Follow TV Tropes

Following

History VideoGame / Zork

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DividedForPublication: The original mainframe game was split into three when ported to home computers, largely due to a lack of memory and storage space. Infocom did however use it as an opportunity to expand upon the game, especially the third part (which aside from one puzzle was entirely original).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RedHerring: ''Beyond Zork'' includes with its Feelies a bestiary of the various critters you will meet in the game. One of them is literally the Red Herring, and of course none of them appear when you play.
Is there an issue? Send a MessageReason:
None


* AcmeProducts: The many, many subsidiaries of [=FrobozzCo=] International

to:

* AcmeProducts: The many, many subsidiaries of [=FrobozzCo=] InternationalInternational.
Is there an issue? Send a MessageReason:
Removal of malformed wicks to GCPTR per TRS thread and Wicks Cleaning Project


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.

Added: 335

Changed: 3

Is there an issue? Send a MessageReason:
None


* BackFromTheDead and DeathIsCheap: You; most of the games have a mechanism for bringing the player character back to life. Although dying made some of the games unwinnable - ''Zork I'', for example. You lose 10 points for dying, and can only complete the game by getting all 350 points.[[spoiler: If you die before visiting the altar, ''Zork I'' gives you a clue that the game's unwinnable by saying "I can't fix you up completely, but you can't have everything." Once you already have 350 points, you can die just for fun and still exit the game thru the stone barrow.]]

to:

* BackFromTheDead and DeathIsCheap: You; most of the games have a mechanism for bringing the player character back to life. Although dying made some of the games unwinnable - ''Zork I'', for example. You lose 10 points for dying, and can only complete the game by getting all 350 points.[[spoiler: If you die before visiting the altar, ''Zork I'' gives you a clue that the game's unwinnable by saying "I can't fix you up completely, but you can't have everything." Once you already have 350 points, you can die just for fun and still exit the game thru through the stone barrow.]]]]
** The Wizard of Frobozz can end up killing you in ''Zork II'' in a way/location that makes completing the game impossible, since you can't get back to your gear to get into the area you were in. Worse than ''Zork I'', in a way, since his appearances, and the spells he casts, are random, so you can do everything right and still lose.
Is there an issue? Send a MessageReason:
None


* InvincibleBoogeymen: Throughout most of the Zork franchise, Grues are a very clear example of this: a breed of unseen monsters that dwell only in darkness, they will kill and eat anyone that isn't carrying a light with them. There's ''usually'' no way of fighting them, and the only way to avoid being eaten is to either leave as soon as possible or have a light of some kind ready.

to:

* InvincibleBoogeymen: Throughout most of the Zork franchise, Grues are a very clear example of this: a breed of unseen monsters that dwell only in darkness, they will kill and eat anyone that isn't carrying a light with them. There's ''usually'' no way of fighting them, and the only way to avoid being eaten is to either leave as soon as possible or have a light of some kind ready. {{Averted|Trope}} in ''Beyond Zork'' (the one with RPGElements and a defined combat system) where the Grues lurking in the Ur-Grue's barrow were the most powerful opponents in the game, but ''could'' (and in fact had to) be taken on and defeated if you found the magical helmet that let you see in the dark and had the best equipment available (a Honed Elvish Sword and Protected Plate Mail were your best bet).
Is there an issue? Send a MessageReason:
None


* DevelopersForesight: Unusually for such an early game, the parser had a surprisingly good vocabulary for the time, including several responses to things that take some odd directions. For instance, while you can kiss the princess, don't try to "grope", "rub", "touch", "feel", "screw", or "rape" her, or the Wizard will kill you. Kicking the bucket in the well isn't recommended either.

to:

* DevelopersForesight: Unusually for such an early game, the parser had a surprisingly good vocabulary for the time, including several responses to things that take some odd directions. For instance, while you can kiss the princess, don't try to "grope", "rub", "touch", "feel", "screw", or "rape" her, or the Wizard will kill you. [[LiteralMetaphor Kicking the bucket bucket]] in the well isn't recommended either.
Is there an issue? Send a MessageReason:
None


* FeaturelessProtagonist: ''Zork: Grand Inquisitor is the Former {{Trope Namer|s}}, as AFGNCAAP.

to:

* FeaturelessProtagonist: ''Zork: Grand Inquisitor Inquisitor'' is the Former {{Trope Namer|s}}, as AFGNCAAP.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PressStartToGameOver: All but the last of the gamebooks based on the games have an option early in to just not bother going on the quest. As if to meet a certain number of choices the author had to include.
Is there an issue? Send a MessageReason:
None


The mainframe original is {{freeware|Games}} but for non-commercial use only. The original trilogy was offered as a free download as a promotion at one point, but redistribution was not permitted, and the promotion has now finished. [[KeepCirculatingTheTapes Not that this has stopped fan-sites from offering them as downloads.]] If you'd rather stay on the right side of the law, Website/GOGDotCom sells most of the series.

to:

The mainframe original is {{freeware|Games}} but for non-commercial use only. The original trilogy was offered as a free download as a promotion at one point, but redistribution was not permitted, and the promotion has now finished. [[KeepCirculatingTheTapes Not that this has stopped fan-sites from offering them as downloads.]] If you'd rather stay on the right side of the law, you're looking for a less legally gray alternative, Website/GOGDotCom sells most of the series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HighKoalatyCuteness: The minx is described as "an irresistibly cuddly animal which shares all the most ingratiating characteristics of kittens, koala bears, and piglets."
Is there an issue? Send a MessageReason:
None


* ArcNumber: 69,105

to:

* ArcNumber: 69,10569,105 shows up in multiple places, such as the number of leaves in the pile in Zork I. It's a computer science in-joke; 69 in base 16 (hexadecimal) is 105 in base 10, and 69 in base 10 is 105 in base 8 (octal).
Is there an issue? Send a MessageReason:
None


* SecretTestOfCharacter: Pretty much the entireity of ''Zork III'' was one of these by the titular Dungeon Master to see if you were worth of [[spoiler:succeeding him]]. A specific example was the encounter with the Shrouded Figure, the only combat encounter in the game- after defeating it and rendering it helpless, finishing it off is the wrong decision- instead you're supposed to [[spoiler:remove its hood, revealing [[MirrorMatch it has your own face]] and causing it to disappear]].

to:

* SecretTestOfCharacter: Pretty much the entireity of ''Zork III'' was one of these by the titular Dungeon Master to see if you were worth worthy of [[spoiler:succeeding him]]. A specific example was the encounter with the Shrouded Figure, the only combat encounter in the game- after defeating it and rendering it helpless, finishing it off is the wrong decision- instead decision. Instead you're supposed to [[spoiler:remove its hood, revealing [[MirrorMatch it has your own face]] and causing it to disappear]].disappear, but leaving you with the hood, which is part of the costume you need to assemble make yourself resemble the Dungeon Master]].
Is there an issue? Send a MessageReason:
None


* DolledUpInstallment: One can be pardoned for thinking that DarkerAndEdgier ''Zork: Nemesis'' was not originally meant to be a Zork game, but it was.

to:

* DolledUpInstallment: One {{Averted|Trope}}; one can be pardoned for thinking that DarkerAndEdgier ''Zork: Nemesis'' was not originally meant to be a Zork game, but it was.
Is there an issue? Send a MessageReason:
None


** ''[[https://neverwintervault.org/project/nwn2/module/zork-%E2%80%93-rediscovering-great-underground-empire-nwn2 ZORK: Rediscovering the Great Underground Empire]]'', a fan campaign for ''VideoGame/NeverwinterNights2''.

to:

** ''[[https://neverwintervault.org/project/nwn2/module/zork-%E2%80%93-rediscovering-great-underground-empire-nwn2 org/project/nwn2/module/zork---rediscovering-great-underground-empire-nwn2 ZORK: Rediscovering the Great Underground Empire]]'', a fan campaign for ''VideoGame/NeverwinterNights2''.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* GettingCrapPastTheRadar: In ''VideoGame/ZorkZero'' if you wave the magic wand at yourself, you turn into a statue. Then the game-over text explains how a pigeon finds you and calls the other pigeons saying "I found an great statue for shitting on!"

to:

%% * GettingCrapPastTheRadar: In ''VideoGame/ZorkZero'' if GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you wave are reading this in the magic wand at yourself, you turn into a statue. Then future, please check the game-over text explains how a pigeon finds you and calls trope page to make sure your example fits the other pigeons saying "I found an great statue for shitting on!"current definition.

Added: 229

Changed: 2

Is there an issue? Send a MessageReason:
None


* ClassicalCyclops: ''Zork I'' has a giant, man-eating cyclops guarding the thief's lair. One of the ways to get past it draws on Myth/ClassicalMythology -- saying [[spoiler:"Odysseus" or "Ulysses" will terrify it into fleeing]].



* CrystalSkull

to:

* %%* CrystalSkull
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LeanAndMean: Catch the right glimpse of the man and the thief in ''Zork I'' is described with such a build.
Is there an issue? Send a MessageReason:
None


** ''[[http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&id=378 ZORK: Rediscovering the Great Underground Empire]]'', a fan campaign for ''VideoGame/NeverwinterNights2''.

to:

** ''[[http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&id=378 ''[[https://neverwintervault.org/project/nwn2/module/zork-%E2%80%93-rediscovering-great-underground-empire-nwn2 ZORK: Rediscovering the Great Underground Empire]]'', a fan campaign for ''VideoGame/NeverwinterNights2''.
Is there an issue? Send a MessageReason:
None


*** ''Zork: The Undiscovered Underground'' - a text adventure released as a companion to Zork: Grand Inquisitor (1997)

to:

*** ''Zork: The Undiscovered Underground'' - a text adventure released as a companion to Zork: ''Zork: Grand Inquisitor Inquisitor'' (1997)

Added: 489

Changed: 16

Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: ''Zork 1'' featured more overt, RPG-like combat elements- of the three [=NPCs=] in the game (the troll, the Thief and the cyclops) two of them had to be overcome by equipping a weapon and killing them (the cyclops is too powerful to defeat and [[PuzzleBoss must be overcome another way]]). The game didn't have actual stats like HP or levels, instead your rough combat strength was based on your score- you would be strong enough to beat the troll at the start of the game, but fighting the Thief early in the game would get you killed. Of the various weapons in the game, the Nasty Knife was the most effective against him. Although ''Zork III'' featured a single combat encounter against the Shrouded Figure, this was more of a puzzle than an actual fight that you could win or lose, and other games wouldn't feature combat mechanics again until ''Beyond Zork'' (which was a hybrid of text adventure and actual RPG).

to:

* EarlyInstallmentWeirdness: ''Zork 1'' I'' featured more overt, RPG-like combat elements- of the three [=NPCs=] in the game (the troll, the Thief and the cyclops) two of them had to be overcome by equipping a weapon and killing them (the cyclops is too powerful to defeat and [[PuzzleBoss must be overcome another way]]). The game didn't have actual stats like HP or levels, instead your rough combat strength was based on your score- you would be strong enough to beat the troll at the start of the game, but fighting the Thief early in the game would get you killed. Of the various weapons in the game, the Nasty Knife was the most effective against him. Although ''Zork III'' featured a single combat encounter against the Shrouded Figure, this was more of a puzzle than an actual fight that you could win or lose, and other games wouldn't feature combat mechanics again until ''Beyond Zork'' (which was a hybrid of text adventure and actual RPG).



* GettingCrapPastTheRadar: In ZorkZero if you wave the magic wand at yourself, you turn into a statue. Then the game-over text explains how a pigeon finds you and calls the other pigeons saying "I found an great statue for shitting on!"

to:

* GettingCrapPastTheRadar: In ZorkZero ''VideoGame/ZorkZero'' if you wave the magic wand at yourself, you turn into a statue. Then the game-over text explains how a pigeon finds you and calls the other pigeons saying "I found an great statue for shitting on!"


Added DiffLines:

* SecretTestOfCharacter: Pretty much the entireity of ''Zork III'' was one of these by the titular Dungeon Master to see if you were worth of [[spoiler:succeeding him]]. A specific example was the encounter with the Shrouded Figure, the only combat encounter in the game- after defeating it and rendering it helpless, finishing it off is the wrong decision- instead you're supposed to [[spoiler:remove its hood, revealing [[MirrorMatch it has your own face]] and causing it to disappear]].

Added: 85

Removed: 101

Is there an issue? Send a MessageReason:


* EverythingsBetterWithPrincesses: Rescuing a princess from a dragon is a required puzzle in Zork II.


Added DiffLines:

* SaveThePrincess: Rescuing a princess from a dragon is a required puzzle in Zork II.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InvincibleBoogeymen: Throughout most of the Zork franchise, Grues are a very clear example of this: a breed of unseen monsters that dwell only in darkness, they will kill and eat anyone that isn't carrying a light with them. There's ''usually'' no way of fighting them, and the only way to avoid being eaten is to either leave as soon as possible or have a light of some kind ready.
Is there an issue? Send a MessageReason:
Correcting, as Choose Your Own Adventure is now a disambig between the genre (Gamebooks) and the book series.


Four [[{{Novelization}} novels]] set in the world of Zork also exist: ''The Zork Chronicles'' by Creator/GeorgeAlecEffinger, ''Enchanter'' and ''The Lost City of Zork'' by Robin W. Bailey, and ''Wishbringer'' by Craig Shaw Gardner. As well as four ChooseYourOwnAdventure-style books, ''The Forces of Krill, The Malifestro Quest, The Cavern of Doom,'' and ''Conquest at Quendor.''

to:

Four [[{{Novelization}} novels]] set in the world of Zork also exist: ''The Zork Chronicles'' by Creator/GeorgeAlecEffinger, ''Enchanter'' and ''The Lost City of Zork'' by Robin W. Bailey, and ''Wishbringer'' by Craig Shaw Gardner. As well as four ChooseYourOwnAdventure-style books, {{Gamebooks}}, ''The Forces of Krill, The Malifestro Quest, The Cavern of Doom,'' and ''Conquest at Quendor.''
Is there an issue? Send a MessageReason:
None


** The Wizard of Froboz from II mutters spell words that don't match what the Enchanter Trilogy laid as the groundwork for performing magic, and instead of using a spellbook, you point and wave a wand instead.

to:

** The Wizard of Froboz from II mutters spell words that don't match what the Enchanter Trilogy laid as the groundwork for performing magic, and instead of using a spellbook, you point and wave a wand instead. Justified, as the source of the Wizard's powers is his wand, rather than using a spellbook like the Enchanter Trilogy. He becomes powerless if the wand is taken from him, and when you have it, you can use all of the spells he could with no training whatsoever.
Is there an issue? Send a MessageReason:
None


* SdrawkcabName: Aragain Falls.

to:

* SdrawkcabName: Aragain Falls. [[LampshadeHanging Lampshaded]] by the hint book: "By the way, have you ever taken a close look at the word ARAGAIN?"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheDogWasTheMastermind: You know the mysterious, whimsical and mischievous Court Jester who dogs your footsteps throughout ''Zork Zero?'' As it turns out [[spoiler:he's actually Megaboz in disguise.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/zorktrilogy.png]]
Is there an issue? Send a MessageReason:
None


* DolledUpInstallment: Averted. One can be pardoned for thinking that DarkerAndEdgier ''Zork: Nemesis'' was not originally meant to be a Zork game, but it was.

to:

* DolledUpInstallment: Averted. One can be pardoned for thinking that DarkerAndEdgier ''Zork: Nemesis'' was not originally meant to be a Zork game, but it was.



* EarlyInstallmentWeirdness: Aside from a couple mentions of the real world in the first game, the Wizard of Froboz from II mutters spell words that don't match what the Enchanter Trilogy laid as the groundwork for performing magic, and instead of using a spellbook, you point and wave a wand instead.
** From a gameplay perspective, ''Zork 1'' featured more overt, RPG-like combat elements- of the three [=NPCs=] in the game (the troll, the Thief and the cyclops) two of them had to be overcome by equipping a weapon and killing them (the cyclops is too powerful to defeat and [[PuzzleBoss must be overcome another way]]). The game didn't have actual stats like HP or levels, instead your rough combat strength was based on your score- you would be strong enough to beat the troll at the start of the game, but fighting the Thief early in the game would get you killed. Of the various weapons in the game, the Nasty Knife was the most effective against him. Although Zork III featured a single combat encounter against the Shrouded Figure, this was more of a puzzle than an actual fight that you could win or lose, and other games wouldn't feature combat mechanics again until ''Beyond Zork'' (which was a hybrid of text adventure and actual RPG).

to:

* EarlyInstallmentWeirdness: Aside from a couple mentions of the real world in the first game, the Wizard of Froboz from II mutters spell words that don't match what the Enchanter Trilogy laid as the groundwork for performing magic, and instead of using a spellbook, you point and wave a wand instead.
** From a gameplay perspective,
''Zork 1'' featured more overt, RPG-like combat elements- of the three [=NPCs=] in the game (the troll, the Thief and the cyclops) two of them had to be overcome by equipping a weapon and killing them (the cyclops is too powerful to defeat and [[PuzzleBoss must be overcome another way]]). The game didn't have actual stats like HP or levels, instead your rough combat strength was based on your score- you would be strong enough to beat the troll at the start of the game, but fighting the Thief early in the game would get you killed. Of the various weapons in the game, the Nasty Knife was the most effective against him. Although Zork III ''Zork III'' featured a single combat encounter against the Shrouded Figure, this was more of a puzzle than an actual fight that you could win or lose, and other games wouldn't feature combat mechanics again until ''Beyond Zork'' (which was a hybrid of text adventure and actual RPG).RPG).
** The Wizard of Froboz from II mutters spell words that don't match what the Enchanter Trilogy laid as the groundwork for performing magic, and instead of using a spellbook, you point and wave a wand instead.

Top