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Blade On A Stick has been disambiguated


* BladeOnAStick: It should also be mentioned the {{BFG}} of Excellen's [[VideoGame/SuperRobotWarsCompact2 Weiss Ritter]] is named after the Oxtongue spear .
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** The [=WonderSwan=] trilogy, especially from the back half of ''Cosmoquake'' onward, are incredibly difficult by traditional ''Super Robot Wars'' standards. The removal of [[ExtraTurn double-movement]] from the first ''Compact'' means that Mobile Suits deal far less damage overall. The games also love messing with the player's roster, with units joining only to leave a few missions later [[SoLongAndThanksForAllTheGear and taking your money investment with them]], adding an extra element of GuideDangIt to the game. The requirement for the TrueFinalBoss (clear the trilogy [[spoiler:in less than 777 turns]]) results in an extra layer of difficulty, all but eliminating the "EXP after Game Over" and "Repair grinding" AntiFrustrationFeatures and forcing an aggressive style of play.

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** The [=WonderSwan=] trilogy, especially from the back half of ''Cosmoquake'' onward, are incredibly difficult by traditional ''Super Robot Wars'' standards. The removal of [[ExtraTurn double-movement]] from the first ''Compact'' means that Mobile Suits deal far less damage overall. The games also love messing with the player's roster, with units joining only to leave a few missions later [[SoLongAndThanksForAllTheGear and taking your money investment with them]], adding an extra element of GuideDangIt to the game. The requirement for the TrueFinalBoss (clear the trilogy [[spoiler:in less than 777 turns]]) results in an yet another extra layer of difficulty, all but eliminating the "EXP after Game Over" and "Repair grinding" AntiFrustrationFeatures and forcing an aggressive style of play.

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* EarlyBirdCameo: ''Impact'' has the ''Machine Robo'' cast make an appearance in the "Earth Crisis" arc, despite debuting in the second game of the [=WonderSwan=] trilogy.



* NintendoHard: Both the Wonderswan trilogy and ''Impact''; ''Galaxy Showdown'' in particular is considered by some to be the hardest game in the entire franchise.
** It's even worse if the player is aiming for the TrueFinalBoss: ''Compact 2'' requires [[spoiler: a turn count of 777 or lower across all 92 stages of the trilogy]], while ''Impact'' requires [[spoiler: 50 or more Skill Points.]]

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* NintendoHard: Both NintendoHard:
** The [=WonderSwan=] trilogy, especially from
the Wonderswan back half of ''Cosmoquake'' onward, are incredibly difficult by traditional ''Super Robot Wars'' standards. The removal of [[ExtraTurn double-movement]] from the first ''Compact'' means that Mobile Suits deal far less damage overall. The games also love messing with the player's roster, with units joining only to leave a few missions later [[SoLongAndThanksForAllTheGear and taking your money investment with them]], adding an extra element of GuideDangIt to the game. The requirement for the TrueFinalBoss (clear the trilogy [[spoiler:in less than 777 turns]]) results in an extra layer of difficulty, all but eliminating the "EXP after Game Over" and ''Impact''; ''Galaxy Showdown'' in particular is considered by some to be the hardest game in the entire franchise.
"Repair grinding" AntiFrustrationFeatures and forcing an aggressive style of play.
** It's even worse if the player is aiming for the TrueFinalBoss: ''Compact 2'' requires [[spoiler: a turn count of 777 or lower across all 92 stages of the trilogy]], while ''Impact'' requires [[spoiler: 50 or more is less difficult overall but still achieves this status with its own TrueFinalBoss requirement, requiring the player to amass [[spoiler:50]] of the most difficult Skill Points.]]Points in the entire franchise. Most of said Skill Points involve shooting down enemies who will retreat if their HP falls below a certain amount, forcing players to find creative ways to deal enough damage to bypass their retreat threshhold and defeat them outright.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* HumanityOnTrial: The Einst are disturbed by how warlike the Earthlings are and seek to KillEmAll and replace them with a new species in an AdamAndEvePlot, [[spoiler:using Kyosuke and Alfimi as its Adam and Eve]]

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* HumanityOnTrial: The Einst are disturbed by how warlike the Earthlings are and seek to KillEmAll KillAllHumans and replace them with a new species in an AdamAndEvePlot, [[spoiler:using Kyosuke and Alfimi as its Adam and Eve]]
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* BlindIdiotTranslation: A stage in ''Galaxy Showdown'' based on ''God Bless Dancougar'' has the title "God's Breath" because the developers confused the English word "bless" with "breath" (both words are rendered ブレス in katakana) and then translated it into Japanese. This is fixed in ''Impact''.

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* BlindIdiotTranslation: A stage in ''Galaxy Showdown'' based on ''God Bless Dancougar'' has the title "God's Breath" because the developers confused the English word "bless" with "breath" (both words are rendered ブレス in katakana) and then translated it "breath" into Japanese. its kanji equivalent. This error is fixed in ''Impact''.

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* BladeOnAStick: It should also be mentioned the {{BFG}} of Excellen's [[VideoGame/SuperRobotWarsCompact2 Weiss Ritter]] is named after the Oxtongue spear

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* BladeOnAStick: It should also be mentioned the {{BFG}} of Excellen's [[VideoGame/SuperRobotWarsCompact2 Weiss Ritter]] is named after the Oxtongue spear spear .
* BlindIdiotTranslation: A stage in ''Galaxy Showdown'' based on ''God Bless Dancougar'' has the title "God's Breath" because the developers confused the English word "bless" with "breath" (both words are rendered ブレス in katakana) and then translated it into Japanese. This is fixed in ''Impact''.

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* AdaptedOut: In a rare instance of ''Super Robot Wars'' applying this trope to itself, ''Impact'' replaces the two units and fairy from ''New Story of Aura Battler Dunbine'' that can be obtained in ''Compact 2'' with the Camouflage Billbine from the original ''Dunbine'' series, completely removing ''New Story'' from the game.

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* AdaptedOut: AdaptedOut:
** The characters Grathan and Karen are completely omitted from the ''Tobikage'' plot.
**
In a rare instance of ''Super Robot Wars'' applying this trope to itself, ''Impact'' replaces the two units and fairy from ''New Story of Aura Battler Dunbine'' that can be obtained in ''Compact 2'' with the Camouflage Billbine from the original ''Dunbine'' series, completely removing ''New Story'' from the game.



** ''Impact'' marks the first time that rather than letting [[Anime/MartianSuccessorNadesico Haruki Kusakabe]] live but drain his resources completely that he couldn't do the movie's darker plot anymore in this continuity, you go straight to the jugulars and kill him on spot. Henceforth, games that feature the TV version will always feature scenarios of 'Kusakabe is ''so'' dead'.

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** ''Impact'' marks the first time that rather than letting [[Anime/MartianSuccessorNadesico Haruki Kusakabe]] live but drain his resources completely that he couldn't do the movie's darker plot anymore in this continuity, you go straight to the jugulars and kill him on spot. Henceforth, games that feature the TV version will always frequently feature scenarios of 'Kusakabe is being ''so'' dead'.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/superrobottaisenle.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/superrobottaisenle.jpg]]
org/pmwiki/pub/images/compact2impactboxart.jpg]]
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* MultipleEndings: In ''IMPACT'', the Axis Shock cutscene has three different versions, depending on two units: [[spoiler:either you completely pass up the event to get the Rein Weissritter and Shin Getter Robo, got Shin Getter over Rein or got Rein over Shin Getter.]]

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* MultipleEndings: In ''IMPACT'', the Axis Shock cutscene has three different versions, depending on two units: [[spoiler:either you completely pass up the event to get the Rein Weissritter and Shin Getter Robo, got Shin Getter over Rein or got Rein over Shin Getter.]]]] ''VideoGame/SuperRobotWars30'' suggests that [[spoiler:getting Rein over Shin Getter is the canon path]].

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* AdaptedOut: In a rare instance of ''Super Robot Wars'' applying this trope to itself, ''Impact'' removes the two units + fairy from ''New Story of Aura Battler Dunbine'' that ''Compact 2'' has and replaces them with the Camouflage Billbine from the original ''Dunbine'' series.
* ArbitraryHeadcountLimit: Particularly notable in ''Galaxy Showdown'', where the headcount limit is actually ''lower'' than the previous games at many points. For reference, the final stage of ''Earth Crisis'' has [[spoiler:[[Anime/{{Dancougar}} Gandor]] + 15]], while Stage 30 of ''Galaxy Showdown'', [[spoiler:the Neue Regisseur stage]], has [[spoiler:[[Anime/NinjaSenshiTobikage Elshank]], Kyosuke, Excellen + 8]].

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* AdaptedOut: In a rare instance of ''Super Robot Wars'' applying this trope to itself, ''Impact'' removes replaces the two units + and fairy from ''New Story of Aura Battler Dunbine'' that can be obtained in ''Compact 2'' has and replaces them with the Camouflage Billbine from the original ''Dunbine'' series.
series, completely removing ''New Story'' from the game.
* ArbitraryHeadcountLimit: Particularly notable in ''Galaxy Showdown'', where Showdown'' is notable in that the headcount limit number of units can be deployed per map is actually ''lower'' very low relative to series standards, including being much lower than the previous other ''Compact 2'' games at many points.on average. For reference, the final stage of ''Earth Crisis'' has [[spoiler:[[Anime/{{Dancougar}} Gandor]] + 15]], while Stage 30 of ''Galaxy Showdown'', [[spoiler:the Neue Regisseur stage]], has [[spoiler:[[Anime/NinjaSenshiTobikage Elshank]], Kyosuke, Excellen + 8]].



* CombinationAttack: Impact marks the Rampage Ghost's first appearance

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* CombinationAttack: While not present in ''Compact 2'', ''Impact'' features several multi-unit attacks.
**
Impact marks the Rampage Ghost's first appearanceappearance.



* VideoGameRemake[=/=]AdaptationExpansion: Impact combines the three Compact 2 games together and mixes fan favorites Anime/MobileFighterGGundam and Anime/{{Martian Successor Nadesico}} in.
%%* ZergRush

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* VideoGameRemake[=/=]AdaptationExpansion: VideoGameRemake: Impact combines the three Compact 2 games together and mixes fan favorites Anime/MobileFighterGGundam and Anime/{{Martian Successor Nadesico}} in.
%%* ZergRush
in.
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* AdaptedOut: In a rare instance of ''Super Robot Wars'' applying this trope to itself, ''Impact'' removes the two units + fairy from ''New Story of Aura Battler Dunbine'' that ''Compact 2'' has and replaces them with the Camouflage Billbine from the original ''Dunbine'' series.


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* NewWorkRecycledGraphics: ''Impact''[='=]s battle animation engine is an enhanced version of the one used in ''Super Robot Wars Alpha Gaiden'' and thus it reuses ''Alpha Gaiden'' assets whenever it can get away with it. On the other hand, this lets ''Impact'' have a lot of mobile suits that ''Compact 2'' doesn't have (such as the ZII and Nu Gundam HWS) since there were already sprites available for them, albeit with a very notable disparity in animation quality due to ArtEvolution.
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* DifficultySpike: The [=WonderSwan=] version of ''Cosmoquake's'' last stage is one of the more infamous examples in the series, combining EliteMooks, two sets of reinforcements, a huge map, and a time limit into a scenario that can very quickly be made unwinnable.



* DummiedOut:
** The [=WonderSwan=] games have unused data for the [[Anime/MobileSuitGundamCharsCounterattack Hi-Nu Gundam and Nightingale]] in what would have been their debuts in the series. They can be seen [[http://www.nicovideo.jp/watch/sm30780804 here]].
** ''Earth Crisis'' retained the first ''Compact's'' rendition of ''Anime/MobileSuitGundamZZ's'' "Silent Voice" as the series {{Leitmotif}}, but it's never heard in-game as there are no ''Gundam ZZ'' characters playable in ''Earth Crisis''. ''Cosmoquake'' would opt to replace it with a rendition of "Anime Ja Nai", which carries over into ''Galaxy Showdown''.



* SequelDifficultySpike: Twofold, as both ''Compact 1'' to the ''Compact 2'' trilogy AND ''Earth Crisis'' to ''Cosmoquake'' to ''Galaxy Showdown'' qualify. Earth Crisis is pretty much what you would expect from a late-90s SRW difficulty wise, but Cosmoquake features a significantly less robust cast and throws in a nasty DifficultySpike in the final scenario that will heavily test the player's resource management skills. And then Galaxy Showdown splits up the player's party and slowly re-adds them while sporting a drastically-lower ArbitraryHeadcountLimit at most points.

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* EarlyInstallmentWeirdness: Though in many ways a "transitional" game, with the trilogy starting to peel away ''[[VideoGame/SuperRobotWars4 Super Robot Wars F]]''-era mechanics like natural double movement, ''Compact 2'' still has several traits typical of early [=SRWs=]. In addition, Support Attack and Support Defense run off of one stat and the player isn't given a choice to opt out of Supporting if a Support-capable unit is adjacent to an attacking or defending unit.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
Though in many ways a "transitional" game, with the trilogy starting to peel away ''[[VideoGame/SuperRobotWars4 Super Robot Wars F]]''-era mechanics like natural double movement, ''Compact 2'' still has several traits typical of early [=SRWs=]. In addition, Support Attack and Support Defense run off of one stat and the player isn't given a choice to opt out of Supporting if a Support-capable unit is adjacent to an attacking or defending unit.
** As the Wonderswan ''Earth Crisis'' released before ''VideoGame/SuperRobotWarsAlpha'' made AlphaStrike finishing moves popular within the series, the Alteisen doesn't have its signature Trump Card. Likewise, since combination attacks weren't a permanent part of the series until ''VideoGame/SuperRobotWarsAdvance'', Kyosuke's and Excellen's Rampage Ghost isn't present either. Both were introduced in ''Impact''.

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* DummiedOut: The [=WonderSwan=] games have unused data for the [[Anime/MobileSuitGundamCharsCounterattack Hi-Nu Gundam and Nightingale]] in what would have been their debuts in the series. They can be seen [[http://www.nicovideo.jp/watch/sm30780804 here]].

to:

* DummiedOut: DummiedOut:
**
The [=WonderSwan=] games have unused data for the [[Anime/MobileSuitGundamCharsCounterattack Hi-Nu Gundam and Nightingale]] in what would have been their debuts in the series. They can be seen [[http://www.nicovideo.jp/watch/sm30780804 here]].here]].
** ''Earth Crisis'' retained the first ''Compact's'' rendition of ''Anime/MobileSuitGundamZZ's'' "Silent Voice" as the series {{Leitmotif}}, but it's never heard in-game as there are no ''Gundam ZZ'' characters playable in ''Earth Crisis''. ''Cosmoquake'' would opt to replace it with a rendition of "Anime Ja Nai", which carries over into ''Galaxy Showdown''.



* KarmaHoudiniWarranty: After being {{Karma Houdini}}s in the series proper, [[Anime/{{Dangaioh}} Gil Berg and Garimos]] from finally gets their warranty torn off

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* KarmaHoudiniWarranty: KarmaHoudiniWarranty:
**
After being {{Karma Houdini}}s in the series proper, [[Anime/{{Dangaioh}} Gil Berg and Garimos]] from finally gets their warranty warranties torn off
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* EverythingsBetterWithPrincesses: [[Anime/NinjaSenshiTobikage Princess Romina]]
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* KarmicDeath: Gil Berg and Garimos from ''Dangaioh'' finally get it, after being {{Karma Houdini}}s in the series proper
** Don't forget [[Anime/MartianSuccessorNadesico Kusakabe]] either. You finally get to blow up the bastard in Impact!

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* KarmicDeath: Gil Berg and Garimos from ''Dangaioh'' finally get it, after KarmaHoudiniWarranty: After being {{Karma Houdini}}s in the series proper
proper, [[Anime/{{Dangaioh}} Gil Berg and Garimos]] from finally gets their warranty torn off
** Don't forget ''Impact'' marks the first time that rather than letting [[Anime/MartianSuccessorNadesico Haruki Kusakabe]] either. You finally get to blow up live but drain his resources completely that he couldn't do the bastard movie's darker plot anymore in Impact!this continuity, you go straight to the jugulars and kill him on spot. Henceforth, games that feature the TV version will always feature scenarios of 'Kusakabe is ''so'' dead'.

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* DummiedOut: The [=WonderSwan=] games have unused data for the [[Anime/MobileSuitGundamCharsCounterattack Hi-Nu Gundam and Nightingale]] in [[WhatCouldHaveBeen what would have been]] their debuts in the series. They can be seen [[http://www.nicovideo.jp/watch/sm30780804 here]].

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* DummiedOut: The [=WonderSwan=] games have unused data for the [[Anime/MobileSuitGundamCharsCounterattack Hi-Nu Gundam and Nightingale]] in [[WhatCouldHaveBeen what would have been]] been their debuts in the series. They can be seen [[http://www.nicovideo.jp/watch/sm30780804 here]].



* OverratedAndUnderleveled: In the Wonderswan games, Alt Eisen plays up the AwesomeButImpractical angle a bit ''too'' well; bad mobility, unimpressive armor, and its strongest weapon "Square Claymore" is an awkward range 1-2 non-post-movement attack (and the Spirit Command to make every weapon post-movement-capable hadn't been invented yet). Forget to tinker with your Wonderswan's nickname, and you'll also be greeted with a Kyousuke bearing ''abysmal'' attack stats and accuracy/evasion on the level of third-rate Mobile Suit pilots.

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* OverratedAndUnderleveled: OverratedAndUnderleveled:
**
In the Wonderswan games, Alt Eisen plays up the AwesomeButImpractical angle a bit ''too'' well; bad mobility, unimpressive armor, and its strongest weapon "Square Claymore" is an awkward range 1-2 non-post-movement attack (and the Spirit Command to make every weapon post-movement-capable hadn't been invented yet). Forget to tinker with your Wonderswan's nickname, and you'll also be greeted with a Kyousuke Kyosuke bearing ''abysmal'' attack stats and accuracy/evasion on the level of third-rate Mobile Suit pilots.pilots.
** This trope is another reason why ''Galaxy Showdown'' is NintendoHard. Think having to regain your units is bad? Try regaining them at anywhere from 5-10 levels below your top aces.

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* MutuallyExclusivePowerups: The games have several of these, sometimes with MutuallyExclusivePartyMembers being thrown in as well.
** The most infamous case is [[spoiler:Shin Getter Robo vs Rein Weissritter]], determined by a scenario in ''Galaxy Showdown''.
** Early into ''Earth Crisis'', you are asked to send one Mazinger team into space; whoever you choose will not reappear in that game and will likewise be the only Mazinger characters in ''Cosmoquake''. However, it's downplayed in this case as they eventually meet back up in ''Galaxy Showdown''.
** ''Cosmoquake'' has the Spiral Knuckle attack for Dangaioh vs the opportunity to recruit Shazara from the same series. Spiral Knuckle is another great tool for Dangaioh, but the Wonderswan version has Shazara's Aizam the Third carry a 6-range, post movement-capable attack that costs a mere 20 EN.
** Exclusive to the Wonderswan version is Sirbine vs Zwauth, given out in ''Galaxy Showdown'' based on which path in the trilogy's only route split the player took way back in ''Earth Crisis''.



* SequelDifficultySpike: ''Compact 1'' to the ''Compact 2'' trilogy AND ''Earth Crisis'' to ''Cosmoquake'' to ''Galaxy Showdown'' qualify.

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* SequelDifficultySpike: Twofold, as both ''Compact 1'' to the ''Compact 2'' trilogy AND ''Earth Crisis'' to ''Cosmoquake'' to ''Galaxy Showdown'' qualify.qualify. Earth Crisis is pretty much what you would expect from a late-90s SRW difficulty wise, but Cosmoquake features a significantly less robust cast and throws in a nasty DifficultySpike in the final scenario that will heavily test the player's resource management skills. And then Galaxy Showdown splits up the player's party and slowly re-adds them while sporting a drastically-lower ArbitraryHeadcountLimit at most points.
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** One cross-game secret even forces the player to upgrade a unit that leaves for good almost immediately.

to:

** One cross-game secret in ''Earth Crisis'' even forces the player to upgrade [[Anime/{{Dancougar}} a unit unit]] that leaves for good space almost immediately.immediately and isn't seen again until ''Cosmoquake''.



* SuspiciousVideoGameGenerosity: ''Galaxy Showdown'' starts the player off at the intermission screen with a massive wad of cash and units whose levels are in the teens instead of the single digits, warning the player to expect the difficulty spike to be short and sharp.

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* SuspiciousVideoGameGenerosity: ''Galaxy Showdown'' starts the player off at the intermission screen with a massive wad of cash and units whose levels are in the teens instead of the single digits, warning the player to expect the difficulty spike curve to be short and sharp.
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* MultipleEndings: In ''IMPACT'', the Axis Shock cutscene has three different versions, depending on two units: [[spoiler:either you completely pass up the event to get the Rein Weissritter and Shin Getter Robo, got Shin Getter over Rein or got Rein over Shin Getter.]]

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* EarlyInstallmentWeirdness: Though in many ways a "transitional" game, ''Compact 2'' still has several traits typical of early [=SRWs=].
** Support Attack/Defense runs off of one stat (Support). If a unit can Support another unit, they will, with no option for the player to opt out of it.

to:

* DummiedOut: The [=WonderSwan=] games have unused data for the [[Anime/MobileSuitGundamCharsCounterattack Hi-Nu Gundam and Nightingale]] in [[WhatCouldHaveBeen what would have been]] their debuts in the series. They can be seen [[http://www.nicovideo.jp/watch/sm30780804 here]].
* EarlyInstallmentWeirdness: Though in many ways a "transitional" game, with the trilogy starting to peel away ''[[VideoGame/SuperRobotWars4 Super Robot Wars F]]''-era mechanics like natural double movement, ''Compact 2'' still has several traits typical of early [=SRWs=].
**
[=SRWs=]. In addition, Support Attack/Defense runs Attack and Support Defense run off of one stat (Support). If a unit can Support another unit, they will, with no option for and the player isn't given a choice to opt out of it.Supporting if a Support-capable unit is adjacent to an attacking or defending unit.


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* SuspiciousVideoGameGenerosity: ''Galaxy Showdown'' starts the player off at the intermission screen with a massive wad of cash and units whose levels are in the teens instead of the single digits, warning the player to expect the difficulty spike to be short and sharp.

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Got rid of a lot of the redundant character tropes.


* TheAce: Haran Banjou and Rom Stol
* AcePilot: Kyosuke is a "Steamroller" and Excellen's a "Sniper", though when fighting alongside him, she steers towards "Bushwacker."



* AwesomeButImpractical: ''Compact 2'' does have a "Full Upgrade Bonus" for upgrading all of a unit's stats to the max, but getting this bonus is much easier said than done thanks to each game's shorter-than-series-average length (no more than 31 stages) and general difficulty.



* BadassInDistress: Excellen gets kidnapped by the Einst.
* BadassNormal: While most of his other [[TrueCompanions companions]] are pilots with [[Anime/MobileSuitGundam powerful psychic abilities]] or pilots who pilot Super Robots (Kouji, Tetsuya, Duke, Getter Robo Team, Akira, Combattler V Team, Rom, Domon, the Zambot 3 Team, Banjou) a Kyousuke manages to kick-ass & win battles solely by his insane skills & crazy amount of battle experience behind the cockpit(He ''IS'' the only person that can pilot the Alt Eisen/Alt Eisen Riese.) The only thing thats abnormal about him is his insane luck giving him the capability to survive injuries that can kill any other man/woman.
* BeamSpam: Specialty of the Weiss and Rein Weiss



* BoisterousBruiser: Excellen's a rare female protagonist example, though she slightly overlaps this with...



* CoolBigSis: Excellen



* CombiningMecha: Manga/GetterRobo, Anime/{{Dancougar}}, Anime/{{Dangaioh}} and Anime/CombattlerV
** [[Anime/NinjaSenshiTobikage Tobikage]] also combines with one of the three Mecha from its series when their Will is high enough
* DeadpanSnarker: [[Anime/{{Martian Successor Nadesico}} Ruri Hoshino]] (Impact only)



* DifficultySpike: The [=WonderSwan=] version of ''Cosmoquake's'' last stage is one of the more infamous examples in the series, combining EliteMooks, two sets of reinforcements, a huge map, and a time limit into a scenario that can very quickly be made unwinnable.



* FixFic: [[Anime/MobileSuitGundam0080WarInThePocket Bernie Wiseman]] (as a result of {{retcon}}ning his death in ''[[Anime/MobileSuitGundam0080WarInThePocket Gundam 0080]]''), [[Anime/MobileSuitGundamThe08thMSTeam Norris Packard]], [[Anime/MobileFighterGGundam Master Asia]], [[Anime/MobileFighterGGundam Schwarz Bruder]], [[Anime/MobileSuitGundamZZ Puru and Puru 2]] get to live
* FlashStep: F91 Gundam Formula 91



* GuysSmashGirlsShoot: Kyosuke's Alteisen is a massively armored mech whose main weapons are a stake driver and a pair of humongous claymores. By comparison, Excellen's Weissritter is a speedy, lightly-armored machine armed with a large rifle.



* HalfHumanHybrid: [[spoiler:Excellen]]
* HardDrinkingPartyGirl, with a mix of ThePollyanna: Excellen loves her alcohol, but she doesn't need it to become the latter: it's part of her nature, because her sunny disposition is what really cheers the cast up during the downer moments.



* ImprobableWeaponUser: Kyosuke's Alt Eisen uses a pile bunker and mecha-sized titanium ball bearings as weapons. When it's upgraded to the Riese, it can't even move with the extra armor: who in the right mind would ''want'' to use this machine?? Fortunately, he's the only one who can ever use it and factor in his ungodly luck, here's a true example of a weapon not fit for anyone ''but'' him



* KineticWeaponsAreJustBetter: In a setting where most Humongous Mecha are powered by AppliedPhlebotinum, tinkered by {{Cosmic Horror}}s, shoot FrickinLaserBeams and [[SphereOfDestruction Spheres Of Destruction]] and other unworldly powers, the RealRobot Alt Eisen uses solely solid-based weapons. Unfortunately, it's an AwesomeButImpractical unit, due to its specifications and difficulty in handling in-story. However, it functions on RuleOfCool, due to its pilot having been BornLucky and in his hands, is able to take it to a point where it rivals {{Super Robot}}s in damage capabilities.
%%* LittleMissBadass: Alfimi



* MacGuffin: The Star of La Mu.

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* %%* MacGuffin: The Star of La Mu.



* MulticoloredHair: Gold and brown for Kyosuke



* PerkyFemaleMinion: Alfimi



* [[strike:[[ColdSniper Cold]]]] [[FriendlySniper REALLY REALLY COLORFUL Sniper]]: Excellen
* {{Robeast}}: [[Anime/MazingerZ Mechanical Beasts]], [[Anime/{{Raideen}} Fossil Beasts]], [[Anime/GreatMazinger Warrior Beasts]], [[Anime/CombattlerV Slave Beasts]], [[Anime/{{Zambot 3}} Mecha Boosts]]
* RocketPunch: Anime/MazingerZ's Rocket Punch, Anime/GreatMazinger's Atomic Punch and Drill Pressure Punch, [[Anime/UFORoboGrendizer Grendizer]]'s Screw Crusher Punch, Anime/{{Dangaioh}}'s Boost Knuckle and Spiral Knuckle



** One cross-game secret even forces the player to upgrade a robot who leaves for good almost immediately.

to:

** One cross-game secret even forces the player to upgrade a robot who unit that leaves for good almost immediately.immediately.
* SparedByTheAdaptation: [[spoiler:[[Anime/MobileSuitGundam0080WarInThePocket Bernie Wiseman]] (as a result of {{retcon}}ning his death in ''[[Anime/MobileSuitGundam0080WarInThePocket Gundam 0080]]''), [[Anime/MobileSuitGundamThe08thMSTeam Norris Packard]], [[Anime/MobileFighterGGundam Master Asia]], [[Anime/MobileFighterGGundam Schwarz Bruder]], [[Anime/MobileSuitGundamZZ Puru and Puru 2]]]] get to live



* YouGottaHaveBlueHair: Alfimi, [[spoiler: even when her origin is an orange-blonde MsFanservice]]...
* ZergRush

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* YouGottaHaveBlueHair: Alfimi, [[spoiler: even when her origin is an orange-blonde MsFanservice]]...
*
%%* ZergRush
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* LoadsAndLoadsOfLoading: Impact is kinda infamous for how poorly optimized the coding in the game is, leading to everything taking forever to happen. The argument of the game being slow has less to do with the game actually being slow-paced and more that all of the loading makes everything take longer than it should.

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* {{Badass}}: Like their ''VideoGame/SuperRobotWarsOriginalGeneration'' counterparts, Kyosuke, Excellen and Alfimi are certified {{badass}}es in their own way. [[BadassArmy Every playable character in this game]] also counts.
** BadassInDistress: Excellen gets kidnapped by the Einst.
** BadassNormal: While most of his other [[TrueCompanions companions]] are pilots with [[Anime/MobileSuitGundam powerful psychic abilities]] or pilots who pilot Super Robots (Kouji, Tetsuya, Duke, Getter Robo Team, Akira, Combattler V Team, Rom, Domon, the Zambot 3 Team, Banjou) a Kyousuke manages to kick-ass & win battles solely by his insane skills & crazy amount of battle experience behind the cockpit(He ''IS'' the only person that can pilot the Alt Eisen/Alt Eisen Riese.) The only thing thats abnormal about him is his insane luck giving him the capability to survive injuries that can kill any other man/woman.
** LittleMissBadass: Alfimi


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* BadassInDistress: Excellen gets kidnapped by the Einst.
* BadassNormal: While most of his other [[TrueCompanions companions]] are pilots with [[Anime/MobileSuitGundam powerful psychic abilities]] or pilots who pilot Super Robots (Kouji, Tetsuya, Duke, Getter Robo Team, Akira, Combattler V Team, Rom, Domon, the Zambot 3 Team, Banjou) a Kyousuke manages to kick-ass & win battles solely by his insane skills & crazy amount of battle experience behind the cockpit(He ''IS'' the only person that can pilot the Alt Eisen/Alt Eisen Riese.) The only thing thats abnormal about him is his insane luck giving him the capability to survive injuries that can kill any other man/woman.


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%%* LittleMissBadass: Alfimi
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* '''[[MachineRobo Machine Robo: Revenge of Chronos]]''' (Debuts in ''Cosmoquake'')

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* '''[[MachineRobo '''[[Toys/MachineRobo Machine Robo: Revenge of Chronos]]''' (Debuts in ''Cosmoquake'')



* BigDamnHeroes: [[Anime/NinjaSenshiTobikage Tobikage]] and [[MachineRobo Rom Stoll]]

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* BigDamnHeroes: [[Anime/NinjaSenshiTobikage Tobikage]] and [[MachineRobo [[Toys/MachineRobo Rom Stoll]]



** MachineRobo: Double Kamaitachi (performed by Vaikungfu and Blue Jet) and Inazuma Cyclone Ganban Wari (performed by Vaikungfu and Road Drill)

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** MachineRobo: Toys/MachineRobo: Double Kamaitachi (performed by Vaikungfu and Blue Jet) and Inazuma Cyclone Ganban Wari (performed by Vaikungfu and Road Drill)



* DidYouJustPunchOutCthulhu?: [[Anime/{{Daitarn 3}} Don Zauser]], [[{{Anime/Raideen}} Demon Emperor Barao]], [[MachineRobo Gadess]], [[Anime/{{Dancougar}} Emperor Muge Zorbados]], [[Anime/MobileFighterGGundam the Devil Gundam]], Neue Regisseur

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* DidYouJustPunchOutCthulhu?: [[Anime/{{Daitarn 3}} Don Zauser]], [[{{Anime/Raideen}} Demon Emperor Barao]], [[MachineRobo [[Toys/MachineRobo Gadess]], [[Anime/{{Dancougar}} Emperor Muge Zorbados]], [[Anime/MobileFighterGGundam the Devil Gundam]], Neue Regisseur
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How To Create A Works Page explicitly says "No bolding is used for work titles."


The second entry of the Wonderswan series of ''VideoGame/SuperRobotWars'', the '''''Super Robot Wars Compact 2''''' story was ''so big'' it had to be separated into three parts: ''Earth Crisis'', ''Cosmoquake'' and ''Galaxy Showdown''. The story deals with the battle between Earth's forces and the extraterrestrial Einst, who seek to restart the world they deem too corrupted. The key to Einst's success or defeat lies within two cadets in the Earth Federation's forces, serving as the game's OriginalGeneration.

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The second entry of the Wonderswan series of ''VideoGame/SuperRobotWars'', the '''''Super ''Super Robot Wars Compact 2''''' 2'' story was ''so big'' it had to be separated into three parts: ''Earth Crisis'', ''Cosmoquake'' and ''Galaxy Showdown''. The story deals with the battle between Earth's forces and the extraterrestrial Einst, who seek to restart the world they deem too corrupted. The key to Einst's success or defeat lies within two cadets in the Earth Federation's forces, serving as the game's OriginalGeneration.
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* OverratedAndUnderleveled: In the Wonderswan games, Alt Eisen plays up the AwesomeButImpractical angle a bit ''too'' well; bad mobility, unimpressive armor, and its strongest weapon "Square Claymore" is an awkward range 1-2 non-post-movement attack (and the Spirit Command to make every weapon hadn't been invented yet). Forget to tinker with your Wonderswan's nickname, and you'll also be greeted with a Kyousuke bearing ''abysmal'' attack stats and accuracy/evasion on the level of third-rate Mobile Suit pilots.

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* OverratedAndUnderleveled: In the Wonderswan games, Alt Eisen plays up the AwesomeButImpractical angle a bit ''too'' well; bad mobility, unimpressive armor, and its strongest weapon "Square Claymore" is an awkward range 1-2 non-post-movement attack (and the Spirit Command to make every weapon post-movement-capable hadn't been invented yet). Forget to tinker with your Wonderswan's nickname, and you'll also be greeted with a Kyousuke bearing ''abysmal'' attack stats and accuracy/evasion on the level of third-rate Mobile Suit pilots.
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Added DiffLines:

* OverratedAndUnderleveled: In the Wonderswan games, Alt Eisen plays up the AwesomeButImpractical angle a bit ''too'' well; bad mobility, unimpressive armor, and its strongest weapon "Square Claymore" is an awkward range 1-2 non-post-movement attack (and the Spirit Command to make every weapon hadn't been invented yet). Forget to tinker with your Wonderswan's nickname, and you'll also be greeted with a Kyousuke bearing ''abysmal'' attack stats and accuracy/evasion on the level of third-rate Mobile Suit pilots.
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Arguably one of the more famous [=SRW=] entries, despite the obscure handheld system it started out on. It was later [[VideoGameRemake remade]] using the ''[[VideoGame/SuperRobotWarsAlpha Super Robot Wars Alpha Gaiden]]'' engine as '''''Super Robot Wars Impact''''', the series' first entry on the Sony PlayStation2, with all three games compiled onto one disc. In addition to introducing a new original character named Einst Alfimi, ''Impact'' adds two new series to the game: ''Anime/MobileFighterGGundam'' and ''Anime/MartianSuccessorNadesico''. Like the preceding ''VideoGame/SuperRobotWarsCompact'', ''Compact 2'' and ''Impact'' features the "Free Route System": rather than following a linear plot, the games allow the player to choose the order to play certain scenarios in. This may affect the storyline or give the player an opportunity to unlock [[SecretCharacter hidden units and/or characters]].

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Arguably one of the more famous [=SRW=] entries, despite the obscure handheld system it started out on. It was later [[VideoGameRemake remade]] using the ''[[VideoGame/SuperRobotWarsAlpha Super Robot Wars Alpha Gaiden]]'' engine as '''''Super Robot Wars Impact''''', the series' first entry on the Sony PlayStation2, UsefulNotes/PlayStation2, with all three games compiled onto one disc. In addition to introducing a new original character named Einst Alfimi, ''Impact'' adds two new series to the game: ''Anime/MobileFighterGGundam'' and ''Anime/MartianSuccessorNadesico''. Like the preceding ''VideoGame/SuperRobotWarsCompact'', ''Compact 2'' and ''Impact'' features the "Free Route System": rather than following a linear plot, the games allow the player to choose the order to play certain scenarios in. This may affect the storyline or give the player an opportunity to unlock [[SecretCharacter hidden units and/or characters]].
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* DidYouJustPunchOutCthulhu?: [[Anime/{{Daitarn 3}} Don Zauser]], [[{{Raideen}} Demon Emperor Barao]], [[MachineRobo Gadess]], [[Anime/{{Dancougar}} Emperor Muge Zorbados]], [[Anime/MobileFighterGGundam the Devil Gundam]], Neue Regisseur

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* DidYouJustPunchOutCthulhu?: [[Anime/{{Daitarn 3}} Don Zauser]], [[{{Raideen}} [[{{Anime/Raideen}} Demon Emperor Barao]], [[MachineRobo Gadess]], [[Anime/{{Dancougar}} Emperor Muge Zorbados]], [[Anime/MobileFighterGGundam the Devil Gundam]], Neue Regisseur



* MakeMeWannaShout: [[{{Raideen}} God Voice, which is unlocked after performing a sequence of events.]]

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* MakeMeWannaShout: [[{{Raideen}} [[{{Anime/Raideen}} God Voice, which is unlocked after performing a sequence of events.]]

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