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Trope was cut/disambiguated due to cleanup


* DropTheHammer: You earn hammers by beating the castle at the end of a world, which can be used to knock out the Thwomps in your kingdom for more building space.
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Added something to the Allegedly Free Game trope.


* AllegedlyFreeGame: The game can be downloaded for free, but only World 1 can be played in World Tour. Toad Rally is restricted to the World 1 levels and the player can only earn red, blue, and green Toads, which prevents them from unlocking other characters (with the exception of Blue Yoshi), which require earning purple and yellow Toads. Remix 10 makes the player either wait for increasingly-longer time periods between rounds or pay up multiple Rally Tickets to skip them. Paying one $10 fee up front unlocks the whole game and removes the Remix 10 waiting periods, and there is never another in-game payment with real currency on anything else after that. Anything purchased in-game, particularly for Kingdom Builder, can be bought with coins collected in-game. The Rally Tickets are also earned through regular gameplay, with the Bonus Game Houses and ? Blocks allowing you to earn a varying amount at regular intervals.

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* AllegedlyFreeGame: The game can be downloaded for free, but only World 1 can be played in World Tour. Toad Rally is restricted to the World 1 levels and the player can only earn red, blue, and green Toads, which prevents them from unlocking other characters (with the exception of Blue Yoshi), Yoshi and Toad, if you have a Nintendo account), which require earning purple and yellow Toads. Remix 10 makes the player either wait for increasingly-longer time periods between rounds or pay up multiple Rally Tickets to skip them. Paying one $10 fee up front unlocks the whole game and removes the Remix 10 waiting periods, and there is never another in-game payment with real currency on anything else after that. Anything purchased in-game, particularly for Kingdom Builder, can be bought with coins collected in-game. The Rally Tickets are also earned through regular gameplay, with the Bonus Game Houses and ? Blocks allowing you to earn a varying amount at regular intervals.
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None


In 2023, the game had tie-in events for ''WesternAnimation/TheSuperMarioBrosMovie'' and ''VideoGame/SuperMarioBrosWonder'', which besides sharing info in-game about them, allowed players to play a paid stage for free every day during the events if they hadn't purchased the full game yet and discounted its price to $5.

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In 2023, the game had tie-in events for ''WesternAnimation/TheSuperMarioBrosMovie'' and ''VideoGame/SuperMarioBrosWonder'', which besides sharing info in-game about them, allowed players to play a paid stage for free every day during the events if they hadn't purchased the full game yet and yet, discounted its the full game's price to $5.$5 and, in the case of ''VideoGame/SuperMarioBrosWonder'', added a new Toad Rally event where instead of Coin Rush Stars, Wonder Flowers are given.
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* BrutalBonusLevel: The Special Pipe worlds that unlock after collecting all of the Pink, Purple, Black, and *Black coins, respectively. The Black Coin level, "Make the Cut", looks like a sadistic ''VideoGame/SuperMarioMaker'' level with countless frame-perfect jumps amidst spinning saw blades. The other three are tame by comparison.

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* BrutalBonusLevel: The Special Pipe worlds that unlock after collecting all of the Pink, Purple, Black, and *Black Black coins, respectively. The Black Coin level, "Make the Cut", looks like a sadistic ''VideoGame/SuperMarioMaker'' level with countless frame-perfect jumps amidst spinning saw blades. The other three are tame by comparison.



* RecruitmentByRescue: Unlike most mainline ''Mario'' games, Princess Peach becomes playable after you save her from Bowser. Princess Daisy likewise.

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* RecruitmentByRescue: Unlike most mainline ''Mario'' games, Princess Peach becomes playable after you save her from Bowser. Bowser in the main game. Princess Daisy likewise.likewise unlocks after being rescued in Remix 10.
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Toadette would be playable again in another 2D ''Mario'' game in both ''VideoGame/NewSuperMarioBrosU Deluxe'' and ''VideoGame/SuperMarioMaker2'', while Princess Daisy and Yoshi (as well Toadette as) would later reappear as playable characters in another 2D ''Mario'' game in ''VideoGame/SuperMarioBrosWonder''.

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Toadette would be playable again in another 2D ''Mario'' game in both ''VideoGame/NewSuperMarioBrosU Deluxe'' and ''VideoGame/SuperMarioMaker2'', while Princess Daisy and Yoshi (as well Toadette as) as Toadette) would later reappear as playable characters in another 2D ''Mario'' game in ''VideoGame/SuperMarioBrosWonder''.



In 2023 the game had tie-in events for ''WesternAnimation/TheSuperMarioBrosMovie'' and ''VideoGame/SuperMarioBrosWonder'', which besides sharing info in-game about them, allowed players to play a paid stage for free every day during the events if they hadn't purchased the full game and discounted its price to $5.

to:

In 2023 2023, the game had tie-in events for ''WesternAnimation/TheSuperMarioBrosMovie'' and ''VideoGame/SuperMarioBrosWonder'', which besides sharing info in-game about them, allowed players to play a paid stage for free every day during the events if they hadn't purchased the full game yet and discounted its price to $5.
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None


Toadette would be playable again in another 2D ''Mario'' game in both ''VideoGame/NewSuperMarioBrosU Deluxe'' and ''VideoGame/SuperMarioMaker2'', while Princess Daisy and Yoshi (and Toadette as well) would later reappear as playable characters in another 2D ''Mario'' game in ''VideoGame/SuperMarioBrosWonder''.

to:

Toadette would be playable again in another 2D ''Mario'' game in both ''VideoGame/NewSuperMarioBrosU Deluxe'' and ''VideoGame/SuperMarioMaker2'', while Princess Daisy and Yoshi (and (as well Toadette as well) as) would later reappear as playable characters in another 2D ''Mario'' game in ''VideoGame/SuperMarioBrosWonder''.

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In 2023 the game had tie-in events for ''WesternAnimation/TheSuperMarioBrosMovie'' and ''VideoGame/SuperMarioBrosWonder'', which besides sharing info in-game about them, allowed players to play a paid stage for free every day during the events if they hadn't purchased the full game and discounted its price to $5.



!!This game contains the following tropes:

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!!This game contains provides examples of the following tropes:

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* BraggingRightsReward: Decorations do nothing, but some of the more elaborate ones are extremely difficult to earn. The Thwomp Statue requires ''25,000'' Red Toads to unlock and costs ''50,000'' coins, and Princess Peach's Tent requires '''''50,000''''' Toads[[note]]Although that's in total instead of a specific color[[/note]] and costs '''''80,000''''' coins.

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* BraggingRightsReward: BraggingRightsReward:
**
Decorations do nothing, but some of the more elaborate ones are extremely difficult to earn. The Thwomp Statue requires ''25,000'' Red Toads to unlock and costs ''50,000'' coins, and Princess Peach's Tent requires '''''50,000''''' Toads[[note]]Although that's in total instead of a specific color[[/note]] and costs '''''80,000''''' coins.coins.
** There's no real reason to want the Red Yoshi from a practical perspective. He can attract red Toads, but red Toads are already the most common color and show up in every Toad Rally biome. He's also the most expensive unlockable character by needing at least 9999 total Toads, so you're already unlocked most of everything else by the time you get him anyway.



** The game's tutorial teaches you that jumping whilst vaulting over enemies can kill them, and {{Goomba Stomp}}ing them is famously included as a staple ''Mario'' mechanic. The player isn't taught the other ways of beating non-Spiny enemies: rolling on the ground and jumping from a roll will both kill enemies that can be stomped.

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** The game's tutorial teaches you that jumping whilst vaulting over enemies can kill them, and {{Goomba Stomp}}ing them is famously included as a staple ''Mario'' mechanic. The player isn't taught the other ways of beating non-Spiny enemies: rolling on the ground and ground, jumping from a roll roll, and wall kicks (if they have the flipping animation) will both kill enemies that can be stomped.stomped.
** The Toad Rally post-match cutscene has players tally up their total score, with a button in the top right to skip ahead to the short cutscene when the victor is decided and their Toads cheer them on. The game doesn't indicate that this cutscene can be skipped too, not having a button for such: swiping vertically on either crowd after the win/lose fanfare ends will skip their extended applause.
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* EndlessRunningGame: The basic controls take significant inspiration from ERG games: Mario & co. automatically run to the right, and the only input the player can make is to control their vertical height (in this case, by jumping). That said, the game [[GenreMashup combines this]] with a classic ''Mario'' PlatformGame, featuring a number of elements atypical of [=ERGs=]: level elements that slow the pace down (such as pause blocks, vertical walls to wall jump backwards off of, or floor blocks that enable jumping left and long jumping), the ability to backtrack via using bubbles, non-procedurally generated levels that have a time limit, levels that aren't about unstopping forward movement,[[note]]The Ghost House levels are puzzle levels where Mario runs endlessly, but [[WrapAround wraps to the opposite side of the screen when running off it]]; the Tower level 4-1 is a vertically-scrolling level where Mario zigzags across the screen, bouncing off of opposite walls to make progress,[[/note]] and a level-and-worlds structure where each level has a clear endpoint.
* ExcusePlot: Peach bakes a cake for Mario, but Bowser flies by, wrecks the kingdom, and kidnaps her, so Mario goes on an adventure to rescue her again.

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* EndlessRunningGame: The basic controls take significant inspiration from ERG games: Mario & co. automatically run to the right, and the only input the player can make is to control their vertical height (in this case, by jumping). That said, the game [[GenreMashup combines this]] with a classic ''Mario'' PlatformGame, gameplay, featuring a number of elements atypical of [=ERGs=]: level elements that slow the pace down (such as pause blocks, vertical walls to wall jump backwards off of, or floor blocks that enable jumping left and long jumping), the ability to backtrack via using bubbles, non-procedurally generated levels that have a time limit, levels that aren't about unstopping forward movement,[[note]]The Ghost House levels are puzzle levels where Mario runs endlessly, but [[WrapAround wraps to the opposite side of the screen when running off it]]; the Tower level 4-1 is a vertically-scrolling level where Mario zigzags across the screen, bouncing off of opposite walls to make progress,[[/note]] and a level-and-worlds structure where each level has a clear endpoint.
goal/endpoint.
* ExcusePlot: Peach bakes a cake for Mario, but Bowser flies by, wrecks the kingdom, and kidnaps her, so Mario goes on an adventure to rescue her again. Elsewhere, Bowser also captures Daisy for undisclosed reasons.



* RecruitmentByRescue: Princess Peach becomes playable after you save her from Bowser. Princess Daisy likewise.

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* RecruitmentByRescue: Unlike most mainline ''Mario'' games, Princess Peach becomes playable after you save her from Bowser. Princess Daisy likewise.
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Daisy isn't a Butt Monkey.


* ThrowTheDogABone: Princess Daisy is [[ButtMonkey finally cut]] a break, being a playable character in a ''Mario'' game that isn't a party or racing game.

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Ninjis challenge is self-explanatory; you can just count how many there are on the Black Coin total. Also, the game tallies how many you kill at the end of the level, to indicate your progress.


** Bouncing off enemies in this game can be really generous, to compensate for the lack of control over your character's horizontal speed. So long as you tap the screen when there's a stompable opponent in the area below your character, they'll bounce off even if they're not touching.



* BorrowingFromTheSisterSeries: Two out of twenty-seven secret courses in Remix 10 has Mario launching from cannon to cannon, akin to the levels with Barrel Cannons in the ''VideoGame/DonkeyKongCountry'' games.



* CombatParkour: The ''Mario'' platformers have always had this as a loose theme, what with the characters jumping around and doing various athletic feats to stomp enemies, but this game really amps up LeParkour elements. Mario & co. can vault over enemies, sidestep over 2-wide gaps, grab ledges and flip over them, tuck and roll to mitigate the impact of a fall, backflip or longjump over wide gaps, and climb over obstacles with monkeybars while taking out everyone in their path.



* EndlessRunningGame: The basic controls take significant inspiration from ERG games: Mario & co. automatically run to the right, and the only input the player can make is to control their vertical height (in this case, by jumping). That said, the game [[GenreMashup combines this]] with a classic ''Mario'' PlatformGame, featuring a number of elements atypical of [=ERGs=]: level elements that slow the pace down (such as pause blocks, vertical walls to wall jump backwards off of, or floor blocks that enable jumping left and long jumping), the ability to backtrack via using bubbles, and non-procedurally generated levels that have a time limit. Additionally, unlike typical [=ERGs=], each level in the main game has a clear goal, with it being divided in levels and worlds like the rest of the series.

to:

* EndlessRunningGame: The basic controls take significant inspiration from ERG games: Mario & co. automatically run to the right, and the only input the player can make is to control their vertical height (in this case, by jumping). That said, the game [[GenreMashup combines this]] with a classic ''Mario'' PlatformGame, featuring a number of elements atypical of [=ERGs=]: level elements that slow the pace down (such as pause blocks, vertical walls to wall jump backwards off of, or floor blocks that enable jumping left and long jumping), the ability to backtrack via using bubbles, and non-procedurally generated levels that have a time limit. Additionally, unlike typical [=ERGs=], limit, levels that aren't about unstopping forward movement,[[note]]The Ghost House levels are puzzle levels where Mario runs endlessly, but [[WrapAround wraps to the opposite side of the screen when running off it]]; the Tower level 4-1 is a vertically-scrolling level where Mario zigzags across the screen, bouncing off of opposite walls to make progress,[[/note]] and a level-and-worlds structure where each level in the main game has a clear goal, with it being divided in levels and worlds like the rest of the series.endpoint.



** The game's tutorial teaches you that jumping whilst vaulting over enemies can kill them, and {{Goomba Stomp}}ing them is famously included as a staple ''Mario'' mechanic. The player isn't taught the other ways of beating non-Spiny enemies: rolling on the ground and jumping from a roll will both kill enemies that can be stomped.



** The challenge to unlock World Star-9 requires beating 20 or more Ninjis in a single run on World 2-4. Not only is this impossible to do fairly (you have to bubble yourself and take alternate paths), it's literally impossible on the black coin challenge because there aren't enough of them.



* ShiftingSandLand: The setting for Worlds 3-1, 5-2, and 6-1.
* ShoutOut: Two out of twenty-seven secret courses in Remix 10 has Mario launching from cannon to cannon, akin to the levels with Barrel Cannons in the ''VideoGame/DonkeyKongCountry'' games.

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* ShiftingSandLand: The setting for Worlds 3-1, 5-2, and 6-1.
6-1 are classic ''Mario'' desert biomes.
* ShoutOut: Two SimpleYetAwesome: This game orients itself around one input (tapping the screen) but gets a shocking amount of use out of twenty-seven secret courses in Remix 10 has that simple control scheme. Mario launching from cannon to cannon, akin to & co. can jump, flip jump out of a roll, wall jump, long jump and backflip (with the levels with Barrel Cannons right contextual terrain), and perform a number of character-specific techniques that really make this game feel like a fully-fledged platformer in spite of the ''VideoGame/DonkeyKongCountry'' games.simple controls.
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None


* EndlessRunningGame: The basic controls take significant inspiration from ERG games: Mario & co. automatically run to the right, and the only input the player can make is to control their vertical height (in this case, by jumping). That said, the game [[GenreMashup combines this]] with a classic ''Mario'' PlatformGame, featuring a number of elements atypical of [=ERGs=]: level elements that slow the pace down (such as pause blocks, vertical walls to wall jump backwards off of, or floor blocks that enable jumping left), the ability to backtrack via using bubbles, and non-procedurally generated levels that have a time limit.

to:

* EndlessRunningGame: The basic controls take significant inspiration from ERG games: Mario & co. automatically run to the right, and the only input the player can make is to control their vertical height (in this case, by jumping). That said, the game [[GenreMashup combines this]] with a classic ''Mario'' PlatformGame, featuring a number of elements atypical of [=ERGs=]: level elements that slow the pace down (such as pause blocks, vertical walls to wall jump backwards off of, or floor blocks that enable jumping left), left and long jumping), the ability to backtrack via using bubbles, and non-procedurally generated levels that have a time limit.limit. Additionally, unlike typical [=ERGs=], each level in the main game has a clear goal, with it being divided in levels and worlds like the rest of the series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EndlessRunningGame: The basic controls take significant inspiration from ERG games: Mario & co. automatically run to the right, and the only input the player can make is to control their vertical height (in this case, by jumping). That said, the game [[GenreMashup combines this]] with a classic ''Mario'' PlatformGame, featuring a number of elements atypical of [=ERGs=]: level elements that slow the pace down (such as pause blocks, vertical walls to wall jump backwards off of, or floor blocks that enable jumping left), the ability to backtrack via using bubbles, and non-procedurally generated levels that have a time limit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** You can tap almost anywhere on the screen to make Mario & co. jump, but the game also puts up some non-gameplay decorations at the bottom of the screen (foliage in plains levels, bricks in castles, etc.); this gives you a natural place to make tap inputs without also having your hand block the actually-relevant part of the game.
** Certain segments feature red blocks with pause symbols on them. Generally placed before complex platforming segments or ones oriented around timing, they let you stop and observe what's coming up next and move forward whenever you're ready, pausing the level timer until you do so.
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Playing through each mode unlocks other characters, who each play differently, like in ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld''. The game features Mario, Luigi, Princess Peach, Princess Daisy, Yoshi, Toad, and Toadette as playable characters. Of those, Princess Peach returns as a playable character in a 2D installment for the first time since ''Super Mario Bros. 2'' [[RecruitmentByRescue after being rescued]], working just like in that game with her floating ability returning too, now being able to slowly descend as well; Yoshi appears for the first time as a playable character in a 2D ''Mario'' game, working as an [[PromotedToPlayable independent bipedal character]] like in [[VideoGame/YoshisIsland his own series]] and ''VideoGame/SuperMario64 DS'' instead of a PowerUpMount, with a Flutter Jump as his ability; Toadette also appears as [[PromotedToPlayable a playable character for the first time in a mainline game]], working like Toad (having a faster running speed like in ''Super Mario Bros. 2'') with the addition of being able to bring Toads to the player's side in Toad Rally; finally, Princess Daisy makes her [[TheBusCameBack return]] to the main ''Mario'' series, 27 years since the release of ''VideoGame/SuperMarioLand'', being a playable character [[PromotedToPlayable for the first time]] in the franchise, with the game giving her a new DoubleJump ability.

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Playing through each mode unlocks other characters, who each play differently, like in ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld''. The game features Mario, Luigi, Princess Peach, Princess Daisy, Yoshi, Toad, and Toadette as playable characters. Of those, Princess Peach returns as a playable character in a 2D installment for the first time since ''Super Mario Bros. 2'' [[RecruitmentByRescue after being rescued]], working just like in that game with her floating ability returning too, now being able to slowly descend as well; Yoshi appears for the first time as a playable character in a 2D ''Mario'' game, working as an [[PromotedToPlayable independent bipedal character]] like in [[VideoGame/YoshisIsland his own series]] and ''VideoGame/SuperMario64 DS'' instead of a PowerUpMount, with a Flutter Jump as his ability; Toadette also appears as [[PromotedToPlayable a playable character for the first time in a mainline game]], working like Toad (having a faster running speed like in ''Super Mario Bros. 2'') with the addition of being able to bring Toads to the player's side in Toad Rally; and finally, Princess Daisy makes her [[TheBusCameBack return]] to the main ''Mario'' series, 27 years since the release of ''VideoGame/SuperMarioLand'', being a playable character [[PromotedToPlayable for the first time]] in a mainline game in the franchise, with the game giving her a new DoubleJump ability.

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None


Playing through each mode unlocks other characters, who each play differently, like in ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld''. The game features Mario, Luigi, Princess Peach, Princess Daisy, Yoshi, Toad, and Toadette as playable characters. Of those, Princess Peach returns as a playable character in a 2D installment for the first time since ''Super Mario Bros. 2'' [[RecruitmentByRescue after being rescued]], working just like in that game with her floating ability returning too, now being able to slowly descend as well; Yoshi appears for the first time as a playable character in a 2D ''Mario'' game, working as an [[PromotedToPlayable independent bipedal character]] like in [[VideoGame/YoshisIsland his own series]] and ''VideoGame/SuperMario64 DS'' instead of a PowerUpMount, with a Flutter Jump as his ability; Toadette also appears as [[PromotedToPlayable a playable character for the first time in a mainline game]], working like Toad (having a faster running speed like in ''Super Mario Bros. 2'') with the addition of being able to bring Toads to the player's side in Toad Rally; finally, Princess Daisy makes her [[TheBusCameBack return]] to the main ''Mario'' series, 27 years since the release of ''VideoGame/SuperMarioLand'', being a playable character [[PromotedToPlayable for the first time]] in the franchise, with the game giving her a new DoubleJump ability. Toadette would be playable again in another 2D ''Mario'' game in both ''VideoGame/NewSuperMarioBrosU Deluxe'' and ''VideoGame/SuperMarioMaker2'', while Princess Daisy and Yoshi (and Toadette as well) would later reappear as playable characters in another 2D ''Mario'' game in ''VideoGame/SuperMarioBrosWonder''.

to:

Playing through each mode unlocks other characters, who each play differently, like in ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld''. The game features Mario, Luigi, Princess Peach, Princess Daisy, Yoshi, Toad, and Toadette as playable characters. Of those, Princess Peach returns as a playable character in a 2D installment for the first time since ''Super Mario Bros. 2'' [[RecruitmentByRescue after being rescued]], working just like in that game with her floating ability returning too, now being able to slowly descend as well; Yoshi appears for the first time as a playable character in a 2D ''Mario'' game, working as an [[PromotedToPlayable independent bipedal character]] like in [[VideoGame/YoshisIsland his own series]] and ''VideoGame/SuperMario64 DS'' instead of a PowerUpMount, with a Flutter Jump as his ability; Toadette also appears as [[PromotedToPlayable a playable character for the first time in a mainline game]], working like Toad (having a faster running speed like in ''Super Mario Bros. 2'') with the addition of being able to bring Toads to the player's side in Toad Rally; finally, Princess Daisy makes her [[TheBusCameBack return]] to the main ''Mario'' series, 27 years since the release of ''VideoGame/SuperMarioLand'', being a playable character [[PromotedToPlayable for the first time]] in the franchise, with the game giving her a new DoubleJump ability.

Toadette would be playable again in another 2D ''Mario'' game in both ''VideoGame/NewSuperMarioBrosU Deluxe'' and ''VideoGame/SuperMarioMaker2'', while Princess Daisy and Yoshi (and Toadette as well) would later reappear as playable characters in another 2D ''Mario'' game in ''VideoGame/SuperMarioBrosWonder''.
Is there an issue? Send a MessageReason:
None


Playing through each mode unlocks other characters, who each play differently, like in ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld''. The game features Mario, Luigi, Princess Peach, Princess Daisy, Yoshi, Toad, and Toadette as playable characters. Of those, Princess Peach returns as a playable character in a 2D installment for the first time since ''Super Mario Bros. 2'' [[RecruitmentByRescue after being rescued]], working just like in that game with her floating ability returning too, now being able to slowly descend as well; Yoshi appears for the first time as a playable character in a 2D ''Mario'' game, working as an [[PromotedToPlayable independent bipedal character]] like in [[VideoGame/YoshisIsland his own series]] and ''VideoGame/SuperMario64 DS'' instead of a PowerUpMount, with a Flutter Jump as his ability; Toadette also appears as [[PromotedToPlayable a playable character for the first time in a mainline game]], working like Toad (having a faster running speed like in ''Super Mario Bros. 2'') with the addition of being able to bring Toads to the player's side in Toad Rally; finally, Princess Daisy makes her [[TheBusCameBack return]] to the main ''Mario'' series, 27 years since the release of ''VideoGame/SuperMarioLand'', being a playable character [[PromotedToPlayable for the first time]] in the franchise, with the game giving her a new DoubleJump ability. Toadette would be playable again in another 2D ''Mario'' game in both ''VideoGame/NewSuperMarioBrosU Deluxe'' and ''VideoGame/SuperMarioMaker2'', while Princess Daisy and Yoshi would later reappear as playable characters in another 2D ''Mario'' game in ''VideoGame/SuperMarioBrosWonder''.

to:

Playing through each mode unlocks other characters, who each play differently, like in ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld''. The game features Mario, Luigi, Princess Peach, Princess Daisy, Yoshi, Toad, and Toadette as playable characters. Of those, Princess Peach returns as a playable character in a 2D installment for the first time since ''Super Mario Bros. 2'' [[RecruitmentByRescue after being rescued]], working just like in that game with her floating ability returning too, now being able to slowly descend as well; Yoshi appears for the first time as a playable character in a 2D ''Mario'' game, working as an [[PromotedToPlayable independent bipedal character]] like in [[VideoGame/YoshisIsland his own series]] and ''VideoGame/SuperMario64 DS'' instead of a PowerUpMount, with a Flutter Jump as his ability; Toadette also appears as [[PromotedToPlayable a playable character for the first time in a mainline game]], working like Toad (having a faster running speed like in ''Super Mario Bros. 2'') with the addition of being able to bring Toads to the player's side in Toad Rally; finally, Princess Daisy makes her [[TheBusCameBack return]] to the main ''Mario'' series, 27 years since the release of ''VideoGame/SuperMarioLand'', being a playable character [[PromotedToPlayable for the first time]] in the franchise, with the game giving her a new DoubleJump ability. Toadette would be playable again in another 2D ''Mario'' game in both ''VideoGame/NewSuperMarioBrosU Deluxe'' and ''VideoGame/SuperMarioMaker2'', while Princess Daisy and Yoshi (and Toadette as well) would later reappear as playable characters in another 2D ''Mario'' game in ''VideoGame/SuperMarioBrosWonder''.
Is there an issue? Send a MessageReason:
None


The game combines the standard Mario gameplay (specifically the style from the ''VideoGame/NewSuperMarioBros'' games) with that of typical [[EndlessRunningGame endless runner games]]. Mario runs continuously through each stage, jumping by himself over small enemies and obstacles. By tapping the screen, the player can make him jump higher. Along with the typical goal of trying to get through each stage as fast as possible, the player must also collect as many coins as possible. Each stage has a stack of coin challenges that get progressively harder and are the main element that gives the game replay value. Along with the regular World Tour mode, there is also Toad Rally, where the player can challenge ghost players through the regular levels. Playing both modes and collecting coins within allow the player to build their Mushroom Kingdom in Kingdom Builder, the game's third mode. The fourth mode, called Remix 10, features ten bite-sized levels with three rainbow-colored medals in each level.

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The game combines the standard Mario gameplay (specifically the style from the ''VideoGame/NewSuperMarioBros'' games) with that of typical [[EndlessRunningGame endless runner games]].games]], with the difference of there being a clear goal with the game being divided in levels and worlds like the rest of the series. Mario runs continuously through each stage, jumping by himself over small enemies and obstacles. By tapping the screen, the player can make him jump higher. Along with the typical goal of trying to get through each stage as fast as possible, the player must also collect as many coins as possible. Each stage has a stack of coin challenges that get progressively harder and are the main element that gives the game replay value. Along with the regular World Tour mode, there is also Toad Rally, where the player can challenge ghost players through the regular levels. Playing both modes and collecting coins within allow the player to build their Mushroom Kingdom in Kingdom Builder, the game's third mode. The fourth mode, called Remix 10, features ten bite-sized levels with three rainbow-colored medals in each level.
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Playing through each mode unlocks other characters, who each play differently, like in ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld''. The game features Mario, Luigi, Princess Peach, Princess Daisy, Yoshi, Toad, and Toadette as playable characters. Of those, Princess Peach returns as a playable character in a 2D installment for the first time since ''Super Mario Bros. 2'' [[RecruitmentByRescue after being rescued]], working just like in that game with her floating ability returning too, now being able to slowly descend as well; Yoshi appears for the first time as a playable character in a 2D ''Mario'' game, working as an [[PromotedToPlayable independent bipedal character]] like in [[VideoGame/YoshisIsland his own series]] and ''VideoGame/SuperMario64 DS'' instead of a PowerUpMount, with a Flutter Jump as his ability; Toadette also appears as [[PromotedToPlayable a playable character for the first time in a mainline game]], working like Toad (having a faster running speed like in ''Super Mario Bros. 2'') with the addition of being able to bring Toads to the player's side in Toad Rally; finally, Princess Daisy makes her [[TheBusCameBack return]] to the main ''Mario'' series, 27 years since the release of ''VideoGame/SuperMarioLand'', being a playable character [[PromotedToPlayable for the first time]] in the franchise, with the game giving her a new DoubleJump ability. Toadette would playable again in another 2D ''Mario'' game in both ''VideoGame/NewSuperMarioBrosU Deluxe'' and ''VideoGame/SuperMarioMaker2'', while Princess Daisy and Yoshi would later reappear as playable characters in another 2D ''Mario'' game in ''VideoGame/SuperMarioBrosWonder''.

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Playing through each mode unlocks other characters, who each play differently, like in ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld''. The game features Mario, Luigi, Princess Peach, Princess Daisy, Yoshi, Toad, and Toadette as playable characters. Of those, Princess Peach returns as a playable character in a 2D installment for the first time since ''Super Mario Bros. 2'' [[RecruitmentByRescue after being rescued]], working just like in that game with her floating ability returning too, now being able to slowly descend as well; Yoshi appears for the first time as a playable character in a 2D ''Mario'' game, working as an [[PromotedToPlayable independent bipedal character]] like in [[VideoGame/YoshisIsland his own series]] and ''VideoGame/SuperMario64 DS'' instead of a PowerUpMount, with a Flutter Jump as his ability; Toadette also appears as [[PromotedToPlayable a playable character for the first time in a mainline game]], working like Toad (having a faster running speed like in ''Super Mario Bros. 2'') with the addition of being able to bring Toads to the player's side in Toad Rally; finally, Princess Daisy makes her [[TheBusCameBack return]] to the main ''Mario'' series, 27 years since the release of ''VideoGame/SuperMarioLand'', being a playable character [[PromotedToPlayable for the first time]] in the franchise, with the game giving her a new DoubleJump ability. Toadette would be playable again in another 2D ''Mario'' game in both ''VideoGame/NewSuperMarioBrosU Deluxe'' and ''VideoGame/SuperMarioMaker2'', while Princess Daisy and Yoshi would later reappear as playable characters in another 2D ''Mario'' game in ''VideoGame/SuperMarioBrosWonder''.
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Playing through each mode unlocks other characters, who each play differently, like in ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld''. The game features Mario, Luigi, Princess Peach, Princess Daisy, Yoshi, Toad, and Toadette as playable characters. Of those, Princess Peach returns as a playable character in a 2D installment for the first time since ''Super Mario Bros. 2'' [[RecruitmentByRescue after being rescued]], working just like in that game with her floating ability returning too, now being able to slowly descend as well; Yoshi appears for the first time as a playable character in a 2D ''Mario'' game, working as an [[PromotedToPlayable independent bipedal character]] like in [[VideoGame/YoshisIsland his own series]] and ''VideoGame/SuperMario64 DS'' instead of a PowerUpMount, with a Flutter Jump as his ability; Toadette also appears as [[PromotedToPlayable a playable character for the first time in a mainline game]], working like Toad (having a faster running speed like in ''Super Mario Bros. 2'') with the addition of being able to bring Toads to the player's side in Toad Rally; finally, Princess Daisy makes her [[TheBusCameBack return]] to the main ''Mario'' series, 27 years since the release of ''VideoGame/SuperMarioLand'', being a playable character [[PromotedToPlayable for the first time]] in the franchise, with the game giving her a new DoubleJump ability. Toadette would latter reappear as a playable character in another 2D ''Mario'' game in both ''VideoGame/NewSuperMarioBrosU Deluxe'' and ''VideoGame/SuperMarioMaker2'', while Princess Daisy and Yoshi would later reappear in another 2D ''Mario'' game in ''VideoGame/SuperMarioBrosWonder''.

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Playing through each mode unlocks other characters, who each play differently, like in ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld''. The game features Mario, Luigi, Princess Peach, Princess Daisy, Yoshi, Toad, and Toadette as playable characters. Of those, Princess Peach returns as a playable character in a 2D installment for the first time since ''Super Mario Bros. 2'' [[RecruitmentByRescue after being rescued]], working just like in that game with her floating ability returning too, now being able to slowly descend as well; Yoshi appears for the first time as a playable character in a 2D ''Mario'' game, working as an [[PromotedToPlayable independent bipedal character]] like in [[VideoGame/YoshisIsland his own series]] and ''VideoGame/SuperMario64 DS'' instead of a PowerUpMount, with a Flutter Jump as his ability; Toadette also appears as [[PromotedToPlayable a playable character for the first time in a mainline game]], working like Toad (having a faster running speed like in ''Super Mario Bros. 2'') with the addition of being able to bring Toads to the player's side in Toad Rally; finally, Princess Daisy makes her [[TheBusCameBack return]] to the main ''Mario'' series, 27 years since the release of ''VideoGame/SuperMarioLand'', being a playable character [[PromotedToPlayable for the first time]] in the franchise, with the game giving her a new DoubleJump ability. Toadette would latter reappear as a playable character again in another 2D ''Mario'' game in both ''VideoGame/NewSuperMarioBrosU Deluxe'' and ''VideoGame/SuperMarioMaker2'', while Princess Daisy and Yoshi would later reappear as playable characters in another 2D ''Mario'' game in ''VideoGame/SuperMarioBrosWonder''.

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Playing through each mode unlocks other characters, who each play differently, like in ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld''. The game features Mario, Luigi, Princess Peach, Princess Daisy, Yoshi, Toad, and Toadette as playable characters. Of those, Princess Peach returns as a playable character in a 2D installment for the first time since ''Super Mario Bros. 2'' [[RecruitmentByRescue after being rescued]], working just like in that game with her floating ability returning too, now being able to slowly descend as well; Yoshi appears for the first time as a playable character in a 2D ''Mario'' game, working as an [[PromotedToPlayable independent bipedal character]] like in [[VideoGame/YoshisIsland his own series]] and ''VideoGame/SuperMario64 DS'' instead of a PowerUpMount, with a Flutter Jump as his ability; and finally, Princess Daisy makes her [[TheBusCameBack return]] to the main ''Mario'' series, 27 years since the release of ''VideoGame/SuperMarioLand'', being a playable character [[PromotedToPlayable for the first time]] in the franchise, with the game giving her a new DoubleJump ability. Princess Daisy and Yoshi would later reappear in another 2D ''Mario'' game in ''VideoGame/SuperMarioBrosWonder''.

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Playing through each mode unlocks other characters, who each play differently, like in ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld''. The game features Mario, Luigi, Princess Peach, Princess Daisy, Yoshi, Toad, and Toadette as playable characters. Of those, Princess Peach returns as a playable character in a 2D installment for the first time since ''Super Mario Bros. 2'' [[RecruitmentByRescue after being rescued]], working just like in that game with her floating ability returning too, now being able to slowly descend as well; Yoshi appears for the first time as a playable character in a 2D ''Mario'' game, working as an [[PromotedToPlayable independent bipedal character]] like in [[VideoGame/YoshisIsland his own series]] and ''VideoGame/SuperMario64 DS'' instead of a PowerUpMount, with a Flutter Jump as his ability; and Toadette also appears as [[PromotedToPlayable a playable character for the first time in a mainline game]], working like Toad (having a faster running speed like in ''Super Mario Bros. 2'') with the addition of being able to bring Toads to the player's side in Toad Rally; finally, Princess Daisy makes her [[TheBusCameBack return]] to the main ''Mario'' series, 27 years since the release of ''VideoGame/SuperMarioLand'', being a playable character [[PromotedToPlayable for the first time]] in the franchise, with the game giving her a new DoubleJump ability. Toadette would latter reappear as a playable character in another 2D ''Mario'' game in both ''VideoGame/NewSuperMarioBrosU Deluxe'' and ''VideoGame/SuperMarioMaker2'', while Princess Daisy and Yoshi would later reappear in another 2D ''Mario'' game in ''VideoGame/SuperMarioBrosWonder''.


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** Toadette appears as a playable character for the first time in a mainline game.

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The game combines the standard Mario gameplay (specifically the style from the ''VideoGame/NewSuperMarioBros'' games) with that of typical [[EndlessRunningGame endless runner games]]. Mario runs continuously through each stage, jumping by himself over small enemies and obstacles. By tapping the screen, the player can make him jump higher. Along with the typical goal of trying to get through each stage as fast as possible, the player must also collect as many coins as possible. Each stage has a stack of coin challenges that get progressively harder and are the main element that gives the game replay value. Along with the regular World Tour mode, there is also Toad Rally, where the player can challenge ghost players through the regular levels. Playing both modes and collecting coins within allow the player to build their Mushroom Kingdom in Kingdom Builder, the game's third mode. The fourth mode, called Remix 10, features ten bite-sized levels with three rainbow-colored medals in each level. Playing through each mode also eventually unlocks other characters, who each play differently, like in ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld''.

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The game combines the standard Mario gameplay (specifically the style from the ''VideoGame/NewSuperMarioBros'' games) with that of typical [[EndlessRunningGame endless runner games]]. Mario runs continuously through each stage, jumping by himself over small enemies and obstacles. By tapping the screen, the player can make him jump higher. Along with the typical goal of trying to get through each stage as fast as possible, the player must also collect as many coins as possible. Each stage has a stack of coin challenges that get progressively harder and are the main element that gives the game replay value. Along with the regular World Tour mode, there is also Toad Rally, where the player can challenge ghost players through the regular levels. Playing both modes and collecting coins within allow the player to build their Mushroom Kingdom in Kingdom Builder, the game's third mode. The fourth mode, called Remix 10, features ten bite-sized levels with three rainbow-colored medals in each level. level.

Playing through each mode also eventually unlocks other characters, who each play differently, like in ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld''.
''VideoGame/SuperMario3DWorld''. The game features Mario, Luigi, Princess Peach, Princess Daisy, Yoshi, Toad, and Toadette as playable characters. Of those, Princess Peach returns as a playable character in a 2D installment for the first time since ''Super Mario Bros. 2'' [[RecruitmentByRescue after being rescued]], working just like in that game with her floating ability returning too, now being able to slowly descend as well; Yoshi appears for the first time as a playable character in a 2D ''Mario'' game, working as an [[PromotedToPlayable independent bipedal character]] like in [[VideoGame/YoshisIsland his own series]] and ''VideoGame/SuperMario64 DS'' instead of a PowerUpMount, with a Flutter Jump as his ability; and finally, Princess Daisy makes her [[TheBusCameBack return]] to the main ''Mario'' series, 27 years since the release of ''VideoGame/SuperMarioLand'', being a playable character [[PromotedToPlayable for the first time]] in the franchise, with the game giving her a new DoubleJump ability. Princess Daisy and Yoshi would later reappear in another 2D ''Mario'' game in ''VideoGame/SuperMarioBrosWonder''.



** As of the September 2017 update, Princess Daisy makes the return to the main ''Mario'' series (not counting her Costume Mario appearance in ''VideoGame/SuperMarioMaker''), 27 years since the release of ''VideoGame/SuperMarioLand''.

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** Princess Peach wasn't playable in a 2D ''Mario'' game since ''VideoGame/SuperMarioBros2'' until this game added her as a playable character [[RecruitmentByRescue after being rescued]], working just like in that game with her floating ability, now being able to slowly descend.
** As of the September 2017 update, Princess Daisy makes the return to the main ''Mario'' series (not counting her Costume Mario appearance in ''VideoGame/SuperMarioMaker''), ''VideoGame/SuperMarioMaker'', which is Mario disguised as her instead of actually her), 27 years since the release of ''VideoGame/SuperMarioLand''.


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* PromotedToPlayable:
** Princess Daisy makes her [[TheBusCameBack return]] to the main ''Mario'' series, 27 years since the release of ''VideoGame/SuperMarioLand'', being a playable character for the first time in the franchise.
** Yoshi, working as an independent bipedal character like in [[VideoGame/YoshisIsland his own series]] and ''VideoGame/SuperMario64 DS'' instead of a PowerUpMount.
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''Super Mario Run'' is the first ''Franchise/SuperMarioBros'' game released on mobile devices as a part of Creator/{{Nintendo}}'s ongoing plan to launch into a market of mobile games. Announced on September 7, 2016 for Apple devices the game released for Apple devices worldwide on December 15, 2016 with a release for Android devices following on March 23, 2017. Like ''VideoGame/{{Miitomo}}'', the game was developed for mobile devices by Nintendo in conjunction with [=DeNA=].

The game combines the standard Mario gameplay (specifically the style from the ''VideoGame/NewSuperMarioBros'' games) with that of typical [[EndlessRunningGame endless runner games]]. Mario runs continuously through each stage, jumping by himself over small enemies and obstacles. By tapping the screen, the player can make him jump higher. Along with the typical goal of trying to get through each stage as fast as possible, the player must also collect as many coins as possible. Each stage has a stack of coin challenges that get progressively harder and are the main element that gives the game replay value. Along with the regular World Tour mode, there is also Toad Rally, where the player can challenge ghost players through the regular levels. Playing both modes and collecting coins within allow the player to build their Mushroom Kingdom in Kingdom Builder, the game's third mode. The fourth mode, called Remix 10, features ten bite-sized levels with three rainbow-colored medals in each level. Playing through each mode also eventually unlocks other characters, who each play differently.

to:

''Super Mario Run'' is the first ''Franchise/SuperMarioBros'' game released on mobile devices as a part of Creator/{{Nintendo}}'s ongoing plan to launch into a market of mobile games. Announced on September 7, 2016 for Apple devices the game released for Apple devices worldwide on December 15, 2016 with a release for Android devices following on March 23, 2017. Like ''VideoGame/{{Miitomo}}'', the game was developed for mobile devices by Nintendo in conjunction with [=DeNA=].

[=DeNA=]. The game notably had involvement from series creator Creator/ShigeruMiyamoto, who acted as Director and Producer.

The game combines the standard Mario gameplay (specifically the style from the ''VideoGame/NewSuperMarioBros'' games) with that of typical [[EndlessRunningGame endless runner games]]. Mario runs continuously through each stage, jumping by himself over small enemies and obstacles. By tapping the screen, the player can make him jump higher. Along with the typical goal of trying to get through each stage as fast as possible, the player must also collect as many coins as possible. Each stage has a stack of coin challenges that get progressively harder and are the main element that gives the game replay value. Along with the regular World Tour mode, there is also Toad Rally, where the player can challenge ghost players through the regular levels. Playing both modes and collecting coins within allow the player to build their Mushroom Kingdom in Kingdom Builder, the game's third mode. The fourth mode, called Remix 10, features ten bite-sized levels with three rainbow-colored medals in each level. Playing through each mode also eventually unlocks other characters, who each play differently.
differently, like in ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld''.
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The first part is completely wrong. Besides Hotel Mario there's also Mario's Game Gallery, Mario's Teaches Typing, and even outright SMB games like Super Mario Bros. Special on non-Nintendo platforms. Better to just correctly say it's the first mobile game.


[[caption-width-right:350:Control Mario with just a tap!]]

''Super Mario Run'' is the first ''Franchise/SuperMarioBros'' game released on a non-Nintendo platform[[note]]Not counting the licensed spinoff VideoGame/HotelMario[[/note]] as a part of Creator/{{Nintendo}}'s ongoing plan to launch into a market of mobile games. Announced on September 7, 2016 for Apple devices the game released for Apple devices worldwide on December 15, 2016 with a release for Android devices following on March 23, 2017. Like ''VideoGame/{{Miitomo}}'', the game was developed for mobile devices by Nintendo in conjunction with [=DeNA=].

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[[caption-width-right:350:Control Mario with just a tap!]]

one-handed tap![[note]][[Creator/ShigeruMiyamoto Even on the subway or while eating!]][[/note]] ]]

''Super Mario Run'' is the first ''Franchise/SuperMarioBros'' game released on a non-Nintendo platform[[note]]Not counting the licensed spinoff VideoGame/HotelMario[[/note]] mobile devices as a part of Creator/{{Nintendo}}'s ongoing plan to launch into a market of mobile games. Announced on September 7, 2016 for Apple devices the game released for Apple devices worldwide on December 15, 2016 with a release for Android devices following on March 23, 2017. Like ''VideoGame/{{Miitomo}}'', the game was developed for mobile devices by Nintendo in conjunction with [=DeNA=].
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''Super Mario Run'' is the first ''Franchise/SuperMarioBros'' game released on a non-Nintendo platform as a part of Creator/{{Nintendo}}'s ongoing plan to launch into a market of mobile games. Announced on September 7, 2016 for Apple devices the game released for Apple devices worldwide on December 15, 2016 with a release for Android devices following on March 23, 2017. Like ''VideoGame/{{Miitomo}}'', the game was developed for mobile devices by Nintendo in conjunction with [=DeNA=].

to:

''Super Mario Run'' is the first ''Franchise/SuperMarioBros'' game released on a non-Nintendo platform platform[[note]]Not counting the licensed spinoff VideoGame/HotelMario[[/note]] as a part of Creator/{{Nintendo}}'s ongoing plan to launch into a market of mobile games. Announced on September 7, 2016 for Apple devices the game released for Apple devices worldwide on December 15, 2016 with a release for Android devices following on March 23, 2017. Like ''VideoGame/{{Miitomo}}'', the game was developed for mobile devices by Nintendo in conjunction with [=DeNA=].
Tabs MOD

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* UnfortunateNames: World-Star shares its name with a shock site of just about the same name.
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Merged per TRS


* UnwinnableByMistake: Downplayed with Remix 10. While none of the levels are literally unwinnable, there are situations in which getting a perfect score is impossible. Certain level layouts require the player have obtained a Super Mushroom in order to break blocks in the way of a medal, and these can be the first or second where you won't have [[LawOfOneHundred gained enough coins]] to trigger a mushroom drop.

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* UnwinnableByMistake: UnintentionallyUnwinnable: Downplayed with Remix 10. While none of the levels are literally unwinnable, there are situations in which getting a perfect score is impossible. Certain level layouts require the player have obtained a Super Mushroom in order to break blocks in the way of a medal, and these can be the first or second where you won't have [[LawOfOneHundred gained enough coins]] to trigger a mushroom drop.

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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


* BubblyClouds: World 3-2, where you run on clouds and avoid Bullet Bills.


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* LevelInTheClouds: World 3-2, where you run on clouds and avoid Bullet Bills.
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I think you meant to put that in the NSMB U Deluxe page.


* DevelopersForesight: Toadette loses her Peachette form during her boss fight with Bowser, putting her back in her normal form during the cutscene of her rescuing Princess Peach, presumably to avoid having Peach [[{{Selfcest}} kiss a copy of herself]]. However, in the cutscene before her fight with Bowser, if she is still in her Peachette form, when Princess Peach sees her, she will be understandably confused seeing a copy of herself. If you play as Peach or Daisy, the cutscene after defeating Bowser shows them rescuing a Toad.

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* DevelopersForesight: Toadette loses her Peachette form during her boss fight with Bowser, putting her back in her normal form during the cutscene of her rescuing Princess Peach, presumably to avoid having Peach [[{{Selfcest}} kiss a copy of herself]]. However, in the cutscene before her fight with Bowser, if she is still in her Peachette form, when Princess Peach sees her, she will be understandably confused seeing a copy of herself. If you play as Peach or Daisy, the cutscene after defeating Bowser shows them rescuing a Toad.

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