers by your side, making it through this hell is ''a lot'' harder than virtually any other mission-related shootout. It's probably the only instance in the whole game where you'll cheer when a patrolling UNIDAD helicopter spots you and sends soldiers your way, because they're very helpful for distracting Santa Blanca but won't shoot the generator.generator.
** Ghost mode takes all of the above UpToEleven. While optional and only netting you cosmetics, you CANNOT afford yourself to die, or be downed. Regular occurances such as trains becomes a nightmare, as the AI cannot wait for the train to pass. Flying planes and helicopters becomes VERY risky, especially in higher tiers. And worse, even OTHER ghost mode players can be risky, due to the possibility of friendly fire.
** Some reoccurring challenges can become this. Especially since most of them requires you to be on extreme difficulty.
*** Weapon only challenges. This means you are restricted to one weapon type and cannot use explosives (drone included), vehicle kills (Mounted and [[CarFu Car rams]]), The environment (explosive barrels, exploding cars), and even melee. Your saving grace is that AI teammates does not void any challenges, and you can also use Rebel reinforcements to do your work for you. Crossbow only challenges takes this up to eleven.
*** Speaking of crossbow only challenges, there is one recurring challenge that makes you play the El Sueno mission. When you trigger the second part of the mission, you CANNOT use Rebel support, [[spoiler:They betrayed you for mission, and they will swarm your area]]. Your only save is to call a support helicopter, park it far from enemy gunfire, and while avoiding helicopter missiles, fly very high out of range of SAM sites to the designated area and parachute down to the destination without firing a bullet.
*** Any challenge clear mission and be undetected/without dying/Damage less/without firing. Thankfully, the AI teammates, rebels, and being hunted doesn't count for the requirements.
** Tier mode when it hits to Extreme difficulty becomes this, especially on ghost mode. If you want the golden camo for the exosuit parts, you better be careful on what you do. Being downed is a race to be revived... Unless your AI teammates gets downed too.

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* CompleteMonster: [[BigBad El Sueño]] is the leader of [[TheCartel the Santa Blanca Cartel]] and responsible for turning the once-prosperous UsefulNotes/{{Bolivia}} into a narco-state. Within the cartel El Sueño personally oversees and partakes in the production and distribution of cocaine, the trafficking of children, and the torture and murder of thousands; there are numerous corpses hanging from telephone poles and mass graves found throughout Bolivia. When El Sueño learns that one of his men is an undercover DEA agent, he personally tortures the man for 47 hours straight. His acts of cruelty also extend to even the most loyal of his subordinates; [[YouHaveFailedMe should they fail him in any way]], he would arrange for them to either be tortured, murdered, their loved ones kidnapped and murdered, or all the above. When the Ghosts manage to dismantle his cartel, [[spoiler: El Sueño reveals that he made a deal with their government granting him immunity while he would use them to take down rival cartels and gloats about his victory by throwing at them a recently decapitated head of rebel leader and former ally, Pac Katari.]] With nearly every atrocity committed by the Santa Blanca Cartel being traced back to El Sueño, underneath his [[FauxAffablyEvil religious and charitable exterior]] lies a [[LargeAndInCharge towering]] and brutal egotist, utterly unfeeling to the violence caused by his actions.

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* CompleteMonster: [[BigBad CompleteMonster:
**[[BigBad
El Sueño]] is the leader of [[TheCartel the Santa Blanca Cartel]] and responsible for turning the once-prosperous UsefulNotes/{{Bolivia}} into a narco-state. Within the cartel El Sueño personally oversees and partakes in the production and distribution of cocaine, the trafficking of children, and the torture and murder of thousands; there are numerous corpses hanging from telephone poles and mass graves found throughout Bolivia. When El Sueño learns that one of his men is an undercover DEA agent, he personally tortures the man for 47 hours straight. His acts of cruelty also extend to even the most loyal of his subordinates; [[YouHaveFailedMe should they fail him in any way]], he would arrange for them to either be tortured, murdered, their loved ones kidnapped and murdered, or all the above. When the Ghosts manage to dismantle his cartel, [[spoiler: El Sueño reveals that he made a deal with their government granting him immunity while he would use them to take down rival cartels and gloats about his victory by throwing at them a recently decapitated head of rebel leader and former ally, Pac Katari.]] With nearly every atrocity committed by the Santa Blanca Cartel being traced back to El Sueño, underneath his [[FauxAffablyEvil religious and charitable exterior]] lies a [[LargeAndInCharge towering]] and brutal egotist, utterly unfeeling to the violence caused by his actions.actions.
** ''Fallen Ghosts'' [[DownloadableContent DLC]]: [[PrivateMilitaryContractors Los Extranjeros]] took over Bolivia after the collapse of the Santa Blanca Cartel and prove themselves to be amongst the [[PsychoForHire most monstrous enemies]] the Ghosts have ever faced. While its leader [[BigBad Colonel Juan Ignacio Merlo]] is absent throughout most of the DLC, his [[CoDragons three lieutenants]] in particular really stand out:
*** [[ColdSniper Major Luis Rocha]], "El Espectro" ("The Specter"), runs the Western Precinct in Bolivia where he subjects the populace in that area to [[SlaveryIsASpecialKindOfEvil slave labor]] to rebuild cocaine production. Rocha would kidnap these people's loved ones to force them to work themselves to death, while also [[BadBoss killing some of his own workers]] and [[DeadGuyOnDisplay nailing their corpses in the fields]] as "extra motivation". When one village didn't meet Rocha's expectations, he orders his soldiers to lure the villagers into one building for them to slaughter.
*** [[AxCrazy Captain Dante Cruzar]], "El Diablo" ("The Devil"), runs the Northern Precinct of Bolivia where he carries out killing sprees on the Christian population, killing hundreds of innocent people and stacking their corpses onto a massive pile, with some of his victims being [[ManOnFire burned alive]]. When the Ghosts try to dismantle his hold on the Northern Precinct, Cruzar responds by initiating a massacre at a village, killing all the villagers there, while [[HollywoodAtheist mocking their belief in God's protection]].
*** [[BloodKnight Captain Tomas Ortega]], "El Oso" ("The Bear"), runs the Eastern Precinct of Bolivia where he establishes an arena there where he has the populace there [[GladiatorGames fight each other to the death]] for his amusement. Ortega would also kidnap innocent civilians and use them as target practice for his fighters to kill, and would even kill his [[BadBoss own soldiers]] if they don't meet his standards as warriors. When the Ghosts arrive in his Precinct, Ortega lures them to his arena where he uses his prisoners as [[CannonFodder disposable fodder]] against the Ghosts before trying to kill them himself.
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** The Bolivian government and UNIDAD in the ''Fallen Ghosts'' story. The CIA and Ghosts presence almost singlehandedly cleared out Santa Blanca where the government all but gave the nation over to them, so what do they do? Hire the private military company [[PsychoForHire Los Extranjeros]] to try to root out foreign influence, who turn around and take over all of the Sant Blanca drug trade and effectively pick up right where the cartel left off, while having a blank check for authority to kill anyone in their path with extreme prejudice which ''does'' get abused. Naturally, the Ghosts have to fix their bullshit -- ''again''.
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** The mission "Flight Plan" for Koani/Boston Reed, you are required to fly a plane to Media Luna. Sounds easy enough right? Nope! You have to pass several [[DemonicSpiders SAM sites, possibly a Unidad base]], and finally a enemy guarded makeshift airstrip- assuming you didn't crash or miss the landing. While it's easy to just restart when you get hit by a AA missile, in [[FinalDeath Ghost Mode,]] you cannot afford being hit by any AA missile.

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** The mission "Flight Plan" for Koani/Boston Reed, you are required to fly a plane to Media Luna. Sounds easy enough right? Nope! You have to pass several [[DemonicSpiders SAM sites, possibly a Unidad base]], and finally a enemy guarded makeshift airstrip- assuming you didn't crash or miss the landing. While it's easy to just restart when you get hit by a AA missile, in [[FinalDeath [[FinalDeathMode Ghost Mode,]] you cannot afford being hit by any AA missile.
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* MemeticMutation:
** Shitballs!
** Nomad's crack about hand sanitizer has become this in the wake of the Covid-19 Pandemic.
** Coca for the altitude.
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** Gameplaywise, it is ''VideoGame/RainbowSixVegas'' meets ''VideoGame/WatchDogs'' (Or in that case ''VideoGame/GrandTheftAuto'') meets ''VideoGame/FarCry''.

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** Gameplaywise, it is ''VideoGame/RainbowSixVegas'' meets ''VideoGame/WatchDogs'' (Or in that case ''VideoGame/GrandTheftAuto'') meets ''VideoGame/FarCry''.''Franchise/FarCry''.
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** You meet the rebel leader Amaru at the beginning of the game [[spoiler: and as a corpse near the end]]. [[RuleOfThree In Siege,]] we get an Operator named Amaru in Operation Ember Rise.[[note]]Like Nomad above, this Amaru is a different person.[/note]]

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** You meet the rebel leader Amaru at the beginning of the game [[spoiler: and as a corpse near the end]]. [[RuleOfThree In Siege,]] we get an Operator named Amaru in Operation Ember Rise.[[note]]Like Nomad above, this Amaru is a different person.[/note]][[/note]]
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** For the ''Narco Road'' DLC you have the second-to-last El Invisible mission: Your Ghost is knocked out and placed in a Unidad prison, and while Invisible gives you a head-start by unlocking your cell, you now have to fight your way out of the prison...which is swarming with soldiers, snipers, heavy guards, and all sorts of nasty business. Oh, and did we mention you've been ''completely disarmed?'' Good luck finding an armory before you're reduced to swiss cheese. Also,''Narco Road'' is intended as a solo campaign so unless you have friends online, have fun taking on the entire prison by yourself.

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** For the ''Narco Road'' DLC you have the second-to-last El Invisible mission: Your mission. First, you have six minutes to drive through a winding road in a car rigged with explosives, ''then'' halfway through, suddenly head to a safehouse when Bowman has to scan it using a chopper while defending the car from UNIDAD, ''then'' drive the car all the way to the river before it explodes, hoping not to bump or crash into anything because it'll delay you more. Next, your Ghost is knocked out and placed in a Unidad prison, and while Invisible gives you a head-start by unlocking your cell, you now have to fight your way out of the prison...which is swarming with soldiers, snipers, heavy guards, and all sorts of nasty business. Oh, and did we mention you've been ''completely disarmed?'' Good luck finding an armory before you're reduced to swiss cheese. Also,''Narco Also, ''Narco Road'' is intended as a solo campaign so unless you have friends online, have fun taking on the entire prison by yourself.
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** The mission "Flight Plan" for Koani/Boston Reed, you are required to fly a plane to Media Luna. Sounds easy enough right? Nope! You have to pass several [[DemonicSpiders SAM sites, possibly a Unidad base]], and finally a enemy guarded makeshift airstrip- assuming you didn't crash or miss the landing. While it's easy to just restart when you get hit by a AA missile, in [[FinalDeath Ghost Mode,]] you cannot afford being hit by any AA missile.

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* HilariousInHindsight: Operation: Archangel has the Ghosts work alongside Caveira, Twitch and Valkyrie from VideoGame/RainbowSixSiege. The Rainbow operators are impressed with the Ghosts and suggest they should work together more in the future. In the Wind Bastion DLC for Siege, one of the new operators is named [[https://rainbow6.ubisoft.com/siege/en-gb/news/detail.aspx?c=tcm:154-337307-16&ct=tcm:154-76770-32 Nomad]].[[note]] This Nomad however is from Morocco's GIGR/note

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* HilariousInHindsight: HilariousInHindsight:
**
Operation: Archangel has the Ghosts work alongside Caveira, Twitch and Valkyrie from VideoGame/RainbowSixSiege. The Rainbow operators are impressed with the Ghosts and suggest they should work together more in the future. In the Wind Bastion DLC for Siege, one of the new operators is named [[https://rainbow6.ubisoft.com/siege/en-gb/news/detail.aspx?c=tcm:154-337307-16&ct=tcm:154-76770-32 Nomad]].[[note]] This Nomad however is from Morocco's GIGR/noteGIGR/note
** Team Rainbow suggests the ghosts that they should work together more in the future. In Operation Shadow Legacy for Siege, we get Sam Fisher as "Zero". Seems like Sam was within earshot of the offer.
** You meet the rebel leader Amaru at the beginning of the game [[spoiler: and as a corpse near the end]]. [[RuleOfThree In Siege,]] we get an Operator named Amaru in Operation Ember Rise.[[note]]Like Nomad above, this Amaru is a different person.[/note]]
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* GoodBadBugs:
** In certain missions that sets up barricades, the AI is supposed to shoot at these checkpoints. Lose that aggro beforehand? The AI will not care a thing, unless you linger too long.
** During the Predator mission but before encountering the Predator, you can summon in rebel fire squads and diversion teams. Do this before encountering the Predator, the predator has [[RedShirt more]] [[RedShirtArmy targets]] to shoot at before it becomes only you and the Predator.
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** The final mission in the Barvechos province has the Ghosts escort El Pulpo from his hideout to the airport while Santa Blanca is trying to off him. The guy automatically chooses an unarmed, unarmored car for his escape and DrivesLikeCrazy while Santa Blanca sends whole squadrons of armed, armored and fully manned Humvees after him in a high-speed chase that makes it impossible to stop and use your own weapons. One of the only halfway reliable chances (not guarantees. Chances!) of beating this mission at all consists of stealing the Humvee in front of El Pulpo's hideout for your team, then tricking him into boarding an armored SUV you brought along for this specific purpose by damaging all other vehicles in his vicinity beyond usability, and then hoping that he doesn't get stuck on the way to the airport, doesn't do anything else stupid, doesn't get cut down by hostile helicopters once he leaves his car for his personal helo, and that your own vehicle survives the bullet storm long enough for you to fend off the last pursuers. Even setting the difficulty to Easy does little to make this mission less sadistic.

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** The final mission in the Barvechos province has the Ghosts escort El Pulpo from his hideout to the airport while Santa Blanca is trying to off him. The guy automatically chooses an unarmed, unarmored car for his escape and DrivesLikeCrazy while Santa Blanca sends whole squadrons of armed, armored and fully manned Humvees after him in a high-speed chase that makes it impossible to stop and use your own weapons. One of the only halfway reliable chances (not guarantees. Chances!) of beating this mission at all consists of stealing the Humvee in front of El Pulpo's hideout for your team, then tricking him into boarding an armored SUV you brought along for this specific purpose by damaging all other vehicles in his vicinity beyond usability, and then hoping that he doesn't get stuck on the way to the airport, doesn't do anything else stupid, doesn't get cut down by hostile helicopters once he leaves his car for his personal helo, and that your own vehicle survives the bullet storm long enough for you to fend off the last pursuers. Even You can also max out your vehicle skills, then steal an APC and drive it at full speed, tailing behind El Pulpo the entire time to the airport. Still, even setting the difficulty to Easy does little to make this mission less sadistic.
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* WhatAnIdiot: La Plaga is this in spades. Santa Blanca spends billions of dollars of their drug money maintaining a VillainWithGoodPublicity position in the country and does all of its murders of innocents discreetly with a man who dissolves their bodies. So, what does La Plaga do? Murders innocents at random and puts the video on the internet. No wonder El Sueno wanted to kill him.

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* WhatAnIdiot: La Plaga is this in spades. Santa Blanca spends billions of dollars of their drug money maintaining a VillainWithGoodPublicity position in the country and does all of its murders of innocents discreetly with a man who dissolves their bodies. So, what does La Plaga do? Murders Torture and murder innocents at random and puts the video on the internet.internet, while regularly bragging about his own criminal activities on social media. No wonder El Sueno wanted to kill him.
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** The [[TheCartel Mexican Cartel]] obviously! The game goes to great lengths to demonstrate just how sadistic and remorselessly evil they are. Making it all the more satisfying when you let [[AssholeVictim them]] [[PayEvilUntoEvil know what its like]] to be on the [[LaserGuidedKarma receiving end for a change]].

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** The [[TheCartel Mexican Cartel]] Santa Blanca Cartel]], obviously! The game goes to great lengths to demonstrate just how sadistic and remorselessly evil they are. Making it all the more satisfying when you let [[AssholeVictim them]] [[PayEvilUntoEvil know what its like]] to be on the [[LaserGuidedKarma receiving end for a change]].



* CompleteMonster: [[BigBad El Sueño]] is the leader of [[TheCartel the Santa Blanca Cartel]] and responsible for turning the once-prosperous UsefulNotes/{{Bolivia}} into a narco-state. Within the cartel El Sueño personally oversees and partakes in the production and distribution of cocaine, the trafficking of children, and the torture and murder of thousands; there are numerous corpses hanging from telephone poles and mass graves found throughout Bolivia. When El Sueño learns that one of his men is an undercover DEA agent, he personally tortures the man for 47 hours straight. His acts of cruelty also extend to even the most loyal of his subordinates; [[YouHaveFailedMe should they fail him in any way]], he would arrange for them to either be tortured, murdered, their loved ones kidnapped and murdered, or all the above. When the Ghosts manage to dismantle his cartel, El Sueño reveals that he made a deal with their government granting him immunity while he would use them to take down rival cartels and gloats about his victory by throwing at them a recently decapitated head of rebel leader and former ally, Pac Katari. With nearly every atrocity committed by the Santa Blanca Cartel being traced back to El Sueño, underneath his [[FauxAffablyEvil religious and charitable exterior]] lies a [[LargeAndInCharge towering]] and brutal egotist, utterly unfeeling to the violence caused by his actions.

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* CompleteMonster: [[BigBad El Sueño]] is the leader of [[TheCartel the Santa Blanca Cartel]] and responsible for turning the once-prosperous UsefulNotes/{{Bolivia}} into a narco-state. Within the cartel El Sueño personally oversees and partakes in the production and distribution of cocaine, the trafficking of children, and the torture and murder of thousands; there are numerous corpses hanging from telephone poles and mass graves found throughout Bolivia. When El Sueño learns that one of his men is an undercover DEA agent, he personally tortures the man for 47 hours straight. His acts of cruelty also extend to even the most loyal of his subordinates; [[YouHaveFailedMe should they fail him in any way]], he would arrange for them to either be tortured, murdered, their loved ones kidnapped and murdered, or all the above. When the Ghosts manage to dismantle his cartel, [[spoiler: El Sueño reveals that he made a deal with their government granting him immunity while he would use them to take down rival cartels and gloats about his victory by throwing at them a recently decapitated head of rebel leader and former ally, Pac Katari. Katari.]] With nearly every atrocity committed by the Santa Blanca Cartel being traced back to El Sueño, underneath his [[FauxAffablyEvil religious and charitable exterior]] lies a [[LargeAndInCharge towering]] and brutal egotist, utterly unfeeling to the violence caused by his actions.



** The final mission in the Barvechos province has the Ghosts escort El Pulpo from his hideout to the airport while Santa Blanca is trying to off him. The guy automatically chooses an unarmed, unarmored car for his escape and DrivesLikeCrazy while SB sends whole squadrons of armed, armored and fully manned Humvees after him in a high-speed chase that makes it impossible to stop and use your own weapons. One of the only halfway reliable chances (not guarantees. Chances!) of beating this mission at all consists of stealing the Humvee in front of El Pulpo's hideout for your team, then tricking him into boarding an armored SUV you brought along for this specific purpose by damaging all other vehicles in his vicinity beyond usability, and then hoping that he doesn't get stuck on the way to the airport, doesn't do anything else stupid, doesn't get cut down by hostile helicopters once he leaves his car for his personal helo, and that your own vehicle survives the bullet storm long enough for you to fend off the last pursuers. Even setting the difficulty to Easy does little to make this mission less sadistic.

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** The final mission in the Barvechos province has the Ghosts escort El Pulpo from his hideout to the airport while Santa Blanca is trying to off him. The guy automatically chooses an unarmed, unarmored car for his escape and DrivesLikeCrazy while SB Santa Blanca sends whole squadrons of armed, armored and fully manned Humvees after him in a high-speed chase that makes it impossible to stop and use your own weapons. One of the only halfway reliable chances (not guarantees. Chances!) of beating this mission at all consists of stealing the Humvee in front of El Pulpo's hideout for your team, then tricking him into boarding an armored SUV you brought along for this specific purpose by damaging all other vehicles in his vicinity beyond usability, and then hoping that he doesn't get stuck on the way to the airport, doesn't do anything else stupid, doesn't get cut down by hostile helicopters once he leaves his car for his personal helo, and that your own vehicle survives the bullet storm long enough for you to fend off the last pursuers. Even setting the difficulty to Easy does little to make this mission less sadistic.
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* SugarWiki/MostWonderfulSound: Contrasting the above, the "thunk" sound effect when your bullet hits an enemy a long distance away. It sounds like raw meat hitting a linoleum floor, but it means that you (probably) just scored a kill.

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* SugarWiki/MostWonderfulSound: Contrasting the above, the The "thunk" sound effect when your bullet hits an enemy a long distance away. It sounds like raw meat hitting a linoleum floor, but it means that you (probably) just scored a kill.
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* SugarWiki/HeartwarmingMoments: Though the ''VideoGame/MetalGear'' ShoutOut is more sad than sweet, it is oddly poignant to hear ''[[VideoGame/SplinterCell Sam Fisher]]'', [[DuelingWorks of all people,]] react morosely to Snake's retirement. It goes to show that the ''Metal Gear'' games were widely enjoyed by players all across the globe, even by some of the people writing one of his greatest competitors. And then just a couple of months later, it turns out that Solid Snake wasn't [[VideoGame/SuperSmashBrosUltimate entirely done]] [[VideoGame/SuperBombermanR after all]].

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* SugarWiki/HeartwarmingMoments: Though the ''VideoGame/MetalGear'' ShoutOut is more sad than sweet, it is oddly poignant to hear ''[[VideoGame/SplinterCell Sam Fisher]]'', [[DuelingWorks of all people,]] react morosely to Snake's retirement. It goes to show that the ''Metal Gear'' games were widely enjoyed by players all across the globe, even by some of the people writing one of his greatest competitors. And then just a couple of months later, it turns out that Solid Snake wasn't [[VideoGame/SuperSmashBrosUltimate entirely done]] [[VideoGame/SuperBombermanR [[VideoGame/SuperBomberman after all]].
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* SugarWiki/HeartwarmingMoments: Though the ''VideoGame/MetalGear'' ShoutOut is more sad than sweet, it is oddly poignant to hear ''[[VideoGame/SplinterCell Sam Fisher]]'', [[DuelingWorks of all people,]] react morosely to Snake's retirement. It goes to show that the ''Metal Gear'' games were widely enjoyed by players all across the globe, even by some of the people writing one of his greatest competitors.

to:

* SugarWiki/HeartwarmingMoments: Though the ''VideoGame/MetalGear'' ShoutOut is more sad than sweet, it is oddly poignant to hear ''[[VideoGame/SplinterCell Sam Fisher]]'', [[DuelingWorks of all people,]] react morosely to Snake's retirement. It goes to show that the ''Metal Gear'' games were widely enjoyed by players all across the globe, even by some of the people writing one of his greatest competitors. And then just a couple of months later, it turns out that Solid Snake wasn't [[VideoGame/SuperSmashBrosUltimate entirely done]] [[VideoGame/SuperBombermanR after all]].
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None


* HarsherInHindsight: The game starts on July 27, 2019 in the then-near future. By then, [[CrapsackWorld El Sueño is ruling Bolivia with an iron fist, using its people for his cartel's upkeep.]] In November that year, the popular leader Evo Morales and his government had to resign amidst disputed election results, [[ScrewThisImOuttaHere and fled to Mexico.]] Though real-life Bolivia fares a lot better than in the game, the country still faces an uncertain future.

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* HarsherInHindsight: The game starts on July 27, 2019 in the then-near future. By then, [[CrapsackWorld El Sueño is ruling Bolivia with an iron fist, using its people for his cartel's upkeep.]] In November that year, the popular leader Evo Morales (who coincidentally shares his surname with El Sueño) and his government had to resign amidst disputed election results, [[ScrewThisImOuttaHere and fled to Mexico.]] Though real-life Bolivia fares a lot better than in the game, the country still faces an uncertain future.
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Added DiffLines:

* BaseBreakingCharacter: Karen Bowman. Some like her for being a snarky and competent handler, while others chafe at her {{Jerkass}} behaviour, even to the more sympathetic Cartel targets like La Gringa.
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** The [[TheCartel Bolivian Cartel]] obviously! The game goes to great lengths to demonstrate just how sadistic and remorselessly evil they are. Making it all the more satisfying when you let [[AssholeVictim them]] [[PayEvilUntoEvil know what its like]] to be on the [[LaserGuidedKarma receiving end for a change]].

to:

** The [[TheCartel Bolivian Mexican Cartel]] obviously! The game goes to great lengths to demonstrate just how sadistic and remorselessly evil they are. Making it all the more satisfying when you let [[AssholeVictim them]] [[PayEvilUntoEvil know what its like]] to be on the [[LaserGuidedKarma receiving end for a change]].


* MostAnnoyingSound: That awful noise of a sniper rifle bullet striking metal, stone or concrete that tells you you just botched a long-range shot, accompanied by the knowledge that every enemy in the area is about to swarm your position in about fifteen seconds or less. Better start running to another hiding spot.
** Additionally, the sound that plays when you get a game over. It's pretty much the game's way of saying "You [[TheKlutz fucked]] [[TooDumbToLive up]]/[[ArtificialStupidity got]] [[TheComputerIsACheatingBastard unlucky]]. We're going to punish you for it, with this sound that you ''will'' get sick of by the end of the game".
** Cartel soldiers essentially only have three or so lines, the most common being "What the fuck are we waiting for? There's gotta be more of us than them! Charge!!". Expect to hear that line ''over'' and ''over'' in a firefight.

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