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* ObviousVillainSecretVillain: The game is meant to have this mechanic, with Yuga the obvious villain from the start and Hilda the hidden mastermind. However, it drops a few too many hints that Hilda's in on the plot (particularly Yuga mentioning "Her Grace" in his first appearance), so by the time she reveals her intentions, it's not very surprising.

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* ObviousVillainSecretVillain: The game is meant to have this mechanic, with Yuga the obvious villain from the start and Hilda [[spoiler:Hilda the hidden mastermind. However, it drops a few too many hints that Hilda's in on the plot (particularly Yuga mentioning "Her Grace" in his first appearance), so by the time she reveals her intentions, it's not very surprising.mastermind]].
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''The Legend of Zelda: A Link Between Worlds'' (''Triforce of the Gods 2'' in Japan) is the 17th installment in ''Franchise/TheLegendOfZelda'' series, released for the UsefulNotes/Nintendo3DS in 2013.

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''The Legend of Zelda: A Link Between Worlds'' (''Triforce of the Gods 2'' in Japan) is the 17th installment in ''Franchise/TheLegendOfZelda'' series, released for the UsefulNotes/Nintendo3DS Platform/Nintendo3DS in 2013.



** In a bizarre aversion, this is the first ''Zelda'' game ''ever'' to have the same geography as a previous title[[note]]While the map of [[VideoGame/TheLegendOfZeldaI the original]] shows up in [[VideoGame/ZeldaIITheAdventureOfLink its sequel]], it is massively scaled down and only a tiny fraction of the world map[[/note]], although ''Ocarina of Time'' and the UsefulNotes/NintendoGameCube version of ''Twilight Princess'' have some subtle similarities.

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** In a bizarre aversion, this is the first ''Zelda'' game ''ever'' to have the same geography as a previous title[[note]]While the map of [[VideoGame/TheLegendOfZeldaI the original]] shows up in [[VideoGame/ZeldaIITheAdventureOfLink its sequel]], it is massively scaled down and only a tiny fraction of the world map[[/note]], although ''Ocarina of Time'' and the UsefulNotes/NintendoGameCube Platform/NintendoGameCube version of ''Twilight Princess'' have some subtle similarities.
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* CanonImmigrant: In a matter of speaking. The song played during racing and Cucco Ranch minigames is actually a remix of the Time Attack theme from ''VideoGame/NintendoLand's Legend of Zelda: Battle Quest'' mode.
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* SympatheticVillainDespicableVillain: Princess Hilda of Lorule wants Hyrule's Triforce to replace Lorule's destroyed Triforce to prevent Lorule from crumbling into nothingness. [Her partner, Yuga, doesn't care about Lorule [[spoiler:and betrays her, intending to use the Triforce for his own ends. While Yuga dies trying to take the last piece of the Triforce from Link, Hilda ulitmately agrees that the destruction taking Hyrule's Triforce would cause isn't an acceptable price for Lorule's salvation. She allows Link and Zelda to return the Triforce to its rightful home; in turn, Link and Zelda sympathize with Hilda's ultimate goal and use the Triforce to restore Lorule's Triforce, giving Hilda what she wanted all along.]]
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The game is essentially a sequel to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', albeit set many generations later. Chronologically, it takes place after ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and the [[VideoGame/TheLegendOfZeldaOracleGames Oracle games]], but before the [[VideoGame/TheLegendOfZeldaI original game]] and featuring a new Link. This makes it the 7th game in the "[[TheHeroDies Hero Defeated]]" branch of the Hyrule timeline leading to the NES games. Creator/ShigeruMiyamoto was directly involved in the production, in contrast to the other post-''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' games being handled more by Creator/EijiAonuma.

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The As indicated by its Japanese name, the game is essentially a sequel to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', albeit set many generations later. Chronologically, it takes place after ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and the [[VideoGame/TheLegendOfZeldaOracleGames Oracle games]], but before the [[VideoGame/TheLegendOfZeldaI original game]] and featuring a new Link. This makes it the 7th game in the "[[TheHeroDies Hero Defeated]]" branch of the Hyrule timeline leading to the NES games. Creator/ShigeruMiyamoto was directly involved in the production, in contrast to the other post-''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' games being handled more by Creator/EijiAonuma.
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''The Legend of Zelda: A Link Between Worlds'' is a game for the UsefulNotes/Nintendo3DS released in 2013, the 17th installment in ''Franchise/TheLegendOfZelda'' series.

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''The Legend of Zelda: A Link Between Worlds'' is a game for (''Triforce of the UsefulNotes/Nintendo3DS released Gods 2'' in 2013, Japan) is the 17th installment in ''Franchise/TheLegendOfZelda'' series.
series, released for the UsefulNotes/Nintendo3DS in 2013.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* BossAlteringConsequence: The Bug Net can be used to reflect Agahnim's magic bolts back at him. It's only slightly more practical than swinging your sword as it covers more range, but it can only be done during this boss battle.

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misuse


* ElementalBaggage: Averted with the Sand Rod, which can only generate walls of sand if there is actual sand nearby to change. Otherwise, it just causes a small burst of dust to rise up and stun whatever's hit. (The upgrade extends the number to up to eight, but works the same way.) Played straight with the other three rods, which ''can'' generate fire, ice, and wind.

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* ElementalBaggage: Averted with the The Sand Rod, which Rod can only generate walls of sand if there is actual sand nearby to change. Otherwise, it just causes a small burst of dust to rise up and stun whatever's hit. (The upgrade extends the number to up to eight, but works the same way.) Played straight with )
* ElementalWeapon: There are four {{Magic Wand}}s Link can purchase from Ravio over
the other three rods, which ''can'' generate fire, ice, course of his adventure: Ice Rod, Fire Rod, Tornado Rod, and wind.Sand Rod.



* FourElementEnsemble: The game showcases this with the four {{Magic Wand}}s Link can purchase from Ravio over the course of his adventure: Ice Rod (frozen water), Fire Rod, Tornado Rod, and Sand Rod.
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The game once again features DualWorldGameplay, though this time Link travels back and forth between Hyrule and Lorule. He is aided in his quest with a magic bracelet that gives him the ability to turn into a 2-dimensional painting, letting him walk along walls and enter narrow openings. The open-ended nature of [[VideoGame/TheLegendOfZeldaI the original NES game]] makes a return (which would be expanded on ''significantly'' in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''), and in a twist on the traditional ''Zelda'' DungeonCrawling formula, after a certain point in the game, you can complete the dungeons in any order you want.[[note]]With one exception: The Thieves' Hideout dungeon must be completed before the Desert Palace dungeon[[/note]] This is done thanks to a shop owned by Ravio, where you can rent and eventually purchase various items depending on which is needed to enter a particular dungeon.

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The game once again features DualWorldGameplay, though this time Link travels back and forth between Hyrule and Lorule. He is aided in his quest with a magic bracelet that gives him the ability to turn into a 2-dimensional painting, letting him walk along walls and enter narrow openings. The open-ended nature of [[VideoGame/TheLegendOfZeldaI the original NES game]] makes a return (which would be expanded on ''significantly'' in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''), and in a twist on the traditional ''Zelda'' DungeonCrawling formula, after a certain point in the game, you can complete the dungeons in any order you want.[[note]]With one exception: [[AbilityRequiredToProceed justifiable exception]]: The Thieves' Hideout dungeon must be completed before the Desert Palace dungeon[[/note]] dungeon because the Sage trapped in the Thieves' Hideout (Osfala) has the [[ChekhovsGun Sand Rod]] you need to tackle the Desert Palace.[[/note]] This is done thanks to a shop owned by Ravio, where you can rent and eventually purchase various items depending on which is needed to enter a particular dungeon.



* AbilityRequiredToProceed: Much less prominent in this game when compared to others in the series, thanks to the non-linear progression for its story. However, reaching the whereabouts of Desert Palace still requires a specific item (the Sand Rod) that can only be rented (and potentially purchased) after completion of another dungeon (Thieves' Town).

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* AbilityRequiredToProceed: Much less prominent in this game when compared to others in the series, thanks to the non-linear progression for of its story. However, reaching the whereabouts of Desert Palace still requires a specific item (the Sand Rod) that can only be rented (and potentially purchased) after the completion of another dungeon (Thieves' Town).
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Crosswicking

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* HistoryRepeats: [[spoiler:Lorule started to gradually crumble away after they destroyed their Triforce. Ravio kicks Hilda into a HeelRealization after telling her that taking Hyrule's Triforce away from them would simply cause them to go through the same decay that is now affecting Lorule]].
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The game once again features DualWorldGameplay, though this time Link travels back and forth between Hyrule and Lorule. He is aided in his quest with a magic bracelet that gives him the ability to turn into a 2-dimensional painting, letting him walk along walls and enter narrow openings. The open-ended nature of [[VideoGame/TheLegendOfZelda the original NES game]] makes a return (which would be expanded on ''significantly'' in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''), and in a twist on the traditional ''Zelda'' DungeonCrawling formula, after a certain point in the game, you can complete the dungeons in any order you want.[[note]]With one exception: The Thieves' Hideout dungeon must be completed before the Desert Palace dungeon[[/note]] This is done thanks to a shop owned by Ravio, where you can rent and eventually purchase various items depending on which is needed to enter a particular dungeon.

to:

The game once again features DualWorldGameplay, though this time Link travels back and forth between Hyrule and Lorule. He is aided in his quest with a magic bracelet that gives him the ability to turn into a 2-dimensional painting, letting him walk along walls and enter narrow openings. The open-ended nature of [[VideoGame/TheLegendOfZelda [[VideoGame/TheLegendOfZeldaI the original NES game]] makes a return (which would be expanded on ''significantly'' in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''), and in a twist on the traditional ''Zelda'' DungeonCrawling formula, after a certain point in the game, you can complete the dungeons in any order you want.[[note]]With one exception: The Thieves' Hideout dungeon must be completed before the Desert Palace dungeon[[/note]] This is done thanks to a shop owned by Ravio, where you can rent and eventually purchase various items depending on which is needed to enter a particular dungeon.
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None


The game once again features DualWorldGameplay, though this time Link travels back and forth between Hyrule and Lorule. He is aided in his quest with a magic bracelet that gives him the ability to turn into a 2-dimensional painting, letting him walk along walls and enter narrow openings. The open-ended nature of [[VideoGame/TheLegendOfZelda1 the original NES game]] makes a return (which would be expanded on ''significantly'' in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''), and in a twist on the traditional ''Zelda'' DungeonCrawling formula, after a certain point in the game, you can complete the dungeons in any order you want.[[note]]With one exception: The Thieves' Hideout dungeon must be completed before the Desert Palace dungeon[[/note]] This is done thanks to a shop owned by Ravio, where you can rent and eventually purchase various items depending on which is needed to enter a particular dungeon.

to:

The game once again features DualWorldGameplay, though this time Link travels back and forth between Hyrule and Lorule. He is aided in his quest with a magic bracelet that gives him the ability to turn into a 2-dimensional painting, letting him walk along walls and enter narrow openings. The open-ended nature of [[VideoGame/TheLegendOfZelda1 [[VideoGame/TheLegendOfZelda the original NES game]] makes a return (which would be expanded on ''significantly'' in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''), and in a twist on the traditional ''Zelda'' DungeonCrawling formula, after a certain point in the game, you can complete the dungeons in any order you want.[[note]]With one exception: The Thieves' Hideout dungeon must be completed before the Desert Palace dungeon[[/note]] This is done thanks to a shop owned by Ravio, where you can rent and eventually purchase various items depending on which is needed to enter a particular dungeon.
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None


The game once again features DualWorldGameplay, though this time Link travels back and forth between Hyrule and Lorule. He is aided in his quest with a magic bracelet that gives him the ability to turn into a 2-dimensional painting, letting him walk along walls and enter narrow openings. In a twist on the traditional ''Zelda'' DungeonCrawling formula, after a certain point in the game, you can complete the dungeons in any order you want.[[note]]With one exception: The Thieves' Hideout dungeon must be completed before the Desert Palace dungeon[[/note]] This is done thanks to a shop owned by Ravio, where you can rent and eventually purchase various items depending on which is needed to enter a particular dungeon.

to:

The game once again features DualWorldGameplay, though this time Link travels back and forth between Hyrule and Lorule. He is aided in his quest with a magic bracelet that gives him the ability to turn into a 2-dimensional painting, letting him walk along walls and enter narrow openings. In The open-ended nature of [[VideoGame/TheLegendOfZelda1 the original NES game]] makes a return (which would be expanded on ''significantly'' in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''), and in a twist on the traditional ''Zelda'' DungeonCrawling formula, after a certain point in the game, you can complete the dungeons in any order you want.[[note]]With one exception: The Thieves' Hideout dungeon must be completed before the Desert Palace dungeon[[/note]] This is done thanks to a shop owned by Ravio, where you can rent and eventually purchase various items depending on which is needed to enter a particular dungeon.
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* TheEndOfTheWorldAsWeKnowingIt: Prior to the FinalBoss battle, it's revealed that [[spoiler:Lorule, Hyrule's alternate dimension counterpart, was crumbling away after Princess Hilda's ancestors destroyed Lorule's Triforce. Death Mountain suffers from an everlasting winter, the swamp region is always flooded, constant earthquakes have torn the land apart, and the kingdom is overrun with monsters. Without the Triforce, Lorule would eventually be destroyed. Luckily, Link and Zelda use their own Triforce to restore Lorule's Triforce.]]

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* TheEndOfTheWorldAsWeKnowingIt: TheEndOfTheWorldAsWeKnowIt: Prior to the FinalBoss battle, it's revealed that [[spoiler:Lorule, Hyrule's alternate dimension counterpart, was crumbling away after Princess Hilda's ancestors destroyed Lorule's Triforce. Death Mountain suffers from an everlasting winter, the swamp region is always flooded, constant earthquakes have torn the land apart, and the kingdom is overrun with monsters. Without the Triforce, Lorule would eventually be destroyed. Luckily, Link and Zelda use their own Triforce to restore Lorule's Triforce.]]
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* DistressedDude: Oslan, because he's just unprepared when facing Yuga and ends up being turned into a painting. [[spoiler:Link later rescues him, and summons him as a Sage]].

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* DistressedDude: Oslan, Osfala, because he's just unprepared when facing Yuga and ends up being turned into a painting. [[spoiler:Link later rescues him, and summons him as a Sage]].

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Finished at long last. Phew!


* BattleThemeMusic: Among many other nods to ''A Link to the Past'', the game brings back the classic boss theme from that game for the Hyrule bosses (except Yuga, who uses a BossRemix of his {{Leitmotif}} for his boss fights), now with a modern remix. But in a twist, the Lorule bosses use a brand-new theme (though its instrumentation and some of its cadence are derived from the Hyrule boss music). The game also has a theme for the enemy ambushes in the dungeons, as well as one for the minibosses. [[spoiler:In the first phase of the FinalBoss battle, Yuga's merged form with Ganon gets a theme that merges the latter's ''A Link to the Past'' boss music with his own leitmotif; in the second phase, they get an extra theme that incorporates Zelda's Lullaby into the mix]]. Lastly, the Dark Link fights that can be obtained via [=StreetPass=] play a BossRemix of the dungeon theme from ''VideoGame/ZeldaIITheAdventureOfLink'' (which makes sense, as that was the debut game for Dark Link himself).



* BigDamnHeroes: After the final boss fight in Lorule Castle, [[spoiler:Princess Hilda makes one last attempt to get Link to give her the Triforce by refusing to release Zelda from her picture frame prison unless he does. However, [[CowardlyLion Ravio]] appears to talk Hilda down]].



* {{Bowdlerise}}: Much less prominent in this game than in ''A Link to the Past''. It lets the priest stay a priest this time (that the plot of the game involves actual sages must have helped), but the Sanctuary is still referred to as such and references to prayer were changed to "morning preparations"; the term and concept of "gods" is used liberally, in keeping with other modern ''Zelda'' games and their mythology. Temples are called "palaces" again, but that at least may be for continuity reasons.



* ChestMonster: Some Like Likes disguise themselves as Red Rupees.



* CrapsackWorld: Lorule is this. It's dark, gloomy, there's gigantic chasms all over the place, and everyone is grouchy and miserable. [[spoiler:Fortunately, this is undone when Lorule's Triforce is restored.]]

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* CrapsackWorld: Lorule is this. It's a dark, gloomy, there's gloomy land, there are gigantic chasms all over the place, and everyone is grouchy and miserable. [[spoiler:Fortunately, this is undone when Lorule's Triforce is restored.]]



* DeathGlare: [[spoiler:Hilda]] flashes this at Link [[spoiler:when she reveals she plans to steal Link's Triforce of Courage to save her kingdom. A severe OutOfCharacterMoment for an AntiVillain.]]



* DemotedToExtra: The game does this to [[spoiler:Ganon. While he has [[GreaterScopeVillain a major influence on the backstory]] by virtue of his role in ''VideoGame/TheLegendOfZeldaALinkToThePast'', this game sees him quickly revived by and then [[FusionDance fused with]] Yuga, who did all this just to get the Triforce of Power. After said fusion, his only real role in the plot is as a collective unit with Yuga. On top of that, [[TheVoiceless he doesn't have a single line]] before the fusion.]]



* DistressedDude: Oslan, because he's just unprepared when facing Yuga and ends up being turned into a painting. [[spoiler:Link later rescues him, and summons him as a Sage]].



* EliteMooks: The Lynels, which not have a lot of HP but can also inflict a ''lot'' of damage to Link. They're still tough to beat after Link gets an armor upgrade.



* EvilIsNotAToy: Yuga attempts to revive Ganon and take control of him. [[spoiler:He ''[[HijackingCthulhu succeeds]]'', but then Hilda thinks she can use Yuga to revive Ganon and rebuild Lorule with the power of the Triforce. She's very wrong. Yuga had his own plans for world conquest, and turns on her with the help of Ganon's power.]]



* FaceDeathWithDIgnity: The ultimate choice made by [[spoiler:Hilda, knowing that this would theoretically also affect her whole kingdom]]. After realizing that her actions would lead to the very thing that her ancestors were trying to prevent, she decides to face her world's demise with as much dignity and grace as she can muster... [[spoiler:[[TearsOfJoy only for her to lose any sense of composure]] when Link and Zelda's SelflessWish restores Lorule's Triforce]].



* GodzillaThreshold: The people of Lorule engaged in constant warfare over the Triforce, and the leaders of the kingdom eventually decided that the fighting had grown so terrible that the only way to end it was destroying the relic itself. This was an ''extremely bad idea'', as the Triforce is a CosmicKeystone; without it, Lorule itself began to disintegrate. [[spoiler: This leads to ''another'' Godzilla Threshold moment: Princess Hilda of Lorule decides that the only course of action is to steal Hyrule's Triforce, which involves partnering with the EvilSorcerer Yuga to summon Ganon--as in, the world-destroying monster--to get it.]]



* HailfirePeaks: Death Mountain's Hyrule and Lorule forms collectively.

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* HailfirePeaks: Death Mountain's Hyrule Turtle Rock, the LethalLavaLand dungeon, in the middle of [[DarkWorld Lorule's]] equivalent of Lake Hylia (though the inside of the dungeon proper is pure LethalLavaLand). The Ice Ruins are obviously a SlippySlideyIceWorld dungeon, but the lower reaches show [[LethalLavaLand the orange and Lorule forms collectively.red glow of lava]] (this is entirely aesthetic, since you never go low enough to actually interact with the lava). The Desert Palace is a weird example: in order to reach it, you [[DualWorldGameplay travel back and forth]] between Lorule's [[BubblegloopSwamp swamp]] and Hyrule's [[ShiftingSandLand desert]] that are otherwise completely separate, but the boss of the dungeon is fought in a cordoned off part of the swamp that has inexplicably had a bunch of sand from the desert transplanted there.



* LongSongShortScene:
** Various characters' {{leitmotif}}s are given very little use. For the sages (Irene, Rosso, etc.), this is played ONCE during a cutscene in which you talk to them. The cutscenes are about 20 or so seconds long at most, and are easily skipped through at record speed. Then they get captured by Yuga and you never hear their theme songs again. Yuga's own themes are given similar treatment, since both (yes, he has two leitmotifs; one plays in his earlier appearances and the other plays when [[spoiler:he captures Zelda]]) are only played during certain cutscenes, which are also rather short.
** The Chamber of Sages theme. You visit this area about six times throughout the game, and are almost always done there in well under half a minute. The song goes on longer than that.
** The music is changed slightly when Link is merged with a wall, giving many songs alternate versions, yet he can only stay in this form for a matter of a seconds due to the rapidly decreasing stamina meter, so they can't play as long as the standard versions of those songs (and even the last few seconds don't help, because a loud alarm plays over the songs).
** The song played when Mother Maiamai is upgrading items, which plays only during the very short cutscene in question but has some pretty epic chanting in the background.



* OminousLatinChanting: Used for the Yuga battles and for TheVeryDefinitelyFinalDungeon. In contrast to the wordless chants used in the ''Skyward Sword'' soundtrack, the Yuga battles feature actual lyrics.

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* OminousLatinChanting: Used for the Yuga battles and for TheVeryDefinitelyFinalDungeon. In contrast to the wordless chants used in the ''Skyward Sword'' soundtrack, soundtrack for Ghirahim, the Yuga battles feature actual lyrics.



* PatchworkMap: The ''A Link to the Past'' version of Hyrule returns, showing the same lake near the same desert, with a field (steppes?) and mountains or hills separating them. Again, justified if Lake Hylia and the river leading to it are all that's keeping the rest of the region from desertification.



* SpottingTheThread: Veterans who played ''A Link to the Past'' will find [[spoiler:this is ''subverted'']] in this game. During Lorule's counterpart of Thieves' Town, the game [[spoiler:essentially spoonfeeds you the exact same scenario as the first one with Link finding a captive girl who claims she can help him if he will only take her outside. Fans of the original likely will come to the conclusion that she's the dungeon boss who will reveal itself at the entrance and be wary of her. After working together to make their way back through the dungeon, the reveal that she was being perfectly honest comes to light when she's captured by Stalblind, the real boss, and then takes him to the house containing the dungeon's Painting upon his defeat]].



* SprintShoes: The Pegasus Boots are back.

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* SprintShoes: The Pegasus Boots are back.back, and once again allow Link to perform a dash that allows him to run at great speed, while thrusting his sword to hit anyone or anything who gets on the way.



* TakeAThirdOption: At the end the options seem to be to leave the Triforce on Lorule, saving it but dooming Hyrule to destruction. Or taking it back to Hyrule, dooming Lorule to destruction. Instead, Link and Zelda make a wish on their Triforce to restore Lorule's Triforce, saving both worlds.

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* TakeAThirdOption: At the end the options seem to be to leave the Triforce on Lorule, saving it but dooming Hyrule to destruction. Or taking it back to Hyrule, dooming Lorule to destruction. Instead, Link [[spoiler:Link and Zelda make a wish on their Triforce to restore Lorule's Triforce, saving both worlds.worlds]].



* UncommonTime: [[spoiler:Ganon's BattleThemeMusic]] reappears with a 4/4 intro before launching into the 2/4 and 14/16 melody.



* VideoGameCrueltyPotential: In addition to the [[RecurringElement classic staple]] of being able to attack Cuccos ([[VideoGameCrueltyPunishment and getting killed by them in retaliation]]), there is a peaceful Hinox (those cyclops monsters that normally throw bombs at you) living in a cave under a waterfall in the northeastern section of Lorule's Dark Palace region. He will quickly give you five rupees to make you not tell anyone where he's hiding. You can continue to extort him and the amount of rupees he gives increases. But [[WhatTheHellPlayer if you extort him too much]], he will call you [[YouMonster a monster]] and [[VideoGameCrueltyPunishment try to kill you]]. Unlike the Cuccos, however, you can't unpress this BerserkButton by simply leaving the cave and going back in, as he'll still want you dead.

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* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
In addition to the [[RecurringElement classic staple]] of being able to attack Cuccos ([[VideoGameCrueltyPunishment and getting killed by them in retaliation]]), there is a peaceful Hinox (those cyclops monsters that normally throw bombs at you) living in a cave under a waterfall in the northeastern section of Lorule's Dark Palace region. He will quickly give you five rupees to make you not tell anyone where he's hiding. You can continue to extort him and the amount of rupees he gives increases. But [[WhatTheHellPlayer if you extort him too much]], he will call you [[YouMonster a monster]] and [[VideoGameCrueltyPunishment try to kill you]]. Unlike the Cuccos, however, you can't unpress this BerserkButton by simply leaving the cave and going back in, as he'll still want you dead.



* WhyDontYouJustShootHim: Subverted. For all his [[EvilGloating evil gloating]], Yuga recognizes that Link is a true threat to his plans, and blasts him away with his magic, turning him into a painting on the wall. It's only thanks to [[ChekhovsGun Ravio's magical bracelet]] that Link is able to escape.

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* WhereItAllBegan: Two of the first rooms of Lorule Castle you see become eventually the final rooms of the game. You can even use the first portal located between the two princess's studies to use Princess Zelda's study as a makeshift Fairy Fountain before the final battle.
* WhyDontYouJustShootHim: Subverted. For all his [[EvilGloating evil gloating]], Yuga recognizes that Link is a true threat to his plans, and blasts him away with his magic, turning him into a painting on the wall. It's only thanks to [[ChekhovsGun Ravio's magical bracelet]] that Link is able to escape.


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* WrongAssumption: Osfala thinks that he's the destined hero who will save Hyrule for Princess Zelda from Yuga. He's immediately captured by the villain and, once rescued, is forced to accept his role is to aid Link, the real hero.


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* YourPrincessIsInAnotherCastle: You've collected the three {{Plot Coupon}}s, retrieved the SwordOfPlotAdvancement, and stormed the castle. Now all that's left is to defeat this evil wizard guy, but that ends up being the hardest part: Yuga, during the battle, sends Link to Lorule, and the latter is told by Princess Hilda that he has to rescue seven sages there. Up to that point, Link had only completed one third of his quest. [[FleetingDemographicRule ...Wait a minute...]]

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Massive example crosswicking, Day 2. Well, technically Day 3, because I hadn't edited this page in the second day due to RL distractions. Hopefully I'll finish the job tomorrow


* TwentyBearAsses: Making any potion other than the red ones requires the collection of ten of a certain type of monster part per dose. Justified as said monster parts are ingredients for the potion.



* TheEndOfTheWorldAsWeKnowingIt: Prior to the FinalBoss battle, it's revealed that [[spoiler:Lorule, Hyrule's alternate dimension counterpart, was crumbling away after Princess Hilda's ancestors destroyed Lorule's Triforce. Death Mountain suffers from an everlasting winter, the swamp region is always flooded, constant earthquakes have torn the land apart, and the kingdom is overrun with monsters. Without the Triforce, Lorule would eventually be destroyed. Luckily, Link and Zelda use their own Triforce to restore Lorule's Triforce.]]



* MagicWand: The game brings back the Sand Wand from ''Spirit Tracks'' (now known as Sand Rod), as well as the Fire and Ice Rods from ''A Link to the Past'', and introduces the Tornado Rod. The latter item allows Link to eject upwards with the help of a powerful gale, allowing him to hop onto moving platforms from above, remove dirt from the floor, and stun enemies. All four rods, like all other items for sale in Ravio's shop, can be later upgraded to increase their power (a bigger radius for the gale, a stronger blaze, more ice blocks at a time, and unlimited stability for the created sand wall respectively).



* TheManBehindTheMan: [[spoiler:Hilda, to Yuga, until he later turns on ''her'' and absorbs her power.]]
* MaybeEverAfter: A gossiping man will reveal that every night, Princess Zelda will gaze wistfully at a painting of [[VideoGame/TheLegendOfZeldaALinkToThePast a previous generation of Link and Zelda]], implying that Zelda is of the age to want a romantic attachment. This puts the final shot of the game of Link and Zelda looking at the same painting together and smiling at each other in a different light.



* MoreCriminalsThanTargets: Thieves' Town is entirely made up of thieves and various assorted criminals. It takes place in Lorule, which is supposedly a normal, functional kingdom. It's implied by [[spoiler:Princess Hilda]] that the kingdom seriously went downhill after [[spoiler:they destroyed their Triforce]]. Most likely the town wasn't always that way. There also are citizens who aren't dangerous, but are very strange (they appear to all be in some mask cult).
* MultiMookMelee: Treacherous Tower, which is a variation on the multi-floor caves; in addition to costing money to enter, you have to choose how many floors you go through at the start, and you only get your Rupees at the end rather than at various points in the middle. At its core, though, it's still the classic "kill the enemies in each room, rinse and repeat" type dungeon. The prize for the Beginner difficulty level is only a handful of Rupees, but Intermediate rewards Link with a Piece of Heart, while Advanced rewards him by upgrading his Lamp (first completion) and Bug Net (second completion).
* {{Multishot}}: The bow can be upgraded to loose three arrows at once.



* NewGamePlus: A hard mode called Hero Mode is available after you first complete the game.

to:

* NewGamePlus: A hard mode called Hero Mode is available after you first complete the game.game. If you thought NintendoHard wasn't a thing anymore, just know that you take ''quadruple damage'' in this mode. Until you get the Blue Mail, a lot more attacks become strong enough to take you down in one or two hits.



* NoobCave: The secret back-entrance to the Sanctuary in the prologue. Finding the way into it from the graveyard is also your first puzzle.
* NostalgiaLevel: As a whole, the game bases its overworld layout almost exactly on that of ''A Link to the Past''. Also, among the many returning dungeons, the Tower of Hera stands out the most for having a very similar map design to its SNES counterpart, even retaining the gameplay gimmick ([[TogglingSetpiecePuzzle blocks that can be toggled with switches to solve navigation puzzles]]) and the boss (Moldorm).



* ObviousVillainSecretVillain: The game is meant to have this mechanic, with Yuga the obvious villain from the start and Hilda the hidden mastermind. However, it drops a few too many hints that Hilda's in on the plot (particularly Yuga mentioning "Her Grace" in his first appearance), so by the time she reveals her intentions, it's not very surprising.



* OddNameOut: The seven sages all have names relating to the colors of the rainbow -- with the exception of Impa, since her status as a LegacyCharacter means that her name predates the theme.



* OpeningTheSandbox: After one point, it's possible to do the dungeons in many possible orders.
* OrganDrops: Sometimes, enemies will drop their liver, horns or tails, and Link can scavenge them to turn them into potions.

to:

* OpeningTheSandbox: After The sandbox is opened when you enter Lorule. You need to go through seven dungeons, but you can do each of them in any order you please (with one point, it's possible to do exception: you can't reach the dungeons in many possible orders.
Desert Palace without going through the Thieves' Hideout first).
* OrganDrops: Sometimes, enemies will drop their liver, horns or tails, Monster Tails, Monster Horns, and Monster Guts are used to make Blue, Yellow, and Purple Potions respectively. Lampshaded by one NPC who is understandably squicked out by the Purple Potion, and advises Link not to buy it.
* OverlyNarrowSuperlative: Irene claims to be the most talented witch in her generation. The only other witch in the game is her grandmother.
* TheOverworld: Compared to ''A Link to the Past'', this game shows it more directly in Hyrule's ballpark instead of Lorule (the SuspiciouslySimilarSubstitute of the original DarkWorld), as the latter is made up in large part of {{Disconnected Side Area}}s, each of which
can scavenge them to turn them into potions. only be accessed from a specific part of the more unified Hyrule.



* ThePenIsMightier: The villain Yuga has a long, paintbrush-shaped wand for casting spells and summoning monsters. [[spoiler:When he takes over Ganon's body, the paintbrush is fused with the evil king's trident]].
* PentUpPowerPeril: Queen Oren of the Zora relies on a special gem--the Smooth Stone--as a kind of PowerLimiter. Once it's stolen, she begins to [[TemporaryBulkChange bloat to a gigantic size]], growing bigger and bigger as her power overflows from her body. Link has to recover the stone before Oren's power completely consumes her (and, presumably, the other Zora).
* PhantomZonePicture: Yuga turns Zelda and the Seven Sages into paintings. He is able to turn himself into a non-imprisoned painting that can move along walls, an ability Link can also use.



* PopQuiz: Answering correctly the theft-related questions in the entrance gate of Thieves' Hideout is required to enter.
* PowerUpLetdown: There are upgrades to your items as a reward for finding lost Maimais. Most are nice, a couple are {{Disk One Nuke}}s, and then...
** The Nice Sand Rod. The original variant is already at best an item [[ThisLooksLikeAJobForAquaman tailored specifically for one dungeon]] and is almost never used, and the nice variant has longer-lasting pillars that go farther: the range of the original is ''never'' an issue, and more often than not you want the pillars to go down so they'll get out of your way.
** Nice Bombs. They now have a bigger blast radius and do more damage than regular bombs. The issue is bombs are almost ''never'' used for combat, and they also hurt Link: basically this upgrade just makes it more difficult to use your bombs without getting caught in the resulting explosion. The most you can say about this upgrade is it allows you to do a couple of puzzles slightly quicker than normal.



* ProgressiveInstrumentation: The theme of Lorule Castle changes a little each time Link defeats a boss or miniboss (and thus weakens the seal of the gate leading to the throne room), transitioning gradually from what looks like the reverse version of Hyrule Castle to [[spoiler:Ganon's {{Leitmotif}}]].



* QuestForAWish: There's the scheme of [[spoiler:Hilda and]] Yuga of Lorule to steal Hyrule's Triforce to [[spoiler:replace Lorule's, which had been destroyed centuries before by {{Well Intentioned Extremist}}s who were unaware that it was a CosmicKeystone without which their world would slowly crumble]]. Once again, Link is more concerned with keeping it out of evil hands than using it for himself. [[spoiler:Once he recovers it, he realizes that he can use it to wish for the Lorulian Triforce to be restored. Win-win!]]
* QuicksandSucks: There are quicksand pits in the final room of the Desert Palace and the battlefield of Zaganaga in Lorule's Misery Mire. The Sand Wand makes a return since its debut in ''Spirit Tracks'' (now under the name of Sand Rod) to allow Link to cross over them safely with the created solid sand tiles.
* RacingMiniGame: The Hyrule Hotfoot (sponsored by the Racing Bros.), in which Link has to perform a run session from the northeast area of Lake Hylia to a grassy area behind Rosso's house (located near the entrance to Death Mountain). In the first trial, Link will have 75 seconds to complete the race, while in the second he will only have 65. It is recommended to use the dash ability of the Pegasus Boots. Link will be disqualified if he uses [[WarpWhistle Irene's broom]] to warp between areas in Hyrule, but he can use the trick in Lorule.



* RecurringBoss: [[BigBad Yuga]] is fought three times. Once in the Eastern Palace, then a second time in Hyrule Castle, and then a third time at the end of the game.



* ReducedDowntimeFeatures: The game ties all previously resource-consuming items (wands, bow, bombs) to a regenerating "stamina meter", eliminating the need to leave a dungeon to replenish/farm items.
* ReforgedBlade: The game follows a similar structure to that of ''A Link to the Past'' in how the Master Sword is forged (being a sequel to it), but uses Master Ore found as a treasure in dungeons. Also, the sword's second upgrade is done by another blacksmith, who was brought out of his DespairEventHorizon after looking over his counterpart's handiwork.



* RibcageRidge: Like in ''A Link to the Past'', the outer area of Skull Woods features passageways that go through ribcages.
* RingOutBoss: Inverted with Margomill, the boss of the House of Gales. It is incapable of damaging ''you'' except by knocking you off of the [[PlatformBattle platform you're standing on]].



[[folder:S to T]]
* SameContentDifferentRating: Unlike in ''A Link to the Past'', the game's content and themes are roughly the same as those of other modern ''Zelda'' games (apart from the T-rated ''Twilight Princess''); the complexity and peril are on a similar level, and there's no SNES-era censorship to neuter any religious themes and references (with Lorule's relationship with its gods being a major theme of the game). Despite this, while most modern ''Zelda'' games are rated E10+[[note]]considering how the 3D and HD remakes of ''Ocarina of Time'', ''The Wind Waker'' and ''Majora's Mask'' were re-rated from E to E10+[[/note]], ''A Link Between Worlds'' is rated E just like its predecessor, which may be due to the top-down perspective and graphics making the violence less realistic (although this still brings into question why its rating is lower than ''VideoGame/TheLegendOfZeldaSpiritTracks'', which had a similar perspective and less detailed artstyle).

to:

[[folder:S to T]]
U]]
* SameContentDifferentRating: Unlike in ''A Link to the Past'', the game's content and themes are roughly the same as those of other modern ''Zelda'' games (apart from the T-rated ''Twilight Princess''); the complexity and peril are on a similar level, and there's no SNES-era censorship to neuter any religious themes and references (with Lorule's relationship with its gods being a major theme of the game). Despite this, while most modern ''Zelda'' games are rated E10+[[note]]considering how the E10+[[note]]this also includes 3D and HD remakes of the previously E-rated ''Ocarina of Time'', ''The Wind Waker'' and ''Majora's Mask'' were re-rated from E to E10+[[/note]], Mask''[[/note]], ''A Link Between Worlds'' is rated E just like its predecessor, which may be due to the top-down perspective and graphics making the violence less realistic (although this still brings into question why its rating is lower than ''VideoGame/TheLegendOfZeldaSpiritTracks'', which had a similar perspective and less detailed artstyle).artstyle).
* SamePlotSequel: The game is a deliberate homage to ''A Link to the Past'', and therefore follows a very similar story. Once again, an EvilSorcerer causes havoc in Hyrule and abducts the descendants of the seven sages to resurrect Ganon. You are tasked by Zelda and Sahasrahla to find the three Pendants of Virtue and obtain the Master Sword. Once you've done it, you land in the Dark World and have to rescue the descendants of the sage before facing the sorcerer in his lair. [[spoiler:This is an InvokedTrope on the part of the antagonists, not too dissimilar from ''VideoGame/MetalGearSolid2SonsOfLiberty''. The Triforce of Courage was sealed away in an unknown location, bound to the soul of the Hero, between the events of ''A Link to the Past'' and ''A Link Between Worlds''. In order to break the seal on it, the hero’s successor must show a display of true courage, so the antagonists set out to goad the new Link into reenacting out the closest thing they know to such a feat, the events of ''A Link to the Past'', in order to unseal the Triforce of Courage. This goes off without a hitch, but Link manages to keep the Triforce from their grasp in the end.]]
* SandBlaster: The Sand Wand from ''VideoGame/TheLegendOfZeldaSpiritTracks'' returns, now called Sand Rod. Once again, it allows Link to create solid walls by erecting sand from the floor. In this game, he can use them to either pass between high spots without falling into the floor, cross pits of quicksand (proving vital to fight Zaganaga in Misery Mire), or use the wall merging ability with them.
* SaveBothWorlds: Link starts out trying to save Hyrule, but soon finds that its counterpart, Lorule, is in even worse shape. [[spoiler:In the end, it looks as though Hyrule will be saved at the expense of Lorule, which would make this a subversion... but Link and Zelda then wish on the Triforce for Lorule's Triforce to be restored, saving Lorule, and making this a DoubleSubversion]].
* SavePoint: The game requires going to a weather vane to save. Thankfully, they also serve as WarpWhistle destinations, and there's one at the entrance of every dungeon, so it's always easy to reach one. They also [[NoticeThis squawk and spin around]] as a reminder to save after important events or accomplishments.
* SecondHourSuperpower: The "merge" power isn't obtained until the first dungeon has been completed.
* SegmentedSerpent: Moldorm, like its inspiration in ''A Link to the Past'', resembles a set of four uncannily hamburger-like segments ending in a bright red, vulnerable tail.



* ShiftingSandLand: The Desert Palace and the sands around them.

to:

* ShiftingSandLand: The Desert Palace of Mystery and its sand-themed dungeon from ''A Link to the sands around them.Past'' return, now as an enclosed territory that can only be accessed from [[BubblegloopSwamp Misery Mire]] in Lorule. It can only be properly navigated by using the Sand Rod (which allows Link to create solid sand bridges and reach key areas that lead to the entrance to Desert Palace). Once inside the dungeon, Link has to find a way to fill the western rooms with a large torrent of sand so he can reach spots that are unreachable even with the Sand Rod, and eventually find the Titan's Mitt to lift heavy boulders. A unique distinction is that the Desert Palace's boss isn't fought there, but in the sandy part of Misery Mire itself.



* SlippySlideyIceWorld: The [[DarkWorld Lorule]] version of DeathMountain is covered in ice, and it also hosts the resident ice dungeon, the Ice Ruins. There are several bodies of ice that can only be melted with the Fire Rod.



* SoundCodedForYourConvenience: Maiamais make small squeaking noises. Some are hidden in trees or under rocks or tiles, making this trope the only means of indicating that they are nearby.



* StepIntoTheBlindingFight: After its weak spot is hit several times, the Gemesaur King roars and snuffs out every torch in the room, plunging the arena into darkness. Link must then relight the torches while dodging the beast's attacks, temporarily stunning it before it snuffs out the light again.



* SubliminalSeduction: If you reverse [[https://www.youtube.com/watch?v=g75HDyL2BGc Lorule Castle's music]], eventually you get [[https://www.youtube.com/watch?v=h3x3EaEA3nI&t=3m the classic Hyrule Castle theme]].



** Yuga is a cross between Ganondorf, [[VideoGame/TheLegendOfZeldaALinkToThePast Agahnim]], Ganon, [[VideoGame/TheLegendOfZeldaSpiritTracks Chancellor Cole]], and [[VideoGame/TheLegendOfZeldaSkywardSword Ghirahim]], and many other Zelda villains. He's [[FinalBossPreview fought as the first boss]] and has a personality like Ghirahim, he looks like Ganondorf's DistaffCounterpart (despite, y'know... still being male), he captures the sages to revive Ganon like Agahnim, and [[spoiler:backstabs and merges with the full demonic power like Cole]].

to:

** Yuga is a cross between Ganondorf, [[VideoGame/TheLegendOfZeldaALinkToThePast Agahnim]], Ganon, [[VideoGame/TheLegendOfZeldaSpiritTracks Chancellor Cole]], and [[VideoGame/TheLegendOfZeldaSkywardSword Ghirahim]], and many other Zelda ''Zelda'' villains. He's [[FinalBossPreview fought as the first boss]] and has a personality like Ghirahim, he looks like Ganondorf's DistaffCounterpart (despite, y'know... still being male), he captures the sages to revive Ganon like Agahnim, and [[spoiler:backstabs and merges with the full demonic power like Cole]].



* TacticalSuicideBoss: The Knucklemaster is only vulnerable when you avoid its punching attack, [[BullfightBoss causing it to smash into the wall]] and reveal its weak point. If it would stick to the attacks where it slams the floor, it would be impossible to kill.
* {{Tagline}}: "A New Adventure in the Beloved World of Hyrule!"



* TeleportSpam: Yuga tends to do this on the first phase of the final fight against him, which isn't surprising, given that the fight itself is a reference to the final battle of ''VideoGame/TheLegendOfZeldaALinkToThePast'' and Yuga is [[spoiler:merged with Ganon]].
* TennisBoss: The final boss [[spoiler:Yuga (now merged with Ganon)]] does this twice. The first time has the standard type of one ball; the second time, he uses two balls.



** Hyrule's overworld music gets increasingly triumphant and intense as the first part of the story goes on. In the beginning, it's pretty relaxed. Then it becomes a standard theme after obtaining the Captain's Sword. Then, after getting the Master Sword, it becomes orchestral.



** Much earlier in the game, Hyrule's overworld music gets increasingly triumphant and intense as the first part of the story goes on. In the beginning, it's pretty relaxed. Then it becomes a standard theme after obtaining the Captain's Sword. Then, after getting the Master Sword, it becomes orchestral.
* TheManBehindTheMan: [[spoiler:Hilda, to Yuga, until he later turns on ''her'' and absorbs her power.]]

to:

** Much earlier in * ThemeSongReveal: The final dungeon Lorule Castle is a giant boss rush each boss you kill adds another layer to the game, Hyrule's overworld music gets increasingly triumphant and intense as the first part music. The final form of the story goes on. In the beginning, it's pretty relaxed. Then it becomes a standard music adds in Ganon's theme after obtaining revealing that you're not just fighting Yuga but the Captain's Sword. Then, after getting the Master Sword, it becomes orchestral.
* TheManBehindTheMan: [[spoiler:Hilda, to Yuga, until he later turns on ''her'' and absorbs her power.]]
all powerful influence of Ganon inside Yuga's mind.



%%* ThirdPersonPerson: Dampé.

to:

%%* * ThirdPersonPerson: Dampé.Dampé unusually refers to himself in this manner, contrasting his portrayal from previous games in the series.
* TheThreeTrials: Like in ''A Link to the Past'', Link has gather the three Pendants of Virtue, though in practice he visits one dungeon for an unrelated reason, then learns he [[FreeSamplePlotCoupon already acquired the first pendant before entering it]], then going after the other two. Instead of the Dark World, Link ends up reaching Lorule after his fight against Yuga.



* TwentyBearAsses: Making any potion other than the red ones requires the collection of ten of a certain type of monster part per dose. Justified as said monster parts are ingredients for the potion.



* UnlockableDifficultyLevels: Like in ''Skyward Sword'', Hero Mode is unlocked upon beating the game once where enemies hit harder, though unlike in the 2011 game there are still plenty of health recovery items.



* TheVeryDefinitelyFinalDungeon: Lorule Castle. Complete with a DarkReprise of Hyrule Castle.

to:

* TheVeryDefinitelyFinalDungeon: Lorule Castle. Complete Castle, located at the center of Lorule and accessible after you've freed all Sages (though it's Hilda who breaks the seal with a DarkReprise her magic, not the Sages with theirs). The second half of Hyrule Castle.the game begins and ends in the domain of Hilda.



* VoluntaryShapeshifting: Link can become a painting and meld with the walls in certain areas. He is unaffected by gravity while in this state.
** Yuga can also become a painting, as well as turn ''others'' into drawings. This, combined with a bracelet from Ravio, is how Link gets his shapeshifting ability.
* WarpWhistle: Irene the witch's purpose, as she can be summoned to get Link a ride to other places in Hyrule and Lorule. [[spoiler:Even after she gets turned into a painting (and later, a Sage) her broom can still bus you around.]]

to:

* VoluntaryShapeshifting: Link can become a painting and meld with the walls in certain areas. He is unaffected by gravity while in this state.
**
Yuga can also become a painting, as well as turn ''others'' into drawings. This, combined with a bracelet Link received from Ravio, is how Link the young hero gets his the same shapeshifting ability.
ability as well. He is also unaffected by gravity while in this state.
* WarpWhistle: Irene the witch's purpose, as she can be summoned to get Link a ride to other places in Hyrule and Lorule. [[spoiler:Even after she gets turned into a painting (and later, a Sage) Sage), her broom can still bus you around.]]



* WorldHealingWave: [[spoiler:Link and Zelda wish upon the Triforce to restore the Triforce of Lorule, reversing its collapse]].

to:

* WorldHealingWave: [[spoiler:Link and Zelda wish upon the Triforce to restore the Triforce of Lorule, reversing its collapse]].collapse; this causes Princess Hilda to cry with tears of joy after she just had accepted the fate of her once doomed kingdom]].
* {{Wormsign}}: Zaganaga creates a sand whirlpool before popping up.


Added DiffLines:

* YellowPurpleContrast: Zelda's golden-blonde hair contrasts with Hilda's dark purple hair. As cross-dimensional counterparts, this also shows in Zelda's magic being associated with light while Hilda's is associated with shadow. [[spoiler:Late in the game, it's revealed that Link and Ravio have a similar contrast.]]
* YouDidntAsk: Link's task in the second part of the game is rescuing the Seven Sages, who were [[PhantomZonePicture magically sealed in paintings]] by the villain Yuga. Five of the seven didn't know about their special status. The only two who did were Impa, who ''did'' take precautions to protect herself (Yuga implies that Impa was the last Sage he captured), and Rosso, a burly mountaineer. When he's freed from his prison, he casually remarks that he's known about his Sagehood for years, but never bothered to bring it up because it seemed so unimportant; if he'd told someone beforehand, he might have been able to be kept safe. However, given that Yuga not only has teleportation powers, but can trap people so long as there's a flat surface nearby, it would have been dang near impossible to defend against him.

Added: 13200

Changed: 6496

Is there an issue? Send a MessageReason:
Massive example crosswicking. Also removed some YMMV potholes and did a wick swap (Bonus Boss to Superboss). I'll continue tomorrow. ^_^


* EleventhHourSuperpower: [[spoiler:The Bow of Light. Unlike the other games, you can only use it against Yuga while merged in a wall]].
* AbilityRequiredToProceed: Much less prominent in this game when compared to others in the series, thanks to the non-linear progression for its story. However, reaching the whereabouts of Desert Palace still requires a specific item (the Sand Rod) that can only be rented (and potentially purchased) after completion of another dungeon (Thieves' Town).



* AndIMustScream: The Priest, Gulley's parents, and the Witch all have their children/grandchildren transformed into paintings and kidnapped by Yuga. While the Priest and the Witch saw him but were powerless to stop him, mind you. Gulley's parents aren't aware of it until Link saves him and reassures them that he's OK, but until then, they're very worried. This is only compounded with how Gulley is an outgoing child who likes to go to a grove, surrounded by monsters who attack on sight, suddenly disappears.
* AntlionMonster: Antlion-like enemies called Devalants in the Sand Palace Dungeon. They bury themselves and create sand vortexes that they're visibly at the center of, and they try and get you to fall into. Some also shoot fireballs. You defeat them by using the Sand Rod to get them above ground, then attacking them.
* AlreadyUndoneForYou: The Eastern Palace when Osfala steps away from you.

to:

* AndIMustScream: The Priest, Gulley's parents, and AIBreaker: Done with the Witch all have their children/grandchildren transformed into paintings and kidnapped by Yuga. While the Priest and the Witch saw him but were powerless to stop him, mind you. Gulley's parents aren't aware of it until optional Dark Link saves him and reassures them that he's OK, fights of varying level. At high levels, Dark Link gets close to perfect play, but until then, they're very worried. This is only compounded with how Gulley is an outgoing child who likes to go to a grove, surrounded by monsters who attack on sight, suddenly disappears.
* AntlionMonster: Antlion-like enemies called Devalants in
can't handle the Sand Palace Dungeon. They bury themselves and create sand vortexes that they're visibly boomerang's [[BoomerangComeback return trip]].
* AlienLandmass: The world of Lorule is literally falling apart
at the center of, seams, and they try is crossed by deep chasms where the land falls away into an endless black abyss dotted with crumbling chunks of the landscape and get you to fall into. Some also shoot fireballs. You defeat them by using waterfalls endlessly pouring the Sand Rod waters over the cliffs.
* AllYourPowersCombined: The villain Yuga, who uses the power of the sages (who are all color coded, even their frames in painting form)
to get them above ground, then attacking them.
summon the power of Ganon with a portal made of pretty rainbows.
* AlreadyUndoneForYou: The You see Osfala enter the Eastern Palace when Osfala steps away from you.''immediately'' before you enter it, yet you'll find all the traps and puzzles seemingly untouched as you follow him all the way to the final room. He apparently went through with just the Sand Rod, which sorta explains why none of the traps have been altered (none involve using the Sand Rod) but leaves the bigger question of how he was able to traverse the dungeon at all.



* AmericanKirbyIsHardcore: The game has [[https://gamefaqs.gamespot.com/3ds/711412-the-legend-of-zelda-a-link-between-worlds/images/1315288 a more colorful box art,]] while the American box art uses the same picture with [[https://gamefaqs.gamespot.com/3ds/711412-the-legend-of-zelda-a-link-between-worlds/images/1314302 a gold and black color scheme.]] The latter was also used in Europe, although the European Collector Edition features a reversible cover with the original Japanese illustration.
* AndIMustScream: The Priest, Gulley's parents, and the Witch all have their children/grandchildren transformed into paintings and kidnapped by Yuga. While the Priest and the Witch saw him but were powerless to stop him, mind you. Gulley's parents aren't aware of it until Link saves him and reassures them that he's OK, but until then, they're very worried. This is only compounded with how Gulley is an outgoing child who likes to go to a grove, surrounded by monsters who attack on sight, suddenly disappears.
* {{Antepiece}}: The game revolves around a mechanic that allows you to merge into walls and travel along them. The boss of the Thieves' Hideout dungeon must be defeated by merging into his shield, waiting for him to hold his arms out while looking for you, and then emerging and hitting him in the back. This would seem [[GuideDangIt unintuitive]], since shields aren't walls. Fortunately, a hallway earlier in the dungeon is lined with those same shields, and they have hearts or rupees drawn on them, indicating that you can merge into the shield to collect them. Also, immediately before the boss, there is another shield moving back and forth across a gap, which you must merge into in order to get to the treasure chest containing the Big Key (required to even access the boss).
* AntlionMonster: Antlion-like enemies called Devalants in the Sand Palace Dungeon. They bury themselves and create sand vortexes that they're visibly at the center of, and they try and get you to fall into. Some also shoot fireballs. You defeat them by using the Sand Rod to get them above ground, then attacking them.



** If you happen to beat a boss while standing right where the HeartContainer appears you won't collect it immediately. While it may not have been the intention, this can help players doing [[SelfImposedChallenge low health runs]].

to:

** If you happen to beat a boss while standing right where the HeartContainer appears you won't collect it immediately. While it may not have been the intention, this can help players doing [[SelfImposedChallenge low health runs]].runs.



* ArtInitiatesLife: The paintings of the armored guards throughout Hyrule are brought to life by Yuga's magic.



* AsteroidsMonster: Two giant Bari encountered as minibosses split into fifteen Biri each.
* AttackTheTail: Like in ''A Link to the Past'', the tail is Moldorm's weak point, as all attacks from Link to the rest of the body will simply be bounced or repeled.



* BigBad: Yuga. [[spoiler:DoubleSubverted. He's actually TheDragon to Hilda, the main antagonist, but he [[DragonAscendant betrays her and gets the Triforce pieces for himself]]; he had been using her and her kingdom's plight from the very beginning.]]

to:

* BeeBeeGun: Bees can be used as supporters in battle, but without the normal and golden bee distinction from its SNES predecessor. Regular bees appear and attack you when you cut tall grass, but you can catch them in a jar to use as a weapon for later. They will target a single enemy and sting them until they die, and will fly away once their target goes down.
* BeforeTheDarkTimes: Princess Hilda says that "Lorule was just like Hyrule. So very beautiful. So very... promising". This was before all the events that let [[BigBad Yuga]] make it a haven for monsters. Hilda even tells Zelda that she has to borrow Link to save her kingdom because all of Lorule's native heroes are long gone. It turns out the kingdom's decay started well before any of this: [[spoiler:Lorule had its own upside-down Triforce that was just as much an object of greed as its Hyrulean counterpart. The key point where they diverged from Hyrule is that, in order to keep it out of the hands of evil people, they ''destroyed'' their Triforce rather than seal it away. They found out the hard way that this was the equivalent of tearing the glue out of a wooden model, and Lorule started crumbling apart as a result. The whole EvilPlan seen in ''A Link Between Worlds'' was actually formulated by ''Hilda'' as a way of taking Hyrule's Triforce to replace their own.]]
* BegoneBribe: An exchange with a Hinox is spelled out and Link can choose how much to blackmail the enemy for. Ask for too much, and [[VideoGameCrueltyPunishment the Hinox attacks you]].
* BigBad: Yuga. [[spoiler:DoubleSubverted. He's actually TheDragon to Hilda, the main antagonist, but he [[DragonAscendant betrays her and gets the Triforce pieces for himself]]; he had been using her and her kingdom's plight from the very beginning.]] ]]
* BigBoosHaunt: The Dark Palace, which not only a much scarier atmosphere but also has many pitch-black rooms and spooky enemies like Poes and Ghinis, as well as a sinister background music.



* BonusBoss: [[spoiler:Gramps]] can be fought after earning all 50 Challenge Medals. He has 20 hearts, all of Link's fully upgraded gear, and knows the Great Spin.

to:

* BonusBoss: [[spoiler:Gramps]] can be BossInMookClothing: The Ball and Chain Soldier, like in ''A Link to the Past''. The game even includes one with a flaming ball and chain in a final dungeon BossRush where the other three you fight were the official bosses of their previous dungeons.
* BossRemix: Yuga is
fought after earning all 50 Challenge Medals. He has 20 hearts, all to a remix of Link's fully upgraded gear, and knows the Great Spin.his {{leitmotif}}.



* BringerOfWarMusic: The Death Mountain theme opens with militaristic staccato beats, giving it a warlike energy evocative of "Mars".

to:

* BringerOfWarMusic: The Like in ''A Link to the Past'', the Death Mountain theme opens with militaristic staccato beats, giving it a warlike energy evocative of "Mars"."Mars".
* BrutalBonusLevel: Treacherous Tower, Lorule's equivalent of the Tower of Hera. It has up to 50 floors of enemies you have to defeat in large groups, acting like the Savage Labyrinth and Cave of Ordeals from other Zelda games (though this one can be made easy by first unlocking the Great Spin).
* BubblegloopSwamp: The game brings back the Great Swamp from its predecessor (''A Link to the Past''), as well as its corresponding Lorule equivalent and subsequent dungeon. However, in the absence of the Misery Mire dungeon in Lorule, the Swamp of Evil adopted its name, and instead of a dungeon it has a large, sandy battlefield where the boss of Desert Palace (from Hyrule) is fought. This means the resulting Misery Mire is a HailfirePeaks mixture between Bubblegloop Swamp and ShiftingSandLand.
* BugCatching: Like in ''A Link to the Past'' and ''Skyward Sword'', the Bug-Catching Net can be used to capture bees, as well as fairies.



* BullfightBoss: Knucklemaster, the boss of Skull Woods, attacks by closing into a fist and firing itself at Link. The easiest way to dodge is by merging with the wall it runs into.



* CasualInterstellarTravel: The powerfully magic Mother Maiamai explains to Link that she and her [[TooManyBabies many children]] were on a great voyage through ''all the worlds'' until they happened upon the [[DarkWorld heavily unstable Lorule]]. The dimension is on the verge of collapsing, thus Mother Maiamai was separated from her children between Hyrule and Lorule. She pleads for the hero [[WeirdnessSearchAndRescue to find and rescue her scattered babies]].

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* CasualInterstellarTravel: CarbuncleCreature: The powerfully magic Mother Maiamai explains to Gemesaur King, which looks and acts much the same as its predecessor from ''A Link to the Past'', with the exception that she and her [[TooManyBabies many children]] were on a great voyage through ''all while the worlds'' until they happened upon Helmasaur King is red with a green gem the [[DarkWorld heavily unstable Lorule]]. The dimension Gemesaur King is on the verge of collapsing, thus Mother Maiamai was separated from her children between Hyrule and Lorule. She pleads for the hero [[WeirdnessSearchAndRescue to find and rescue her scattered babies]].dark grey with a red gem-like organ.



** Subverted. Most of the jail cells in the game aren't very effective at holding Link, since he can just merge into the wall and slip around/through the bars. Of course, they're still inescapable for a normal person.

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** Subverted. Most Getting caught by the cult around Dark Palace has Link thrown into a cell in the middle of the jail cells in courtyard he's trying to sneak through. Because the game aren't very effective at holding Link, since he can just merge game's whole gimmick is turning into the wall a painting and slip around/through the bars. Of course, they're still inescapable maneuvering across walls, Link can walk right out. Justified in that, if it weren't for a normal person.that gimmick, it would be impossible for Link to get out.



* CashGate: The game has a few instances of this, but mainly in the form of Link's arsenal: most of the his items, which are necessary for beating dungeons and traversing the overworld, must be purchased from Ravio. If you're confident in your ability to not die at any point in the game, you can simply rent the items instead for lower prices, though you trade-off the ability to upgrade them in the process.



* CasualInterstellarTravel: The powerfully magic Mother Maiamai explains to Link that she and her [[TooManyBabies many children]] were on a great voyage through ''all the worlds'' until they happened upon the [[DarkWorld heavily unstable Lorule]]. The dimension is on the verge of collapsing, thus Mother Maiamai was separated from her children between Hyrule and Lorule. She pleads for the hero [[WeirdnessSearchAndRescue to find and rescue her scattered babies]].



** Definitely something the [[NintendoHard first-time player will discover on Death Mountain]] if they go out of their way to [[SelfImposedChallenge grab a Piece of Heart and an empty bottle]] early in the game. They will have to contend with moving platforms over [[LethalLavaLand fiery molten rock chasms]]. Plus encounters with ''multiple Lynels'', centaur-like beings that resemble fire-breathing lions, that take off three hearts per hit (''twelve'' hearts [[HarderThanHard in Hero Mode]]). These factors can easily screw up [[NoDamageRun your no death run]].

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** Definitely something the [[NintendoHard first-time player will discover on Death Mountain]] if they go out of their way to [[SelfImposedChallenge grab a Piece of Heart and an empty bottle]] bottle early in the game. They will have to contend with moving platforms over [[LethalLavaLand fiery molten rock chasms]]. Plus encounters with ''multiple Lynels'', centaur-like beings that resemble fire-breathing lions, that take off three hearts per hit (''twelve'' hearts [[HarderThanHard in Hero Mode]]). These factors can easily screw up [[NoDamageRun your no death run]].



* ClimaxBoss: Yuga, appearing in Hyrule Castle as a boss with a very similar backstory and battle to Agahnim in ''A Link to the Past''. It's after he's defeated that Link actually learns about Lorule and the captured sages.
* CollectionSidequest: Maiamais. Every ten you collect will let you upgrade an item (provided you've bought it from Ravio, rather than merely having rented it). Collecting all 100 unlocks an upgrade for your Spin Attack.



* CommonPlaceRare: Lampshaded. The vendor selling a bottle for a high price is noted by a nearby shopkeeper to be a charlatan, and one character gives you a bottle after he's done using it with the expectation that you'll throw it away.



* ContinuitySnarl: The intro claims that the Triforce was split and its parts went to their respective owners after Link made a wish at the end of ''A Link to The Past''. However in the ''Oracle'' games, which take place between these two games in the timeline, the Triforce is whole and at the castle. Other differences in historical events imply that either [[NoodleIncident this game is actually making reference to unshown events]] or [[FutureImperfect historical records have been compromised]].
** At least one version of the game claims that the decision to split the Triforce was made by the royal family after the events of ''A Link to The Past''.

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* ContinuitySnarl: ContinuitySnarl:
**
The intro claims that the Triforce was split and its parts went to their respective owners after Link made a wish at the end of ''A Link to The Past''. However in the ''Oracle'' games, which take place between these two games in the timeline, the Triforce is whole and at the castle. Other differences in historical events imply that either [[NoodleIncident this game is actually making reference to unshown events]] or [[FutureImperfect historical records have been compromised]].
** At least one version of the game claims that the decision to split the Triforce was made by the royal family after the events of ''A Link to The Past''.
compromised]].



* DegradedBoss: This occurs with Moldorm and Arrghus, who go from dungeon bosses to mini bosses later in the game (both appear in Lorule Castle, and the former also appears as the 'boss' in the enemy gauntlet of Treacherous Tower).



* DescentIntoDarknessSong: Lorule Castle's theme adds more and more to it as you progress, but as you get closer to the end, you hear Ganon's theme as a bit of a bridge in the tune.
* DetachmentCombat: Stalblind, the boss of Thieves' Hideout can detach his own head, which will fly around the arena spraying black mist while his body continues trying to chop Link to pieces.



* DidYouJustFlipOffCthulhu: What the early stages of the battle with Knucklemaster can be summarized as. Continuous use of the wall-merging technique makes it appear that Link is in one giant taunting session with the boss of the Skull Woods. The monster cannot even change strategies, and knocks itself out repeatedly, as Link is ''invincible'' in a painting-state. When it TurnsRed, however, [[ThatOneBoss the heat really gets turned up.]]

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* DidYouJustFlipOffCthulhu: What the early stages of the battle with Knucklemaster can be summarized as. Continuous use of the wall-merging technique makes it appear that Link is in one giant taunting session with the boss of the Skull Woods. The monster cannot even change strategies, and knocks itself out repeatedly, as Link is ''invincible'' in a painting-state. When it TurnsRed, however, [[ThatOneBoss the heat really gets turned up.]]



* DiscOneFinalDungeon: Hyrule Castle, the final dungeon in Hyrule.

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* DiscOneFinalDungeon: The game largely repeats the events of ''A Link to the Past'', and thus Hyrule Castle, Castle once more displays the final dungeon in Hyrule.trope after this generation's Link has collected the pendants and Master Sword; it's where the existence of Lorule is revealed and Link first travels there.



* DualWorldGameplay: Lorule is this game's version os the DarkWorld, as its title might hint at. You travel between Hyrule and Lorule through special cracks, which require you to turn into a painting to pass through.



* EasingIntoTheAdventure: The game's story starts with Link delivering a sword to soldier.



* EleventhHourSuperpower: [[spoiler:The Bow of Light. Unlike the other games, you can only use it against Yuga while merged in a wall]].

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* EleventhHourSuperpower: [[spoiler:The Bow of Light. Unlike EndOfTheWorldSpecial: During the other games, game's ending, [[spoiler:Link uses the Hyrulean Triforce to restore the Triforce of Lorule, reversing that world's inexorable decay as a result]].
* EnterSolutionHere: To get into the Thieves' Hideout,
you can only use it against Yuga while merged need to fill in the blanks to some song lyrics. These lyrics are sung by a wall]].few people scattered around town, so you need to TalkToEveryone to obtain them.



* EscapeRope: The Scoot Fruit is a one-use item that returns you to the dungeon entrance.



* {{Expy}}: From the bird's eye view the game has, Ravio bears a striking resemblance to [[VideoGame/NewSuperMarioBrosU Nabbit]]. Humorously, in the October 1st Nintendo Direct, Iwata devoted a minute to dispelling any possible EpilepticTrees.

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* ExplosiveBreeder: Mother Maiamai has exactly 100 babies that you must thoroughly search Hyrule and [[DarkWorld Lorule]] in order to rescue.
* {{Expy}}: From the bird's eye view the game has, Ravio bears a striking resemblance to [[VideoGame/NewSuperMarioBrosU Nabbit]]. Humorously, in the October 1st Nintendo Direct, Iwata devoted a minute to dispelling any possible EpilepticTrees.fan theories.



* FinalBossNewDimension: Neither a final boss nor a superboss, nor a unique dimension, but Zaganaga deserves a mention: its dungeon is in Hyrule, but the boss itself is in Lorule.



* FourElementEnsemble: The game showcases this with the four {{Magic Wand}}s Link can purchase from Ravio over the course of his adventure: Ice Rod (frozen water), Fire Rod, Tornado Rod, and Sand Rod.



* FullHealthBonus: Like in other 2D ''Zelda'' games, Link's sword can create a SwordBeam when swung, but only if his hearts are full.



* GrapplingHookPistol: The Hookshot, in its default form, returns in this game. It is usable in eight directions rather than four like in ''A Link to the Past''. It can also be upgraded to work faster and inflict damage, whereas in ''[=ALttP=]'' it would only stun enemies that weren't specifically programmed to die from it.



* GustyGlade: The House of Gales looks like a windmill on the outside and has loads of wind-based puzzles inside.

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* GreatOffscreenWar: The game treats the events of ''A Link to the Past'' as this. There is also [[spoiler:the war fought for the other Triforce in Lorule, very much like the one fought in Hyrule. ''Un''like Hyrule, they destroyed the Triforce to keep it from being anymore trouble, [[TheEndOfTheWorldAsWeKnowIt which ended up being a very big mistake]].]]
* GrimUpNorth: The north of Lorule is covered in perpetual blizzard, is swarming with Lynels, and is home to the Treacherous Tower, a lengthy monster gauntlet.
* GuestStarPartyMember: The girl who you help escape from the Thieves' Hideout, as a ShoutOut to the girl from ''A Link to the Past''. [[spoiler:This time around she ''isn't'' the boss]].
* GustyGlade: The House of Gales looks like a windmill on the outside and has loads several similar mini-dungeons feature plenty of wind-based fans that blow Link in fixed directions and must be activated or shut off when needed. They also have many puzzles inside.that require Link to use the Tornado Rod to go between floors.



* IcePalace: The Ice Ruins, which ''seems'' like a HailfirePeaks due to hovering above the inside of a volcano, but is just a straight up SlippySlideyIceWorld.

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* IcePalace: The Ice Ruins, which ''seems'' like a HailfirePeaks due to hovering above the inside of a volcano, but is just a straight up SlippySlideyIceWorld. The Fire Rod is required to melt the large ice blocks that obstruct Link's progress.



* InconvenientlyPlacedConveyorBelt: Conveyor belts are present in Thieves' Hideout, and while they can become a hindrance, Link can make clever use of them thanks to the switches that invert their directions.



* InterfaceSpoiler: Just in case [[ItWasHisSled you still were unaware of the game taking place in two separate worlds]], the fact you have to find 100 Maiamai but the ones shown in the Hyrule map total only 50 will give it away.
* ItsAllUpstairsFromHere: The Tower of Hera returns in an altered form. Likewise, the Treacherous Tower, which is a gauntlet of several minibosses and enemies for up to 50 floors.

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* InLoveWithLove: According to the Rumor Guy, Princess Zelda seems to have this. According to his story, she would wake up every night to stare longingly at a portrait of a princess and hero (presumably those of [[VideoGame/TheLegendOfZeldaALinkToThePast a previous incarnation]]) cuddling up, indicating she wants to find love in her own life.
* InstakillMook: [[BossInMookClothing Lynels]] become this in Hero Mode, as they now deal ''twelve whole hearts'' worth of damage per hit. The max is twenty, and that's with HundredPercentCompletion. By the time you actually meet the Lynels, you'll still be well under ten hearts, and even if you do upgrade your tunic to the Blue Mail beforehand, six hearts is still a pretty big chunk of your health.
* InterfaceSpoiler: Just in case [[ItWasHisSled you still were unaware of the game taking place in two separate worlds]], worlds, the fact you have to find 100 Maiamai but the ones shown in the Hyrule map total only 50 will give it away.
* ItHasBeenAnHonor: [[spoiler:Ravio's]] last words to Link, spoken [[spoiler: just before Hilda sends Link and Zelda back to Hyrule]].
* ItsAllUpstairsFromHere: The Tower of Hera returns in an altered form. Likewise, There's also the Treacherous Tower, which is a gauntlet of several minibosses and enemies for up to 50 floors.floors.
* ItSeemedTrivial: This trope is PlayedForLaughs. BigBad Yuga kidnaps the Seven Sages of Hyrule and [[PhantomZonePicture turns them into paintings]] for an evil ritual that resurrects Ganon. Link is then tasked with rescuing the Sages. One of them, a miner named Rosso, remarks--after he's been freed--that he's known that he is a Sage for years, but didn't think it was important enough to tell anyone. It's also [[DownplayedTrope downplayed]] in that even if the heroes ''had'' known about Rosso's Sagehood, there was little they could to do to protect him from Yuga, as the villain possesses teleportation powers that allow him to reach anywhere in the world.



* LastLousyPoint: The Cucco Ranch minigame, where the player must dodge swarms of angry Cuccos who are attacking Link in a small, enclosed space. You lose instantly if any of the Cuccos touch you. To get the Piece of Heart you need to last for 30 seconds on the hardest difficulty, which is a decent challenge but nothing too ridiculous. However, completing this also unlocks Endless Mode, and some sadistic developer decided to put ''another'' reward for lasting 999 seconds (~17 minutes) on Endless. It's mostly a BraggingRightsReward, not needed to max out Link's stats (all you get is a giant Cucco that sits on the world map and gives you hearts when you talk to it), but it ensures only the most insanely dedicated players will be able to truly [[HundredPercentCompletion 100% the game]].



* LegendaryInTheSequel: The events of the previous game, ''[[VideoGame/TheLegendofZeldaALinkToThePast A Link to the Past]]'', are shown as a series of paintings in the entry way inside Hyrule Castle.



* LethalLavaLand: Turtle Rock, which, for a series' first, is located in the middle of a lake.
* LighterAndSofter: Than ''A Link to the Past'', at least up until the first visit to Lorule. In the opening for this game, Link is casually delivering a sword to a careless guard captain. Compare that to the prequel, where he's avenging his dead uncle on a stormy night where the king has been assassinated, and Hyrule is mostly deserted due to greed for the Triforce in the Sacred Realm, now the DarkWorld. Of note is the fact that this is one of the very few modern Zelda games to be rated E by the ESRB. Subverted when you see that Lorule's fate is just as bad, if not worse, than the Light and Dark Worlds of ''A Link to the Past'', and it takes the idea of a CrapsackWorld and runs with it; even more so since Lorule's situation has more overbearing religious themes, unaffected by SNES-era censorship this time around.

to:

* LethalLavaLand: The Hyrulean version of DeathMountain features lava hazards in the eastern caves. Its counterpart in [[DarkWorld Lorule]] has magma in its belly but is otherwise [[SlippySlideyIceWorld covered in ice]]. Turtle Rock, which, for a series' first, Rock serves as the resident "fire/lava dungeon" (weirdly enough, it is located right in the middle of a lake.
Lorule's equivalent of Lake Hylia).
* LighterAndSofter: Than ''A Link to the Past'', at least up until the first visit to Lorule. In the opening for this game, Link is casually delivering a sword to a careless guard captain. Compare that to the prequel, where he's avenging his dead uncle on a stormy night where the king has been assassinated, and Hyrule is mostly deserted due to greed for the Triforce in the Sacred Realm, now the DarkWorld. Of note is the fact that this is one of the very few modern Zelda ''Zelda'' games to be rated E by the ESRB. Subverted when you see that Lorule's fate is just as bad, if not worse, than the Light and Dark Worlds of ''A Link to the Past'', and it takes the idea of a CrapsackWorld and runs with it; even more so since Lorule's situation has more overbearing religious themes, unaffected by SNES-era censorship this time around.



* TheLostWoods: The first half is straightforward forest, but before getting to the Master Sword, it turns into TheMaze which requires you to follow a Poe.

to:

* TheLostWoods: The first half of the trope-naming forest is a straightforward forest, ecosystem, but before getting to the Master Sword, it turns into TheMaze which requires you to follow a Poe.Poe. The Lorule version, the Skull Woods, is a more sinister incarnation with a maze-like design that also features multiple entrances to its associated dungeon, just like in ''A Link to the Past''.


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* {{Superboss]]: [[spoiler:Gramps]] can be fought after earning all 50 Challenge Medals. He has 20 hearts, all of Link's fully upgraded gear, and knows the Great Spin.
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* ShoutOut: The German version has a shout out to, of all things, ''Series/TheBoldAndTheBeautiful''. The show is called "Reich & Schön" in Germany, meaning "rich and beautiful"; whenever you find 100 rupees in a chest, the game notes "you feel rich and beautiful".

to:

* ShoutOut: The German version has a shout out to, of all things, ''Series/TheBoldAndTheBeautiful''. The show is called "Reich & Schön" in Germany, German, meaning "rich and beautiful"; whenever you find 100 rupees in a chest, the game notes "you feel rich and beautiful".



* SkippableBoss: An unintentional example is that you can skip the boss of the Skull Woods [[https://www.youtube.com/watch?v=NP-xlpWZgyY via a glitch]] (it's in French). You won't get its Heart Container, though.

to:

* SkippableBoss: An unintentional example is that you can skip the boss of the Skull Woods [[https://www.youtube.com/watch?v=NP-xlpWZgyY via a glitch]] (it's in French).glitch]]. You won't get its Heart Container, though.
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* DoubleMeaningTitle: In keeping with the tradition set by ''A Link to the Past'', the first ''Zelda'' game with a pun (in the West at least). A Link Between Worlds, referring to Link traveling back and forth between the two dimensions, and the ''connection'' between them (which itself could be the various portals, Link again, the various AlternateSelf characters, or [[spoiler:the parallel Triforces, which let the Loruleans first know about Hyrule and which serve as the primary driving force of the conflict]]).

to:

* DoubleMeaningTitle: In keeping with the tradition set by ''A Link to the Past'', the first ''Zelda'' game with a pun (in the West English at least). A Link Between Worlds, referring to Link traveling back and forth between the two dimensions, and the ''connection'' between them (which itself could be the various portals, Link again, the various AlternateSelf characters, or [[spoiler:the parallel Triforces, which let the Loruleans first know about Hyrule and which serve as the primary driving force of the conflict]]).



** As soon a veteran learns Yuga's plan involves [[spoiler:reviving Ganon]] then the obvious implications of [[spoiler:him usurping the role of main antagonist]] will be expected. Not this time though.

to:

** As soon as a veteran learns Yuga's plan involves [[spoiler:reviving Ganon]] then the obvious implications of [[spoiler:him usurping the role of main antagonist]] will be expected. Not this time though.



* NumberedSequels: [[MarketBasedTitle In Japan]], the game is ''Triforce of the Gods 2'' (''Triforce of the Gods'' being ''A Link to the Past''[='s=] Japanese title).

to:

* NumberedSequels: [[MarketBasedTitle In Japan]], Japanese and Korean]], the game is ''Triforce of the Gods 2'' (''Triforce of the Gods'' being ''A Link to the Past''[='s=] Japanese title).
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Turtle Power is no longer a trope


* TurtlePower: When you reunite a mother turtle with her three lost children, [[TurtleIsland they repay you by helping Link reach]] the fiery Turtle Rock dungeon.
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* ThematicSequelLogoChange: The Triforce on the logo is projecting a shadow, representing the opposite world of Lorule and its nature as a dying world due to the destruction of their Triforce. It also represents how [[spoiler:the Lorule Triforce is positioned in an inverted fashion compared to that of Hyrule's.]]
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* OffscreenVillainy: [[spoiler:From the moment he is first introduced and converts Seres into a painting, Yuga travels throughout Hyrule and collects all of the seven sages. The only ones you actually witness him capturing are Osfala and Princess Zelda - Impa, Gulley, Rosso, Oren, and Irene all disappear while Link is busy progressing his quest through the dungeons of Hyrule to collect the three Pendants of Virtue. Gulley's disappearance is called out by his mother after Link completes the Eastern Palace, Oren's absence is implied by the zora attendant who is found standing outside the Tower of Gales, and Irene's broom turns up empty as soon as Link steps out of the Tower of Hera, but players likely won't notice the others are gone unless they specifically go back to check.]]

to:

* OffscreenVillainy: [[spoiler:From the moment he is first introduced and converts Seres into a painting, Yuga travels throughout Hyrule and collects all of the seven sages. The only ones you actually witness him capturing are Osfala and Princess Zelda - Impa, Gulley, Rosso, Oren, and Irene all disappear while Link is busy progressing his quest through the dungeons of Hyrule to collect the three Pendants of Virtue. Gulley's disappearance is called out by his mother after Link completes the Eastern Palace, Oren's absence is implied by the zora Zora attendant who is found standing outside the Tower House of Gales, and Irene's broom turns up empty as soon as Link steps out of the Tower of Hera, but players likely won't notice the others are gone unless they specifically go back to check.]]
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* OffscreenVillainy: [[spoiler:From the moment he is first introduced and converts Seres into a painting, Yuga travels throughout Hyrule and collects all of the seven sages. The only ones you actually witness him capturing are Osfala and Princess Zelda - Impa, Gulley, Rosso, Oren, and Irene all disappear while Link is busy progressing his quest through the dungeons of Hyrule to collect the three Pendants of Virtue. Gulley's disappearance is called out by his mother after Link completes the Eastern Palace, and Irene's broom turns up empty as soon as he steps out of the Tower of Hera, but players likely won't notice the others are gone unless they specifically go back to check.]]

to:

* OffscreenVillainy: [[spoiler:From the moment he is first introduced and converts Seres into a painting, Yuga travels throughout Hyrule and collects all of the seven sages. The only ones you actually witness him capturing are Osfala and Princess Zelda - Impa, Gulley, Rosso, Oren, and Irene all disappear while Link is busy progressing his quest through the dungeons of Hyrule to collect the three Pendants of Virtue. Gulley's disappearance is called out by his mother after Link completes the Eastern Palace, Oren's absence is implied by the zora attendant who is found standing outside the Tower of Gales, and Irene's broom turns up empty as soon as he Link steps out of the Tower of Hera, but players likely won't notice the others are gone unless they specifically go back to check.]]
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Added DiffLines:

* OffscreenVillainy: [[spoiler:From the moment he is first introduced and converts Seres into a painting, Yuga travels throughout Hyrule and collects all of the seven sages. The only ones you actually witness him capturing are Osfala and Princess Zelda - Impa, Gulley, Rosso, Oren, and Irene all disappear while Link is busy progressing his quest through the dungeons of Hyrule to collect the three Pendants of Virtue. Gulley's disappearance is called out by his mother after Link completes the Eastern Palace, and Irene's broom turns up empty as soon as he steps out of the Tower of Hera, but players likely won't notice the others are gone unless they specifically go back to check.]]

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* BombardierMook: Zirros, enemies found in Lorule, are flying creatures resembling mushrooms with wings and attack exclusively by spitting bombs at Link. They normally stay well above Link's head, dipping down only to deliver a payload, and will retreat if Link approaches them, making dealing with them tricky.

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* BombardierMook: BombardierMook:
**
Zirros, enemies found in Lorule, are flying creatures resembling mushrooms with wings and attack exclusively by spitting bombs at Link. They normally stay well above Link's head, dipping down only to deliver a payload, and will retreat if Link approaches them, making dealing with them tricky.tricky.
** Keeleons float high in the air and periodically drop bombs down towards Link. Link must use the Fire or Ice rods to take them out, as their attacks are the only ones that reach high enough to actually touch the floating creatures.
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Misuse. Sequence Breaking is, by definition, an accident on the developer's part.


* SequenceBreaking: Enforced. The player has the ability to choose what dungeons to go to, since the items are in a centralized area. Out of the twelve dungeons, only four have to be done in some sort of order: Eastern Palace (Done first), Hyrule Castle (Requires Master Sword, which can only be retrieved after completing the Eastern Palace, House of Gales, and Tower of Hera), Desert Palace (Requires Sand Rod, which can only be acquired after the Thieves' Hideout is cleared), and Lorule Castle (Requires Triforce of Courage, which is acquired after all other dungeons are cleared). All other dungeons can be done as soon as they appear on the map.
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* NowYouTellMe: The Devilish Girl running the Treacherous Tower forgets to tell Link that nobody has survived the Advanced level until he's already paid and entered.
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--> '''Sahasrahla''': Seres is a descendant of the original [[LegacyOfTheChose Seven Sages]] who sealed Ganon in darkness all those years ago.

to:

--> '''Sahasrahla''': Seres is a descendant of the original [[LegacyOfTheChose [[LegacyOfTheChosen Seven Sages]] who sealed Ganon in darkness all those years ago.

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