Is there an issue? Send a MessageReason:
None
Changed line(s) 38 (click to see context) from:
* FallingChanelierOfDoom: Chandeliers can be jumped on for them to fall, crushing the enemies below.
to:
* FallingChanelierOfDoom: FallingChandelierOfDoom: Chandeliers can be jumped on for them to fall, crushing the enemies below.
Is there an issue? Send a MessageReason:
None
Changed line(s) 79 (click to see context) from:
* ContinuingIsPainful: The game has unlimited continues, but using one makes subsequent attempts much harder because all items except for health hearts NEVER respawn if you've already gotten them, thus any extra lives you've gotten beyond what you start with can not be replenished.
to:
* ContinuingIsPainful: The game has unlimited continues, but using one makes subsequent attempts much harder because all items except for health hearts NEVER respawn if you've already gotten them, thus any extra lives you've gotten beyond what you start with upon continuing can not be replenished.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ContinuingIsPainful: The game has unlimited continues, but using one makes subsequent attempts much harder because all items except for health hearts NEVER respawn if you've already gotten them, thus any extra lives you've gotten beyond what you start with can not be replenished.
** Another example relates to invisible platforms that are marked by money pickups. Get the money and then game over? Have fun finding those platforms again without getting hurt, especially during one sequence in the Icebox area where it's required to progress.
* EasyModeMockery: Finishing the game on any difficulty below Hard will result in the ending text telling you to beat the game on Hard. Keep in mind Hard mode caps you at ONE health for the entire game, which is already absurdly difficult to begin with.
* InterfaceScrew: The castle level has a limited view range because it's actually Granny following your progress through her crystal ball.
** The basement level is dark, except for the light that surrounds Pugsley.
** Another example relates to invisible platforms that are marked by money pickups. Get the money and then game over? Have fun finding those platforms again without getting hurt, especially during one sequence in the Icebox area where it's required to progress.
* EasyModeMockery: Finishing the game on any difficulty below Hard will result in the ending text telling you to beat the game on Hard. Keep in mind Hard mode caps you at ONE health for the entire game, which is already absurdly difficult to begin with.
* InterfaceScrew: The castle level has a limited view range because it's actually Granny following your progress through her crystal ball.
** The basement level is dark, except for the light that surrounds Pugsley.
Is there an issue? Send a MessageReason:
None
Changed line(s) 46 (click to see context) from:
* StalactiteSpite: Some icicles wait for Gomez to be near them before they fall.
to:
* StalactiteSpite: Some icicles icicles, stalactites or even bricks in the wall wait for Gomez to be near them before they fall.
Is there an issue? Send a MessageReason:
None
* FallingChanelierOfDoom: Chandeliers can be jumped on for them to fall, crushing the enemies below.
* GiantSpider: Gomez encounters large green spiders that are after him.
* GiantSpider: Gomez encounters large green spiders that are after him.
Changed line(s) 47 (click to see context) from:
to:
* TreasureIsBiggerInFiction: There are green gems larger than Gomez's head.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CorridorCubbyholeRun: There is a section on the ice level where there are rolling snowballs on a low-ceiling corridor. And convenient alcoves Gomez can reach by jumping to avoid the snowballs.
* DemBones: One of the enemies is a skeleton.
* DemBones: One of the enemies is a skeleton.
Added DiffLines:
* StalactiteSpite: Some icicles wait for Gomez to be near them before they fall.
* StockFemurBone: Some moving platforms are just femur bones.
* StockFemurBone: Some moving platforms are just femur bones.
Is there an issue? Send a MessageReason:
None
* GoombaStomp: The player can jump on enemies.
* GoombaSpringboard: Jumping on enemies can be used to go higher.
* GoombaSpringboard: Jumping on enemies can be used to go higher.
Changed line(s) 39 (click to see context) from:
to:
* SpikesOfDoom: Spikes appear as common hazard.
* StockMoneyBag: One of the score-giving items is a bag with $ symbol written on it.
* StockMoneyBag: One of the score-giving items is a bag with $ symbol written on it.
Is there an issue? Send a MessageReason:
No longer a trope
Changed line(s) 28,29 (click to see context) from:
* WhipItGood: Fester gains a whip as a secondary weapon from Morticia.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,11 (click to see context) from:
!!Fester's Quest
''Fester's Quest'' is a top-down shooter based on the 60s TV show (and ''VideoGame/BlasterMaster'' gameplay-wise). Uncle Fester is on a mission to investigate the UFO that has invaded the town the family lives in. The game was released on the UsefulNotes/NintendoEntertainmentSystem in 1989. The game was released by Creator/{{Sunsoft}}.
''Fester's Quest'' is a top-down shooter based on the 60s TV show (and ''VideoGame/BlasterMaster'' gameplay-wise). Uncle Fester is on a mission to investigate the UFO that has invaded the town the family lives in. The game was released on the UsefulNotes/NintendoEntertainmentSystem in 1989. The game was released by Creator/{{Sunsoft}}.
to:
* PowerUpLetdown: Some of the Gun's power-up stages can be hard to use(especially the looping third form in the sewers). To say nothing of the power-''downs'' that sometimes pop up.
Changed line(s) 24 (click to see context) from:
* SmartBomb: The noose, which shows a screen of Lurch and then destroys all enemies on screen.
to:
* SmartBomb: The noose, which shows a screen of summons Lurch and then destroys all enemies on screen.to take care of unwanted pests.
Changed line(s) 27 (click to see context) from:
to:
* WhipItGood: Fester gains a whip as a secondary weapon from Morticia.
Is there an issue? Send a MessageReason:
Whip It Good is no longer a trope. Any examples that doesn't fit existing tropes will be removed.
Changed line(s) 27,28 (click to see context) from:
* WhipItGood: Fester's secondary weapon, gained from Morticia. Becomes a [[ChainPain chain]] for its second level. The second boss packs two of them as well.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 27,29 (click to see context) from:
* WhipItGood: Fester's secondary weapon, gained from Morticia. Becomes a [[ChainPain chain]] for its second level.
** The second boss packs two of them as well.
** The second boss packs two of them as well.
to:
* WhipItGood: Fester's secondary weapon, gained from Morticia. Becomes a [[ChainPain chain]] for its second level.
**level. The second boss packs two of them as well.
**
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
to:
----
Changed line(s) 19 (click to see context) from:
* HeartContainer: One is through a dead-end wall in the first white building, the other in a seemingly isolated brown one.[[labelnote:*]]Look for a way ''through'' the trees from its upper left[[/labelnote]]
to:
* HeartContainer: One is through a dead-end wall in the first white building, the other in a seemingly isolated brown one.[[labelnote:*]]Look [[note]]Look for a way ''through'' the trees from its upper left[[/labelnote]]left[[/note]]
Changed line(s) 33 (click to see context) from:
to:
----
----
Changed line(s) 50 (click to see context) from:
* InvincibilityPowerUp: The shield.
to:
Changed line(s) 54,56 (click to see context) from:
-->'''Pugsley''': But father, I was working on a new poison for Wednesday with the Wacky Scientist.
-->'''Wednesday''': Hello father. Thank you for rescuing me. But honestly, I was having so much fun.
-->'''Granny''': What took you so long Gomez? I was just getting very comfortable.
-->'''Wednesday''': Hello father. Thank you for rescuing me. But honestly, I was having so much fun.
-->'''Granny''': What took you so long Gomez? I was just getting very comfortable.
to:
-->'''Pugsley''': But father, I was working on a new poison for Wednesday with the Wacky Scientist.
-->'''Wednesday''':Scientist.\\
'''Wednesday''': Hello father. Thank you for rescuing me. But honestly, I was having so muchfun.
-->'''Granny''':fun.\\
'''Granny''': What took you so long Gomez? I was just getting very comfortable.
-->'''Wednesday''':
'''Wednesday''': Hello father. Thank you for rescuing me. But honestly, I was having so much
-->'''Granny''':
'''Granny''': What took you so long Gomez? I was just getting very comfortable.
Changed line(s) 58 (click to see context) from:
* SlippySlideyIceWorld: The freezer.
to:
----
Changed line(s) 68 (click to see context) from:
* SlippySlideyIceWorld: The final stage, inside the icebox.
to:
* SlippySlideyIceWorld: The final stage, inside the icebox.icebox.
----
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 44 (click to see context) from:
* AntiFrustrationFeatures: In the hall of stairs on the first floor, there is a secret door to Pugsley's Den off to the left. This section leads to multiple 1ups that you may stock up on, as well as multiple heart refills and power ups to help you replenish after a level. This section seems to be intended take the edge of some of the game's difficulty.
to:
* AntiFrustrationFeatures: In the hall of stairs on the first floor, there is a secret door to Pugsley's Den off to the left. This section leads to multiple 1ups that you may stock up on, as well as multiple heart refills and power ups to help you replenish after a level. This section seems to be intended take the edge off of some of the game's difficulty.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AntiFrustrationFeatures: In the hall of stairs on the first floor, there is a secret door to Pugsley's Den off to the left. This section leads to multiple 1ups that you may stock up on, as well as multiple heart refills and power ups to help you replenish after a level. This section seems to be intended take the edge of some of the game's difficulty.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Metroidvania}}: It has some elements of this genre. You can fight [[OptionalBoss side bosses]] to gain [[HeartContainer heart containers]], the Adams Family Residence has a central hub section where you may access the levels in a non-linear fashion, there are secret passages where you can find helpful power ups, and you are required to rescue most of your family members by defeating bosses so that you may progress to the final level, defeat the FinalBoss, "rescue" Morticia and complete the game.
Is there an issue? Send a MessageReason:
Probably more like this
* NiceJobBreakingItHero: Some of your relatives will put you down for beating the bosses and[=/=]or just coming for them. That's the Addamses for you.
-->'''Pugsley''': But father, I was working on a new poison for Wednesday with the Wacky Scientist.
-->'''Wednesday''': Hello father. Thank you for rescuing me. But honestly, I was having so much fun.
-->'''Granny''': What took you so long Gomez? I was just getting very comfortable.
-->'''Pugsley''': But father, I was working on a new poison for Wednesday with the Wacky Scientist.
-->'''Wednesday''': Hello father. Thank you for rescuing me. But honestly, I was having so much fun.
-->'''Granny''': What took you so long Gomez? I was just getting very comfortable.
Deleted line(s) 56,59 (click to see context) :
* WhatTheHellHero: Some of your relatives will put you down for beating the bosses and[=/=]or just coming for them. That's the Addamses for you.
-->'''Pugsley''': But father, I was working on a new poison for Wednesday with the Wacky Scientist.
-->'''Wednesday''': Hello father. Thank you for rescuing me. But honestly, I was having so much fun.
-->'''Granny''': What took you so long Gomez? I was just getting very comfortable.
-->'''Pugsley''': But father, I was working on a new poison for Wednesday with the Wacky Scientist.
-->'''Wednesday''': Hello father. Thank you for rescuing me. But honestly, I was having so much fun.
-->'''Granny''': What took you so long Gomez? I was just getting very comfortable.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FlyingFace: The Wacky Scientist boss is just a head with blades spinning around it.
** The Fire Dragon boss is changed from serpentine to just a floating head in the NES ''Pugsley's Scavenger Hunt''.
** The Fire Dragon boss is changed from serpentine to just a floating head in the NES ''Pugsley's Scavenger Hunt''.
Added DiffLines:
* WhatTheHellHero: Some of your relatives will put you down for beating the bosses and[=/=]or just coming for them. That's the Addamses for you.
-->'''Pugsley''': But father, I was working on a new poison for Wednesday with the Wacky Scientist.
-->'''Wednesday''': Hello father. Thank you for rescuing me. But honestly, I was having so much fun.
-->'''Granny''': What took you so long Gomez? I was just getting very comfortable.
-->'''Pugsley''': But father, I was working on a new poison for Wednesday with the Wacky Scientist.
-->'''Wednesday''': Hello father. Thank you for rescuing me. But honestly, I was having so much fun.
-->'''Granny''': What took you so long Gomez? I was just getting very comfortable.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
* HeartContainer: One is through a dead-end wall in the first white building, the other in a seemingly isolated brown one.[[labelnote:*]]Walk ''through'' the trees along its left to get in[[/labelnote]]
to:
* HeartContainer: One is through a dead-end wall in the first white building, the other in a seemingly isolated brown one.[[labelnote:*]]Walk [[labelnote:*]]Look for a way ''through'' the trees along from its left to get in[[/labelnote]]upper left[[/labelnote]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MissileLockOn: How the missiles are used. Select a target, then send 'em off.
Added DiffLines:
* ThrowDownTheBomblet: The TNT, though it's simply laid down before exploding.
Is there an issue? Send a MessageReason:
None
Changed line(s) 56 (click to see context) from:
Despite sharing a title with the NES and Game Boy releases of the SNES 'The Addams Family', this was an entirely separate game. The game is a platformer requiring Pugsley to traverse different areas of the house (in an order of the player's choosing) to retrieve items from other family members. The aesthetic of the game, like the NES and Game Boy releases of the same name, was based on the animated series. The game was developed by Ocean and Enigma Variations Ltd. Unlike the other SNES platformer, it lacked a password feature, making an already difficult game even harder.
to:
Despite sharing a title with the NES and Game Boy releases of the SNES 'The Addams Family', this was an entirely separate game. The game is a platformer requiring Pugsley to traverse different areas of the house (in an order of the player's choosing) to retrieve items from other family members. The aesthetic of the game, like the NES and Game Boy releases of the same name, was based on the animated series. The game was developed by Ocean and Enigma Variations Ltd. Unlike the other SNES platformer, it lacked a password feature, making an already difficult game even harder.harder.
* MacroZone: Pugsley is shrunk down for the laboratory stage.
* SlippySlideyIceWorld: The final stage, inside the icebox.
* MacroZone: Pugsley is shrunk down for the laboratory stage.
* SlippySlideyIceWorld: The final stage, inside the icebox.
Is there an issue? Send a MessageReason:
None
Changed line(s) 56 (click to see context) from:
Despite sharing a title with the NES and Game Boy releases of the SNES 'The Addams Family', this was an entirely separate game. The game is a platformer requiring Pugsley to traverse different areas of the house (in an order of the player's choosing) to retrieve items from other family members. The game was developed by Ocean and Enigma Variations Ltd.
to:
Despite sharing a title with the NES and Game Boy releases of the SNES 'The Addams Family', this was an entirely separate game. The game is a platformer requiring Pugsley to traverse different areas of the house (in an order of the player's choosing) to retrieve items from other family members. The aesthetic of the game, like the NES and Game Boy releases of the same name, was based on the animated series. The game was developed by Ocean and Enigma Variations Ltd. Unlike the other SNES platformer, it lacked a password feature, making an already difficult game even harder.
Is there an issue? Send a MessageReason:
Tropes needed, but worth mentioning to clarify title-related confusion I think.
Changed line(s) 54,55 (click to see context) from:
''The Addams Family: Pugsley's Scavenger Hunt (SNES Game)
to:
Is there an issue? Send a MessageReason:
Tropes needed, but worth mentioning to clarify title-related confusion I think.
Changed line(s) 52 (click to see context) from:
* WickedWitch: A stereotypical witch is the boss holding Fester captive.
to:
* WickedWitch: A stereotypical witch is the boss holding Fester captive.captive.
''The Addams Family: Pugsley's Scavenger Hunt (SNES Game)
Despite sharing a title with the NES and Game Boy releases of the SNES 'The Addams Family', this was an entirely separate game. The game is a platformer requiring Pugsley to traverse different areas of the house (in an order of the player's choosing) to retrieve items from other family members. The game was developed by Ocean and Enigma Variations Ltd.
''The Addams Family: Pugsley's Scavenger Hunt (SNES Game)
Despite sharing a title with the NES and Game Boy releases of the SNES 'The Addams Family', this was an entirely separate game. The game is a platformer requiring Pugsley to traverse different areas of the house (in an order of the player's choosing) to retrieve items from other family members. The game was developed by Ocean and Enigma Variations Ltd.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
-->--The Sega Genesis and Super NES versions' death screens.''
to:
-->--The Sega Genesis UsefulNotes/SegaGenesis and Super NES UsefulNotes/SuperNES versions' death screens.''
Changed line(s) 11,12 (click to see context) from:
''Fester's Quest'' is a top-down shooter based on the 60's TV show (and ''VideoGame/BlasterMaster'' gameplay-wise). Uncle Fester is on a mission to investigate the UFO that has invaded the town the family lives in. The game was released on the Nintendo Entertainment System in 1989. The game was released by Creator/{{Sunsoft}}.
to:
''Fester's Quest'' is a top-down shooter based on the 60's 60s TV show (and ''VideoGame/BlasterMaster'' gameplay-wise). Uncle Fester is on a mission to investigate the UFO that has invaded the town the family lives in. The game was released on the Nintendo Entertainment System UsefulNotes/NintendoEntertainmentSystem in 1989. The game was released by Creator/{{Sunsoft}}.
Changed line(s) 28,32 (click to see context) from:
!!The Addams Family (1992 NES Game)
''The Addams Family (NES)'' is a NintendoHard side-scrolling platform game by Ocean Software. You control Gomez Addams as he attempts to rescue his family members and reclaim his family fortune (the latter objective is actually required by the game in order to win). You'll have to have your wits about you, as you try to avoid the various perils befalling you and rescue your beloved family.
* AWinnerIsYou: So, you've managed to make it through your death-trap of a mansion and bypass the various bewitched enemies. You've rescued all of your various relatives, restored your lost family fortune, and saved Morticia from an evil Gomez clone (actually Tully Alford but that's how indinstinct he is in the game). How does the game celebrate all of your hard work? By announcing on a plain text screen that you've done just that! You're then treated to a "cutscene" of Gomez and Morticia 'dancing' outside the mansion to a 8-bit rendering of "The Blue Danube"... then it's a simple GAME OVER screen. The End!
''The Addams Family (NES)'' is a NintendoHard side-scrolling platform game by Ocean Software. You control Gomez Addams as he attempts to rescue his family members and reclaim his family fortune (the latter objective is actually required by the game in order to win). You'll have to have your wits about you, as you try to avoid the various perils befalling you and rescue your beloved family.
* AWinnerIsYou: So, you've managed to make it through your death-trap of a mansion and bypass the various bewitched enemies. You've rescued all of your various relatives, restored your lost family fortune, and saved Morticia from an evil Gomez clone (actually Tully Alford but that's how indinstinct he is in the game). How does the game celebrate all of your hard work? By announcing on a plain text screen that you've done just that! You're then treated to a "cutscene" of Gomez and Morticia 'dancing' outside the mansion to a 8-bit rendering of "The Blue Danube"... then it's a simple GAME OVER screen. The End!
to:
!!The Addams Family (1992 NES UsefulNotes/{{NES}} Game)
''The Addams Family(NES)'' (UsefulNotes/{{NES}})'' is a NintendoHard side-scrolling platform game by Ocean Software. You control Gomez Addams as he attempts to rescue his family members and reclaim his family fortune (the latter objective is actually required by the game in order to win). You'll have to have your wits about you, as you try to avoid the various perils befalling you and rescue your beloved family.
* AWinnerIsYou: So, you've managed to make it through your death-trap of a mansion and bypass the various bewitched enemies. You've rescued all of your various relatives, restored your lost family fortune, and saved Morticia from an evil Gomez clone (actually TullyAlford Alford, but that's how indinstinct indistinct he is in the game). How does the game celebrate all of your hard work? By announcing on a plain text screen that you've done just that! You're then treated to a "cutscene" of Gomez and Morticia 'dancing' outside the mansion to a an 8-bit rendering of "The Blue Danube"... then it's a simple GAME OVER GameOver screen. The End!
''The Addams Family
* AWinnerIsYou: So, you've managed to make it through your death-trap of a mansion and bypass the various bewitched enemies. You've rescued all of your various relatives, restored your lost family fortune, and saved Morticia from an evil Gomez clone (actually Tully
Changed line(s) 35 (click to see context) from:
* HellIsThatNoise: The sound effects in the game are lackluster at best, and you'll get used to hearing the sound effect when you take damage. But the icing on the cake is that the Addam's Family theme plays throughout the ''entire game'' ad infinitum... It's far more likely you'll quit the game due to it's frustrating design instead.
to:
* HellIsThatNoise: The sound effects in the game are lackluster at best, and you'll get used to hearing the sound effect when you take damage. But the icing on the cake is that the Addam's Family ''The Addams Family'' theme plays throughout the ''entire game'' ad infinitum... It's far more likely you'll quit the game due to it's its frustrating design instead.
Changed line(s) 37,38 (click to see context) from:
* NintendoHard: This game is a crowning example of early NES game difficulty. You start out with three lives, but you have a limited health bar that can only be restored by the rare [[Main/PowerUpFood cheese]] pickup. Enemies and objects ''constantly'' rush at you to cause CollisionDamage. The occasional BeefGate will block off areas before you can unlock them, and they will drain your life swiftly if touched. Additionally, there are a few obstacles that won't harm you at all, but they will cause you to fall from platforms, requiring you to backtrack and retrace your step once again.
to:
* NintendoHard: This game is a crowning example of early NES UsefulNotes/{{NES}} game difficulty. You start out with three lives, but you have a limited health bar that can only be restored by the rare [[Main/PowerUpFood cheese]] pickup. Enemies and objects ''constantly'' rush at you to cause CollisionDamage. The occasional BeefGate will block off areas before you can unlock them, and they will drain your life swiftly if touched. Additionally, there are a few obstacles that won't harm you at all, but they will cause you to fall from platforms, requiring you to backtrack and retrace your step once again.
Changed line(s) 41 (click to see context) from:
The SNES ''Addams Family'', like the NES game, is a sprawler wherein Gomez must search the house and the grounds for his missing family, Wednesday, Pugsley, Granny, Fester, and Morticia. This one, however, is an entirely different game, featuring improved controls and an element of MercyInvincibility, plus special weapons and a password system. It was later ported to the Genesis, and received a heavily pared-down reskin on NES and Game Boy as ''The Addams Family: Pugsley's Scavenger Hunt'', tied into the [[WesternAnimation/TheAddamsFamily1992 1992 animated series]].
to:
The SNES UsefulNotes/{{SNES}} ''Addams Family'', like the NES UsefulNotes/{{NES}} game, is a sprawler wherein Gomez must search the house and the grounds for his missing family, Wednesday, Pugsley, Granny, Fester, and Morticia. This one, however, is an entirely different game, featuring improved controls and an element of MercyInvincibility, plus special weapons and a password system. It was later ported to the Genesis, [[USefulNotes/SegaGenesis Genesis]], and received a heavily pared-down reskin on NES and Game Boy UsefulNotes/GameBoy as ''The Addams Family: Pugsley's Scavenger Hunt'', tied into the [[WesternAnimation/TheAddamsFamily1992 1992 animated series]].
Is there an issue? Send a MessageReason:
the description doesn't sound genuinely unwinnable, just frustrating.
Changed line(s) 38,39 (click to see context) from:
* UnwinnableByMistake: Before you can access the final room where Morticia is held captive, you must first bypass a CashGate located in the Treasury. You can always go back and pick up more money if needed, but if you didn't happen collect enough of the falling bills on the Landing that one time, [[Main/RageQuit well...]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
* AWinnerIsYou: So, you've managed to make it through your death-trap of a mansion and bypass the various bewitched enemies. You've rescued all of your various relatives, restored your lost family fortune, and saved Morticia from an evil Gomez clone. How does the game celebrate all of your hard work? By announcing on a plain text screen that you've done just that! You're then treated to a "cutscene" of Gomez and Morticia 'dancing' outside the mansion to a 8-bit rendering of "The Blue Danube"... then it's a simple GAME OVER screen. The End!
to:
* AWinnerIsYou: So, you've managed to make it through your death-trap of a mansion and bypass the various bewitched enemies. You've rescued all of your various relatives, restored your lost family fortune, and saved Morticia from an evil Gomez clone.clone (actually Tully Alford but that's how indinstinct he is in the game). How does the game celebrate all of your hard work? By announcing on a plain text screen that you've done just that! You're then treated to a "cutscene" of Gomez and Morticia 'dancing' outside the mansion to a 8-bit rendering of "The Blue Danube"... then it's a simple GAME OVER screen. The End!
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
->However , you still have a chance."
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 42 (click to see context) from:
The SNES ''Addams Family'', like the NES game, is a sprawler wherein Gomez must search the house and the grounds for his missing family, Wednesday, Pugsley, Granny, Fester, and Morticia. This one, however, is an entirely different game, featuring improved controls and an element of MercyInvincibility, plus special weapons and a password system. It was later ported to the Genesis, and received a heavily pared-down reskin on NES and Game Boy as ''The Addams Family: Pugsley's Scavenger Hunt'', tied into the 1992 animated series.
to:
The SNES ''Addams Family'', like the NES game, is a sprawler wherein Gomez must search the house and the grounds for his missing family, Wednesday, Pugsley, Granny, Fester, and Morticia. This one, however, is an entirely different game, featuring improved controls and an element of MercyInvincibility, plus special weapons and a password system. It was later ported to the Genesis, and received a heavily pared-down reskin on NES and Game Boy as ''The Addams Family: Pugsley's Scavenger Hunt'', tied into the [[WesternAnimation/TheAddamsFamily1992 1992 animated series.series]].
Added DiffLines:
* InvincibilityPowerUp: The shield.
Is there an issue? Send a MessageReason:
None
* BreakablePowerUp: The weapons and the speed shoes are lost when hit, but they count as an extra point of damage.
* LawOf100: Every 100 dollars collected is an extra life. Every 25 recovers a heart as well.
Changed line(s) 48 (click to see context) from:
* SprintShoes: An item that temporarily makes Gomez run a ''lot'' faster.
to:
* SprintShoes: An item that temporarily makes Gomez run a ''lot'' faster.faster--Until he's hit.
Is there an issue? Send a MessageReason:
The better word
Changed line(s) 15 (click to see context) from:
* TheCameo: The mother-brain, frog, and Crabullus bosses from ''VideoGame/BlasterMaster'' are re-made as enemies in this game.
to:
* TheCameo: The mother-brain, frog, and Crabullus bosses from ''VideoGame/BlasterMaster'' are re-made as enemies mooks in this game.