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* FallingChanelierOfDoom: Chandeliers can be jumped on for them to fall, crushing the enemies below.

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* FallingChanelierOfDoom: FallingChandelierOfDoom: Chandeliers can be jumped on for them to fall, crushing the enemies below.
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* ContinuingIsPainful: The game has unlimited continues, but using one makes subsequent attempts much harder because all items except for health hearts NEVER respawn if you've already gotten them, thus any extra lives you've gotten beyond what you start with can not be replenished.

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* ContinuingIsPainful: The game has unlimited continues, but using one makes subsequent attempts much harder because all items except for health hearts NEVER respawn if you've already gotten them, thus any extra lives you've gotten beyond what you start with upon continuing can not be replenished.
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* ContinuingIsPainful: The game has unlimited continues, but using one makes subsequent attempts much harder because all items except for health hearts NEVER respawn if you've already gotten them, thus any extra lives you've gotten beyond what you start with can not be replenished.
** Another example relates to invisible platforms that are marked by money pickups. Get the money and then game over? Have fun finding those platforms again without getting hurt, especially during one sequence in the Icebox area where it's required to progress.
* EasyModeMockery: Finishing the game on any difficulty below Hard will result in the ending text telling you to beat the game on Hard. Keep in mind Hard mode caps you at ONE health for the entire game, which is already absurdly difficult to begin with.
* InterfaceScrew: The castle level has a limited view range because it's actually Granny following your progress through her crystal ball.
** The basement level is dark, except for the light that surrounds Pugsley.
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* StalactiteSpite: Some icicles wait for Gomez to be near them before they fall.

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* StalactiteSpite: Some icicles icicles, stalactites or even bricks in the wall wait for Gomez to be near them before they fall.

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* FallingChanelierOfDoom: Chandeliers can be jumped on for them to fall, crushing the enemies below.
* GiantSpider: Gomez encounters large green spiders that are after him.




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* TreasureIsBiggerInFiction: There are green gems larger than Gomez's head.
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* CorridorCubbyholeRun: There is a section on the ice level where there are rolling snowballs on a low-ceiling corridor. And convenient alcoves Gomez can reach by jumping to avoid the snowballs.
* DemBones: One of the enemies is a skeleton.


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* StalactiteSpite: Some icicles wait for Gomez to be near them before they fall.
* StockFemurBone: Some moving platforms are just femur bones.

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* GoombaStomp: The player can jump on enemies.
* GoombaSpringboard: Jumping on enemies can be used to go higher.




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* SpikesOfDoom: Spikes appear as common hazard.
* StockMoneyBag: One of the score-giving items is a bag with $ symbol written on it.
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No longer a trope


* WhipItGood: Fester gains a whip as a secondary weapon from Morticia.

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* WhipItGood: Fester gains a whip as a secondary weapon from Morticia.

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!!Fester's Quest

''Fester's Quest'' is a top-down shooter based on the 60s TV show (and ''VideoGame/BlasterMaster'' gameplay-wise). Uncle Fester is on a mission to investigate the UFO that has invaded the town the family lives in. The game was released on the UsefulNotes/NintendoEntertainmentSystem in 1989. The game was released by Creator/{{Sunsoft}}.

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!!Fester's !!Uncle Fester's Quest

''Fester's ''Uncle Fester's Quest'' is a top-down shooter based on the 60s TV show (and ''VideoGame/BlasterMaster'' gameplay-wise). Uncle Fester is on a mission to investigate the UFO that has invaded the town the family lives in. The game was released on the UsefulNotes/NintendoEntertainmentSystem in 1989. The game was released by Creator/{{Sunsoft}}.



* PowerUpLetdown: Some of the Gun's power-up stages can be hard to use(especially the looping third form in the sewers). To say nothing of the power-''downs'' that sometimes pop up.



* SmartBomb: The noose, which shows a screen of Lurch and then destroys all enemies on screen.

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* SmartBomb: The noose, which shows a screen of summons Lurch and then destroys all enemies on screen.to take care of unwanted pests.




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* WhipItGood: Fester gains a whip as a secondary weapon from Morticia.
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Whip It Good is no longer a trope. Any examples that doesn't fit existing tropes will be removed.


* WhipItGood: Fester's secondary weapon, gained from Morticia. Becomes a [[ChainPain chain]] for its second level. The second boss packs two of them as well.

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* WhipItGood: Fester's secondary weapon, gained from Morticia. Becomes a [[ChainPain chain]] for its second level. The second boss packs two of them as well.
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* WhipItGood: Fester's secondary weapon, gained from Morticia. Becomes a [[ChainPain chain]] for its second level.
** The second boss packs two of them as well.

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* WhipItGood: Fester's secondary weapon, gained from Morticia. Becomes a [[ChainPain chain]] for its second level.
**
level. The second boss packs two of them as well.

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----



* HeartContainer: One is through a dead-end wall in the first white building, the other in a seemingly isolated brown one.[[labelnote:*]]Look for a way ''through'' the trees from its upper left[[/labelnote]]

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* HeartContainer: One is through a dead-end wall in the first white building, the other in a seemingly isolated brown one.[[labelnote:*]]Look [[note]]Look for a way ''through'' the trees from its upper left[[/labelnote]]left[[/note]]




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* InvincibilityPowerUp: The shield.

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* %%* InvincibilityPowerUp: The shield.



-->'''Pugsley''': But father, I was working on a new poison for Wednesday with the Wacky Scientist.
-->'''Wednesday''': Hello father. Thank you for rescuing me. But honestly, I was having so much fun.
-->'''Granny''': What took you so long Gomez? I was just getting very comfortable.

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-->'''Pugsley''': But father, I was working on a new poison for Wednesday with the Wacky Scientist.
-->'''Wednesday''':
Scientist.\\
'''Wednesday''':
Hello father. Thank you for rescuing me. But honestly, I was having so much fun.
-->'''Granny''':
fun.\\
'''Granny''':
What took you so long Gomez? I was just getting very comfortable.



* SlippySlideyIceWorld: The freezer.

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* %%* SlippySlideyIceWorld: The freezer.



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* SlippySlideyIceWorld: The final stage, inside the icebox.

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* SlippySlideyIceWorld: The final stage, inside the icebox.icebox.
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* AntiFrustrationFeatures: In the hall of stairs on the first floor, there is a secret door to Pugsley's Den off to the left. This section leads to multiple 1ups that you may stock up on, as well as multiple heart refills and power ups to help you replenish after a level. This section seems to be intended take the edge of some of the game's difficulty.

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* AntiFrustrationFeatures: In the hall of stairs on the first floor, there is a secret door to Pugsley's Den off to the left. This section leads to multiple 1ups that you may stock up on, as well as multiple heart refills and power ups to help you replenish after a level. This section seems to be intended take the edge off of some of the game's difficulty.
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* AntiFrustrationFeatures: In the hall of stairs on the first floor, there is a secret door to Pugsley's Den off to the left. This section leads to multiple 1ups that you may stock up on, as well as multiple heart refills and power ups to help you replenish after a level. This section seems to be intended take the edge of some of the game's difficulty.
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* {{Metroidvania}}: It has some elements of this genre. You can fight [[OptionalBoss side bosses]] to gain [[HeartContainer heart containers]], the Adams Family Residence has a central hub section where you may access the levels in a non-linear fashion, there are secret passages where you can find helpful power ups, and you are required to rescue most of your family members by defeating bosses so that you may progress to the final level, defeat the FinalBoss, "rescue" Morticia and complete the game.

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Probably more like this


* NiceJobBreakingItHero: Some of your relatives will put you down for beating the bosses and[=/=]or just coming for them. That's the Addamses for you.
-->'''Pugsley''': But father, I was working on a new poison for Wednesday with the Wacky Scientist.
-->'''Wednesday''': Hello father. Thank you for rescuing me. But honestly, I was having so much fun.
-->'''Granny''': What took you so long Gomez? I was just getting very comfortable.



* WhatTheHellHero: Some of your relatives will put you down for beating the bosses and[=/=]or just coming for them. That's the Addamses for you.
-->'''Pugsley''': But father, I was working on a new poison for Wednesday with the Wacky Scientist.
-->'''Wednesday''': Hello father. Thank you for rescuing me. But honestly, I was having so much fun.
-->'''Granny''': What took you so long Gomez? I was just getting very comfortable.
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* FlyingFace: The Wacky Scientist boss is just a head with blades spinning around it.
** The Fire Dragon boss is changed from serpentine to just a floating head in the NES ''Pugsley's Scavenger Hunt''.


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* WhatTheHellHero: Some of your relatives will put you down for beating the bosses and[=/=]or just coming for them. That's the Addamses for you.
-->'''Pugsley''': But father, I was working on a new poison for Wednesday with the Wacky Scientist.
-->'''Wednesday''': Hello father. Thank you for rescuing me. But honestly, I was having so much fun.
-->'''Granny''': What took you so long Gomez? I was just getting very comfortable.
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None


* HeartContainer: One is through a dead-end wall in the first white building, the other in a seemingly isolated brown one.[[labelnote:*]]Walk ''through'' the trees along its left to get in[[/labelnote]]

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* HeartContainer: One is through a dead-end wall in the first white building, the other in a seemingly isolated brown one.[[labelnote:*]]Walk [[labelnote:*]]Look for a way ''through'' the trees along from its left to get in[[/labelnote]]upper left[[/labelnote]]
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* MissileLockOn: How the missiles are used. Select a target, then send 'em off.


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* ThrowDownTheBomblet: The TNT, though it's simply laid down before exploding.
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Despite sharing a title with the NES and Game Boy releases of the SNES 'The Addams Family', this was an entirely separate game. The game is a platformer requiring Pugsley to traverse different areas of the house (in an order of the player's choosing) to retrieve items from other family members. The aesthetic of the game, like the NES and Game Boy releases of the same name, was based on the animated series. The game was developed by Ocean and Enigma Variations Ltd. Unlike the other SNES platformer, it lacked a password feature, making an already difficult game even harder.

to:

Despite sharing a title with the NES and Game Boy releases of the SNES 'The Addams Family', this was an entirely separate game. The game is a platformer requiring Pugsley to traverse different areas of the house (in an order of the player's choosing) to retrieve items from other family members. The aesthetic of the game, like the NES and Game Boy releases of the same name, was based on the animated series. The game was developed by Ocean and Enigma Variations Ltd. Unlike the other SNES platformer, it lacked a password feature, making an already difficult game even harder.harder.
* MacroZone: Pugsley is shrunk down for the laboratory stage.
* SlippySlideyIceWorld: The final stage, inside the icebox.
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Despite sharing a title with the NES and Game Boy releases of the SNES 'The Addams Family', this was an entirely separate game. The game is a platformer requiring Pugsley to traverse different areas of the house (in an order of the player's choosing) to retrieve items from other family members. The game was developed by Ocean and Enigma Variations Ltd.

to:

Despite sharing a title with the NES and Game Boy releases of the SNES 'The Addams Family', this was an entirely separate game. The game is a platformer requiring Pugsley to traverse different areas of the house (in an order of the player's choosing) to retrieve items from other family members. The aesthetic of the game, like the NES and Game Boy releases of the same name, was based on the animated series. The game was developed by Ocean and Enigma Variations Ltd. Unlike the other SNES platformer, it lacked a password feature, making an already difficult game even harder.
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Tropes needed, but worth mentioning to clarify title-related confusion I think.


''The Addams Family: Pugsley's Scavenger Hunt (SNES Game)

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''The !!The Addams Family: Pugsley's Scavenger Hunt (SNES Game)
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Tropes needed, but worth mentioning to clarify title-related confusion I think.


* WickedWitch: A stereotypical witch is the boss holding Fester captive.

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* WickedWitch: A stereotypical witch is the boss holding Fester captive.captive.

''The Addams Family: Pugsley's Scavenger Hunt (SNES Game)

Despite sharing a title with the NES and Game Boy releases of the SNES 'The Addams Family', this was an entirely separate game. The game is a platformer requiring Pugsley to traverse different areas of the house (in an order of the player's choosing) to retrieve items from other family members. The game was developed by Ocean and Enigma Variations Ltd.
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-->--The Sega Genesis and Super NES versions' death screens.''

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-->--The Sega Genesis UsefulNotes/SegaGenesis and Super NES UsefulNotes/SuperNES versions' death screens.''



''Fester's Quest'' is a top-down shooter based on the 60's TV show (and ''VideoGame/BlasterMaster'' gameplay-wise). Uncle Fester is on a mission to investigate the UFO that has invaded the town the family lives in. The game was released on the Nintendo Entertainment System in 1989. The game was released by Creator/{{Sunsoft}}.

to:

''Fester's Quest'' is a top-down shooter based on the 60's 60s TV show (and ''VideoGame/BlasterMaster'' gameplay-wise). Uncle Fester is on a mission to investigate the UFO that has invaded the town the family lives in. The game was released on the Nintendo Entertainment System UsefulNotes/NintendoEntertainmentSystem in 1989. The game was released by Creator/{{Sunsoft}}.



!!The Addams Family (1992 NES Game)

''The Addams Family (NES)'' is a NintendoHard side-scrolling platform game by Ocean Software. You control Gomez Addams as he attempts to rescue his family members and reclaim his family fortune (the latter objective is actually required by the game in order to win). You'll have to have your wits about you, as you try to avoid the various perils befalling you and rescue your beloved family.

* AWinnerIsYou: So, you've managed to make it through your death-trap of a mansion and bypass the various bewitched enemies. You've rescued all of your various relatives, restored your lost family fortune, and saved Morticia from an evil Gomez clone (actually Tully Alford but that's how indinstinct he is in the game). How does the game celebrate all of your hard work? By announcing on a plain text screen that you've done just that! You're then treated to a "cutscene" of Gomez and Morticia 'dancing' outside the mansion to a 8-bit rendering of "The Blue Danube"... then it's a simple GAME OVER screen. The End!

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!!The Addams Family (1992 NES UsefulNotes/{{NES}} Game)

''The Addams Family (NES)'' (UsefulNotes/{{NES}})'' is a NintendoHard side-scrolling platform game by Ocean Software. You control Gomez Addams as he attempts to rescue his family members and reclaim his family fortune (the latter objective is actually required by the game in order to win). You'll have to have your wits about you, as you try to avoid the various perils befalling you and rescue your beloved family.

* AWinnerIsYou: So, you've managed to make it through your death-trap of a mansion and bypass the various bewitched enemies. You've rescued all of your various relatives, restored your lost family fortune, and saved Morticia from an evil Gomez clone (actually Tully Alford Alford, but that's how indinstinct indistinct he is in the game). How does the game celebrate all of your hard work? By announcing on a plain text screen that you've done just that! You're then treated to a "cutscene" of Gomez and Morticia 'dancing' outside the mansion to a an 8-bit rendering of "The Blue Danube"... then it's a simple GAME OVER GameOver screen. The End!



* HellIsThatNoise: The sound effects in the game are lackluster at best, and you'll get used to hearing the sound effect when you take damage. But the icing on the cake is that the Addam's Family theme plays throughout the ''entire game'' ad infinitum... It's far more likely you'll quit the game due to it's frustrating design instead.

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* HellIsThatNoise: The sound effects in the game are lackluster at best, and you'll get used to hearing the sound effect when you take damage. But the icing on the cake is that the Addam's Family ''The Addams Family'' theme plays throughout the ''entire game'' ad infinitum... It's far more likely you'll quit the game due to it's its frustrating design instead.



* NintendoHard: This game is a crowning example of early NES game difficulty. You start out with three lives, but you have a limited health bar that can only be restored by the rare [[Main/PowerUpFood cheese]] pickup. Enemies and objects ''constantly'' rush at you to cause CollisionDamage. The occasional BeefGate will block off areas before you can unlock them, and they will drain your life swiftly if touched. Additionally, there are a few obstacles that won't harm you at all, but they will cause you to fall from platforms, requiring you to backtrack and retrace your step once again.

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* NintendoHard: This game is a crowning example of early NES UsefulNotes/{{NES}} game difficulty. You start out with three lives, but you have a limited health bar that can only be restored by the rare [[Main/PowerUpFood cheese]] pickup. Enemies and objects ''constantly'' rush at you to cause CollisionDamage. The occasional BeefGate will block off areas before you can unlock them, and they will drain your life swiftly if touched. Additionally, there are a few obstacles that won't harm you at all, but they will cause you to fall from platforms, requiring you to backtrack and retrace your step once again.



The SNES ''Addams Family'', like the NES game, is a sprawler wherein Gomez must search the house and the grounds for his missing family, Wednesday, Pugsley, Granny, Fester, and Morticia. This one, however, is an entirely different game, featuring improved controls and an element of MercyInvincibility, plus special weapons and a password system. It was later ported to the Genesis, and received a heavily pared-down reskin on NES and Game Boy as ''The Addams Family: Pugsley's Scavenger Hunt'', tied into the [[WesternAnimation/TheAddamsFamily1992 1992 animated series]].

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The SNES UsefulNotes/{{SNES}} ''Addams Family'', like the NES UsefulNotes/{{NES}} game, is a sprawler wherein Gomez must search the house and the grounds for his missing family, Wednesday, Pugsley, Granny, Fester, and Morticia. This one, however, is an entirely different game, featuring improved controls and an element of MercyInvincibility, plus special weapons and a password system. It was later ported to the Genesis, [[USefulNotes/SegaGenesis Genesis]], and received a heavily pared-down reskin on NES and Game Boy UsefulNotes/GameBoy as ''The Addams Family: Pugsley's Scavenger Hunt'', tied into the [[WesternAnimation/TheAddamsFamily1992 1992 animated series]].
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the description doesn't sound genuinely unwinnable, just frustrating.


* UnwinnableByMistake: Before you can access the final room where Morticia is held captive, you must first bypass a CashGate located in the Treasury. You can always go back and pick up more money if needed, but if you didn't happen collect enough of the falling bills on the Landing that one time, [[Main/RageQuit well...]]

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* UnwinnableByMistake: Before you can access the final room where Morticia is held captive, you must first bypass a CashGate located in the Treasury. You can always go back and pick up more money if needed, but if you didn't happen collect enough of the falling bills on the Landing that one time, [[Main/RageQuit well...]]
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* AWinnerIsYou: So, you've managed to make it through your death-trap of a mansion and bypass the various bewitched enemies. You've rescued all of your various relatives, restored your lost family fortune, and saved Morticia from an evil Gomez clone. How does the game celebrate all of your hard work? By announcing on a plain text screen that you've done just that! You're then treated to a "cutscene" of Gomez and Morticia 'dancing' outside the mansion to a 8-bit rendering of "The Blue Danube"... then it's a simple GAME OVER screen. The End!

to:

* AWinnerIsYou: So, you've managed to make it through your death-trap of a mansion and bypass the various bewitched enemies. You've rescued all of your various relatives, restored your lost family fortune, and saved Morticia from an evil Gomez clone.clone (actually Tully Alford but that's how indinstinct he is in the game). How does the game celebrate all of your hard work? By announcing on a plain text screen that you've done just that! You're then treated to a "cutscene" of Gomez and Morticia 'dancing' outside the mansion to a 8-bit rendering of "The Blue Danube"... then it's a simple GAME OVER screen. The End!
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->However , you still have a chance."

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->However , ->However, you still have a chance."

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The SNES ''Addams Family'', like the NES game, is a sprawler wherein Gomez must search the house and the grounds for his missing family, Wednesday, Pugsley, Granny, Fester, and Morticia. This one, however, is an entirely different game, featuring improved controls and an element of MercyInvincibility, plus special weapons and a password system. It was later ported to the Genesis, and received a heavily pared-down reskin on NES and Game Boy as ''The Addams Family: Pugsley's Scavenger Hunt'', tied into the 1992 animated series.

to:

The SNES ''Addams Family'', like the NES game, is a sprawler wherein Gomez must search the house and the grounds for his missing family, Wednesday, Pugsley, Granny, Fester, and Morticia. This one, however, is an entirely different game, featuring improved controls and an element of MercyInvincibility, plus special weapons and a password system. It was later ported to the Genesis, and received a heavily pared-down reskin on NES and Game Boy as ''The Addams Family: Pugsley's Scavenger Hunt'', tied into the [[WesternAnimation/TheAddamsFamily1992 1992 animated series.series]].


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* InvincibilityPowerUp: The shield.

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* BreakablePowerUp: The weapons and the speed shoes are lost when hit, but they count as an extra point of damage.



* LawOf100: Every 100 dollars collected is an extra life. Every 25 recovers a heart as well.



* SprintShoes: An item that temporarily makes Gomez run a ''lot'' faster.

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* SprintShoes: An item that temporarily makes Gomez run a ''lot'' faster.faster--Until he's hit.
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The better word


* TheCameo: The mother-brain, frog, and Crabullus bosses from ''VideoGame/BlasterMaster'' are re-made as enemies in this game.

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* TheCameo: The mother-brain, frog, and Crabullus bosses from ''VideoGame/BlasterMaster'' are re-made as enemies mooks in this game.

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