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* OnceOriginalNowCommon: The game's engine allowed for multiple [=NPCs=] onscreen at once, but also allowed them to continue doing their usual routine while the player was having a conversation with them or interacting with the environment. This at the time was impressive among video games, but has become a staple of game design since at least the mid-00s, making the limited use of it within ''Beneath A Steel Sky'' look timid.



* SeinfeldIsUnfunny: The game's engine allowed for multiple [=NPCs=] onscreen at once, but also allowed them to continue doing their usual routine while the player was having a conversation with them or interacting with the environment. This at the time was impressive among adventure games, though nowadays it loses its magic since only a handful of screens even ''have'' [=NPCs=] walk around while you converse with another character.

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* QuirkyWork: Take one internet, mix it with equal parts virtual reality and acid flashbacks then serve. Then you'll be close to what [=LINCspace=] is, what with the giant sentry eyeballs and coloured ying yang pieces which act as passwords. And some other stuff that is even more batshit insane, like [[BigLippedAlligatorMoment dropping an angel statue (your brute-force attack) on a crusader]] (a security program).


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* ThisIsYourPremiseOnDrugs: Take one internet, mix it with equal parts virtual reality and acid flashbacks then serve. Then you'll be close to what [=LINCspace=] is, what with the giant sentry eyeballs and coloured ying yang pieces which act as passwords. And some other stuff that is even more batshit insane, like [[BigLippedAlligatorMoment dropping an angel statue (your brute-force attack) on a crusader]] (a security program).

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TRS


* QuirkyWork: Take one internet, mix it with equal parts virtual reality and acid flashbacks then serve. Then you'll be close to what [=LINCspace=] is, what with the giant sentry eyeballs and coloured ying yang pieces which act as passwords. And some other stuff that is even more batshit insane, like [[BigLippedAlligatorMoment dropping an angel statue (your brute-force attack) on a crusader]] (a security program).



* ThisIsYourPremiseOnDrugs: Take one internet, mix it with equal parts virtual reality and acid flashbacks then serve. Then you'll be close to what [=LINCspace=] is, what with the giant sentry eyeballs and coloured ying yang pieces which act as passwords. And some other stuff that is even more batshit insane, like [[BigLippedAlligatorMoment dropping an angel statue (your brute-force attack) on a crusader]] (a security program).
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** The [[VideoGame/BeyondASteelSky recently released sequel]] then confirms that [[ProperlyParanoid your paranoia was proper]].
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* ParanoiaFuel: In his final incarnation Joey acts so polite, that after being used to him being all snarky, it comes off as rather eerie. This leaves you with a lingering suspicion, that the jerkass is still in there somewhere. It is kind of confirmed by how easily Joey/Ken wrestles the control from LINC when you plug him into it. Of course there was no better option but you wonder, what kind of shit may Joey pull off, when being in control of the entire Union City.
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** Both the Hyde Park theme and the Top Walkways soundtrack excellently set the dystopian bureaucratic mood of Union City.
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** Rob notices an old poster of the Anchor Insurance in a decommissioned subway tunnel. In his comment he wonders if Billy Anchor's grandfather was a complete [[Anime/DarlingInTheFranxx zero too]].
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tried to make it less spoilery


* FridgeHorror: Late in the game, Robert has to get his own fingerprints exchanged for Colson's, just to pass a scanner lock. Imagine, however, what it must be like to never have your own fingerprints ever again. The fact that the back-alley Dr. Burke is whom you consult for this doesn't help.

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* FridgeHorror: Late in the game, Robert has to get his own fingerprints exchanged for Colson's, [[spoiler:Colson's]], just to pass a scanner lock. Imagine, however, what it must be like to never have your own fingerprints ever again. The fact that the back-alley Dr. Burke is whom you consult for this doesn't help.

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Renamed one trope.


* QuestionableCasting: Very possibly done deliberately, but in the updated version, there is precisely ONE person with an Australian accent in a game set twenty minutes into the future...in Australia. Almost all the other accents are British and Irish regional accents, with the exception of a French doorman and the protagonist...who sounds American.



** The death of [[spoiler:Anita.]]

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** The death of [[spoiler:Anita.]][[spoiler:Anita]].



* WTHCastingAgency: Very possibly done deliberately, but in the updated version, there is precisely ONE person with an Australian accent in a game set twenty minutes into the future...in Australia. Almost all the other accents are British and Irish regional accents, with the exception of a French doorman and the protagonist...who sounds American.
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reduced spoiler tag to a minimum


** When you get to [[spoiler:LINC's core, the walls are covered in MeatMoss and fleshy tentacles. After the rest of the game has been set in a fairly realistic (if futuristic) city, there is nothing to prepare you for this, and it's terrifying.]]

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** When you get to [[spoiler:LINC's core, the walls are covered in MeatMoss and fleshy tentacles. ]] After the rest of the game has been set in a fairly realistic (if futuristic) city, there is nothing to prepare you for this, and it's terrifying.]]
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** A meta example. A BASS fan tried searching Dave Cummins (one of the writers as well as the music composer of the game) for years [[http://pleimert.tumblr.com/post/81274646380/well-its-time-to-call-off-the-search-dave only to find out that Dave died a long time ago.]] When Charles Cecil heard the news, he said he wanted to mend his relationship with Dave and offer him a chance to create a sequel.

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** A meta example. A BASS ''BASS'' fan tried searching Dave Cummins (one of the writers as well as the music composer of the game) for years [[http://pleimert.tumblr.com/post/81274646380/well-its-time-to-call-off-the-search-dave only to find out that Dave died a long time ago.]] When Charles Cecil heard the news, he said he wanted to mend his relationship with Dave and offer him a chance to create a sequel.



* WTHCastingAgency: Very possibly done deliberately, but in the updated version, there is precisely ONE person with an Australian accent in a game set twenty minutes into the future...in Australia. Almost all the other accents are British/Irish regional accents, with the exception of a French doorman and the protagonist...who sounds American.

to:

* WTHCastingAgency: Very possibly done deliberately, but in the updated version, there is precisely ONE person with an Australian accent in a game set twenty minutes into the future...in Australia. Almost all the other accents are British/Irish British and Irish regional accents, with the exception of a French doorman and the protagonist...who sounds American.
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* EnsembleDarkhorse: Joey is considerably popular thanks to his DeadpanSnarker moments.
** Gilbert Lamb.
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* WhatAnIdiot: Rob won't put his hands anywhere near a huge pneumatic press, but a live socket? Sure! Why not?
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* ThisIsYourPremiseOnDrugs: Take one internet, mix it with equal parts virtual reality and acid flashbacks then serve. Then you'll be close to what [=LINCspace=] is, what with the giant sentry eyeballs and coloured ying yang pieces which act as passwords. And some other stuff that is even more batshit insane.

to:

* ThisIsYourPremiseOnDrugs: Take one internet, mix it with equal parts virtual reality and acid flashbacks then serve. Then you'll be close to what [=LINCspace=] is, what with the giant sentry eyeballs and coloured ying yang pieces which act as passwords. And some other stuff that is even more batshit insane.insane, like [[BigLippedAlligatorMoment dropping an angel statue (your brute-force attack) on a crusader]] (a security program).
Is there an issue? Send a MessageReason:
None


* NightmareRetardant: The aforementioned meeting with the terrifying subway beast (usually accompanied by [[NothingIsScarier no music or sound effects at all]]) can be made less scary if you leave the jukebox on while leaving for the subway tunnel, and save once inside. If you're killed once (as many first time players are wont to be) and restore your save, your monster encounter will be accompanied by... the [[SoundtrackDissonance swinging smooth jazz sounds of the club's resident Hot Club Quartet.]]

to:

* NightmareRetardant: The aforementioned meeting with the terrifying subway beast (usually accompanied by [[NothingIsScarier no music or sound effects at all]]) can be made less scary if you leave the jukebox on while leaving for the subway tunnel, and save once inside. If you're killed once (as many first time players are wont likely to be) and restore your save, your monster encounter will be accompanied by... the [[SoundtrackDissonance swinging smooth jazz sounds of the club's resident Hot Club Quartet.]]
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Cutting this. Please check out the MB Cleanup.


* MagnificentBastard: [[spoiler:Gallagher]], without a doubt. He turns from [[spoiler:a borderline nutjob spouting riddles and playing cards]] to a man with a deadly agenda.
Tabs MOD

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* SugarWiki/AwesomeMusic: There are several definite {{Earworm}}s which you'll undoubtedly start humming along to, but the very best music is found on the [=CD32=] version, where the title screen (also "[=LINCspace=]") music with its synthesised horn section is so catchy you might not want to start the game until it's looped a few dozen times.

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* SugarWiki/AwesomeMusic: There are several definite {{Earworm}}s ear worms which you'll undoubtedly start humming along to, but the very best music is found on the [=CD32=] version, where the title screen (also "[=LINCspace=]") music with its synthesised horn section is so catchy you might not want to start the game until it's looped a few dozen times.
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Internet Backdraft is now Flame Bait and being dewicked per TRS.


* InternetBackdraft: A lot of fans were disappointed when Revolution decided to use [=BASS2=] as a stretch goal for [[VideoGame/BrokenSword ''Broken Sword 5'']] Kickstarter campaign. WordOfGod apologized and [[http://www.digitalspy.com/gaming/news/a535463/beneath-a-steel-sky-2-never-intended-to-be-held-to-ransom/ admitted that the game is never intended to be held as ransom]].
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* SeinfeldIsUnfunny: The game's engine allowed for multiple [=NPCs=] onscreen at once, but also allowed them to continue doing their usual routine while the player was having a conversation with them or interacting with the environment. It's hard to believe that this was actually ''very'' impressive for the time this game was made in, though nowadays it's hard to see just ''why'' this was so impressive, since only a handful of screens even ''have'' [=NPCs=] walk around while you converse with another character.

to:

* SeinfeldIsUnfunny: The game's engine allowed for multiple [=NPCs=] onscreen at once, but also allowed them to continue doing their usual routine while the player was having a conversation with them or interacting with the environment. It's hard to believe that this This at the time was actually ''very'' impressive for the time this game was made in, among adventure games, though nowadays it's hard to see just ''why'' this was so impressive, it loses its magic since only a handful of screens even ''have'' [=NPCs=] walk around while you converse with another character.

Added: 345

Removed: 345

Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: There are several definite {{Earworm}}s which you'll undoubtedly start humming along to, but the very best music is found on the [=CD32=] version, where the title screen (also "[=LINCspace=]") music with its synthesised horn section is so catchy you might not want to start the game until it's looped a few dozen times.



* CrowningMusicOfAwesome: There are several definite {{Earworm}}s which you'll undoubtedly start humming along to, but the very best music is found on the [=CD32=] version, where the title screen (also "[=LINCspace=]") music with its synthesised horn section is so catchy you might not want to start the game until it's looped a few dozen times.
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--> [[spoiler: Father! FATHER! Well, that's the end of that.]]

to:

--> [[spoiler: Father! FATHER! Well, that's the end of that.It's too late. It's over now.]]
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** While Pushing Up Roses mentions some ArtificialAtmosphericActions happening in her [[https://www.youtube.com/watch?v=ZhZJbhXa1Wc video review]] of the game, she points out a rather common scene - for Robert and Anita to be talking with a random worker standing right next to them. [[spoiler: Given that Anita ends up dead later on]], it actually comes off as ParanoiaFuel since that person could have ratted you out.
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* SeinfeldIsUnfunny: The game's engine allowed for multiple [=NPCs=] onscreen at once, but also allowed them to continue doing their usual routine while the player was having a conversation with them or interacting with the environment. It's hard to believe that this was actually ''very'' impressive for the time this game was made in, though nowadays it's hard to see just ''why'' this was so impressive, since only a handful of screens even ''have'' [=NPCs=] walk around while you converse with another character.
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As a sugar wiki item, moved to its own subpage


* CrowningMomentOfFunny: Too many to list. The fact that the humour turns up in the oddest of places adds to the effect.
--> '''Rob:''' [''noticing the security camera''] That thing's watching me... good thing I'm naturally photogenic!
* CrowningMomentOfHeartwarming: Robert refuses to let Billy dissect Joey because he treats it like his brother, while Joey admits that his existence will become futile without Robert.

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* HilariousInHindsight: Robert refuses to pick the dirty tissue in Reich's cabinet. On the other hand, [[VideoGame/BrokenSword someone does and shows it to everyone]].

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* HilariousInHindsight: HilariousInHindsight:
**
Robert refuses to pick the dirty tissue in Reich's cabinet. On the other hand, [[VideoGame/BrokenSword someone does and shows it to everyone]].
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None


* NightmareRetardant: The aforementioned meeting with the terrifying subway beast (usually accompanied by [[NothingIsScarier no music or sound effects at all]]) can be made less scary if you leave the jukebox on while leaving for the subway tunnel, and save once inside. If you're killed once (as many first time players are wont to be) and restore your save, your monster encounter will be accompanied by... the swinging smooth jazz sounds of the club's resident Hot Club Quartet.

to:

* NightmareRetardant: The aforementioned meeting with the terrifying subway beast (usually accompanied by [[NothingIsScarier no music or sound effects at all]]) can be made less scary if you leave the jukebox on while leaving for the subway tunnel, and save once inside. If you're killed once (as many first time players are wont to be) and restore your save, your monster encounter will be accompanied by... the [[SoundtrackDissonance swinging smooth jazz sounds of the club's resident Hot Club Quartet.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatAnIdiot: Rob won't put his hands anywhere near a huge pneumatic press, but a live socket? Sure! Why not?
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None


* PortingDisaster: The [=CD32=] version, which includes the slow loading times due to slow [=CD=] drive and tendency to freeze the game.

to:

* PortingDisaster: The [=CD32=] version, which includes the slow loading times due to slow [=CD=] drive drive, buggy save files, and a tendency to freeze the game.game. The only single redeeming aspect is the music, ''and that's it.''
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spelling


* CrowningMomentOfHeartwarming: Robert refuses to let Billy disect Joey because he treats it like his brother, while Joey admits that his existence will become futile without Robert.

to:

* CrowningMomentOfHeartwarming: Robert refuses to let Billy disect dissect Joey because he treats it like his brother, while Joey admits that his existence will become futile without Robert.

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