Follow TV Tropes

Following

History Videogame / NarutoUltimateNinja

Go To

OR

Is there an issue? Send a MessageReason:

Added DiffLines:

* MultiSlotCharacter: In the Japanese version, Naruto and Sasuke have permanent awakening forms that stay intact until the battle's end. The former activates the Nine Tails Mode by performing at least one part of his Level 3 Ultimate Jutsu, while Sasuke activates the Curse Marked Mode by performing either the fourth part of his Level 2 or third part of his Level 3 Ultimate Jutsu. In the West, both forms were detached into two separate unlockable characters, who inherited the Ultimate Jutsu that activate them in the Japanese release. As a result, the original Naruto's four-part Level 2 Ultimate Jutsu was divided into two to fill the spare Level 3, while Sasuke outright lost the parts that could activate the Curse Marked form.
Is there an issue? Send a MessageReason:


* OffModel: Neji's ending shows Genma with purple hair instead of brown.
Is there an issue? Send a MessageReason:
None


The game received a grand total of thirteen sequels. Four are direct sequels of this game for the [=PS2=]: ''VideoGame/NarutoUltimateNinja2'' in 2004, ''VideoGame/NarutoUltimateNinja3'' in 2005, and both ''VideoGame/NarutoShippudenUltimateNinja4'' and ''Naruto Shippuden: Ultimate Ninja 5'' in 2007. Three are parallel installments for the UsefulNotes/PlayStationPortable: ''Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress'' in 2006, ''Naruto Shippuden: Ultimate Ninja Heroes 3'' in 2007, and ''Naruto Shippuden: Ultimate Ninja Impact'' in 2011. Finally, the remaining six are for the so-called ''Storm'' series and have their own pages (see [[VideoGame/NarutoUltimateNinjaStorm here]], [[VideoGame/NarutoShippudenUltimateNinjaStorm2 here]], [[VideoGame/NarutoShippudenUltimateNinjaStormGenerations here]], [[VideoGame/NarutoShippudenUltimateNinjaStorm3 here]], [[VideoGame/NarutoShippudenUltimateNinjaStormRevolution here]], and [[VideoGame/NarutoShippudenUltimateNinjaStorm4 here]]). Until ''Heroes 3'', Western markets usually saw localizations 2-3 years after the original Japanese releases (the sole exception is the first ''Storm'', which was released overseas two months ''before'' Japan) and it's not until ''Storm 2'' that the games were released day and date in all markets.

to:

The game received a grand total of thirteen fourteen sequels. Four are direct sequels of this game for the [=PS2=]: ''VideoGame/NarutoUltimateNinja2'' in 2004, ''VideoGame/NarutoUltimateNinja3'' in 2005, and both ''VideoGame/NarutoShippudenUltimateNinja4'' and ''Naruto Shippuden: Ultimate Ninja 5'' in 2007. Three are parallel installments for the UsefulNotes/PlayStationPortable: ''Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress'' in 2006, ''Naruto Shippuden: Ultimate Ninja Heroes 3'' in 2007, and ''Naruto Shippuden: Ultimate Ninja Impact'' in 2011. Finally, the remaining six are for the so-called ''Storm'' series and have their own pages (see [[VideoGame/NarutoUltimateNinjaStorm here]], [[VideoGame/NarutoShippudenUltimateNinjaStorm2 here]], [[VideoGame/NarutoShippudenUltimateNinjaStormGenerations here]], [[VideoGame/NarutoShippudenUltimateNinjaStorm3 here]], [[VideoGame/NarutoShippudenUltimateNinjaStormRevolution here]], and [[VideoGame/NarutoShippudenUltimateNinjaStorm4 here]], and [[VideoGame/NarutoXBorutoUltimateNinjaStormConnections here]]). Until ''Heroes 3'', Western markets usually saw localizations 2-3 years after the original Japanese releases (the sole exception is the first ''Storm'', which was released overseas two months ''before'' Japan) and it's not until ''Storm 2'' that the games were released day and date in all markets.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* NintendoHard: A few of the mission requirements are close to impossible to clear unless one is ''really'' good. One notable example from the first game is a mission where you have to defeat an opponent in 30 counts while also dealing three additional attacks, something that is very challenging to pull off with certain characters. It gets cranked UpToEleven in the mission after it where it's mostly the same, but this time you have to deal ''six'' additional attacks instead.

to:

* NintendoHard: A few of the mission requirements are close to impossible to clear unless one is ''really'' good. One notable example from the first game is a mission where you have to defeat an opponent in 30 counts while also dealing three additional attacks, something that is very challenging to pull off with certain characters. It gets cranked UpToEleven up in the mission after it where it's mostly the same, but this time you have to deal ''six'' additional attacks instead.

Added: 513

Removed: 527



* StandardStatusEffects: Some items can inflict harmful status effects on a character:
** Hitting a character with the Weight of Gut decreases their speed for a while.
** By using his Support Item, Orochimaru can summon Kabuto, who performs the Temple of Nirvana Jutsu that puts an enemy to sleep and makes them unable to act for a short time. The same effect happens if you stand on the area of attack of the Anbu[[note]]Kabuto again, for those who don't know[[/note]] who stands in the foreground of the Chunin Exams Stadium.


Added DiffLines:

* StatusEffects: Some items can inflict harmful statuses on a character:
** Hitting a character with the Weight of Gut decreases their speed for a while.
** By using his Support Item, Orochimaru can summon Kabuto, who performs the Temple of Nirvana Jutsu that puts an enemy to sleep and makes them unable to act for a short time. The same effect happens if you stand on the area of attack of the Anbu[[note]]Kabuto again, for those who don't know[[/note]] who stands in the foreground of the Chunin Exams Stadium.
Is there an issue? Send a MessageReason:
Capitalization was fixed from Videogame.Naruto Ultimate Ninja to VideoGame.Naruto Ultimate Ninja. Null edit to update page. Page may need a mojibake cleanup after the fact
Is there an issue? Send a MessageReason:
Larger image


[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/narutoultimateninja.jpg]]

to:

[[quoteright:225:https://static.[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/narutoultimateninja.jpg]]

Added: 180

Changed: 176

Is there an issue? Send a MessageReason:
None


* ManaBurn: Standing on water bodies will sap your chakra overtime. There is also Hinata and Neji's Byakugan awakening form, which drains their opponent's chakra every time they hit them.

to:

* ManaBurn: ManaBurn:
**
Standing on water bodies will sap your chakra overtime. overtime.
**
There is also Hinata and Neji's Byakugan awakening form, which drains their opponent's chakra every time they hit them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OffModel: Neji's ending shows Genma with purple hair instead of brown.
Is there an issue? Send a MessageReason:
None


The game received a grand total of thirteen sequels. Four are direct sequels of this game for the [=PS2=]: ''VideoGame/NarutoUltimateNinja2'' in 2004, ''Naruto: Ultimate Ninja 3'' in 2005, and both ''Naruto Shippuden: Ultimate Ninja 4'' and ''Naruto Shippuden: Ultimate Ninja 5'' in 2007. Three are parallel installments for the UsefulNotes/PlayStationPortable: ''Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress'' in 2006, ''Naruto Shippuden: Ultimate Ninja Heroes 3'' in 2007, and ''Naruto Shippuden: Ultimate Ninja Impact'' in 2011. Finally, the remaining six are for the so-called ''Storm'' series and have their own pages (see [[VideoGame/NarutoUltimateNinjaStorm here]], [[VideoGame/NarutoShippudenUltimateNinjaStorm2 here]], [[VideoGame/NarutoShippudenUltimateNinjaStormGenerations here]], [[VideoGame/NarutoShippudenUltimateNinjaStorm3 here]], [[VideoGame/NarutoShippudenUltimateNinjaStormRevolution here]], and [[VideoGame/NarutoShippudenUltimateNinjaStorm4 here]]). Until ''Heroes 3'', Western markets usually saw localizations 2-3 years after the original Japanese releases (the sole exception is the first ''Storm'', which was released overseas two months ''before'' Japan) and it's not until ''Storm 2'' that the games were released day and date in all markets.

to:

The game received a grand total of thirteen sequels. Four are direct sequels of this game for the [=PS2=]: ''VideoGame/NarutoUltimateNinja2'' in 2004, ''Naruto: Ultimate Ninja 3'' ''VideoGame/NarutoUltimateNinja3'' in 2005, and both ''Naruto Shippuden: Ultimate Ninja 4'' ''VideoGame/NarutoShippudenUltimateNinja4'' and ''Naruto Shippuden: Ultimate Ninja 5'' in 2007. Three are parallel installments for the UsefulNotes/PlayStationPortable: ''Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress'' in 2006, ''Naruto Shippuden: Ultimate Ninja Heroes 3'' in 2007, and ''Naruto Shippuden: Ultimate Ninja Impact'' in 2011. Finally, the remaining six are for the so-called ''Storm'' series and have their own pages (see [[VideoGame/NarutoUltimateNinjaStorm here]], [[VideoGame/NarutoShippudenUltimateNinjaStorm2 here]], [[VideoGame/NarutoShippudenUltimateNinjaStormGenerations here]], [[VideoGame/NarutoShippudenUltimateNinjaStorm3 here]], [[VideoGame/NarutoShippudenUltimateNinjaStormRevolution here]], and [[VideoGame/NarutoShippudenUltimateNinjaStorm4 here]]). Until ''Heroes 3'', Western markets usually saw localizations 2-3 years after the original Japanese releases (the sole exception is the first ''Storm'', which was released overseas two months ''before'' Japan) and it's not until ''Storm 2'' that the games were released day and date in all markets.
Is there an issue? Send a MessageReason:
None


''Naruto: Ultimate Ninja'' (''Naruto: Narutimate Hero'' in Japan) is a fighting game developed by Creator/CyberConnect2 for the ''Franchise/{{Naruto}}'' franchise exclusive to the UsefulNotes/PlayStation2. It is the first installment of the long-running ''Ultimate Ninja'' series. It was released in 2003 in Japan and 2006 in the West.

to:

''Naruto: Ultimate Ninja'' (''Naruto: Narutimate Hero'' in Japan) is a fighting game FightingGame developed by Creator/CyberConnect2 for the ''Franchise/{{Naruto}}'' franchise exclusive to the UsefulNotes/PlayStation2. It is the first installment of the long-running ''Ultimate Ninja'' series. It was released in 2003 in Japan and 2006 in the West.
Is there an issue? Send a MessageReason:
None


The game is a mostly straightforward 2D fighter taking over the course of the beginning of the manga to the Destruction of the Hidden Leaf arc. The main mode of this installment is a Chronicles mode in which you take the helm of one of the playable characters and go through a series of battles loosely chronicling their contributions to the overarching story of the manga from their perspective. The other mode of importance is the Mission mode, where you can freely select a character and do a number of battles with certain criteria attached, ascending through the ranks to become the best.

to:

The game is a mostly straightforward 2D fighter taking over the course of the [[Manga/{{Naruto}} beginning of the manga to the Destruction of the Hidden Leaf arc.arc]]. The main mode of this installment is a Chronicles mode in which you take the helm of one of the playable characters and go through a series of battles loosely chronicling their contributions to the overarching story of the manga from their perspective. The other mode of importance is the Mission mode, where you can freely select a character and do a number of battles with certain criteria attached, ascending through the ranks to become the best.

Added: 4575

Changed: 32

Is there an issue? Send a MessageReason:
None


* {{Bowdlerise}}: The western versions censored Asuma's cigarette. It is particularly notable in Shikamaru's Level 3 Ultimate Jutsu, which ends with a shot of Asuma throwing his cigarette.
* DecompositeCharacter: In the Japanese version, Naruto and Sasuke have permanent awakening forms that stay intact until the battle's end. The former activates the Nine Tails Mode by performing at least one part of his Level 3 Ultimate Jutsu, while Sasuke activates the Curse Marked Mode by performing either the fourth part of his Level 2 or third part of his Level 3 Ultimate Jutsu. In the West, both forms were detached into two separate unlockable characters, who inherited the Ultimate Jutsu that activate them in the Japanese release. As a result, the original Naruto's four-part Level 2 Ultimate Jutsu was divided into two to fill the spare Level 3, while Sasuke outright lost the parts that could activate the Curse Marked form.



** There is no exploration mode. The Story Mode entirely consists of cutscenes and battles spread over 12 "sagas" corresponding to the playable characters in the game. The sagas overlap and there are some that blatantly contradict the canon (hence the aversion of NoCampaignForTheWicked).

to:

** There is no exploration mode. The Story Scenario Mode entirely consists of cutscenes and battles spread over 12 "sagas" corresponding to the playable characters in the game. The sagas overlap and there are some that blatantly contradict the canon (hence the aversion of NoCampaignForTheWicked).



** Since the game only follows the canon up to chapter 138, Naruto notably does ''not'' have his SignatureMove, Rasengan, which definitely feels weird for longtime fans. While this is also the case for other ''Naruto'' videogame tie-ins, it is the only one in the ''Ultimate Ninja'' series.

to:

** Since the game only follows the canon up to chapter 138, Naruto notably does ''not'' have his SignatureMove, Rasengan, which definitely feels weird for longtime fans. While this is also the case for other early ''Naruto'' videogame tie-ins, it is the only one in the ''Ultimate Ninja'' series.



* FlashStep: Using the Scroll of Instant Body teleports the character behind their opponent.
* GhibliHills: No. 44 Exercise Ground: The Forest of Death.



* LimitBreak: The multi-part, cinematic Ultimate Jutsu, which consumes either one, two or three chakra bars. The performer must register the buttons shown to ensure that the jutsu moves forward, while the afflicted can register the same buttons to reduce the damage taken. Most characters have three Ultimate Jutsu, while Nine Tailed Naruto and Curse Marked Sasuke each have a single Level 3 Ultimate Jutsu.
* ManaBurn: Standing on water bodies will sap your chakra overtime. There is also Hinata and Neji's Byakugan awakening form, which drains their opponent's chakra every time they hit them.



* NinjaLog: Substitution Jutsu is featured and is an integral part of the battle system. Pressing L2 or R2 when hit by the enemy will cause the character to teleport behind them, with a visual replacing their previous position (water for Haku and Zabuza, sand for Gaara, log for everyone else). To prevent one from abusing it constantly, the technique consumes a bit of the character's chakra. Getting the Kakashi Figure makes one automatically do the technique upon contact at no chakra cost.



* NoCampaignForTheWicked: Averted. You can play as Haku, Zabuza, Gaara, and Orochimaru in the Story Mode and their stories end with them winning against the heroes.

to:

* NoCampaignForTheWicked: Averted. You can play as Haku, Zabuza, Gaara, and Orochimaru in the Story Scenario Mode and their stories end with them winning against the heroes.heroes.
* PowerAtAPrice: Entering Sasuke's Curse Marked Mode greatly increases his overall stats, but also drains his HP rather fast. Essentially, you're left with the choice to end the fight as early as you can, since the form is permanent.


Added DiffLines:

* RingOut: Downplayed. Ring outs merely deal small damage on a character and they are subsequently brought back to the arena. There are three means to ring out: move off of a stage, fall on water, or attempt to stand on water without chakra.
* RooftopConfrontation: While many locations have a rooftop section, Lookout Tower and Kikyo Castle: Castle Keep are wholly set on top of buildings.
* SecretCharacter: Gaara, Haku, Hinata, Neji, Orochimaru, and Zabuza are unlocked by clearing their sagas in Scenario Mode. In the western versions, Curse Marked Sasuke and Nine Tailed Naruto are also secret characters unlocked in Mission Mode.
* ShiftingSandLand: Sunagimo Estate: Buddha Statue.
* SnakesAreSinister: The snakes in the background of Forest of Death and Lookout Tower are capable of harming you. When the former reaches the log in the background, it will thrust any character who stands on the log. Meanwhile, the latter will occasionally engulf the rooftop in the foregroung with fire.
* SpecialAttack: Characters can use chakra-consuming jutsu by either chaining a combo or pressing Down+Down+O.
* StandardStatusEffects: Some items can inflict harmful status effects on a character:
** Hitting a character with the Weight of Gut decreases their speed for a while.
** By using his Support Item, Orochimaru can summon Kabuto, who performs the Temple of Nirvana Jutsu that puts an enemy to sleep and makes them unable to act for a short time. The same effect happens if you stand on the area of attack of the Anbu[[note]]Kabuto again, for those who don't know[[/note]] who stands in the foreground of the Chunin Exams Stadium.
* StatusBuff: Some items buff up a character for a certain amount of time.
** Food Pills increase a character's attack power.
** Shoes of Jonin increase a character's speed.
** Kakashi Figure automatically prompts a character to substitute when hit by the enemy at no chakra cost. They are still vulnerable to projectiles.
** Scroll of Hidden Cloud makes a character invisible, rendering all projectiles useless against them. Put this hand in hand with Kakashi Figure and the character becomes briefly invincible.
* TakeItToTheBridge: The Great Naruto Bridge.

Added: 3223

Changed: 2361

Is there an issue? Send a MessageReason:
None


''Naruto: Ultimate Ninja'' is a fighting game developed by Creator/CyberConnect2 in 2003 for the ''Franchise/{{Naruto}}'' franchise exclusive to the UsefulNotes/PlayStation2. It's the first installment of the long-running ''Ultimate Ninja'' series.

to:

''Naruto: Ultimate Ninja'' (''Naruto: Narutimate Hero'' in Japan) is a fighting game developed by Creator/CyberConnect2 in 2003 for the ''Franchise/{{Naruto}}'' franchise exclusive to the UsefulNotes/PlayStation2. It's It is the first installment of the long-running ''Ultimate Ninja'' series.
series. It was released in 2003 in Japan and 2006 in the West.



The game would be released worldwide in 2006 as the franchise was being released overseas. It would receive a sequel in the form of ''[[Videogame/NarutoUltimateNinja2 Naruto: Ultimate Ninja 2]]'' in 2004, later received worldwide in 2007. ''Ultimate Ninja 3'' was released in late 2005 in Japan, while the rest of the world didn't get it until 2008. The fourth game, titled ''Naruto Shippuden: Ultimate Ninja 4'', since Shippuden had started by then, was released in mid 2007 in Japan and everywhere else in 2009. The series finally came to an end with ''Shippuden Ultimate Ninja 5'', which was released in late 2007 in Japan and everywhere else in 2009 except for North America. This is due to the game being a case of BadExportForYou, as the game wasn't dubbed to English because of time constraints and it only featured Japanese audio and subtitles.

to:

The game would be released worldwide in 2006 as received a grand total of thirteen sequels. Four are direct sequels of this game for the franchise was being released overseas. It would receive a sequel [=PS2=]: ''VideoGame/NarutoUltimateNinja2'' in the form of ''[[Videogame/NarutoUltimateNinja2 Naruto: 2004, ''Naruto: Ultimate Ninja 2]]'' in 2004, later received worldwide in 2007. ''Ultimate Ninja 3'' was released in late 2005 in Japan, while the rest of the world didn't get it until 2008. The fourth game, titled 2005, and both ''Naruto Shippuden: Ultimate Ninja 4'', since Shippuden had started by then, was released in mid 2007 in Japan 4'' and everywhere else in 2009. The series finally came to an end with ''Shippuden ''Naruto Shippuden: Ultimate Ninja 5'', 5'' in 2007. Three are parallel installments for the UsefulNotes/PlayStationPortable: ''Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress'' in 2006, ''Naruto Shippuden: Ultimate Ninja Heroes 3'' in 2007, and ''Naruto Shippuden: Ultimate Ninja Impact'' in 2011. Finally, the remaining six are for the so-called ''Storm'' series and have their own pages (see [[VideoGame/NarutoUltimateNinjaStorm here]], [[VideoGame/NarutoShippudenUltimateNinjaStorm2 here]], [[VideoGame/NarutoShippudenUltimateNinjaStormGenerations here]], [[VideoGame/NarutoShippudenUltimateNinjaStorm3 here]], [[VideoGame/NarutoShippudenUltimateNinjaStormRevolution here]], and [[VideoGame/NarutoShippudenUltimateNinjaStorm4 here]]). Until ''Heroes 3'', Western markets usually saw localizations 2-3 years after the original Japanese releases (the sole exception is the first ''Storm'', which was released in late 2007 in Japan overseas two months ''before'' Japan) and everywhere else in 2009 except for North America. This is due to it's not until ''Storm 2'' that the game being a case of BadExportForYou, as games were released day and date in all markets.

Regarding that skipped number in
the game wasn't dubbed to English ''Heroes'' series, this is because the West received a watered down version of time constraints and it only featured Japanese audio and subtitles.''Heroes 2'' before its official release called ''Naruto: Ultimate Ninja Heroes'' (Japan went straight to ''Heroes 2'', which originally had no number).



* BigBad: Orichimaru. Even Zabuza, the other playable main villain shows fear towards him in his unique Make-Out Paradise dual portrait.

to:

* BigBad: Orichimaru.Orochimaru. Even Zabuza, the other playable main villain shows fear towards him in his unique Make-Out Paradise dual portrait.



** Both this game and it's successor are the only ones to have the assist characters only provide items, in fact in order for them to do any amount of combat they require a special item that calls upon them to send a special jutsu.

to:

** There is no exploration mode. The Story Mode entirely consists of cutscenes and battles spread over 12 "sagas" corresponding to the playable characters in the game. The sagas overlap and there are some that blatantly contradict the canon (hence the aversion of NoCampaignForTheWicked).
** Related to the above, since exploration mode doesn't exist, missions are directly accessed from the main menu.
** The Shop system is extremely clunky compared to the sequels. You choose between three capsule machines and can buy a capsule ranging from 100 to 3000 ryo, which contains an item. You can't choose the specific item you want to buy or even guess which one it is, since the order you get is random, although the machine's items themselves are fixed. Unless you pick the most expensive price for each machine, you may get useless items instead, which are necessary for a single S-rank mission but are otherwise, well, useless.
** Each character's two jutsu are activated differently: one requires chaining a combo first, while the other does not. In other games, the jutsu always have dedicated inputs and do not have to be chained from a combo.
** Since the game only follows the canon up to chapter 138, Naruto notably does ''not'' have his SignatureMove, Rasengan, which definitely feels weird for longtime fans. While this is also the case for other ''Naruto'' videogame tie-ins, it is the only one in the ''Ultimate Ninja'' series.
** Both this game and it's successor ''Ultimate Ninja 2'' are the only ones to have the assist characters only provide items, in fact in order for them to do any amount of combat they require a special item that calls upon them to send a special jutsu.



* {{Filler}}: As of chapter 138, there are only a couple of fights involving only the 12 characters in the game, yet each character has to have 4-6 story fights, resulting in a lot of fillers to make it up. Hinata probably has it worst, since her single canon fight by that point is against Neji. The rest of her story has her face off against random genin of her generation, including Sasuke, whom she has never even talked to in the manga.



* JokeCharacter: None other than Naruto gets this. Since he didn't have too much of a repertoire by this point of the series, his regular combat ninjutsu are his [[AttractiveBentGender Sexy Jutsu]] and his infamous [[{{Fartillery}} fart]]. His ultimates at the very least give him some of his better moments.

to:

* JokeCharacter: JokeCharacter:
**
None other than Naruto gets this. Since he didn't have too much of a repertoire by this point of the series, his regular combat ninjutsu are his [[AttractiveBentGender Sexy Jutsu]] and his infamous [[{{Fartillery}} fart]]. His ultimates at the very least give him some of his better moments.
** Sakura as well, since she doesn't have a distinct ninja persona until Part II/Shippuden. Her only serious moves are taijutsu and booby traps; all others are either jokes (Inner Sakura) or made up (tree genjutsu, which belongs to Kurenai). She continues to be this in the next two games.


Added DiffLines:

* NoCampaignForTheWicked: Averted. You can play as Haku, Zabuza, Gaara, and Orochimaru in the Story Mode and their stories end with them winning against the heroes.


Added DiffLines:

* RandomlyGeneratedLoot: The shop's capsule machines all have a fixed amount of items (614, 762, and 865 items for Beginner, Collector, and Maniac, respectively), but the order you get them is random. Also, the only way to guarantee that an item is bought is by paying the most expensive price for each machine; paying less means there is always a chance for you to get useless items.

Added: 459

Changed: 207

Is there an issue? Send a MessageReason:
None


* GuideDangIt: The secret scrolls are a downplayed example, they have a hint system that clues in their location, but some of them can be pretty obnoxious to find, especially with your opponent breathing down your throat.

to:

* GuideDangIt: GuideDangIt:
**
The secret scrolls are a downplayed example, they have a hint system that clues in their location, but some of them can be pretty obnoxious to find, especially with your opponent breathing down your throat.throat.
** To clear some of the mission requirements, the game will want the player to perform additional attacks, but the game manual doesn't mention how to perform said attacks, so you're left to searching around or practicing to learn how to perform them.
Is there an issue? Send a MessageReason:
None


The game would be released worldwide in 2006 as the franchise was being released overseas. It would receive a sequel in the form of ''Naruto: Ultimate Ninja 2'' in 2004, later received worldwide in 2007. ''Ultimate Ninja 3'' was released in late 2005 in Japan, while the rest of the world didn't get it until 2008. The fourth game, titled ''Naruto Shippuden: Ultimate Ninja 4'', since Shippuden had started by then, was released in mid 2007 in Japan and everywhere else in 2009. The series finally came to an end with ''Shippuden Ultimate Ninja 5'', which was released in late 2007 in Japan and everywhere else in 2009 except for North America. This is due to the game being a case of BadExportForYou, as the game wasn't dubbed to English because of time constraints and it only featured Japanese audio and subtitles.

to:

The game would be released worldwide in 2006 as the franchise was being released overseas. It would receive a sequel in the form of ''Naruto: ''[[Videogame/NarutoUltimateNinja2 Naruto: Ultimate Ninja 2'' 2]]'' in 2004, later received worldwide in 2007. ''Ultimate Ninja 3'' was released in late 2005 in Japan, while the rest of the world didn't get it until 2008. The fourth game, titled ''Naruto Shippuden: Ultimate Ninja 4'', since Shippuden had started by then, was released in mid 2007 in Japan and everywhere else in 2009. The series finally came to an end with ''Shippuden Ultimate Ninja 5'', which was released in late 2007 in Japan and everywhere else in 2009 except for North America. This is due to the game being a case of BadExportForYou, as the game wasn't dubbed to English because of time constraints and it only featured Japanese audio and subtitles.
Is there an issue? Send a MessageReason:
None


The game would receive a sequel in the form of ''Naruto: Ultimate Ninja 2'' in 2004, later received worldwide in 2007. ''Ultimate Ninja 3'' was released in late 2005 in Japan, while the rest of the world didn't get it until 2008. The fourth game, titled ''Naruto Shippuden: Ultimate Ninja 4'', since Shippuden had started by then, was released in mid 2007 in Japan and everywhere else in 2009. The series finally came to an end with ''Shippuden Ultimate Ninja 5'', which was released in late 2007 in Japan and everywhere else in 2009 except for North America. This is due to the game being a case of BadExportForYou, as the game wasn't dubbed to English because of time constraints and it only featured Japanese audio and subtitles.

to:

The game would be released worldwide in 2006 as the franchise was being released overseas. It would receive a sequel in the form of ''Naruto: Ultimate Ninja 2'' in 2004, later received worldwide in 2007. ''Ultimate Ninja 3'' was released in late 2005 in Japan, while the rest of the world didn't get it until 2008. The fourth game, titled ''Naruto Shippuden: Ultimate Ninja 4'', since Shippuden had started by then, was released in mid 2007 in Japan and everywhere else in 2009. The series finally came to an end with ''Shippuden Ultimate Ninja 5'', which was released in late 2007 in Japan and everywhere else in 2009 except for North America. This is due to the game being a case of BadExportForYou, as the game wasn't dubbed to English because of time constraints and it only featured Japanese audio and subtitles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: A few of the mission requirements are close to impossible to clear unless one is ''really'' good. One notable example from the first game is a mission where you have to defeat an opponent in 30 counts while also dealing three additional attacks, something that is very challenging to pull off with certain characters. It gets cranked UpToEleven in the mission after it where it's mostly the same, but this time you have to deal ''six'' additional attacks instead.
Is there an issue? Send a MessageReason:
None


The game would receive a sequel in the form of ''Naruto: Ultimate Ninja 2'' in 2004, later received worldwide in 2007.

to:

The game would receive a sequel in the form of ''Naruto: Ultimate Ninja 2'' in 2004, later received worldwide in 2007. ''Ultimate Ninja 3'' was released in late 2005 in Japan, while the rest of the world didn't get it until 2008. The fourth game, titled ''Naruto Shippuden: Ultimate Ninja 4'', since Shippuden had started by then, was released in mid 2007 in Japan and everywhere else in 2009. The series finally came to an end with ''Shippuden Ultimate Ninja 5'', which was released in late 2007 in Japan and everywhere else in 2009 except for North America. This is due to the game being a case of BadExportForYou, as the game wasn't dubbed to English because of time constraints and it only featured Japanese audio and subtitles.
Is there an issue? Send a MessageReason:
None


* AssisstCharacter: Whoever you select will have a "partner" that will drop items and can be called upon if you use a special item. Many of the characters who aren't in the playable roster make appearances through this method, assisting the character their attached to.

to:

* AssisstCharacter: AssistCharacter: Whoever you select will have a "partner" that will drop items and can be called upon if you use a special item. Many of the characters who aren't in the playable roster make appearances through this method, assisting the character their attached to.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AssisstCharacter: Whoever you select will have a "partner" that will drop items and can be called upon if you use a special item. Many of the characters who aren't in the playable roster make appearances through this method, assisting the character their attached to.


Added DiffLines:

* BareFistedMonk: Rock Lee as expected, he's much more noticeably athletic than many of the others.

Added: 205

Changed: 26

Is there an issue? Send a MessageReason:
None


** Hinata, while she was certainly a competent fighter once she became determined, she didn't have any of the Hyuga secret techniques. Here she demonstrates the very moves Neji used to incapacitate Naruto during their battle in the Chunin Exam Finals, including [[FingerpokeOfDoom Eight Trigrams 64 Palms]].

to:

** Hinata, while she was certainly a competent fighter once she became determined, she didn't have any of the Hyuga secret techniques. Here she demonstrates the very moves Neji used to incapacitate Naruto during their battle in the Chunin Exam Finals, including her own equivalent of the [[FingerpokeOfDoom Eight Trigrams 64 Palms]].


Added DiffLines:

* LetsYouAndHimFight: Occasionally the story will result in a battle that amounts to this. Hinata has it the worst, she gets pulled to fight characters such as Sasuke of all people for fairly poor reasons.

Added: 190

Changed: 2

Is there an issue? Send a MessageReason:
None


The game is a mostly straightforward 2d fighter taking over the course of the beginning of the manga to the Destruction of the Hidden Leaf arc. The main mode of this installment is a Chronicles mode in which you take the helm of one of the playable characters and go through a series of battles loosely chronicling their contributions to the overarching story of the manga from their perspective. The other mode of importance is the Mission mode, where you can freely select a character and do a number of battles with certain criteria attached, ascending through the ranks to become the best.

to:

The game is a mostly straightforward 2d 2D fighter taking over the course of the beginning of the manga to the Destruction of the Hidden Leaf arc. The main mode of this installment is a Chronicles mode in which you take the helm of one of the playable characters and go through a series of battles loosely chronicling their contributions to the overarching story of the manga from their perspective. The other mode of importance is the Mission mode, where you can freely select a character and do a number of battles with certain criteria attached, ascending through the ranks to become the best.


Added DiffLines:

* AlternativeForeignThemeSong: Rather than the purely rock opening of the original version, the English version uses the same theme song that played during the early dubbed episodes, "Rise".
Is there an issue? Send a MessageReason:
None


* GuideDangIt: The secret scrolls are a downplayed example, they have a hint system that clues in their location, but some of them can be pretty obnoxious to find, especially with your opponent breathing down your throat.



* PowerCopying: If Sasuke and Kakashi activate their Sharingan mode, they'll become an exact copy of their opponent complete with copying their non-ultimate justu. The only case where this is a bad thing is if your up against Gaara, as while they copy his movements, they don't copy his sand that is exclusively his.

to:

* PowerCopying: If Sasuke and Kakashi activate their Sharingan mode, they'll become an exact copy of their opponent complete with copying their non-ultimate justu. The only case where this is a bad thing is if your up against Gaara, as while they copy his movements, they don't copy his sand that is exclusively his.his.
----

Added: 258

Changed: 14

Is there an issue? Send a MessageReason:
None


''Naruto: Ultimate Ninja'' is a fighting game developed by Creator/CyberConnect2 in 2003 for the ''Naruto'' franchise exclusive to the UsefulNotes/PlayStation2. It's the first installment of the long-running ''Ultimate Ninja'' series.

to:

''Naruto: Ultimate Ninja'' is a fighting game developed by Creator/CyberConnect2 in 2003 for the ''Naruto'' ''Franchise/{{Naruto}}'' franchise exclusive to the UsefulNotes/PlayStation2. It's the first installment of the long-running ''Ultimate Ninja'' series.


Added DiffLines:

** A minor case with Neji and Shikamaru, they both have a technique that they wouldn't learn until the last arc of Part I, (Eight Trigrams 128 Palms and Shadow Strangle Jutsu respectfully) otherwise they are as strong as they are around the series timeframe.

Added: 709

Changed: 297

Is there an issue? Send a MessageReason:
None


''Naruto: Ultimate Ninja'' is a fighting game developed by Creator/CyberConnect2 in 2003 for the ''Franchise/Naruto'' franchise exclusive to the UsefulNotes/PlayStation2. It's the first installment of the long-running ''Ultimate Ninja'' series.

to:

[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/narutoultimateninja.jpg]]

''Naruto: Ultimate Ninja'' is a fighting game developed by Creator/CyberConnect2 in 2003 for the ''Franchise/Naruto'' ''Naruto'' franchise exclusive to the UsefulNotes/PlayStation2. It's the first installment of the long-running ''Ultimate Ninja'' series.


Added DiffLines:

** Sakura, she's been given the abilities of Genjutsu as well as better combat skills than she has demonstrated in the Manga, putting her on par with Naruto and Sasuke.
** Hinata, while she was certainly a competent fighter once she became determined, she didn't have any of the Hyuga secret techniques. Here she demonstrates the very moves Neji used to incapacitate Naruto during their battle in the Chunin Exam Finals, including [[FingerpokeOfDoom Eight Trigrams 64 Palms]].

Added: 629

Changed: 479

Is there an issue? Send a MessageReason:
None


''Naruto: Ultimate Ninja'' is a fighting game developed by Creator/CyberConnect2 in 2003 exclusive to the UsefulNotes/PlayStation2. It's the first installment of the long-running ''Ultimate Ninja'' series.

to:

''Naruto: Ultimate Ninja'' is a fighting game developed by Creator/CyberConnect2 in 2003 for the ''Franchise/Naruto'' franchise exclusive to the UsefulNotes/PlayStation2. It's the first installment of the long-running ''Ultimate Ninja'' series.



* AdaptationalBadass: Some characters are much more potent here than they are in canon.



* MythologyGag: The game is ripe with them. At times it almost even feels like the game is a playable version of the Manga. The ultimates in particular replicate many of the characters most iconic scenes from this time period.

to:

* MasterOfIllusion: In a huge departure from the main canon, Sakura is this, [[CompositeCharacter using both Kurenai's genjutsu]], and genjutsu exclusive to her that makes the victim see her [[AttackOfTheFiftyFootWhatever grow huge and trample them]], or in her high level ultimate, bring out Inner Sakura and have her beat the opponent down and break their spine.
* MythologyGag: The game is ripe with them. At times it almost even feels like the game is a playable version of the Manga. The ultimates in particular replicate many of the characters most iconic scenes from this time period.period.
* PowerCopying: If Sasuke and Kakashi activate their Sharingan mode, they'll become an exact copy of their opponent complete with copying their non-ultimate justu. The only case where this is a bad thing is if your up against Gaara, as while they copy his movements, they don't copy his sand that is exclusively his.

Added: 1166

Changed: 438

Is there an issue? Send a MessageReason:
None


* BFS: Zabuza's unique playstyle is based off of his enormous sword and how he adapts to slice his foes in half.
* JokeCharacter: None other than Naruto gets this. Since he didn't have too much of a repertoire by this point of the series, his regular combat ninjutsu are his [[AttractiveBentGender Sexy Jutsu]] and his infamous [[Fartillery fart]]. His ultimates at the very least give him some better moments.

to:

* BFS: TheBadGuyWins: In Zabuza, Haku, and Orochimaru's endings.
* {{BFS}}:
Zabuza's unique playstyle is based off of his enormous sword and how he adapts to slice his foes in half.
* BigBad: Orichimaru. Even Zabuza, the other playable main villain shows fear towards him in his unique Make-Out Paradise dual portrait.
* EarlyInstallmentWeirdness: There are a number of odd quirks about this game that are generally fixed with the sequels.
** Both this game and it's successor are the only ones to have the assist characters only provide items, in fact in order for them to do any amount of combat they require a special item that calls upon them to send a special jutsu.
** The dubbing of the game has a number of odd inconsistencies such as referring to Konoha as both it's original name and it's dubbed equivalent, as well as a number of other attack names that would be later changed in the dub.
* JokeCharacter: None other than Naruto gets this. Since he didn't have too much of a repertoire by this point of the series, his regular combat ninjutsu are his [[AttractiveBentGender Sexy Jutsu]] and his infamous [[Fartillery [[{{Fartillery}} fart]]. His ultimates at the very least give him some of his better moments.moments.
* LightningBruiser: Haku utilizes his speed to be just as strong as a regular punch or kick while still being about as durable as everyone else.

Added: 801

Changed: 42

Is there an issue? Send a MessageReason:
None


''Naruto: Ultimate Ninja'' is a fighting game developed by Creator/CyberConnect2 exclusive to the UsefulNotes/PlayStation2. It's the first installment of the long-running ''Ultimate Ninja'' series.

to:

''Naruto: Ultimate Ninja'' is a fighting game developed by Creator/CyberConnect2 in 2003 exclusive to the UsefulNotes/PlayStation2. It's the first installment of the long-running ''Ultimate Ninja'' series.



The game would receive a sequel in the form of ''Naruto: Ultimate Ninja 2'' in 2004.

to:

The game would receive a sequel in the form of ''Naruto: Ultimate Ninja 2'' in 2004.2004, later received worldwide in 2007.
----
!!Tropes exhibited by this game:

* AdaptationDistillation: The main story mode runs afoul with this, as it only goes by the perspective of the characters playable.
* BFS: Zabuza's unique playstyle is based off of his enormous sword and how he adapts to slice his foes in half.
* JokeCharacter: None other than Naruto gets this. Since he didn't have too much of a repertoire by this point of the series, his regular combat ninjutsu are his [[AttractiveBentGender Sexy Jutsu]] and his infamous [[Fartillery fart]]. His ultimates at the very least give him some better moments.
* MythologyGag: The game is ripe with them. At times it almost even feels like the game is a playable version of the Manga. The ultimates in particular replicate many of the characters most iconic scenes from this time period.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Naruto: Ultimate Ninja'' is a fighting game developed by Creator/CyberConnect2 exclusive to the UsefulNotes/PlayStation2. It's the first installment of the long-running ''Ultimate Ninja'' series.

The game is a mostly straightforward 2d fighter taking over the course of the beginning of the manga to the Destruction of the Hidden Leaf arc. The main mode of this installment is a Chronicles mode in which you take the helm of one of the playable characters and go through a series of battles loosely chronicling their contributions to the overarching story of the manga from their perspective. The other mode of importance is the Mission mode, where you can freely select a character and do a number of battles with certain criteria attached, ascending through the ranks to become the best.

The game would receive a sequel in the form of ''Naruto: Ultimate Ninja 2'' in 2004.

Top